Alice Liddell VS Razputin 'Raz' Aquato

Introduction

Wiz: The human mind is a complicated and wondrous organ. A marvel of origins long debated.

Boomstick: What IS agreed upon, though, is that everyone's is different in some way. Like our two combatants.

W: American McGee's Alice Liddell.

B: Double Fine's Psychonaut Razputin Aquato. He's Wiz and I'm Boomstick.

W: It's our job to analyze their armor, weapons and skills to find out who would win a Death Battle.

{~}<*>{~}<*>{~}

Alice

[+=+]

W: Everyone knows the story of 'Alice in Wonderland', right? It's a classic of American literature and has spawned several movie adaptations. For better or worse...

B: C'mon Wiz, you know people don't read anymore. We have cable television and the internet. Anyway, forget what you know about those beloved stories because American McGee's version has a very different, much darker plot. Alice's home caught on fire, and her entire family perished in the blaze. The resulting emotional trauma broke her mind, and she was sent to an asylum.

W: In a vain attempt to deal with the trauma, she regressed into a fantasy world. A twisted version of Wonderland, starring all the memorable characters, but a lot more violent.

[+=+]

Base abilities

B: Alice is a capable crazy woman. She can use her dress to ride vertical vents of air, use butterflies to quadruple jump and float on the wind, temporarily morph into a cloud of butterflies to dodge attacks, and shrink herself down to no more than a foot tall to fit in small places.

W: Shrinking down also allows her to see invisible images and platforms to find secret collectibles and hidden passages, but it seems to have no real use in combat.

B: However, she can use a variety of temporary powers to aid in, or completely avoid, fights.

W: Such as her Rage Mode, which quadruples her damage output.

B: Or she can increase her jumping abilities with...Grasshopper mode?

W: Admittedly weird, but it's Wonderland. Less strange is her ability to turn invisible by looking in a mirror.

B: She can even turn giant and stomp enemies, including powerful ones that would have normally presented a hazard, into a stain on the ground.

W: However, all those powers require an activator, such as a perfume vial, piece of cake, or mirror.

B: Although she does have one power that doesn't rely on items. Hysteria Mode. Much like Rage Mode it vastly increases damage output with the added bonus of providing invincibility for as long as its activated. On the downside, it can only be activated when her health is dangerously low. Unless...

W: We'll get to that soon enough.

B: Alright.

[+=+]

Armory

W: With such a violent world comes a variety of means to combat it. Take, for instance, her main weapon: The Vorpal Blade.

B: It's not a typical sword. It's more like a standard, yet large, kitchen knife, but it's fast and effective at close range.

W: She also wields playing cards and a large Pepper Grinder, both used for rapid, but weak, long range attacks. The playing cards can also be thrown separately or in a shotgun-like spread that homes in on a target.

B: Then there's her croquet mallet, which is both a melee weapon and a long-range weapon, capable of launching croquet balls at distant targets.

W: Another melee-oriented weapon she wields is her Hobby Horse for slow but powerful attacks.

B: Then she has Jacks which bounce around and tear enemies apart.

W: Next up is her Ice Wand that can create walls of ice and shoot freezing wind.

B: She can summon one of three demons of different strengths with her Demon Dice. Best not used when alone.

W: In terms of explosives, she has Jack Bombs that can spout flames and are usable against mid-range targets, and Clockwork Bombs she places down and can detonate at will or wait a few seconds for it to explode on its own.

B: Now lets get into her more potent weaponry, like the Teapot Cannon which shoots a hot ball of tea and kills weaker enemies in one hit.

W: Or the Jabbawock Eye Staff which can shoot a beam or summon a meteor storm of powerful energy.

B: My personal favorite is her Blunderbuss, a gun that causes an explosion when she fires it! Sweet!

W: Next up, she has something called the Deadtime Watch, an item that allows her to stop time for 20 whole seconds.

B: On four of her weapons, there are DLC variants that boost the weapons effectiveness.

W: The Vorpal Cleaver, when used, halves damage taken from enemies. The Octo-Grinder holds more ammo than the standard Pepper Grinder.

B: The Knightmare, a Hobby Horse variant, heals Alice slightly with each hit, and the Catnip Cannon does 50% more damage.

W: Finally, she has an Umbrella.

B: An umbrella?

W: Yes, an umbrella.

B: For what?

W: To block and even reflect enemy attacks.

