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Oh don't be such a baby, ribs grow back. (No they don't).
~ The Medic

Heavy: Doctor, are you sure this will work?
Medic: Haha, I HAVE NO IDEA!

The Medic is a character from the video game, Team Fortress 2.

Fanon Wiki Ideas So Far[]

Battles Royale[]

With the RED Team[]

With the Team Fortress-verse[]

Battle Record[]

WARNING: The following tab will reveal the numbers of wins and losses for the following character. Read at your own risk.

Battle Record

  • Wins: 0
  • Losses: 3
  • Draws: 0

Possible Opponents[]

History[]

Hailing from Germany, Mr. Ludwig may excel in the art of healing, but harbors the mind of a deranged psychopath that even puts the Devil himself to shame. Losing his medical license after an unfortunate incident involving the removal of his patient's skeleton, the Medic was recruited by the Administrator to join the RED team in a land war for the Badlands, providing him an opportunity to resume his research, as well as a fine set of guinea pigs (read: teammates) to experiment on.

Death Battle Info[]

The Medic is able to heal any other class using his Medigun; allowing his team to recover from enemy attacks. He can also 'Overheal', giving any class an additional 50% to their total HP. His Medigun can unleash an Ubercharge to grant the Medic and his ally temporary invincibility. However, the Medic himself is not designed for combat and can be vulnerable to flankers (especially Scout or Spy) or if his allies are unable to protect him. 

Background[]

  • Real Name: Mr. Ludwig
  • Nationality: German
  • Medical License: None

Weapons and Abilities[]

Syringe Guns[]

  • Stock: Air-powered gun that shoots syringes at rapid fire
  • Blutsauger: Drains health on hit, but decreases healing factor
  • Overdose: Increases running speed by 2% every 10% of Über gained, but deals less damage
  • Crusader's Crossbow: Shoots large single-shot syringes that heal teammates and hurt enemies. Damage and healing effectiveness is increased the further he is from the target.

Medi-Guns[]

Stock: Heals team to build Übercharge, Übercharge grants invincibility for short period of time. This can work on the Medic even if he's alone [1].

Kritzkrieg: Faster Übercharge build-up, Übercharge grants crits on whoever is being charged. This is normally paired with the Soldier's rockets; making his attacks instakills for most classes. However these crits do not affect Engineer buildings. [2]

Quick-Fix: Prototype Medi-gun, heals quicker and charges slightly quicker, Übercharge grants rapid healing and immunity to knockback. Allows Medic to mirror sticky/rocket jumping and charges when healing Soldiers/Demomen. However maximum overheal is reduced

Vaccinator: Übercharge grants shield protecting from certain enemy fire of choice (fire/bullets/rockets) and immunity to crits. Can stack up four mini-charges that last 2 seconds each. When not charged, Über is gained from resistance type of choice. However offers no protection against melee damage.

Bone Saws[]

Stock: A large surgical bone saw

Vita-Saw: Collects organs on hit, each organ harvested retaining 15% of Über, stacking up to 60%. Max health reduced

Übersaw: 25% Übercharge granted on hit, slower swing speed

Amputator: Grants healing aura to all teammates and himself via taunt. Increases self-heal rate, less damage on hit

Solemn Vow: Bust of Hippocrates, allows Medic to see an enemy's health, slower swing speed

Magic spells:

Shadow Leap: Two charges. Fires a dark smoke-like ball that teleports the spell-caster to wherever it lands when it comes in contact with a surface.

Fireball: Two charges. Shoots a ball of fire that sets enemies on fire in a large radius

Blast Jump: Two charges. Propels the spell-caster into the air, high enough that falling damage will result

Overheal: The uber lasts for 1 second and healing lasts for 3

Swarm of Bats: Two charges. Shoots a glowing ball that quickly falls in a steep arch, exploding in a small radius upon impact. Enemies hit will be assaulted by bats, causing them to fly into the air and bleed

Pumpkin MIRV: Single charge. Throws a bomb that produces a ring of small team-colored pumpkin bombs

Stealth: Single charge. Temporarily cloaks the spell-caster for 8 seconds. The caster is fully able to attack, but attacking immediately breaks the spell.

Summon MONOCULUS: Summon MONOCULUS

Skeletons Horde: Fires a skull at the area. Upon impact, explodes into several Skeletons which begin to attack enemies.

Ball O' Lightning: Fires a wave of electricity that continuously deals 20 damage to enemies it touches and sucks them in.

Meteor Shower: Fires a fire ball. Upon impact, summons several meteors above the targeted area,

Minify: Causes the spell-caster to shrink and gain a big head. Results in the spell-caster becoming more difficult to hit, gaining a significant boost to their movement, attack, and reload speed, taking greatly increased knockback, having unlimited jumping capacity.

Feats[]

  • Impress the Devil for being a monster [1]
  • Somehow capable of surgically adding 8 more souls into himself.
  • Able to cheat his way out of Hell with another contract with the Devil.
  • Resuscitated a dove
  • Tied with the Spy for the second quickest running speed out of the nine classes behind Scout
  • Resuscitated Sniper, who died from gunshots 12 hours earlier
  • Outsmarted the Classic Heavy and the Devil
  • Allowed a baboon uterus implanted in the Classic Heavy to conceive a baby
  • (With Heavy's help) Killed a horde of Soldiers with one Übercharge
  • Übercharged Heavy and allowed him to stop a speeding train with his bare hands

Faults and Weaknesses[]

  • Not built to face threats alone; although Battle-Medics do exist
  • Syringe guns have low damage and short range
  • Healing factor is slow and requires him to leave combat for a period of time (healing rate can be increased when using Amputator)
  • Amputator taunting leaves him vulnerable to attacks
  • Stock Übercharge is vulnerable to knockback such as Pyro's airblast or Engineer's Lv. 3 sentry.
  • The Vaccinator is ineffective against melee damage
  • The Kritzkrieg offers no immunity or damage negation on Übercharge.
  • Quick Fix's Übercharge can be negated by an attack that deals high enough damage at once before it can be healed back (ie. Sniper's headshot, Demo's stickies, Spy's backstab)
  • Can be separated from his teammate; even if ubercharged [3]
  • Unstable psyche, unsympathetic to his own patients. His medical experiments are unethical and dangerous.
    • Lost his medical license by stealing his patient's skeleton.
    • Destroyed the hearts of multiple patients in attempts to create the Ubercharge.
    • Got his pigeon Archimedes stuck in Scout's torso.
    • Avoids or forgets to use anesthetics on his patients.
    • Has the Blue Spy's decapitated head inside his fridge. Medic keeps it alive with a life support device and most likely experiments on it.
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