Death Battle Fanon Wiki
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{{Quote|See that's where you're wrong, Bertrand. Conduits aren't monsters. No, see powers don't kill people. Oh no... it's the person behind the powers... that kill people.|<u>Cole MacGrath to Bertrand</u>}}
{{Quote|https://www.reddit.com/r/tiktokthots/|<u>Cole MacGrath to Bertrand</u>}}
 
   
 
'''Cole MacGrath''' is the main protagonist of the video game series, ''inFAMOUS''.
 
'''Cole MacGrath''' is the main protagonist of the video game series, ''inFAMOUS''.

Revision as of 12:39, 11 February 2021

See that's where you're wrong, Bertrand. Conduits aren't monsters. No, see powers don't kill people. Oh no... it's the person behind the powers... that kill people.
~ Cole MacGrath to Bertrand

Cole MacGrath is the main protagonist of the video game series, inFAMOUS.

(For other combatants named Cole, see Cole (disambiguation).)

Fanon Wiki Ideas So Far

As Vampire Cole

  • Cole MacGrath vs Lin Parker

Battles Royale

Battle Record

WARNING: The following tab will reveal the numbers of wins and losses for the following character. Read at your own risk.

Battle Record

  • Wins: 4
  • Losses: 5
  • Draws: 0

Possible Opponents

As Kessler

History

Origin

Cole MacGrath is the original protagonist of the inFAMOUS series. He was a simple bike messenger before delivering a mysterious package called the Ray Sphere that changed his life forever. After the explosion, the city believed that Cole was the one who triggered the blast and labeled him as a terrorist. He is then stuck in a dying city controlled by gangs with his girlfriend, Trish, that despises him and blames him for the death of her sister. Zeke, Cole's best friend, is also stuck in the city.

Good Karma

Cole MacGrath went from being a simple bike messenger to the savior of Empire City. Given powers from an exploding Ray Sphere, Cole can store, control, and unleash electricity in a variety of powerful ways. The electricity running through his body gives Cole enhanced strength, agility, durability and reflexes as well as a fast healing factor. On the path of good, Cole is a selfless hero who uses his powers to battle evil and injustice throughout the city.

Evil Karma

Granted dangerous new abilities by the Ray Sphere, Cole is consumed by a thirst for more power, however it can be gained. His remorseless and single-minded path shapes his powers toward the sinister and destructive, turning him into a shell of his former self. Indeed, his increase in power comes at a cost to his opponents, as he sucks the life out of others to heal himself more quickly.

Death Battle Info

Background

  • Full Name: Cole MacGrath
  • Birthyear: 1984
  • Age: 27
  • Height: ???
  • Weight: ???
  • Superhero (Good Karma), Terrorist (Evil Karma)
  • Former Bike Courier

Powers & Abilities

Power:

Strength:

Speed:

Durability:

Intelligence/Combat Skill

  • Regularly works out strategies during intense combat
  • Uses his abilities to find and exploit weaknesses
  • Is able to logically deduce the outcome of any action he might take (Karmic Decisions)
  • Effortlessly decimated an army of highly trained soldiers while deprived of food and sleep for a week
  • Casually stomps the Vermaak 88, a group of mercenaries with cryokinetic powers hardened by years of military training and combat experience, and the Corrupted, an army of mutant swamp monsters. Both of which were shown to be capable of decimating the world's military forces.

Resistances

  • Electricity and Lightning
    • Can withstand giant lightning bolts from a naturally occuring thunderstorm without issue
    • Can shrug off multiple electric blasts from Kessler with only minor damage and briefly stunning him
    • Shrugged off electrocution from exposed wires three times after gaining his powers without injury
    • Using his body as a conduit for a district's substation does nothing but revitalize him and grant new powers
    • Can overcharge himself on electricity to temporarily become more powerful
  • Heat and Fire
    • Can shrug off Napalm attacks from Nix, which can reach 1000 degrees Celsius
    • Is unaffected by the heat of intense lightning strikes, which can reach 29726 degrees Celsius (Five times hotter than the surface of the sun)
    • Can resist The Beast's grasp, who is made of fire and lava
  • Extreme Cold/Ice
  • Sasha's Tar

