User:Metal875/Sonic the Hedgehog

Tier: High 7-A | 7-A | At least High 7-A | 4-B | At least Low 6-B, possibly 5-B | At least 4-A, likely Low 2-C | Low 2-C to 2-C | Unknown | Low 2-C | 4-A | Low 5-B | Unknown | At least Low 2-C | Likely 2-C | 2-A
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Name: Sonic the Hedgehog (Game), Sonic Maurice Hedgehog (Archie)

Origin: Sonic the Hedgehog

Gender: Male

Age: 15 years (Game), 17 years (Archie)

Classification: Anthropomorphic Hedgehog, Freedom Fighter

Powers and Abilities: Superhuman strength, speed, reflexes, agility and durability, Regeneration (Mid-Low), Resistance to Mind Manipulation, Aerokinesis, Enhanced Swordsmanship, 4th Wall Awareness, Spatial Manipulation, Time Manipulation and Teleportation w/ a Chaos Emerald, Force-Field Generation (Sonic can generate a shield for a split second that nullifies all harm for that split second. He can use this over and over again, but it only ever lasts for a split second at a time), Shapeshifting (Via Color Powers), Explosion Inducement (Via Black Bomb and Red Burst), Flight (Via Crimson Eagle, Green Hover, Indigo Asteroid, Magenta Rhythm, Orange Rocket, and Violet Void), Gravity Manipulation (Via Indigo Asteroid and Violet Void), Electrokinesis (Via Ivory Lightning), Pyrokinesis (Via Red Burst), Size Manipulation (Via Purple Frenzy and Violet Void), Absorption and Black Hole Physiology (Via Purple Frenzy and Violet Void), Intangibility (Via Violet Void), Limb Extension as Werehog Sonic. In Archie, Omnilingualism, Reality Warping, Intangibility and a strong resistance to Reality Warping | All abilities as before exponentially multiplied, as well as Energy Manipulation and Reality Warping in the Super and Hyper forms. In Archie Pre-Genesis strictly, Dimensional Travel and Spatial Slicing | Superhuman strength, speed, reflexes, agility and durability, Pyrokinesis, Flight, Time Manipulation and Reality Warping as Darkspine | Superhuman strength, speed, reflexes, agility and durability and immunity to Time Manipulation as Sonic-Man | Superhuman strength, speed, reflexes, agility and durability, Environmental Adaptation, Pyrokinesis, Cyrokinesis, Chlorokinesis and Atomic Manipulation as Ultra

Attack Potency: Small Island level (Fought Imperator Ix, who engulfed the entirety of Angel Island with one of his blasts) | Mountain level ([Caused the mountain holding Little Planet to Mobius to explode]) | At least Small Island level (Physically stronger than his base form) | Solar System level+ (Allows Sonic to embody a black hole, and the Wisps' power even caused a black hole to form, and expand, nearly consuming nearby planets. This means it expanded to the lengths of a solar system. Not only this, but black holes were initially established to be capable of doing this) | At least Small Country level, possibly Planet level (Defeated the Dark Queen, whose power transformed an entire Kingdom and created the Storybook Camelot Reality) | At least Multi-Solar System level (Easily superior to the Final Egg Blaster), likely Universe level+ (Aided in the defeat of the Time Eater, who erases all of time and space) | Universe level+ (Aided in the defeat of the Time Eater, who erases all of time and space) to Multi-Universe level (Aided in the defeat of Solaris, who was stated to be capable of consuming all timelines and destroy time itself. However, there are far from 1,001 universes here. There is the main timeline, Sonic CD's bad future, all ten alternate endings in Shadow the Hedgehog, Blaze's Dimension, the World of Camelot and the Arabian Nights' reality. This equates to sixteen timelines) | Unknown (Its displays of power are no greater than Island level, yet, it's supposed to be more powerful than Super Sonic) | Universe level+ (Defeated Alf Layla Wa-Layla who stated that he was going to recreate the Arabian Nights reality in his own image) | Multi-Solar System level (Utilizing his speed, cancelled out a black hole generator that consumed numerous star systems) | Small Planet level (Destroyed two moons at once) | Unknown | At least Universe level+ (Pummeled Knuckles Enerjak easily) | Likely Multi-Universe level (Unknown to what degree exactly, but is superior to his Super form) | Multiverse level+ (Was going to restore the Pre-Genesis Wave reality via Chaos Control, but he was distracted, so the reality collapsed. It was confirmed directly, twice, mind you, that the Pre-Genesis Wave contained infinite universes)

