| Mario Vs. Henry Stickmin | |
|---|---|
| Season | 1 |
| Season Episode | 5 |
| Written by | ThunderStar20 |
| Episode guide | |
| Previous The Red Team Vs. The Wattersons |
Next Starfy Vs. SpongeBob SquarePants |
Mario Vs. Henry Stickmin is the 5th episode of ThunderStar20's Death Battles, pitting Mario from the Mario franchise against Henry Stickmin from the Henry Stickmin games.
Description[]
Nintendo Vs. InnerSloth! Two fighters with a crapton of tools and hax are ready to settle a battle to the death!
Interlude[]
Metroid: At Death Battle, we usually tried to aim for what's canon and what's not. But this battle's combatants have absurdly convoluted canons.
Thunder: Practically ANYTHING goes for them, so let's have 'em fight it out!
Metroid: Mario, the Heroic Plumber of the Mushroom Kingdom.
Thunder: And Henry Stickmin, the Stickman with Lotsa Choices. He's Metroid and I'm Thunder!
Metroid: And it's our job to analyse their weapons, armor and skills to find out who would win a Death Battle.
Mario jumps into a DEATH BATTLE![]
Metroid: If you're into video games, there's a 99.99% percent chance you've heard of Mario. Born as one of the Star Children, Mario boasts incredible power.
Thunder: So much power, that Kamek, a evil caretaker for one of the Star Childs, decided to kidnap both Mario and his brother Luigi! Thing is, he messed up.
Metroid: While he was successful at kidnapping Luigi, Mario fell down to Yoshi's Island. Despite that a drop like that would kill an ordinary baby, Mario survived. And met a Yoshi on the island.
Thunder: It seems the Yoshi's had some parental instincts, because hoo boy, did they rush kick Kamek's ass and reunite the brothers!
Metroid: After two more baby adventures, Mario would go on to become a plumber. After a rather mundane life, he would one day have a life changing event happen.
Thunder: He and his little bro wound up in the Mushroom Kingdom, and turns out the Princess got kidnapped by a guy named Bowser. He's also a Star Child, and so is the princess. Surprisingly, Mario stood to the challenge and kicked Bowser's ass, saving the Princess!
Metroid: Since then, Mario had become the Mushroom Kingdom's hero, constantly twarthing Bowser and any villains that threaten it.
Thunder: And he does it with a Shroom Addiction! Eh, not really, becauss the Mushrooms in the Mushroom Kingdom actually can heal people from near death. Mario gots quite a bit of them, some even giving him ectra abilities!
Metroid: Such as the Rock Mushroom, which turns Mario into a giant boulder capable of crushing anyone in his path. He however, reverts to normal after touching walls or Chain Chomps.
Thunder: The Bee Mushroom...turns Mario into Bee Mario, who can fly for 6 seconds. And he COULD maybe sting you? The Boo Mushroom is also a thing, so he can use it to go through walls for quick getaways, as long as he doesn't get close to light. He can even use that Propeller Mushroom to fly up then drill down to likely crack someone's skull open. And when he uses the Mega Mushroom, prepare to feel what a cockroach feels.
Metroid: Mario doesn't just use mushrooms, but also Flowers. Mario has the Ice Flower, which gives him the ability to manipulate ice. With it, Mario can throw icy balls that csn reach absolute zero, considering they can freeze someone solid.
Thunder: He can even run on water because the water turns into ice, and can't get hurt by fire based attacks! He's even got a Penguin Suit that has similar abilities! He's also got a Cloud Flower to walk on clouds he created and a Boomerang Flower that...well, lets him throw two boomerangs.
Metroid: The Power Flower turns Mario into a LIVING BALLOON, and he has another flower that lets him throw...Superballs? O...kay.
Thunder: BUUUUUT, we haven't talked 'bout the glorious GOLD FLOWER. Mario just throw Gold Fireballs that instantly kill anything, INCLUDING Bowser!! And oh-ho-ho...the Copy Flower is even more crazy. He straight up makes a stampede that can barrage foes! But it's pretty hard to activated.
Metroid: Mario also wields many flight based power ups, such as the Propeller Box, Super Acorn, Carrot or Raccon Suit. The Racoon Suit in particular has an attack involving spinning with the tail, and turning into a statue to avoid injuries and crush anyone he falls onto. With the Cape Feather, not only is he capable of endless flight, but he can perform a divebomb with enough force to cause an earthquake.
Thunder: He's got a Frog Suit to swim better and somehow NOT get eaten by fish. The Cat Bell gives him a Cat Suit with cat capabilities like wall climbint and pouncing, and the Hammer Bro Suit makes Mario a living terror, as he he can one shot anything with it, even Bow-Wow himself!
