User blog:AgentHoxton/AgentHoxton's Death Battles - Research Notes Blog

I've decided that I would probably be better off posting all research for my future battles under one single blog post as opposed to multiple ones on the Death Battle wiki. It would probably lead to a lot of spam blog posts by me doing that, so instead I've opted to just do my research here under one hug log of my Fanon Battle research. And of course, each part shall be sectioned off for each battle. So... yeah.

But same format as I used to on the DB Wiki, y'know?

(This will be for my battles from Season 2 onwards. You'll need to go to the Death Battle wiki for anything prior to that.)

History
A nurse-in-training prodigy of Planeptune, Compa first came across the legendary CPU Purple Heart (in human form, as Neptune) outside of her home by complete chance. She took her in and nursed her back to health, covering up her wounds, before discussing the recent events with her. After identifying that Neptune had amnesia, Compa agreed to help Neptune on her quest to fight monsters and the evils of Arfoire, and has stuck by her side ever since.

Background
She has a rather... unique choice of a weapon:
 * Age: Presumably 16+
 * Height: 5'0.6 / 154 cm
 * Weight: 101 lbs / 46 kg
 * Occupation: Nurse-in-training
 * Personification of Compile Heart
 * Good at bondage?

Compa's Syringe
She utilizes her syringe with various types of liquids, but in this case, the one used will be Teratoxin:
 * Much larger than the normal kind
 * Can harness energy
 * Fires energy bullets/lazers
 * Large-scale impaling

Teratoxin
Compa has many moves to use when out in battle:
 * Attack power: 1,000
 * Magic power 1,200
 * May lower agility of the victim
 * Upgraded from Gigatoxin
 * Powerful enough to affect plants and animals, "not a happy sunshine way" according to Compa

Move Set

 * I'll Do My Best
 * Octomania
 * Sweet Syringe
 * Angelique
 * High Pressure
 * Love Love Revival
 * Valentine Thrust
 * Yes, Yes, Yes!
 * Love Syringe
 * Super Pressure
 * Charge shot Lv. 1
 * DORAMO
 * R/W Disc
 * There, There!
 * Compalab Heart
 * First Aid
 * Cura
 * Curaga
 * Cheer Up!
 * Poisona

She also uses Rush Attacks to overwhelm foes:

Rush Attacks
As well as Power Attacks for powerful strikes:
 * Many Injections
 * Lightning Stab
 * Force Impact

Power Attacks
And also Break Combos to leave a target vulnerable:
 * Full Power
 * Fire, Fira, Firaga
 * High Pressure

Break Combos
But in order to truly close out against a foe, Compa uses her EX Finishers:
 * Love Break
 * Toxic Stab
 * Numbling Thing
 * BPM Hit

EX Finishers

 * My Best!
 * Inoculate!
 * Here I Go!
 * Paralyshot
 * Brrrr...
 * Bread Crumbs

Feats

 * Found Neptune by chance and healed her to good health
 * Helped Neptune and company on multiple quests
 * Freed Nepgear from CFW Judge's wrath
 * Good at cooking and other culinary arts
 * Somewhat skillful at fighting even as a child

Faults

 * Frail
 * Clumsy
 * Despises violence despite rare cases of aggression
 * Sometimes too forgiving to strangers
 * Easily manipulated

History
Amy Rose began her love for Sonic the Hedgehog having predicted her meet-up with her desired hero on the satellite of Little Planet using her tarot cards. She met the hedgehog in Palmtree Panic, but was subsequently captured by Dr. Eggman's then latest creation, Metal Sonic. She was taken to Stardust Speedway, where Sonic defeated his metal counterpart and rescued Amy, before proceeding to beat Eggman and free Little Planet from captivity. Since then, she had become Sonic's self-proclaimed girlfriend and has been following him ever since.

Death Battle Info
Background Her weapon of choice is none other than her trusty hammer:
 * Former name: Rosy the Rascal
 * Age: 12... seriously
 * Height: 2'11 / 90 cm
 * Weight: N/A
 * Sonic's self-proclaimed girlfriend
 * Constantly gives players panty-shots in scenes she appears in
 * And most are not by intention!

Piko Piko Hammer
And she utilizes this alongside other techniques for her abiltiies:
 * Weight: N/A
 * Almost as tall as Amy
 * Based on a novelty toy hammer
 * Pulled out from Amy's hammerspace on a moment's notice
 * Able to punch through metal with enough force
 * Strikes fear into Sonic and others

Abilities

 * Homing Attack
 * Spin Attack
 * Spin Dash
 * Hammer abilities
 * Hammer Attack
 * Hammer Jump
 * Hammer Smash
 * Hammer Whirl
 * Hammer Swing
 * Jump Attack
 * Low Blow
 * Tantrum
 * Propeller Hammer
 * Temporary flight
 * Spin Hammer Attack
 * Swinging Hammer Attack
 * Tornado Hammer
 * Tarot Draw
 * Curses a foe
 * Amy Heal
 * Decent healing speed
 * Heals by thinking about Sonic. Seriously
 * Girl Jab/Girl Straight/Girl Upper
 * Learned from a boxercise class
 * Done with boxing gloves
 * Girl Crush
 * Hammer attack
 * Knocks opponents away
 * Girl Swing
 * Hammer attack
 * Swung in a golf-club motion
 * Knocks opponents into the air
 * Girl Bomber
 * Peach Bomber ripoff
 * Hip attack...?
 * Air Girl Crush
 * Downward hammer attack
 * Girl Dunk
 * Downward hammer attack
 * High power
 * Pink Typhoon/Air Pink Typhoon
 * Hammer swing
 * Creates a pink tornado
 * Powered by her passion for Sonic... no, really
 * Air G. Tornado
 * Rapid mid-air spin
 * Gift/Air Gift
 * Wrapped explosives?!?

Feats

 * Predicted her meeting with Sonic using tarot cards
 * Defeated ZERO in a rage-fuelled attack
 * Saved Sonic from imprisonment
 * Convinced Shadow and Gamma to change intentions on occasion
 * Raised Emerl as a foster son

Faults

 * Her obsession with Sonic
 * Sometimes reckless, especially with attacking someone
 * Easily kidnapped/held hostage
 * Mistook Shadow and Silver for Sonic despite the differences
 * Can become dizzy after certain maneuvers

Advantages

 * Size advantage
 * Syringe is larger than Amy's hammer
 * Syringe holds more abilities
 * Being stabbed by the syringe could prove fatal to Amy
 * Teratoxin could poison Amy and possibly kill her if weakened enough
 * Amy could easily be hurt by the energy bullets
 * Could heal herself in a tight spot
 * Large move set variety

Disadvantages

 * Slower
 * Not as much combat experience
 * Physically weaker
 * Amy's hammer could cause big damage early on

Advantages

 * Much, much faster
 * More aggressive
 * More combat experience
 * Phyiscally stronger
 * Amy's hammer could cause big damage early on

Disadvantages

 * Healing ability may not be on the same level as Compa's
 * Smaller
 * Syringe is longer than Amy's hammer
 * Being stabbed by the syringe could prove fatal to Amy
 * Teratoxin could poison Amy and possibly kill her if weakened enough
 * Amy could easily be hurt by the energy bullets

Who do I think would win?
Surprisingly, I'd actually say Compa takes it. Amy holds much more speed and power, but speed and power is only absolute, in this case. Besides, Amy is pretty small (in comparison to Compa, anyway) and so getting stabbed by that syringe of hers could actually do some pretty nasty damage in conjunction with the Teratoxin. Not to mention it wouldn't be much different from when Compa combats monsters with her friends. It's not out of the question, really, given what Compa's abilities are across the games - Yoshi VS Riptor happened, after all.

