Ranma Saotome is the titular main hero of Ranma 1/2.
Fanon Wiki Ideas So Far[]
- Inuyasha vs. Ranma Saotome (Completed)
Battle Record[]
WARNING: The following tab will reveal the numbers of wins and losses for the following character. Read at your own risk.
Battle Record
- Wins: 1
- Losses: 0
- Draws: 0
Possible Opponents[]
- Asuka (Senran Kagura)
- Baki Hanma (Grapper Baki)
- Daidouji (Senran Kagura)
- Iruma Suzuki (Mairimashita Iruma-Kun)
- Katsuki Bakugo (My Hero Academia)
- Kenichi Shirahama (Kenichi: The Mightiest Disciple)
- Kid Goku (Dragon Ball)
- Master Shifu (Kung Fu Panda)
- Mercury Black (RWBY)
- Naruto Uzumaki (Naruto)
- Sailor Pluto (Sailor Moon)
- Sailor Saturn (Sailor Moon)
- Sanji (One Piece)
- Scott Pilgrim
- Terry Bogard (Fatal Fury/King of Fighters)
- Tifa Lockhart (Final Fantasy)
- Yang Xiao Long (RWBY)
- Yor Forger (Spy x Family)
History[]
The only son of Genma and Nodoka Saotome, Ranma was taken from his home by his father when approximately 2 years old to begin a 13-14 year training trip to perfect his skills in the martial arts. Genma was only able to convince his wife to let them go by promising him to raise his son as a "man among men" upon the pain of death for both of them. He signed a pledge and had his infant son sign it via hand print, which began Ranma's training trip with his father. Ranma's childhood was a long and traumatic affair, thanks to his father's abysmal parenting skills, but he became a skilled fighter during this time.
After 13 years, towards the end of his long journey, Ranma fell into one of the accused springs of Jusenkyo. Those who fall into one of these springs gain a cursed form of whoever drowned in it. In Ranma's case, he fell into the Spring of Drowned Girl, meaning he would assume the form of a teenage girl whenever splashed or covered in cold water. Hot water reverts him to his default male form, but there is no permanent method of locking him to his male form.
Despite being upset about the curse, Ranma continued his training life with his father, until settling at the home of his father's friend, Soun Tendo. Soun Tendo lived with his daughters in Furinkan, a suburban neighborhood in Tokyo. Genma made an arrangement with Soun that Ranma would marry one of Soun's daughters, Akane Tendo. Although Akane and Ranma were initially unwilling to be engaged, they developed feelings for each other which they generally struggling to deny or otherwise avoid openly expressing throughout the entire series.
Ranma's life in Furinkan was complicated by his father's old schemes, his own abrasive personality, and an incredibly complicated network of romances and rivalries. For example, Ranma inadvertently ended up with a number of fiancees, three of whom are major characters across the series. He would thus spend his high school years honing his skills and learning new forms of martial arts.
Death Battle Info[]
Background[]
- Height: 5'5" (164 cm) when Male and 4'11" (150 cm) when Female
- Weight: 135 lbs (Male)/105 lbs (Female)
- Age: 16
- Eyes: Blue
- Hair: Black when male, Red when Female
Abilities[]
Ranma's training in the Saotome School of Anything-Goes has given him an incredible eclectic array of martial skills and abilities, due to his experience in training against styles ranging from the mundane to the ridiculous. His physical abilities are superhuman, and backed by a cunning if sometimes overly cocky mind. Officially, Ranma's two forms do have some distinct physical differences - the male form is stronger and has more reach, the female form is faster - but the precise levels are unknown and Ranma has evidently worked to overcome these issues.
Ranma's skill-base is incredibly wide, and includes proficiency in multiple recognized and improvised weaponry as well as an eclectic arsenal of broader skills, such as performing the traditional Japanese tea ceremony.
Strengths[]
Move Mimicry/Deconstruction: One of Ranma's greatest strengths is his ability to analyze and adapt to martial techniques and strategies on the fly. This allows him to learn moves or even entire fighting styles at incredible speeds, as well as to come up with counter-maneuvers to defeat his opponent's techniques in the heat of a fight.
Combat Brilliance: Ranma is highly intelligent, primarily in the field of combat. He is capable of coming up with new tactics and countermeasures on the fly, and excels at innovating his combat approach to exploit any revealed weakness as soon as he discovers it. He is highly adept at reading opponents and discovering flaws in their techniques and personalities.
Superhuman Strength: Ranma's strength is beyond human. He can knock over fully grown trees, punch through concrete walls, and lift giant boulders regardless of which form he is in. In the original manga's version of Mousse's arrival, Ranma can be seen lifting a concrete lawn-roller off the ground on the tip of his toe as if it were a soccer ball, before launching it multiple meters into the air with a one-legged kick.
