User blog:Metal875/Personal Character Ratings

These are my personal character placements in a VS Battles Wiki format. This was inspired by Paleomario66, Cropfist and RoaringRexe. 'More might be added eventually, but these are characters I have the most problems with on their profiles--whether they are too high, need more info or are too low. Remember, this is just my opinion, you don't have to believe what I say here.'

Mario
Mario=
 * -|Paper Mario=Paper_Mario.png

Tier: 5-C to at least 4-A | 4-B to 3-A, possibly 2-C, higher w/ the Star Rod (Mario Party) | 3-B to Low 2-C | Low 2-C to 2-B, possibly High 2-A or High 1-C | High 1-C, 1-B w/ the Pure Hearts

Name: Mario

Origin: Donkey Kong Arcade as Jumpman, Super Mario Bros. as Mario

Gender: Male

Age: 24 years

Classification: Human, Plumber, Star Child

Powers and Abilities: Superhuman strength, speed, agility, reflexes and durability, Enhanced Unarmed Combat, Pyrokinesis, Energy Manipulation, 4th Wall Awareness (Super Mario-Kun only), Earthquake Manipulation w/ Earth Tremor, Time Stop w/ Clock Out, Increased stats w/ Power Lift, Reality Warping w/ and w/o Art Attack, Healing & Stamina Restoration w/ Sweet Feast, Pure Hearts and Max Candy, One-Hit Kill w/ Showstopper, Supernova Generation w/ Supernova, Immunity to Reality Warping (The Player can't affect him at all ), Proficient w/ Hammer use, Dimension Manipulation, Space and Time Manipulation, Telepathy, Dimensional Travel w/ Pure Hearts, Wish-Granting w/ Star Rod (Paper Mario) and Royal Stickers, Healing w/ Mushroom, Flight w/ Feather, Wing Cap, Red Star, White Tanooki and Tanooki Leaf, Cyrokinesis w/ Ice Flower and Penguin Suit, Duplication w/ Double Cherry and Pal Pill, Invulnerability w/ Starman, Rainbow Star, Metal Cap, Mega Mushroom, Mega Star and White Tanooki, Increased durability w/ Life Mushroom, Ghost Transformation and Intangibility w/ Boo Mushroom, Terrakinesis w/ Rock Mushroom, Intangibility w/ Vanish Cap, Size Manipulation w/ Mini and Mega Mushrooms and Mega Star, Increased speed w/ Mini and Mega Mushrooms, Starman, Rainbow Star and Mega Star, Nigh-Invulnerability and Transmutation w/ Gold Fire Flower, Increased strength w/ Metal Cap, Mega Mushroom, Starman, Rainbow Star and Mega Star, Versatility w/ the Star Rod (Paper Mario)

Attack Potency: Moon level (Shattered a moon in the Trio Shuriken attack and is superior to Donkey Kong ) to at least Multi-Solar System level (Equal to Paper Mario in Paper Jam, who created a realm in the Trio Meteor attack with countless stars in the background ) | Solar System level+ (Fought and defeated Bowser three separate times, who, on those three occasions, created and tanked a black hole, which is said to do this ) to Universe level, possibly Multi-Universe level (Fought Bowser during the events of Mario Party 5, where he stated and showed he was going to ruin, or, destroy multiple dreams in the Dream Depot. In the Dream Depot, the dreams of the Mushroom Kingdom's denizens are turned into entire universes. Bowser also planned on destroying Future Dream; this dream in particular was stated by Misstar AND by Mario Party 5's guide booklet on page 28 to be an entire universe, meaning each dream is its own universe), higher w/ the Star Rod (Mario Party) | Multi-Galaxy level (Defeated Bowser, who was under the effects of the Power Stars, which created galaxy-sized worlds inside the walls and paintings of Super Mario 64) to Universe level+ (Defeated Bowser, who was under the effects of a Grand Star. Said Grand Star enabled him the power to consume the universe w/ a black hole in Super Mario Galaxy 2. He also defeated Bowser in Super Mario Galaxy, where Bowser tanked the destruction and rebirth of the universe) | Universe level+ (Defeated Culex, who is stated as the Master of Space and Time in the guide booklet, page 64, and in the Japanese translation, states that he is the embodiment of time from its beginning to its end and that he holds the power of creation throughout the Marioverse ) to Multiverse level (Defeated Dreamy Bowser, who was the embodiment of the Dream Stone, which contained all of, at least, Pi'illo Island's dreams. This also constrains ancient dreams, as the Pi'illos are an ancient race--meaning this number could heavily differ from hundreds of thousands, to millions and quadrillions of universes), possibly High Multiverse level+ (Fought Chakron, who is at one with the entire universe. Said universe could contain anywhere from a few to hundreds or thousands of timelines--because in Galaxy it's stated that the universe has died and been reborn many times already--and anywhere from 3 to 11 dimensions. It's very debatable where to place this at, but being reasonable is placing it at 5D levels) or High Complex Multiverse level (The higher end for Chakron and taking Paper Jam into account, plus the higher end for Dreamy Bowser--what with being at one with a multiverse and all) | High Complex Multiverse level (Defeated Dimentio, who matched The Void, which was going to consume all existence--all worlds, all dimensions, all possibilities and all timelines. And because Mario has no canon and has crossed over with humans multiple times, actually coming into our universe in the Super Mario Bros. Super Show and Mario stating he is from Brooklyn, New York in Mario's Time Machine, this is 11D), Hyperverse level w/ the Pure Hearts (The Pure Hearts were stated to have infinite power. This means they are infinitely superior to Super Dimentio, whose Catch Card description even states that the monstrosity is no match for the power of love [Super Dimentio is #196.] And Super Dimentio is infinitely superior to everything else in the multiverse, making him 12D, and being infinitely superior to that is 13D)

Speed: Peak Human (Can run up walls, which takes running speed of 22mph to do) | FTL+ (Completely outspeeds Bowser in three Mario Parties where he had to deal with black holes, those being 5, 8 and 9. He also escaped a black hole himself in Mario Party 6 ) | Massively FTL+ (Keeps up with Bowser in both Galaxy games. And in SMG2, Bowser tagged Starship Mario with his meteors. Starship Mario can travel entire worlds, which are entire universes [Lubba states that you must travel through space-time in order to reach unknown worlds ]. Starship Mario crosses said universes, going from one side to the other, in ten seconds. It takes 91 billion lightyears to do that in reality, so, Mario can travel and fight with speeds that cross 9.1 billion lightyears every second, and can react at such a speed) | Massively Hypersonic+ (Ran the Earth's equator in 15 seconds, clocking in at Mach 7,781) to Massively FTL+ (Scales to Dreamy Bowser, who scales to Antasma, who scales to Dreamy Luigi, who jumped out into the Sun in 1 second. The distance between the Earth and the Sun is 92,960,000 miles. Crossing that distance in that time is 334,656,000,000mph, or 499.0272912069 speeds of light.Dreamy Luigi could also jump into constellations, which takes MFTL+ speed--more specifically a few lightyears per second of speed--to accomplish within such a small time frame), likely Infinite (Fought Culex, who is stated on page 64 of the guide booklet to be the Master of Time and Space, and in his Japanese text, stated to hold time from its beginning to its end and hold the power over creation in the Marioverse. This all points to Culex being able to mess with time and likely do whatever he pleases with it. He also kinda annihilated his realm, so it's likely that Culex destroyed all time inside there, possibly the space-time continuum) | Immeasurable w/ or w/o the Pure Hearts (The Void consumes all existence--all worlds, all dimensions, all timelines, all possibilities. This would also mean it destroyed all time within the Marioverse. Paper Mario could still move after The Void destroyed Sammer's Kingdom, and could even move whilst INSIDE The Void. And to be specific, having time annihilated on a 4D scale justifies infinite speed. But the Marioverse has super time, the 11th Dimension. There is time--being above time is infinite, and most fictional universes that don't abide by String Theory only have a space-time continuum. However, abiding by String Theory gives the Marioverse a super space-time continuum, where space beyond the axis of X, Y and Z move, and where they move in super time--being above super time is immeasurable. The Void consumes all dimensions, so, if Paper Mario moves in a realm without super time, he has immeasurable speed)

