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Beedrill Pokemon

Beedrill is a Bug and Poison type Pokemon. It starts as Weedle before evolving into Kakuna, and finally Beedrill, which can Mega Evolve into Mega Beedrill.

Fanon Wiki Ideas So Far[]

Battle Royales[]

Battle Record[]

WARNING: The following tab will reveal the numbers of wins and losses for the following character. Read at your own risk.

Battle Record

  • Wins: 0
  • Losses: 3
  • Draws: 1

Possible Opponents[]

Weedle[]

Weedle

Weedle is a Bug & Poison type pokemon classified as the "hairy bug" pokemon.

Death Battle Info[]

Background[]

  • Height: 1'
  • Weight: 7.1 lbs.

Type[]

  • Bug & Poison

Moveset[]

Note:[]

  • Moves that induce poison can't poison poisonous (Poison-Type) enemies, steel (Steel-Type) enemies, or enemies who're simply immune to poison.
  • Moves that reduce stats can only reduce stats by 6 stages.

Natural/By Leveling Up[]

  • Poison Sting: (Poison-Type, Physical) Stings the opponent with its venomous stinger. (learned at Lv. 1)(15 Pow.)(100 Acc.)
    • There's a 30% chance of the target being poisoned.
  • String Shot: (Bug-Type, Status) Blows silk from its mouth to slow down the opponent by 1 or 2 stages (<I guess you can choose). (learned at Lv. 1)(0 Pow.)(95 Acc.)
  • Bug Bite: (Bug-Type, Physical) Bites the enemy. If the foe is holding food, he'll eat it. (learned at Lv. 9)(60 Pow.)(100 Acc.)

Move Tutor[]

  • Electroweb: (Electric-Type, Special) Shoots an electric net at the opponent. (55 Pow.)(Acc. 95)

Base Stats[]

  • HP: 40
  • Attack: 35
  • Defense: 30
  • Sp. Atk: 20
  • Sp. Def: 20
  • Speed: 50
  • Total: 195

Abilities, Equipment, etc.[]

  • Venomous stinger
  • Acute sense of smell
  • Shield Dust: Prevents added effects like paralysis.
  • Takes half the damage from Poison, Bug, & Fairy type attacks.
  • Takes a fourth of the damage from Grass & Fighting type attacks.
  • Can climb.
  • Evolves faster than other bug pokemon.

Feats[]

Faults[]

  • Weak against Fire, Flying, Psychic, & Rock type attacks.
  • Can't learn any Normal type moves.
  • Can't learn any TM/HM moves.
  • Not very strong.
  • Can't poison poisonous (Poison-Type), or steel (Steel-Type) enemies.

Trivia[]

  • It's classified as "hairy bug", but it doesn't have hair.

Kakuna[]

Kakuna

Kakuna is a Bug and Poison type Pokemon classified as a "cocoon" Pokemon. Weedle evolves into Kakuna at level 7.

Death Battle Info[]

Background[]

  • Height: 2'
  • Weight: 22lbs.

Type[]

  • Bug & Poison

Moveset[]

Notes:[]

  • Moves that increase stats can only increase stats by 6 stages.
  • Moves that reduce stats can only reduce stats by 6 stages.
  • Moves that induce poison can't poison poisonous (Poison-Type) enemies, steel (Steel-Type) enemies, or enemies who're simply immune to poison.

Natural/By Leveling Up[]

  • Harden: (Norma-Type, Status) Stiffens its muscles to increases defense by 1 stage. (learned at Lv. 1 or 7)

Move Tutor[]

From Pre-evolution[]

Base Stats[]

  • HP: 45
  • Attack: 25
  • Defense: 50
  • Sp. Atk: 25
  • Sp. Def: 25
  • Speed: 35
  • Total: 205

Abilities, Equipment, etc.[]

  • Hard outer shell.
  • (Still)Takes half damage from Poison, Bug, & Fairy type attacks.
  • (Still)Takes a fourth of the damage from Grass & Fighting type attacks.
  • Retractable, venomous stinger.
  • Becomes hot as it readies itself for evolution.
  • Can cling to trees.
  • Shed Skin: Has a (30%) chance of curing Kakuna of non-volatile staus ailments.

