“ | We need you to get over there unrealistically fast. Good luck Agent P. [Agent P disappears, leaving a spinning chair] Agent P? | „ |
~ Major Monogram |
Perry the Platypus, alias Agent P, is a character from the animated Disney television series, Phineas and Ferb.
Fanon Wiki Ideas So Far[]
- Perry the Platypus vs Danger Mouse (Completed)
- Perry The Platypus Vs Kim Possible (Abandoned)
- Numbuh 1 VS Perry the Platypus
- Rocket Raccoon vs. Perry the Platypus (Completed)
- Perry the Platypus Vs Shuma-Gorath
- Perry the Platypus vs Skipper the Penguin (Completed)
Battles Royale[]
Battle Record[]
WARNING: The following tab will reveal the numbers of wins and losses for the following character. Read at your own risk.
Battle Record
- Wins: 3
- Losses: 0
- Draws: 0
Possible Opponents[]
- Ace the Bat-Hound (DC Comics)
- Bat-Cow (DC Comics)
- Batman (DC Comics)
- Black Widow (Marvel Comics)
- Blake Belladonna (RWBY)
- Cat Ninja
- Dex Dogtective (Foodfight!)
- Judy Hopps (Zootopia)
- Kitty Katswell (T.U.F.F. Puppy)
- Puss In Boots (Shrek)
- Sandy Cheeks (SpongeBob SquarePants)
- Secret Squirrel (Hanna-Barbera)
- Toro Inoue
- Weiss Schnee (RWBY)
- Yang Xiao Long (RWBY)
With Phineas[]
- Aang and Momo (Avatar: Last Airbender)
- Anne Boonchuy and Sprig Plantar (Amphibia)
- Finn and Jake (Adventure Time)
- Jimmy Neutron and Goddard (Jimmy Neutron: Boy Genius)
- Lincoln Loud and Lynn Loud (Loud House)
- Ratchet and Clank (Ratchet and Clank)
- Ruby Rose and Weiss Schnee (RWBY)
- Shaggy Rogers and Scooby-Doo
- Squirrel Girl and Tippy Toe (Marvel Comics)
- SpongeBob SquarePants and Sandy Cheeks
- Sonic the Hedgehog and Miles "Tails" Prower (Sonic the Hedgehog)
- Tom and Jerry
Background[]
On the outside, Perry the Platypus is just a pet Platypus, good for being a mindless and chattering in the background, and not much else.
But should you look away for a moment-perhaps distracted by that crazy project going on in the backyard- you might miss him don a slick fedora and slip away, where he becomes Agent P.
The greatest secret agent of O.W.C.A., the Organization Without a Cool Acronym, to bravely face down the forces of evil on a daily basis- and by evil of course, I mean a petty mad scientist bent on taking over the Tri-State Area.
Death Battle Info[]
- Perry the Platypus, Agent P
- Origin: Phineas and Ferb
- Nicknames:
- Agent P
- P to the P
- P squared
- Stephen
- Bartholomew
- Perry the Teenage Girl (in Candace's body)
- Howard the Duck
- Gender: Male
- Age: 10
- Occupation: Platypus Pet, Secret Agent
- Pet of Phineas and Ferb
- Nemesis-turned-best friend of Heinz Doofenshmirtz
- Best agent in O.W.C.A.
- Likes: His owners Phineas and Ferb, being an agent, fun, fighting, winning against Doof, love, attention, when Doof's machines are gone by Phineas and Ferb, Christmas, cheese, music, sleeping in his owners' bed
- Dislikes: His owners being threatened and in danger, getting relocated and leaving his owners, losing to Doof, his fellow agents acting crazy, being replaced by another agent for Doof to fight, worldwide domination, Doof's rival Rodney
- Perry knows how to play cards and has done so at a casino.
- He knows how to play the guitar and the bass guitar.
