Intro[]
Yazo: Mm...
Carl: Hm? Is something wrong?
Yazo: I'm a little scared to do this matchup.
Carl: Why's that?
Yazo: Well... remember our last two FNAF matchups?
Carl: Vanny vs Sammy Lawrence and Nightmare Mangle vs Siren Head?
Yazo: Yeah. I'm beginning to wonder if we're gonna come off as biased for FNAF characters, since they've won every single time, and that's what made those two battles so controversial.
Carl: Vanny beating Sammy was because of the fact that we gave Vanny her entire arsenal, which put her above Sammy. And Nightmare Mangle beating Siren Head was because of an error in judgement, with stupid Jumpscare scaling and cosmology bullshit. And Trevor Henderson cosmology is even more confusing. So yes, that battle was wrong, but not because we're biased. Not to mention, William Afton lost to SMG4 in our Season 2 Finale.
Yazo: But what about our other ones?-
Carl: All other FNAF matchups we've done, they won because we didn't put FNAF characters against a character that stomped them into the ground, unlike pretty much every one else on this site, putting them against characters that are fairly even in stats.
Yazo: Alright then... uh, I think we recorded that entire conversation.
Carl: ...God damn it. Alright, let's start the episode. *ahem* The Projectionist, Norman Polk's monstrous form from Bendy and the Ink Machine.
Yazo: And Bonnie the Bunny, the secondary mascot of Freddy Fazbear's Pizza. Is totally not possessed by a dead child!
Carl: In their respective games, these two are some of the most aggressive enemies of the entire series, even when compared to their fellow killers. But deep down, they are just broken souls turned into murderers by their own killers.
Yazo: They also really got the short end of the stick in their series. I mean, Bonnie is the least important of the main four animatronics and the Projectionist is a fucking prop in BatDR. He's Carl and I'm Yazo.
Carl: And it's our job to analyze their armor, weapons, and skills to find out who would win a Death Battle.
The Projectionist seeks out the dark places in Death Battle![]
Carl: Throughout his travels through the 30 year old studio, Henry Stein encountered many monsters made up of the Ink that flooded the rooms of the decrepit animation studio. All of these monsters were once humans, past workers of the studio. Many fell victim to Joey Drew's experimentation to bring his cartoons to life. From Sammy Lawrence, to Buddy Boris, to Twisted Alice. But by far, the second biggest threat to Henry's safety was a inky cyborg with a projector for a head, wandering around an entire floor dedicated to himself.
Yazo: But first, we need to turn back the clocks a bit. The year is 1929, and Joey Drew Studios has been founded by Joey Drew and Henry Stein. This is where several cartoon characters were born, with the mascot being the little devil darlin' Bendy. A year later, Henry would dip. What an inconsiderate bastard.
Carl: Yazo, he wanted to spend more time with his wife! Oh wait... you're just jealous because of your ex-
Yazo: SHUT THE FUCK UP. ANYWAYS, fast forward a few years and an unfortunate event known as World War 2 rolls around and that's when the studio begins to go downhill in terms of business. Because Joey set out to create Bendy Land. Totally not a Disney Land ripoff. But because of his passion, the studio begins to go on a financial decline.
Carl: Some time during or after the 1930's, a projectionist for the studio is hired to do maintenance for the different film projectors used to broadcast the different cartoons. His name is Norman Polk. He's a Southerner who was known for sneaking around and eavesdropping, being extremely suspicious to his colleagues. But he doesn't mind. He enjoyed creeping around. He's described as an older man with a lined face and bushy eyebrows.
Yazo: He liked dark places and tended to avoid drawing attention to himself. This dude was so observant that he was able to detect a change in coworker Sammy Lawerence before he knew that ol' Samuel was drinking ink. Speaking of Sammy, he literally describes Norman as "very bright." Which pretty much means he's smart and sharp.
Carl: He documents of his suspicions of Sammy and Joey, even bringing himself to investigate when he hears strange groaning noises.
Yazo: Screw Henry! Why isn't this guy the main protagonist?
Carl: Probably because what happens next. Norman ends up finding a lot of background on the studio, including info on Henry himself. He explains this info to two other workers, but he soon meets his untimely end soon enough. As Joey explains to the two workers he gave info to, Buddy and Dot, Sammy Lawrence lured Norman along with Dave, to be sacrificed to the Ink Demon.
Yazo: Norman is infected with ink and he's basically gone. With only a very small part of him left. That part? It lives on in the newest ink monster to enter the Cycle, Joey Drew's custom hell that he created within the very ink machine that he created alongside the Gent Corporation.
Carl: Within the lower floors of the studio, the floors coated with ink, was the second most dangerous entity trapped within. Enter, the Projectionist.
Carl: Turned into a inky-like Frankenstein's monster, Norman is pretty much entirely gone. The only thing's left is his knack of wandering in the dark. Other than that, the man once known as Norman has been completely replaced by the Projectionist, a violent and feral monster. He wanders throughout the Inky Abyss, and is usually pretty calm when undisturbed.
Yazo: But as soon as he sees a victim, whether it be Henry, Buddy Boris, or even a Butcher Gang member, the Projectionist goes on the attack. Now, he's only encountered like three times throughout the entire game, but the short time we have with the Projectionist is arguably one of most memorable parts of the game, but that's subject to change. BatIM is a great game, especially from a story perspective. The combat system could use some work though.