Lifting Strength: Class G (Lifted and punted Larry's castle with absolutely no effort whatsoever ) | Unknown | Unknown, likely Class P (Mario could smack around glowing objects that look, act and function like a neutron star.  Going by the more likely case of a neutron star, Mario managed to slam into this thing, sending it careening through space and slamming into Bowser's face, shattering it and harming Bowser. Remember, neutron star densities are about 10^13 kg/m^3, which means a tablespoon of it would weigh 10 billion tons! In-game, roughly four Marios can fit across all axis of the neutron star, length, width and height. And then 79 tablespoons fit within 20'8, which is four Marios, by the way. To get diameter, 79 x 79 x 79 = 493,039. To get the circumference, we multiply the circle's diameter by pi. 3.14 x 493,039 = 1,548,142.46. Fill the cubic space, and we get approximately 23,222,136.9. Multiply that by 10 billion, & at the absolute lowest, Mario stomped 232,221,369,000,000,000 tons, releasing 49,303,900,000,000,000,000 megatons of force! But, this being extreme lowball anyway, I'll give you the rightful result as well. First though, I'm going to do it the easy way, and you need to know a few things before I do that: there are 5,280 feet in one mile, and the average neutron star's diameter is 6 miles. Multiply our last result by 264, & multiply THAT result by 6. We get 367,838,648,500,000,000,000 tons Mario stomped, releasing 78,097,380,000,000,000,000,000 megatons of force, or 78,097,380,000,000 zettatons! Just for kicks, the most powerful weapon ever deployed by mankind, the Tsar Bomb, yielded only 50 megatons, originally 100, which would have wiped out 25% of the Earth's inhabitants and surface, creating a nuclear fallout. Just 100 megatons) | Unknown | Immeasurable (Again, The Void consumes all. And what with the Marioverse being 11D, this would mean mass on a higher dimensional scale)

Striking Strength: Class NJ to at least Multi-Solar System Class | Class XPJ to Universal, possibly Multi-Universal | Multi-Galactic to Universal+ | Universal+ to Multiversal, possibly High Multiversal+ or High Complex Multiversal | High Complex Multiversal, Hyperversal w/ the Pure Hearts

Durability: Moon level to Multi-Solar System level | Solar System level+ (Could tank hits from Bowser, who created a black hole in Mario Party 5 and 9. Mario can also survive a black hole itself in Mario Party 6) to Universe level, possibly Multi-Universe level (Tanked hits from Bowser during the events of Mario Party 5, who was going to destroy multiple dreams from the Dream Depot, whole universes) | Multi-Galaxy level (Tanked hits from Bowser powered by the Power Stars, which provided sufficient enough power to create galaxy-sized worlds in the paintings and walls) to Universe level+ (Tanked hits from Bowser powered by a Grand Star, which in SMG, powered a reactor that destroyed the universe, and in SMG2, provided enough power to create a universe-consuming black hole) | Universe level+ to Multiverse level, possibly High Multiverse level+ or High Complex Multiverse level (Took on and survived hits from Culex, Dreamy Bowser and Shiny Robo-Bowser) | High Complex Multiverse level (Took blows from Dimentio and survived The Void), Hyperverse level w/ the Pure Hearts (Stated to be infinitely superior to Super Dimentio. Being harmed by Super Dimentio should not count when other things point to other things; Paper Mario w/ the Pure Hearts being harmed by Super Dimentio was purely game mechanics to make the game more challenging, since everything else points otherwise)

Stamina: High (Can fight for prolonged periods of time) | Extremely high (Literally escaped a black hole with zero signs of exhaustion) | Extremely high (Can casually exceed the speed of light. And based on Einstein's famous equation, such a feat would require an impossible amount of energy) | Extremely high | Extremely high w/o the Pure Hearts, Infinite w/ the Pure Hearts

Range: Melee w/o anything. Several dozens of meters w/ Power-ups, Planetary w/ the Star Rod (Paper Mario's Star Rod contains all the wishes from the planet, and can manipulate wishes on a planetary scale), Multiversal w/ the Pure Hearts (Was capable of manipulating the entire Marioverse and undoing the destruction brought about by the Chaos Heart)

Standard Equipment: A myriad of Power-ups, two Hammers (M&L and Paper Mario), two Star Rods (Mario Party and Paper Mario), Star Driver, Spin Drill, F.L.U.D.D., Battle Cards, Copy Block, Badges, Crystal Stars, Sticker Album/Royal Stickers, Color Cards & Paint, Pure Hearts, Feather, Super Suit, Mega Glove, Ultra Hammer and Lazy Shell

Intelligence: At least Gifted (Stated to have the knowledge of a physicist, and is a professional doctor. He also outsmarted archaeologists and scientists during his vacation to Pi'illo Island, solving the very mystery that left the aforementioned people scratching their heads), possibly Genius (Combining all of that knowledge previously shown, he very well could be around this level of intellect)

Weaknesses: None notable outside the fact that, if he sustains a deadly blow from a foe, he can lose his Power-ups.

Notable Attacks/Techniques:


 * Jumping: Mario's most iconic ability has been honed over the course of his life. Casually, he can leap 30 feet into the air and cover the same distance as the world's top athletes. At max, he can leap 80 feet into the air as shown in Sunshine and cover thrice the distance as the world's top athletes.
 * Spin Jump: Renders Mario immune to spiky foes and objects, such as buzzsaws. It also slows Mario's descent drastically, and if combined with Fire or Ice Flowers, can spread-shot fireballs or iceballs.
 * Super Jump Punch: Mario leaps upward, uppercutting any foe in his path.
 * Super Jump: Mario jumps atop a foe, repeatedly stomping them for up to 100 times.
 * Ultra Jump: Mario jumps atop all foes sequentially.
 * Space-Time Jump: Mario leaps through the air in an arcing path, warping space and time, allowing him to time travel.
 * Scuttle Jump: As Paper Mario, Mario can jump even higher, and can hold his placement midair for a few seconds.
 * Pyrokinesis: Mario has the ability to bend, or, manipulate flames to his liking.
 * Fireball: Capable of incinerating foes upon contact in Super Mario World and reducing other foes in the spin-offs to ash, Mario's regular Fireball reaches 3,000°C. He can shoot these forward, or spread-shot them into five, all with the same potency and capable of covering more area.
 * Firebrand: After his training with the Fire God, Mario gained more potent, 4,000°C fire. With this, he can somehow immobilize foes with certain placements of his flame, and can rapidly shoot Fireballs, or, combine them all into one massive Fireball.
 * Super Flame: A 6,000°C beam of flame streaming straight from the palm of Mario's hand.
 * Fire Swing: Mario ignites whatever weapon he is holding and bashes said weapon into someone, or something. That person or object will then be cloaked in 6,000°C fire and sent jetting through the air.
 * Megastrike: Mario utilizes tremendous re-entry force and fire power at 6,000°C to send a metal soccerball through the air with re-entry force of its own and splitting into six.
 * Mario Finale: Mario thrusts his arms forward, unleashing two titanic fireballs that spiral towards his foe, engulfing anything it passes in flame at 12,000°C.
 * Miniature Star: In Super Mario-Kun, Mario conjured up a small star w/ heat at 24,000°C, which he can throw at foes, the star itself covering about the same area as a rainforest (eclipsed a rainforest in the issue it appeared in).
 * Mario Tornado: Mario spins around rapidly, catching and pulling enemies into an onslaught of punches.


