Death Battle Fanon Wiki
Advertisement
250px-428Lopunny

Lopunny, the Rabbit Pokémon, is a Normal-type Pokémon introduced in Generation IV. It is the final evolution of Buneary, which it evolves from after reaching high levels of friendship. As of Generation VI, it is capable of Mega Evolution into Mega Lopunny.

Fanon Wiki Ideas So Far[]

As Buneary[]

As Mega Lopunny[]

Battles Royale[]

Battle Record[]

WARNING: The following tab will reveal the numbers of wins and losses for the following character. Read at your own risk.

Battle Record

  • Wins: 0
  • Losses: 4
  • Draws: 1

Possible Opponents[]

Death Battle Info[]

Background[]

  • Height: 3'11"
  • Weight: 73.4 lbs.

Type[]

  • Normal

Base Stats[]

  • HP: 65
  • Attack: 76
  • Defense: 84
  • Sp. Atk: 54
  • Sp. Def: 96
  • Speed: 105
  • Total: 480

Abilities, Equipment, etc.[]

  • Extremely cautious.
  • Creates hearts that tire out the opponent.
  • Can cause shock waves by jumping.
  • Can deliver powerful kicks.
  • Klutz: Can't use any held items.
  • Cute Charm: Every move that makes physical contact has a 30% chance of infatuating the opponent.
  • Limber: Can't be paralyzed. (Hidden Ability)
  • Takes no damage from Ghost types.

Feats[]

  • Deflected an Energy Ball that combined with Thunder Wave using Jump Kick.
  • Can lift & throw Kricketune.
  • Used Jump Kick to counter Thunder Wave at point blank range.

Faults[]

  • Takes 2X damage from Fighting Types.
  • Can't hit ghosts (Ghost Types).
  • Ears are claimed to be quite delicate.

Trivia[]

Mega Lopunny[]

Mega Lopunny

Background[]

  • Height: 4'3"
  • Weight: 62.4 lbs.

Type[]

  • Normal & Fighting

Base Stats[]

  • HP: 65
  • Attack: 136
  • Defense: 94
  • Sp. Atk: 54
  • Sp. Def: 96
  • Speed: 135
  • Total: 580

Abilities, Equipment, etc.[]

  • Extremely aggressive.
  • Whip-like ears.
  • Scrappy: Allows Mega Lopunny to hit Ghost types with Normal/Fighting moves.
  • Takes 1/2 damage from Bug, Rock, & Dark types.
  • Takes no damage from Ghost types.

Feats[]

  • Can crumple steel plates with its ears.

Faults[]

  • Takes 2X damage from Fighting, Flying, Psychic, & Fairy types.

Trivia[]

Buneary[]

Buneary

Background[]

  • Height: 1'4"
  • Weight: 12.1 lbs.

Type[]

  • Normal

Base Stats[]

  • HP: 55
  • Attack: 66
  • Defense: 44
  • Sp. Atk: 44
  • Sp. Def: 56
  • Speed: 85
  • Total: 350

Abilities, Equipment, etc.[]

  • Large ears that it can use to strike the opponent.
  • Can strike the ground with its ears to launch itself into the air.
  • Creates hearts that tire out the opponent.
  • Can cause shock waves by jumping.
  • Klutz: Can't use any held items.
  • Run Away: Makes escaping battles easier.
  • Limber: Can't be paralyzed.(Hidden Ability)
  • Takes no damage from Ghost types

Feats[]

  • Ears can hit hard enough to smash boulders to dust.
  • Knocked Carnivine out of the air by stomping him on the head.

Faults[]

  • Takes 2X damage from Fighting Types.
  • Can't hit ghosts (Ghost Types).

Trivia[]

Moveset[]

Notes:[]

  • Moves that reduce stats can only reduce stats by 6 stages.
  • Moves that increase stats can only increase stats by 6 stages.
  • Every time Protect, Detect, Endure, or Quick Guard is used more than once in a row, its accuracy will decrease by 50%.
    • This includes using one move after the other (ex. using Protect then using Detect), or using the same move twice.
  • Moves learned by a lower evolution can be retained by higher evolutions.

