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Lesson 1 is - don't have any weird hopes in me.
~ Gyro Zeppeli

Gyro Caesar Zeppeli is one of the main characters in the manga series, JoJo's Bizarre Adventure Part 7: Steel Ball Run. He is the alternate universe version of Will A. Zeppeli and Caesar Zeppeli.

Fanon Wiki Ideas So Far[]

Battles Royale[]

Possible Opponents[]

History[]

Gyro lived a roughly normal life until his late childhood, upon which he was trained in the arts of the Spin by his father Gregorio Zeppeli. The Zeppeli's being renowned doctors as well as servants of the King of Naples, Gyro lived in certain comfort. At age thirteen, Gyro began his training as a royal executioner in secret. At the same time, he was an apprentice surgeon for the family. In his late teens, Gyro was to become the next royal executioner as well as a surgeon, following his father in both aspects.

One day, one woman scheduled for execution became violent and almost killed an executioner. During the struggle, Gyro lost his collar hanger. When he found it again, it was in the hands of a little boy named Marco who was found guilty of treason because he served a traitorous lord. Disturbed by the false charges as well as the fact that Marco was his first execution, Gyro asked for Marco's appeal. Unfortunately, his efforts were in vain, but a lord of Naples explained to him that the king would give amnesty to political criminals if the country suddenly gained prestige, such as winning a famous horse race. Thus, against his father's wishes, Gyro subscribed to the Steel Ball Run race.

Death Battle Info[]

Skills and Abilities[]

The Spin[]

  • The Zeppeli family's Spin technique, usually applied with special Steel Balls, is a versatile skill Gyro has trained in since his youth. Gyro equips himself with two Steel Balls as a means of self-defense, attack, and general strategic advantage.
  • Objects thrown in the Spin, if uninterrupted, will continue to rotate forever.
  • Throwing his Steel Balls with the Spin, Gyro may create a variety of impressive trajectories, able even to have them return directly to him, mainly after successful contact with his target.
  • Gyro can use other objects as a substitute for his Steel Balls, any object that can rotate around an axis works with his ability.
  • On impact with flesh, spiral ripples often appear. Gyro may apply a wide range of effects to human or animal targets, including the manipulation of muscles, nerves, and bones. For example, he manipulates the muscles and tendons in a man's arm to make him shoot himself in the face.
  • He can use a steel ball on his own body to flatten himself as thin as a sheet of paper or harden his skin to resist bullets and explosions.
  • Due to the surgical nature of the Spin, wounds inflicted with it are painless and can't be felt.
  • Gyro explains that although used by his family for execution, the Spin was not developed for destructive ends, and is in many ways equally suitable for medical treatment.
  • Despite the fact that they are not related to Stands, Spinning objects are one of the only forces that can damage Stands that isn't a Stand itself.
  • The Golden Spin appears when Gyro throws an object in the spiral derived from the Fibonacci Sequence. This specialized rotation increases the destructive power of his Steel Balls drastically, to the point where they can smash through steel like it was glass.

Scan[]

  • Scan: The ability places eyes representing those of the Corpse in each of Gyro's active Steel Balls. These enhance Gyro's aptitude for the Spin, and his vision as surrogate eyes as well as allowing him to see through people's bodies as though by X-ray, permitting him to calculate for better targeting.
    • Gyro later relinquished this ability, but retained the power to see Stands.

Stand: Ball Breaker[]

  • Energy Acceleration: Ball Breaker embodies the vast quantity of energy collected by a Steel Ball when thrown with Super/Cavalry Spin (I.e. in sequence with Golden Rectangles held by both horse and rider). Its main application, by the manipulation of energy, is the acceleration of activity within the cells of a target organism, encouraging senescence to the point of expiration. When used on a human being, within seconds they age greatly in dramatic fashion. The secondary ability of this 'perfect' rotation is to subtly manipulate gravity in order to bypass dimensions. It is speculated that Ball Breaker's original ability was to 'destroy or bypass any barrier or shield', but we have no way of verifying this.

Feats[]

  • Survived several metal objects being pulled into his skin.
  • Can throw a Steel Ball with the proficiency of a professional baseball pitcher.
  • Survived his leg being blown off by an explosion and retained consciousness long enough to kill an enemy and then reattach it.
  • Has beaten numerous Stand users without even having a stand until the final chapters of Steel Ball Run.
  • Defeated Oyecomova.
  • Defeated F.V. Stroheim (The alternate universe version of Rudol Von Stroheim).
  • Was knocked off a cliff by Diego Brando (The Alternate Universe version of Dio Brando) and got back up in seconds thanks to The Spin.
  • Defeated Dr. Ferdinand.
  • Killed Ringo Roadagain.
  • Killed Blackmore (Though he was already injured by Mountain Tim).
  • Survived being cut in half by Soundman's In A Silent Way.
  • Squeezed out all the water in his body to increase his horse's speed.
  • Defeated both Magenta Magenta and Wekapipo.
  • Killed several members of the Eleven Men.
  • Defeated D-I-S-C-O.
  • Can throw a Steel Ball so fast that it can intercept an attack from D4C (A Stand that can move as fast as Star Platinum, which is said to be as fast as light).
  • Can damage D4C (A Stand which has an A in Durability) to the point of tearing off an ear and cracking skull.
  • Was the first person ever to be able to use the Super/Cavalry Spin and summon Ball Breaker.
  • Was able to pierce a dimensional barrier that reflects all misfortune(D4C:Love Train), and came close to killing the president. He would have been able to kill him instantly if not for having a broken steel ball.

Faults[]

  • If Gyro doesn't have his Steel Balls or something that can be used as a substitute, he is defenseless.
  • Ball Breaker requires a horse and a spherical Steel Ball to activate. if Gyro has neither, he cannot use it.
  • Without his Spin, he is only human and carries the same vulnerabilities.
  • While strong, he isn't very smart.
  • Underperforms at close range due to the Spin being a primarily projectile-based technique.
  • The Spin has very little defensive properties, and requires Gyro to act fast and make little to no mistakes.

Gallery[]

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