Death Battle Fanon Wiki
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"Were you surprised?"
~ Pokemon: Hoopa and the Clash of Ages

Hoopa is a character from the Pokémon media franchise. The 720th Pokémon. It's known to be a troublemaking trickster that can open portals to other dimensions with its hoop.

Fanon Wiki Ideas So Far[]

Possible Opponents[]

History[]

Hoopa is the Dual Ghost/Psychic-type Pokémon who is known as the Mischievous Pokémon and the Djinn Pokémon. Known for its ability to open holes in hyperspace, it frequently plays harmless pranks on others with its abilities for its own amusement. However, should the Prison Bottle, an artifact created to seal the full extent of Hoopa's powers, be unsealed or destroyed, Hoopa will become Hoopa Unbound, an avaricious entity filled with malice who wreaks havoc by summoning powerful Pokémon from across space and time.

Death Battle Info (Fanon)[]

Background[]

  • Real name: Hoopa
  • Height: 1'08" (0.5 m)
  • Weight: 19.8 lbs. (9.0 kg)
  • It gathers things it likes and pushes them through its loop to teleport them to a secret place.
  • In its true form, it possess a huge amount of power. Legends of its avarice tell how it once carried off an entire castle to gain the treasure hidden within.
  • Goals (Shadow): Become the strongest Pokémon, Kill Hoopa and Ash, Be the one Hoopa
  • Aliases: Hoopa's Fury, Shadow Hoopa, The Djinn Pokémon, Archdjinni of the Rings

Powers & Abilities[]

  • Superhuman Strength:
  • Superhuman Stamina:
  • Speed varies from at least Relativistic+ to Massively FTL+, possibly Infinite
  • Portal Creation:
  • Possession:
  • Transformation:

As Unbound Hoopa[]

  • Retains all previous abilities from his first form

Notable Attacks/Techniques[]

  • Hyperspace Hole: Using a hyperspace hole, Hoopa appears next to the target and strikes. This also hits a target using Protect, Detect, and other such moves and lifts their effects as well. It also bypasses moves like Substitute.
  • Hyperspace Fury: Using its many arms, Hoopa unleashes a barrage of punches that ignore the effects of moves like Protect, Detect, and other such moves and lifts their effects as well. It also bypasses moves like Substitute. Hoopa cannot use this move while Confined and any who copy it cannot utilize it either unless they take the shape of Hoopa Unbound.
  • Trick: A move that tricks the foe into trading held items with Hoopa.
  • Ally Switch: Hoopa teleports using a strange power and switches its place with one of its allies.
  • Confusion: A psychic attack that may cause confusion. It acts very similarly to Psychic.
  • Magic Coat: Hoopa reflects non-offensive attacks, such as Leech Seed or Toxic, back at the opponent.
  • Light Screen: Hoopa sets up a protective psychic screen around itself and its allies to halve the damage of special attacks.
  • Psybeam: Hoopa fires off a psychic beam of energy at the opponent. It may leave the target confused.
  • Skill Swap: Hoopa employs its psychic power to exchange abilities with the foe.
  • Power Split: Hoopa averages its offensive power with that of its opponent using its psychic power.
  • Guard Split: Hoopa averages its defenses with that of its opponent using its psychic power.
  • Phantom Force: Hoopa vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
  • Zen Headbutt: Hoopa focuses its willpower to its head and attacks the target. It may also make the target flinch.
  • Wonder Room: Hoopa creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
  • Trick Room: Hoopa creates a bizarre area in which slower Pokémon get to move first for five turns.
  • Shadow Ball: Hoopa fires off a black and purple ball of shadowy energy at the opponent. It may also lower their special defense.
  • Dark Pulse: Hoopa fires off a dark beam of black and purple rings at the opponent. It may cause the opponent to flinch.
  • Nasty Plot: Hoopa stimulates its brain by thinking bad thoughts and plans its next move. This increases Hoopa's Special Attack.
  • Psychic: Hoopa uses a strong psychokinesis for offensive, defensive, and supplementary means such as lifting the target in question or simply blasting them. It may also lower their special defense.
  • Astonish: Hoopa attacks the opponent by surprise possibly making them flinch.
  • Destiny Bond: If Hoopa is taken out after using this move or before it can make its next move, the opponent will be taken out with it.
  • Knock Off: Hoopa slaps the opponent to knock their item off. Its damage doubles if the opponent does indeed have an item.
  • Magician: After attacking the opponent Hoopa steals their held item unless it is unable to be taken from that specific opponent. Examples include Mega Stones attached to the corresponding Pokémon, the Drives when held by Genesect, and the Plates when held by Arceus. These same limitations apply to Trick and Knock Off.

Feats[]

Weaknesses[]

  • Hoopa can be confined by the Prison Bottle. Hoopa can only be unbound for three days, as stated in Omega Ruby & Alpha Sapphire. However, it should be noted that it can destroy the Bottle. While Confined, it is weak to Ghost and Dark-type moves. While Unbound, it is weak to Fairy-type moves and especially weak to Bug-type moves. Hoopa cannot utilize Hyperspace Fury while Confined. Its rings have a limit as to how long they can be open if stressed by a time-space distortion such as the one it inadvertently created around Dahara Tower.
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