Level Up[]

  • Defense Curl: (Normal-Type, Status) Curls up to conceal weak spots & raise defense by 1 stage. [Learned by: Buneary, Lopunny]
  • Pound: (Normal-Type, Physical) Physically pounds the opponent with part of its body. (Pow. 40)(Acc. 100)[Learned by: Buneary, Lopunny]
  • Splash: (Normal-Type, Status) Flops & splashes around to no effect at all. [Learned by: Buneary, Lopunny]
  • Foresight: (Normal-Type, Status) Removes all of the opponent's Evasiveness buffs, allows any move to hit Ghost Types, & allows Ghost Type moves to hit Normal Types. [Learned by: Buneary, Lopunny]
  • Endure: (Normal-Type, Status) Endures all incoming attacks with 1 HP left. Has Priority +3. [Learned by: Buneary, Lopunny]
  • Baby-Doll Eyes: (Fairy-Type, Status) Stares at the target with its baby-doll eyes, lowering the target's Attack by 1 stage. (Acc. 100)[Learned by: Buneary, Lopunny]
  • Frustration: (Normal-Type, Physical) An attack that grows in power the more Buneary dislikes its trainer. (Pow. 1-102)(Acc. 100)[Learned by: Buneary]
  • Quick Attack: (Normal-Type, Physical) Strikes the opponent so quickly that they can't be seen. Has Priority +1. (Pow. 40)(Acc. 100)[Learned by: Buneary, Lopunny]
  • Jump Kick: (Fighting-Type, Physical) Jumps high & kicks the opponent. If it misses, Buneary will lose half its HP. (Pow. 100)(Acc. 95)[Learned by: Buneary, Lopunny]
  • Baton Pass: (Normal-Type, Status) Switches places with another Pokemon in the party, passing all stat changes & status effects to the other Pokemon. [Learned by: Buneary, Lopunny]
  • Agility: (Psychic-Type, Status) Relaxes its body, making it lighter & increasing Speed by 2 stages. [Learned by: Buneary, Lopunny]
  • Dizzy Punch: (Normal-Type, Physical) Punches the opponent. Has a 20% chance to confuse the target. (Pow. 70)(Acc. 100)[Learned by: Buneary, Lopunny]
  • After You: (Normal-Type, Status) Forces the target to attack right after the user. [Learned by: Buneary, Lopunny]
  • Charm: (Fairy-Type, Status) Gives the foe a charming look, reducing its Attack by 2 stages. (Acc. 100)[Learned by: Buneary, Lopunny]
  • Entrainment: (Normal-Type, Status) Does a dance that makes the target's abilities the same as the user's. (Acc. 100)[Learned by: Buneary, Lopunny]
  • Bounce: (Flying-Type, Physical) Bounces into the air, & comes down on the opponent. Has a 30% chance of Paralyzing the opponent. (Pow. 85)(Acc. 85)[Learned by: Buneary, Lopunny]
  • Healing Wish: (Psychic-Type, Status) Depletes all its HP to heal another Pokemon. [Learned by: Buneary, Lopunny]
  • Return: (Normal-Type, Physical) An attack that deals more damage the more the user likes its trainer. (Pow. 1-102)(Acc. 100)[Learned by: Lopunny]
  • Magic Coat: (Psychic-Type, Status) Creates a barrier that reflects attacks dealing status conditions. Has Priority +4. [Learned by: Lopunny]
  • Mirror Coat: (Psychic-Type, Special) Counters the enemy's Special attack, dealing twice the damage dealt by the opponent. Has Priority -5. (Acc. 100)[Learned by: Lopunny]
  • Rototiller: (Ground-Type, Status) Tills the ground, increasing the Attack & Sp. Attack of Grass types by 1 stage. [Learned by: Lopunny]
  • High Jump Kick: (Fighting-type, Physical) Jumps & deals a lethal kick to the enemy. If it misses, the user loses half of its max HP. (Pow. 130)(Acc. 90)[Learned by: Lopunny]

Move Tutor[]