 * Mario Screwdriver: Mario spins midair, his feet acting like a drill of sorts, harming foes on his way down.


 * Star Spin: One of Mario's stronger attacks. This can draw in items Mario might need, improves his swimming capabilities, and deflects projectiles. Said projectile will then home back in towards the area from whence it came.
 * Star Pound: A combination of the Star Spin and Ground Pound. This homes in on foes.
 * Ground Pound: A slam that can sometimes contain re-entry force, as seen in Sunshine.


 * Dimensional Flip: Allows Paper Mario to slip between spatial dimensions.


 * Energy Attacks: Mario can manipulate and bend his energy into multiple attacks.
 * Sphere: Mario forms a sphere of energy above his head, and throws it at his foe, which then homes in on the foe. The sphere can sometimes split into multiple, which all then home in on the foe.
 * Weapon: Mario forges a weapon of pure energy. Most notable is a hockey stick, which he can use to smack foes with.
 * Battle Card: Cards Mario can summon to turn the tide of battle. Their affects can range from nullifying attacks via barrier creation, bypassing conventional durability via magic, raising his stats whilst lowering his foe's, healing himself, etc. A card, however, can cost anywhere from one to nine Star Points, and Mario only has thirty. In retaliation, Mario can restore his Star Points by landing successful attacks on his foes.


 * Crystal Stars: Paper Mario carries seven star gems that enable him varying powers of varying magnitude.
 * Diamond Star: Houses Earth Tremor, an earthquake.
 * Emerald Star: Houses Clock Out, which stops time for 30 seconds.
 * Gold Star: Houses Power Lift, which raises attack potency and durability.
 * Ruby Star: Houses Art Attack, which encircles the foe and shatters reality around them.
 * Sapphire Star: Houses Sweet Feast, which can heal the user anywhere from a tiny bit to complete restoration.
 * Garnet Star: Houses Showstopper, which one-shots enemies that are weaker than the user.
 * Crystal Star: Houses Supernova, which captures and coats the foe in a supernova.
 * Pure Hearts: Paper Mario's strongest artifacts.
 * Open: Opens a door to another universe.
 * Heal: Completely restores all health and stamina to the user.
 * Empower: Raises the power of the user to heights dwarfing everything in the Marioverse utilizing the power of love itself. This also raises the user's stamina to infinity.
 * Shatter The Walls of Blight: The Pure Hearts burn their power and the prophesied hero's influence forward, shattering any defenses the user's opponent may have had.
 * Power-ups: Mario carries many Power-ups along with him on his adventures. Some merely heal him, while some grant him alternate forms entirely.
 * Mushroom: Restores ⅓ of Mario's health.
 * Fire Flower: Doubles Mario's Pyrokinetic powers.
 * Feather: Gives Mario a cape that grants unhindered flight, the ability to reflect projectiles, and his cape can generate enough static electricity for minor Electrokinesis.
 * Ice Flower: Grants Mario Cyrokinesis at absolute zero. He can throw iceballs to freeze foes, or outright touch them for the same treatment.
 * Hammer Bro Suit: Clads Mario in a black Hammer Brother suit, enabling him to toss a literal infinite amount of hammers at foes.
 * Penguin Suit: Clads Mario in a penguin suit, enabling him Cyrokinesis, improved traction and the ability to slide along water. His swimming abilities are drastically enhanced as well.
 * Propeller Helmet: Using this, Mario can soar higher with his jumps, and is granted the ability 'Drill Spin.' With this, Mario can drill downwards with re-entry force, busting through his foe's defenses, dealing direct harm.
 * Tanooki Leaf: Gives Mario a tanuki suit, granting him unhindered flight at Mach 30, as well as a powerful tail and the power to turn into an invincible--but immobilized--statue that harms any foe that touches it.
 * Super Bell: Gives Mario a cat suit, doubling his speed and stamina, as well as giving him razor-sharp claws. He can climb walls, scratch and pounce enemies, and even turn into an invincible--but immobilized--golden statue that harms anyone who touches it.
 * Double Cherry: Clones Mario. He carries five of them.
 * Boomerang Flower: Clads Mario in a Boomerang Brother suit, allowing him to toss boomerangs to his heart's content.
 * Spring Mushroom: Turns Mario into a spring capable of bouncing twice as high as Mario's greatest jumps.
 * Life Mushroom: Doubles Mario's durability.
 * Boo Mushroom: Turns Mario into a Boo capable of flight and turning intangible. This form is also immune to any harm; except for light and attacks from other ghosts.
 * Rock Mushroom: Grants Mario Terrakinesis, allowing him to form a rock around him thus, turning him into a nigh-invulnerable rolling boulder.
 * Cloud Flower: Mario's hat and overalls turn into puffy, white clouds. His weight is halved, thus, he can jump twice as high and twice as far. He can also spin up to three times, creating cloud platforms for him to stand on.
 * Max Candy: Completely restores Mario's health and stamina.
 * Wing Cap: Grants flight for 25 seconds.
 * Vanish Cap: Grants intangibility for 25 seconds.
 * Red Star: Grants unhindered flight for 50 seconds.
 * Mini Mushroom: Turns Mario microscopic. This halves his strength and durability, but triples his speed.
 * Pal Pill: Creates eight pixel Mario clones that mimic and protect Paper Mario.
 * Mega Star: Transforms Paper Mario into an enormous pixel Mario with invincibility and doubled strength and speed for 30 seconds.
 * Mega Mushroom: Turns Mario into a skyscraper that's invincible w/ doubled strength and speed for 30 seconds.
 * Gold Fire Flower: Turns Mario into solid gold taht doesn't flinch from attacks anymore. He also gains the ability to shoot golden Fireballs that one-shot foes by turning them into lifeless gold. After hitting someone or something, the gold Fireball sends out a shockwave that extends five feet before dying out. Said shockwave has the same transmutative affects as the Fireball itself.
 * Metal Cap: Turns Mario into solid metal with tripled strength and weight, plus invincibility all for 25 seconds.
 * Rainbow Star: Grants invincibility and quadrupled strength, speed, jump height and jump distance all for 15 seconds.
 * Starman: Grants invincibility and quadrupled strength, speed, jump height and jump distance all for 30 seconds.
 * White Tanooki Leaf: Grants unhindered flight at Mach 30 as well as invulnerability forever. However, this form is susceptible to poison.