Metroid: The Metal Cap turns him into Metal Mario. This form is immensely heavy and can sink in lava, quicksand and water. However, his strength increases immensely and can combine Pyrokinetic abilities to dealt powerful kicks that split soccer balls into six.
Thunder: Now I'm sure you're all wondering where the Fire Flower is, welp, Mario doesn't even NEED it anymore. He knows the Firebrand technique, which is the Fire Flower's abilities and then some!
Metroid: With Firebrand, Mario can create huge flames to explode on an opponent at close quarters. He ignite his hands on fire for fiery strikes and throw out fireballs.
Thunder: The Super Flare attack is Mario releasing massive fireballs the size of himself for extra pain, and if he brings in the Ultra Flare, it's stronger, and can hit more people to share the agony!
Metroid: An important thing to note is that Mario's fire can still be lit ablaze while underwater. This means Mario's fire in comparable to the heat of the sun, as no other flame in existence can survive being underwater. With this in mind, Mario's Fire Flower mire or less EMPOWERS his literal fire power.
Thunder: HOLY CRAP. Well, Mario has another trick up his sleeve; the Vanish Cap, which makes him invisible and intangible for 21 seconds! Nothing can hurt him now...except lava.
Metroid: Mario can wear the Cannon Box om his head to fire cannonballs ay enemies, and if Mario grabs the Super Star or Rainbow Star, he becomes completely invincible to harm and pratically one-shots anything he touches.
Thunder: With the Double Cherry he can make exact clones of himself that copy his every move! Not as good as the Copy Flower though.
Metroid: Let's move on. Mario is called Jumpman for a reason, he can jump 20 feet into the air, agile enough to backflip off foes, and even time travel with it. And with the Ground Pound, he crushes foes underneath him.
Thunder: Pretty atheltic for a tubby guy considering he can do somersaults, long jumps and wall jumps.
Metroid: Mario also has very high hand to hand skill, being incredibly versatile and learning every martial art known to man. He's skilled at dodging and countering enemy moves, and an expert at Plumb-Fu,
Thunder: His fighting style is all about being as agile as he can and using his physicality to his advantage! He even beat a martial arts master once!
Metroid: One of Mario's special techniques is the Spin Jump, where he performs a jump while spinning. This attack is powerful, pulverizing Koopas in the process. if he performs a Spin Jump, then a Long Jump, Mario will do a double-footed kick.
Thunder: By the way kids. Did ya know Mario had a GUN? The Super Scope is like a bazooka, but Mario holds it like a rocket launcher. It can fire multiple quick shots, but needs time to recharge. Wonder why he doesn't just...shoot Bowser in the head and end the constant kidnappings.
Metroid: Mario's Ultra Hammer is his go-to weapon of choice, however. It can destroy 2 million ton castles, break normally indestrucable rocks, and if it gets destroyed, Mario can put the handle back on without much problems. But if the foe is flying, Mario for some reason can't jump to hit them with it.
Thunder: Mario has multiple Koopa shells to use in combat, like the Red Shell, Troopa Shell, and Lazy Shell. All of them involve the mustached hero kicking the shell towards you for damage!
Metroid: The Mega Glove increases Mario's immense strength, and the Spin Drill allows Mario to tunnel through dirt. But most importantly, he has F.L.U.D.D., otherwise known as the Flash Liquidizer Ultra Dousing Device.
Thunder: Little F.L.U.D.D. here can spray water at foes to stun 'em!
Metroid: Keep in mind, the average Pressure Washer can shoot at up to 4,000 psi at higher levels, and considering it can blast people far away and clean the thickest of goo, it's pretty strong. When it uses the Hover Nozzle, it can send Mario up into the air, which would take 60 psi to pull off.
Thunder: But the Rocket Nozzle DEFINITELY is above it. After charging for a sec, Mario gets launched up into the air! And Turbo Nozzle increases his speed!
Metroid: F.L.U.D.D. is also built with an A.I., meaning Mario can get helpful tips, or a reminder to fill up on water. He also has a broom that can..wipe objects out of existence...
Thunder: YEESH. This plumber ain't to be underestimated folks.
Feats
- Probably the most recognizable video game character, period
- Defeated Cranky Kong and Donkey Kong on more than one occassion
- Saved Princess Peach, the Mushroom Kingdom, and other kingdoms from Bowser countless times
- Defeated countless amounts of villains
- Cleaned up Isle Delfino and cleared his name
- Has even saved the entire universe on few occasions
Metroid: Mario's strength is pratically superhuman in nature. He can spin Bowser around with no sign of strain, and be able to pull a Chain Chomp made of solid gold,
Thunder: He can lift entire fortresses and punt them through the air like nothin', or destroy 'em by stomping on it! He even smacked a bullet bill, which are basically bullet cannon balls, away...with a goddamn tennis racket!
Metroid: He once hit Bowser with his hammer with enough force to send him into the horizon.
