User blog comment:5555thExplosionMage/Death Battle Fanon Fighting Game/@comment-26523805-20161125232028/@comment-26523805-20161126002154

Oh yeah, I nominate Trashta.

He'd use the Real Knife as his main weapon for his standard attacks. I imagine a very quick and offensive playstyle for his standards, which is inforced with the Knife's short range. Another set of weapons would also use a mix of punches using the Tough Glove, and kicks using the Ballet Shoes, while having more range, they do not have the same power the knife has, infact, they are going to be very weak. They however are rather to be used to combo to rack up chip damage or to go into a knife attack, or to get opponents away. (Geno-Run reference.)

For specials, it can be a range of throwing random trash and other stuff in an adjustable angle, depending on attack used (Reference to, well, litterally being the trashiest person in chat), to time warping for quick teleporting after saying a trashy quote (SANSSSSS, plus a reference from that Double Powers thing with his verbal teleportaion.), or even do summons with characters from Undertale or Homestuck. Here's my ideas.

Sans: Turns the opponent blue for a quick moment, stunning them, before launching them upward, setting up combos. When blocked, the attack is completely canceled and sending them upward would not put them into stun, which can be pretty bad for Trashta if they can use this right.

Undyne: Jumps down from above and creates a spear under the opponent, dealling okayish damage. Useful for pressuring guards and setting up some blows. Can't be cancelled.

Jane: Appears, and charges up a healing attack, if hit before it goes through, she would be knocked off, and the attack would be cancelled. If she charges up intime, Trashta would slowly be healed for 5 seconds. In team battles, the ally would be healed too. Can't be summoned while the healing is going on, and if attacked, can't be summoned again for 15 seconds.

For Hypers, they would take a more supportive turn for the most part, with the exception of one.

Chara Summon: Summons Chara infront of him, saying the iconic line of "Greetings, I am Chara." Chara would quickly dash forward, with the sound of the jumpscare playing for a moment, and if it hits, a Raging Demon like attack happens, though Chara slashes again, and again, and again at the opponent. Deals a good chunk of damage, however, it is also risky, as if Chara misses, they'd instead go for Trashta, which, while dealing less, is very risky in most situlations. Costs 1 Bar.

This is where they take a more supportive turn.

Dodge Hax: The moment Trashta uses this hyper, every attack will "Miss", as Trashta has dodge hax for a small amount of time, 10 seconds. During this, Masta will go through every attack, no matter how strong or how large. He can't use any other hypers during this however. (Reference to Dodge Hax joke.) Costs 1 Bar.

DETERMINATION: Ported over from the best Mugen Frisk, Masta will create a determination star, which follows him around. However, it's main purpose is that the moment Trashta goes down, a soul would crack, but it would come back together saying "But it Refused." As the star disappears and Masta comes back with full health. He can't summon another one after this however.

Overall:

Playtype: Heavily Aggressive and Offensive, but yet with a supportive array of moves.

Theme: I'll take care of it if he's chosen.

Voice: IDK.