Carl: When the Projectionist spots potential prey, he lets out his signature roar and charges towards them, beating them to death his own fists.
Yazo: Yeah, he isn't afraid to throw hands. You can fight him, but it's unadvised. With the Gent Pipe, you have to hit this motherfucker 72 times to kill him. Speaking of killing him, it's extremely hard to do so. Whether it be with a pipe, an axe, soup cans, or even a freaking Tommy Gun, he still appears later. Even after receiving a beating from the Ink Demon himself and getting his head torn off, he was still alive. Albeit he was basically a projector that made a scary noise now.
Carl: Another ability that the Projectionist might have is phasing through solid objects, considering that Sammy and the Ink Demon are capable of this ability as well.
Yazo: You also have to give this guy credit, he's the only enemy other than the Ink Demon that could see through the Miracle Stations. He would've killed Henry there and then if the Ink Demon had not stepped in. And instead of accepting his fate or running away like most inhabitants of the studio, he straight up roars at the Ink Demon and starts to fight back. Granted, he lasted like, three seconds against him, but hey, it's the thought that counts.
Carl: Yes, compared to other entities in the studio, the Projectionist is no pushover.
Yazo: He can kill Henry, who survived being backhanded by the Ink Demon in his Beast Form. And Beast Bendy was able to tear through large metal gates like nothing. That takes nearly 200 newtons of force. And speaking of the Ink Demon, he was capable of fighting him... Not in his Beast Form, but still. Sure, he was killed, but the Projectionist was still able to keep up with the Ink Demon and even land a few hits before he was killed.
Carl: He's capable of keeping up with Henry while pursuing him and was smart enough to see Henry hiding in a Miracle Station, which only the Ink Demon is able to see through. And the Ink Demon is far from stupid, quite the opposite actually. But where there's pros, there's also cons. The Projectionist has poor hearing, barely able to hear Henry's footsteps.
Yazo: And as much credit as we give him... he still died in a few seconds when fighting the Ink Demon as he was caught off guard and lifted into the air, before he lost his head. The Projectionist, for as scary and threatening as he is, he is nothing compared to the Ink Demon. In the end, his death scene was supposed to reflect the fact that the Ink Demon is an ever looming threat and is the most dangerous entity in the studio.
Carl: But even if the man once known as Norman Polk is dead, rest assured that the Projectionist will always seek out the dark places. No matter what.
"That projectionist, they always say, creeping around, he's just lookin' for trouble. Well, trouble or not, I sees everything. They don't even know when I'm watchin'. Even when I'm right behind them."
Bonnie the Bunny is hoppin' along in Death Battle![]
Carl: The year is 1983. Or 1985. I don't think it's been confirmed what year it was. But Freddy Fazbear's Pizza has opened it's doors, thanks to the owners of Henry Emily and William Afton. With four different animatronics performing on stage, it seemed like a beacon of hope for company, after the tragedy that caused their last pizzeria to shut down.
Yazo: Yeah, some kid who's name isn't even confirmed got his head chomped off. He was also probably most likely Afton's son. But what do I know? At this rate, Steel Wool is gonna completely re-write the entire damn franchise. I could literally go on a rant that would probably exceed the length of this analysis to vent on FNAFpro52's frustration on where Steel Wool is taking his favorite franchise.
Carl: Calm down. And this isn't even mentioning that Afton had already lost his only daughter to his own animatronic, Circus Baby. Losing two children, leaving only the one he probably hated, can really break a man. But nonetheless, the pizzeria had opened. With the signature Fazbear Band, Freddy, Chica, Foxy, and our focus for this battle, Bonnie.
Yazo: He's the guitarist of the band, and the only member that actually plays an instrument. Seriously, it's kinda weird that Foxy nor Chica play an instrument. Surely they only need one singer, that being Freddy? Whatever. Bonnie's a rabbit animatronic that is indigo or blue depending on which continuity of him we're talking about. Because he's indigo in FNAF 1, looks almost blue in FNAF 2, both Original and Withered Bonnie become the same color in UCN, and for some reason Original Bonnie is blue while Withered Bonnie is purple in Help Wanted. And then he's back to being purple in Special Delivery.
Carl: Yes, Bonnie is... strangely inconsistent. Not just in design but in something we'll talk about later. Unbeknownst to everyone, William Afton was doing some dastardly evil things. Namely, he was experimenting with a substance known as Remnant. Remnant is a chemical that can bind the spirits of the dead to inanimate objects in order to give them life. It's actually quite fascinating. I've experimented with it myself, in fact.
Yazo: And that's how I came to briefly possess a toaster. In order to test out his experiments, he needed test subjects. And instead of getting volunteers, he decided to lure children away, murder them, and then test out the Remnant. Well, actually, it depends on what theories you believe, but most theories kinda paint Afton as a completely heartless monster or they make his motive really stupid. Personally, the wanting to experiment with Remnant, added onto his 100% degraded mental state due to losing two children, seems like the most likely motive to us.
