Death Battle Fanon Wiki

We Ultramen are certainly not gods. No matter how hard we try, there are still lives that we cannot save and feelings we cannot convey!
~ Ultraman

Ultraman is the titular Japanese superhero from the same title Japanese tokusatsu science fiction television series.

Fanon Wiki Ideas So Far[]

Battle Record[]

WARNING: The following tab will reveal the numbers of wins and losses for the following character. Read at your own risk.

Battle Record

  • Wins: 1
  • Losses: 0
  • Draws: 0

Possible Opponents[]


Initially a basic Ultra Soldier from the Land of Light in the nebula of M78, Ultraman arrived on Earth while pursuing an escapee of the Monster Graveyard; Bemular. In his pursuit, he accidentally collided with Shin Hayata, an officer of the Science Patrol, who was on a scouting mission in his jet. Hayata was killed in the same crash, but out of remorse, Ultraman gave Hayata his own life, and merged their bodies, to keep him alive. After Bemular was destroyed, Ultraman stayed to protect Earth from more threats, such as ancient monsters and alien invaders.

However, his time on Earth came to a close after his battle with Zetton. His Color Timer was damaged in his fight with Zetton, in which his enemy used a weapon that Ultraman had not expected--one specifically targeting the Ultra Crusader's warning light. Zetton was left to be destroyed by the Science Patrol. Ultraman was retrieved by his Superior, Zoffy, and was taken back to their home world.

Through the years, Ultraman has protect Earth from many monsters and aliens alongside his fellow Ultra Brothers.

Death Battle Info[]


  • Height: 40 meters
  • Weight: 35,000 t (Earth gravitation)
  • Age: Over 20,000 Earth years old
  • Home world: Land of Light, Nebula M78
  • Flight Speed: Mach 5
  • Jump Ceiling: 800 meters/2,600 ft
  • Running Speed: 280 miles per hour
  • Transformation Device: Beta Capsule
  • Human Host: Shin Hayata


  • Ultraman can see beyond the visible spectrum, perhaps the entire spectrum.
  • Ultra Armor: Ultraman's ultra durable skin, this grants him different immunities.
    • Immune to electricity.
    • Resistant against heat.
    • Resistant against his own Specium Ray.
    • Resistant against the force of an atomic explosion.
    • Resistant against chemical weathering.
  • Teleportation: Ultraman can teleport from one planet to another, but doing so takes up a lot of his energy
  • Ultra Barrier: Ultraman draws a rectangular shield in the air which is energized by his fingers to deflect/reflect any type of attack. Ultraman can also use it in conjunction with another Ultra to survive from being frozen.
  • Ultra Shower: Ultraman can emit a stream of water from his right hand when he places his other hand above it. This can either be used as a method to put out fires or as an attack as the high-pressure blast of water is extremely painful.
  • Ultra V Barrier: Ultraman can cross his hands to deflect attacks.
  • Dimensional Travelling: With the blue stone of Baraj, Ultraman can cross through dimensional.
  • Specium Ray: When Ultraman puts his arms in a plus sign, with his right arm vertical and his left one horizontal, he can fire a powerful beam from his right vertical hand that can destroy monsters in one hit.
  • Ultra-Attack Ray: Ultraman can fire an energy attack from his hands called the Ultra-Attack Ray. All of his body's energy spirals around his right arm and out his closed fist in the form of a wave of green energy rings. It hits the foe, but when Ultraman crosses his arms and clenches his fists, the foe explodes.
  • Ultra-slash: Ultraman can form a buzzsaw-like energy disc in his hand and toss it at foes. Can slice through monsters with ease. Can also separate into two saws in mid-air, or he can fire two from his hand at once. They also have a homing effect.
  • Slash Shield: The Ultra-Slash can also be used as a small shield before being thrown
  • Slash Ray: Ultraman can fire a stream of arrow shaped rays from his hand when he places his other hand above it. Can also have explosive effects.
  • Ultra Air Catch: Ultraman extends his arms directly in front of him and fires a white laser from both of his hands. He then moves one of his arms to a 90° angle. It can lift the opponent into the air.
  • Flouroscope Ray: Ultraman can emit a beam of light from his eyes that will make invisible objects or monsters visible.
  • Ultra Discernment: Beams from Ultraman's eyes used to remove energy barriers of most foes.
  • Catch-Rings: Ultraman can spin around so fast that he creates energy rings, used to capture/ensnare foes.
  • Ultra Psychic/Willpower: Ultraman has used this abilities to stop various form of projectile attacks abilities.
  • Physical combat abilities such as Ultra Punch (Has the power of fifty charging elephants), Ultra Chop, Ultra Kick, Swoop Kick, Ultra-Head Butt, Dropped Rock, Ultra Swing, Flying Mare, Monkey Flip and Neck Hanging.
  • Ultra Haze Slash: Also known as 'Ultra Sword Haze', this technique is a variation of Ultra Chop where Ultraman slices or punches the opponent as he passes.
  • Rotation Choking Kick: Strangles the opponent with his feet, similar to a wrestling move.
  • Giga Specimum Ray: A more powerful version of the normal Specimum Ray.
    • Plasma Giga Specimum Ray: An even more powerful version of the Giga Specimum Ray can be unleashed by receiving energy from the Plasma Spark.

