Talk:Wario VS Shadow/@comment-26385028-20160831181053/@comment-26374068-20180111014112

@Blur: Just gonna sneak in here and help Bat out.

1. KE becomes completely irrelevant when it comes to FTL speeds. At that point, Shadow's strength could no longer be gauged off his speed, as Physics make it entirely impossible. Plus, it's pretty faulty to base strength off of speed to begin with, as it makes them hit harder, but recoil is even more intense the weaker they are naturally. So in the end, it's best not to scale that way.

2. The Xbox 360 and PS2 versions utilize a health bar, but that thing is still brought up by Rings. Either way you slice it, it always comes back to Rings. And furthermore, the Wii version utilizes a time limit, so the other two versions are inconsistent with the Wii version, and the Wii version remains consistent with other showings and such of Super Sonic. In the end, the Wii version is more reliable. Furthermore, using Dark Gaia to explain why he his time limit is game mechanics is really bad. Officially, he consumes energy heavily, and that is outright confirmed in the Solaris fight, where if you switch out Super characters, the ones that aren't fighting regain energy. So, saying that because Super Sonic doesn't burn as much energy to beat Dark Gaia, a 5-A enemy, as he does to beat Time Eater and Solaris, Low 2-C and 2-C enemies, is completely flawed. Obviously Super Sonic won't burn nearly as much energy on Tier 5s as he will on Tier 2s. Even then, it's still the consistent answer that Super Sonic has a time limit even in Sonic Unleashed.