And I say this having gone into the research thinking Amy was the one going to win. Just goes to show how much research can change your views on things. Not to mention I learned a lot about the combatants (and some were TMI in the case of Amy x_X)

Do you agree with this research and my predictions for Compa vs. Amy Rose? Yes No Not sure

History
With no memory of his father and his mother dying when he was young, Franklin Clinton turned to a life of crime following a string of misfortune and petty crimes. Having been sent to prison in 2008, he decided on release he would leave his gang life behind and start a new career. He was signed up to a reposession job for vehicles, in which he came across Michael De Santa after he held a pistol to his head and forced him to drive through a dealership, causing him to be fired. Since then, he started working with Michael in what would soon be the Los Santos crime wave.

Death Battle Info
His weapons of choice for this battle are what I feel are associated with him the most (if not, unlocked in missions associated with him):
 * Name: Franklin Clinton
 * Age: 26
 * Height: N/A
 * Weight: N/A
 * Body count: 4+
 * Ambitious and eager
 * Calmer than Michael or Trevor

Weapons
.45 ACP Pistol AK-47 Micro SMG Grenades Fists
 * Magazine capacity: 12 rounds
 * Average damage
 * Rate of fire: 180RPM
 * Good starting weapon
 * Magazine capacity: 30 rounds
 * Rate of fire: 360RPM
 * Low damage
 * Magazine capacity: 16 rounds
 * Rate of fire: 500RPM
 * Poor damage, accuracy and range
 * Can be used in drive-by shootings
 * High damage
 * Army issue

Baseball Bat

His special skill is as follows:

Improved Driving Handling

 * Improved vehicle handling
 * Maximum duration: 30 seconds
 * Also applies to drive-by shootings
 * Only applies to ground vehicles
 * Can be activated at any time
 * Slows down time for no reason whatsoever

Feats

 * Has stolen over $200,000,000... in a single heist!
 * Skilled with weapons
 * Able to steal cars on a whim
 * Reposessed many vehicles
 * Only true survivor of all of GTA5's endings

Faults

 * Sometimes addicted to drugs
 * Depressed?
 * Lonely
 * Not too able to handle pressure

History
Jumping between foster homes and juvenile detention centres, Chains decided to test his limits and challenge death itself by joining the US Navy Seals. However, due to itchy trigger fingers and unreliability, he was promptly kicked out. He then entered the world of mercenary troops, where most of his acquaintances were criminals. Soon, he found his way into the Payday Gang, where he stuck to ever since.

Death Battle Info
These are his most recognized weapons (AKA, the weapons he is often associated with):
 * Alias: Nicolas (presumably)
 * Age: 37
 * Affiliation: CrimeNet
 * Gun License: Presumably related to Gage
 * Support-turned-Enforcer of the Payday Gang
 * Will face a Skulldozer solo with the same gun as it

Weapons
Reinbeck 12G Shotgun KSP Light Machine Gun Fists/Weapon Butt
 * Pump-Action
 * Magazine capacity: 10 shells maximum
 * Maximum ammo: 30 shells
 * Rate of fire: 75RPM
 * Extremely powerful
 * Magazine capacity: 200 rounds
 * Maximum ammo: 400 rounds
 * Rate of fire: 910RPM
 * Also used by Skulldozer units
 * Movement speed decreased when drawn

Hand Grenades

Ammo Bag Being the big tough Enforcer, Chains is protected by the bulkiest of armour:
 * Enforcer unlock
 * Does what it says on the tin
 * Does not refill grenades

Improved Combined Tactical Vest
To equip this armour, he has one aced skill:
 * Often abbreviated to ICTV
 * Heavy protection
 * Severely decreased speed and dodge
 * Stolen experimental prototype from GenSec
 * Based on White Mesa technology
 * Wanted by GenSec Security Industries

Man of Iron - Aced

 * Allows Chains to wear the ICTV
 * Allows shooting while sprinting
 * Able to punch back Shield enemies

Feats

 * 10 years of military experience
 * Robbed First World Bank, the Benevolent, Harvest and Trustee and many others
 * Broke Hoxton out of jail
 * Stole The Diamond. Not just any diamond, THE Diamond
 * Stole an entire panic room
 * Cheated death many times

Faults

 * Itchy trigger finger
 * Sometimes reliant on team-work
 * Seemingly limited patience
 * Arrogant, thinking he is practically invincible
 * Unreliable personality, if his military backstory is to be believed

Advantages

 * More calmer and collected
 * More firearms
 * More options for combat
 * Can steal and car and use it in drive-by shootings
 * Faster

Disadvantages

 * Less powerful
 * Weapons aren't as powerful as Chains'
 * Chains' durability is superior thanks to the ICTV
 * Special Skill isn't as practical as one would think
 * Less experience

Advantages

 * Much stronger
 * Weapons have more destructive force
 * Durability is superior thanks to the ICTV
 * More experience
 * Itchy trigger finger might have positive benefits

Disadvantages

 * Slower
 * Less firearms
 * May be unable to catch Franklin if he uses a car
 * Less options for combat

Who do I think would win?
Chains. Apologies to GTA fans, but I honestly cannot see Franklin winning this match. Even if it was Vanilla!Franklin VS Vanilla!Chains, Chains would definitely hold the advantage ball due to his experience and possibly even superior mobility. Franklin's only chance of getting an advantage is to steal a car and use it for drive-by shootings, which would help in any situation other than this one. Chains just trumps him in strength, weaponry and durability, and that will be what decides it here.

Do you agree with this research and my predictions for Franklin Clinton vs. Chains? Yes No Not sure

History
Peter Quill was born during an unusual astronomical phenomenon when many of the planets aligned. The man who claimed to be Peter's father accused his wife of infidelity and tried to kill him at a young age, thinking the phenomenon as nothing, but died of a heart attack before he could do so. One day, he and his mother encountered a light where two aliens emerged, killing Peter's mother and attempted to kill Peter in an attempt to "end the Spartoi bloodline". However, Peter was able to kill them and recover a strange device before escaping his home as the alien ships destroyed it. After being put in an orphanage (and promptly escaping), he became a NASA trainee astronaut. An entity known as the Master of the Sun visited the space station that Peter and his other partners were inhabiting, offering the role of Star-Lord to a worthy candidate. Quill had signed up an offer, but was rejected in favour of a colleague of his that he treated badly. Enraged, Peter disobeyed NASA's orders, stealing a scoutship and returning to the space station to take his colleague's place, and took up the mantle of Star-Lord.

