Board Thread:Fun and Games/@comment-29141999-20161219131704/@comment-28501958-20170107201908

Dio the Ludicolo wrote:

InkSpider wrote: 140. In Dan vs. Hercule, they use a frigging gameplay animation (Dan struggling to throw a person over his shoulder) to gague his strength, and completely ignore the time he punched a sandbag to death. (Ding!) >Implying that a sandbag can die It was a deliberate hyperbole.