Electric Powers

  • Lightning Bolts: Cole can shoot electricity out of his hands like a small lightning bolt. Hitting someone with a constant stream of attacks, however, reenergizes Cole. They vary in types but they all cost energy.
  • Lightning Bolt: Cole can discharge simple lightning bolts from his hands. They are fairly strong, as they can defeat enemies and blow up cars easily. This is Cole's primary attack power and is one of the most used powers in the game due to its lack of consumption of energy. (Neutral)
  • Alpha Bolt: A lightning bolt, pure and simple. (Neutral)
  • Pincer Bolt: A cunning electrical attack that strikes enemies from three sides simultaneously, intensifying damage. (Neutral)
  • Artillery Bolt: Enemies aren't safe at any distance from this extra long-range, arching attack.
  • Magnum Bolt: A single burst of unparalleled damage. This is a true thunderbolt. (Good)
  • Bolt Stream: Unleash a pounding stream of bolts. (Good)
  • Lightning Arcs: Cole can release deadly arcs of lightning that can bust through titanium-reinforced armor in an aircraft carrier, kill Conduits soldiers with mere presence, and burn through insulated suits.
  • Electric Drain: Allows Cole to drain more energy from nearby sources of electricity. He can also drain it from Humans with Bio-Leech. Due to it not being Karmically-locked, any version of Cole could use it. But the Good side would probably only use it against enemies.
  • Electromagnetic Shockwave/Blast: Cole can throw a blast of kinetic energy. He can redirect rockets, electrocute anything caught, lift cars, make enemies float or even make the blast smaller but increased in range. The blast itself can launch a large orb of swirling energy that you can use as a jumping pad or a detonatable target
  • Shockwave: It is an electric shockwave that can be used to push people and objects out of Cole's way. Can easily send cars spinning throughout the air. (Neutral)
  • Alpha Blast: A strong kinetic shockwave that sends objects flying and knocks enemies off their feet. (Neutral)
  • Detonation Blast: A swirling ball of caged kinetic energy that sticks to whatever it hits, eventually exploding with terrible force. If Cole jumps when close to it he'll harness the energy for a super jump. (Neutral)
  • Graviton Blast: A blast that temporarily lowers the gravity of anything it sends flying. Enemies are helpless as they hang in the air. (Good)
  • Sniper Blast: The Sniper Blast is a Blast with a very, very long-range, but a very narrow area of effect. Other than its long-range, it functions as an Alpha Blast. (DLC)
  • Megawatt Hammer/Rockets: Cole can throw electric orbs with the power output of a rocket launcher with electricity. They all explode with great range, travel at fast speed, can make enemies float in the air, split into three homing sticky orbs, and even redirect towards at greater speed if you shoot a lightning bolt at a target. In the comics, they have been shown to one-shot choppers.
  • Megawatt Hammer: Cole fires off a rocket-like electrical blast. Can have an anti-gravity effect on the area it hits (Good)
  • Alpha Rocket: Deliver a huge payload of explosive kinetic energy, and explodes on contact with anything. (Neutral)
  • Redirect Rocket: After firing a rocket, Cole can redirect it mid-flight by hitting an enemy or object with a Bolt attack. (Good)
  • Sticky Rocket: A rocket that splits when approaching a target, breaking into homing charges that attach to nearby enemies. (Good)
  • Tripwire Rocket: A Rocket, that when sent off, it splits into two rockets, with a wire of electricity between them. If an enemy is caught in the wire, the rockets will smash together and explode, causing double the damage. (Evil)
  • Tesla Missile: While not listed as a Rocket, it is very similar to one. It may only be used by Cole when he focuses his powers through one of New Marais' transformers. Its primary use is for restarting other transformers, but it can also be used as an attack; any enemy hit by a Tesla Missile will be destroyed instantly in addition to triggering an electric explosion. (Neutral)
  • Missile Bolt: While not listed as a Rocket, it is still considered a Rocket power as well as a Bolt. Cole uses this power in place of his normal Bolts during his first fight with the Beast, and only regains access to it if the RFI is fully charged. It has a smaller blast radius than other Rockets, and electrifies any conductive surface, much like a Bolt. (Initially Neutral, but later only becomes accessible for Good Karma)
  • Grenades: Cole can throw electric orbs like grenades at enemies. They all explode with massive damage, large radius, and various functions
  • Shock Grenade: It is a small explosive ball of electricity that can stick to people and other objects. Can release Arc Restraints.
  • Alpha Grenade: A potent electric charge that when detonated releases tremendous kinetic energy. (Neutral)
  • Cluster Grenade: A vicious grenade that splinters in air, raining down small, sticky grenades on everyone below. (Neutral)