Death Battle Info
Background As a Human-Spartoid hybrid, he possesses quite high attributes:
 * Name: Peter Jason Quill
 * Age: 32
 * Height: 6'2" / 188cm
 * Weight: 175 lbs / 79 kg
 * Human-Spartoid hybrid
 * Founder of the Guardians of the Galaxy
 * Cool helmet

Human-Spartoid Physique
Strength Durability Agility Stamina Mental Process Longevity Peter also holds various tools and equipment, useful for when he's patrolling the galaxy:
 * Equal to human peak of strength
 * More resistant to physical injury to an extent
 * Able to take numerous puncture wounds, beating and gunshots and still stand on his feet
 * Agility, balance and body co-ordination all above natural physical limits
 * Eliminates the excessive build-up of fatigue-producing poisons in his muscles
 * Musculature generates considerably less fatigue toxins than the muscles of an ordinary human being
 * Superhuman level
 * Born with enhanced mental performance
 * Faster information processing
 * Quick learner
 * Three times longer than a human's lifespan on average

Arsenal/Abilities
Expert Marksman

Martial Artist

Tactitian/Strategist

Universal Knowledge

Pilot

Kree Heat Dampening Espionage Battle Suit Kree Submachine Guns Element Gun Enhanced Healing
 * Suit, battle helmet and translator
 * Battle helmet analyses strategy data, improves vision and regulates oxygen while in space
 * ​All types of ammunition (including explosives)
 * Generates Earth, Wind, Fire and Water
 * Material teleported from R'Ralmis
 * Indestructible
 * Cannot be fired by anyone but Star-Lord
 * Power limited to Star-Lord's willpower
 * Has yet to be used at its maximum capability

Force Field

Feats

 * Founded the Guardians of the Galaxy
 * Blew away an Ariguan warship with the Element Gun's fire
 * Able to fly at trans-light speeds
 * Melted through highly advanced Meylan Construct Robots  with the Element Gun
 * Held off a fully-powered Thanos with Nova
 * Currently dating Kitty Pryde of the X-Men

Faults

 * Forced Mantis to manipulate the other Guardians to join his team
 * Was killed by Thanos momentarily
 * Was imprisoned in the Kyln for galactic-level genocide involving the Fallen One
 * Has committed 350,000 counts of murder
 * Had cyborg parts which were then removed... what?!

History
In Ancient Macedonia, circa 8000 BC, the woman who would soon be Pandora was foraging for berries to aid her ill son. In her search, she finds a strange skull which unleashes the seven Deadly Sins into the world, which rendered her unconscious. After she awakens, she finds that her village has been ravaged by the spirits, even having her son being possessed by the spirit of Wrath. With this, she became doomed to wander the Earth for eternity, forced to watch the pain that she wrought onto the world. She would later move on to aim to fight these spirits.

Death Battle Info
Background She is augmented by many mysterious magical powers...
 * Alias: Lilith
 * Age: Presumably ageless
 * Height: N/A
 * Weight: N/A
 * Unleasher of the Deadly Sins
 * Part of the Trinity of Sin alongside The Question and Phantom Stranger

Magic
Self-Sustenence

Superhuman Durability

Superhuman Stamina

Teleportation

As well as her insane abilities:

Abilities
Archery

Marksmanship

Advanced Hand-To-Hand Combat

Swordsmanship

Throwing

To fight the spirits, she uses all kinds of tools:

Arsenal
Twin M1911 Pistols Throwing Knives Kusamigara
 * Magic focused through pistols
 * Uses shock buffers and polymers from Wayne Industries
 * Zero recoil
 * Specially weighted
 * Contains a Semtex charge in the hilt
 * Sickle and chain
 * Ball weight and chain made of Depleted Promethium

Feats

 * Resisted against the spirits of the Sins tempting her to join their cause
 * Defeated various pawns of the spirit of Wrath
 * Defeated the Phantom Stranger in a fight
 * Eluded capture by Steven Trevor and escaped with Pandora's Box
 * Brought together the DC, Vertigo and Wildstorm timelines with the help of The Flash

Faults

 * Unleashed the Deadly Sins into the world
 * Gained scars on her face that would burn without relief
 * Betrayed the Phantom Stranger, which the Question did too
 * Her "My Way or the Highway" attitude
 * Unable to open Pandora's Box
 * So far unable to find who can open Pandora's Box

Advantages

 * Physically stronger due to Human-Spartoid physique
 * More physically agile
 * Tactical strategy may trump Pandora's ruthless strategy
 * Elemental Gun could cause serious damage
 * Can survive in space should the fight go there for any reason
 * Able to shrug off more damage thanks to his healing
 * Force-field could block some damage

Disadvantages

 * Teleportation of Pandora could make keeping track of her difficult
 * Elemental Gun's power is limited to Star-Lord's willpower
 * Some weapons such as the throwing knives could catch Star-Lord off guard
 * Opponent shares similar stamina and durability as well as self-sustenance
 * Less options within arsenal
 * Force-field not guaranteed to protect him

Advantages

 * More options within arsenal
 * Teleportation could make keeping track of her difficult for Star-Lord
 * Some weapons such as the throwing knives could catch Star-Lord off guard
 * Can survive in space should the fight go there for any reason
 * Adept in archery and swordfighting, which Star-Lord doesn't seem to show

Disadvantages

 * Elemental Gun could cause serious damage
 * Physically weaker
 * Less agile without teleportation
 * Ruthless strategy may be trumped by Star-Lord's tactical strategy
 * Opponent shares similar stamina and durability as well as ability to survive in space
 * Star-Lord's force-field could block some damage

Who do I think would win?
I don't know at the moment. The research seems to lean towards Star-Lord a bit more, but it's uncertain exactly how much of a lead he has over Pandora. I'm going to refrain from making the battle until a verdict can be decided. Let me know in the comments below on who would win between these two, and why. And it must be backed up with evidence where possible.

EDIT: I think that, now, I'm willing to give the implications from research the benefit of the doubt and say that Star-Lord would win. He has superior strength, agility and better defensive ability. His arsenal also has more overall destructive force behind it. Some of Pandora's arsenal alongside her teleportation is her only saving graces. Apart from that... yeah.

Do you agree with this research and my predictions for Star-Lord vs. Pandora? Yes No Not sure

History
A First Lieutentant in the US Marine Corps, Charlie Nash is fighter against injustice, working alongside his colleague, Guile, to make sure justice is served. He is the one who taught Guile his fighting style, and has worked alongside him for various assignments. Even though the general consensus says that Charlie died at M. Bison's hands, rumours still drift that he may still be out there, somewhere...

