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Knack

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"I get big, i break stuff. I can't help it. But what you do, This, is EVIL. Join you? NEVER!"

Knack is the main protagonist of the videogame series, knack.

Fanon Wiki Ideas So Far[]

Battle royales[]

  • FutureJunior's winners battle royale! (Completed)

Battle record[]

  • Wins: 2
  • Losses: 0
  • Draws: 0

Possible Opponents[]

History[]

In a futuristic society, humanity has progressed in technological advances by harvesting the energy from Relics, physical remnants of a lost civilization. Humans are reviled by the primitive Goblin species, who years prior had waged war upon the humans but ended up being driven from their cities and forced to live in the wilds.

After a force of Goblins commandeering tanks overrun a human outpost, the city of Newhaven organizes an expedition to discover how the weaponry was acquired. Explorer Ryder volunteers, joining billionaire industrialist Viktor and his head of security, Katrina. Doctor Vargas demonstrates his creation, Knack, an organism consisting of Relics, able to control his size. Knack, Vargas, and his assistant and Ryder's nephew, Lucas, consequently partake. The group trace the weapons to a goblin fortress. Knack defeats its chief Morgack, who reveals that a goblin named Gundahar gave him the weapons. Viktor double-crosses the others by kidnapping Lucas, forcing Vargas and Knack to follow, while Ryder questions Morgack. Gundahar later arrives, forcing Ryder to escape.

Returning to his palace, Viktor unveils one of many giant relics to Vargas, Knack, and Lucas, intending to use them to usher the world into a new technological revolution. The trio flee Viktor and discover a map of Trogdo Mine that the relics had been unearthed from, illustrating a locked area which contains even larger relics that Viktor believes Knack can access. At the mine, Knack fails to open the door. Viktor and Katrina corner them and have Knack shot, where he falls down a shaft. Knack enters an ancient cavern where he is ejected by creatures known as Guardians and reaches a nearby castle owned by Viktor. Vargas and Lucas are imprisoned in the castle. Ryder tracks and rescues Vargas and Lucas with the help of Knack.

A Goblin army led by Gundahar invades Ryder's hometown of Monte Verde to steal relics. Vargas, Ryder, and Lucas fashion trackers to find the Goblins' main base. Knack forces Gundahar to leave; tracking the goblins, they reach a factory manufacturing weapons. Vargas is met by Charlotte, his former lover whom he had presumed dead 20 years ago when she had fallen into a chasm. She had been found by Gundahar and nursed back to health; in return, she created arms for him to combat rival goblin factions. After Gundahar turned to attacking human settlements, Charlotte stopped production. Ashamed, she refuses to leave with Vargas. Knack destroys the weapon stores, but Gundahar flees and forces Charlotte to repair the armaments or be cast out. Charlotte sends a message to Vargas, begging him to save her.

In the Barren Wastes, following Ryder's prior discovery, the group enter a temple containing a mural of the door within Trogdo Mine; it depicts the key, which resides beneath Obelisk Mountain, but warns of danger beyond the door. Inside Obelisk Mountain, the group are caught by Viktor and Katrina, having bugged Lucas, but Knack blocks them off with a cave-in. Lucas reminds them of the warnings and persuades them to destroy the key, but Katrina takes it using a mech, triggering a volcanic eruption. Knack defeats Katrina, where she inadvertently falls towards the lava. Viktor prepares to leave with the key on his airship. Ryder sights Katrina lying on some rubble, and stays behind to save her. Vargas, Knack, and Lucas board the airship.

The three presume Ryder dead following an explosion in the mountain. Vargas receives Charlotte's message and sets the airship to fly to the factory. Viktor traps and ejects them, though Knack saves Vargas and Lucas. They reunite with Charlotte and leave in her aircraft. Viktor succeeds in opening the door in Trogdo Mine, revealing an ancient chamber containing an orb, which disintegrates him. Immediately, the area and Guardians emerge from out of the ground. Charlotte's ship is damaged, forcing the group to land, and Knack leaves to confront the orb. It attaches itself to a Guardian, which Knack battles, destroying the orb. The source eradicated, the expanse of stonework recedes underground.

