The Scout.png

Grass grows, birds fly, sun shines, and brother? I hurt people.
~ Scout

The Scout is a character from the video game, Team Fortress 2. He previously fought Tracer in the 66th episode of Death Battle, Tracer VS Scout.

Fanon Wiki Ideas So Far

Battles Royale

With the Red Team

Battle Record

WARNING: The following tab will reveal the numbers of wins and losses for the following character. Read at your own risk.

Battle Record

  • Wins: 6
  • Losses: 12
  • Draws: 0

Possible Opponents

History

A fast-talking fast-running fast-hitting jackass, The Scout takes pride in always being at the move, evading and dealing damage. He grew up as the youngest of eight siblings from the south side of Boston, Massachusetts, and soon learned to solve problems by running. Considering that his siblings are slow, he practiced running for so long to outrun them.

Death Battle Info (Official)

Background

  • Real Name: Jeremy
  • Born: Boston, Massachusetts
  • Height: 5'10" | 178 cm
  • The youngest of eight boys
  • Expert in hit-and-run tactics
  • Self-proclaimed ladies' man
  • Knows how to Tango

Arsenal

  • Baseball Bat
  • Winger pistol
    • Mag Size: 5 rounds
    • Increases jump height
  • Scattershot Shotgun
    • Mag Size: 6 rounds
  • Force-A-Nature Shotgun
    • Mag Size: 2 rounds
  • Flying Guillotine butcher knife
  • Bonk! Atomic Punch
    • Grants 8 seconds of invulnerability
    • Makes firearms unusable
    • Contains at minimum 11 lbs of sugar

Feats

  • Killed a bear with one strike
  • Survived three rockets
  • Helped kill the Bread Monster
  • Survives frequent use of Bonk! Atomic Punch
  • Defeated the Heavy in close-quarters combat
  • Can outrun sentry gun auto-targeting
  • Survived having a dove surgically embedded in his chest

Death Battle Info (Fanon)

Scout is the fastest class in the game; making him perfect for dashing into an enemy base and stealing their Point or Intel or to ambush vulnerable players like Snipers or Medics. A skilled Scout can dodge enemy attacks and use his Double-Jumping to leap over obstacles. However since Scout is so light, he can be easily killed by stronger opponents. His agility is also irrelevant to Pyros and Sentries if Scout enters their range.

Background:

  • Real name: Jeremy
  • Height: Unknown (2nd shortest class behind the Engineer)
  • Weight: Unknown (light yet athletic)
  • Age: 27
  • Location of origin: Boston, Massachusetts, USA
  • Job: Rapid Recovery
  • Hobbies: Running, taunting, BONK-ing, girls, trolling everyone around him, killing, eating chicken and drinking soda.
  • Knows how to dance Tango, Aerobics, and the Kazotsky Kick

Physical Abilities

  • Easily the fastest of the 9 classes. Officially listed as 133% normal running speed thus totaling between 17-20mph.
    • With Crit-o-Cola or Baby Face's Blaster (giving 40% extra speed, though the boosts don't stack) has 173% normal running speed, giving him a speed of 26mph.
    • Can go even faster with MvM Upgrades
  • Can doublejump.
  • Can react to 210 m/s rockets fired by Soldier with ease.

Weapons:

Scatterguns:

  • Stock: A short, double-barreled lever-action shotgun with 6 shots per clip..
  • Force-A-Nature: Has only 2 shots per clip, deals 10% less damage per pellet. Fires 20% more pellets per shot, fires 50% faster. If the Scout fires in midair, he is launched backwards by the force, and can launch enemies backwards.
  • Shortstop: Four-barreled pistol. 60% less pellets, 4 shots per clip, Scout is launched 40% further from damage. Fires 42% faster, deals twice normal damage per pellet, all healing is increased by 20%. Allows Scout to shove people away.
  • Soda Popper: 2 shots per clip. Fires 50% faster and reloads 25% faster. Dealing damage with the Soda Popper will build up Hype. When Hype is full, it can be activated to give Scout 5 additional air-jumps for 8 seconds.
  • Baby Face's Blaster: 4 shots per clip. Scout is slowed by 10%, but can increase his speed by dealing damage. His speed is decreased by air-jumping or taking damage.
  • Back Scatter: 4 shots per clip, pellets spread 20% more when fired. Deals +35% damage when fired at close range at someone's back.

