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Pangoro

Pangoro is a Dark & Fighting type Pokemon that debuted in the 6th Generation. It is known as the "Daunting Pokemon" & evolves from Pancham.

Fanon Wiki Ideas So Far[]

Battle Royales[]

Battle Record[]

WARNING: The following tab will reveal the numbers of wins and losses for the following character. Read at your own risk.

Battle Record

  • Wins: 0
  • Losses: 2
  • Draws: 0

Possible Opponents[]

Death Battle Info[]

Background[]

  • Height: 6'11"
  • Weight: 299.8 lbs.
  • Type: Fighting/Dark

Base Stats[]

  • HP: 95
  • Attack: 124
  • Defense: 78
  • Sp. Atk: 69
  • Sp. Def: 71
  • Speed: 58
  • Total: 495

Abilities, Equipment, etc.[]

  • The bamboo twig in its mouth lets it sense opponent's movements.
  • Extremely aggressive.
  • Iron Fist: Increases the power of punching moves by 20%.
  • Mold Breaker: Causes certain abilities not to affect Pangoro's moves.
  • Scrappy: Lets Pangoro hit ghosts.(Hidden Ability)
  • Takes half the damage from Rock & Ghost type attacks.
  • Takes 1/4 of the damage from Dark type attacks.
  • Immune to Psychic type attacks.

Feats[]

  • Strong enough to snap a telephone pole.
  • Can hit with enough force to send a dump truck flying.
  • Threw Meowth through the sky.
  • Body completely blocked Chespin's spines.

Faults[]

  • Takes 2X the damage from Fighting & Flying type moves.
  • Takes 4X the damage from Fairy type moves.
  • Loses its fighting spirit if it loses the bamboo twig in its mouth.(X&Y Anime)

Trivia[]

Pancham[]

Death Battle Info[]

Background[]

  • Height: 2'
  • Weight: 17.6 lbs.
  • Type: Fighting

Base Stats[]

  • HP: 67
  • Attack: 82
  • Defense: 62
  • Sp. Atk: 46
  • Sp. Def: 48
  • Speed: 43
  • Total: 348

Abilities, Equipment, etc.[]

  • Iron Fist: Increases the power of punching moves by 20%.
  • Mold Breaker: Causes certain abilities not to affect Pancham's moves.
  • Scrappy: Lets Pancham hit ghosts.(Hidden Ability)
  • Takes 1/2 the damage from Bug, Rock, & Dark type Pokemon.

Feats[]

Faults[]

  • Takes 2X the damage from Flying, Psychic, & Fairy type Pokemon.

Trivia[]

Moveset[]

Notes:[]

  • Moves that reduce stats can only reduce stats by 6 stages.
  • Moves that increase stats can only increase stats by 6 stages.
  • Every time Protect, Detect, Endure, or Quick Guard is used more than once in a row, its accuracy will decrease by 50%.
    • This includes using one move after the other (ex. using Protect then using Detect), or using the same move twice.
  • Moves learned by a lower evolution can be retained by higher evolutions.

Level Up[]