Carl: Six children were murdered and stuffed into the suits, in both an attempt to hide the bodies and test out Remnant. Much to Afton's delight and eventual horror, the children began to possess the very animatronics that they were stuffed inside of. This is shown to us through the endings of FNAF 3 and the Lorekeeper Ending of FNAF 6.
Yazo: Y'know that anonymous ending from FNAF 3 of the main four/five animatronic's heads? Well, apparently they line up with the graves from the Lorekeeper Ending. We know this thanks to Susie being confirmed to possess Chica, and the fact that Chica's head lines up with Susie's grave. Freddy's head lines up with Gabriel's grave, so Gabriel possesses Freddy. Foxy's head lines up with Fritz's grave, so Fritz possesses Foxy. Golden Freddy's head and the fifth tombstone are both hidden from view, so the fifth victim, who was revealed to be Cassidy, possesses Golden Freddy. And finally, Bonnie's head lines up with the grave with the name "Jeremy" engraved on it. So, obviously, the missing child known as Jeremy possesses the rabbit animatronic, Bonnie.
Carl: Even when compared to his fellow animatronics, Bonnie is by far the most aggressive ones. He shows up at your door more times than pretty much every other animatronic. But he's quick to realize that he can't win, leaving quickly. Eventually, Bonnie was scrapped, probably because of the missing children forcing the pizzeria to reopen as Freddy Jr's, leading to the events of FNAF 2.
Yazo: Dude got his whole face and arm removed and was still willing to try and commit murder. Heck, he was probably the second or third most aggressive animatronic in FNAF 2 besides the fox with glaucoma and the sock puppet. But then rolled around November 13th, 1987. That's when the Bite of '87 occurred. Insert Markiplier joke here.
Carl: The replacements were scrapped and Bonnie and his band mates were upgraded and put in a new pizzeria. This led to the events of FNAF 1. Where Bonnie still had absolutely zero chill. While if you look at the AI levels throughout FNAF 1, Bonnie is technically the second most aggressive, only capping at 13 for the main game, while Chica caps out at 14 on Night 6, Bonnie still tends to show up at the door more often than Chica does.
Yazo: Not to mention, he's by far the most unpredictable animatronic in FNAF 1. Freddy and Foxy follow a set path. Chica can be a bit unpredictable, she still follows a set path for the most part. But Bonnie... it's like if you gave a rabbit crack. From the Main Stage, he can either go to the Dining Room like Freddy and Chica, or he can say fuck that and go to the Backstage Area. Once he actually enters the hallway, he can either continue down the hallway or decide to duck into the Supply Closet. Once he gets to the halls end? He can either walk outside of your door or completely throw you off and go back into the Supply Closet. He can go pretty much to any place from anywhere.
Carl: I mean, it's nothing compared to Nightmare Fredbear and Nightmare from FNAF 4. If Bonnie's on crack, then those two are on meth.
Yazo: But who's the drug dealer?
Carl: ...Scott?
The two are silent for a few seconds.
Yazo: Why are we comparing these characters to drug addicts?
Carl: I dunno, you're the one that made the comparison of Bonnie's movement patterns in FNAF 1 to a rabbit on crack... just out of curiosity, have you given a rabbit crack before?
Yazo: The law requires that I answer no.
Carl: That's... a concerning answer. Anyways, here's Bonnie's arsenal while I look at Yazo's criminal record.
Yazo: WHAT!? NO!?-
Carl: Huh. That's a longer list than I thought it would be.
Yazo: Shut up and get on with the analysis.
Carl: Right. First up, animatronics like Bonnie are naturally stealthy. While Bonnie isn't as stealthy as, say, Freddy, he is quite stealthy in FNAF AR, but this is also thanks to his arsenal. Bonnie, like every other animatronic from AR, has the ability to cloak himself, literally making himself invisible. The downside is that he cannot attack while cloaking, but Bonnie is known for rushing his victims while cloaked in an attempt to fake them out.
Yazo: Then there's Haywire. This is a mode where Bonnie kinda... breaks. Bonnie will stand in front of his victim and his eyes will be one of two colors, either Red or White. When they are white, victims will need to maintain eye contact with Bonnie. When they are red, victims will need to look away. Failure to do this, and Bonnie will attack. Bonnie can switch from white to red at a moment's notice. Not to mention, Bonnie tends to go haywire more often than Freddy, Foxy, and Chica.
Carl: He can swap up his tactics using CPU's, which can literally give him new abilities. If he were to use a Mangle CPU, parts of him would supposedly fall off and need to be picked up to avoid being attacked. If he were to use a Jack-O-Chica CPU, he'd gain the ability to create smoke to block vision and mimic Jack-O-Chica's voice. If he used a Freddy Frostbear CPU, he'd gain the ability to reduce temperatures to the point of coating with ice. If he used a Ballora CPU, he'd gain the ability to send Minireena's to attack. You get the point.
Yazo: And then there's MOD's. These are computer chip-like devices that can upgrade Bonnie's capabilities. The EM Booster and EM Jammer can increase Bonnie's ability to disrupt electronics. The Friction Regulator will decrease his speed, while the Hydrostatic Booster and Servo Booster does the opposite. Gear Booster and Gear Regulator will decrease and increase the rate at which Bonnie Haywires respectively. The Hydropneumatic Suspension increases his durability, the Intake Booster increases his ability to salvage, and the Stalking Booster will decrease his stalking speed, while Stalking Regulator will decrease it. Keep in mind that multiple versions of each of the MOD's I justed mentioned. Duct Taped, Mk 1, Mk 2, and Mk 3.
