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MAG Agents Vs Special Infected is a What-If? Death Battle between MAG Agents from the Madness Combat Series, and the Special Infected from Left 4 Dead.

Description[]

Two groups of genetically enhanced people battle it out to see who's mutations are superior. Will the MAG Agents get Special treatment, or will the Special Infected become splats on the floor? Find out in this episode of Death Battle!

Intro[]

Skunk: When you think of genetically mutated, what things come to mind? Large people, deformed people? Monsters?

Skel: Well, if you said yes to all the above, you've seen the combatants we have here today!

Skunk: MAG Agents, Magnified Agents from the Madness Combat Series.

Skel: And Special Infected, Super Zombies from Left 4 Dead! He's Skunk and I'm Skel!

Skunk: And it's our job to research their weapons, armour and skills to find out who would win, a Death Battle!

MAG Agents Magnify In Death Battle![]

Skunk: Somewhere in Nevada, there is a hero know as Hank J. Wimblton.

Skel: Wait, how is he a hero? He murdered over like 25+ people over a boombox.

Skunk: I'm not sure, but he is the hero, so let's go with it.

Skel: Ok, well this "Hero" was totally minding his own business, then he got attacked by some dude and then a whole slaughter ensued, resulting in the murders of various people.

Skunk: Not long after, Hank had gone after the sheriff, and each time he tried, he died.

Skel: Yeah, and after he eventually did do it, the Agency Against Hank J. Wimblton came. Their goal was to, what else? kill Hank.

Skunk: They tried everything, from simple men to agents, to genetically enhanced yellow blooded soldiers, but to no luck. They even got Jebus and Tricky to help, but even when they killed Hank, he just came back more pissed than before.

Skel: So they really only had one option, make giant ass agents that could compete with such powerful guys.

Skunk: MAG Agents were made as a more powerful version of the regular agents, being over 4 times larger, having special weapons for themselves and overall being better.

Skel: They had made plenty of different ones, each with their own strengths and weaknesses.

Agent: Torture[]

Skunk: First up is MAG Agent: Torture. He was the first of them all, boasting a massive shotgun, super strength and overall a very intimidating size.

Skel: He is similar to a regular agent, with his suit and glasses being pretty much the same, only his glasses are tinted red, and the most noticeable thing? Two massive nails in his head!

Torture's Feats[]

  • Can break concrete walls in a few hits
  • Can tear apart people easily
  • Survives getting shot repeatedly in the torso and head without a care
  • A grunt stabbing him in the side was only a minor annoyance
  • Easily able to barge through concrete walls and metal doors
  • Forced a metal door up before it closed fully
  • Took getting stabbed in the head without any sign of pain
  • Pushed a grunt down so hard he pretty much destroyed their whole lower body

Skunk: He can break down concrete walls easily in a few punches and headbutts, tear apart a person with ease, take getting shot without flinching and wasn't even phased by a grunt stabbing his side.

Skel: He can even barge through concrete walls without any damage whatsoever.

Skunk: He doesn't seem to get bothered by any pain, even getting shot or stabbed in the head, but that isn't to say he hasn't got weaknesses.

Torture's Flaws[]

  • Large Size makes him easy to hit
  • While tough, enough damage to him will eventually put him down
  • Not very fast
  • Normally takes hits instead of trying to dodge
  • Was killed by a grunt shooting a grenade inside his head, killing Torture instantly after it exploded

Skel: Yeah, he has still been harmed a lot, and even with his high pain tolerance, he still will go down if he is hurt enough.

Skunk: He also is pretty easy to hit as well, given his large size, which also makes him slower, and he has been killed before.

Skel: Nothing is perfect, but enough of him, let's get on to the next one

Agent: V2[]

Skunk: Right, so, the next one is Agent: V2.

Skel: How creative...

Skunk: Well what would you call it?

Skel: Fair enough, he hasn't got a look that screams any word specifically.

Skunk: They are shown to be similar to Torture, but they have different equipment.

Skel: They carry a Mossberg 500s, a large pistol that can certainly cause damage if it hits someone.

Skunk: They are much less dirty than Torture, and appear to be a bit more resistant to harm.

V2's Feats[]

  • Dropped from a far height without breaking their legs or being hurt
    • This drop also resulted in them creating a crater where they landed
  • Took several shots to the torso from Jebus, and 4 shots to the head from a sniper rifle
  • Can still fight even when blinded
  • Should be somewhat similar to Torture
  • Once lifted a large metal container with ease
  • Can toss around dead bodies with ease

Skel: They can take shots from a sniper rifle to the head and still keep going, have their eyes stabbed in and still fight and even showed no sign of pain or injury after falling like a whole story down.