Speed: FTL (Is considered faster than light in an official source, and even ran fast enough to catch the Cyan Laser Wisp. And while he didn't fully escape, he did manage to outrun a black hole for an extended period of time) | FTL (Can keep up with Modern Sonic) | Peak Human movement speed w/ FTL reactions | FTL | FTL | FTL+ (10x faster than his base form), likely Infinite (Took on the Time Eater) | FTL+, likely Infinite (Took on the Time Eater) | Unknown | At least FTL | Massively FTL+ (Ran across his multiverse twice in less than a day) | Unknown | Unknown | Massively FTL+ (10x faster than his base form) | Massively FTL+ (Superior to his Super form) | Unknown

Lifting Strength: Class 50 (Comparable to Shadow, who can flip buses). Class K in Super forms

Striking Strength: Class EJ | Class PJ | At least Class EJ | Class XPJ | At least Class ZJ, possibly Class XJ | At least Multi-Solar System Class, likely Universal+ | Universal+ to Multi-Universal | Unknown | Universal+ | Multi-Solar System Class | Class XJ | Unknown | At least Universal+ | Likely Multi-Universal | Multiversal+

Durability: Small Island level (Took blows from Imperator Ix) | Mountain level | At least Small Island level | Solar System level+ (Survived the black hole at the end of Sonic Colors) | At least Small Country level, possibly Planet level (Tanked blows from the Dark Queen) | At least Multi-Solar System level, likely Universe level+ (Completely unscathed by attacks from the Time Eater) | Universe level+ to Multi-Universe level (Survived blows from both Time Eater and Solaris, the former being incapable of even hurting him at all) | Unknown | Universe level+ (Can survive attacks from Alf Layla Wa-Layla) | Multi-Solar System level | Small Planet level | Unknown | At least Universe level+ (Completely unfazed by Knuckles Enerjak's attacks) | Likely Multi-Universe level | Multiverse level+

Stamina: Extremely high. Limitless in Super forms. Low in Ultra.

Range: Melee normally, extended melee w/ Caliburn. Several meters via Color Powers | Melee | A dozen meters | A couple meters | Extended melee | Extended melee | Several dozens of meters | Extended melee | Several dozens of meters | Melee, planetary w/ reality warping | Melee | Several dozens of meters | Extended melee, a couple kilometers w/ Spatial Slice | Planetary | Multiversal+

Standard Equipment: Rings, Barriers (Normal, Flame, Water and Electric), Invincibility Capsule, Chaos Emeralds, Super Emeralds, World Rings, Caliburn

Intelligence: At least Average in the games, Gifted in the Archie Comics (Has a very high intelligence, but not quite at Tails and Eggman's levels)

Weaknesses: Extremely arrogant, cocky and rowdy | Can't use as many skills as his Modern counterpart, and retains some of his arrogance | Extremely slow | Hyper-Go-On energy is limited | None notable | Has a time limit of one minute | Has a time limit of one minute | Unknown | Extremely violent, and doesn't strategize very much | None notable | Cocky and arrogant | Unknown | None notable | Low stamina. If his stamina runs out, he reverts back to base form | None notable

Notable Attacks/Techniques:  Sonic: 
 * Spin Attack: Sonic curls into a ball while rolling along the ground.
 * Spin Jump: A variant of Spin Dash used to attack enemies mid-jump.
 * Spin Dash: Sonic rolls in place to charge up, then dashes forward at high speed in ball form.
 * Homing Attack: While in the air, Sonic performs a high-speed Spin Dash towards the nearest enemy.
 * Light Speed Attack: Sonic charged a Spin Dash before attacking all nearby enemies at high speed.
 * Blue Tornado: Sonic uses the Spin Dash to circle around an opponent in midair at high speed while leaving a blue aura trail. The resulting slipstream creates a tornado effect that forms a blue cyclonic vortex of air around the opponent.
 * Sonic Wind: Sonic creates a vortex of wind in a given area and damages enemies at that spot.
 * Sonic Boost: Sonic envelops himself in a blue aura and accelerates to his highest speed.
 * Sonic Heal: Sonic can heal himself by vibrating his molecules at high speeds, healing any physical damage he may have received.
 * Speed Break: Sonic accelerates to his top speed in an instant, smashing through most enemies with ease and leaving fire in his wake. However, this ability requires Soul Energy to use, which Sonic has a limited supply of.
 * Time Break: Sonic temporarily slows down time around him, giving him more time to dodge attacks and perform precise movements. However, unlike Chaos Control, this ability slows down Sonic as well, requiring him to take extra care so that he does not run head long into his opponent's attacks. This ability also requires Soul Energy.
 * Split Second Shield: Sonic generates enough energy to flick a shield up to protect him for a literal split second. This attack can be used endlessly, but will only ever protect for a split second, and cannot be used in rapid succession.
 * Chaos Control: Using the Chaos Emeralds, Sonic gains the ability to control the fabric of time and space. It can be used to teleport himself, other people, and objects long distances or to slow down time itself. The magnitude of its power depends on the amount of Chaos Emeralds Sonic has with him.