Key: Low-end/Platformer | In the Mario Party series | In the 3D Mario games | In the RPGs | As Paper Mario

NOTE: While some would argue that Super Paper Mario's highly controversial, "And in the end, it will consume all existence... All worlds, all dimensions." refers to the common synonym universe for dimension, there is plenty pointing otherwise. Dimension D is the piece of evidence to say they mean universe. What says it means space? Well, Merlon stating that The Void is a hole in the dimensional fabric of space, Bestovius being referred to as a dimensional governor that gives out the dimensional technique, said dimensional technique being one that flips the user between spatial dimensions, and, well, sense itself. Why? "And in the end, it will consume all existence... All universes, all universes..." < I'm sorry, but that just doesn't make sense. And besides, it consumes all existence, which would count as spatial as well due to the Marioverse being part of our multiverse anyway, which is already 11D.

Sans
Tier: At least 3-B normally, High 3-A w/ Karmic Retribution

Name: Sans the Skeleton

Origin: Undertale

Gender: Male

Age: Unknown, but more than likely older than his brother

Classification: Skeleton, Scientist, Giver of Bad Times

Powers and Abilities: Superhuman strength, speed, reflexes and durability, Paralysis (Never takes his turn, thus, stopping any movements The Player/Chara/Frisk could make), Reality Warping, Spatial Manipulation, Soul Manipulation, Karmic Retribution (Turns the sins and regrets of his opponents against them), Teleportation, Telekinesis, Gravity Manipulation, Timeline Awareness, 4th Wall Awareness, Soul Corruption, Danmaku

Attack Potency: At least Multi-Galaxy level normally (Can do one damage to Frisk being possessed by Chara), High Universe level w/ Karmic Retribution (Can do a lot of damage to Frisk being possessed by Chara. To be exact, 40 damage per second)

Speed: At least Massively Hypersonic+ (Immensely faster than Frisk and Napstablook, being able to casually dodge the former being possessed by Chara IN HIS SLEEP, and being able to dodge the former in the first place, who by the way could outspeed lightning, unlike the latter) to FTL (Again, far superior to Napstablook, who managed to notice Flowey's light and close their blinds before the light could reach the window... when the light was on their doorstep )

Lifting Strength: Unknown

Striking Strength: At least Multi-Galactic normally, High Universal w/ Karmic Retribution

Durability: Possibly Multi-Galaxy level (Can be one-shot by Frisk being possessed by Chara. However, through Determination, can survive a little bit longer. Then again, having one HP means that he might be even less durable than most monsters in the game, meaning his durability could be FAR lower)

Stamina: Extremely high (Can fight for a grand total of fourteen minutes, unleashing bullet hell and w/ constant, flawless dodging. After that, begins becoming tired--sweating, heavy breathing, etc.)

Range: Several meters w/ bones and Gasterblasters, higher via Teleportation, Gravity Manipulation and Telekinesis

Standard Equipment: Bones and Gasterblasters

Intelligence: Genius (Both tactical and scientifically educated to a high degree. The only character besides Flowey that understands timelines and Frisk's connection with The Player, and could tell how many times he's killed Frisk just by the look on their face)

Weaknesses: Incredibly lazy.

Notable Attacks/Techniques:


 * Blue Mode: Sans can, at will, turn his foes' souls blue. This enables him to have complete control over their soul and makes it easier to land successful attacks on them. However, this power takes a lot of focus, and seems to drain Sans' stamina quicker.


 * Bone Cage: It's best not to spare Sans...


 * Gasterblaster: Sans fires off a powerful laser beam from floating, skeletal heads that he can summon from thin air.


 * Teleportation: It's worth noting that Sans can not only teleport himself around, but his foes and attacks as well.

Zamasu
Future Zamasu=
 * -|Goku Black=Goku_Black.png
 * -|Super Saiyan Rosé=Black_Rose.png
 * -|Fusion Zamasu=Fusion_Zamasu.png
 * -|Zamasu's Soul=Zamasu%27s_Soul.png

Tier: 3-A | 3-A | High 3-A, likely Low 2-C | Low 2-C, likely 2-A | 2-C

Name: Zamasu

Origin: Dragon Ball

Gender: Male

Age: Unknown

Classification:  Shin-jin

Powers and Abilities: Superhuman strength, speed, reflexes, durability and agility, Ki Manipulation, Flight, Enhanced Senses, Dark Magic, Telepathy, Telekinesis, Teleportation, Limited Matter Manipulation, Regeneration (Godly; referred to as an 'immortal' while Cell and Buu weren't. Cell could regenerate his entire body from one cell and Buu could regenerate from, well, just about anything, really. He had to be completely incinerated by a Spirit Bomb with the power of the universe. All of which Zamasu should be superior to), Immortality (Types 1, 3 and 4) | Superhuman strength, speed, reflexes, durability and agility, Ki Manipulation, Flight, Enhanced Senses, Dark and Light Magic, Telepathy, Telekinesis, Teleportation, Afterimage Creation, Limited Matter Manipulation, Duplication, Invulnerability for Clones, Limited Space and Time Manipulation and Durability Negation w/ Ki Scythe, Reactive Evolution, Time Travel and Acausality w/ Time Ring, Adaptation to injury, Stat Amplification w/ Kaioken, Limited Light Manipulation w/ Solar Flare, Resistance to Electrokinesis and Time Stop | All abilities as before, except on a dramatically enhanced scale | Superhuman strength, speed, durability, agility and reflexes, Ki Manipulation, Afterimage Creation, Enhanced Senses, Limited Reactive Evolution, Acausality and Time Travel w/ Time Ring, Regeneration (Mid; can patch enormous holes in his torso in mere seconds), Immortality (Types 1 and 2, possibly 3 and 4), Teleportation, Limited Matter Manipulation, Duplication, Size Manipulation, likely Limited Space and Time Manipulation and Durability Negation w/ Ki Scythe, Telepathy, Telekinesis, Limited Light Manipulation and Electrokinesis, Resistance to Electrokinesis and Time Stop, Energy Projection | Non-Corporeal, Intangibility, Fusionism, Time and Space Manipulation, Immortality (Types 1, 3 and 4)