Carl: Can't believe you pronounced Hydropneumatic first try. Anyways, next up are his upgrades that he most likely received from FNAF 2. Phone Guy mentions that the older models, Bonnie included, were retrofitted with the same technology as the Toy Animatronics, meaning Bonnie has a facial recognition system and is linked to a criminal database, meaning that Bonnie can easily identify threats.
Yazo: And then there's Blacklight Mode. Neon Bonnie is basically a more aggressive and more unpredictable version of Bonnie. Strangely, he seems to swap to Neon Bonnie when jumpscaring the player. This version of Bonnie also can kinda... regen? Sorta've? He kinda just... makes his suit appear on his body when you get too close to his endoskeleton in the Dark Rooms Blacklight section of Help Wanted. Alright...?
Carl: And then there's three abilities that Bonnie has access to only as Jeremy. Incorporeality and Possession as a ghost. And also, the Missing Children seemingly have the ability to make people see hallucinations? This is really only used in FNAF 1, where objects around the pizzeria will change, theorized to be hallucinations created by the Missing Children. Notable ones are newspapers of the missing children incident, the West Hall Corner poster turning into Golden Freddy, and an eyeless version of Bonnie to appear in the player's vision.
Yazo: ...I'm just now realizing how shafted Bonnie has been throughout the series.
Carl: What do you mean?
Yazo: Well, to start off, Bonnie is really the only one of the missing children to not have extra lore about him. In FNAF 6, Susie and Charlie both got extra lore in mini-games. In the stories of Fazbear's Fright, every other member of the main four got a story about them. Freddy and Puppet got You're The Band, Chica got Coming Home, and Foxy got Step Closer. And UCN was basically entirely about Golden Freddy. Bonnie kinda got... nothing. Heck, there's other characters named Jeremy that are more important than him.
Carl: ...Maybe not including Bonnie in the lore is Scott's revenge for giving him nightmares?
Silence.
Yazo: Probably not, but that's a funny thought.
Carl: ...Not really when Bonnie is probably one of the most iconic characters in the entire franchise, with really only Freddy and Foxy beating him in popularity. Even Scott seems to like Bonnie a lot.
Yazo: And he's iconic for good reason.
Carl: For one, Bonnie can scale to several different characters throughout the series. Fredbear, who could crush a child's skull. Foxy, who could destroy arcade machines and run through the hallways at incredible speeds. Ballora, who could survive a singular hit from the Scooper, which was created to destroy animatronics. He could even scale to William, who managed to dismantle animatronics with his bare hands.
Yazo: Speaking of trying to dismantle Bonnie, unless you're William Afton, good luck trying to. Bonnie's made of metal. Last I heard, that stuff is pretty hard to crack. Not to mention, Bonnie's showcased some pretty fast speeds himself. He can skip cameras in an instant, being able to skip cameras without the guard noticing. Notable examples is from the Supply Closet to outside the door and from the Backstage to the West Hall. He moves faster than the cameras can track.
Carl: But Bonnie is not perfect, believe it or not. Electricity is notable for being used to neutralize animatronics and Bonnie is no different. But animatronics such as Bonnie are also susceptible to fire, as it can melt away the Remnant that binds Jeremy's soul to Bonnie. While yes, this would cause Jeremy to move onto to the astral plane, he will be unable to fight.
Yazo: And he's got little to no combat experience. The one time he tried to confront his killer to get his revenge, he ended up being ambushed and quickly dismantled. Granted, Jeremy did get his revenge later on as a ghost, although something tell me that Jeremy wasn't the one who chased William into the Springlock suit. That privilege most likely belongs to either Charlie or Cassidy.
Carl: But I doubt that Bonnie will be contempt to rest until Jeremy's vengeance has been achieved. Whether it be normal or Withered Bonnie, he will always be the most aggressive animatronic of the main crew.
"What is this new prison? Is it me trapped? Or is it you? Perhaps, it's us both."
Pre-Death Battle[]
Carl: Alright, the combatants are set and we've run the battle through all possibilities. Let's end this debate once and for all!
Yazo: And right now, it's time for a DEATH BATTLEEEEE!!!
Death Battle![]
In a warehouse in the middle of the country known as *cough cough cough*, several trucks filled with all sorts of different props from different Freddy Fazbear's locations and objects from Joey Drew Studios and the cancelled Bendy Land all drove up to it. Workers exited the trucks and began to unload the stuff into the warehouse.
"Hey, uh, remind me again why we're doing this?" One of the workers asked.
"Why?" Another one replied.
"So the readers have context- I mean, cause I forgot why." The first one said.
"*sigh* Goddammit. Basically, Fazbear Entertainment and Joey Drew Studios are teaming up to create some sort of amalgamation of their respective franchises of a park. Why the company with a world record in "Most Amount of Restaurants Closed" and the company on financial decline decided to team up is beyond me, but go off I guess." The second one rambled on to himself mostly.
