Talk:Team Fortress 2 Battle Royale/@comment-5035900-20150705053036

Well I have never once played Team Fortress 2, so don't take my word for it, but I have a feeling about the final four:


 * The Heavy is by far the toughest and most durable of the entire team, his Minigun can make quick work of a foe without cover, and if without weapons, he can kill a man with bare hands.
 * The Soldier has a one-two punch of his rocket launcher and shotgun, can get across the battlefield with ease with his rocket jump, and if he falls in battle, he could potentially take foes with him with his kamikaze grenade attack.
 * The Demoman has the most effective and destructive arsenal thanks to his grenade and stickybomb launchers, can also get across the battlefield by stickyjumping, and depending on the weapons allowed may have one of the best melee weapons.
 * The Sniper, while far from the enemy, becomes their worst nightmare by being able to either headshot or seriously wound his foes with his sniper rifle.

The problem I see with the other combatants are as follows:


 * The Medic is meant to heal his allies, not fight battles, and at best may last longer if given his Heal Shield from Mann vs. Machine.
 * The Scout is fast, but relies on getting in close to deal damage.
 * The Pyro, like the Scout, relies on getting in close.
 * The Engineer heavily relies on his fortified defenses, and his dispensers and teleporters can be utilized by the others.
 * The Spy, while able to cause chaos through his disguises and capable of turning invisible, won't last long in a firefight once discovered and cornered.