Technoblade vs Batclone | |
---|---|
Season | 2 |
Season Episode | 3 |
Air date | TBA |
Written by | Soupywolf5 |
Episode guide | |
Previous William Afton vs Michael Myers |
Next TBA |
Technoblade vs Batclone is a What-If? Episode of Death Battle by Soupywolf5, it pits the Minecrafter Technoblade against Batclone (Also a Minecrafter)
Summary[]
Minecraft has been host to its fair share of impressive players. But some take this even further and rise to achieve godly status. And they just so happen to also both be anthropomorphic animals
Technoblade, the Blood God
And Batclone, the savior of the lands
Note 1: For this battle, I will mainly be using Technoblade from the Dream SMP and Batclone from his Minecraft with Mods Series, although other sources can be used for any potential feats.
Note 2: For the sake of a more fair match, Batclone's ability to respawn endlessly is being restricted
I'm Soupywolf5, and it's my job to answer the questions you've never asked! Which of these two combatants would win, a Death Battle!
Technoblade[]
The Dream SMP is home to a wide array of fascinating and powerful players, yet across the entire server there's one name that everyone fears or respects; the anarchistic founder of the Syndicate: Technoblade.
Joining the SMP back in September of 2020 as the server's 23rd member,
Background[]
- Species: Pig
- 23rd member of the Dream SMP
- Anarchist
- Really good at Bedwars
- Never dies
Abilities[]
- Regeneration
- Can survive in outer space
- Resistance to extreme heat
Arsenal[]
- Netherite Armor: Tougher and more durable than diamond, grants enhanced resistance to knockback and explosions
- Helmet enchantments: Protection IV, Respiration III, Thorns III, Unbreaking III, Aqua Affinity, Mending
- Chestplate enchantments: Protection IV, Unbreaking III, Thorns III, Mending
- Legging enchantments: Protection IV, Thorns III, Unbreaking III, Mending
- Boot enchantments: Protection IV, Feather Falling IV, Depth Strider III, Soul Speed III, Unbreaking III, Thorns III, Mending
- Orphan Obliterator: An enchanted netherite sword
- Enchantments: Sharpness V, Sweeping Edge III, Unbreaking III, Looting III, Fire Aspect II, Mending
- Axe of Peace: An enchanted netherite axe, strikes can supposedly cause memory loss
- Enchantments: Sharpness V, Efficiency V, Unbreaking III, Mending
- Fishing Rod: A fishing rod used to pull other players closer to keep attacking
- Shield: An enchanted shield made from iron and wood
- Enchantments: Unbreaking III, Mending
- Technodrill: An enchanted netherite pickaxe
- Enchantments: Efficiency V, Unbreaking III, Silk Touch, Mending
- Trident: An enchanted trident
- Enchantments: Riptide III, Unbreaking III, Mending
- Rocket Launcher: A crossbow that can fire arrows and explosive fireworks
- Enchantments: Quick Charge III, Unbreaking III, Multishot, Mending
- Tipped Arrows: Arrows coated in various potions for extra effects
- Weakness Arrows: Arrows that apply the weakness affect to enemies, reducing their striking power
- Instant Damage: Arrows that deal extra damage to enemies, bypassing armor
- Poison: Arrows that poison enemies, harming them over time
- Potions: Various beneficial potions that Technoblade can apply to himself
- Strength: Potions that increase Technoblade's striking power
- Speed: Potions that significantly increase Technoblade's speed
- Regeneration: Potions that enhance Technoblade's regeneration
- Fire Resistance: Potions that provide a high resistance to fire based damage
- Instant Health: Potions that instantly heal a portion of Technoblade's health
- Slow Falling: Potions that cause Technoblade to fall slower than normal
- Golden Apples: Apples that upon consumption accelerate Techno's regeneration and boost his health for a duration of time
- Enchanted Golden Apples: Better forms of normal golden apples that upon consumption provide an even greater boost to regeneration and max health, while also reducing damage taken and providing high resistance to fire based damage
- Ender Chest: A special chest that Technoblade uses as an extra inventory to store items in combat
- Ender Pearls: Deep blue pearls that can be thrown, teleporting Technoblade to where they land, at the cost of dealing a small amount of damage to himself
- Water Buckets: Iron buckets of water used mainly to break falls
- TNT: Blocks of TNT that can be detonated with fire or redstone
- Flint and Steel: A tool for starting fires
- Soul Sand & Wither Skulls: Blocks/Items used to summon Withers
Feats[]
- Threw someone into the Sun
- Has beaten the Ender Dragon numerous times
- Can dodge arrows
- Can work for several days straight with no rest
Batclone[]
Waking up in a mysterious land with no memories,
Background[]
