“ | How could I lose? I have a bionic arm. | „ |
~ Nathan Spencer |
Nathan "Rad" Spencer is the main protagonist of Capcom's video game series, Bionic Commando.
Fanon Wiki Ideas So Far[]
Battle Record[]
WARNING: The following tab will reveal the numbers of wins and losses for the following character. Read at your own risk.
Battle Record
- Wins: 0
- Losses: 1
- Draws: 0
Possible Opponents[]
- Adam Jensen (Deus Ex)
- Eren Jaeger (Attack on Titan)
- Iron Man (Marvel Comics)
- Jackson Briggs (Mortal Kombat)
- Kratos (God of War)
- Rabbid Mario (Rabbids)
- Raiden (Metal Gear)
- Yang Xiao Long (RWBY)
History[]
After losing his arm to a grenade, Spencer became a test subject for a new prototype Bionic Arm, granting him enhanced strength, durability, and most importantly, a grapple hook. With this arm, he became a super soldier, taking on entire armies and stopping several international incidents. However, following the Bionic Purge, he had his arm stripped and was put on death row for a crime he didn't commit. He was only let loose as a last resort to combat a terrorist attack, but he was now once again a changed man.
Death Battle Info[]
Background[]
- Nationality: Federal States of America
- Age: 34
- Height: 6'3"
- Weight: 233 lbs (Without the arm)
- Affiliations: TASC (Tactical Arms and Security Committee)
- Aliases: RAD, Mr. Spencer
Physicality[]
- Strength
- Headbutted Super Joe through the windshield of his mech
- Capable of pulling sections out of large pillars, about 2 feet thick
- Can effortlessly grab an armed soldier and punch him across a large room into the wall hard enough to kill
- Can punch large boulders easily 100 meters
- Can pull monorail cars out of buildings
- Can lift and throw cars
- Can destroy large blocks of concrete in a single punch
- Can damage several large machines with physical attacks, such as the MegaCopter, the Mohorovic and the Gorilla
- Durability
- Can survive hits from massive machines (about as large as whole buildings) capable of tossing cars easily
- His body remained intact for the blast that destroyed Super Joe
- Can survive a hit from the Mohorovic, which could burrow quickly through ground and shred concrete
- Endured being blown away by several missiles from a Buraq Aircraft
- Speed/Agility
- Capable of evading gunfire
- Can bat rounds from rifles out of the air
- Fast enough to run alongside bullets at about three quarters of the speed
- Shots from revolvers as the enemies have can reach up to 1500 feet per second
- Dodges attacks from characters like Groeder, who is capable of catching Spencer's grapple hand, and Brubacher, who can dart across the arena of their fight in a split second
- Even without his arm, can jump well over 10 feet high
- Capable of blocking attacks from Mag, who uses bionic legs to run at massive speeds
- Can react to and block missiles fired by MacNamara
Powers and Abilities[]
- Biovision
- Allows Spencer to scan electronic systems for the information held on them, their uses, and tips about them
- Health Regeneration
- Through Nanotechnology, capable of healing flesh wounds and broken bones
- If he hasn't taken damage in about 5 seconds, it will patch him up to near perfect shape
- Drone Operator
- Summons up to 4 attack drones
- The drones basically just fly towards enemies and immediately detonate
- Force Shield
- Capable of making a chest high wall of pure energy, capable of blocking enemy attacks
- Can make 3 chest high walls, or one wall as tall as Spencer, and one chest high wall
- Weapon Supercharger
- Increases weapons damage by 20%
- Is one of 4 relevant passives that can be activated at once, though only one may be active at a time (this restriction may not apply in VS debating)
- Speed Booster
- Increases Nathan's movement speed by a fair bit
- Is one of 4 relevant abilities that can be activated at once
- Ammo Regeneration
- Slowly regains ammo for his weapons overtime
- Is one of 4 relevant abilities that can be activated at once
- Commando Gear
- Makes his claw more silent, making it easier to swing and grapple terrain and enemies without being detected by unaware enemies
- Is one of 4 relevant abilities that can be activated at once
Weapons and Equipment[]
- Bionic Arm
- A part of Spencer formed from his wife; Emily, due to the limb needing to be made of someone with an emotional connection to the user
- Has a grapple distance of about 40 feet
- Can be used to throw things like cars extremely large distances
- Can be used to "kite" an enemy, grappling them, and shooting them up into the air repeatedly to keep them airborne
- Can perform a downward strike called a "Death From Above", with far more power than his usual hits, though this often requires falling from a large distance to perform
- Can be extended and spun to take out large swathes of enemies
- Can be made to electrocute enemies it comes into contact with, as well as grasping floors or other platforms to electrocute those on them
- Capable of hacking electronics if grasped
- Standard Issue .45 "Daisy" Revolver
- A fairly standard revolver, but capable of rapid-firing 3 shots in quick succession
- No real ammo limit, nor does it need to be reloaded
- SteinMech M3-BC Tungsten
- A semi-automatic pistol, firing 4.62 mm rounds
- Packs a solid punch, but quite inaccurate, especially at range
- Frag Grenades
- Standard frag grenades, albeit strong enough to destroy machines
- Unfolds with spikes to stick to objects
- Immediately detonates if in close proximity to an enemy
- Capable of being launched from Nathan's bionic arm
- Have a fuse of about 2-3 seconds, nearly half the fuse time of a normal grenade
- Plasma Rifle
- A single fire rifle which shoots a powerful energy projectile
- Is especially effective for cutting through shields and barriers
- Capable of charging up a more powerful shot.