Skunk: He caused a crater in the ground when he landed, and he is strong enough to tear a metal container from place and toss it easily, not to mention his mask actually is slightly bullet resistant, deflecting rifle rounds.

Skel: But with great power comes great downsides.

V2's Flaws[]

  • His large size makes him easy to hit
  • Mask has a spot that is open, allowing an easy hit on V2's face

Skunk: Right, since his large size makes him easy to hit, and while his mask protects his face, it has a spot around his eyes that can be hit, allowing an opponent to bypass their armour on V2's face.

Skel: He's a mean SOB, but let's keep going, we haven't through all of them yet.

Agent: V3 (Ducky)[]

Skunk: Right, the next one on the list is V3, or "Ducky" as some like to call it.

Skel: If it wasn't obvious why, then just look at his helmet, it has a freaking duck bill thing on it!

Skunk: While strange, it still is one of the stronger MAG Agents, as it can go against MAG Hank, who was able to harm Auditor while they were in an empowered state.

Skel: He has a massive axe looking thing called the Mega Hammer that he can summon thanks to the Auditor giving him the ability to do so.

Ducky's Feats[]

  • Was able to take hits from MAG Hank
  • He was able to keep pace with MAG Hank for a bit
    • Though, he ultimately died in the fight shortly after this
  • Swung his Mega Hammer hard enough to embed it into the ground

Skunk: He was able to swing his Hammer down so hard it stuck into the ground.

Skel: He took a fair few slashes from MAG Hank's claws, even some to the head, but after a short bit, he didn't last.

Ducky's Flaws[]

  • Has no ranged weapons
  • Like the rest, he is really slow
  • Was beaten pretty quickly by MAG Hank

Skunk: He still has been beaten very quick, and unlike most of the others, he doesn't have a gun, so he mostly relies on getting close and personal with foes.

Skel: Right, but still, we have two more agents to talk about.

Agent: V4[]

Skunk: This next agent is one of the most impressive and possibly one of the strongest.

Skel: Yeah, he took the fight pretty well against MAG Hank and Sanford, being able to deal a beating to Hank while Sanford shot at the agent and tossed his hook in their head, but to no luck, it didn't care and kept beating on Hank.

V4's Feats[]

  • Was able to take 3 gun shots to the head and torso without even caring
  • Took Sanford's hook to his head and didn't seem bothered in the slightest
  • Tanked MAG Hank's punches, which can harm Auditor
  • Beat MAG Hank so hard he pushed Hank into the wall

Skunk: He was able to go head to head with MAG Hank, taking his punches and even punching him so hard, Hank got pushed into the stone wall.

Skel: He also didn't appear to care Sanford was shooting at him and tossing their hook into his head, shows how little he cares about weaker foes.

Skunk: He is still not invincible, and has flaws that stop him from being perfect.

V4's Flaws[]

  • Was killed by Hank after getting punched
  • Breaking his visor likely makes him unable to see
  • Him not caring about other foes could be a fatal mistake, as they could use an explosive or a powerful attack that he isn't expecting

Skel: He was killed in his fight with MAG Hank, even when he took the punches, he couldn't handle it.

Skunk: It is also likely breaking the visor he has will make him unable to see, not to mention his lack of care could cause him to underestimate foes or be caught off guard.

Skel: He's large, tough, but dumb, but now let's get to the last guy.

Agent: V5[]

Skunk: The final one we have here is Agent: V5.

Skel: He is a pretty big dude, having armour all over, keeping him safe from guns and melee attacks.

Skunk: He was seen fighting against Jebus, trying to stop him.

Skel: We know how that would turn out, even his spear couldn't save him.

V5's Feats[]

  • Went one-on-one with Jebus
  • Took getting shot in the face and stabbed shortly afterwards
  • Kept fighting despite how he was blind

Skunk: He could have a pretty good go with Jebus, being able to knock him around a bit, and his armour helped with that by keeping bullets from hitting his body.

Skel: He even kept on going while blind, but then... we'll just show you...

MAG Agent: V5 is shown getting his brain ripped out and smothered on the wall

Skunk: Yeah, again, like most of them, not unkillable...