Superhuman Toughness/Stamina: Ranma is able to endure massive injury and deprivations without losing much in combat effectiveness. He has been blown up, crushed under giant boulders, smashed through walls, savagely beaten, dropped from great heights, and shaken the damage off as if nothing happened. In the Martial Arts Figure Skating arc, he was driven into a concrete wall with sufficient force to leave a massive crater, a blow that his opponent declared should have crushed every bone in his body, but merely lost consciousness for a moment. He has been buried at the bottom of a pool beneath a small mountain of ice boulders, and clawed his way to the surface through the ice. He fought and defeated Kodachi Kuno after spending the entirety of the previous night in a vicious brawl with his rival Ryoga Hibiki, and defeated Picolett Chardin after having been starved for over a week.
Superhuman Speed: Ranma can move and strike faster than the human eye can see. In the OAV "Akane and Her Sisters, Part 2", female Ranma is able to run fast enough to briefly run across the surface of a local river. His swimming skills are also implied to be excellent; he has "swum upstream" against the current of a firehose, swam from Japan to mainland China, and managed to swim to the bottom of the Ryugenzawa lake whilst carrying an enormous boulder fast enough to use said boulder to block the mouth of the Yamato-no-Orochi before it could devour Akane Tendo.
Superhuman Agility/Dexterity: Ranma is capable of bending and contorting his body with a deftness that many gymnasts would envy. Combined with his speed, Ranma is capable of taking down a swarm of angry bees with his bare hands without being stung once, or deflecting the shower of debris created by the rock-exploding Bakusai Tenketsu technique without being harmed. When bound hand and foot and attacked by Mousse armed with throwing daggers, he was able to catch the daggers in his mouth without being harmed. He can climb walls and crawl along ceilings in a manner reminiscent of Spider-Man, leap multiple storeys in a single bound, and fling a pencil one-handed from across a classroom with enough accuracy to plug up the hole in a 5-yen piece.
Unscrupulous: Having been brought up under a mentality of winning at all costs, Ranma is willing to stoop to incredible lows to achieve victory. He will exploit any weakness he recognizes and freely makes use of dirty tricks, cheap shots and sly gambits if he desires victory. Pretending to be a completely different person in order to deliver a sucker punch or steal something he desires is perfectly acceptable to Ranma.
Weaknesses[]
Overconfidence: Ranma's greatest weakness is that he can be too cocky for his own good, making stupid mistakes or falling for the gambits of his foes after they have feigned weakness. He can learn from his mistakes and doesn't repeat it twice, but it can be a telling ploy for an opponent to exploit his ego.
Bad Luck: Ranma has a pronounced tendency to get himself into trouble when fortune just suddenly frowns on him out of the blue, such as stumbling across cold water or a cat at the worst possible opportunity.
Ailurophobia: Due to his training in the Nekoken technique, Ranma suffers an intense fear of common house cats. Their presence makes him extremely uncomfortable, and he will do whatever he can to get away from them; brandishing a cat at him will cause him to retreat, and being chased by a cat will make him flee in terror. The more cats around, the stronger Ranma's panic becomes.
Foot-in-Mouth Syndrome: Whilst not completely inept at social skills, Ranma can be very coarse-spoken, aggressive, assertive and generally a jerk, alienating those around him and provoking needless hostility.
Techniques[]
Nekoken: The Nekoken is a berserker mode technique that Ranma can enter when his fear of cats reaches a peak. In this state, Ranma fights with the mentality of a cat, striking with "claws" formed of wind pressure that can cut through stone and wood. Whilst this cat-like fighting style is unpredictable and can be difficult for foes to counteract, it also has several downsides. Firstly, it takes very prolonged exposure or intense fear before Ranma will enter the berserker state; it took being covered with terrified cats and stared-down by a hungry tiger for Ranma to activate the Nekoken for the first time in canon, voluntarily trying to enter it for the second time (and even then, it took minutes of panic before it triggered), and being molested by a giant ghostly cat for the third time. The second weakness is that in this state, Ranma has the mental capacity of a cat; his behavior is completely unpredictable, even to him, and he can be outwitted by anyone capable of outwitting a cat.
Kachu Tenshin Amaguriken: This technique allows Ranma to deploy a rapid-fire barrage of punches at impossible speeds. He can either overwhelm a foe by striking from multiple angles at once, or "drill" through physical defenses by concentrating his barrage on a single specific spot. The drawback is that overuse of this move can deplete Ranma's stamina.