- No real ammo limit, nor does it need to be reloaded
- Bazooka
- Fires a single rocket that deals high damage
- Deals large damage in a splash effect as well
- Due to upgrades, can be piloted around after firing
- Wasp Bazooka
- Rockets that home in on enemies or the targeted terrain
- Fires four simultaneously
- The shots all wind around before hitting
- Napalm Launcher
- Shoots a grenade that detonates and coats a large area in flames
- Even the initial explosion is often enough to down most enemies
- If this doesn't work though, sets them on fire
- Drayton AC-09 Bulldog
- A grenade launcher that lobs a 40 mm grenade at high speeds
- Effective range for Spencer to aim with is about 120 meters
- Single round per load
- FLAZHE AM-10 Tarantula
- A weapon capable of locking onto up to six targets
- Fires a SCAR guided missile to each target
- Short lock on time makes it great for hit-and-run strategies while swinging
- 13-Gauge "Hagle Breaker" Assault Shotgun.
- A short range weapon with powerful damage
- Great against infantry, but does poorly against shields
- The recoil is great for getting a swing going when hanging with his bionic arm
- No real ammo limit, nor does it need to be reloaded
- Drayton AA-9 Hiker Shotgun
- A super powered semi-auto shotgun that fires 8 rounds in a spread, with a 9th round being fired straight on
- The gun hits like a truck, one of Nathan's more powerful firearms
- Super Joe's Machine Gun
- A high powered, fast shooting automatic rifle
- Used originally by Super Joe, but souped up over several appearances
- Burns through ammo, though is very good at hitting faster enemies, or swarms of enemies, at the cost of lower damage
- Vector Cannon
- A rifle that fires a bouncing energy bolt
- The bolt bounced up to three times, growing in power with each bounce
- Can be fired fairly quickly and semi-automatically
- Yoro Viper
- A weapon that fires a slow moving ball of electricity
- Travels along ceilings, walls, and floors
- Capable of powering electrical devices
- Carbell and Zhang ASR-91A Yelena Anti-material Rifle
- A powerful sniper gun
- Capable of punching holes in body armor, and tearing off chunks off large machines
- Low fire rate, but aiming down scope gives no motion, likely due to compensation in the gun or the effects of Nathan's bionic body
- Iron Boots
- Break falls that would otherwise be deadly
- Makes swinging into enemies damaging
- Flare Bombs
- Provides visibility within the dark caverns
- Energy Recovery
- A potion which replenishes full health once used
- 3-Way Cannon
- Shoots three fireball-like shots above, below and in-front of Spencer
- Bullets goes through walls
- Machine Gun (NES game)
- Shoots bullets continuously in a spread pattern
- Rapid-Fire Device
- Allows Spencer to shoot projectiles continuously with his default gun
- Pendant/Helmet/Bullet-Proof Vest
- Guaranteed to stop/block bullets that hits Spencer
- The pendant was originally from Super Joe according to the Worlds of Power book, which is shaped like a crucifix
- POW (NES game)
- An orb will appear and spin around Spencer for a brief period of time
- Defeats any enemy it touches
Feats[]
- Some of the weapons are powerful enough to destroy tanks
- Defeated Hitler/the Leader by sniping him in the face through a helicopter window while falling off a skyscraper, with a bazooka
- Defeated Sabio, who is totally not Fidel Castro
- Stopped several other Bionics who had gone insane, including the missile-spewing MacNamara
- Has defeated the evil bionic soldier, Gottfried Groeder numerous times
- Defeated the original Commando, Super Joe, by stopping him from creating an army of machines to take over the world
Weaknesses[]
- Easily angered
- Radiation severely debilitates his systems and can kill him very quickly
- The weight of his arm and internal mechanics makes him unable to swim
- His bionic arm can be ripped off by enemies such as the Vultures
Trivia[]
- In Episode 3 of Death Battle Cast, the community debated who would win in an arm-wrestling match between Spencer and Jackson Briggs from Mortal Kombat.