Death Battle Info
His fighting style - passed onto Guile - has two special moves:
 * Height: 6'1" / 186cm
 * Weight: 185lbs / 84 kg
 * Position: US Marine Corps
 * Guile's superior officer and close friend
 * Taught Guile his fighting style
 * Fighting style: US Airforce MAC

Sonic Boom

 * Performed with one arm in a clothsline hook maneuveur
 * Faster than Guile's
 * Decent damage and stun
 * Poor recovery time

Flash Kick/Flash Shell
He also has three super moves to utilize:
 * Front-flipping kick with another kick
 * Forward somersault

Sonic Break

 * One Sonic Boom followed by multiple others
 * Up to four extra Sonic Booms
 * Based on Charlie's mastery of the Sonic Boom

Double Flash

 * Two Flash Kicks w/ transitional kick
 * Second Flash Kick hits heavier

Crossfire Blitz

 * String of attacks executed at high speed

Feats

 * Trained Guile
 * Mastered the art of the Sonic Boom
 * Won the Pan American Martial Arts Tournament
 * Helped Guile to destroy the Psycho Drive
 * Attempted to stop M. Bison's plans

Faults

 * Possibly died for nothing at M. Bison's hands
 * Sometimes acts reckless
 * Got shot by his own back-up helicopter
 * Sometimes lets his emotions get the better of him

History
Born in the Scottish highlands to a poor family, the Demoman was originally a child who had a plan to blow up the Loch Ness Monster, which backfired and cost him his original set of adoptvie parents. He was seeking a new job when he came across the library of Merasmus the Magician. He unknowingly opened the Bombinomicon, which would have posessed him had Merasmus not stepped in, though the Demoman's eye was lost in a magical spell in order to keep the book in check. Since then, he has continued his fascination for explosives and eventually joined the RED Team.

Death Battle Info
He never leaves on a mission without his standard set of equipment:
 * Name: Tavish Finnegan DeGroot
 * Age: N/A
 * Affiliance: RED Team
 * Defensive player
 * Had his eye possessed by the Bombinomicon
 * Loves scrumpy

Grenade Launcher

 * Magazine capacity: 4 rounds
 * Total ammo: 16 rounds
 * Grenade detonation time: About 2 seconds
 * Grenades can be bounced off of walls
 * Grenades not affected by damage falloff
 * Based off of M79 Grenade Launcher

Stickybomb Launcher

 * Magazine capacity: 8 shots
 * Total ammo: 32 shots
 * Stickybombs
 * Launching Speed: 34 mph (Uncharged) / 78.2 mph (Fully charged)
 * Spiked bombs
 * Sticks to any surface except for people or Engineer buildings
 * Armed after a short time
 * Can charge for longer distance
 * Maximum of 8 Stickybombs available at any one time

Bottle
With his Stickybombs, he utilizes a mobility tactic similar to rocket jumping...
 * It's a bottle. That's it

Sticky Jumping
His weaponry also has the chance of a damage bonus...
 * Used with Stickybombs
 * Allows for better jumps and air mobility at cost of health
 * Jumps can be chained for extra speed and distance
 * Gives the Demoman an aerial advantage
 * Death from above!

Critical Chance

 * Completely random and can occur at any time
 * Usually identified through electric sounds and team coloured glow
 * Deals triple damage with no damage falloff
 * Certain items or effects force the crit effect
 * So much destruction and pain

Feats

 * Able to hold his own against the members of the BLU Team
 * Created bombs when he was in an orphans grammar school
 * Wiped out a whole team with a Stickybomb trap
 * Survived his eye being possessed by the Bombinomicon
 * Became extremely proficient in melee combat
 * Chopped off the head of a statue with the Eyelander

Faults

 * Only has one eye
 * Caved into an offer to kill his friend for customized weaponry
 * His plan to blow up the Loch Ness Monster failed and cost him his first adoptive parents at the age of 6
 * Alcoholism

Advantages

 * Faster
 * Better at close-range combat
 * Super moves could prove to be damaging
 * Superior fighting style
 * More focused and strategic
 * More skilled than Guile

Disadvantages

 * Not good at long-range combat outside of Sonic Booms and Sonic Breaks
 * No known resistance to something such as the Demoman's bombs
 * Could be caught out by any trap Demoman pulls

Advantages

 * Fast enough to keep up
 * Better at long-range combat
 * More destructive arsenal
 * Able to hold his ground for the most part in close-range combat
 * Sticky jumping provides a lot of maneuverabilty
 * Could retreat and set a trap for Charlie if needed
 * Able to utilize the environment around him

Disadvantages

 * No special resistance to attacks such as the Sonic Boom or Sonic Break
 * Charlie's Super Moves could damage him badly
 * Lack of depth perception

Who do I think would win?
On the one hand, you have Charlie, who is great at close-quarters combat but not so great at long range. He is great at strategizing and utilizing attacks well, but is not so great at keeping himself at his strategy and can sometimes be reckless. And when his emotions get the better of him, he loses the edge. On the other hand, you have the Demoman, where long-range combat with his Grenade and Sticky Launchers is his bread and butter, but can still fight up close if needs be. He is excellent at destructive play and can even set up sneaky traps if given the opportunity, but he isn't the best at close range combat and suffers from alcoholism, though I don't see that playing a huge enough part in this fight to change the outcome.

Speaking of outcome, it seems like Charlie's the superior close-range fighter... but the Demoman takes it, for me. Though it would probably take something like a trap to take Charlie down. The problem Charlie has is that he doesn't really have many ways to take the Demoman down for good, and even if he did, the Demoman would probably not let him do it. Not to mention that the Demoman has BOMBS. The only thing that I can see matching that is either the Sonic Boom or Sonic Break, which the Demoman could be able to avoid for the most part.

The classic short-versus-long-range fight here, but I think long range edges out and the Demoman wins. Even with his alcoholism and his one eye, he's more destructive and is able to keep up with Charlie. Though he's got the inferior fighting style, his equipment more than makes up for his weaknesses.

Do you agree with this research and my predictions for Charlie Nash vs. The Demoman? Yes No Not sure

History
Originally a Jedi Knight serving the Galactic Republic, Anakin Skywalker was tempted to join the Dark Side by Lord Sidious. After being struck by his own lightning, Sidious' face became deformed and some of his features changed, which would eventually be mirrored to a T by Skywalker. Eventually, Skywalker joined the Dark Side under Sidious' teaching, being endowed by Sidious as Darth Vader. After being burned alive on the volcanic planet of Mustafar, Sidious took Skywalker to Corsucant, where he was clad in the iconic black armour, officially becoming Darth Vader.

