User:Metal875/Shadow the Hedgehog

Shadow= Tier: 6-C | 6-C | 4-A | Low 2-C to 2-C | At least Low 2-C | Likely 2-C
 * -|Super Shadow=Super_Shadow.png
 * -|Chaos Shadow=Chaos_Shadow.png

Name: Shadow the Hedgehog

Origin: Sonic the Hedgehog

Gender: Male

Age: 50 years

Classification: The Ultimate Lifeform

Powers and Abilities: Superhuman strength, speed, durability, reflexes and agility, Enhanced Marksmanship, Enhanced Swordsmanship, Immortality (Type 1), Aerokinesis, Teleportation, Spatial Manipulation, Time Manipulation, Regeneration (Mid-Low), Duplication, Force-Field Generation, Can remove foes from the battlefield by banishing them outside of space-time, Shapeshifting (Via Color Powers), Flight and Gravity Manipulation (Via Indigo Asteroid) | All abilities as before, plus Levitation and Invulnerability w/o his Inhibitor Rings | All abilities as before on a drastically enhanced scale, as well as Flight and Reality Warping in Super. In Archie strictly, Dimensional Travel

Attack Potency: Island level (Mephiles had absorbed Shadow's shadow, copying his power perfectly. And if Mephiles easily killed Sonic, then Shadow, being his equal, would be capable of doing so as well) | Island level+ (Vastly superior to his base form, and can casually run through an army of Mephiles clones. Mephiles had absorbed Shadow's shadow and perfectly copied him, so this is like Shadow running through an army of his base form) | Multi-Solar System level (Fought base Archie Sonic, and even one-shot him at one point) | Universe level+ (Comparable to Super Sonic) to Multi-Universe level (Aided in the defeat of Solaris, who was stated to be capable of consuming all timelines and destroy time itself. However, there are far from 1,001 universes here. There is the main timeline, Sonic CD's bad future, all ten alternate endings in Shadow the Hedgehog, Blaze's Dimension, the World of Camelot and the Arabian Nights' reality. This equates to sixteen timelines) | At least Universe level+ (Fought on par with Knuckles Enerjak) | Likely Multi-Universe level (Greatly superior to his Chaos form)

Speed: FTL (Has equal speed to Sonic) | At least FTL (Vastly superior to his base form) | Massively FTL+ (Has equal speed to Archie Sonic, who ran across the multiverse twice in less than a day) | FTL+ (10x faster than his base form), likely Infinite (Not only comparable to Super Sonic, but also took on Solaris, who is also at this speed for traversing timeless voids) | Massively FTL+ (Massively superior to his base form) | Massively FTL+ (Greatly superior to his Chaos form)

Lifting Strength: Class 50 (Can flip buses with one hand). Class K in other forms, likely Class G in Super form (Lifted the Black Comet, which weighed, at least, 915,000,000 tons)

Striking Strength: Class EJ | Class EJ | Multi-Solar System Class | Universal+ to Multi-Universal | At least Universal+ | Likely Multi-Universal

Durability: Island level (Can survive hits from Mephiles) | Island level+ | Multi-Solar System level (Easily took blows from base Archie Sonic) | Universe level+ to Multi-Universe level (Took blows from Solaris and is powered by the Chaos Emeralds) | At least Universe level+ (Took blows from Knuckles Enerjak) | Likely Multi-Universe level (Superior to his Chaos form)

Stamina: Extremely high. Limitless in Super forms. Low in Chaos form

Range: Melee normally, several meters via Color Powers | Several dozens of meters | Melee | Several dozens of meters | Several dozens of miles | A couple kilometers

Standard Equipment: Rings, Chaos Emeralds, several guns including the Shadow Rifle, a sword

Intelligence: At least Average in the games, Gifted in the Archie Comics (Has a very high intelligence, but not quite at Tails and Eggman's levels)

Weaknesses: Can be arrogant | Low stamina. Once his stamina runs out, he reverts back to his base form, exhausted | None notable | Runs on a time limit of one minute | Low stamina. Once his stamina runs out, he reverts back to his base form, exhausted | None notable

Notable Attacks/Techniques:

Shadow:
 * Spin Attack: Shadow curls into a ball while rolling along the ground.
 * Spin Jump: A variant of Spindash used to attack enemies mid-jump.
 * Spindash: Shadow rolls in place to charge up, then dashes forward at high speed in ball form.
 * Homing Attack: While in the air, Shadow performs a high-speed Spindash towards the nearest enemy.
 * Light Speed Attack: Shadow charged a Spindash before attacking all nearby enemies at high speed.
 * Black Tornado: Shadow uses the Spindash to circle around an opponent in midair at high speed while leaving a yellow aura trail. The resulting slipstream creates a tornado effect that forms a black cyclonic vortex of air around the opponent.
 * Sonic Boost: Upon hitting his top velocity, Shadow is surrounded by an aura that distorts space and allows him to barrel through enemies without fear of reprisal.