Attack Potency: Universe level (Easily comparable to Super Saiyan Blue Goku, who had already worried Beerus with his power. He then received a boost to his power through an artifact and training, drastically increasing his power during this arc, which Zamasu could STILL overwhelm) | Universe level (Casually one-shot Super Saiyan Blue Vegeta and toyed with both Super Saiyan Blue Goku and Vegeta) | High Universe level, likely Universe level+ (After learning how to channel anger and become more powerful with it, he sliced through space-time. He states that this hole and his own power has surpassed even his own understanding, implying an infinite power difference. He then proceeds to state that it could be a separate universe they see, or even the future/past/timeline. Or, that it could even be the bottomless anger he holds within himself, which would also be practically infinite. So, this feat could only raise his power infinitely--High 3-A, or could allow him to control an entire universe/timeline--Low 2-C) | Universe level+, likely Multiverse level+ (Stated that when Zamasu and Goku Black merged together, they didn't just merge... no, [http://www6.watchdbzsuper.xyz/dragon-ball-super-episode-65-english-subbed/ they expanded their power to no end, exceeding even anyone's understanding! It's repeatedly stated that the power given off by Fusion Zamasu was greater than anything ever seen before--even by the Supreme Kai Gowasu and by Goku and Vegeta.] Said characters know characters like Beerus, Whis, Zen'o, etc. And multiplying their power to no conceivable end would mean infinite by our standards--uncountably infinite. If someone is Low 2-C and increases their power by uncountable infinity, then they become 2-A ) | Multi-Universe level (As stated by Gowasu and Beerus, Zamasu's Soul fused with the universe and overrided its law and order. He was also shown leaking into separate timelines, and each timeline is its own universe in Dragon Ball. He would have eventually kept leaking into other timelines and more universes over time. Finally, it's even stated that Zamasu's influence was having an effect on the present timeline)

Speed: Massively FTL+ (Can casually keep up with an enraged Super Saiyan Blue Goku and Vegeta, who could already keep up with Beerus, the latter holding back, and becoming enraged undoubtedly increasing their speeds to extreme heights) | Massively FTL+ (Practically is Son Goku himself. And Goku could, as stated before, keep up with Beerus, the latter holding back, and could even keep up with Super Saiyan Blue Goku and Vegeta whilst toying with them) | Massively FTL+ (Is Son Goku himself. Also kept up with an enraged Super Saiyan Blue Goku and Vegeta) | Massively FTL+, possibly Infinite (Increased his power by an uncountable infinity, and was stated to be more powerful than anything else ever seen. This would undoubtedly include Zen'o due to who said it--Gowasu, Goku and Vegeta. And Zen'o could move in the void that was created from destroying Future Trunks' timeline. However, there are many contradictions to this ) | Omnipresent (Became one with all of the universe--space, time, timelines, concepts, you name it)

Lifting Strength: Unknown, possibly Class Z (Gathered the planet-sized Super Dragon Balls, but through unknown means) | Unknown, possibly Class Z (Gathered the planet-sized Super Dragon Balls, but through unknown means) | Unknown, but higher than base | Unknown | Unknown

Striking Strength: Universal | Universal | High Universal, likely Universal+ | Universal+, likely Multiversal+ | Multi-Universal

Durability: At least Universe level (Took Goku Black's Black Kamehameha completely unscathed. However, this was before he'd used anger to increase his power infinitely) | Universe level (Took a flurry of punches and kicks from Super Saiyan Blue Vegeta, smiling throughout the entire thing) | High Universe level, likely Universe level+ (His power beyond even his own comprehension now) | Universe level+, likely Multiverse level+ (Uncountably infinite times more powerful than before) | Multi-Universe level (Became the embodiment of multiple universes)

Stamina: Extremely high | Extremely high | Extremely high | Extremely high | Infinite

Range: Melee normally, several dozens of meters w/ Ki attacks | Melee normally, several dozens of meters w/ Ki attacks | Melee normally, several dozens of meters w/ Ki attacks. Universal w/ Ki Scythe and space-time manipulation | Melee normally, several dozens of kilometers w/ Ki attacks. Multi-Universal w/ Instantaneous Movement (Zamasu's potency of this technique should be comparable to Kibito and the East Kaioshin) | Multi-Universal (His influence was bleeding into multiple universes)

Standard Equipment: Time Ring and Potarra Earrings

Intelligence: Above Average, Genius Tactician in all forms except his Soul form, where he seems to have regressed to a lower state of intelligence, likely Below Average.

Weaknesses: None notable outside of some small arrogance at times (it IS justified at those times, however. Whenever any of his forms are truly in danger, they can easily adjust their mindset and fight seriously).

Notable Attacks/Techniques:

 Future Zamasu   Goku Black 
 * God Split Cut: Zamasu concentrates Ki into his hand, and creates a sword out of it.
 * Continuous Energy Bullet: Zamasu concentrates Ki into his hand and shoots a steady and rapid line of Ki Blasts.
 * Sphere of Justice: Zamasu fires forward a small, harmless looking ball of Ki. This was always used intertwined with Goku Black's version of this move, and formed an enormous bullet of energy.

 Fusion Zamasu   Zamasu's Soul 
 * God Split Cut: Goku Black concentrates his Ki into his hand, creating a sword out of his Ki.
 * Continuous Energy Bullet: Goku Black concentrates Ki into his hand and shoots a steady and rapid line of Ki Blasts.
 * Sphere of Justice: Goku Black fires forward a small, harmless looking ball of Ki. This was always used intertwined with Zamasu's version of this move, and formed an enormous bullet of energy.
 * Black Kamehameha: Goku Black charges a purple version of Son Goku's iconic Kamehameha.
 * Ki Scythe: Goku Black bends his Ki and forms a scythe, which he can use to slash foes with energy. Said slashes of energy cut through space-time, and create a void--either an entire universe, a timeline, or Black's bottomless hate for mortals.
 * Ki Scythe: Likely inherited from Goku Black, where he bends his Ki and forms a scythe, which can slash energy at foes. Said energy slashes cut through space-time, and create a void--either an entire universe, a timeline, or Zamasu and Black's bottomless hatred combined.
 * Blades of Judgment: Fusion Zamasu spawns a horde of red spherical energy blasts, which then conform themselves into daggers, and fly straight at the foe, surrounding them, before detonating all around their hapless victim(s).
 * Lightning of Absolution: Fusion Zamasu summons and spread-shots purple lightning that can incapacitate foes. The radius of effect can be extended via summoning an enormous phoenix made of Ki.
 * Wall of Light: Fusion Zamasu creates a wall of Ki the disintegrates incoming attacks as well as foes that make contact with it.
 * Chao Makouhou: Zamasu's eyes and mouth glow red as he fires deadly, red energy waves.

Key: Future Zamasu | Goku Black (Base) | Goku Black (Super Saiyan Rosé) | Fusion Zamasu | Zamasu's Soul

Wario
Wario=
 * -|Wario-Man=Wario-Man.png

Tier: Low 2-C, possibly 2-C, higher w/ the Star Rod (Mario Party) | 2-C

Name: Wario

Origin: Super Mario Bros.