The first worker peered into one the crates that was being loaded in. "Why are there so many cassette tapes?" He asked. The second worker shrugged. "Your guess is as good as mine. Apparently they found those in the old Joey Drew Studios." He mumbled. The first worker picked up a random one and inspected it, before hearing someone call for his help. He placed the cassette tape on a nearby table and walked towards the sound of the person's voice.
Fast-forward a few hours, and pretty much everything had been unloaded. Two of the most important sets of props had been moved into the warehouse. The Fazbear Band animatronics and the Ink Machine had all been hauled into the room. Soon, only one worker remained in the building. He sighed and put down a clipboard in his hand.
"Alright, that's everything. Time to go home." He says as he begins to leave. As he walks through the front door, the clock on the wall chimes, indicating that it is 12 at night. And that happened to be the roaming hours of a particular animatronic rabbit. Bonnie's eyes flickered to life, as he glanced around. He was in some sort of warehouse.
He glanced at his band mates, Freddy, Chica, and Foxy. None of them were active. That wasn't an unusual occurrence for Bonnie, he tended to be the first to activate. He set his guitar aside as he stepped off of the make-shift stage they had been placed onto. He continued to glance around the room, eventually his eyes landed on the Ink Machine.
He walked forward and noticed the six pedestals in front of the machine, with pictures frames of six different objects sitting at their bases. Bonnie's scanner quickly analyzed each object and found matches around the room. He grabbed a gear, a Bendy doll, a book titled "The Illusion of Living", a jar full of ink, a vinyl record, and a wrench.
After gather all of the said objects, he placed them on their respective pedestals. Once he did, the Ink Machine began to rumble and shake. Bonnie watched with intrigue. Suddenly, the Ink Machine just stopped moving and remained still. Feeling a bit disappointed that nothing happened, Bonnie turned to a nearby table and inspected the objects on it.
Sitting on the table was the cassette tape that a worker hadn't put with the rest. Without much else to do, Bonnie pressed play on the cassette tape. A piece of paper was sat beside the cassette tape that seemed to have the transcript of the tape written on it. At the top was printed "Voice of Norman Polk."
"Now I'm not lookin' for trouble." The man started. Bonnie assumed that this was the Norman Polk in question. Drowned out by the sound of the tape, the Ink Machine began to quietly rumble.
"It's just the nature of us projectionists to seek out the dark places." Norman's tape continued as a bit of ink spilled from the machine, with an inky hand reaching out from the tube of it.
"You see, I've learned the ins and outs of this here studio. I know how to avoid being bothered by the likes of this... company." Norman says as the owner of the inky hand begins to drag itself out of the ink machine, with more of its arm being visible.
"That projectionist, they always say, creeping around, he's just looking for trouble." Norman goes on as the ink creature drags most of itself out of the machine, eventually escaping the confines of the Ink Machine. The figure stands up as stares at Bonnie.
"Well, trouble or not, I sees everything. They don't even know when I'm watching." Norman says as the figure begins to approach towards Bonnie, taking quiet steps, eventually making it so far that it's right behind the rabbit.
"Even when I'm right behind 'em." Norman finishes. Before Bonnie can turn away, the figure strikes, throwing Bonnie away from the table, and causing the animatronic to fall to the floor. Bonnie quickly gets up to meet face-to-face with the ink creature known as the Projectionist.
Bonnie begins to scan the Projectionist, but is unable to find a match in his criminal database. The Projectionist turns to the audio log of Norman Polk, raises his fist, and smashes it with one hand. Bonnie's scanner began to glitch out as he desperately attempted to find a match. Soon, it stopped glitching and showed Bonnie a picture of one man.
A man he recognized all too well. One he hated beyond anything else in the world. A picture of his own creator. It filled Bonnie with unimaginable rage.
The Projectionist turned back to Bonnie, only seeing the animatronic as more meat for the slaughter, and let out his signature roar at Bonnie, who responded by making his groaning sounds. The two stared at each other for a few more seconds, before finally charging at each other.
FIGHT![]
Part 1 - The Warehouse[]
The Projectionist swung first, punching at Bonnie's jaw, stopping the rabbit's charge. Bonnie spun around and smacked the Projectionist into a nearby wall. Bonnie charges towards and tries to bite the Projectionist, but the ink creature shoved it's head forward, shining the light on it's head directly into Bonnie's eyes. Bonnie covers his eyes after being blinded, before being punched once more by the Projectionist, causing Bonnie to stumble into a nearby arcade machine, causing it to topple over.
The Projectionist grabbed a nearby jar of ink and throwing it at Bonnie, but the animatronic became cloaked and the ink jar crashed into a wall, shattering immediately. The Projectionist began to look around the room. De-cloaking behind the Projectionist, Bonnie punched him in the back of the head. The Projectionist quickly recovers, before back-handing Bonnie, causing the animatronic to back up, nearly slamming into a wall.
Bonnie regained his footing and suddenly stood up straight. The Projectionist tilted his head as Bonnie's eyes began to flash white. After a few seconds of staring, Bonnie's eyes flickered to red and went back to staring. After a few seconds, Bonnie let out a loud voltage sound and screaming sound, charged the Projectionist and delivered a straight punch to the Projectionist's chest, throwing the Projectionist into a table, causing it to snap in half.