Powers & Abilities[]

  • Knack is made of relics, therefore any kinds of attack that dirrectly attack's the DNA is useless.
  • Knack also has regeneration powerful enough to let him survive being crushed, and being kicked outside of an entire damn city.
  • He can change his hands into a shield, powerful enouh to survie a rocket launcher shot, and even a tank shot.
  • He can use his own body as weapons, since he can take some parts of his body and transform them into shields and even two boomerangs.
  • He can use his relics to make a DEVISTATING body slam, and the range is expanded because the relics go flying.
  • He can extend parts of his body, as proven with his grappling shot, when he uses his damn hands.
  • He can charge his fist back, into a devistating punch, powerful enough to send robots flying, and smash entire concrete towes.
  • He can also change his size from, from 2 feet, 6 inches, all the way up to fifty feet tall! Or, atleast taller then a football stadium.
  • He has access to immortality type 3, and technically type 2.
  • He can summon a tornado of relics to either allow him to get across big gaps, or as a devistating hurricane attack, capabe of damaging people in giant mechs.
  • He can also accuretly fire blasts relics, hitting up to three targets at once, or a giant groundpound, capable of one-shotting robots who can take blows from him.

Physicality[]

  • In his tiny form, powerful enough to beat up and throw around multiple men.
  • In his base form, can chuck around goblins, and tango with people quite a bit taller than him.
  • In his bigger form, he can pick up F-ing TANKS, which normaly weighs at around 60-80 tons.
  • he can also pick up boulders with little ease.
  • In his biggest form, he can stop and reverse a giant foot, which can hold up a giant titan. How giant? TALLER THAN A FOOTBALL STADIUM GIANT.
  • When he (Temporarilly) Had access to the giant relics, could tango with people taller than mountains.

Size Alteration:[]

  • Knack has the unique ability to gathering relic's into it being, growing the more relics it absorb. - In his miniature form, he only stand by three feet, being able to traverse and enter places that no normal humans are able to do, though he is easily harm by larger foes. When he gather relics into his body, he can than grow over from six feet, being around human size, and then going from thirteen to thirty-two feet tall. - In Knack 2, he now has the ability to switch between being small or huge (depending how much he has currently absorb) with such speed that he was able to avoid a giant fist. - If he has been damage, most of the relics are sent flying out from his body and slowly become smaller to represent his health bar. However, he need to simply wait a few second for the relics to be pulled back to his body like a magnet and resumed back to his original form, depending how large he was


Durability[]

  • In his base form, he can survive grenade launchers, and high frequence swords to the face.
  • in his bigger form, he can survive being shot by tanks, lasers and even giant mechs punching him into the face.
  • He can also survive being stomped on by a giant robot bigger than a football stadium.
  • He can also fight on par with his evil clone, which should be physically comparable to him.

Speed[]

  • in his base form, can dodge tank fire, bullets, and even lasers.
  • He can also move fast enough to dodge lasers, and blaster shots.

Inteligence[]

  • Despite appearing to be a creature that relay on only combat, he still possess some level of intelligent to strategies and battle against tougher foe's with different tactic's. He was able to trick Katrina, an assistant of Viktor who possess incredible skills and agility above normal human, by making her stand in the one place that would force her to fall. Though he can't talk when he is only three feet, he is able to speak normal like an adult man when being at least five or six feet.

basic moves[]

  • Beside doing "punches and kicks", Knack is able to jump in the air and use a spinning kick that end up looking like a whip. - In Knack 2, Knack is able to do a double jump and afterward used his relics to help him hover in the air for at last few seconds. - Knack is able to dodge away from projection or coming attack. - In the sequel, Knack is now able to carry inanimate objects and toss them against enemies (whether it is a rocks, cars, tanks, etc.). - Knock is able to used a shield to block any kind of threats, whether it is a long-rang or close-rang attacks. If he time it right, he can parry and deflect the attack back at the enemy to damage them. - Knack now possess a new move, known as Heavy Punch, to which Knack is able to fire out a powerful blow that can do more damages to enemies and is able to destroyed shields and rocks alike. - Another new ability known as Hook Shot grant Knack the ability to pull foe from distance and bring them toward him. - The Boomerang is an ability that let him create a boomerang of relics, to which he can throw at enemies and bind them in order to immobilizes his target, though it can only work one at a time. - The Ultimate Attack is used only after the Multi-Strike is purchase. As the Multi-strike damage away an enemy barrier, Knack cup his hand and gather a ball of relic energy in them, and then fire it at the enemy to which destroyed the barrier for good. When used against a foe with no barrier, it deliver a powerful blow and deal more damage.