V5's Flaws[]

  • Goggles can be removed, exposing a spot that allows him to be hurt
  • No ranged options
  • Slow due to their armour

Skel: He is just as slow as the others, given his metal armour, and his armour can be bypassed if you hit it enough, like his goggles.

Skunk: He also has the disadvantage of possessing no ranged weapons, only his extendable spear.

Skel: Still ok, right?

Skunk: Even with all their flaws, these Agents of destruction are sure to put up a fight to all who oppose them, be sure of that.

MAG Agent V4 is shown killing Hank in Incident: 010A

Special Infected Infect Death Battle![]

Skel: The Undead are a group that are relentless, a group that no matter how badly you hurt them, they will always come back to bite you in the ass, literally.

Skunk: When a zombie apocalypse strikes, you'd best hope best case scenario, you end up with a team of well trained gun fighters who have plenty of weapons, or end up being killed before the zombies can get to you.

Skel: Lots of weird types of zombies are around, but in real life, you'd never expect such strange and super powered zombies to exist, like these creepy special infected. Some are fat, some are hunch backs, some are long nailed ladies, others are dudes who took way too many steroids.

Skunk: In any case, these zombies are beyond the regular boundaries of normal ones, being able to use special abilities and being even more physically strong than regular humans and zombies.

Skel: We got a lot to go through, so let us not waste time and get to it!

The Boomer[]

Skunk: First is the Boomer, a rather large and round zombie who seems to have had a diet of nothing but liquid food or their own vomit for the past year...

Skel: To be more specific, this dude has awful guts and is full of bile.

Skunk: He is fat, chunky and a very annoying zombie.

Boomer's Feats[]

  • Can vomit bile that attracts other zombies
  • Despite their size, they can still move around pretty fast

Skel: They are full of smelly bile that covers anybody it comes to contact with, and attracts hoards of zombies to whoever it is on.

Skunk: While you may think his size limits him, he seems to be able to move like every other zombie.

Skel: That is where he starts to fall apart, he literally IS a Boomer.

Boomer's Flaws[]

  • Dies to pretty much anything hitting him, including bullets, bats, etc...
  • One of the weaker and less agile special infected

Skunk: Yep, he is extraordinarily fragile, taking only a single bullet or whack to make him explode, releasing all his bile in the surrounding area.

Skel: This is a real stinker, and he is obviously slower than pretty much all the others.

The Charger[]

Skunk: Next up is the Charger, that massive farmer dude who really needs to visit a dentist.

Skel: Isn't that the fella that... uh... I'm not gonna say it actually... you know what I mean... he has one arm massive, and the only way he could do that is if he...

Skunk: Best if you don't say it, we don't wanna risk this battle getting taken down.

Charger's Feats[]

  • Can go extremely fast speeds while charging
  • Can barge through groups of people easily without slowing
    • Even when a survivor is being carried, he doesn't slow down

Skel: His massive arm is like a battering ram, being able to push through large groups like they aren't there.

Skunk: He can go at really fast speeds while charging, it is insane despite how massive he is that he can go so fast.

Skel: But him charging actually could be a big down side for him.

Charger's Flaws[]

  • While charging, he can't change directions
  • Makes a loud noise before charging
  • Smaller arm is entirely useless

Skunk: He isn't able to change the way he is going while he charges, nor can he slow down, so if he doesn't hit anybody or crashes into a wall, he is left vulnerable, and he could even charge off a high place or into danger.

Skel: Not to mention his 2nd arm is practically useless.

Skunk: He also makes this loud roar sound when charging, giving him away to foes who aren't aware or paying attention at the time.

The Hunter[]

Skel: Now the next special is the Hunter, the super deadly tear your heart out emo dude.

Skunk: Just because he wears a hood doesn't mean he is emo.

Skel: Well... whatever...

Hunter's Feats[]

  • Can leap great distances
  • Can tear a human up with his claws

Skunk: Anyways, despite Skel's claim they are emo, they actually are more athletic, seeing as they can lunge a great distance, going from high places to on top of a survivor.

Skel: And he uses his claws to rip a person up while on them, pretty brutal. Though still, he isn't that great in other ways.

Hunter's Flaws[]

  • While crouched, he is really slow
  • Makes strange growls while crouched
  • Can be pushed off a person he is clawing at easily

Skunk: While he is pretty good at jumping, he isn't good at concealing himself, as he makes really noticeable growls, and screams loudly when jumping.

