Peppino Spaghetti (Pizza Tower)
Class: Bruiser/Assassin (Idk Both Of Them Feel Like They Fit Him Imo)
Neutral Special: Strike A Pose! - A Parry Move In Which Peppino Does One Of His Taunt Poses In His Game, And, Like In His Game, If Someone Either Tries To Hit Him Or Throw A Projectile At Him While He’s Posing, He Will Counter Them By Hitting Them Back Or Throwing Back The Thing They Threw, Depending On Which One They Did. But, To Prevent This From Getting Spammed, There Will Be A Three Second Cooldown For It.
Side Special: Grab - A Command Grab In Which Peppino Will Launch Himself To Either The Right Or Left, Depending On Which Way You Activated It, And Grab Any Poor Opponent That Was In His Way. Once An Opponent Is Caught, Peppino Can Use His Grab Attacks At The Opponent.
Up Special: Super Jump/Rat Balloon - There Will Be Two Different Versions Of This Move, Depending If You Were On The Ground Or On The Air When You Used The Special:
Super Jump: This Will Activate If You Are On The Ground, Once Activated, Peppino Will Crouch And Charge Up His Special, You Can Charge It Up For 22 Seconds And After That Peppino Will Release It, But You Can Press The Special Button To Release It Anytime You Want. Once Released, He’ll Simply Spin Upwards And Sorta Cause Minor Damage To His Opponents, You Can Also Cancel The Spinning By Side Specialing To The Right Or Left, Which Will Cause Him To Shoulder Bash Either Of Those Ways.
Rat Balloon: This Will Activate If You Are On The Air, Once Activated, Peppino Will Suddenly Grab A Rat Balloon From His Game, And Will Slowly Ascend Him Into The Air. Either When Ten Seconds Have Passed, If You Pressed The Special Button Again, Or If Someone/A Projectile Hits The Balloon, It Will Pop And Sorta Leave Him Into Free Fall, But He Can Wall Climb, So You’re Good👍.
Down Special: The Toppins - Peppino Will Place Down Either One Of The Toppins From His Game. Once On The Floor, They Will Walk Around The Stage Aimlessly, But If An Opponent Was Cluelessly In The Topping’s Way, They Will Climb Onto Them And Start Hitting Them, Kinda Like Olimar’s Pikmin In Smash. But Unlike Olimar And His Pikmin, You Can Only Summon One Into The Stage, And The Toppins Only Disappear After A Minute Or Two Of Them Existing, And Once They’re Gone, That’s When You Can Summon Another One.
Gimmick (Ish): Ranking - In The % Of Peppino’s UI, There Will Be A Ranking System. In The Beginning Of A Match, It Will Be In D, But If Peppino Takes Little To No Damage And/Or Hits More And/Or Longer Combos, The Rank Will Go Up Until It Goes To A P Rank, If He Wins A Match, Depending On The Rank He Got At The End Of The Match, A Different Animation Will Play For Each Rank. At The Other Side, If Peppino Takes Damage, His Rank Will Go Down, And If He Loses A Match, He Will Get An F Rank.
(Sorry If It’s Not Like A Multiversus Moveset, I Haven’t Played The Game Yet So Idk If It’s Like The Smash Bros Moveset Or Not)