  • Sticky Grenade: A long-range grenade that sticks to enemies and breakable objects, perfect for demolitions and humiliating opponents. Can bounce off walls and objects for sneaky takedowns.
  • Electrocution Grenade: The Electrocution Grenade is an unstable grenade that electrocutes nearby targets before exploding. Has a weaker blast radius than the Alpha Grenade. Cole can also use this grenade as a temporary source of energy for his Electric Drain before it explodes, making it easier for him to recover energy in powered down areas. (DLC)
  • Stalker Grenade: A grenade that, when lands, will "hop" to the nearest enemy and detonate seconds later. (DLC)
  • Kinetic Pulse: Cole can lift objects with this power and turn them into an explosive projectile. From pizza boxes to boxes to cars, the object captured would always release an electric explosion after being thrown by a shockwave. Works on organic beings.
  • Magnetism: Can emit magnetic tethers that can pull nearby objects towards him and can throw or fire said objects at enemies. Shown in comics.
  • Static Thrusters: Cole can glide by releasing a stream of electricity. Was able to escape the gravitational pull of the Beast's incinerating Black hole. Later on was enhanced in New Marais. RFI and Beast Forms grant Unrestricted Flight.
  • Lightning Tether: Lightning Tether is the ability to use a rope of electrical energy and pull Cole to a building, or object, it can be moving or stationary. It the most efficient form of travel, especially for climbing. (Neutral)
  • Lighting Hook: Cole pulls objects and enemies towards him with an electrical beam. (DLC)
  • Induction Grind: Cole can 'grind' on railroads, wires, heavily boosting his mobility. He can also do this on vertical electric poles. Can be used to grind on walls as well.
  • Car Jump: Cole can use reach electromagnetism to launch himself off of objects such as cars and generators
  • Polarity Wall/Shield: Can stop bullets and other small projectiles, when upgraded becomes larger and converts the projectiles that hit the shield into energy for Cole.
  • Precision: Allows Cole to focus his shots and slow his perception of time to hit enemies from farther away. Even allows him to see bullets. Even Kessler's lightning beam looks slower when using this ability.
  • Thunder Drop: An airborne attack that slams enemies from the sky, Cole jumps then charges up as he's heading towards the ground. Once he hits the ground he lets out a wave of electric energy sending enemies flying. In the comics, it has been shown that he could electrocute enemies instead of knocking them away.
  • Overload Burst: An attack that charges up and then channels electricity to his hands, then unleashes them as a large devastating bolt of electricity that can instantly fry enemies hit and spread electricity. Very powerful but takes time to charge. Can use other powers while charging.
  • Gigawatt Blades: By producing electrical energy on his hands close to a gigawatt level (1 billion watts) and then preserving the form with magnetism, Cole can unleash a devastating attack that can fry most human enemies. This was able to cut off David's arms when he shook off a building busting bomb.
  • Healing Touch: Cole can use his powers like a shock pad and revive pedestrians.
  • Arc Restraint: Used to subdue downed enemies. Can trap enemies in place to deliver attacks while they're immobile.
  • Bio Leech: Used to drain the bioelectricity of an enemy, restoring energy and health. This attack can negate durability.
  • Overcharge: When Cole drains a massive amount of electricity, he will become "Overcharged," where he begins to produce unlimited amounts of electricity, and gains an electric aura that electrocutes anything nearby. The boost lasts as long as Cole is in contact with a conductive object (power cables, generators,etc). Can also release omnidirectional electrical shockwaves.
  • Karmic Overload: A Karmic Overload occurs when Cole's Karmic power is at its fullest (Hero or Infamous). This power gives Cole unlimited energy for a short period of time. It can only be used when a player has maxed out either Good Karma or Evil Karma, and will drain a large portion of Karma after use.
  • Ionic Vortex/Electric Tornado: Summons a small tornado that picks up everything. Can easily pick up vehicles and enemies. Electrocutes anything caught. Has another version where Cole has direct control over it.
  • Ionic/Lightning Storm: Changes atmospheric conditions and summons a lightning storm to strike at the most threatening target in the vicinity. Capable of one-shotting anything that isn't protected well. This could disable barriers even if it only hits them once. This was powerful enough to kill David, a monstrous conduit that stomped the military and absorbs electricity and sunk an Aircraft Carrier. Lightning Storm can be steered in multiple directions. Can possibly strike Cole himself to restore health, energy, and charges.