Background
Vader wouldn't be Vader without his own custom Lightsaber...
 * Real Name: Anakin Skywalker
 * Height: 202 cm / 6'8"
 * Weight: 120 kg / 265 lbs
 * Occupation: Dark Lord of the Sith, formerly Jedi Knight
 * Father of Luke Skywalker and Leia Organa Solo
 * Prosthetic Hands and Legs

Lightsaber
Transforming into Darth Vader comes with the mechanical suit of armor, which provides the following:
 * Approx. 4 ft blade
 * Cuts through most objects
 * Expends no heat or energy until physical contact
 * Uses Form V [Djiem So]
 * Adegan crystal
 * ​Model Pontite, the most powerful type

Vader's Suit
But Vader's deadliest attributes stem from The Force... or rather, the DARK SIDE of The Force.
 * Serial Number: E-3778Q-1
 * Houses Vader's life support systems
 * Can survive deadly environments
 * Helmet provides data, infared, and ultraviolet vison
 * Increased physical strength
 * Enhanced durability and stamina
 * Capable of acrobatics if need be

Force Abilities

 * Force Choke
 * Force Crush
 * Telekinesis
 * Can even destroy opponent's organs
 * Force Deflection
 * Kinetite
 * Variation of Force Lightning
 * Tutaminis
 * Ability to dissipate concentrated energy
 * Force Speed (rarely)
 * Force barriers/Protection bubbles
 * Force Cloak (rarely)
 * Telepathy
 * Able to drain knowledge from opponents

Feats

 * Took on five Jedi Masters, two Jedi Knights and a Padawan on Kessel with the assistance of a squad of Stormtroopers
 * He had his arm cut off... and he telekinetically threw the hand with Lightsaber to impale another Jedi mid-battle
 * Survived being burned alive
 * Able to choke others from across a room
 * Able to block blaster shots with the palm of his hand

Faults

 * Defeated by Luke Skywalker
 * Defeated by Galen Marek twice
 * Dependence on Breathing Apparatus
 * Weakness to lightning or strong electrical discharges

History
Born to parents with superior intellectual genes, Albert and many other children were brought into the Umbrella Corporation's Wesker children project. Albert was shown to have a lot more promise over the other children in the project. Soon he would join the Umbrella Corporation as one of their key researchers, and even aided Chris Redfield and his allies in their goals. However, once he injected himself with the Prototype Virus, his humanity was drained and he began to lose control more than every before. With this, he set out on his goal to turn the human race into superhumans, and rule over them as a god.

Death Battle Info
Without taking into account what he got injected by, Wesker has his handgun on hand:
 * Age: About 49 years old
 * Height: 6'3" / 190 cm
 * Weight: 198 lbs / 90 kg
 * Occupation: Former Umbrella Corporation researcher
 * Injected with Prototype Virus and others
 * Wears cool sunglasses

Beretta 92F Custom "Samurai Edge"
But once Wesker injected himself with the Prototype Virus, everything began to change... he managed to become a superhuman. How? Well, as the Resident Evil Wiki's entry on Wesker puts it:
 * Magazine Capacity: At least 13 rounds
 * Ammunition: 9x19mm Parabellum
 * Made under specific requirements
 * Laser Aiming Module attached to frame

"...he possessed a special blood type, which largely acted as the reason why he was able to not only survive being injected with foreign substances such as the Prototype virus and later Uroboros, but also reap in all the benefits of the virus and none of the drawbacks."

Basically, he gained a lot of benefits from injecting himself with the Prototype Virus:

Prototype Virus
This also affected his body...
 * Superhuman strength
 * Hyper-accelerated speed
 * Superhuman agility
 * Extremely fast reflexes
 * Superhuman endurance
 * Low-level rapid healing factor
 * Gave Wesker red cat-like eyes

Wesker's Body (Prototype Virus)

 * Hardened skeleton, internal organs, tissue and skin
 * May be able to fracture the bones of an attacker
 * Able to adhere to walls and ceilings
 * Damage resistance

Feats

 * Was a master of martial arts before injecting himself with the Prototype Virus
 * Able to injure Chris Redfield just by having him punch him
 * Lifted and threw large missiles with one hand
 * Lifted large steel girders
 * Lifted an adult human with one hand
 * Killed a Chimera B.O.W. with a single kick
 * Sent someone flying with a backhand
 * Punched through a missile

Faults

 * Superiority complex
 * Killed in a volcano by Chris and Sheva
 * Usually bested in his schemes by Chris and his allies
 * Betraying others constantly

Advantages

 * Ruthless skill
 * Wesker has no known resistance to the dark side of The Force
 * Lightsaber could wittle down Wesker's defences
 * Telekinesis could crush Wesker's hardened organs and weaken him
 * Telepathy could help with strategy
 * Force Choking could open Wesker up for attacking
 * More experience

Disadvantages

 * Physically weaker
 * Slower without Force Speed
 * Wesker's endurance and agility is equal if not superior to Vader's
 * Wesker's handgun could cause damage to his suit
 * Wesker does not let his guard down
 * Damage to life support systems would doom Vader

Advantages

 * Physically stronger and more durable courtesy of the Prototype Virus
 * Faster
 * Wesker's endurance and agility is equal if not superior to Vader's
 * Handgun could cause damage to Vader's suit
 * Does not let his guard down
 * Good at strategy
 * Healing factor could help with dealing with damage
 * Damage to life support systems would doom Vader

Disadvantages

 * Wesker has no known resistance to the dark side of The Force
 * Lightsaber could wittle down Wesker's defences
 * Telekinesis could crush Wesker's hardened organs and weaken him
 * Force Choking could open Wesker up for attacking
 * Vader can use telepathy on Wesker and gain information

Who do I think would win?
Although Wesker appears much more powerful here, the winner between Vader and Wesker depends on two important factors - How much Wesker's skin can resist Vader's lightsaber, and how much resistance Wesker has against Vader's abilities with the dark side of The Force. I can see Wesker's skin being able to resist Vader's lightsaber for the most part, though it would definitely wittle down his defences even with his minor healing factor. Which leaves the question: '''How much resistance could Wesker's hardened organs have against Vader's telekinetic crushing? '''If Wesker could survive that, then I'd see Wesker winning. Otherwise, I'd say Vader would win.

And currently, the latter seems more likely. Love ya, Wesker, but the Sith Lord takes this one, I feel.

Do you agree with this research and my predictions for Darth Vader vs. Albert Wesker? Yes No Not sure

History
A prodigy in the US Army, Slade Wilson was enhanced further by an experimental procedure. After his re-assignment was rejected, he became the world's deadliest assassin Deathstroke, continually taking on the Teen Titans, Batman, and even the Justice League.

Death Battle Info
Deathstroke gained some nifty abilities due to his experimentation.
 * Real Name: Slade Joseph Wilson
 * Height: 6'4"/1.93 m
 * Weight: 225 lbs/102 kg
 * Alternate Alias: The Terminator
 * Known for terrorizing a certain group of teenage superheroes
 * Will shoot children in the knee point blank using a shotgun
 * Has yet to be accurately portrayed outside of his comics

Abilities
But Deathstroke's main feature is his arsenal, including his armour:
 * Enhanced mind
 * Blazingly fast reaction times
 * Nime times the normal processing speed
 * Enhanced body
 * Superior strength, speed, and durability
 * Adaptive healing factor
 * Mastery in boxing, jiujitsu, karate, ninjutsu, and sword fighting
 * Extensive knowledge of battle tactics

Weapons & Armor

 * Dual machine guns
 * Sniper rifle
 * Promethium sword
 * Energy lance
 * Fires a concussive laser blast
 * Super Bomb
 * A very expensive flash grenade designed to keep Superman at bay
 * Armor
 * Partially composed of Nth metal
 * Slightly enhances strength and speed

Feats

 * Downed 38 men in under 2 minutes
 * Had his brains shot out, came back to life just hours later
 * Bested most of the Justice League
 * Decisively defeated Batman in a hand-to-hand fight
 * Agile enough to elude Superman
 * Can see at a subatomic level
 * Able to kick down a reinforced steel door with ease

Faults

 * Too much pain puts him into an animalistic state
 * Only has one eye

History
Monsoon is a former gang member whose childhood was revolved from the Cambodian Genocide. He joined an organised crime syndicate where it was rumoured he was involved in drug trades and human trafficking. He also gained skills in using sai, and far outranked other gang members. After being caught in a gang shootout and mortally wounded, his body was cyberneticized and gained magnetic properties, and from there he joined the Desperado Enforcement LLC.