Skel: Not to mention how freaking slow he is while crouched, even a disabled rat could move faster!

The Jockey[]

Skunk: Anyways, next is the Jockey, a hunched back zombie who seems to have a sever case of the crazies.

Skel: He is constantly making these creepy giggles, smiling and seems to enjoy h- I mean... riding on survivors...

Jockey's Feats[]

  • Can pounce on and ride a person
  • Can confuse people and limit their movements

Skunk: He is able to grab onto a person and ride them as if they were a horse and he was a cowboy, which is a weird thing to compare a person and a zombie to...

Skel: Still his crazy hum- I mean riding of them can make them go all over the place, but we gotta emphasize "Crazy"

Jockey's Flaws[]

  • One of the crazier of the zombies
    • Makes constant laughing noises, giving himself away

Skunk: His unstable behavior leads to a vast amount of laughing, which would easily give himself away to anybody with ears.

Skel: Hell, his straight forward approach could stop him easily, given it makes him wide open to hit.

The Smoker[]

Skunk: Smoker is up next, and his name... doesn't actually say it all.

Skel: Yeah, while you are right to assume he has something to do with smoke, he also has a pretty good tongue, as in his tongue can stretch like 50 meters long!

Smoker's Feats[]

  • Tongue can restrain a person easily
  • Can drag and hang people with his tongue
  • Tongue can regrow if cut off

Skunk: He has a nasty tongue that is so strong it can suspend a human over edges.

Skel: Not to mention if you cut it off, he just regrows it a few moments later.

Skunk: But as his name also suggests, he isn't really that silent...

Smoker's Flaws[]

  • Makes constant coughing noises
  • Tongue takes time to grow back if cut off
  • Like Boomer, is pretty weak and easily killable

Skel: He keeps making coughing sounds like he smoked 25 packs before coming to kill you, and his tongue still takes some time to regrow, and in that time, it is likely he will die.

Skunk: Plus, similarly to Boomer, he can be killed very easily, with a simple gun shot or strong blow.

The Spitter[]

Skel: Next up is the wife of a trailer hobo, the Spitter, who seems to have drank way too much mountain dew...

Skunk: She appears to have some type of acidic substance over her jaw, and her jaw also seems to be hanging open...

Spitter's Feats[]

  • Can spit stomach acid several meters

Skel: She has the ability to produce her stomach acid out of herself and send it out and it turns to a puddle.

Skunk: Highly illogical and weird.

Spitter's Flaws[]

  • Acid goes away after a short bit
  • Fairly weak physically

Skel: She is however rather weak when she is just alone with melee, as a simple axe hit or a few bullets will put her down pretty fast.

Skunk: Yeah, and her acid puddles to go away shortly after they are released.

The Tank[]

Skel: Next up is the buff, the mighty, the dude who took over 1000 steroids over a week, the Tank!

Skunk: the Tank is a massive and oversized muscular zombie, who really should be practically impossible to live, but he does, so, whatever...

Tank's Feats[]

  • Can tear concrete from the ground
  • Can smash through walls
  • Can send people flying with a punch
  • Can easily send cars several meters

Skel: This big chunky zombie can destroy walls, send people and cars flying, and even rip chunks of concrete from the ground.

Skunk: His massive body can sustain lots of damage, taking some explosives and not going down.

Skel: But that is the thing, he can take and dish punishment, but enough will do it.

Tank's Flaws[]

  • Enough damage will put him down
  • Can't tear metal from the ground
  • Large body makes him easy to hit
  • Faster opponents can easily dodge and eventually kill him

Skunk: His body can only take so much before falling down and dying, he is also really easy to hit given his size.

Skel: He also isn't strong enough to tear apart metal and has a hard time fighting people who can keep out of his way.

The Witch[]

Skunk: Last up is the Witch, she is one of the scariest of them all, a weeping lady with long nails.

Skel: What is so frighting about her? She is just a sad lady.

Witch's Feats[]

  • Can down survivors in one hit
  • One of the few zombies who are smart enough to trick people
  • Really fast when angered

Skunk: Oh, plenty to be frighted of, like how she can instantly down a survivor, run extremely fast and is actually smart enough to trick people to think she is helpless, and lure them to her, letting her go in for the kill.

Skel: Oh, yeah, that is kinda scary actually... but still, she does have her weaknesses like all the others.