Changes From Weedle[]

+Large boost in defense via shell.

+Slightly more endurance/HP.

+Small boost in Sp. Atk & Sp. Def.

-Small decrease in attack.

-Large drop in speed (not stats wise).

Feats[]

Faults[]

  • (Still)Weak against Fire, Flying, Psychic, & Rock type attacks.
  • Can barely move.
  • (Still)Can't poison poisonous (Poison-Type), or steel (Steel-Type) enemies.

Beedrill[]

Beedrill-1

Beedrill is a Bug & Poison type Pokemon classified as a "Poison Bee" Pokemon. Kakuna evolves into Beedrill at level 10.

Death Battle Info[]

Background[]

  • Height: 3'3"
  • Weight: 65 lbs.

Type[]

  • Bug & Poison

Moveset[]

Notes:[]

  • Moves that increase stats can only increase stats by 6 stages.
  • Moves that reduce stats can only reduce stats by 6 stages.
  • Moves that induce poison can't poison poisonous (Poison-Type) enemies, steel (Steel-Type) enemies, or enemies who're simply immune to poison.
  • Vrokorta: Moves that list the amount of PP have been considered especially powerful and so their limit is shown, doesn't mean you have to do it my way though.

Natural/By Leveling Up[]

  • Fury Attack: (Normal-Type, Physical) Jabs the foe 2-5 times. (learned at Lv. 1 or 10)(Pow. 15 per hit [totals at 75])(Acc. 85)
    • Has a 3/8 chance of getting 2 or 3 hits, and a 1/8 chance of getting 4 or 5 hits
    • Each strike is treated separately, meaning that each hit can get a critical, each hit will activate the enemies ability (ex. static, iron barbs, etc.), the ability Sturdy, the item Focus Sash/Band, or any similar abilities won't keep the consecutive hits from doing damage, & the user will continue to attack after destroying a substitute.
    • When countering, you can only counter the last hit (this rule doesn't apply for attacks like Bide).
  • Twineedle: (Bug-Type, Physical) Jabs the foe twice. (learned at Lv. 1)(Pow. 25 per hit [totals at 50])(Acc. 100)
    • Has a 20% chance of poisoning the target.
    • Each strike is treated separately, meaning that each hit can get a critical, each hit will activate the enemies ability (ex. static, iron barbs, etc.), the ability Sturdy, the item Focus Sash/Band, or any similar abilities won't keep the consecutive hits from doing damage, & the user will continue to attack after destroying a substitute.
    • When countering, you can only counter the last hit (this rule doesn't apply for attacks like Bide).
  • Focus Energy: (Normal-Type, Status) Focuses to increase critical hit ratio. (learned at Lv. 20)
  • Venoshock: (Poison-Type, Special) Soaks the enemy in (supposedly) poisonous liquid. (learned at Lv. 23)(Pow. 65)(Acc. 100)
    • Does double damage if the target is poisoned.
  • Rage: (Normal-Type, Physical) Hits the opponent, if Beedrill is hit by a direct attack after using this move, his attack stat will rise by 1 stage. (learned at Lv. 19)(Pow. 20)(Acc. 100)
    • Beedrill's attack will continue to rise as long as Rage was the last move he used (ex. if his next attack misses, his attack will still increase, this is the same for using an item in battle).
    • Beedrill's attack will increase for every attack he takes, including multi hit attacks.
  • Pursuit: (Dark-Type, Physical) Attacks the opponent, if the target is switching places, then Pursuit will do twice the damage to its new target. (learned at Lv. 22)(Pow. 40)(Acc. 100)
  • Toxic Spikes: (Poison-Type, Status) Lays poisonous spikes on the ground to poison enemies. (learned at Lv. 25)
    • Using this move more than once will badly poison the enemy if it effects them.
    • Only affects enemies if they're touching the ground.
    • Poisonous enemies can absorb the spikes.
    • The spikes can be removed.
  • Pin Missile: (Bug-Type, Physical) Shoots off the stinger on its abdomen 2-5 times. (learned at Lv. 28)(Pow. 25 per hit [totals at 125])(Acc. 95)
    • Has a 3/8 chance of getting 2 or 3 hits & a 1/8 chance of getting 4 or 5 hits.
    • Each strike is treated separately, meaning that each hit can get a critical, each hit will activate the enemies ability (ex. static, iron barbs, etc.), the ability Sturdy, the item Focus Sash/Band, or any similar abilities won't keep the consecutive hits from doing damage, & the user will continue to attack after destroying a substitute.
    • When countering, you can only counter the last hit (this rule doesn't apply to attacks like Bide).
    • In Pokemon Chronicles, Beedrill is shown to shoot countless needles from his stingers.
  • Agility: (Psychic-Type, Status) Relaxes its body to increase speed by 2 stages. (learned at Lv. 31)
  • Assurance: (Dark-Type, Physical) Attacks the enemy, if the enemy was damaged before Beedrill used the move, then the attack will do twice the damage. (learned at Lv. 34)(Pow. 60)(Acc. 100)
  • Poison Jab: (Poison-Type, Physical) Stabs the opponent, has a 30% chance of poisoning the foe. (learned at Lv. 37)(Pow. 80)(Acc. 100)
  • Endeavor: (Normal-Type, Physical) Weakens the opponent to the same point that Beedrill is currently in. (learned at Lv. 40)(Acc. 100)
  • Fell Stinger: (Bug-Type, Physical) Strikes the opponent, if Beedrill defeats the opponent with this move, his attack will increase by 2 stages. (learned at Lv. 45)(Pow. 50)(Acc. 100)