  • Leer: (Normal-Type, Status) Gives the opponent an intimidating look, lowering their defense by 1 stage. (Acc. 100)[Learned by: Pancham, Pangoro]
  • Tackle: (Normal-Type, Physical) Tackles the opponent. (Pow. 40)(Acc. 100)[Learned by: Pancham, Pangoro]
  • Arm Thrust: (Fighting-Type, Physical) Lets loose a flurry of 2-5 punches. (Pow. 15 per hit)(Acc. 100)[Learned by: Pancham, Pangoro]
  • Work Up: (Normal-Type, Status) Rouses itself, increasing its Attack & Sp. Attack by 1 stage each. [Learned by: Pancham, Pangoro]
  • Karate Chop: (Fighting-Type, Physical) Chops the opponent, is more likely to land critical hits. (Pow. 50)(Acc. 100)[Learned by: Pancham, Pangoro]
  • Comet Punch: (Normal-Type, Physical) Punches the opponent 2-5 times. (Pow. 18 per hit)(Acc. 85)[Learned by: Pancham, Pangoro]
  • Slash: (Normal-Type, Physical) Slashes the opponent, is more likely to land critical hits. (Pow. 70)(Acc. 100)[Learned by: Pancham, Pangoro]
  • Circle Throw: (Fighting-Type, Physical) Throws the opponent away. Has Priority -6. (Pow. 60)(Acc. 90)[Learned by: Pancham, Pangoro]
  • Vital Throw: (Fighting-Type, Physical) Throws the opponent, never misses. Has Priority -1. (Pow. 70)(Acc. Infinite)[Learned by: Pancham, Pangoro]
  • Body Slam: (Normal-Type, Physical) Crushes the foe under its weight. 30% chance of paralyzing the opponent. (Pow. 85)(Acc. 100)[Learned by: Pancham, Pangoro]
  • Crunch: (Dark-Type, Physical) Bites the opponent. 20% chance of lowering the opponent's defense by 1 stage. (Pow. 80)(Acc. 100)[Learned by: Pancham, Pangoro]
  • Entrainment: (Normal-Type, Status) Does an odd dance that makes the opponent copy the user's Ability. (Acc. 100)[Learned by: Pancham, Pangoro]
  • Parting Shot: (Dark-Type, Status) Threatens the opponent, lowering their Attack & Sp. Attack by 1 stage each. (Acc. 100)[Learned by: Pancham, Pangoro]
  • Sky Uppercut: (Fighting-Type, Physical) Uppercuts the opponent, even when they're flying. (Pow. 85)(Acc. 90)[Learned by: Pancham, Pangoro]
  • Bullet Punch: (Steel-Type, Physical) Punches the opponent with the speed of a bullet. (Pow. 40)(Acc. 100)[Learned by: Pangoro]
    • This move has high priority, & will likely hit the opponent before they get a chance to strike.
  • Hammer Arm: (Fighting-Type, Physical) Heavily strikes the opponent with their fist, lowers the user's speed by 1 stage. (Pow. 100)(Acc. 90)[Learned by: Pangoro]
  • Low Sweep: (Fighting-Type, Physical) Swiftly attacks the opponent's legs, lowering their speed by 1 stage. (Pow. 65)(Acc. 100)[Learned by: Pangoro]
  • Taunt: (Dark-Type, Status) Taunts the foe into only using attack moves. (Acc. 100)[Learned by: Pangoro]

Move Tutor[]

