“ | We change little by little. Everyday is a little different from the last. We do not know what the future will hold. | „ |
Melia Antiqua is a character from Xenoblade Chronicles.
Fanon Wiki Ideas So Far[]
Possible Opponents[]
- Leia Organa (Star Wars)
- Mitsuru Kirijo (Persona)
- Rem (Re:Zero)
- Yuna (Final Fantasy)
History[]
Melia is first seen fighting a large flying creature, later revealed to be the Leone Telethia, accompanied by four guards called Aizel, Hogard, Garan, and Damil. The guards are killed and Melia left unconscious and on the verge of death in Makna Forest. When Shulk and his friends find her, Sharla diagnoses that she is suffering from ether depletion. In order to save her, they have to gather pure Ether Crystals. Shulk heads to the Great Makna Falls to gather them and is attacked by Telethia spawn.
Upon Shulk's return, Sharla revives Melia by shooting the ether crystals near her body. Melia refuses to explain her reason for being in Makna Forest, but decides to accompany them temporarily and leads them to Frontier Village. When Shulk mentions his battle with the Telethia, Melia is surprised and refuses to believe in Shulk's visions. Only after defeating the Telethia and avenging her fallen allies does she come to accept his power. After returning to Frontier Village, Melia decides to officially join the group and they continue on to Eryth Sea.
Death Battle Info (Fanon)[]
Melia's abilities are based upon Ether Arts, being a mage-like character with low HP and physical strength, while excelling in ether combat and defense, making her very useful against enemies with high physical defense or that specialize in ether attacks. Her main arts do not immediately damage opponents: rather, they produce an elemental summon, which float above her head with a specific spherical design, and give off an aura that increases the party's stats while they are in the vicinity of Melia. Up to three of these summons can be in play at the same time, including three of the same summons which will subsequently stack their effects, for example three Aqua summons for high health regeneration.
Her Talent Art Elemental Discharge effectively uses the elementals she has summoned to attack. This means that Melia's main form of dealing damage is to summon and then release these elements, while she can also opt to keep the elements passively active to buff her party members. Every released summon that attacks an enemy fills her Talent Gauge, allowing her to enter Element Burst state when maxed, granting her access to some powerful abilities as well as doubling damage caused. Element Burst may be completely used up upon casting an Art; the higher her tension, the more likely she can stay in Element Burst after casting an Art.
Melia starts off with several Arts, mostly summons that grant increased power for the party: they are Bolt, Flare and Aqua (which grant the buffs of Ether Up, Strength Up and Regenerate, respectively). She learns defensive Art summons later on, which include Wind, Earth and Ice (which give Agility Up, Physical Defence Up and Ether Defence Up, respectively), along with Summon Copy, an Art that summons the previously summoned element, even if the Art is on cooldown.
Similarly, she also has a few spells that cause statuses on enemies. She can inflict Sleep using a special hypnosis spell, heal a party member at the cost of her own health, launch Shadow Stitch to bind the foes' movement, and even Topple a single target by herself at close range with a sequence of Spear Break and Starlight Kick. Once she reaches Element Burst state, she can gain two single-use abilities, either Burst End art to decrease both Physical and Ether defenses, or Mind Blast to seal enemy arts for a period of time, a status ailments that other party members are unable to cause themselves.