Ice Powers

  • Frost Shield: Basically the same power as Polarity Shield. Can be aimed better and can absorb beams
  • Ice Launch: Cole propels himself high into the air by creating a stalagmite at his feet, which he then jumps off allowing him to achieve greater height and distance. Could be used in midair to drop ice blocks on enemies
  • Ice Barrier: Causes ice spikes to erupt from the ground with a flick of his wrist
  • Freeze Rocket: Similar to Megawatt Hammer, Cole fires an enormous, condensed ball of sub-zero gas. The rocket freezes enemies solid.
  • Ice Grenade: Similar to Shock Grenade, but on detonation, the grenades freeze enemies and create a small outcrop of icicles that can be used as a temporary barrier or cover as well. Could be used to knock up enemies
  • Shatter Blast: Cole creates several ice spikes in front of him and then uses his blast to propel them at high speed in a large spread. The spikes travel with such speed and power that even at long range, a single spike can remove shields carried by enemies and knock back those not carrying shields. The blast also can reflect back certain projectiles like Shockwave can.
  • Ionic Freeze: Freezes everything in a path. Capable of heavily damaging giant enemies with the giant icicles it forms and freezing anything else with the cloud

Napalm Powers

  • Firebird Strike: Cole envelopes his body in fire and flies a short distance before creating a small explosion. Powerful enough to knock away almost anyone with ease
  • Giga Punch: Powerful charged flaming punch. Could easily stun anyone and break through blocks if fully charged
  • Nightmare Blast: Cole creates a cloud of smoke and ash, blinding human sized enemies caught in the blast radius.
  • Napalm Grenade: Cole throws an explosive ball of fire and oil that detonates on impact, delivering a greater blast radius and damage than other Grenades.
  • Hellfire Rockets: Cole launches a cluster of five fireballs that explode on impact, delivering greater damage than other Rockets. Like most rockets could easily one-shot vehicles.
  • Spikers: Cole summons a squad of tough little minions to fight by his side.
  • Oil Slick: Can leave an oil slick that roots an enemy if they approach it
  • Ionic Drain: Cole uses an Ionic Charge to expand his Bio-leech ability, draining energy from his surroundings, including energy sources. In the process of draining Cole is untouchable.

Vampire Powers

  • Bite: Cole grabs his victim and drains them of their blood, healing his wounds and refueling his vampiric abilities
  • Shadow Swarm: Cole transforms into a swarm of bats and flies through the air. He is also seemingly intangible in this mode.
  • Vampire Sense: Cole now possesses a strange supernatural sense that allows him to see the blood and veins inside of person's body. Extremely helpful for detecting any supernatural abnormalities inside of a person. This also passively warns him of any nearby supernatural enemies, even if they are disguised/transformed. Also allows him to see through illusions and read ancient vampiric languages.
  • Makeshift Stake: A crude stake weapon used by Cole to pierce through the hearts of vampires to kill them permanently. Used like the Amp.
  • The Barbed Cross: The Barbed Cross was created by Father Ignatius after Bloody Mary and her vampire followers began feeding upon the populace of New Marais. Its core was composed of wood from a crucifixion cross. The cross itself was forged from silver in Solomon's Temple and was then submerged in holy water in Vatican City. After its creation, it was blessed by the "Big Guy" Himself. It was the ultimate weapon for slaying vampires and other creatures of the night. The holy powers of the Cross could instantly incarnate the normal vampires that infested New Marais, can do considerable damage to powerful vampires like Bloody Mary.