  • Block: (Normal-Type, Status) Spreads out its arms to prevent the opponent from escaping battle. [Learned by: Pancham, Pangoro]
  • Covet: (Normal-Type, Status) Endearingly approaches the opponent before stealing their item. (Pow. 60)(Acc. 100)[Learned by: Pancham, Pangoro]
  • Drain Punch: (Fighting-Type, Physical) Punches the opponent, heals the user by 50% of the damage dealt. (Pow. 75)(Acc. 100)[Learned by: Pancham, Pangoro]
  • Dual Chop: (Dragon, Physical) Brutally strikes the opponent twice. (Pow. 40)(Acc. 90)[Learned by: Pancham, Pangoro]
  • Endeavor: (Normal-Type, Physical) Hits the opponent, lowering the opponent's HP to be the same as his. (Acc. 100)[Learned by: Pancham, Pangoro]
  • Fire Punch: (Fire-Type, Physical) Punches the opponent with a fiery fist, 10% chance to burn the opponent. (Pow. 75)(Acc. 100)[Learned by: Pancham, Pangoro]
  • Focus Punch: (Fighting-Type, Physical) Focuses before launching a punch. The user will flinch if hit while focusing. Has Priority -3. (Pow. 150)(Acc. 100)[Learned by: Pancham, Pangoro]
  • Foul Play: (Dark-Type, Physical) Uses the opponent's power when it attacks. (Pow. 95)(Acc. 100)[Learned by: Pancham, Pangoro]
  • Gunk Shot: (Poison-Type. Physical) Shoots filthy garbage at the opponent, 30% chance to poison the target. (Pow. 120)(Acc. 80)[Learned by: Pancham, Pangoro]
  • Helping Hand: (Normal-Type, Status) Boosts the power of an ally's attack. Has Priority +5. [Learned by: Pancham, Pangoro]
  • Hyper Voice: (Normal-Type, Special) Shouts hard enough to inflict damage. (Pow. 90)(Acc. 100)[Learned by: Pancham, Pangoro]
  • Ice Punch: (Ice-Type, Physical) Punches the opponent with an icy fist, 10% chance of freezing the target. (Pow. 75)(Acc. 100)[Learned by: Pancham, Pangoro]
  • Iron Head: (Steel-Type, Physical) Slams the opponent with its steel hard head, 30% chance of making the target flinch. (Pow. 80)(Acc. 100)[Learned by: Pancham, Pangoro]
  • Knock Off: (Dark-Type, Physical) Slaps the target. If the target was holding an item, then they drop it & take 50% more damage. (Pow. 65)(Acc. 100)[Learned by: Pancham, Pangoro]
  • Laser Focus: (Normal-Type, Status) Concentrates intensely, guaranteeing a critical hit on the next attack.[Learned by: Pangoro]
  • Low Kick: (Fighting-Type, Physical) A low kick that knocks the target over. Does more damage to heavier foes. (Pow. 20-120)(Acc. 100)[Learned by: Pancham, Pangoro]
  • Outrage: (Dragon-Type, Physical) Rampages for 2-3 turns before becoming confused. (Pow. 120)(Acc. 100)[Learned by: Pangoro]
  • Snatch: (Dark-Type, Status) Steals the effects of an opponent's Status move. Has Priority +4. [Learned by: Pancham, Pangoro]
  • Snore: (Normal-Type, Special) Snores loudly while asleep. Can only be used when sleeping, has a 30% chance of making the target Flinch. (Pow. 50)(Acc. 100)[Learned by: Pancham, Pangoro]
  • Spite: (Ghost-Type, Status) Spitefully removes 2-5 PP from the opponent's last move. (Acc. 100)[Learned by: Pancham, Pangoro]
  • Stomping Tantrum: (Ground-Type, Physical) Attacks the enemy in frustration. Deals 2X the damage if it's last move failed. (Pow. 75)(Acc. 100)[Learned by: Pangoro]
  • Superpower: (Fighting-Type, Physical) Attacks the opponent with great power, lowers the user's Attack & Defense by 1 stage each. (Pow. 120)(Acc. 100)[Learned by: Pancham, Pangoro]
  • Throat Chop: (Dark-Type, Physical) Attacks the target's throat, keeping them from using moves that require their voice. (Pow. 80)(Acc. 100)[Learned by: Pangoro]
  • Thunder Punch: (Electric-Type, Physical) Punches the target with an electrified fist, has a 10% chance of Paralyzing the target. (Pow. 75)(Acc. 100)[Learned by: Pancham, Pangoro]
  • Uproar: (Normal-Type, Special) Attacks in an Uproar for 3 turns, waking up sleeping opponents, as well as keeping others from sleeping. (Pow. 90)(Acc. 100)[Learned by: Pancham, Pangoro]
  • Zen Headbutt: (Psychic-Type, Physical) Focuses its willpower to its head before delivering a headbutt. Has a 20% chance of making the target Flinch. (Pow. 80)(Acc. 90)[Learned by: Pancham, Pangoro]

TM[]