Abilities[]
- Genius Intelligence
- Strength
- Speed and Reflexes
- Agility and acrobatics
- Martial Arts
- Stealth/Espionage
- Resourcefulness
- Weapon Mastery
- Disguises
- Trap escapist
- Experience with gadgets
- Swimming skills
Feats[]
- Can heavily damage Dr. Heinz Doofenshmirtz, who can survive building-destroying explosions
- Can dodge rockets and cannonballs
- Regularly dodges lasers from Doofenshmirtz' inventions
- Fought on-par with a cybernetic ally enhanced version of himself
- Has extensive O.W.C.A. training
- Has jet packs, grapple guns, laser watches, and more high-tech gadgets
- Can easily escape Doctor Doofenshmirtz's complex traps
- Uses magical martial arts such as Way of the Platypus and Platyjitsu
- Defeated Doofenshmirtz(Always), Norm, Platyborg, Bannister, a lot of his own clones, Roddenstein, and Red Skull
- Can recreate Phineas and Ferb's inventions, as they were capable of helping him on his missions.
Strength[]
Striking
- Punches Doofenshmirtz very, very hard, sending him spinning many times in a glass semisphere.
- Bursts through Doofenshmirtz' floor.
- Has burst through Doofenshmirtz' wall, bathroom door, and fridge.
- Completely smashes a door
- Kicks Doofenshmirtz through the air hard enough to bend a metal console.
- Punches one of Doofenshmirtz' Inators a way.
- Kicks Doofenshmirtz back a significant distance with a crane kick.
- Kicks down a door.
- With the aid of a jet-belt, kicks M.O.D.O.K., sending him flying.
Lifting
- Controls a large marionette with strings, and in the process fights a large mech, punching it and throwing it around.
- Later sends the entire marionette leaping into the mech, shoving it into the pier.
- Rips a huge pipe off the top of a building.
- Swings a huge mech arm powerfully enough to send Doofenshmirtz flying.
- Quickly swings Doofenshmirtz over his head.
- While encased in ice, rocks back and forth hard enough to knock over a cup of coffee several meters away.
- Supports Doofenshmirtz' entire weight, and then throws him a distance.
- Easily carries and throws one of Doofenshmirtz' Inators.
- Sends Doofenshmirtz spinning away with a flick of a hot dog.
- Tears a metal pipe off a wall.
- Rips a chair off its fixture and throws it a ways.
- Breaks cuffs restraining him.
- Throws Doofenshmirtz hard enough to snap an Inator in two.
Other
- With his tail, throw fruitcakes hard enough to embed them in an Inator.
- Breaks through a trap with his bill.
Agility/Speed[]
- Somehow gets from his lair to Doofenshmirtz' building in 4 seconds.
- Dodges a barrage of lasers.
- Very quickly jumps back to dodge Doofenshmirtz' attack, and then jumps into him.
- Endures an extremely fast double dutch machine for awhile, though he is eventually caught in it.
- However he soon comfortably fights Doofenshmirtz in the middle of said machine.
- Dodges several deadly projectiles by jumping on them in mid-air.
- Skilled enough with party spinners to block several attacks from Doofenshmirtz' paddle balls, but is eventually overwhelmed.
- Chases Doofenshmirtz over rooftops.
- While attached to the wall via a magnet-belt, quickly rolls up the side of a tall building.
- Sides down a rope and leaps over a large line of pigeons.
- Deftly navigates a system of booby-traps including laser tripwires and piranhas.
Durability[]
- Completely fine after being flicked through the building and far into the sky.
- Fine after being sneezed out by a giant robot and smashed clean through the walls of a skyscraper.
- Completely fine after being flung underneath the weight of two large tree robots
- Fine while suspended mere inches from bubbling lava.
- Fine after being grabbed by a giant claw that smashes his gyrocopter.
- Fine after being launched straight through a wall.
- Is visibly uncomfortable from the heat of traveling through the center of the planet in a transport tube, but is unharmed.
- Fine after being shot very far from several cannons, and fine after landing in water.
- Ends up landing on a solid stone street in Gimmulshtump, on another continent.
Skills[]
Fighting Skill[]
- Fights Doofenshmirtz even while he is invisible.
- Hits Doofenshmirtz by blowing hard into two party whistles.
- When in a hurry, apprehends Doofenshmirtz in seconds.
- Swiftly outfights Doofenshmirtz with a hot dog.
- Outswordfights a rouge O.W.C.A. agent.
- Able to single-handedly destroy five Norm Bots whereas a group of twelve fellow agents failed to destroy even one despite numerical superiority and an initially successful ambush
- Quickly cuts down a room of sentient, carnivorous plants.