Gender: Male

Age: 24 years

Classification: Human, Treasure Hunter, Star Child

Powers and Abilities: Superhuman strength, speed, reflexes, durability and agility, Explosion Creation and Poison Manipulation w/ farts, Earthquake Manipulation and Shockwave Generation w/ certain techniques, 4th Wall Awareness (Super Mario-Kun only), Duplication, Power Absorption, Hypnosis/Brainwash, Regeneration (High; can regenerate completely from being crushed flat, burnt to ash, torn to pieces, etc.), Flight, Intangibility Nullification, Increased speed, Healing, Flame Breath, Electrokinesis, Machines and Floatiness via various Disguises, Invulnerability w/ Power Flower, Nigh-Invulnerability as Wario-Man

Attack Potency: Universe level+ (Fought Black Jewel, who completely annihilated the universe in an explosion, and Rudy the Clown, who was stated as a threat to the music box world and the "outer one," which is the actual Marioverse ), possibly Multi-Universe level (Defeated Bowser during the events of Mario Party 5, where he stated and showed he was going to ruin , or, destroy multiple dreams in the Dream Depot. In the Dream Depot, the dreams of the Mushroom Kingdom's denizens are turned into entire universes. Bowser also planned on destroying Future Dream; this dream in particular was stated by Misstar AND by Mario Party 5's guide booklet on page 28 to be an entire universe, meaning each dream is its own universe), higher w/ the Star Rod (Mario Party) | Multi-Universe level (Much stronger than base form)

Speed: FTL+ (Completely outspeeds Bowser in three Mario Parties where he had to deal with black holes, those being 5, 8 and 9. He also escaped a black hole himself in Mario Party 6) | FTL+ (Much faster than base form)

Lifting Strength: At least Class G (From page 18 to page 21 of the Super Mario 64 DS manual, it's shown that Wario is brawnier than Mario, Luigi and Yoshi) | At least Class G (Much stronger than base)

Striking Strength: Universal+, possibly Multi-Universal, higher w/ the Star Rod (Mario Party) | Multi-Universal

Durability: Universe level+ (Survived the destruction of an entire universe after Black Jewel's defeat as well as blows from Black Jewel, and also took hits from Rudy the Clown), possibly Multi-Universe level (Took blows from Bowser during the events of Mario Party 5), higher w/ the Star Rod (Mario Party) | At least Multi-Universe level (MUCH more durable than base, to the point of nigh-invulnerability)

Stamina: Extremely high | Extremely high

Range: Melee w/o anything, several dozens of meters w/ Power-ups and transformations

Standard Equipment: Goodstyle, Balloon Suit, Garlic, Power-ups/Transformations and Wario Bike

Intelligence: Genius (Built an inter-dimensional teleporter in 18 seconds and built up a highly successful line-up of microware games from scratch)

Weaknesses: Extremely greedy and likes to act stupid at times.

Notable Attacks/Techniques:
 * Disguises: Wario can utilize Goodstyle to transform into a multitude of differing "Disguises."
 * Thief: Doubles Wario's speed and agility.
 * Cosmic: Makes Wario floaty and gives him a laser gun that can fire lasers that ricochet off of walls until they hit their target.
 * Arty: Allows Wario to materialize blocks and hearts to trap foes or protect Wario and heal him.
 * Genius: Clads Wario in a genius outfit, equipped with goggles that allow him to see anything intangible and see through illusions, as well as punch foes with a spring-loaded boxing glove.
 * Sparky: Grants Wario potent Electrokinesis that can power machines or strike foes with lightning.
 * Captain: Wario is put in a submarine, allowing him to swim underwater with, well, a submarine. The submarine is armed with torpedoes Wario can shoot at foes.
 * Dragon: Enables Wario the power to breathe fire and swim in lava.
 * Wicked: Grants Wario unhindered flight.
 * Shoulder Bash: Wario dashes forward, shoulder outwards, bashing through multiple foes.
 * Super Bash: A variation of the Shoulder Bash where Wario dashes forward, head-first, with much more power and speed. However, Wario can't necessarily regain control as fast as he can with the regular Shoulder Bash.
 * Earthquake Punch: Wario punches the ground, sending out potent shockwaves and shaking the ground violently.
 * Grapple and Throw: Wario has various techniques where he will grapple foes and throw them.
 * Power Throw: Wario grabs and throws his foe forwards with all his strength.
 * Wild Swing-Ding: Wario grabs and swings his foe around. He'll normally hold onto the foe for an extended time and can move during this attack, effectively crashing foes through various obstacles.
 * Swing 'n' Fling: Wariop grapples his foe and swings them around for a short time, then throws them a short distance. Basically a weaker version of the above attack, except it makes foes MUCH more dizzy than the above attack and allows for great follow-up attacks.
 * Ground Pound: Wario jumps up and fires downward, having a re-entry effect and crashing into the ground, sometimes shattering brick and sending out shockwaves.
 * Pile-Driver: Wario grabs his foe, flips them upside-down, and drills their skulls into the ground.
 * Corkscrew Conk: Wario spins upwards, delivering damage to anyone in his path.
 * Wario Waft: Wario releases noxious gas that can sometimes yield the power of a nuke. These farts have sent Chain Chomps flying several feet away, and has propelled Wario 40 feet into the air. It has even been used once to sprout flowers upon foes' heads. Said flowers having an odd poison affect.
 * False Wario: Wario creates a doppelganger of himself.
 * Magic Spell: Through either hypnosis or brainwashing, cleared the minds of the citizens of Mario Land, forcing them under his control.
 * Energy Attacks: Wario can bend and manipulate his energy to form multiple attacks.
 * Sphere: Wario forms a sphere of energy above his head, and throws it at his foe, which then homes in on the foe. The sphere can sometimes split into multiple, which all then home in on the foe.
 * Weapon: Wario forges a weapon of pure energy. Most notable is a hockey stick, which he can use to smack foes with.
 * Megastrike: Wario utilizes tremendous re-entry force and an immense build-up of gas to send a metal soccerball careening downward with re-entry force of its own, also splitting into six.
 * Power-ups: Wario carries many Power-ups along with him on his adventures. Some merely heal him, while some grant him alternate forms entirely.
 * Bull Pot: Gives Wario a helmet with bull horns on. He can then ram foes harder and faster, as well as stick into walls and ceilings and granting him a more powerful Ground Pound.
 * Dragon Pot: Gives Wario a dragon helmet that allows him to breathe fire at 1,500°C for a few seconds.
 * Garlic Pot: Heals ⅓ of Wario's health. If at full health, acts as a Bull Pot instead.
 * Jet Pot: Gives Wario a helmet with thrusters, allowing him the ability to glide through the air. Speed and jumping height are also slightly enhanced as well.
 * Power Flower: Turns Wario into Metal Wario, augmenting his strength and weight by 3x and granting invincibility, all for 25 seconds.

Key: Base (Composite) | Wario-Man

Bowser
Bowser=
 * -|Giant Bowser=Giant_Bowser.jpg
 * -|Dreamy Bowser=Dreamy_Bowser.png
 * -|Paper Bowser=Paper_Bowser.png
 * -|Shiny Robo-Bowser=Shiny_Robo-Bowser.jpg

Tier: 5-C to at least 4-A | 4-B to 3-A, possibly 2-C | 3-B | Low 2-C | Low 2-C to at least 2-C | Low 2-C to at least 2-C | 2-B, possibly High 1-C | High 1-C | High 1-C

Name: Bowser

Origin: Super Mario Bros.