Move Tutor[]

From Pre-evolution[]

TM[]

  • Swords Dance: (Normal-Type, Status) Does a (fighting/frenetic) dance that uplifts his spirit and raises Attack by 2 stages.
  • Toxic: (Poison-Type, Status) Performs a poisonous move that Badly Poisons the opponent. (Pow. 0)(Acc. 90)
    • When Badly Poisoned, the damage taken from the poison will gradually increase over time.
  • Take Down: (Normal-Type, Physical) Performs a reckless, full body charge that deals 1/4 of the damage to itself.(Pow. 90)(Acc. 85)
    • Example: If the attack does 100 damage to the enemy, it does 25 damage to the user/Beedrill.
  • Double-Edge: (Normal-Type, Physical) Performs a reckless tackle that deals 1/3 of the damage to itself. (Pow. 120)(Acc. 100)
    • Example: If the attack does 90 damage, the user receives 30 damage.
  • Hyper Beam: (Normal-Type, Special) Fires a powerful beam at the opponent, but has to rest afterwards.(Pow. 150)(Acc. 90)
  • Rage: See Beedrill's Natural Moveset above.
  • Mega Drain: (Grass-Type, Special) Absorbs the nutrients from the enemy, healing itself by 50% of the damage it did. (Pow. 40)(Acc. 100)
    • Absorbing the nutrients from certain enemies will actually harm Beedrill instead of healing him.
  • Mimic: (Normal-Type, Status) Copies the opponents last move and uses it against them.(PP. 10) Copied move has 5 PP
  • Double Team: (Normal-Type, Status) Moves so fast that it creates illusions of itself, heightening its Evasiveness by 1 stage.
  • Reflect: (Psychic-Type, Status) Creates a wall of light that blocks 50% of the damage from all physical attacks for awhile.
    • Can also be applied to other team members.
    • The shield is removed when Beedrill uses Brick Break(shown below in TMs).
    • The shield can be bypassed by certain enemies.
  • Bide: (Normal-Type, Physical) Endures attacks for awhile, then strikes back with twice the damage it received.
    • The damage dealt is typeless, so it can hit enemies that are immune to a certain type.(Ex. Bide is a Normal-Type move, but the damage dealt is typeless, so that lets it damage ghost types heedless of their immunity to Normal-Type attacks.)
    • Will still hit opponents even if they leave the area.(Ex. If the opponent flies away (uses Fly), Bide will still hit them.)
  • Swift: (Normal-Type, Special) Shoots stars at the enemy. This attack never misses. (Pow. 60)(Acc. Infinite)
    • Can't hit enemies who've left the area.(Ex. enemies who've used fly)
    • Hits enemies adjacent to the target.
  • Skull Bash: (Normal-Type, Physical) Raises defense by 1 stage and "tucks in its head", then rams the enemy, presumably with its head. (Pow. 130)(Acc. 100)
  • Rest: (Psychic-Type, Status) Sleeps for awhile to restore its full health and remove all status ailments.
  • Substitute: (Normal-Type, Status) Uses a 4th of its max HP to create a decoy that takes hits.
  • Curse: (Ghost-Type, Status) Increases Attack & Defense by 1 stage and reduces Speed by 1 stage.
