Banjo and Kazooie are the main characters from the same title video game series.
Fanon Wiki Ideas So Far[]
- Crash Bandicoot VS Banjo & Kazooie (Completed)
- Banjo and Kazooie Vs Croc (Completed)
- Banjo-Kazooie vs Duck Hunt Duo (Completed)
- Jak & Daxter vs Banjo-Kazooie (Completed)
- Mario vs Banjo-Kazooie (Completed)
- Mario & Luigi vs Banjo-Kazooie (Completed)
- Banjo & Kazooie vs Yooka-Laylee
- Banjo and Kazooie vs Clive and Wrench
Banjo only[]
- Banjo vs Klonoa (Completed)
Kazooie only[]
- Yoshi vs Kazooie (Completed)
Battles Royale[]
- Video Game Mascot Battle Royale (Completed)
Battle Record[]
WARNING: The following tab will reveal the numbers of wins and losses for the following character. Read at your own risk.
Battle Record
- Wins: 4
- Losses: 5
- Draws: 1<by>One Death Battle has two opposite alternate endings, showing no clear winner.
Possible Opponents[]
- Captain America (Marvel Comics)
- Ferra & Torr (Mortal Kombat)
- Finn the Human and Jake the Dog (Adventure Time)
- Mao Mao & Adorabat (Mao Mao: Heroes of Pure Heart)
- Nakoruru (Samurai Shodown)
- Rayman and Globox
- Spyro the Dragon
- Steve & Alex (Minecraft)
- Ty the Tasmanian Tiger
- Wander and Sylvia (Wander Over Yonder)
History[]
Death Battle Info[]
Background (Banjo)[]
- Age: Unknown, possibly twenties
- Height: 5 feet
- Weight: Unknown
- Species: Honey Bear
- Occupation: Adventurer, Regular savior of the Isle o' Hags
Background (Kazooie)[]
- Age: Unknown, same as Banjo most likely
- Height: 3 feet
- Weight: Unknown
- Species: Red-Crested Breegull
- Occupation: Weapon, Shield, Means of Flight, Banjo’s Partner in Crime
Individual Abilities[]
Banjo[]
- Good climber
- Excellent swimmer
- Higher stamina than Kazooie
- Capable of swiping with claws (Claw Swipe) and rolling forward (Forward Roll)
- Pack Whack
- Slams backpack down like hammer or swings it in a wide circle (latter option can slow his fall)
- Taxi Pack
- Stashes items in its hammerspace content (special objects allow him to float)
- Shack Pack
- Banjo slips inside of his backpack to fit into small spaces and survive hazardous environments
- Sack Pack
- Banjo uses his backpack as a sac-race sack to traverse dangerous grounds and liquid pools
- Snooze Pack
- Uses backpack as makeshift sleeping back and naps to regain health
Kazooie[]
- Fast runner
- Can walk up steep slopes that Banjo can't
- Flaps wings to slow falls
- Leg Spring
- Backflip that allows Kazooie to jump higher
- Glide
- Exactly what it implies
- Hatch
- Kazooie can hatch or warm any object she sits on (not particularly useful here)
- Wing Whack
- Can karate chop with wings or spin like a top with wings outstretched
Team[]
- Beak Barge
- Forward-going thrust using Kazooie's beak as a lance
- Can smash solid stone
- Breegull Bash
- Banjo uses Kazooie as a club
- Not too different from standard attacks
- Still pretty funny
- Beak Buster
- Downward-slam using Kazooie's beak as a stake
- Can break solid steel plating
- Bill Drill
- Upgraded version of Beak Buster
- Can drill through large boulders
- Makes for a good screwdriver, too
- Talon Trot
- Kazooie carries Banjo around to help him scale steep slopes
- Moves faster than walking
- Flap Flip
- Backflip that goes higher than a standard jump
- Rat-a-tap Rap
- Three-hit midair peck
- Good mid-jump attack
- Wonderwing
- Creates glittering gold aura
- Completely invulnerable
- Destroys any enemy unfortunate enough to touch them
- Fueled by Golden Feathers at a rate of 1 feather per second (carries up to 20)
- Can be activated and deactivated at will
- Talon Torpedo**
- Undewater move
- Launches Kazooie like a torpedo
- Goes fast, but lacks traction
- Flight:
- Kazooie is required
- Fueled by red feathers
- Gaining altitude or Beak Bomb depletes them
- Can carry up to 100 Red Feathers
- Beak Bomb
- Midair move
- Flies straight forward to bomb whatever is in front of them
- Egg Shooting
- Can shoot fron the ground, in midair, or underwater
- Honed further by Egg Aiming, which is borderline snipe-scoping
- Breegull Blaster
- Banjo uses Kazooie as an assault rifle
- Beak Bayonet is a good melee weapon
Eggs[]
- Normal
- Single shot
- Max. Ammo: 100
- Rapid
- Rapid-Fire
- Limitless ammo
- Limited time of use: 20 seconds
- Fire
- Ignites target on impact
- Max. Ammo: 50
- Grenade
- Explode on impact
- Max. Ammo: 25
- Ice
- Crystal blue
- Freeze enemies and put out fire
- Max. Ammo: 50
- Proximity
- Sets up explosive motion-sensing land mines
- Max. Ammo: 10
- Clockwork Kazooie
- Sends out remote-controlled windup breegull
- Banjo and Kazooie cannot move while this is in use
- Can self-destruct if time runs out (20 secs) or if manually activated
- Battery
- Electrocutes enemies.