Death Battle Info
He has twe sets of weapons of choice:
 * Height: 6'7" / 202 cm
 * Weight: Unknown
 * Occupation: Mercenary
 * Member of Desperado Enforcement LLC
 * Presumably wanted to enforce "full of shit" as a meme
 * Unknown facial features

Dystopia

 * Twin sai
 * Dagger-like truncheon
 * Used against swords
 * Primarily offensive
 * Traps and controls an opponents weapons
 * For stabbing, not slicing
 * Enhanced via magnetic fields

Red Phosporous Grenades
But his deadliest attributes stem from his magnetic abilities:
 * Used to disorient foes
 * Allows Monsoon to attack at multiple angles

Magnetism

 * Cyborg chassis held together by powerful electromagnetic forces
 * Powered by a generator
 * Allows picking up of large objects or objects with traces of metal in them
 * Pulls segments of his body apart
 * High maneuverability
 * Striking the generator will cut the electromagnetic forces

Feats

 * Able to hold his own against Raiden's Ripper state
 * Survived the events of the Khmer Rouge's rule
 * Able to avoid sword slashes for the most part
 * Unleashed Raiden's true colours
 * Picked up tanks and helicopters with electromagnetism
 * Picked up an obelisk with electromagnetism

Faults

 * Lost to and killed by Raiden's Ripper state
 * Susceptible to EMP grenades
 * Can be disabled if the generator is hit

Advantages

 * Physically stronger
 * Fast and agile enough to keep up
 * Larger arsenal
 * High chance for Deathstroke to hit Monsoon's generator
 * Healing factor will help in the fight

Disadvantages

 * Monsoon's electromagnetic abilities could make it hard to reach him
 * Could be overwhelmed if Monsoon throws a lot of objects at him at once
 * Slower

Advantages

 * Faster and more agile
 * Monsoon's electromagnetic abilities could make it hard for Deathstroke to reach him
 * Could overwhelm Deathstroke if he throws a lot of objects at him at once
 * More elusive
 * Red phosporous grenades could help distract Deathstroke

Disadvantages

 * Physically weaker
 * Smaller arsenal
 * High chance for Deathstroke to hit Monsoon's generator

Who do I think would win?
Deathstroke. His arsenal and abilities definitely trumps anything that Monsoon could throw at him and his armour would help him hold out against most of Monsoon's attacks, even if Monsoon's sai could disarm or break his sword. His magnetic powers are the only thing that will keep Monsoon in this match, but if Deathstroke hits his generator, he could easily damage him or kill him if weakened enough. Monsoon would give him a good fight, but Deathstroke would win, ultimately.

Do you agree with this research and my predictions for Deathstroke vs. Monsoon? Yes No Not sure

S2E07: Kenpachi Zaraki VS Sol Badguy
(Shoutout to Shadow7615 on the Kenpachi info - he's been a major help with me understanding his abilities.)

History
Kenpachi Zaraki is the current Captain of the 11th Division, and the eleventh Kenpachi to be in this position. He spends his time in combat with a ruthless edge, though his intentions are usually for the best.

Death Battle Info
Being a Soul, Kenpachi has some pretty insane abilities: Kenpachi wields a Zanpakutō named Nozarashi, which he uses for most of his attacks.
 * Age: Unknown
 * Height: 6’6” / 202cm
 * Weight: 198 lbs / 90 kg
 * Race: Human/Soul
 * Captain of Gotei 13’s 11th Division
 * Awesome hairstyle
 * Master Swordsman
 * Hand-to-Hand Expert
 * Immense Spiritual Energy
 * Immense Strength
 * Immense Speed
 * Immense Endurace
 * Immense Durability

Nozarashi
Kenpachi also uses multiple abilities while in battle...
 * Kenpachi's Zanpakutō
 * Utilizes the Shikai Release
 * Initial Form looks identical to a Katana.

Kendo

 * Initially used as a Last Resort
 * Is commonly used to cut Opponents in half

Reiatsu

 * Kenpachi possesses Unholy Control of his Reiatsu
 * Kenpachi's Reiatsu is far above standard levels
 * Can be manipulated through Shock Waves, Energy Waves, etc

Eyepatch Power Seal

 * Used to seal a bulk of Kenpachi's Reiatsu
 * Doesn't actually hinder Kenpachi
 * Can be removed at any time

Feats

 * Very deceptive
 * Can carry 3 corpses without effort
 * Can catch opponent's weapons with a single hand
 * Has speed and strength on par with refined Masters
 * Bifurcated Giriko is a single swing of his sword
 * Survived Impalement, Near Beheading & Severe Wounds

Faults

 * Never achieved Bankai Release of Nozarashi
 * Never chose to learn Shunpo and Kidō
 * Defeated by Yhwach
 * Poor Sense of Direction

Death Battle Info
Sol and his blade, Fire Seal, has a good variety of moves...
 * 6'0"/184 cm
 * 163 lbs/74 kg
 * Real Name: Frederick
 * Alias: Haitoku no Honoo [Flame of Corruption]
 * Favourite band: Queen
 * Ironically Guilty Gear's protagonist, despite the name
 * Has a degree in particle physics

Move Set

 * Gun Flame
 * Shoots fire projectiles from the ground
 * Commonly mistaken for "girlfriend" when called out
 * Bandit Revolver
 * A forward-moving spinning attack
 * Riot Stamp
 * Springs off the wall and flies in foot-first
 * Volcanic Viper
 * Leaps upward, slashing with his sword
 * Dragon Install
 * Temporary enhances speed and power

Feats

 * Completely incinerated a huge Gear with a fraction of his power
 * Survived witnessing his past self die
 * Actual reason given: because he's Sol Badguy
 * Outran a missile and hung onto it with just his fist
 * Endured the soul-destroying atmosphere of The Backyard
 * Once stabbed through the shoulder, then used that same arm to swing his sword seconds later

Faults

 * Underestimates his opponents
 * Laziness?