  • Work Up: (Normal-Type, Status) Rouses itself, increasing Attack & Sp. Atk by one stage each. [Learned by: Pancham, Pangoro]
  • Dragon Claw: (Dragon-Type, Physical) Slashes the opponent with dragon empowered claws. (Pow. 80)(Acc. 100)[Learned by: Pangoro]
  • Roar: (Normal-Type, Status) Roars at the opponent, scaring them away. Has Priority -6. [Learned by: Pancham, Pangoro]
  • Toxic: (Poison-Type, Status) Badly Poisons the target, causing them to take increasing amounts of damage over time. (Acc. 90)[Learned by: Pancham, Pangoro]
  • Bulk Up: (Fighting-Type, Status) Tenses its muscles to bulk up its body, increasing Attack & Defense by one stage each. [Learned by: Pancham, Pangoro]
  • Hidden Power: (Normal-Type, Special) A unique attack that varies in type depending on the Pokémon using it. (Pow. 60)(Acc. 100)[Learned by: Pancham, Pangoro]
  • Sunny Day: (Fire-Type, Status) Intensifies the Sun for 5 turns. [Learned by: Pancham, Pangoro]
  • Taunt: (Dark-Type, Status) Taunts the opponent into rage, forcing them to only use attack moves for 3 turns. (Acc. 100)[Learned by: Pangoro]
  • Hyper Beam: (Normal-Type, Special) Attacks the opponent with a powerful beam, must rest for 1 turn afterwards. (Pow. 150)(Acc. 90)[Learned by: Pangoro]
  • Protect: (Normal-Type, Status) Negates all damage for one turn, has Priority +3. [Learned by: Pancham, Pangoro]
  • Rain Dance: (Water-Type, Status) Summons heavy rain for 5 turns. [Learned by: Pancham, Pangoro]
  • Frustration: (Normal, Physical) A full power attack that deals more damage the more the user dislikes its trainer. (Pow. 1-102)(Acc. 100)[Learned by: Pancham, Pangoro]
  • Earthquake: (Ground, Physical) Sets off an earthquake, deals 2X damage against foes underground, has no effect on flying foes. (Pow. 100)(Acc. 100)[Learned by: Pangoro]
  • Return: (Normal, Physical) A full power attack that grows more powerful the more the user likes its trainer. (Pow. 1-102)(Acc. 100)[Learned by: Pancham, Pangoro]
  • Brick Break: (Fighting, Physical) Swiftly chops the opponent, breaking barriers like Light Screen & Reflect. (Pow. 75)(Acc. 100)[Learned by: Pancham, Pangoro]
  • Double Team: (Normal, Status) Moves rapidly to create illusory copies of itself, raises Evasiveness by 1 stage. [Learned by: Pancham, Pangoro]
  • Sludge Bomb: (Poison-Type, Special) Launches filthy sludge at the enemy from its stinger. Has a 30% chance of poisoning the enemy.(Pow. 90)(Acc. 100)[Learned by: Pancham, Pangoro]
  • Rock Tomb: (Rock, Physical) Hurls boulders at the opponent, lowers opponent's Speed by 1 stage. (Pow. 60)(Acc. 95)[Learned by: Pancham, Pangoro]
  • Aerial Ace: (Flying, Physical) Quickly attacks the opponent, never misses. (Pow. 60)(Acc. Infinite)[Learned by: Pancham, Pangoro]
  • Torment: (Dark-Type, Status) Keeps the foe from using the same move in a row.(Acc. 100)[Learned by: Pancham, Pangoro]
  • Facade: (Normal, Physical) Attacks the opponent, deals 2X damage when under the effect of a Status Condition. (Pow. 70)(Acc. 100)[Learned by: Pancham, Pangoro]
  • Rest: (Psychic, Status) The user sleeps for awhile, fully restores HP & heals Status Conditions. [Learned by: Pancham, Pangoro]
  • Attract: (Normal, Status) Infatuates targets of the opposite gender. (Acc. 100)[Learned by: Pancham, Pangoro]
  • Thief: (Dark-Type, Physical) Attacks the enemy and steals their held item. (Pow. 60)(Acc. 100)[Learned by: Pangoro]
  • Low Sweep: (Fighting, Physical) Swiftly strikes the opponent's legs, lowering their Speed by 1 stage. (Pow. 65)(Acc. 100)[Learned by: Pancham, Pangoro]
  • Round: (Normal, Special) Sings a damaging song to the opponent. (Pow. 60)(Acc. 100)[Learned by: Pancham, Pangoro]