Chaos Powers:
 * Chaos Control: Shadow uses Chaos Energy to control the fabric of time and space. He can use this to teleport himself, other people, and objects long distances or to slow down time itself. The magnitude of its power depends on the amount of Chaos Emeralds Sonic has with him.
 * Chaos Spear: Shadow channels raw chaos energy as a form of electricity into a spear-shaped energy construct and then fires it as an energy bolt. Its power-level can be adjusted, making it weak enough to just stun a target or powerful enough to inflict injuries.
 * Chaos Nightmare: Shadow the user grinds both his fists at his side while briefly ascending into the air, creating a purple aura of distorted space-time that damages enemies.
 * Chaos Burst: Shadow spins around and uses Chaos Control to hide away in an area of distorted space, disappearing from sight. When emerging from the distorted space, he briefly creates a small white and purple bubble around himself that damages any opponents that makes contact with it.
 * Chaos Distortion: A technique similar to Chaos Burst, but when Shadow emerges from the distorted space he briefly appears in three places at once, creating a small white and purple bubble around himself in all three locations that damages any opponents that makes contact with it.
 * Chaos Magic: Shadow snaps his fingers, creating an area of distorted space in front of him in the form of a violet, purple and white spatial rift that knocks the opponents into the air.
 * Roaming Chaos: Shadow creates an orb of distorted space in the shape of a purple and white orb, before throwing the orb away in a horizontal swing. The orb of distorted space will then float in midair and try to get back to Shadow until either an opponent makes contact with it, which will knock the opponent into midair, or Shadow performs Roaming Chaos again, thus neutralizing the first orb.
 * Shadow Heal: Shadow stands firmly in one spot and closes his eyes, invoking Chaos Control and using its to power to heal any physical damage he may have received.
 * Shadow Guard: Shadow crosses both his arms to brace from oncoming attacks while using Chaos Control to power the guard, creating a spherical barrier.
 * Chaos Attack: Shadow levitates in front of the enemy, performing a barrage of chaos energy-enhanced punches and kicks.
 * Chaos Rift: Shadow channels his aura into his hands and forms a rift in time and space, which takes the shape of an orb almost twice the size of himself and is colored black and purple with small white stars inside. Once formed, Shadow flings the rift at his target in an attempt to banish the opponent to outside time and space.
 * Chaos Boost: Shadow temporarily charges up with chaos energy, giving him a red aura, makes him invulnerable to average attacks, and allows use of more advanced techniques, such as Chaos Snap, Chaos Lance, and Chaos Blast. It can also reverse evil influence.
 * Chaos Snap: An enhanced version of Shadow's Chaos Attack, his kicks and punches being multiplied in power and speed due to Chaos energy. When performing this move, Shadow enters his Chaos Boost state and uses Chaos Control to warp between opponent where he lands several fierce hits on them.
 * Chaos Lance: The Chaos Lance is similar to the Chaos Spear, but pack much great power. When performing it, Shadow swings his right arm in midair and fires a long red energy bolt at his opponents that explodes upon impact.
 * Chaos Blast: An explosion of highly powerful negative Chaos Energy that damages anyone caught in it's range.
 * Dark Shadow: A transformed state achieved when Shadow's mind is fueled by thoughts of evil. Once obtained this form grants him full control over negative chaos energy. While in this form, Shadow becomes invulnerable, gains the ability to utilize a more powerful Chaos Blast, and can use any weapon without draining its ammo/durability. This form only lasts for a few moments, and can also be used in Shadow's Super State.
 * Hero Shadow: A transformed state achieved when Shadow's mind is fueled by thoughts of justice. Once obtained this form grants him full control over positive chaos energy. While in this form, Shadow becomes invulnerable, can perform a large-scale version of Chaos Control to increase his speed or slow down time, and can use any weapon without draining its ammo/durability. This form only lasts for a few moments, and can also be used in Shadow's Super State.

Color Powers:
 * Cyan Laser: Using the power of a Cyan Wisp, Shadow transforms into a cyan laser beam. As the Cyan Laser, Shadow gains the same properties as that of a real laser, allowing him to move as a living beam of light. When hitting any surfaces as the Cyan Laser, Shadow can also bounce off them as if they were reflective surface.
 * Indigo Asteroid: Using the power of an Indigo Wisp Shadow turns into an orb-shaped body with striped indigo skin and a matching planetary ring encircling his middle. As the Indigo Asteroid, Shadow essentially becomes a miniature planet with a strong gravitational field. Shadow is as such capable of creating a powerful gravitational pull around himself, strong enough to tear all kinds of objects to pieces and pull them into the Asteroid Ring. Additionally, the gathered matter can be used to empower the gravitational pull. The Indigo Asteroid also grants Shadow the ability to levitate through midair.
 * Yellow Drill: Using the power of a Yellow Wisp Shadow turns into a yellow spiral drill. As the Yellow Drill, Shadow can burrow and tunnel underground at remarkable high speeds and can be applied underwater, allowing Shadow to move through water like a living torpedo.

Super Shadow:
 * Chaos Arrow: A weaker version of the Super State-enhanced Chaos Spear, where Super Shadow fires small bolts of chaos energy at his opponents.
 * Spear of Light: An augmented version of the Chaos Spear technique, where Super Shadow releases several Projectiles at once that homes onto his opponent.

Key: Base (Game) | W/o Inhibitor Rings | Base (Pre-Genesis Archie) | Super (Game) | Chaos (Archie's w/o Inhibitor Rings) | Super (Pre-Genesis Archie)

NOTE: There are two schools of interpretation about Master Mogul. He was only explicitly shown destroying single universal spacetime continuums, one at a time, but on the other hand the versions of Tails from different timelines were apparently stated to come from different "multi-verses." It is extremely unclear whether "multi-verse" zones are to be interpreted as "zones within a multiverse" or as entire multiverses. However, when Mogul was defeated by Tails, only a single multiverse was mentioned, here by using the proper spelling of the word. Obviously, this begs the question of how to rate the Pre-Genesis characters. Because of visuals only showing one universe, we simply have to go with that; hence why Pre-Genesis Super Shadow is only Universe level+.