Advantages

 * Stronger in base form in hand-to-hand combat
 * Nozarashi is equal if not superior to Fire Seal
 * Kendo and Ryodan would instantly kill Sol if needed
 * Faster
 * Reiatsu will help immensely during the fight
 * Taking off his eyepatch to unleash his power could help fend off Sol if he uses Dragon Install or uses his Gear Form

Disadvantages

 * Sol's durability is akin to that of Kenpachi's
 * Gear Form could overwhelm Kenpachi even at full power
 * Could easily underestimate Sol at first

Advantages

 * Strong and fast enough to keep up
 * Skills with Fire Seal could match Kenpachi's swordplay
 * Gear Form could overwhelm Kenpachi even at full power
 * May be able to counter smaller energy waves (or just avoid them)
 * Full power could destroy Kenpachi if Sol were to unleash it

Disadvantages
Who do I think would win?
 * Kenpachi's durability is akin to that of Sol's
 * Not too proficient in hand-to-hand combat
 * Kenpachi could catch Fire Seal in set situations
 * Has no equivalent of Kenpachi's Reiatsu
 * Could easily underestimate Kenpachi at first
 * Kendo and Ryodan would instantly kill Sol if needed

This is a very close match, and Kenpachi edges out against Sol in base form. However, what would it mean when Sol uses Dragon Install? Or unleashes his Gear Form? That would mean Sol would most likely overtake Kenpachi's base form. So it's 1-1. The deciding factor is Kenpachi with his eyepatch removed against Sol's Gear Form - their strongest known forms. And since Sol Badguy completely incinerated a Gear the size of Mt. Everest with only a fraction of his power, I'm inclined to say that after a very close match (and quite a number of transformations) that Sol Badguy would be the eventual winner.

One thing's for certain, though - this will be a match to remember.

Do you agree with this research and my predictions for Kenpachi Zaraki vs. Sol Badguy? Yes No Not sure

History
In his youth, Hoxton fought with almost everyone he knew - his brothers, bullies, rival football supporters, and in unlicensed boxing matches, his opponents. Being unable to hold a job, he fought to keep loan sharks at bay. Eventually he was caught with his gang in Hoxton, London, giving him his iconic alias. Since then, he joined the Payday Gang, where not even being ratted on by the FBI could keep him away from the criminal life CrimeNet offered.

Death Battle Info
While the AMCAR and Chimano pistol are his primary weapons, his more iconic weapons are a lot more than these:
 * Name: Jim Hoxworth (Presumably)
 * Age: 32
 * Affiliation: CrimeNet
 * First felony was a liquor store robbery, age 19
 * Victim of being ratted out by the FBI
 * Fugitive of the Payday Gang
 * Seems to hold a personal vendetta against civilians

Akimbo Pistols

 * Chimano 88
 * Deagle
 * Bernetti 9

Nova Shank
 Hand Grenades 
 * Weaponized toothbrush
 * Max amount: 3 grenades
 * Supplied by Gage

First Aid Kit
On heists, he generally wears none other than a classy suit...
 * Fugitive unlockable
 * 4 maximum at base, 7 w/ Uppers Basic, 14 w/ Uppers Aced
 * Quick health replenisher

Two-Piece Suit
And he is aided with his skills as a Fugitive:
 * Allows for more speed and dodge at the expense of armor
 * Usually used more for stealth
 * Classy

Hidden Blade - Aced

 * Increased melee concealment

Thick Skin - Aced

 * Increases steadiness and armour of ballistic vests

Run and Gun - Aced

 * 10% faster speed
 * No speed reduction when aiming down sights

Duck and Cover - Aced

 * 15% better dodge chance while crouching

Quick Fix - Aced

 * Decreases First Aid Kit deployment time by 50%

Uppers - Aced

 * Adds a total of 10 more First Aid Kits

Swan Song - Aced

 * 9 seconds worth of fighting when at no health
 * No reloading... somehow

Counter-Strike - Basic

 * Counter-attacks people who strikes while charging melee attacks
 * No damage dealt

Trigger Happy - Aced

 * Successful pistol hits grants damage boosts for 8 seconds
 * Stacks 4 times at any one time

Bullseye - Aced

 * Armour regen for successful headshots

Low Blow - Aced

 * Critical chance depending on concealment

Sneaky Bastard - Aced

 * Dodge depending on concealment

Akimbo - Aced

 * Able to dual-wield pistols

Feats

 * Robbed First World Bank, the Benevolent, Harvest and Trustee and many others
 * Mentored Clover
 * With help from the Payday Gang, broke out of Hazelton
 * Was able to create his new mask while in prison
 * Beat up Matt Roscoe enough times in prison to know all of his secrets
 * Stole The Diamond. Not just any diamond, THE Diamond
 * Stole an entire panic room
 * Masterminded the identification and assassination of his own snitch

Faults

 * Sometimes reliant on team-work
 * Has trust issues with civilians and sometimes even his own colleagues
 * Was ratted out to the FBI by a snitch
 * Was so disturbed by Thursday's "Kinky Night" at prison that he considered going straight

History
Before the devastation of a mutant infestation ravaged the streets of London, Mr. Foster was once a day trader and an evening attraction at a London karaoke bar. He was also an aspiring author, as he was writing his autobiography before the infestation began. However, once the mutants began to invade, Mr. Foster had to abandon his autobiography and previous life and join the resistance in fighting off the mutants from the streets.

Death Battle Info
In combat he can rely on armour to keep him safe:
 * Age: Unknown
 * Presumably lives in England
 * Loves "dosh"
 * In a previous life, was an enemy of a time travelling man in a box
 * Originally a day trader before the infestation
 * An excellent singer, based on his karaoke background
 * Or a terrible one, we don't know

Combat Armour
But Foster's backed up by a wide variety of weapons...
 * Able to absorb up to 75% of damage
 * Can be repaired on the fly
 * Doesn't weigh anything... somehow
 * Doesn't protect against environmental damage such as falling

Arsenal

 * Medical Syringe
 * Shotgun
 * AA12 Shotgun
 * Dual 9mm Pistols
 * .44 Magnum Revolver
 * Compound Crossbow
 * AK-47
 * Tommy Gun
 * Fire Axe
 * Flamethrower
 * Pipe Bomb (x2)
 * M79 Grenade Launcher

Feats

 * Able to tear through crowds of mutants
 * Defeated the Patriarch on multiple occasions
 * Became the most iconic character from the Killing Floor series despite only being a DLC character
 * Became widely recognized throughout the internet for his "dosh"
 * Came back for a second stab at his hidden talent of killing when the mutants began to ravage Europe

Faults

 * No-one knows who is under the mask
 * Hasn't been able to get his autobiography published
 * Not even he can have the money to have everything he needs on hand at once

Advantages

 * Faster thanks to suit and fugitive skills
 * Well-rounded arsenal mixed with hand-to-hand combat skill could cause Foster problems
 * Smarter
 * Foster's armour could be easily damaged by some of Hoxton's weapons
 * First Aid Kits could help negate damage Foster deals
 * More agile and able to dodge thanks to fugitive skills
 * Could unload on Foster with Swan Song if all else fails

Disadvantages

 * Presumably less combat experience
 * Foster's arsenal equals if not surpasses Hoxton's
 * Anger may get the better of him in a tight spot
 * Grenades are limited
 * Foster could repair his armour provided he finds the means to do so