  • Hidden Power: (Normal-Type, Special) An attack that varies in type and power depending on Beedrill's IVs.
  • Sunny Day: (Fire-Type, Status) Intensifies the sun for awhile which causes many things.
    • Fire-Type moves do 1.5x the original damage.
    • Water-Type moves do 0.5x the original damage.
    • Reduces the accuracy of lightning (Thunder) and wind (Hurricane) based attacks by 50%.
    • Solar Beam can be used instantly.
    • Enemies with dry skin take damage over time.
  • Sweet Scent: (Normal-Type, Status) Creates a sweet scent that lowers the enemy's Evasiveness by 1 stage.
    • Attracts other pokemon.
  • Snore: (Normal-Type, Special) While sleeping, it snores so loud that it has a 30% chance to make the opponent flinch. (Pow. 50)(Acc. 100)
    • Enemies who are intensely focused will not flinch.
    • Enemies who've used a substitute cannot be made to flinch.
  • Protect: (Normal-Type, Status) Keeps Beedrill from taking any damage from an attack when used.(PP. 10)
    • The chances of it failing increase by 50% the more it uses this move and similar moves in a row.
  • Endure: (Normal-Type, Status) Endures any and all attacks for a short time.(PP. 10)
    • The chances of it failing increase by 50% the more it uses this move and similar moves in a row.
  • Frustration: (Normal-Type, Physical) An attack that deals more damage the more Beedrill dislikes his trainer.(Pow. 1-102)(Acc. 100)
  • Return: (Normal-Type, Physical) Basically the opposite of Frustration (^directly above^) where it does more damage the more it likes its trainer.(Pow. 1-102)(Acc. 100)
  • Swagger: (Normal-Type, Status) Angers the opponent, raising their attack by 1 stage and confusing them.(Pow. 0)(Acc. 85)
    • Can't confuse certain enemies.
  • Sleep Talk: (Normal-Type, Status) Performs one of its moves randomly while asleep.
  • Sludge Bomb: (Poison-Type, Special) Launches filthy sludge at the enemy from its stinger. Has a 30% chance of poisoning the enemy.(Pow. 90)(Acc. 100)
    • Causes an explosion on contact.
  • Attract: (Normal-Type, Status) Infatuates enemies of the opposite gender, this gives the enemy a 50% chance of being "immobilized by love".
    • Doesn't work on enemies of the same gender, genderless enemies, or oblivious enemies.
  • Fury Cutter: (Bug-Type, Physical) Slashes the enemy. For each successful, consecutive hit, the attack's power is doubled.(Pow. 40 [maximized at 160 per hit])(Acc. 95)
  • Giga Drain: (Grass-Type, Special) The same as Mega Drain, but deals more damage.(Pow. 75)(Acc. 100)
  • Solar Beam: (Grass-Type, Special) Absorbs light energy for awhile, then shoots a beam of energy at the opponent.(Pow. 120)(Acc. 100)
    • Is executed instantly during intense sunlight.(Ex. Sunny Day)
    • Damage dealt is halved during rain, hail, or a sandstorm.
  • Brick Break: (Fighting-Type, Physical) Swiftly chops the enemy.(Pow. 75)(Acc. 100)
    • Removes the effects of Reflect when used.
  • Aerial Ace: (Flying-Type, Physical) Attacks the enemy extremely quickly, doesn't miss.(Pow. 60)(Acc. Infinite)