 Color Powers: 
 * Black Bomb: Using the power of a Black Wisp, Sonic becomes a living and incredibly dense bomb. In this form his he is able to induce widespread explosions by detonating himself without causing himself harm.
 * Blue Cube: Using the power of a Blue Wisp, Sonic transforms into a perfectly shaped blue cube. When transformed into the Blue Cube, Sonic can send out powerful shockwaves by slamming into the ground.
 * Crimson Eagle: Using the power of a Crimson Wisp, Sonic turns into a crimson-colored eagle-like figure. As the Crimson Eagle, Sonic can achieve flight and soar through the air unhindered.
 * Cyan Laser: Using the power of a Cyan Wisp, Sonic transforms into a cyan laser beam. As the Cyan Laser, Sonic gains the same properties as that of a real laser, allowing him to move as a living beam of light. When hitting any surfaces as the Cyan Laser, Sonic can also bounce off them as if they were reflective surface.
 * Green Hover: Using the power of a Green Wisp, Sonic turns into a green hovercraft. As the Green Hover, Sonic gains the power of flight, allowing him to fly leisurely through midair.
 * Gray Quake: Using the power of a Grey Wisp Sonic transforms into a grey iron ball with yellow eyes. As the Gray Quake, Sonic's body density is greatly increased, making him so heavy that jumping or falling down on the ground can create destructive shockwaves. The Gray Quake also possesses wall-crawling abilities, allowing Sonic to scale walls despite his weight in this form.
 * Indigo Asteroid: Using the power of a Indigo Wisp Sonic turns into a orb-shaped body with striped indigo skin and a matching planetary ring encircling his middle. As the Indigo Asteroid, Sonic essentially becomes a miniature planet with a strong gravitational field. Sonic is as such capable of creating a powerful gravitational pull around himself, strong enough to tear all kinds of objects to pieces and pull them into the Asteroid Ring. Additionally, the gathered matter can be used to empower the gravitational pull. The Indigo Asteroid also grants Sonic the ability to levitate through midair.
 * Ivory Lightning: Using the power of a Ivory Wisp Sonic transforms into a living, straw-colored lightning bolt. As the Ivory Lightning, Sonic gains the same properties as that of a real lightning bolt. Associated with this form, Sonic can move at lightning-fast speeds and with acrobatic movements as living electricity. Sonic also obtains electrokinetic abilities in this form, giving him the ability to either form treads of electricity that he can use to either electrocute enemies or connect himself to targets as tethers.
 * Magenta Rhythm: Using the power of a Magenta Wisp Sonic turns into a large magenta-colored eighth note. When in this form, Sonic is able to bounce on air, allowing him to move through mid-air in semi-flight.
 * Orange Rocket: Using the power of a Orange Wisp Sonic into a stubby orange rocket with six fins arranged in a regular hexagon on the rear. As the Orange Rocket, Sonic can create powerful jet propulsion from his back to launch himself forward through midair at staggering speeds.
 * Pink Spikes: Using the power of a Pink Wisp Sonic turns into a hot pink spiky ball. As the Pink Spikes, Sonic gains long, razor-sharp and extremely durable spikes on his body. By inserting these spikes into a surface, Sonic can stick perfectly firm to any surface, allowing him to climb up walls and along ceilings. The spikes can also be used offensively by using them to pierce opponents. It can also be used to augment the Spin Dash, making it much more powerful than normal.
 * Purple Frenzy: Using the power of a Purple Wisp Sonic the user turn turns into a flowing purple, demonic-looking chomper that constantly gives off a dark and thick aura. As the Purple Frenzy, Sonic gains a powerful jaw that can chew and consume any matter he bites off and add it to his own mass, allowing the Purple Frenzy to grow larger for each bite until reaching maximum size. When reaching maximum size, the Purple Frenzy also gains a suction breath that lets Sonic suck in smaller objects not too heavy or rooted to the ground.
 * Red Burst: Using the power of a Red Wisp Sonic turns into a red fireball that constantly gives off an aura of flames. As the Red Burst, Sonic obtains limited pyrokinetic abilities. Sonic can form a shield of flames around himself that instantly incinerates anything it touches, and he can create explosions of fire by combusting into flames without inflicting harm on himself. These explosions can be channeled to shoot Sonic higher into the air or be charged up to trigger large-scale and powerful explosions that destroy nearly anything within its range. In addition, Sonic's speed increases while using Red Burst.
 * Violet Void: Using the power of a Violet Wisp Sonic turns into a large, ghastly and smoky black orb with violet outlines. As the Violet Void, Sonic essentially becomes a living black hole which can draw objects into himself from a distance and make them vanish into a void within him. However, the user cannot drawn in objects that are too big or heavy. Because of the Violet Void smoke-like makeup, Sonic is granted limited intangibility, allowing him to pass through certain obstacles unharmed. As the Violet Void, Sonic is also capable of flight through mid-air. Like the Purple Frenzy, the Violet Void can add the mass of the objects they draw into them, allowing Sonic to grow larger the more he consumes until they reach maximum size. Also, the more the Violet Void increases in size, the stronger its suction ability becomes, enabling Sonic to draw in bigger and heavier objects from greater distances. At maximum size, the Violet Void can draw in objects the size of the Frigate Skullian, a medium-sized aircraft.
 * Yellow Drill: Using the power of a Yellow Wisp Sonic turns into a yellow spiral drill. As the Yellow Drill, Sonic can burrow and tunnel underground at remarkable high speeds and can be applied underwater, allowing Sonic to move through water like a living torpedo.
 * Final Color Blaster: Sonic gathers all the color Wisps around himself, and uses their combined Hyper Go-On Energy to greatly enhance his attacks in a rainbow aura.