- Species: Bear/Bat/Minecrafter Hybrid/Clone
- Hair: Purple
- Has a deep admiration for fluky geography
- Terrible sense of direction
- Greatest companions are a cat and a jack-o-lantern
- Turned into a vampire for a single day
Abilities[]
- Regeneration
- Non-Physical Interaction
- Mana
- Can freely awaken from sleep at any time
- Bind with the light: Due to a special bond, Batclone can instantly resurrect once upon death in the same spot he died
- Sneak Attacks: While sneaking, Batclone's attacks recieve a 1.5x power boost
- Wall Jumps
- Waypoints
- Can sense when he's in danger
- Resistances to extreme heat and cold, fire, radiation, electricity, corruption, power nullification, limited resistance to time stop (Can think while time is stopped)
Arsenal[]
- Armor
- Iron Armor: The armor that Batclone usually wears
- Neridium Armor: Armor made from neridium that provides around as much defense as diamond armor while being even more durable
- Gemstone Armor: Enchanted armor made from ruby, amethyst, and aquamarine, providing as much protection as a set of Diamond armor, the helmet is enchanted with Aqua Affinity, the boots are enchanted with Protection I, and the leggings and chestplate are enchanted with Fire Protection I
- Diamond Armor: A mostly enchanted set of diamond armor
- Helmet Enchantments: Protection IV, Thorns III
- Chestplate Enchantments: Protection IV
- Legging Enchantments: Blast Protection II
- Obsidian Armor: stronger and more durable than diamond
- Special Armor: Armor pieces that grant special effects
- Slime Helmet: A helmet made from iron and slime balls that allows Batclone to stick to and traverse ceilings
- Cape: A leather cape that slows Batclone's fall when worn
- Speed Leggings: Iron leggings that greatly increase Batclone's speed when worn
- Hover Boots: Iron boots that let Batclone hover above water or lava indefinitely or hover in midair for a short period of time
- Weapons
- Swords
- Diamond Sword: A diamond sword enchanted with Sharpness IV
- 10x Electric Sword: A golden sword infused with redstone gems that has a 100% chance to stun enemies with every hit, rendering them unable to move for an indefinite period of time, although they can still jump and attack (And is far stronger and more durable than a typical golden sword)
- 10x Topaz Sword: A golden sword infused with topaz that Batclone can use to fully restore his health (And is far stronger and more durable than a typical golden sword)
- 5x Emerald Sword: A golden sword infused with emeralds that has a 50% chance to knock enemies into the air with each strike (And is far stronger and more durable than a typical golden sword)
- 3x Sapphire Sword: A golden sword infused with sapphires that has a 30% chance to heal Batclone's health with each strike (And is far stronger and more durable than a typical golden sword)
- 3x Pearl Sword: A golden sword infused with pearls that increases Batclone's max health by 3 hearts when in use (And is far stronger and more durable than a typical golden sword)
- Moonstone Sword: A golden sword infused with a moonstone that is far more powerful than a gold sword
- Sunstone Sword: An iron sword infused with a sunstone that increases Batclone's max health by 6 hearts when in use, and has a 10% chance to ignite enemies with each strike (And is far stronger and more durable than a typical iron sword)
- Infused Sword: A diamond sword infused with rift fluxes that Batclone can use to heal himself
- Ruby Sword: A sword made from ruby that is as strong and durable as a diamond sword
- Linium Sword: A sword made from linium that is much stronger and more durable than a diamond sword
- Excalibur: A magic sword that can be used for various spells (Although it is rather weak)
- Sword of Virtue: One of Batclone's most powerful swords
- Ice Sword: By far Batclone's most powerful sword, although it has extremely low durability
- Other Melee Weapons
- Iron Halberd
- Iron Knife: Can be used for melee combat or thrown
- Iron Warhammer
- Iron Waraxe
- Blood Scythe: An iron and obsidian scythe Batclone can use to extract souls and trap them in jars
- Shields
- Iron Shield: An iron shield that boosts his durability when in his hand, can be used to block and nullify damage from attacks and reflect projectiles
- Gold Shield: A golden shield that can be used to block attacks to reduce damage, or stored on Batclone's back to reduce damage from behind
- Bows
- Bow: A standard wooden bow enchanted with Power III
- Searing Bow: A bow infused with rift fluxes that ignites arrows fired from it
- Neridium Bow: A bow made from neridium that is much stronger than a normal bow
- Linium Bow: A bow made from linium that is much stronger than a neridium bow
