“ | It's high noon... | „ |
~ Cassidy |
Cole Cassidy, also commonly called Jesse McCree or simply McCree is a playable character from the online first-person shooter video game, Overwatch.
Fanon Wiki Ideas So Far[]
- Arthur Morgan vs McCree (Completed)
- Colt Vs McCree (Brawl Stars V.S Overwatch) (Completed)
- Erron Black vs Jesse McCree (Completed)
- McCree vs Mista (Completed)
- Cole Cassidy Vs Nisha Kadam
- The Spy vs McCree (Completed)
Battles Royale[]
- Gunslinger death battle royal! (Completed)
With the Overwatch-verse[]
Battle Record[]
WARNING: The following tab will reveal the numbers of wins and losses for the following character. Read at your own risk.
Battle Record
- Wins: 3
- Losses: 3
- Draws: 0
Possible Opponents[]
- Gyro Zeppeli (JoJo’s Bizarre Adventure)
- Han Solo (Star Wars)
- John Marston (Red Dead Redemption)
- Jonah Hex (DC Comics)
- Revolver Ocelot (Metal Gear)
- Roland Deschain (The Dark Tower)
- Train Heartnet (Black Cat)
- Trigger Happy (Skylanders)
History[]
Death Battle Info[]
Background[]
- Nationality: American
- Age: 37
- Cybernetic left arm (presumably lost it shortly after joining Blackwatch).
- Operates within Santa Fe, New Mexico, USA
- Former criminal
- Former assassin of Blackwatch
- About 6ft 1in.
- 200 Health (average)
Weapons and Abilities[]
- Peacemaker
- Massive high caliber revolver
- 6 rounds
- High damage output at close to medium range
- High damage output makes the Peacemaker excellent at killing tanks.
- Can headshot
- Semi-automatic
- Fan the Hammer
- Unloads all rounds in the Peacemaker rapidly
- Each bullet does 50% less damage
- Roll
- McCree leaps into or away from his enemy.
- Can be used as a dodge.
- Fully reloads his Peacemaker (SOMEHOW)
- Flashbang
- Stuns enemies temporarily
- Gives McCree an easy headshot target
- Doesn't affect McCree (SOMEHOW)
- Effective only at point-blank range
- Effective against agile opponents that can dodge McCree otherwise.
- Deadeye
- McCree aims at multiple targets before instantly headshot-ing all of them
- Never misses
- Instant kills if fully locked on
- Takes about 1 second to instantly kill the average human (4 seconds to kill Roadhog).
- Does at least 1500 damage per shot when fully charged (without mods)
- 6 shots per second with 1/6 second quick-draw.
Feats[]
- Defeated and captured Ashe and her gang.
- Can survive being smacked by Wrecking ball, who can move at mach 5.
- The most normal out of the entire world of Tf2.
- Can dodge Wrecking ball, who can move at mach 5.
- Can throw around metal with his cybernetic arm, which weighs at around 22,000 psi, or 14,000 tons.
- Trained with Blackwatch from teenage years, all the way up to young adault hood, or 13 - 19 years.
Weaknesses[]
- No methods of superhuman maneuverability.
- McCree has few options in dealing with enemies who can defend themselves with barriers.
- McCree is less effective against long-distance characters; as his Peacemaker's bullet velocity drops and thus is less damaging.
- All of his attacks can be deflected by Genji.
- Without the Flashbang; McCree is at a disadvantage against agile opponents.
- Fan the Hammer is only useful at point-blank range as it is highly inaccurate. Otherwise, McCree is better off with his primary semi-auto fire.
- Deadeye locks on slowly against high HP tanks. It's better off to clear a team of low HP characters or to finish off the wounded.
- Very vulnerable when using Deadeye.
Gallery[]
Trivia[]
- Fanning-The-Hammer was historically normally done by single-action revolvers; McCree's appears to be double-action. The move itself had very little historical use in actual combat, could seriously damage the revolver and gunslinger Wyatt Earp denounced the technique calling it amateurish and inaccurate. [1] However as depicted in gameplay; this technique can still hit targets at point-blank range [2]