- With a metal pipe, dispatches a group of evil clones of himself.
- With a pair of plungers, takes down numerous pharmacist zombies.
Aim[]
- Accurately sends a nail flying with his tail, which ricochets and then rubber bands into Doofenshmirtz' foot.
- Accurately cuts through a rope by spitting a dart from his mouth.
- Accurately throws his hat just by whipping his head, knocking a remote out of Doofenshmirtz' pocket.
- While in Candace's body, quickly ties up Doofenshmirtz by throwing headphones at him.
- Counters a variety of thrown boomerangs by throwing plates in return.
- Exceptionally skilled with boomerangs.
- In mid-air, unravels the film from a tape and uses it to hook himself to safety.
Intelligence[]
- With the help of Dr. Doofenshmirtz, he could fix a machine and slightly upgrade it.
- He could also build big things such as a making a shelter complete with music and animal servants a spinning windmill sculpture while operating a robot (although it might be one of the robot's mechanisms).
- Perry knows math, as he is seen measuring the trap put on by Dr. Doofenshmirtz. He is also smart enough to be able to read and write .
- Perry also knows how to drive. Some of the vehicles he drives are a hovercraft car, a banana truck (with aid of stilts so he can reach the pedals) \, and Dr. Doofenshmirtz's truck . He can also pilot a plane. It has been shown that he can parallel park with extreme skill.
- Perry is familiar with operating most kinds of machinery and vehicles, even if they're Doofenshmirtz's inventions (although perhaps this is due to the fact that most of them have an obvious off-switch, plug or self-destruct button) or Phineas and Ferb's inventions.
Other Skills[]
- Saws through a trap with his tail.
- Catches up to a speedboat in water.
- Significantly outpaces said boat.
- Is fearless, rendering him immune to Doofenshmirtz' Worst-Fear-Inator.
- Swims swiftly underwater, dodging lasers, sharks, and mines.
- Sings loudly enough to shatter the glass of an astronaut's helmet.
- Surfs a volcano of laundry soap.
- Slices a bratwurst with his tail.
- Can move the fur on his head accurately enough to pick a lock.
- Quickly hacks into a gps.
- Somehow changes a person's entire world view at a debate.
- With Doofenshmirtz, constructs an elaborate series of booby traps in the wilderness.
- Use said traps to dispatch a bounty hunter.
- Stated to be the best O.W.C.A. agent.
- Practices transcendental meditation, taking him to some sort of dream realm where he is able to communicate with Major Monogram.
- Honed detective skills that allow him to piece together a crime scene.
- Controls and fights a massive marionette from the top of it by manipulating its' strings.
- Vastly more skilled than Doofenshmirtz at puppetry.
- Is a master of disguise.
- Can communicate with beavers.
- Mails himself in a box to his lair.
Arsenal[]
Vehicles[]
- Hovercar - A flying vehicle Agent P can use to fly through the sky.
- Can be summoned remotely with merely a whistle.
- Car - A car.
- Moped - A simple moped.
- Chair Gyrocopter - A miniature gyrocopter that folds out of Agent P's chair at the press of a button.
- Jet-Ski - A jet-ski, complete with a rader.
- Propeller - A small, hang-on propeller.
- Submarine - A small, personal submarine.
- Jet-Pack - A quickly deployable jet-pack.
- Hanglider - An extendable glider that can deploy at the press of a button.
- Underwater Propulsion Device - An underwater jet that allows Agent P more mobility underwater.
- Extendable scooter - A deplorable jet-scooter stored in his uh, ribcage?
- Motorcycle - A slick, custom motorcycle complete with lasers capable of opening up the back of a truck.
- Comes with a grappling-hook dispenser
- Superboard - A hoverboard created to help fight against a team of supervillains.
- Can deploy a smokescreen
- Comes with built-in grappling-hooks that are able to tie up and carry Hulk, Iron Man, Thor, Spider-Man, and Phineas and Ferb's The Beak suit.
- Smashes into M.O.D.O.K., sending him flying.
- Jet-Belt - A belt equipped with rockets that allow Agent P to fly freely.
- 1963 Olson Martin - A stylish spy car with the ability to transform.