- Max. Ammo: 15
Transformations[]
Banjo[]
- Termite
- Can climb up the steep hills
- Can sink to the bottom of a body of water and does not require oxygen to breathe
- Fall from very high places without receiving any damage
- Walking on thorns
- Crocodile
- Can walk safely in Piranha Water
- Can do an powerful bite to attack enemies
- Walrus
- Walking in cold water unharmed
- Riding small sleds
- Befriending other walruses
- Pumpkin
- Squeezing through small holes
- Walking on thorns
- Bee
- Can fly
- Shoot stingers
- Washer
- Can wash overalls
- Can fire underwear (WTF?)
- Stony
- Can understand the language of the Stonies
- Can shoulder-charge to attack enemies
- Detonator
- Detonates TNT barrels
- Capable of blasting boulders
- Can float in water unlike most transformations
- Van
- Invulnerable
- Can pay for rides in Witchyworld that require money
- It's horn can open doors with van pictures on them
- Can kill enemies by ramming into them
- Submarine
- Can swim faster underwater
- Infinite air
- Dive deeper than normal Banjo
- Can fire torpedoes
- Can unleash a Sonar Ping attack against closer enemies
- Daddy T-Rex
- Can roar to attack enemies
- Invincibility
- Snowball
- Heal and grow larger by rolling in snow
- Can use a powerful rolling attack to run over enemies
- Mouse
- Can chew through ropes and chains
- Can fit into small doors
- Candle
- Can light up dark areas
- Can set fire to wicks and fuses
- Octopus
- Can swim in harmful water
- Can shoot small spurts of water
- Tank
- Immune to acid
- Can fire missiles which kill enemies and open special tank-only doors
- Cannot jump
Kazooie[]
- Dragon Kazooie
- Infinite Fire Eggs
- Fire breath
- Can be achieved by giving Humba Wumba the Mega Glowbo which is obtainable only by unlocking the Ice Safe with the Ice Key
Special Items[]
- Shock Spring Pad
- Allows for Shock Spring Jump
- Jumps higher than any default jump they might have
- Flight Pad
- Allows for Flight
- Ice Key
- Can be used to open the Ice Safe
- Magic Wrench
- Can be used to attack enemies
- Can propel Banjo forward in the air
- Can levitate objects
- Can create vehicles
Shoes[]
- Wading Boots
- Allow them to cross hazardous surfaces
- Turbo Trainers
- Increases running speed to the point that they can walk on water
- Springy Step Shoes
- Allows for a super jump, even more powerful than the Shock Spring
- Claw Clamber Boots
- Allows to walk up sheer surfaces
Honeycombs[]
- Restores health
- Skill Honeycomb
- If timed right, can restore all health instantly
- Luck Honeycomb
- Sets health at a specific level at complete random (low, high, medium, etc.)
Feats[]
- Defeated Gruntilda the Witch 4 separate times
- Rescued the Jinjos repeatedly
- Clever problem solvers, treasure hunters, and adventurers
- Defeats hordes of monsters ranging from common thugs to living toxic gas clouds
- Superb triathletes
- Extraordinarily lucky, able to find just the items they need someplace nearby
- Fought all kinds of giant, somewhat-terrifying monsters
- Survived being stepped on by dinosaurs, hydraulic presses, laser blasts, and point-blank explosions
- And that's just to name a few
- Traveled through time to save their ancestors
- Defeated King K Rool (Smash Canon)
Weaknesses[]
- Work better as a team
- Slower, cannot fly or access eggs and shoes (Banjo)
- Less stamina, can't grab or climb, can't swim underwater (Kazooie)
- Some items better suited for exploration than battle