- Yumi: Batclone's strongest bow, made from sugar cane and enchanted with Power IV and Flame I
- Quiver: A blue quiver for storing arrows
- Arrows
- Standard Arrows
- Arrows with Rope: Arrows used to cross gaps
- Poison Arrows: Arrows that poison enemies, reducing their health over time
- Weakness Arrows: Arrows that inflict the weakness effect on enemies, reducing their striking power
- Flaming Arrows: Arrows with flaming tips
- Impact Explosive Arrows: Arrows that explode on contact
- 3-Splitting Impact Explosive Arrows: 3 Impact Explosive Arrows that split a short while after being fired
- Crossbows
- Standard Crossbow: A standard crossbow that shoots iron bolts
- Wooden Crossbow: A wooden crossbow with a basic mechanism that shoots wooden bolts
- Stone Crossbow: A stone crossbow that shoots stone bolts with a light automatic mechanism that allows it to fire rapidly with little reload time, as well as a basic scope for making more accurate shots
- Iron Crossbow: An iron crossbow that shoots iron bolts with a medium automatic mechanism that allows it to fire even faster than the stone crossbow, as well as a torch attachment that allows it to place torches where its bolts land
- Gold Crossbow: A gold crossbow that shoots gold bolts with a medium automatic mechanism that allows it to fire rapidly, and a lightning attachment that causes lightning to strike wherever its bolts land
- Diamond Crossbow: A diamond crossbow that shoots diamond bolts with a heavy automatic mechanism that allows it to fire even faster than the gold or iron crossbow, and a long ranged scope for making accurate shots from far away
- Other Ranged Weapons
- Wind Staff: Uses mana to cast wind spells
- Super Jump: Batclone creates a gust of wind to propel himself through the air or to cushion his fall, costs 1 MP per use
- Gust: Batclone launches a tornado to throw enemies into the air, costs 5 MP per use
- Earth Staff: Uses mana to cast earth spells
- Lift Earth: Batclone raises 3 blocks from the ground, costs 1 MP per use
- Lift Ore: Batclone raises ores from underground, costs 5 MP per use
- Fire Staff: Uses mana to cast fire spells
- Fire Ball: Batclone shoots a ball of fire, costs 1 MP per use
- Heat Beam: Batclone creates a 10 meter trail of fire in front of him, costs 5 MP per use
- Water Staff: Uses mana to cast water spells
- Heal: Batclone heals 1 heart, costs 1 MP per use
- Waterfall: Batclone fires a projectile that creates a waterfall on impact, costs 5 MP per use
- Lightning Staff: Uses mana to cast lightning spells
- Lightning Ball: Batclone creates a stationary orb of lightning that damages anything that touches it, costs 1 MP per use
- Bolt: Batclone summons a bolt of lightning from the sky, costs 5 MP per use
- Ice Staff: Uses mana to cast ice spells
- Freeze: Batclone fires an icy projectile that freezes enemies on contact
- Ice Blast: Batclone fires an icy projectile that explodes on impact, freezing a large area
- Plant Staff: Uses mana to cast plant spells
- Grow: Batclone instantly grows various kinds of plant life, depending on the ground affected, costs 1 MP per use
- Poison: Batclone fires a poison bomb that poisons anything caught in its blast, costs 5 MP per use
- Magma Staff: Uses mana to cast magma spells
- Bang: Batclone fires a projectile that explodes on impact
- Magma Blast: Batclone fires a ball of magma that explodes on impact
- Goo Donuts: Green donuts that can be thrown and explode on contact with surfaces
- Slime Eggs: Fire slime eggs that can be thrown, igniting whatever they hit
- Ray-Guns: Ray-guns taken from invading Floobs, can melt stone and instantly ignite trees
- Javelins: Javelins with flint ends that can be thrown
- Musket: Shoots iron rounds
- Potions
- Potions of Healing II: Potions that instantly restore a large portion of Batclone's health
- Potion of Regeneration: Potions that accelerate Batclone's natural regeneration
- Potion of Swiftness: Potions that significantly increase Batclone's speed
- Potion of Strength II: Potions that increase Batclone's striking power
- Potion of Fire Resistance: Potions that grant Batclone a high resistance to fire based damage
- Potion of Water Walking: Potions that let Batclone walk on water for a period of time
- Splash Potion of Fire: Splash potions that ignite anyone caught in their AoE
- Splash Potion of Weakness: Splash potions that reduce the striking strength of anybody caught in their AoE
- TNT: Blocks of TNT that can be detonated with fire and redstone
- Backpacks: Leather backpacks for storing items
- Magic Backpacks: Magic leather backpacks that share inventories with each other
- Ender Pearls: Deep blue pearls that can be thrown, teleporting Batclone to where they land, at the cost of dealing a small amount of damage to him