The Projectionist got up and picked up one half of the table, and threw it at Bonnie, and it slammed into the animatronic, causing Bonnie to lose his footing and fall over. The Projectionist picked up the other half and threw it at Bonnie as well, but Bonnie activated the cloaking and disappeared, causing the half of the table to slam into the other half.
The Projectionist looked around as Bonnie dropped the cloaking behind the Projectionist and began to rummage through a box. The Projectionist failed to hear it due to his own poor hearing. After a few seconds, Bonnie pulled out a few CPU chips. The Projectionist turned to where Bonnie was and finally spotted.
Bonnie opened his mask and inserted the Jack-O-Chica CPU into his endoskeleton head. He closes his mask, as the Projectionist finally reached Bonnie and punched him in the face, before grabbing Bonnie by the neck and slamming Bonnie into the wall. Bonnie opened his mouth, as smoke began to spill out, covering the entire area.
Bonnie closes his mouth before headbutting the Projectionist, causing the creature of the Inky Abyss to stumble backwards. Bonnie disappeared into the smoke. The maniacal laughter of Jack-O-Chica rang out throughout the room. "Time for us to get "acquainted"! We'll be the best of friends..." Bonnie said, imitating Jack-O-Chica's voice.
The Projectionist looked around, the light from the projector piercing right through the smoke. He got a glimpse of Bonnie and roared, rushing towards him. When he reached his destination, Bonnie had disappeared once more. Bonnie Haywired once more, as his eyes flashed red. The Projectionist was too busy searching for Bonnie, causing his Haywire to fail.
The smoke cleared as Bonnie removed the Jack-O-Chica CPU from his endoskeleton head, replacing it with a Freddy Frostbear CPU. The Projectionist charged at Bonnie, who managed to dodge the strike that followed the Projectionist's charge. Bonnie grabbed the Projectionist by the head and slammed him into a nearby cardboard cutout of Bendy.
Ice began to coat the Projectionist's head. It covered just under half of the projector, before the Projectionist managed to grab a nearby Gent Pipe and slammed it into Bonnie's face, causing him to stumble backwards. The Projectionist gets up and smacks the ice with the pipe, shattering it. He throws the Gent Pipe at Bonnie. It hit him square in the face and causing Bonnie to crash into the Ink Machine.
The Ink Machine began to pump out ink at a rapid pace, covering the floors before sputtering out and stopping. Bonnie tried to get up, and noticed that he was considerably slowed in the ink. The Projectionist, on the other hand, was not hindered by the ink. The Projectionist walked over to Bonnie and delivered an underhand punch at Bonnie's face.
The Projectionist tried to continue his advance on Bonnie, but Bonnie used the Frostbear CPU to freeze the ink around the Projectionist's feet, briefly keeping him in place. Bonnie stood up and opened his mask once more, taking out the Frostbear CPU, replacing it with the Ballora CPU. The Projectionist rips through the ice, and continues his assault, punching Bonnie in the face.
Minireenas appeared and leapt at the Projectionist, ripping chunks of ink off of the Projectionist. He began to rip the Minireenas off and threw them into the ink, causing them to get stuck, before stomping on them. Bonnie looked around while the Projectionist was dealing with the Minireenas and spotted a fire axe sitting on another table. Bonnie trudged through the ink and grabbed it, before throwing it at the Projectionist.
The Projectionist threw the last of the Minireenas off and spotted the axe coming towards him. The Projectionist raised his arms in front of his face and blocked the axe as it sunk into his arms. The Projectionist threw the axe aside, as Bonnie tried to charge the Projectionist. The Projectionist sidestepped Bonnie's charge and grabbed Bonnie.
More Minireenas began to appear, but the Projectionist reached into Bonnie's mask and ripped out the Ballora CPU, throwing it into the ink, ruining it. The Minireenas deactivated. Bonnie swiped the Projectionist away, as he put his own CPU back into his endoskeleton head. The Projectionist uppercutted Bonnie in the jaw, causing the animatronic to back up. Bonnie bit at the Projectionist's arm, coating his jaw in ink. The Projectionist suddenly brought Bonnie closer to him, as the two began to sink into the ink.
Bonnie began to struggle and tried to escape, but the Projectionist continue to drag Bonnie downward, eventually leaving Bonnie's ears sticking out of the ink, before the Projectionist's hands reached from the ink and pushed the ears into the ink.
Part 2 - The Inky Abyss[]
After what felt like forever for Bonnie, the two finally emerged from the ink. But rather than being within the warehouse the fight had started it, they were in a new location. A large expansive room with ink covering the floors, and the walls and ceilings looking like they had been drawn by a cartoonist. Bonnie looked around in confusion, before the Projectionist stood up behind Bonnie and punched him in the back of the head.
Bonnie spun around and smacked the Projectionist in the mid section, causing the ink creature to double over. The Projectionist tried to swipe at Bonnie, but the animatronic cloaked and disappeared. The Projectionist stood back up and looked around. Bonnie had supposedly ran away. The Projectionist began to walk through the halls of the Inky Abyss.