  • After You: (Normal-Type, Status) Forces the target to attack right after the user. [Learned by: Buneary, Lopunny]
  • Bounce: (Flying-Type, Physical) Bounces into the air, & comes down on the opponent. Has a 30% chance of Paralyzing the opponent. (Pow. 85)(Acc. 85)[Learned by: Buneary, Lopunny]
  • Covet: (Normal-Type, Status) Endearingly approaches the opponent before stealing their item. (Pow. 60)(Acc. 100)[Learned by: Buneary, Lopunny]
  • Drain Punch: (Fighting-Type, Physical) Punches the opponent, heals the user by 50% of the damage dealt. (Pow. 75)(Acc. 100)[Learned by: Buneary, Lopunny]
  • Endeavor: (Normal-Type, Physical) Weakens the opponent to the same point that the user is currently in. (Acc. 100)[Learned by: Buneary, Lopunny]
  • Fire Punch: (Fire-Type, Physical) Punches the opponent with a fiery fist, 10% chance to burn the opponent. (Pow. 75)(Acc. 100)[Learned by: Buneary, Lopunny]
  • Focus Punch: (Fighting-Type, Physical) Focuses before launching a punch. The user will flinch if hit while focusing. Has Priority -3. (Pow. 150)(Acc. 100)[Learned by: Buneary, Lopunny]
  • Heal Bell: (Normal, Status) Chimes soothingly, healing the status effects of the user & its allies. [Learned by: Buneary, Lopunny]
  • Helping Hand: (Normal-Type, Status) Boosts the power of an ally's attack. Has Priority +5. [Learned by: Buneary, Lopunny]
  • Hyper Voice: (Normal-Type, Special) Shouts hard enough to inflict damage. (Pow. 90)(Acc. 100)[Learned by: Buneary, Lopunny]
  • Ice Punch: (Ice-Type, Physical) Punches the opponent with an icy fist, 10% chance of freezing the target. (Pow. 75)(Acc. 100)[Learned by: Buneary, Lopunny]
  • Iron Tail: (Steel, Physical) Slams the opponent with a steel-hard tail, 30% chance of lowering the target's Defense by 1 stage. (Pow. 100)(Acc. 75)[Learned by: Buneary, Lopunny]
  • Laser Focus: (Normal, Status) Concentrates intensely, the next attack is a guaranteed Critical Hit. [Learned by: Lopunny] 
  • Last Resort: (Normal, Physical) A powerful attack that can only be used if the user used all their other moves at least once. (Pow. 140)(Acc. 100)[Learned by: Buneary, Lopunny] 
  • Low Kick: (Fighting, Physical) A powerful low kick that topples the foe, heavier targets take more damage. (Pow. 20-120)(Acc. 100)[Learned by: Buneary, Lopunny] 
  • Magic Coat: (Psychic-Type, Status) Creates a barrier that reflects attacks dealing status conditions. Has Priority +4. [Learned by: Buneary, Lopunny] 
  • Shock Wave: (Electric, Special) Shoots a bolt of electricity that never misses. (Pow. 60)(Acc. Infinite)[Learned by: Buneary, Lopunny] 
  • Snore: (Normal, Special) Snores loudly, 30% chance of causing the target to Flinch, can only be used when Sleeping. (Pow. 50)(Acc. 100)[Learned by: Buneary, Lopunny] 
  • Thunder Punch: (Electric-Type, Physical) Punches the target with an electrified fist, has a 10% chance of Paralyzing the target. (Pow. 75)(Acc. 100)[Learned by: Buneary, Lopunny]
  • Uproar: (Normal-Type, Special) Attacks in an Uproar for 3 turns, waking up sleeping opponents, as well as keeping others from sleeping. (Pow. 90)(Acc. 100)[Learned by: Buneary, Lopunny]
  • Water Pulse: (Water, Special) Shoots a pulsing blast of water at the opponent. Has a 20% chance of Confusing the target. (Pow. 60)(Acc. 100)[Learned by: Buneary, Lopunny]

TM[]