- Ender Staff: A staff that shoots ender pearls, allowing Batclone to teleport as many times as he needs
- Mystic Staff: A modified version of the ender staff that teleports Batclone to a random area
- Flint and Steel: A tool for starting fires
- Shears: Iron shears for collecting wool and plants
- Redstone Torches
- Flashlight
- Buckets: Iron buckets for collecting liquids
- Neridium Buckets: Buckets made from neridium that can only hold lava
- Compass: An iron compass for locating Batclone's spawn point
- Clock: A gold clock for tracking the time of day
- Parachute: A wool parachute Batclone can use to break his fall or ascend higher into the air
- Vampiric Eye: A red eye that can be used to put people into a trance, making them docile and causing them to follow Batclone as long as he directs the eye towards them
- Charm of Keeping II: A silver charm that allows Batclone to keep his armor and hotbar when he dies
- Food
- Bread
- Porkchops
- Steak
- Venison Steak
- Fish
- Chicken
- Blorp Soda
- Apples
- Melon
- Carrots
- Golden Carrots
- Pumpkin Pie
- Toast
- Sandwiches
- Toasted Sandwiches
- Mushroom Stew
- Glowood Apples
- Gloshroom Stew
- Snow Cones
- Cookies
- Maze Wafers
- Golden Apples: Apples that accelerate Batclone's natural regeneration for 5 seconds
- Cave Scroll & Cave Orbs: A black scroll with 20 black orbs that can be used to summon the spider queen
Single Player Commands[]
- Time Stopping: Time is stopped when Batclone is inputting a command
- Setspawn: Changes Batclone's spawn point to where he's standing
- Home: Teleports Batclone to a set "home"
- Set Home: Sets the location the home command would teleport him to his current location
- Jump: Batclone teleports to wherever he's looking
- Ascend: Batclone teleports upwards, appearing on the next lowest floor above himself
- Fly: Grants Batclone the ability to fly, can increase his flight speed up to 7 times his normal movement speed
- Weather: Batclone changes the weather
- Time Set: Batclone changes the time of day
- Give: Batclone conjures items or blocks in his hand or inventory
- Destroy: Batclone completely destroys the blocks or items in his hand, leaving no trace of them
- Damage: Batclone completely disables his ability to take damage from any sources
- Summon: Batclone summons one or multiple animals
- Kill: Batclone instantly kills all creatures/mobs around himself
Skills[]
- Spelunker Class: Batclone's class as a spelunker causes him to get more XP from mining than any other activities
- Mining Skill: Batclone has a mining skill of 10, which gives a 5% chance to get 2x the yield from ores and increases the speed at which he mines stone or ores
- Smelting Skill: Batclone has a smelting skill of 3, which gives a 1.5% chance to get 2x the yield from smelting
- Farming Skill: Batclone has a farming skill of 1, which accelerates the growth speed of crops he's planted
- Digging Skill: Batclone has a digging skill of 2, which gives a 1% chance to find treasure in dirt when digging deep enough
- Defense Skill: Batclone has a defense skill of 11, which grants a chance to do a super block which completely negates all damage from an attack, while also constantly and passively reducing damage from all blockable attacks by 10%
- Cooking Skill: Batclone has a cooking skill of 1, which grants a 0.5% chance to get 2x the yield from cooking
- Athletics Skill: Batclone has an athletics skill of 9, which increases his sprinting speed by 9% and reduces damage he takes from falls by 5%
- Swords Skill: Batclone has a swords skill of 3, which gives him a 1.5% chance to land a critical hit when using a sword, even if he's not in the air
- Stealth Skill: Batclone has a stealth skill of 10, which increases his sneaking speed by 20% and reduces the range at which he can be seen/detected while doing so by 10%
Feats[]
- Killed the Ender Dragon and Wither
- No-sold being at the epicenter of his own ice blast
- Can tank and dodge Floob ray-gun fire
- Faster than Keith
- Shattered a block of bedrock with a single punch
- Could go for weeks without any kind of rest
- Killed half of a village without even trying, then killed even more of the village by trying to help them
Intermission[]
All right! The combatants are set! Let's get this match underway!
It's time, for a DEATH BATTLE!
Fight![]
A calm breeze blew through the humid air of the swamp, sending cool waves through the otherwise sweltering biome. Calm waves rippled across the murky water that lapped at the broken land.
Results[]
The winner is...
Advantages and Disadvantages[]
OST[]
- Clash of Crowns (Referring to a common term for modded Minecraft where separate mods clash and can't work together, and the fact that both combatants wear a crown)