DJ Octavio

DJ Octavio is the main antagonist and final boss of Splatoon and Splatoon 2's Hero Mode. He is the leader and king of the Octarians.

Death Battles:

 * None

Possible Opponents:

 * Dr. Coyle

1st Phase:
First, DJ Octavio will send out two Octorpedoes at a time which can easily be avoided by hiding in your ink. Eventually one of the fists from the machine will be fired at you. If you carefully watch DJ Octavio's hands, you can see which giant metal hand is going to punch you next as they will rumble.

2nd Phase:
DJ Octavio will now throw both fists at once, as well as shooting the Octarian version of the Killer Wail every so often.

3rd Phase:
Along with the increased amount of Octorpedoes being shot at a time, bombs resembling disco balls will also be thrown and will spawn Octocopters and Octobombers if they manage to hit the platform.

4th Phase:
The enemy bombs will now only spawn Octoballs and four Octorpedoes will be shot at a time. DJ Octavio will shoot lasers every few seconds.

5th Phase:
DJ Octavio becomes extremely aggressive. Only one enemy-spawning bomb is fired at a time, spawning a Twintacle Octotrooper, and large amounts of Octorpedoes are fired over time.

Attacks:
There are five stages to his boss battle, throwing steadily more frantic and diverse attacks at you, while you platform across steadily more treacherous terrain.
 * Octotorpedoes - Missles with faces resembling Octopods, a kamikaze robot seen elsewhere in hero mode. Similarly to those troops, these projectiles explode into a small pool of ink; however, they do so on contact with the player or the ground, not with simple proximity. They can be dodged or shot down in mid-flight. Octotorpedoes appear in all stages of the fight, but are fired more frequently and in larger volleys in later stages.
 * Rocket Fists (Conjectural Name) - Giant metal fists attached to the sides of the Octobot by cords.  DJ Octavio will fire these at the player in an attempt to crush him or her. These fists usually will be fired by Octavio after he fires a few Octotorpedos. The player can return the attack to its sender by shooting it with ink, causing the Octobot to be pushed back. This allows the player to advace farther in each stage, as the Octobot's force field would otherwise block the next platforming segment. DJ Octavio fires the rocket fists one at a time in the first stage of the fight, but fires both in quick succession for all subsequent stages of the fight.
 * Octarian Spawn Pods (Conjectural Name) - Dodecahedral containers lobbed at the player from the same ports as the octotorpedoes starting in stage 3. These can be shot down in mid-flight, but if allowed to reach the stage, release an Octarian unit. In stage 3, two are fired simultaneously, one releasing an Octocopter and the other an Octobomber. In stage 4, these are replaced by two Octoballs.  Finally, in stage 5, the pods spawn two of the dual-tentacled rapid-fire Octotroopers.
 * The Octolaser - A military-grade Octarian equivalent to the Killer Wail . It operates exactly like its turf war counterpart (though presumably with more lethal force), and must be dodged to avoid being splatted. This weapon is introduced in stage two of the fight, and is used more frequently the later the stage. This attack can be devistating & troublesome when you are dealing with the 5th wave of Tennis Bombs.
 * Octomissile (Tennis Bombs)- A large, glowing bomb fired from the main cannon hidden behind Octavio's backdrop, and the only weapon powerful enough to do real, permanent damage to the Octobot. The Bomb flies at the location where the player was when fired, but does not seek them.  Shooting the bomb with enough ink can return it to sender, as with the rocket fists, but unlike those, the DJ can deflect it too, and will punch it back at the player for two additional volleys (thus the "Tennis" in the fan name). If the player successfully returns it all three times, Octavio will be unable to block it and the stage will end. The bomb moves faster with each back-and-forth, and does so by a greater amout in later stages: it always starts at the same speed (slower than any other DJ Octavio projectile), but in stage 1 the third shot is about the same speed, where by stage 5 the third shot flies noticably faster than any other of the DJ's attacks. For the first and second stages, the bomb always flies in an overhead arc, but from stage 3 on, the DJ can randomly select to hook it at the player from the right or left as well.

First Phase:
DJ Octavio sends golden, flying fists at the player that must be shot to be sent back and cause damage to DJ Octavio. The hands rumble and glow pink just before they are shot to give the player a hint at when they're going to be launched and turn green when shot with enough of Agent 4's ink.

After shooting fists, Callie will sometimes launch a bomb rush that sends out four large Splat Bombs.

DJ Octavio sometimes launches two fists at a time, the best choice is to focus on one, and if shot back successfully, the player should try ink the other because their ink stays on the fists even when they retract.

Second Phase:
The second phase begins with the Octo Weapon raising higher, the attacks such as the flying fists, are the same in this phase. Octavio can sometimes send small balls with Octarian tentacles in that can be shot down in the air or when they fall on the ground.

If a ball isn't shot after a short period of time, it creates a tower of purple ink that will harm the player if touched.

In this phase, Octavio can fire two spinning fists at a time and Callie uses a bomb rush of large gold suction bombs. Just like before, the bombs are bigger than usual, but still work the same as the original bombs.

Another new attack in this phase is when the weapon dashes across the arena with an ink shower pouring from the bottom of the weapon (just like the Octo Shower) and will splat the player if caught under it.

Third Phase:
In the third phase, DJ Octavio is much faster and often dashes to the side before sending a fist towards the player. Aside from this, all his attacks are the same as the last phase, except Callie will throw both Splat Bombs and Suction Bombs.