Witch's Flaws[]

  • Stays passive until angered, leaving her open to be ignored until she is the last around
  • Makes weeping noises, which may not trick people who have experience with similar enemies
  • When angry, her straight forward attack could be exploited by smarter opponents

Skunk: True, she does spend her time waiting to be annoyed, but that means she can be ignored until she is the last around, leaving her to be the direct attention of all enemies.

Skel: She also just attacks pretty straight forward, meaning you can take advantage by tricking her.

Skunk: Even with all their special abilities and mutations, these zombies are still stupid, but when in hoards, look out for them...

Tank is shown tossing a car away

Intermission[]

Skunk: Alright the combatants are set, let's end this debate once and for all!

Skel: It's time for a Death Battle!!!

Fight[]

Location: A.A.H.W HQ

Some agents are seen talking, while grunts are carrying boxes around. A loud thump is heard, and it starts repeating. The agents look over at the wall, and see it cracking. Agents take swords and pistols out, and shakily walk over. Suddenly, the wall is broke down, and squashes all of them. All the Special Infected are shown coming in, wrecking stuff. MAG Agents then come out from a metal door.

Agent Torture: Hey, you guys should not be here, and we aren't the type to give you a chance to go, we have to kill you on sight.

The Zombies simply growl. MAG Agents look at each other and shrug, drawing their weapons. Both groups have a short stare down.

Fight!!!

Various Special Infected and some MAG Agents dashes forward, while some of the groups stay behind. MAG Agent Torture shoots his Shotgun, and hits the Charger, charging at him. Torture takes his shotgun and swings it, hitting Charger and sending them flying into the wall. Jockey is shown jumping on MAG V2, as they try to toss them off. Jockey proceeds to scratch at V2's mask, but after a moment, V2 grabs them by the arm, tossing them away, which causes them to hit Spitter.

MAG V2: Stupid gross... thing!

MAG V5 is shown swinging his spear at Charger's arm, both of them are swinging, bumping each hit off. As V5 raises his spear, Hunter lunges on them, and claws at their face. V5's Armour resists this, and the Hunter is grabbed, and slammed into the ground. Charger then punches V5, sending them flying, but by doing so, V5 Lands on Smoker, crushing and killing them instantly.

Ducky: I've got you!

Ducky swings their weapon at Boomer, but just barely is evaded. Boomer vomits on their visor, but just gets it wiped off. Ducky swings their weapon again, and it causes Boomer to explode.

Hunter is shown lunging on Agent Torture, and lands on their face. Hunter slashes Tortures glasses off, which enrages Torture, and tosses hunter off.

Witch is shown crying, and V4 comes over. V4 raises his hand, and is about to slam it on Witch, when all of a sudden, she gets up and slashes him. V4 gets multiple cuts on his torso, making him stumble.

Charger is shown charging, and then rams into V2, making a large dent in their torso. V2 takes their large pistol out, and points it, but misses, and hits Ducky in the back. Tank is shown jumping over, and slams his fists into Ducky's torso, making them fly into the wall.

Hunter is shown lunging, and tearing at V4's back, while Witch is still clawing at him. V4 then backhands Witch, knocking her over, and slams his back against the wall, hurting Hunter. Hunter doesn't stop, and tears the back of V4's head open. Hunter then tears part of the brain off. V4 falls over, and Hunter continues eating the brain.

Torture is shown clashing with Charger, pushing his shotgun as Charger tries to barge through. Eventually, Torture shoves Charger back, stunning it, then Torture uses his shotgun to blast the Charger's head off. Torture loads in a single bullet slug.

V2 is shown face to face with Witch, Jockey and Spitter. Spitter lets out some acid, but V2 narrowly avoids it, and sees Jockey leaping over. V2 shoots his large gun, which goes straight through Jockey, tearing it in half. V2 then shoots the dead body several times, destroying most of it. He reloads his pistol, and looks behind him, but Spitter lets out acid that hits his eyes. Tank jumps over behind V2, and picks them up. V2 is then torn in half by Tank, then thrown.

Ducky is shown getting out the wall, and sees V2's body flying at him, but cuts the body in half. Ducky then goes over and picks up Spitter, who he proceeds to rip in half vertically, releasing the acid from the body, which he steps in, but quickly moves back.

MAG V5: I shall destroy you!

V5 is shown rapidly spinning their spear, and slashing at Witch, but then he is lunged on the face by Hunter. Hunter tears off the goggles, and starts eating at V5's face, which makes them drop their spear, and fall over. Hunter rips up V5's face, and Witch also starts slashing at the armour.