Pistols:

  • Stock: Semi-automatic pistol sidearm with 12 bullets per clip.
  • Winger: 5 bullets per clip. Deals 15% more damage, jump height is increased by 25%.
  • Pretty Boy's Pocket Pistol: Fires 15% faster, +7 health for every successful shot
  • C.A.P.P.E.R: Incinerates foes.

Bats:

  • Stock: An aluminum baseball bat.
  • Sandman: Lowers Scout's maximum health by 15. He is able to launch a baseball that slows down enemies for a duration based on far it has flown.
  • Candy Cane: Makes Scout take 25% more damage from explosions. When Scout kills an enemy, the enemy drops a small health pack that restores roughly 20% of the user's max health.
  • Boston Basher: When Scout swings with this weapon and misses, he hits himself instead. Makes anyone hit with it take additional bleeding damage.
  • Sun-on-a-Stick: Deals 25% less damage. Deals guaranteed critical hits against opponents on fire, dealing three times the normal damage.
  • Fan O'War: Deals 90% less damage. The last enemy it hit takes +35% damage for 15 seconds.
  • Atomizer: Deploys 25% slower. Gives the Scout the ability to triple jump and mini-crits enemies when Scout is airborne.
  • Wrap Assassin: Deals 70% less damage. Scout can launch a festive ornament that makes any enemy it hits bleed.
  • Holy Mackerel: A fish. That's it.
  • Batsaber: Disintegrates enemies.

Other tools:

  • BONK! Atomic Punch: A soda that temporarily makes Scout "invincible", or at least drastically increases his durability, to nearly all forms for damage. he can't attack while invincible. He's likely "invincible" by way of immensely good dodging and evasion, as evident with the "MISS" text seen above the Scout whenever he gets "hit" by an attack while drinking this can. He can move at High Hypersonic+ Speeds (Mach 58.3 with Microsecond reaction times). Much faster because he can dodge Engineer's Short Circuit which creates an electric field, similar to lightning.(A little calc through here) Goes the same for Soldier's Cow Mangler 5000, which is possible to project out an explosion of electromagnetic waves. EM waves travel transversely through vacuum at light-speed, with Soldier's explosion having a wide radius.
    • Radioactive
  • Crit-a-Cola: A soda that temporarily increases the damage he deals by 35% and increases the damage he takes by 10%.
  • Mad Milk: A jar of a white non-milk substance that can be thrown on enemies. If someone attacks an enemy covered in the substance, 60% of the damage dealt is returned as health to the attacker. Can also be used to extinguish fires.
  • Flying Guillotine: A meat cleaver that can be thrown at enemies to make them bleed. Long-ranged hits are guaranteed to mini-crit.
  • Power-Up Canteens: Action items which are very useful for occasions that are in dire need for more ammo, critical damage, teleportation away from multiple enemies and a few seconds of invincibility. Stacks 3.
    • Übercharge: Supplies 5 seconds of Übercharge invincibility or at least powerful durability.
    • Critical Hit Boost: Gives him 5 seconds of absolute critical damage.
    • Ammo/Clip Refill: Instant ammo and magazine refill.
    • Return to Base: Instantly returns to spawn area and gives 5 seconds temporary speed boost.