 Excalibur Sonic: 
 * Excalibur Soul Surge: Sonic extends Excalibur's outer energy blade into a longer blade and delivers a combo of extremely fast and focused powerful slashes with Excalibur.

 Super Sonic: 
 * Chaos Control: See above.
 * Super Sonic Boost: Super Sonic surrounds himself in a powerful fiery aura of chaos energy and flies into the target at incredible speed.
 * Arrow of Light: An augmented version of Super Sonic Boost. Super Sonic draws in blue light, gathering enough to completely immerse himself, thus turning himself into "an arrow of light", before charging forward into the target.
 * Super Sonic (Move): Super Sonic strikes his opponent with a series of powerful attacks greatly amplified by chaos energy, finishing by firing an energy blast made of golden chaos energy at the opponent.

 Darkspine Sonic: 
 * Fire Manipulation: Darkspine Sonic can create concentrated flames on his hands and feet to amplify the destructive force behind his attacks, and form highly powerful bursts of flames.
 * Time Break: See above.

 Hyper Sonic:  Sonic Man:
 * Hyper Flash: An immensely stronger version of the Spin Dash, Hyper Sonic unleashes his full might to quickly blitz every foe in sight in a flash of light. This move is powerful enough to destroy virtually every opponent in his line of sight in an instant.

 Sonic-Man: 
 * Spin Dasher: A weapon that comes from his main cannon where he shoots out a smaller spin dash looking energy ball, also this attack can engulf an entire enemy and cause damage to him
 * Energy Shield: A shield of energy that can protect him from most attacks.
 * Spin Slash: Sonic-Man's own version of the spin dash but comes with spikes.
 * Thunder Dasher: A shot of electricity out of his cannon in a form of a Spin Dash.
 * Fire Dasher: A Fireball shot from his cannon in a form of a Spin Dash.
 * Ring Launcher: An attack where Sonic Man shoots rings out of his cannon to capture his enemies to the point they can't move.
 * Homing Shot: An attack where Sonic shoots out multiple Spin Dashers and at least one of them can hit multiple targets at a time.
 * Spring Shield: A shield that can knock his enemies back if they get to close.

Key: Modern's Base | Classic's Base | Werehog | Powered by Wisps | Excalibur | Classic's Super | Modern's Super | Hyper | Darkspine | Pre-Genesis Archie's Base | Post-Genesis Archie's Base | Sonic-Man | Pre-Genesis Archie's Super | Ultra | Post-Genesis Archie's Super