B: That not enough for you? Well she also owns several different dresses, each with different effects, such as her standard dress which heals her while she's shrunk.

W: Her Steamdress makes breakable objects drop more Teeth and Roses (which, for the record, are used to upgrade her base weapons and heal her in Madness Returns, respectively) somehow.

B: Video game logic. Anyway, by the same token her Siren dress makes enemies drop twice as many Roses, and her Silk Maiden dress makes them drop twice as many Teeth.

W: Her Cheshire dress prevents enemies from dropping Roses at all. The Royal Suit dress limits her health to four Roses total.

B: The Misstitched dress allows her Shrink Sense to last twice as long, and the Caterpillar dress makes it last forever, even when she's not shrunk.

W: Her Checkmate dress doubles the damage all her weapons do.

B: The Fleshmaiden dress allows her to access Hysteria at any time. Remember the 'Unless...' from earlier? This is what I was thinking about.

W: The Late but Lucky dress heals her in the same way her normal dress does, but at all times. Not just shrunk.

B: Finally, her Hattress dress protects her by making her lose Teeth instead of Roses. That is quite the arsenal.

W: Indeed.

[+=+]

Weaknesses

W: Although she's armed to the teeth with weapons and outfits, none of it translates into the real world.

B: It's all in her head. Everything from the characters, enemies, and praying-mantis-geisha statues is a figment of her fragmented psyche.

W: In real life, she's not much more than a crazy woman who regularly suffers from odd hallucinations.

{~}<*>{~}<*>{~}

Raz

[+=+]

W: Even though he is the son of gypsy circus performers, Raz dreamed of going to a camp for psychics and eventually becoming a Psychonaut; a person who delves into the minds of others on secret missions.

B: Like Leonardo DiCaprio in Inception?

W: Yes...but not with dreams, per-say. Instead he deals with people's memories and emotional baggage. However, his father was aware of his ambitions and, under his close watch, made him train in acrobatics to try to distract him.

B: Despite that, he managed to run away from the circus. He achieved half of his dream. The other half...we won't spoil it. Play the game if you want to know.

[+=+]

Abilities

W: Due to his acrobatic upbringing, Raz is proficient in platforming. Double jumping, swinging on horizontal poles and wires, traversing monkey bars, and climbing walls and vertical poles come easy to him.

B: He's pretty damn strong too, able to balance 100 pounds on just the tips of his toes...Holy crap!

[+=+]

Arsenal

W: Raz has an incredible arsenal of psychic powers and abilities.

B: These include Marksmanship, which lets him shoot mind bullets. Tenacious D would be proud. This ability can be upgraded to chain to up to 6 enemies at once.

W: He also has Pyrokinesis, the ability to light stuff on fire. It can be upgraded to cause an explosion which sets more stuff on fire.

B: Telekinesis lets him grab and throw enemies and can be upgraded to have greater range.

W: Clairvoyance is used to see through another's eyes.

B: His Levitation Ball gives him greater speed and better upward mobility, especially in conjunction with vents of air. It can be upgraded to do damage to enemies.

W: He can also summon a shield to protect him from attacks. It can be upgraded to knock back and damage enemies.

B: Confusion stuns enemies and can be upgraded to last twice as long.

W: Invisibility is self explanatory. Like Confusion, it can be upgraded to last twice as long.

B: Only two more abilities possible, one of which is Regeneration. This gradually heals him.

W: The last ability he could have is unlimited Psi. Both these abilities could be unfair, but Alice has regeneration abilities as well, and doesn't run out of ammo for the Pepper Grinder, Teapot Cannon, or Clockwork Bomb, so...

B: So we'll give them to him. He's not exactly invulnerable with said abilities, and it'll even the playing field.

[+=+]

Weaknesses

W: Raz is a powerful psychic, no doubt. However, he is debilitatingly afraid of something generally innocuous: Water.

B: Yeah, the lover of the Russian Queen can't swim.

W: What?

B: You know: .Ra-Ra Razputin Russia's greatest love machine.

W: You're an idiot. Anyway, his hydrophobia is rooted in an ancient curse laid down on his family.

{~}<*>{~}<*>{~}

Interlude

W: The combatants are set. Lets get ready to settle this debate once and for all.

B: As with previous fights, they'll both be able to switch between their powers, weapons, and outfits on the fly.

W: That should make it interesting.

B: It's time for a Death Battle!

{~}<*>{~}<*>{~}

The Battle

To Be Continued...