Eventually, the Projectionist ends up in an area so dark that the only bit of illumination is the Projectionist's light. That is... until... two small glowing irises appeared behind the Projectionist, as Bonnie, wrapped in shadows, began to make noises that resembled children whispering. The Projectionist was hit from behind, causing him to lurch forward.
The Projectionist quickly gets up and spins around, looking around in the darkness. The Projectionist catches another glimpse of Bonnie's ears, and roars, echoing throughout the abyss. The Projectionist runs forward towards where he spotted Bonnie. He looks around once again, only to be punched in the back of the head by Bonnie.
The Projection spun around to meet face-to-face with Bonnie, although he was now Neon Bonnie. The Projectionist punched Bonnie in the jaw, before being bit on the shoulder by Bonnie. The Projectionist pushed Bonnie off of him, before grabbing the animatronic by the arm and slamming the rabbit into a wall, before pulling.
The Projectionist rips off half of Bonnie's left arm with one strong pull. Bonnie gets back up, before getting hit by his own hand. The Projectionist swung again, but Bonnie swiped through the Projectionist's arm, ripping apart the ink and causing the Projectionist to drop his hand. Bonnie grabbed the Projectionist by the neck and lifted him into the air, before throwing the Projectionist into the ground.
Using the ink on the ground, the Projectionist regenerated his missing arm, before kicking Bonnie in the shins. Bonnie tried to stomp on the Projectionist, but the ink creature sunk into the ink and avoided it, before rising a few feet away. The Projectionist and Bonnie both charged each other. Bonnie punched the Projectionist right in the face, leaving a crack across the Projectionist's glass. The Projectionist roared and grabbed Bonnie's head, before ripping his faceplate off, along with one of Bonnie's eyes.
The two briefly recoiled away from each other for a second, before attacking once more. Bonnie punched the Projectionist in the chest, before the Projectionist punched Bonnie's jaw. The two struggled to stay on their feet, before falling into the ink, sinking back into it.
Part 3 - Back to the Warehouse[]
The warehouse where the fight had begun was mostly silent, the floors still coated in ink. That is until Bonnie emerges from the ink and stands in the middle of the room, struggling to stand while twitching. Bonnie walks over to a corner of the room and uses the wall to stay on his feet. The Projectionist crawls out of the ink and roars, but doesn't go on the attack, rather walking over to a table and slumps over it.
The two don't move as they rest.
Images begin to flash through the Projectionist's mind. Images of every single time he was killed in the cycle, whether it be to the Ink Demon or Henry. Either he'd have his head ripped off or cans thrown at him until he died. He wouldn't let himself die. He couldn't afford to die again.
The Projectionist was not going to give up so easily.
...
...
...
...No.
NORMAN WAS NOT GOING TO GIVE UP SO EASILY!
Norman turned towards Bonnie and began to make his way over to the animatronic. Bonnie fell to the floor, still leaning against the wall. It felt like every single time Bonnie tried, something tried to put him down. Whether it be his killer or those he mistook for his killer. Bonnie was tired of being treated like nothing, an easy threat that could be easily neutralized.
Bonnie was going to have his vengeance.
...
...
...
...No,
JEREMY WAS GOING TO HAVE HIS VENGEANCE!
Before Norman could reach Bonnie, a white flickering figure appeared in front of Bonnie's deactivated body. The figure had pure black eyes with tears streaming down his face, and wore a Bonnie mask on his face. Jeremy stared down the beast that approached him. Norman reached towards Jeremy, but before he could actually touch Jeremy, the spirit jumped back and turned to Bonnie.
Jeremy walked over to the animatronic and grabbed him by the arm, before floating to drag it to it's feet. Jeremy floated into the animatronic's body, as his eyes flickered back to life. Jeremy let out a loud scream after going back into Bonnie's body, in which Norman responded by roaring as well. The two rushed forward, as the final part of battle began to commence.
Jeremy struck first by trying to punch Norman in the face, but Norman took a step back and avoided it. Norman uppercutted Jeremy, only for Jeremy to throw a hook punch that caused Norman to stumble over to a tipped over arcade machine. Norman picked up the machine and threw it at Jeremy, who managed to avoid it by cloaking.
Jeremy reappeared behind Norman and punched him in the back of the head, before Norman spun around and backhanded Jeremy into the base of the makeshift stage. Jeremy is quick to get back up, just in time to dodge another attack from Norman. Jeremy rushed forward and grabbed Norman, before slamming him into the wall. Jeremy backs up to avoid a strike, before Jeremy notices his guitar on the stage.
He quickly grabs it and hits Norman with it, but the next attack is caught by Norman, who then snaps it in half. Jeremy throws the broken half at Norman, causing him to stumble backwards. Jeremy grabbed Norman by his projector head and threw Norman across the room. Jeremy walked over and grabbed Norman by the neck, before slamming him into the wall several times.
Norman is briefly dazed, as Jeremy grabs his head once again. One tug, nothing happened. Second tug with a bit more force, nothing happened. Third and final tug using all of Jeremy's animatronic strength, and Norman's head was ripped clean off.
K.O!!!