Gender: Male

Age: 26 years

Classification: Koopa, The King of Koopas, Star Child

Powers and Abilities: Superhuman strength, speed, durability, agility and reflexes, Dark Magic, Teleportation, Gravity Manipulation, Telekinesis, Supersonic Roar, Energy Manipulation, Electrokinesis, Terrakinesis, Pyrokinesis, Cyrokinetic Breath, Poison Manipulation, Shockwave Generation, Reality Warping, Space and Time Manipulation, Has Summoning powers, Celestial Manipulation (Can shoot meteors), Shapeshifting, 4th Wall Awareness (Super Mario-Kun only), Size Manipulation, Increased strength and Increased speed via Adrenaline, Petrification w/ the Fusion Wand, Size Manipulation w/ the Minimizer, Transmutation w/ the Magic Wand, Black Hole Creation and Flight w/ a Grand Star, Soul Sealing w/ the Power Stars, Wish-Granting w/ Star Rod (Paper Mario) and Dream Stone, Increased speed and stamina w/ Super Bell, Duplication w/ Double Cherry and Pal Pill, Invulnerability w/ Super Bell, Star Rod (Paper Mario) and Mega Star, Size Manipulation and Increased strength and Increased speed w/ Mega Star, Versatility w/ Star Rod (Paper Mario)

Attack Potency: Moon level (Not superior to, but heavily comparable to Mario) to at least Multi-Solar System level (Fought with Paper Mario, Mario and Luigi in Paper Jam, and Paper Mario created a realm in the Trio Meteor attack with countless stars in the background while Mario is equal to Paper Mario and Luigi is comparable) | Solar System level+ (Created and tanked a black hole in Mario Party 5, 8 and 9) to Universe level, possibly Multi-Universe level (Bowser, during the events of Mario Party 5, stated and showed he was going to ruin, or, destroy multiple dreams in the Dream Depot. In the Dream Depot, the dreams of the Mushroom Kingdom's denizens are turned into entire universes. Bowser also planned on destroying Future Dream; this dream in particular was stated by Misstar AND by Mario Party 5's guide booklet on page 28 to be an entire universe, meaning each dream is its own universe) | Multi-Galaxy level (Bowser, under the effects of the Power Stars, created multiple galaxy-sized worlds within the paintings and walls of Super Mario 64) | Universe level+ (Powered by a Grand Star. Said Grand Star enabled him the power to consume the universe w/ a black hole in Super Mario Galaxy 2. And it even powered a reactor that destroyed the entire universe in Super Mario Galaxy ) | Universe level+ (Fought and defeated Culex, who is stated as the Master of Space and Time in the guide booklet, page 64, and in the Japanese translation, states that he is the embodiment of time from its beginning to its end and that he holds the power of creation throughout the Marioverse) to at least Multi-Universe level (Should be somewhat comparable to the Bros. during Inside Story and is slightly superior to Dark Bowser) | Universe level+ to at least Multi-Universe level (Should be superior to base form) | Multiverse level (Became the embodiment of the Dream Stone, which contained all of, at least, Pi'illo Island's dreams. This also constrains ancient dreams, as the Pi'illos are an ancient race--meaning this number could heavily differ from hundreds of thousands to millions and quadrillions of universes), possibly High Complex Multiverse level (Became the embodiment of the Dream Stone. Again, these dreams are universes, and the Marioverse's multiverse has eleven dimensions. It is unclear whether or not these dreams have that, but if they do, being at one with those dimensions would justify this rating) | High Complex Multiverse level (Defeated Dimentio, who matched The Void, which was going to consume all existence--all worlds, all dimensions, all possibilities and all timelines. And because Mario has no canon and has crossed over with humans multiple times, actually coming into our universe in the Super Mario Bros. Super Show and Mario stating he is from Brooklyn, New York in Mario's Time Machine, this is 11D) | High Complex Multiverse level (Is the combination of Bowser and Paper Bowser, as well as an army of shiny paper minions)

Speed: Peak Human (Comparable to, but not faster than Mario) | FTL+ (Is unfazed by nearby black holes tugging on him) | Supersonic (Can keep up with Mario, who outran Koopa the Quick, said koopa stating Mario to appear as a blur, who also had possession of Mach 1 speed), likely Supersonic+ when sprinting (Doubles Mario's speed, who doubled Koopa the Quick's) | Massively FTL+ (Bowser tagged Starship Mario with his meteors. Starship Mario can travel entire worlds, which are entire universes [Lubba states that you must travel through space-time in order to reach unknown worlds ]. Starship Mario crosses said universes, going from one side to the other, in ten seconds. It takes 91 billion lightyears to do that in reality, so, Bowser can travel and fight with speeds that cross 9.1 billion lightyears every second, and can react at such a speed) | Massively Hypersonic+ (Scales to Mario & Luigi, who ran the Earth's equator in 15 seconds, clocking in at Mach 7,781), likely Infinite (Fought Culex, who is stated on page 64 of the guide booklet to be the Master of Time and Space, and in his Japanese text, stated to hold time from its beginning to its end and hold the power over creation in the Marioverse. This all points to Culex being able to mess with time and likely do whatever he pleases with it. He also kinda annihilated his realm, so it's likely that Culex destroyed all time inside there, possibly the space-time continuum) | Speed of Light (Can resist the gravitational pull of a black hole, but not escape it entirely) | Massively FTL+ in reality (Scales to Antasma, who scales to Dreamy Luigi, who jumped out into the Sun in 1 second. The distance between the Earth and the Sun is 92,960,000 miles. Crossing that distance in that time is 334,656,000,000mph, or 499.0272912069 speeds of light.Dreamy Luigi could also jump into constellations, which takes MFTL+ speed--more specifically a few lightyears per second of speed--to accomplish within such a small time frame), Omnipresent in the Dream World (Is the embodiment of all the universes and their space-times that are inside the Dream Stone. Therefore, he'd exist everywhere at all times when in the Dream World) | Immeasurable (The Void consumes all existence--all worlds, all dimensions, all timelines, all possibilities. This would also mean it destroyed all time within the Marioverse. Paper Bowser could still move after The Void destroyed Sammer's Kingdom, and could even move whilst INSIDE The Void. And to be specific, having time annihilated on a 4D scale justifies infinite speed. But the Marioverse has super time, the 11th Dimension. There is time--being above time is infinite, and most fictional universes that don't abide by String Theory only have a space-time continuum. However, abiding by String Theory gives the Marioverse a super space-time continuum, where space beyond the axis of X, Y and Z move, and where they move in super time--being above super time is immeasurable. The Void consumes all dimensions, so, if Paper Bowser moves in a realm without super time, he has immeasurable speed) | Immeasurable (Is the combination of Bowser, Paper Bowser and an army of shiny paper minions)

Lifting Strength: At least Class G (Physically stronger than Mario and Wario) | Unknown | Unknown | Unknown, likely Class P (Scales to Mario, and Mario could smack around glowing objects that look, act and function like a neutron star.  Going by the more likely case of a neutron star, Mario managed to slam into this thing, sending it careening through space and slamming into Bowser's face, shattering it and harming Bowser. Remember, neutron star densities are about 10^13 kg/m^3, which means a tablespoon of it would weigh 10 billion tons! In-game, roughly four Marios can fit across all axis of the neutron star, length, width and height. And then 79 tablespoons fit within 20'8, which is four Marios, by the way. To get diameter, 79 x 79 x 79 = 493,039. To get the circumference, we multiply the circle's diameter by pi. 3.14 x 493,039 = 1,548,142.46. Fill the cubic space, and we get approximately 23,222,136.9. Multiply that by 10 billion, & at the absolute lowest, Mario stomped 232,221,369,000,000,000 tons, releasing 49,303,900,000,000,000,000 megatons of force! But, this being extreme lowball anyway, I'll give you the rightful result as well. First though, I'm going to do it the easy way, and you need to know a few things before I do that: there are 5,280 feet in one mile, and the average neutron star's diameter is 6 miles. Multiply our last result by 264, & multiply THAT result by 6. We get 367,838,648,500,000,000,000 tons Mario stomped, releasing 78,097,380,000,000,000,000,000 megatons of force, or 78,097,380,000,000 zettatons! Just for kicks, the most powerful weapon ever deployed by mankind, the Tsar Bomb, yielded only 50 megatons, originally 100, which would have wiped out 25% of the Earth's inhabitants and surface, creating a nuclear fallout. Just 100 megatons) | Class M (Yanked a small island into shore) | Class T (Lifted Peach's Castle, his own castle, the Tower of Yikk and could tussle with Dreamy Luigi, who had the same size as Mount Pajamaja, a living mountain) | Unknown | Immeasurable (Again, The Void consumes all. And what with the Marioverse being 11D, this would mean mass on a higher dimensional scale) | Immeasurable (Is the fusion of Bowser, Paper Bowser and an army of shiny paper minions)