  • Facade: (Normal-Type, Physical) Hits the opponent. If Beedrill is burned, paralyzed, or poisoned, then the attack does double damage.(Pow. 70[140 with ailments])(Acc. 100)
    • Being burned halves Beedrill's damage output, so the attack still has 70 Pow.
  • Secret Power: (Normal-Type, Physical) Attacks the enemy. Has a 30% chance to inflict a status ailment depending on the environment.(Pow. 70)(Acc. 100)
    • Grassy area=Sleep
    • Sandy/Regular terrain=Accuracy reduced 1 stage
    • Caves/Rocky terrain=Flinch
    • Watery areas=Attack lowered 1stage
    • Snow/Ice=Freeze
    • Buildings=Paralysis
  • Thief: (Dark-Type, Physical) Attacks the enemy and steals their held item.(Pow. 60)(Acc. 100)
    • Certain enemies can keep their item from being stolen.
  • Roost: (Flying-Type, Status) Lands on the ground and rests its body. Heals half the total HP.
    • Leaves it susceptible to ground based attacks.
  • False Swipe: (Normal-Type, Physical) Damages the enemy, but leaves them with the last of their health.(Pow. 40)(Acc. 100)
  • Silver Wind: (Bug-Type, Special) Spreads powdery scales at the enemy, has a 10% chance to increase all Beedrill's stats.(Pow. 60)(Acc. 100)
  • Payback: (Dark-Type, Physical) Deals damage. If the opponent does something before Beedrill uses Payback, the attack does double damage.(Pow. 50[100 if attacked])(Acc. 100)
  • Giga Impact: (Normal-Type, Physical) Charges at the enemy with all its strength then rests.(Pow. 150)(Acc. 90)
  • Flash: (Normal-Type, Status) Emits a bright light to blind the enemy. Lowers accuracy by 1 stage.
    • Some enemies can't have their accuracy lowered.
  • Captivate: (Normal-Type, Status) Charms the opponent if they are the opposite gender. Lowers Special Attack by 2 stages.(Pow. 0)(Acc. 100)
    • Doesn't work on certain enemies.
  • X-Scissor: (Bug-Type, Physical) Slashes the foe by crossing its arms.(Pow. 80)(Acc. 100)
  • Natural Gift: (Normal-Type, Physical) Draws power from its held berry to attack. Attack fails if Beedrill doesn't have a berry or is otherwise stopped.(Acc. 100)
  • U-Turn: (Bug-Type, Physical) Hits the enemy before switching out with another team member.(Pow. 70)(Acc. 100)
  • Round: (Normal-Type, Special) Sings a song that does more damage when more pokemon use it too.(Pow. 60)(Acc. 100)
  • Acrobatics: (Flying-Type, Physical) Nimbly strikes the enemy. Does double damage when not holding an item.(Pow. 55[110 when not holding])(Acc. 100)
  • Struggle Bug: (Bug-Type, Special) Struggles against the enemy, damaging them and lowering their Special Attack by 1 stage.(Pow. 50)(Acc. 100)
  • Infestation: (Bug-Type, Special) Infests the enemy with tiny insects (don't think too much into it). Target loses 1/16 of their health for awhile (4-5 turns).
    • Target can't escape battle during this.
  • Poison Jab: See Beedrill's Natural Moveset above.
  • Confide: (Normal-Type, Status) Lowers the targets special attack by 1 stage.