- Transforms into a scuba suit already around Agent P.
- Transforms into an ingenious disguise.
Gadgets[]
- Explosive Charge - An explosive charge with a spike on one end, able to break apart a massive asteroid into chunks.
- Acid Bubble - A bubble that surrounds Agent P, allowing him to glide slowly, and then dissolve whatever it comes in contact with.
- Metal-Melting Device - A disc that quickly burns through the metal of a wall, forming a hole large enough for an agent.
- Portable Hole - Some kind of portal Agent P can place on a surface to travel through, and then remove from inside.
- Uses it to travel through Doofenshmirtz' wall.
- Grappling Hook - Agent P's trusty Grappling hook, useful for both mobility and for tying things up.
- Quickly grapples Agent P to the top of Doofenshmirtz' building.
- Can be used repeatedly in mid-air to quickly swing Agent P from building to building.
- Has multiple sizes of these, the smallest of which is still easily strong enough to pull him upwards
- Is strong enough to restrain Norm
- From a distance, carries both Agent P and Phineas all the way up to the top of Doofenshmirtz' skyscraper.
- With two grappling hooks, is able to stop a large metal phone tower from hitting the ground.
- Smashes a hole in a ceiling.
- Large Grappling Hook - A much larger grappling hook that's able to latch onto and move a massive asteroid.
- Age Accelerator-Inator-Proof Suit A completely inconspicuous suit that renders Agent P immune to Doofenshmirtz' Age-Accelerator-Inator.
- Pocket Buzzsaw - A small rotating blade.
- Animal Calls - A wide variety of whistles that can call various animals to Agent P for assistance, such as a whale.
- Calls bats for transportation
- Can call for a whale even high up in the sky
- Calls an army of mice
- Drill - A drill that fits around Agent P and allows him to quickly burrow through solid rock.
- Cheese Spray - A cheese spray that is able to attract mice to chew through a rope.
- Parachute - A quick-deploy parachute, complete with a handsome custom logo.
- Hat Saw - A buzzsaw built into Agent P's fedora.
- This can be very quickly and freely activated, and can instantly cut through metal restraints
- Cuts through a thick metal beam connecting two cars
- Suction Climbers - Allow Agent P to scale flat surfaces.
- Laser Watch - A watch able to use a laser to free Agent P from his bonds.
- Fake Perry the Platypus - A decoy Perry the Platypus that is able to fool Doofenshmirtz.
- Ferb Suit - Disguises himself as Ferb.
- Secret Boots - Hidden boots that look like they're merely his feet.
- Wings - Wings that allow Agent P to glide through the air.
- Hat Boxing Glove - A booby-trap located in Agent P's hat that appears to require no activation on his end.
- Hat Buzzsaw - A smaller buzzsaw that extends out of Agent P's hat.
- Metal Teeth - Sharp teeth that allow Agent P to chew through solid metal restraints.
- Jackhammer
- Decoy - A decoy Perry used to evade a trap, even though it fully appeared to catch him earlier.
- Hot Dog - A hot dog. In his hat.
- Laser Gun - An weapon that shoots an energy beam that shreds through carpet.
- Very quickly cuts a hole through glass
- Knives - Dual knives Agent P uses to cut through support wire.
- Blow-Up Decoy - An inflatable Perry that's makes it look as if he's merely sleeping.
- Laptop - Can be used for hacking purposes.
- UI Goggles - Allow Agent P to locate the weak point in a pile of tangled wires.
- Contact Lenses - Contact lenses that allow Agent P to focus the sun's rays and burn through rope.
- Card Robot - Agent P's business card, which doubles as a robot able to free Agent P with an equipped laser.
- Magnet-Watch - A magnetic watch strong enough to pull both keys and a large robot towards him.
- Torch - Produces a large flame that quickly cuts through a metal waterslide.
- Bazooka - A literal bazooka, that blows a large hole in Doofenshmirtz' wall even before exploding.
- Energy Shield - Some kind of energy shield that's able to protect Agent P from laser blasts.
Weaknesses[]
- When his family in-danger, he will give up and surrender
- Can be outclassed greater foes than Doof himself
- Sandpaper incident can lead him inoperable to his mission, such as the cone on his head