Hiryu Shoten Ha: By luring an opponent who is emitting heat into a spiral whilst maintaining an icy demeanor, Ranma can generate a mixture of cold and hot air that can discharge a tornado-like vortex, launching his foe high into the air and buffeting them with the force of the winds. Ranma has shown multiple ways of adapting this move to specific circumstances, showcasing both its versatility and his own skill at innovation under pressure; these variants include the sky-to-ground Hiryu Korin Dan used to defeat Herb, the Horizontal Spiral version used to defeat Natsume and Kurumi, and the hyper-concentrated Hiryu Hyo Toppa used to defeat Saffron. The move can be disrupted by those who recognize the importance of the spiral pattern, those who can safely fly out of the vortex, or those who can detonate their ki prematurely.
Moko Takabisha: This ki technique transmutes the spiritual energy produced by Ranma's sense of pride and confidence into a force blast, in the vein of the Hadoken. The move is powered entirely by Ranma's confidence, and its strength waxes and wanes with the emotion; the more confident Ranma is feeling, the more powerful the technique, and vice-versa. Because of this, Ranma rarely uses the move, as it usually it would be either overkill or else pointless.
Shishi Hokodan: This ki technique weaponizes the heavy spiritual energy produced by Ranma's despair and misery into a force blast. It can either be launched like a standard Hadoken, or used in its "Perfected" form, whereupon it is launched into the air only to then fall back to Earth under its own weight, with gravity multiplying the force with which it hits. This Perfected form relies on the user being "emotionally drained" after the initial bolt is discharged, causing the ki to pass through them on impact; if the user is shocked out of their apathetic state, then the bolt will crush them as well. Like the Moko Takabisha, the strength of the Shishi Hokodan is dependent on the user's emotional state; the more miserable they are, the stronger it is. Because of this, whilst Ranma knows the move, he never uses it, as he is normally too optimistic and upbeat to make the move strong enough.
Umisenken: A sub-school of the Saotome School of Anything Goes, the Umisenken is a series of interlinked techniques inspired philosophically by the methodology of a silent thief. The core technique allows the user to become practically invisible by masking their aura from the detecting abilities of other martial artists, then employing all of their speed and stealth to avoid other forms of sensory detection.
Feats[]
- In female form, once made several multi-meter leaps in a row whilst carrying Akane Tendo (an average-sized 16 year old Japanese girl) under one arm and Ryoga Hibiki's combat umbrella (which Akane Tendo, herself a strong martial artist, was barely able to lift with two hands) in a single hand, using it as a shield and as a parachute.
- Can defeat a swarm of angry bees by swatting each individual bug whilst simultaneously dodging so quickly he cannot be stung.
- Punched through Nekonron Tower's multiple floors to crack the earth beneath the building deep enough to pierce an underground river and divert it up through the tower into the room where he was fighting Prince Kirin.
- Defeated Prince Kirin of Seven Luck Mountain by repeatedly kicking water into the air with his foot and then punching the splashed water so hard it became a bullet-like projectile.
- Defeated Picolet Chardin, a master of La Belle France School of Martial Arts Dining, by mastering the Parlay du Foi Gras, a technique that centers on feeding your opponent the food from your plate so fast they don't see it.
- Identified the nature of the Parlay du Foi Gras technique solely from the name and a brief explanation of what Foi Gras is.
- Defeated the powerful ki manipulating Prince Herb of the Musk Dynasty by inventing an entirely new variant of the Hiryu Shoten Ha, the Hiryu Korin Dan, to take advantage of Herb's ability to turn the Hiryu Shoten Ha back on Ranma.
- Spent a significant portion of his final fight against Prince Saffron of the Phoenix People with his hands useless due to a crystal casing, but fought his opponent off successfully despite being forced to use his staff-like weapon with his toes.
- When trapped in Pink & Link's toxic forest with Akane Tendo, Shampoo, Pink & Link, came up with a plan to escape on the fly; forcefeeding chili peppers to a magical flamethrowing staff whilst carrying the four girls on his back, Ranma rode the resultant torrent of flames to safety like a rocket and landed without any of the girls being hurt... though Ranma did break both legs in the process.
- Completed a training regime that involved sprinting and leaping through a valley full of rolling boulders without breathing once in between the start and finish lines.
Quotes[]
- "Did you really think sealing me in concrete and burying me in the yard was even going to slow me down?"
Trivia[]
- Despite spending a lot of time trying to be cured of his curse, Ranma is perfectly willing to use his female form to his advantage, often using it to get cheaper food from unsuspecting vendors.
- Was the first known character in fiction to create the "Glomp" sound effect while tackling someone.