Special moves:[]

  • Body Slam: As Knack does a second jump, he can do a body slam to the ground, as all of his relics scattered and hitting anyone near the impact. The bigger Knack is, the more wider and more destructive the attack is on against enemies. - Multi-Strikes: Knack is able to unleash a barrage of rapid strikes at inhuman speed, able to do large damage to a single individual. - Super Dodge: To avoid an attack from an enemy and is able to move right through them, to which then he appear behind the enemy. - Upper Kick: To kick his leg upper, while doing a backflip and landing on the floor. - Hook/Parry: The moment after an enemy has been grab toward Knack, he can used his shield to hit the enemy to weaken him. - Mutli-Strike Uppercut: After using the Mutli-Strikes, it end with Knack knocking the enemy away with an uppercut.

Arsenal:[]

  • Combo Meter: the more time Knack hits an enemy, the stronger his attacks gets. - Time Dilator: Time slows down when Knack hits enemies without taking damage himself. Cannot be  equipped at the same with with Combo Meter. - Extractor: Drains sunstone energy from foe to his Sunstone Gauges. - Transmuter: Turns broken sunstones into relics, though he only uses this when at low health for some reason. - Extra Sunstone Container: Gain the ability to have an extra Sunstone Gauge. - Combo Sunstone Meters: This allows Knack to empower his sunstone attacks and doubles his energy storage. - Sunstone Bomb: With this gadget, smWood Knack: Knack is able to used wood loges as a substitute for relics. No other known ability.

Transformations[]

- Fire Knack: When Wood Knack is set on fire, he transform into Fire Knack, to which add a bit of fire damages. The downside to this form that burns away the woods in him, to which he must find new wood supplies to maintain the form.


- Iron Knack: When Knack absorb metal parts into his body, he is able to be immune to enemies attack, though at a cost of losing the metal parts from each hits. His hands become ball of iron that deal large damages, while his special attack is replace from Multi-Strikes with the Iron Whips to do a rapid, rang strikes with an iron whip, while also using it to lasso from one hook to another. He is also able withstand electricity and able to connect one power panel to another.


- Ice Knack: When Knack absorb icicle's parts into his body, he is able to be immune to enemies attack, though at a cost of losing the ice parts from each hits. His hands have razor sharp claws that deal large damages, while his special attack is replace from Multi-Strikes with the Ice Breath that is able to temporally immobilize enemy with ice and thus have the chance to deal damage.


- Stealth Knack: Both version of the games has Knack is able to absorb clear crystals into his body. Though he doesn't get any buffs or additional strength in this form, whenever he revert to being miniature, he instead become pure crystal and is able to pass through laser without getting damages.


- Colossal Knack: In the last level of the first game, Knack was able to absorb the larger relics into his body, to which gave birth to the eighty-hundred foot tall form of Knack. Beside stronger and durable than any of his previous form, he can also use the large parts to create structures to aid him, such as making a massive path up the mountain.

Feats[]

  • Feats: >(Knack 1) - Has fought all kind of bugs and beast, even as two feet tall. -
  • Battle against the like of Viktor Robot's, Goblins and Relic Guardians. -
  • Defeated the Goblin Raid Leader in his Giant Robot Suit. -
  • Out think Katrina. -
  • Crushed Gundahar Giant Robot. -
  • Fought against Katrina Exo-Robot suit. -
  • Confront the Final Boss, the Giant Relic Monster.
  • >(Knack 2) -
  • Battle against armies like Goblins, High Goblins, High Goblins Robots and Evil Monks. -
  • Gained new abilities and skills other just doing "three punches and kicks". -
  • Battle against Rothari, a High Goblin warrior piloting a giant robot. -
  • Brought down one of the High Goblin ancient "Titan's", by exploiting it weakness. -
  • Finally ended Gundarhar reign of terror. -
  • Fought against Xander Giant Golem, fused from three smaller Golem's. -
  • Destroyed another Titan in it 32 feet form. -
  • Destroyed all three of the more evolved, powerful Titans. -
  • Battle the last boss, to which is an evil version of himself.
  • Fast enough to dodge lasers

Faults[]

- Despite being made of relics, if enemies chip away his part faster than he can recover, he can be kill.

- Should the core be damage, Knack will lose conscious and be left vulnerable.

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