Beast Powers

  • Power Giving and Boosting: Can give powers to those who have the Conduit gene. Can also enhance their powers as a passive effect. Natural conduit abilities are enhanced strength, durability and regeneration factor. Typically done with explosions, but can be done with a passive aura for activated Conduits.
  • Gravity Lift: Allows the Beast to manipulate gravity and cause anything nearby to float.
  • Fireball: Can summon gigantic balls of fire that easily sinks large ships and level buildings.
  • Shapeshifting: Allows John to transform into a gigantic titan of magma, or to his former self.
  • Teleportation: First used with his encounter with Cole once he became the Beast. Also used in order to create a new body in another area.
  • Gravity Hole: Allows John to create a pseudo-black holes that pull anything close to it. It also breaks down and absorbs any matter sucked into it. Created when regenerating.
  • Ray Sphere Blast: Large scale blasts that creates new Conduits and kills anything else non-Conduit, spreading harmful Ray Field radiation throughout the area. Powerful enough to destroy entire cities and the surrounding area for several miles.

Feats

  • Defeated a plethora of Conduits with a wide variety of abilities and much more experience
  • Defeated Kessler, his future self, in an all-out fight
  • Absorbed energy from a thunderstorm and other electrokinetic attacks
  • Casually tore apart and sank a military aircraft carrier
  • Dodged lightning from close range
  • Survived the Ray Sphere blast, which leveled six blocks of Empire City
  • Defeated factions of Conduits with several years of military training and experience, and are capable of decimating the world's military forces
  • Fought and heavily injured The Beast
    • Who can one-shot entire cities and tank a nuclear explosion without a scratch
  • Resisted Sasha's Tar, which possesses both city-scale mind manipulation and highly corruptive transmutative properties
  • Activated the RFI and saved the world from the Ray Field Plague and The Beast (Good Karma)
  • Inherited The Beast's powers and conquered the world with an army of Conduits (Evil Karma)

Faults

  • Large bodies of water can short-circuit and eventually kill him
    • However, he can survive being submerged in neck-deep water for around 30 seconds before being killed. He is also unaffected by small amounts, as he is seen able to drink bottles of water and beer, and is unbothered by puddles and small fountains (although this causes the water to produce a static field, electrocuting anyone other than Cole that stands in it). Falling into the middle of the ocean will usually kill him instantly, though he has survived it on one occasion after his initial confrontation with the Beast. This is the limit of his ability to interact with water, and it is stated that he must sponge bathe.
  • Needs to recharge to maintain powers
  • Highly resistant to electricity, but can be harmed by electrokinesis equal to or greater than his own (such as Kessler)

Quotes

Electro vs. Cole MacGrath

  • "Nice outfit. *scoffs* Surprised you're not wearing yellow underwear." (to Electro after looking at his costume)
  • "Cole MacGrath. And who are you supposed to be? The Shocker?" (to Electro after he asks him his name)
  • "I suppose you’re right... though I suppose the same could be said about you. Why else do you think they call me Electric Man?" (after Electro taunts Cole about taking him on with electricity)
  • "You’re jealous. I bet you wish you could do that." (after Electro calls his abilities "cute tricks")
  • "No, please, go on. I’m sure you had an excellent point you were about to make." (after escaping from an electrical net while Electro was giving a speech)
  • "Well in that case... who said that I can only use electricity?" (after Electro states he is a master of electricity)
  • "No way in hell, bolt boy." (after breaking free from electro carbon atoms)
  • "Making excuses, are we?" (after Electro states Cole is nothing before Spider-Man)
  • "Oh crap! How am I going to fish that out?" (after his amp is knocked into the ocean)
  • "Either this works or I’m a fried Conduit." (while about to fall into the ocean)
  • "Can’t stand up right now... lucky that didn’t melt my..." (after his lower body was submerged in water)
  • "I’ll be drained... and if I let him turn into electricity and get away, I’m screwed. Gotta get him down and into the water before then... and to end this once and for all, I only have one choice..." (realizing Electro needed to be stopped for good)

Gallery

Trivia

  • The Good Karma verison of Cole was chosen as the main canon for the series, while his Evil Karma path takes place in an alternate timeline.
    • It should be assumed Good Karma Cole is used for a Death Battle unless specified.