HM[]

  • Cut: (Normal type) Uses its stinger(s) to cut the opponent. (Pow. 50)(Acc. 95)
    • Lets you cut down small twigs.
  • Defog: (Flying) Blows a strong wind at the opponent and lowers their evasion.
    • Clears fog (no duh).
    • Moves obstacles (ex. Toxic Spikes).
  • Rock Smash: (Fighting type) Hits the foe with a powerful blow. (Pow. 40)(Acc. 100)
    • Strong enough to smash boulders.
    • Has a 50% chance of lowering the targets defense by 1 stage.

Base Stats[]

  • HP: 65
  • Attack: 90
  • Defense: 40
  • Sp. Atk: 45
  • Sp. Def: 80
  • Speed: 75
  • Total: 395

Abilities, Equipment, etc.[]

  • Bug wings that allow for high/"violent" flight speed.
    • Wings beat so fast that they nullify sound.(Pokemon Chronicles: Legend of Thunder Part 1)
      • But if this were the case, Beedrill wouldn't be able to hear his trainer's orders, so I think it's an anime fallacy.(Vrokorta)
  • Large, venomous stingers on both hands & a (slightly) smaller stinger on its abdomen/tail.
    • Will jab the enemy repeatedly with all 3 stingers.
      • The stinger on its tail has the strongest poison.
  • (Still)Takes half damage from Poison, Bug, & Fairy type attacks.
  • (Still)Takes a fourth of the damage from Grass & Fighting type attacks.
  • Swarm: Increases the power of Bug type moves (1.5x) when health is low (1/3).
  • Sniper: Increases the power of critical hits (2.25x or 3x).
  • Extremely territorial.
  • Eyes can glow.

Changes From Kakuna[]

+Huge boost in speed.

+Huge boost in attack.

+Huge boost in Sp. Def.

+Boost in Sp. Atk.

+More endurance/HP.

-Small drop in defense.

Feats[]

  • Deflected a Park Ball with its stinger.
  • Dodged Ash's Bulbasaur's Razor Leaf pretty easily.
  • Nullified Jiggly Puff's Sing with its wings, but as stated above, this is likely a fallacy.
  • Blew up a mecha's arms using Pin Missile.
  • While carrying Ash's Metapod, was able to dodge the beams from his pokeball when he tried to return Metapod to his pokeball.
  • Stinger is strong enough to pierce through a wooden door.
  • Cut open a Metapod that was ridiculously Hardened.
  • Stabbed through a presumably metal box.
  • Kept up with Team Rocket's rocket propelled blimp.
  • Strong enough to carry a grown woman.

Faults[]

  • (Still)Weak against Fire, Flying, Psychic, & Rock type attacks.
  • Works best in groups.
  • (Still)Can't poison poisonous (Poison-Type), or steel (Steel-Type) enemies.

Mega Beedrill[]

Mega Beedrill

The Mega evolved form of Beedrill. It retains its Bug & Poison type combo.

Death Battle Info[]

Background[]

  • Height: 4'7"
  • Weight: 89.3 lbs.

Type[]

  • Bug & Poison

Moveset[]

  • Same as Beedrill.

Base Stats[]

  • HP: 65
  • Attack: 150
  • Defense: 40
  • Sp. Atk: 15
  • Sp. Def: 80
  • Speed: 145
  • Total: 495

Abilities, Equipment, etc.[]

  • Improved wings.
  • Bigger & more stingers.
  • Fast-acting poison in its arms & legs to prevent foes from fleeing, & slow-acting poison in its abdomen to finish the job.
  • (Still)Takes half damage from Poison, Bug, & Fairy type attacks.
  • (Still)Takes a fourth of the damage from Grass & Fighting type attacks.
  • Adaptability: Increases the power of moves whose type matches that of the user from 1.5x to 2x.

Changes From Beedrill[]

+Huge boost in attack.

+Huge boost in speed.

+Improved wings.

+Bigger & more stingers.

=Bigger and heavier.

-Drop in Sp. Atk.

Feats[]

Faults[]

  • (Still)Weak against Fire, Flying, Psychic, & Rock type attacks.
  • (Still)Can't poison poisonous (Poison-Type), or steel (Steel-Type) enemies.
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