Ducky and Torture are seen together, holding their weapons. Tank, Witch and Hunter are seen on the opposite side. The Special Infected growl, while Ducky slams his axe on the ground, and Torture loads another shell into his shotgun.

Hunter and Witch attack Torture, while Tank goes after Ducky.

Ducky is shown attempting to slash at Tank, but his weapon is caught and snapped in half. Ducky delivers a few punches, but Tank then tears a chunk of concrete from the ground, and tosses it, hitting Ducky's visor, and breaking it. Ducky gets up, but before he can do anything, gets his broken axe shoved into his torso, then he is tossed into the wall, killing him.

Torture is shown smacking Witch away from him with his shotgun, then picking up Hunter. Hunter tries slashing at Torture's hand, but is squeezed. Torture squeezes so hard, Hunter's eyes pop out, and shortly after, the whole upper body explodes to chunks of meat.

Torture wipes blood off his hand onto his suit, and sees Witch running at him. He takes his shotgun, and checks, seeing his slug in the chamber. He aims, and fires. Witch jumps, but he head is blown off by the slug, leaving her body to fall down, slide on the floor, and is headless.

Tank lands down, right in front of Torture. Both stare each other down. Tank picks up a chunk of concrete, and tosses it, but Torture swings his shotgun, which breaks the concrete chunk, but also his shotgun's but. Torture tosses the busted gun down, and slams his fists together, preparing to pound his foe.

Tank goes over, and swings, but gets avoided, and then his arm is twisted, then he is tossed at a metal container. The room starts to shake, and collapse. Several pipes and other broken things are shown exposed. Tank grabs a metal pipe, and swings at Torture, hitting their face, and making blood come out. Tank impales Torture with the pipe, right in the torso. Torture falls down.

Tank then picks up Torture, ready to finish them, when suddenly, Torture grabs Tank's head, and gouges their eyes out. Tank lets go, and stumbles back, as Torture pulls the pipe out, and starts beating on Tank. Tank backhands Torture, making a bit of their head break off. Torture picks up Tank, and with a strong swing, tosses Tank into the air, impaling them on a broken metal pipe.

Torture then takes out some spare glasses, and puts them on, putting his broken shotgun away too. He looks at the audience, and flips them off.

Torture: Don't mess with me!

K.O!

Conclusion[]

Skel: That was a gore fest!

Skunk: Ok, to be fair, each team held advantages that could pull them through in certain cases, but the MAG Agents had the better stats overall.

Skel: First off, Special Infected may be... "special" but most of them are different, and the only ones who could really compete with the MAG Agent's Strength was Tank and Charger, even then, it wasn't really a 100% that they were stronger or in the same league.

Skunk: While true that the Special Infected like Jockey and Hunter were agile, they were not really fit to deal with these types of foes, as Hunter can't exactly pin down a foe around 3x larger. And ones like Boomer and Smoker were really fragile, not to mention their mutations were not that useful, bile could temporarily blind the MAG Agents, but that is it, and Boomer can't take a hit, unlike MAG Agents such as V4, who can tank hits from MAG Hank, and V5, who's armour protects against bullets and other attacks.

Skel: Smoker was shown to be able to pull regular people, but MAG Agents, as we have said, are way larger then normal people, so likely way heavier too, especially with their large weapons and armour. MAG Agents also held the advantage in long ranged weaponry, as, yes, Spitter could let out acid, the acid isn't shown to be very strong, even a human can stand in it, and it will take a while to get em down, while large bullets that can pierce metal doors could one-shot a zombie pretty easily.

Skunk: We will put it like this; Tank and Charger were the only strong ones, but MAG Agents are stronger, Hunter and Jockey were fast, but still lacked the attack power to do good damage, Spitter, Smoker and Boomer had range, but limited and pretty awful damage output.

Skel: So really, the Special Infected held the advantage in quantity, while MAG Agents held the advantage of Quality. Not to mention, some are so weak, we could just entirely deduct them, since Boomer and Smoker couldn't do a thing, so the quantity isn't a big factor.

Skunk: So with the unique powers and mutations of Special Infected, that didn't work against the Stronger, Tougher and Smarter MAG Agents, not to mention their weapons advantage.

Skel: This was Specially MAG-nificent.

Skunk: The Winners are the MAG Agents.

Trivia[]

  • All Special Infected are being used, but the limited space in the thumbnail stops all of them from being on it
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