Super Fighter Ultraman[]

In Ultraman: Super Fighter Legends, Ultraman has excess to a power Super Fighter form.

  • Height: 40 meters
  • Weight: 35,000 tons
List of Super Fighter Ultraman's Abilities[]
  • Ultra Crown: A device that allows Ultraman to transform into Super Fighter without the cost of his own life energy.
  • Super Fighter Armor: Ultraman posses Super Fighter Armor.
  • Ultraman also possesses a form that increases his power and strength, it also upgrades his Color Timer. His can best be described as Ultraman's equivalent to Goku's Super Saiyan form from Dragon Ball Z.

Ultraman Dark[]

As a Spark Doll, Ultraman was Dark Lived into a evil version known as Ultraman Dark, this abilities are given dark elements.

List of Ultraman Dark's Abilities[]
  • Dark Specimum Ray.
  • Dark Ultra Slash.

Strength & Feats[]

  • Defeated 48 opponents
  • He is capable of lifting a 100,000-ton tanker and bench-pressing 200,000 tonnes.
  • Flies a nuke from the Earth to deep space in just ten seconds and came back to so quickly that nobody noticed him enter the atmosphere
  • Can take on multiple opponents at once.
  • Ripped off Gabora's metal head plates.
  • Ripped off Jirass's neck frill.
  • Alongside Ultraseven, Ultraman Jack and Ultraman Ace, defeated U-Killersaurus, Yapool's most powerful choju.
  • Able to throw monsters that weight the same weight as Ultraman or slightly more
    • Threw around 25,000-ton Bemular with ease
    • Lifted and threw 40,000-ton Gavadon
    • Overpowers and throws Telesdon who weighs 120,000 tonnes 
    • Barely manages to lift a part of Skydon who weighs 200,000 tonnes
  • Defeated Chaosroid U, his evil clone twice.
  • Alongside 7 other Ultras, defeated fusion monster Giga-Khimairia who was 512 meters tall, 738 meters long and weighs 682,549 tons.
  • Able to destroy multiple Imperializer drones.
  • Was able to destroy a rock substance that covered Earth's sun's alongside the other Ultra Brothers.
  • Fought Ultraman Belial's 100 monster army alongside Ultraseven, Ultraman Mebius and Gomora.
  • Able to destroy multiple Darkclops drones.
  • Fought in the Dark Spark War.
  • Destroyed Gorg Fire Golza.
  • Defeated the King Demon Beast of Light, Maga-Zetton.
  • Destroyed Tsuiphon, a space warrior kaiju was powerful enough to defeat Ultraman Taro, Ultraman Jack, Ultraman Ace, Ace Killer, Ultraman Leo, Astra, Gomora, Red King, Eleking, Bemstar, Vakishim, Zetton, Ultraman 80 and Ultraseven, and killed Alien Mephilas destroying Earth's Moon in the process (in Ultraman: Super Warrior Legend).


  • As with other Ultra warriors, Ultraman's weakness is their need for solar energy. The Earth's atmosphere weakens the Ultramen the longer they stay because it naturally filters out the majority of light that reaches its surface.
    • The average depiction of Ultraman cannot survive on Earth for more than three minutes.
    • As with other Ultramen, Ultraman posses an important organ called the Color Timer. If this organ is damaged with enough force, it can seriously injure Ultraman as seen when he was defeated by Zetton. In some cases the color timer can be pierced by opponents like Tsuiphon.
  • Unable to withstand extreme cold.
  • Despite his strength, Ultraman wasn't strong enough to carry Skydon, a monster that weighed 200,000 tons.