Striking Strength: Class NJ to at least Multi-Solar System Class | Class XPJ to Universal, possibly Multi-Universal | Multi-Galactic | Universal+ | Universal+ to Multi-Universal | Universal+ to Multi-Universal | Multiversal, possibly High Complex Multiversal | High Complex Multiversal | High Complex Multiversal

Durability: Moon level to at least Multi-Solar System level | Solar System level+ (Tanked a black hole on threeseparateoccasions) to Universe level, possibly Multi-Universe level | Multi-Galaxy level | Universe level+ (Bowser not only tanked a black hole of his creation that was consuming the universe, but tanked the destruction and rebirth of the universe as well) | Universe level+ (Took blows from Culex) to at least Multi-Universe level (At least slightly comparable to the Bros. and is slightly superior to Dark Bowser) | Universe level+ to at least Multi-Universe level (Undoubtedly superior to base) | Multiverse level, possibly High Complex Multiverse level (Is the embodiment of the Dream Stone and all of its dreams/universes. The exact size caliber of these universes is unknown, however. Thus, he has two ratings) | High Complex Multiverse level (Took blows from Dimentio and survived The Void) | High Complex Multiverse level (Is the result of merging Bowser, Paper Bowser and an army of shiny paper minions together)

Stamina: High | Extremely high | Extremely high | Extremely high, possibly Infinite (Has enough power and energy to create black holes) | Extremely high | Extremely high | Likely Limitless (Has the power of several myriads of universes, at least) | Extremely high | Extremely high

Range: Melee w/o anything. Several dozens of meters w/ projectiles, Multi-Continental w/ Rising Hell, Planetary w/ the Star Rod (Paper Mario's Star Rod contains all the wishes from the planet, and can manipulate wishes on a planetary scale), Universal w/ a Grand Star

Standard Equipment: A few Power-ups, Hammers, Flaming Boomerangs, Spiked Balls, Barrels, Koopa Clown Car, Magic Wand, Fusion Wand, Minimizer, Megamorph Belt, Power Stars, Grand Stars, Vacuum Block, Dream Stone, Star Rod (Paper Mario), Black Paint, Koopa Mech, Safety Ring, Heal Shell, Spiked Link, Drill Claw

Intelligence: Above Average normally. Sometimes gets strokes of Extraordinary Genius intellect (Created an entire space station [that works, I might add], and built an enormous battle mech as well. It is also very notable that he built a dark matter plant atop of everything else)

Weaknesses: Sometimes his intellect takes a large stoop.

Notable Attacks/Techniques:
 * Dark Magic: This was only used in Super Mario Bros., where Bowser transformed the entire Toad population into bricks and plants.
 * Bowser Bomb: Bowser jets downwards, shaking the ground, which will cause some foes to slip and fall. That is, unless they get crushed by the attack itself.
 * Koopa Claw: Bowser snatches up a foe within his immediate vicinity and chomps on them. Either that, or he could choose to backflip and body-slam onto them instead.
 * Whirling Fortress: Bowser retreats into his shell and begins spinning rapidly. This renders Bowser immune to virtually any harm, as his foes will, in one way or another, be harmed by his spikes. This also allows Bowser to float briefly through the air.
 * Pyrokinesis: Bowser has multiple attacks where he creates and manipulates fire.
 * Flame Breath: Bowser's signature technique, where he breathes flames reaching 5,000°C. He can breathe small fireballs, big fireballs, make it rain big fireballs or small fireballs, breathe a constant beam of flame, or shoot multiple red or blue, the latter having a homing effect and doubling the heat to 10,000°C, fireballs at his foes.
 * Flaming Tunnel: Bowser sprouts a column of flame to harm or even trap foes.
 * Flaming Boomerangs: Bowser can spawn boomerangs that are eternally set aflame to throw at foes.
 * Rising Hell: Bowser rises a blanket of flame that can cover entire continents.
 * Spike Shoot: Bowser fires a spike from his shell like a cannon.
 * Spike Curl: Bowser curls up into a spiky ball to bulldoze foes with. He feels little to no pain when like this due to his shell's defenses, and he can cling to walls and climb them.
 * Poison Gas: Bowser summons a cloud of poisonous gas that cloaks his foes and poisons them. Bowser can also add this poison effect to his claws and teeth.
 * Terrorize: Bowser summons an enormous Boo to terrorize his foes, halving their strength and durability.
 * Ztar Zpin: Bowser's dark variant of Mario's Star Spin. It allows Bowser to propel himself forward whilst in the midst of attacking, but cannot deflect projectiles or draw items in.
 * Boulder of Doom: Bowser utilizes his Terrakinesis and forms of barrier of rock around him and rolls forward, thrashing any and all foes in the way.
 * Energy Attacks: Bowser can manipulate and bend his energy into multiple attacks.
 * Sphere: Bowser forms a sphere of energy in his hand, and throws it at his foe. There are two different versions. The red sphere acts like lava--splashing up magma upon contact with the ground. The purple sphere acts like a lightning strike, sending out a shockwave of electricity upon contact with the ground.
 * Weapon: Bowser forges a weapon of pure energy. Most notable is a hockey stick, which he can use to smack foes with.
 * Space-Time Tear: Bowser warps through space-time, time traveling to where he pleases.
 * Power-ups: Bowser has a few Power-ups of his own.
 * Super Bell: Transforms Bowser into Meowser, a giant tiger. With this, Meowser was able to climb entire skyscrapers with fatigue, and had increased speed and stamina plus razor-sharp claws and a powerful tail.
 * Double Cherry: Clones Bowser. He carries four of them.
 * Pal Pill: Creates eight pixel Bowsers that'll protect Paper Bowser.
 * Mega Star: Turns Paper Bowser into a titanic pixel Bowser with invincibility and doubled strength and speed for 30 seconds.

Key: Low-end/Platformer | In the Mario Party series | W/ the Power Stars in Mario 64 | W/ a Grand Star in Mario Galaxy | In the RPGs | Giant Bowser (RPGs) | As Dreamy Bowser | As Paper Bowser | As Shiny Robo-Bowser

NOTE: Bowser could in fact use the Pure Hearts. But those weapons were initially established at the beginning of the game to be used by the hero of prophecy--Mario. Thus, they seem to be more unique. Please note that Bowser CAN use them, they are just simply not included in his profile.

Luigi
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Waluigi
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Dimentio
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Chara
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Fawful
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Zero
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