Thunder: Hey, Aloy could use some help and Bowser is perfect for it!
Metroid: Wrong horizon, Thunder...
Thunder: Shit. Well Mario can also throw baseballs so fast they overload speed guns, and can even resist a black hole's pull!
Metroid: But most importantly is that Mario can inflict damage to Bowser. Keep in mind that Bowser can survive drips in sun. He can even survive Neutron Stars hitting his face, the same Neutron Stars Mario hit him with.
Thunder: And Bowser's is shown to be stronger than the plumber! And Mario takes blows from him alot of times! Plumber's no slouch and durability. I mean he took a fortress's explosion to the face without a sign of agony!
Metroid: Mario has dodged bullets, cannonballs, laser fire, can run up walls and even ceilings. Mario can also react while being shot into another galaxy. The average distsnce between galaxies is 2.5 million light years. The galaxy with the highest number is Melty Molten Galaxy, with 52, likely putting it at 130 millions lightyears. From the Comet Observatory, Melty Molten Galaxy would be 130,000,000 lightyears. With the fact Mario can fly there in 5 seconds, this would mean Mario can react at about 820,511,887,000,306 c, which is MASSIVELY FASTER THAN LIGHT.
Thunder: That not enough to convince ya? How about him steering Starship Mario? "Worlds" is a terms where Mario is, so ain't jist a way for saying planet. It can be smaller, or a helluva lot larger.
Metroid: In this case, World 5 is larger than most. It's a giant galactic cluster containing of hundreds, if not more, worlds. And you can clearly see at one point they are surrounded by galaxies at a certain area in Starship Mario. Assuming there are about 350 galaxies as a lowball, and using the distance between the Milky Way Galaxy and the Andromeda Galaxy, which is 2.5 million light years, multiply 350 to it would give us 8,750,000,000 light years. And Starship Mario can cover that distance in about ten seconds. That would be speeds of 27,613,380,812,510,300 c.
Thunder: And Mario can steer that thing?! Sheesh. Eat your heart out, Sonic. How does someone even beat this pudgy hero?
Metroid: Well, Mario does have quite a few flaws. After a harsh blow, Mario can lose his powerups and is rather naive.
Thunder: Not helping that his powerups can be used by his enemies as well. He kinda doesn't use strategy, but when he DOES, boy is he clever!
Metroid: Regardless if fighting or playing sports, Mario always gives his all.
"Thank you so much for playing my game!"
Henry Stickmin Enters the DEATH BATTLE![]
Metroid: Unlike the other combatants in our matches, Henry Stickmin has very little known of his origins. All that is known is that one day he ran low and cash, thus decided to rob a bank.
Thunder: Sadly he kinda messed up and went to jail for his troubles. Luckily he got a way outta prison! Then he set his next sights, on a shiny diamond.
Metroid: This time, his heist went off perfectly. His skills proved well enough to assist the government. At this point, his canon becomes confusing as it is confirmed all routes are canon...somehow.
Thunder: Dumb if you ask me, but it does give Henry some extra ways to hold himself in a fight!
Metroid: Henry can pickpocket objects with little to no detection. Even items an opponent is holding. Although pickpocketing too mich means he might get more than he can carry.
Thunder: He's also pretty stealthy when he needs to be, being rarely detected! He can even rewire machinery to have assistance in battle!
Metroid: Henry seems to also have the most degrees of luck in history. He'll be immensely lucky one time, and immensely UNLUCKY another time. He also has Hammerspace, being able to pull out whatever tools he needs without amy baggage on him.
Thunder: He even got some Ripple Memory...effect...thing...it could be him breaking the 4th wall, since he's aware of the teleporter fucking with him constantly.
Metroid: He can Earthbend to create stone walls and hurl boulders, can metal bend. He has very little pyrokinesis, as Falcon Punch and failed, and the Falcon Kick, which...incinerated him.
Thunder: He can use electric magic strong enough to break out of electric cuffs not even his own strength can escape from! He can harden his body to protect himself from blows, and PSI Flash! Which forces you to weep like a baby!
Metroid: With Flash, Henry can move fast enough seemingly disappear. He can manipulate his body with Free Transform, and can abuse....the Physics Engine?
Thunder: He's able to convince enemies to work with him instantly, summon a moon sized creature to fire a laser, yell with enough power to shatter glass, and the most powerful technique of his; the DISTRACTION DANCE!
Metroid: Right...he wields various weaponry. He has a Metal Fist thar has spikes, a sword, and a Ninja Star. Sadly, he can't even hit close ranged opponents with it.
Thunder: That's better then Lenard Church. Henry has a tranquilizer to make people sleep early, multiple rocket launcers, and a multi-bottle rocket from Earthbound!