Bonnie's eyes dimmed as he stumbled backwards and sat against the makeshift stage, hand still gripping Norman's head, as he continues to scream. Jeremy's spirit floats out from the animatronic and takes the projector. He floats over to the rest of Norman's body, which had mostly dissolved. He places the head on the top of Norman's remains, before dipping his finger into the ink and floating up to write a message on the wall.
REST IN PEACE, NORMAN was now written on the walls.
Jeremy floated back towards Bonnie and sat against it. For once, there were no tears streaming down Jeremy's face. Rather than feeling a mixture of fear, sadness, and anger, Jeremy felt an emotion he had not felt in... probably years at this point.
...Happiness.
Norman's light finally flickers out.
Results[]
Yazo: Well damn. I mean, the death being a decapitation, but I wasn't expecting that kinda paranormal shit for an ending.
Carl: This battle was a rather interesting matchup to analyze. Both Jeremy and Norman had their own advantages and disadvantages. When first comparing their strengths and weaknesses, you may actually be inclined to believe that Norman reigned supreme in a physical fight, and you wouldn't be entirely wrong. Norman's scaling to Henry and Bendy easily put his strength and durability above Jeremy.
Yazo: While Jeremy could scale to being able to crush a skull, that's really only around 2300 newtons. Meanwhile, Norman should be able to scale to the Ink Demon, who was capable of ripping off Norman's head. The force to rip off a head is 3100 newtons at a minimum. And that's not even mentioning that Norman being able to tank 16 shots from the Tommy Gun is more than Jeremy's durability of being made of metal. And... Norman had more battle experience, since he had fought both Henry and the Ink Demon. Wait, how did Jeremy win again?
Carl: Because aside from those three advantages, Jeremy begins to dominate in terms of stats. Norman at most could scale to Henry, who is an athletic human. While Jeremy can move faster than the player could switch from camera to camera in an instant, essentially moving faster than the eye could track. This obviously made Jeremy faster than Norman, basically allowing him to run circles around the ink entity.
Yazo: So the battle would go until Norman got his lucky shot, right? Well, it was gonna be hard to do that when Jeremy didn't really have any stamina to speak of. Last I checked, robots/ghosts don't have energy to expend. But couldn't Norman's abilities help him with this?
Carl: Phasing was essentially useless in this fight, and Regen really only served to drag on this fight further. While he was able to regenerate after being killed in Chapter 3, it can be overtaxed, as proved by Chapter 4. And then there's the advantage that sealed Norman's fate. Jeremy's arsenal. Jeremy's stealthy abilities such as Cloaking actually took advantage of Norman's weaknesses, like his poor hearing, meaning Norman basically would always be caught by surprised, meaning that Jeremy was always going to have the upper hand in this fight.
Yazo: And that's not even mentioning that Norman had no way to kill Jeremy for good. Even if Norman was the destroy the animatronic shell, Jeremy would still be alive unless Norman somehow realized that fire would kill Jeremy for good, which he definitely wouldn't. Besides, Jeremy could realistically just possess Norman and call it a day.
Carl: And Jeremy's MOD's could close the pretty close stat gaps between the two's strength and durability, meaning that Norman's only real advantage in this fight was battle experience, but Norman had never fought anyone with as big of an arsenal as Jeremy. The only other people that Norman had fought either had one weapon or were using their fists. Norman was strong, durable, and knew how to handle himself, but Jeremy was too fast and had exactly what he needed to take Norman down for good.
Yazo: May as well face the facts, Jeremy was always destined to win this fight against the Projectionist.
Carl: The winner is Bonnie the Bunny.
Bonnie the Bunny/Jeremy (Winner)
- + Much faster
- + Better arsenal
- + Jeremy could take advantage of Norman's weaknesses with his stealth
- + Norman had no way of permanently killing Jeremy for good
- + Jeremy's MOD's could close the strength and durability gap.
- = Intelligence
- - Weaker
- - Less durable
- - Less battle experience
- - Regen would make it more difficult for Jeremy to kill Norman
The Projectionist/Norman (Loser)
- + Stronger
- + More durable
- + More battle experience
- + Regen would make it more difficult for Jeremy to kill Norman
- = Intelligence
- - Slower
- - Worse arsenal
- - Bonnie/Jeremy could take advantage of Norman's weaknesses with his stealth
- - He had no way of permanently killing Jeremy for good
- - Bonnie/Jeremy's MOD's could close the strength and durability gap.
Soundtrack Concept[]
NEXT TIME ON DEATH BATTLE![]
Final bosses tend to serve as a final challenge...
"Wow, great job... Please try and do worse though, I need t- *Glitching*"
...But these two only want to leave a lasting impression on you.
"TO TAKE THE DEAD TAKE THE DEAD TAKE THE DEAD TAKE THE DEAD TAKE THE DEAD TAKE THE DEAD TAKE THE DEAD TAKE THE DEAD TAKE THE DEAD TAKE THE DEAD TAKE THE DEAD TAKE THE DEAD TAKE THE DEAD TAKE THE DEAD TAKE THE DEAD TAKE THE DEAD TAKE THE DEAD TAKE THE DEAD TAKE THE DEAD TAKE THE DEAD TAKE THE DEAD TAKE THE DEAD TAKE THE DEAD TAKE THE DEAD TAKE THE DEAD TAKE THE DEAD."