  • Echoed Voice: (Normal, Special) Attacks the target with an echoing voice, increases in power by 40 Pow every turn it's used. (Pow. 40)(Acc. 100)[Learned by: Pancham, Pangoro]
  • Focus Blast: (Fighting, Special) Heightens its mental focus & unleashes its power, 10% chance of lowering the target's Sp. Def by 1 stage. [Learned by: Pangoro]
  • False Swipe: (Normal, Physical) A restrained attack that leaves the opponent with 1 HP. (Pow. 40)(Acc. 100)[Learned by: Pancham, Pangoro]
  • Fling: (Dark, Physical) Throws its held item at the opponent. (Pow. 10-130)(Acc. 100)[Learned by: Pancham, Pangoro]
  • Quash: (Dark, Status) Suppresses the target, forcing them to move last in the turn. (Acc. 100)[Learned by: Pangoro]
  • Embargo: (Dark-Type, Status) Prevents the opponent from using items. (Acc. 100)[Learned by: Pangoro]
  • Shadow Claw: (Ghost, Physical) Slashes the opponent with a claw of shadows, twice as likely to land Critical Hits. (Pow. 70)(Acc. 100)[Learned by: Pancham, Pangoro]
  • Payback: (Dark-Type, Physical) Deals damage. If the opponent does something before the user uses Payback, the attack does double damage. (Pow. 50)(Acc. 100)[Learned by: Pancham, Pangoro]
  • Giga Impact: (Normal-Type, Physical) Charges at the enemy with all its strength then rests. (Pow. 150)(Acc. 90)[Learned by: Pangoro]
  • Stone Edge: (Rock, Physical) Summons sharp stones from underneath the opponent to attack them, twice as likely to land Critical Hits. (Pow. 100)(Acc. 80)[Learned by: Pancham, Pangoro]
  • Swords Dance: (Normal, Status) A frenetic dance that raises the user's Attack by 2 stages. [Learned by: Pancham, Pangoro]
  • Bulldoze: (Ground, Physical) Stomps the ground, damaging surrounding enemies, lowers target's Speed by 1 stage. (Pow. 60)(Acc. 100)[Learned by: Pancham, Pangoro]
  • Rock Slide: (Rock, Physical) Throws boulders at the opponent, 30% chance that the opponent will Flinch. (Pow. 75)(Acc. 90)[Learned by: Pancham, Pangoro]
  • X-Scissor: (Bug-Type, Physical) Slashes the foe by crossing its arms. (Pow. 80)(Acc. 100)[Learned by: Pangoro]
  • Infestation: (Bug-Type, Special) Infests the enemy with tiny insects (don't think too much into it). Target loses 1/16 of their health every turn for 4-5 turns. [Learned by: Pangoro]
  • Poison Jab: (Poison-Type, Physical) Stabs the opponent, has a 30% chance of poisoning the foe. (Pow. 80)(Acc. 100)[Learned by: Pangoro]
  • Grass Knot: (Grass, Specal) Trips the opponent with grass, deals more damage to heavier opponents. (Pow. 20-120)(Acc. 100)[Learned by: Pancham, Pangoro]
  • Swagger: (Normal, Status) Enrages the opponent, causing Confusion & raising their Attack by 2 stages. (Acc. 85)[Learned by: Pancham, Pangoro]
  • Sleep Talk: (Normal, Status) Performs a random attack while Sleeping. [Learned by: Pancham, Pangoro]
  • Substitute: (Normal, Status) Uses HP to create a decoy that takes hits. [Learned by: Pancham, Pangoro]
  • Surf: (Water, Special) Summons a giant wave to attack everyone around it, including allies. (Pow. 90)(Acc. 100)[Learned by: Pancham, Pangoro]
  • Snarl: (Dark, Special) Yells as if ranting, damaging surrounding foes, as well as lowering their Sp. Atk by one stage each. (Pow. 55)(Acc. 95)[Learned by: Pancham, Pangoro]
  • Dark Pulse: (Dark, Special) Releases a horrible aura imbued with dark thoughts, has a 20% chance of making the target Flinch. (Pow. 80)(Acc. 100)[Learned by: Pancham, Pangoro]
  • Confide: (Normal-Type, Status) Tells the opponent a secret, lowers the target's Sp. Atk by 1 stage. [Learned by: Pancham, Pangoro]
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