Metroid: He has a bottle of acid to melt people, an Assault Rifle with a...ahem, "Accurate" Targeting system, and a Sniper Rifle
Thunder: He could slice someone up with his chainsaw, and a boomerang that stuns foes! ....And himself.
Metroid: He has various explosives, such as a bomb and C4, He has quite a few wearbale gear as well, He has a Joy Buzzer that can bring down an entire airship, a Zero Point Energy Gauntlet that makes kt so he can carry things with no issue, and parachute to slow his descent.
Thunder: He's got Sonic's infamous speed shoes, Robo Trousers fron Wallace, and a VERY convincing snowman costume.
Metroid: He's got Toppy, which is essentially Cappy. He has built in helicopter in his hat, and a bush prop to hide.
Thunder: He has power armor so powerful, he can plow through a airships propellers and survived a drop from the clouds! He's even got a Nano Suit that has Missiles, Fox's reflector and Max Gravity Boots..and...hey, he has a Metal Cap like Mario!
Metroid: He has a few consumables, likes Beans that allows him to...well...fart hard enough to propel himself forth. He has an Invisibility Pill, Stretch Chewies that make him able to stretch his body, a sandwich that buffs him up briefly, a Syringe of Adrenaline to move fast, and a orange that duplicates him.
Thunder: He has Cheese! And a Cupcake! To eat! That is all!
Metroid: Henry has various vehicles and items to manuever around areas. Most prominent is his scooter, which has a fold basket, tow cable, bubble shield, battering ram, a drill, and spiked wheels.
Thunder: And that's not all, it can travel in space too! It can go light speed, turn into a mosquito like shape, and do a barrel roll to avoid attacks!
Metroid: That's an Alieron Roll.
Thunder: Shut up! Henry can also use a Crane, a Warp Star, a Hang Glider, Multiple Grappling Hooks, a Helium Tank to float like a puffball, and a propane tank! Tell ya h-what, that is some good usage of propane.
Metroid: He can reach up high heights with a Spring or a Cloud that can keep with a rocket, or use a parasol or wings to get horizontal distance.
Thunder: He wields Dummies to trick people into thinking they've gotten him, a shrink ray, and the SuccPak, which is a vacuum with a lot of space.
Metroid: He has a Gravity Manipulator, which is enssentially the Gravity Gun from GMod. He also has a Wormhole Rifle, which is a version of the portal gun. And the Shadozer turns him into a shadow, allowing for quick getaways.
Thunder: He has rhe Paperizor, which turns him into paper that can move, a time machine, a REALLY crappy disguise kit, and a fkute that makes a bird carry him.
Metroid: He wields the G-Inverter, which inverts gravity, a Swapper that has him swap positions, a Magic Pencil that makes what he draws come to life, a lag switch thst makes him bypass attacks. He also has a Mind Crystal, but the most trivial of things can make them stop working for him.
Thunder: Last and...somewhat least, is the teleporter! A nifty gadget Henry has that he uses to teleport! Sad thing is, most of the time he gets warped to a place he DOESN'T want to be at.
Metroid: With these gadgets Henry has dome some rather impressive things.
Feats
Depending on the route taken, he defeats the Government Forces and/or the Toppat Clan
Stolen quite a few valuables
Escaped the Wall, a heavily secured prison complex that no criminal has ever escaped from before
Defeated Right Hand Mam, Reginald Copperbottom and Dimitri in multiple routes
Has completed tasks with little to no detection
Metroid: Henry is strong enough send a sniper bullet back with a hammer, creating enough force to crack the glass below him. He can kick off metal grates and dent stone and metal doors, and sent people flying with a knee strike.
Thunder: He can knock someone out by pushing or tackling them, carried a giant diamomd like it was a casual thing to do, can jump two stories with a super jump and leap a high height while Suplexing!
Metroid: He's fast enough to dodge gunfire, keep up with an armored truck on foot, and even caught a missile and threw it aside.
Thunder: He's survived some explosions, even a Creeper's explosion! He got hit by a metal safe and was fine, fell of a building and was actually fine, survived car crashes and electric shocks, got hit by a government prototyor spaceshit and rammed through a metal garage door!
Metroid: Despite this, Henry has quite a few weaknesses.
Weaknesses
Gadgets can backfire on him and even even get him killed
Can be rather unlucky at times
Is easily distracted, especially by objects of high value
Can be quite incompetent at times
Isn't really a fighter, perfers to use gadgets abd items to get the upperhand, although can fight if needed
Thunder: Still, Henry's still a guy who managed to pull through and become a leader of a criminal organization, or a government agent!
Metroid: With his quick thinking and numerous gadgets, Henry can practically get anything he wants to get done...done.
"It's high noon..."
Prelude[]
Metroid: Alright, the combatants are set, and we've run the data through all possibilities.
Thunder: IT"S TIME FOR A DEATH BATTLE!
