Thread:Withersoul 235/@comment-27150398-20180317091523/@comment-24530269-20180325152403

Another rule I've been thinking of is the following:

If a character has support from a character from an unreachable area, then said unreachable character in question loses by default if the reachable character dies. And if it's just the unreachable character, then they must be paired up with the reachable one. Same goes for characters that are flat-out unkillable or invincible in every regard; they must be paired with a killable character, and they'll lose if their killable teammate dies, even though they weren't killed themselves.

For example, if you want to use the Narrator from The Stanley Parable in a fight, he must be paired up with Stanley; if Stanley dies, the Narrator also loses despite not actually dying. Same thing for Duck Hunt; if the dog and duck die, the Player loses as well, despite being still alive. This way, we can prevent matches with a character stomping due to simply being "unreachable" or "invincible".

How does this one sound?