  • Work Up: (Normal-Type, Status) Rouses itself, increasing Attack & Sp. Atk by one stage each. [Learned by: Buneary, Lopunny]
  • Toxic: (Poison-Type, Status) Badly Poisons the target, causing them to take increasing amounts of damage over time. (Acc. 90)[Learned by: Buneary, Lopunny]
  • Hidden Power: (Normal-Type, Special) A unique attack that varies in type depending on the Pokémon using it. (Pow. 60)(Acc. 100)[Learned by: Buneary, Lopunny]
  • Sunny Day: (Fire-Type, Status) Intensifies the Sun for 5 turns. [Learned by: Buneary, Lopunny]
  • Ice Beam: (Ice, Special) Shoots an icy-cold beam of energy at the opponent. Has a 10% chance of Freezing the target. (Pow. 90)(Acc. 100)[Learned by: Buneary, Lopunny]
  • Blizzard: (Ice, Special) Summons a blizzard to attack surrounding opponents. Has a 10% chance of Freezing the target. (Pow. 110)(Acc. 70)[Learned by: Lopunny]
  • Hyper Beam: (Normal-Type, Special) Attacks the opponent with a powerful beam, must rest for 1 turn afterwards. (Pow. 150)(Acc. 90)[Learned by: Lopunny]
  • Protect: (Normal-Type, Status) Negates all damage for one turn, has Priority +3. [Learned by: Buneary, Lopunny]
  • Rain Dance: (Water-Type, Status) Summons heavy rain for 5 turns. [Learned by: Buneary, Lopunny]
  • Frustration: (Normal, Physical) A full power attack that deals more damage the more the user dislikes its trainer. [Learned by: Buneary, Lopunny]
  • Solar Beam: (Grass, Special) Takes one turn to gather light, then blasts the opponent with the charged energy. (Pow. 120)(Acc. 100)[Learned by: Buneary, Lopunny]
  • Thunderbolt: (Electric, Special) Strikes the opponent with electricity. Has a 10% chance of Paralyzing the opponent. (Pow. 90)(Acc. 100)[Learned by: Buneary, Lopunny]
  • Thunder: (Electric, Special) Strikes the opponent with a lightning bolt. Has a 30% chance of Paralyzing the target. (Pow. 110)(Acc. 70)[Learned by: Lopunny]
  • Return: (Normal-Type, Physical) An attack that deals more damage the more the user likes its trainer. (Pow. 1-102)(Acc. 100)[Learned by: Buneary, Lopunny]
  • Shadow Ball: (Ghost, Special) Throws a shadowy blob at the target. Has a 20% chance of lowering the opponent's Sp. Def by 1 stage. (Pow. 80)(Acc. 100)[Learned by: Buneary, Lopunny]
  • Double Team: (Normal, Status) Moves rapidly to create illusory copies of itself, raises Evasiveness by 1 stage. [Learned by: Buneary, Lopunny]
  • Facade: (Normal, Physical) Attacks the opponent, deals 2X damage when under the effect of a Status Condition. [Learned by: Buneary, Lopunny]
  • Rest: (Psychic, Status) The user sleeps for awhile, fully restores HP & heals Status Conditions. [Learned by: Buneary, Lopunny]
  • Attract: (Normal, Status) Infatuates targets of the opposite gender. (Acc. 100)[Learned by: Buneary, Lopunny]
  • Low Sweep: (Fighting, Physical) Swiftly strikes the opponent's legs, lowering their Speed by 1 stage. (Pow. 65)(Acc. 100)[Learned by: Lopunny]
  • Round: (Normal, Special) Sings a damaging song to the opponent. (Pow. 60)(Acc. 100)[Learned by: Buneary, Lopunny]
  • Focus Blast: (Fighting, Special) Heightens its mental focus & unleashes its power, 10% chance of lowering the target's Sp. Def by 1 stage. [Learned by: Lopunny]
  • Fling: (Dark, Physical) Throws its held item at the opponent. (Pow. 10-130)(Acc. 100)[Learned by: Buneary, Lopunny]
  • Charge Beam: (Electric, Special) Shoots a concentrated blast of electricity at the opponent. Has a 70% chance to raise Sp. Atk by 1 stage. (Pow. 50)(Acc. 90)[Learned by: Buneary, Lopunny]
  • Brutal Swing: (Dark, Physical) Swings its body, damaging surrounding enemies. (Pow. 60)(Acc. 100)[Learned by: Lopunny]
  • Giga Impact: (Normal, Physical) Charges the opponent with every ounce of its power, must rest afterwards. (Pow. 150)(Acc. 90)[Learned by: Lopunny]
  • Thunder Wave: (Electric, Status) Shoots a weak jolt of electricity that Paralyzes the opponent. (Acc. 90)[Learned by: Buneary, Lopunny]
  • Grass Knot: (Grass, Specal) Trips the opponent with grass, deals more damage to heavier opponents. (Pow. 20-120)(Acc. 100)[Learned by: Buneary, Lopunny]
  • Swagger: (Normal, Status) Enrages the opponent, causing Confusion & raising their Attack by 2 stages. (Acc. 85)[Learned by: Buneary, Lopunny]
  • Sleep Talk: (Normal, Status) Performs a random attack while Sleeping. [Learned by: Buneary, Lopunny]
  • Substitute: (Normal, Status) Uses HP to create a decoy that takes hits. [Learned by: Buneary, Lopunny]
  • Confide: (Normal, Status) Tells the opponent a secret, lowering their Sp. Atk by 1 stage. [Learned by: Buneary, Lopunny]

HM[]

Gallery[]

Advertisement