Feats:

  • In "Meet the Medic" he just barely survived; being hit by three Soldier rockets, flew across the map and crashed into a window.
  • Killing people is as natural to him as flying is to birds.
  • Killed a Blue Heavy with a bat.
  • Survived being the victim of a tug of war between the Heavy, who was pulling his arm, and Saxton Hale, who was pulling on his neck with some rope
  • Killed a bear with one swing of a femur bone.
  • The most frequently used class for stealing briefcases.
  • Survived being hanged
  • Pushing or capping as Scout is counted as two people
  • Survived having a live dove surgically placed in his chest
  • Fast enough to outrun a train
  • Strong enough to push any mercenary, even Heavy and his 150 kg Sasha, into the air with the Shortstop
  • With boosts; is on par or faster than current Olympic sprinting champion Usain Bolt.
  • Can survive disintegrating weaponry from classes like Engineer's Short Circuit and Pomson 6000, Pyro's Manmelter, Phlogistinator and Neon Annihilator and barely survived Soldier's uncharged Cow Mangler 5000 (A stronger disintegrating weapon).
  • Fast enough to react to his own BONK!ed up running speed at a certain degree that the enemy Scout's a blur. Even fought against other mercenaries who have the done the same, only slower.
  • Fast enough to dodge Soldier's Air Strike missiles
  • Survived drinking Bonk on a daily basis; despite showing no signs of diabetic related illnesses nor radiation sickness.
  • Survived being wielded like a Baseball Bat by Saxton Hale against a Yeti
  • Convinced a girl to have sex with him because he had a bucket of chicken.
  • Boasted for so long that a film camera ran out of film...and then he boasted for five more hours.
  • Skilled enough to take out countless of Grey Mann's bots that are capable of impressing the almighty Saxton Hale with 5 other mercenaries.
  • Also skilled enough to go through Hell, where there were no survivors, just to help the Mann brothers sent one of them to it with his team like any other mission.
  • Meant to be a 'gift from God to all women', amazes God and his little angels by flexing, and God wishes him to be his son?
  • Can perform the Kazotsky Kick (it's way harder than it looks)
  • Becomes a yeti?(All class, it said)
  • Omae wa mou shindeiru

Weaknesses and Failures:

  • Extremely cocky, impatient, reckless, arrogant, and hyper.
  • Is illiterate
  • Has a huge loud mouth which can get him into even more trouble
  • Not very strong, smart or experienced compared to most of the other members of the Red Team.
  • Despite being faster than the average human, Scout's running speed (under normal conditions and without speed boosting weapons or upgrades) is slightly under that of the average Olympic runner.
  • Cannot dodge Splash Damage if within range of the blast. [1]
  • Tied for the lowest health of any TF2 mercenary and has no superhuman endurance (under normal ingame conditions).
    • The Direct Hit can deal high damage while also being too fast for a Scout to dodge at close ranges. [2]
    • This can become even lower depending on his loadout.
    • A huge lack of any defensive options and/or armor.
    • His role as an offensive class also places him at high risk.
  • Engineer, Heavy and Pyro have an advantage against the Scout.
    • Sentry Turrets can lock onto the Scout, Pyro's flamethrower is difficult to dodge if in range, Heavy's high offensive and defensive traits allow him to survive and overpower Scout.
  • Every unlockable weapon has some drawback compared to his default. [3]
  • The Bat and Pistol are some of the weakest weapons in TF2.
  • Scout's shotguns are pathetic at long range and the few long ranged weapons Scout does have aren't very accurate..
  • Blue Scout has been easily killed by the Red Engineer, Red Demoman and Red Pyro.
    • Blue Scout is rather pathetic at times [4]
  • Scout (both Red and Blue) is terrified of the Red Pyro.
  • Home Run Kill Taunt takes a full 5 seconds to perform; the slowest attack in TF2.
  • According to Spy, retarded at dating (respectable) women. His talk with Miss Pauling led to her hating him, which proves it, before the bread incident.
    • The Bucket of Chicken cannot seduce the Spy.

Trivia

  • The Scout's official voice actor Nathan Vetterlein made a youtube channel basically having The Scout singing or dubbing several things [5]
  • God told Scout that he would see him again on the 4th of December, 1984: if this is when he dies, Scout would die at the age of about 40.
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