Advantages

 * Fast enough to keep up
 * Presumably more combat experience
 * Has survived much more gruelling monsters
 * Medical Syringe could keep Foster topped up in a tight spot
 * Foster's arsenal equals if not surpasses Hoxton's
 * Foster could repair his armour provided he finds the means to do so

Disadvantages

 * Slower
 * Foster's armour could be easily damaged by some of Hoxton's weapons
 * No obvious hand-to-hand combat training
 * Hoxton's First Aid Kits could help negate damage Foster deals
 * Hoxton could unload on Foster with Swan Song if all else fails

Who do I think would win?
Hoxton would just about take this. With the arsenal I picked out for him, Foster is going to be a toughie to beat, but while Foster has dealt with more gruelling shit, Hoxton knows how to be a survivor just as well as Foster does. Plus, he has plenty of agility and speed on his side that would easily trump Foster's armour and survivability, and his First Aid Kits significantly trump Foster's Medical Syringe. And even if Foster got him bad enough to put him on the verge of death, Hoxton could unload on Foster using Swan Song and encase him in bullets, so the drinks wouldn't exactly be on him unless he was able to avoid the barrage.

Love your antics, Foster, but I'm backing the clown.

Do you agree with this research and my predictions for Hoxton vs. Mr. Foster? Yes No Not sure

S2E09: M. Bison VS Peacock
 M. Bison 

Death Battle Info
Bison's training and heritage granted his own fighting style - Shadaloo-ISM - based on the deadly Psycho Power:
 * Full Name: Unknown
 * Age: 59 years
 * Birthday: April 17th
 * Height: 180 cm / 5'11"
 * Weight: 70 kg / 154 Ibs
 * Occupation: Dictator
 * Fighting style: Shadaloo-ISM
 * Raised by gypsies
 * Trained in Soul Power

Psycho Power
And with this power and fighting style comes Bison's destructive moveset:
 * Soul used as destructive energy
 * Only uses negative energies
 * Telekinesis
 * Flight
 * Brainwashing
 * Soul transference
 * Destructive to user's body

Move Set
Bison knows that the Psycho Power is destructive to his own body, though he can just retake the form of a different body should his current one break down. When he gets desperate, he pulls out all the stops and unleashes his final form:
 * Psycho Cannon
 * Psycho Field
 * Scissor Kick
 * Head Stomp
 * Somersault Skull Diver
 * Bison Warp [Teleport]
 * Psycho Crusher

Final M. Bison

 * AKA True Bison, Shin Bison
 * Accesses the full potential of Psycho Power
 * Unlimited super meter in game
 * Little physical improvement
 * No measurable time limit
 * Somehow changes clothes
 * Will eventually destroy Bison's body

Feats

 * Defeated Charlie, T. Hawk, Cammy, and Rose
 * Defeated Guile and Chun-Li without Psycho Power
 * Survived impalement, electrocution, bullets, and being crushed underneath a building
 * Soul survived the Shun Goku Satsu

Faults

 * Pyscho Power is destructive to his own body
 * Superiority complex

History
Patricia Watson started her life as a war orphan slave before she was captured by slave traders, along with Marie Kobol. As Patricia was too defiant to become a slave, her body was mutilated by the slave traders to set an example to the other slaves. Seemingly doomed to die, she was rescued by Dr, Avian and his Anti-Skullgirl labs, and her body was rebuilt, augmented by the Argus System. She gained her new body and her new physics-bending arsenal, becoming Peacock.

Background
Peacock was saved through use of the Argus System:
 * Real name: Patricia Watson
 * Age: About 13
 * Birthday: November 13th
 * Height: 4'6" / 137 cm
 * Weight: 94 lbs / 42 kg (Normal)
 * Anti-Skullgirl biochemical weapon made by Dr. Avian
 * Leader of her gang of Avery Units

Argus System
She leads her own gang known as the Avery Units, who she can call out to help her on the fly:
 * Replacement for Peacock's eyes
 * Augments Peacock's body
 * Able to fire lasers when needed to

Avery Units
Thanks to her love of cartoons, her moves go through crazy cartoon antics she sees, some of which involving the Argus System or her Avery Units:
 * Avery
 * Andy Anvil
 * Tommy Ten-Tons
 * George Bomb
 * Lonesome Lenny

Move Set
She is also capable of multiple cartoonishly over-the-top special moves:
 * Hammer for the Worms
 * Pie Splat
 * The Eyes of Tomorrow
 * The Bear Trap of Seville
 * Screwball Cannon
 * Red Hot Buckshot
 * Robo with a Shotgun
 * Pop Eye
 * (No, not the Sailor Man)
 * How to Handle a Chainsaw
 * Springboard Panic
 * Ant Wasted
 * Nice Booby Trap
 * Burlap Beatdown
 * Big Ball of Violence

Special Moves
But her deadliest power comes from her Blockbusters:
 * George's Day Out
 * Boxcar George
 * George at the Air Show
 * The Hole Idea/Fire in the Hole
 * Bang!/BANG!
 * BANG! BANG! BANG!
 * Shadow of Impending Doom

Blockbusters

 * Argus Agony
 * Level 1
 * Lonesome Lenny
 * Level 1
 * Goodfellas
 * Level 3
 * Involves her Avery Units
 * Her strongest Blockbuster

Feats

 * Able to change her weight on the fly
 * Teamed up with Big Band to defeat Marie in Big Band's story
 * Defeated Marie in her story
 * Destroyed the Skull Heart in her story
 * May be the Kingdom's best bet against any Skullgirls
 * Launched an assault against the Medici Mafia on Marie's request

Faults

 * Not good at close-range combat
 * Brash and impatient
 * Never plays fairly

Advantages

 * Stronger
 * Faster
 * Elusive courtesy of the Bison Warp
 * Pyscho Power will help immensely
 * Can overpower Peacock with Final M. Bison or Final Psycho Crusher if all else fails
 * Devastating move set in terms of power
 * Superior close-range attacks

Disadvantages

 * Peacock can devasate Bison if kept at long range
 * Inferior long-range attacks
 * Lonesome Lenny could prove to be destructive to Bison
 * Final Bison form could destroy his body if left active for too long
 * Numbers disadvantage due to Avery Units
 * Goodfellas could overwhelm Bison if he's not careful

Advantages

 * Superior long-range attacks
 * Can devasate Bison from a distance
 * Lonesome Lenny could prove to damage Bison badly
 * Numbers advantage due to Avery Units
 * Cartoon physics, yo

Disadvantages

 * Slower
 * Physically weaker
 * Lonesome Lenny could backfire badly
 * Summons are limited
 * Inferior close-range attacks
 * Blockbusters and Special Moves don't work on airborne opponents
 * Could be overwhelmed by Final Bison or Final Psycho Crusher
 * Unknown if Peacock could resist Bison's soul entering her body

Who do I think would win?
Obviously, me preferring M. Bison over, say, Shao Kahn, I'd be rooting for Bison to win in this match-up.

However, I'm not sure if he can pull it off. He's definitely got better strength and speed than Peacock, but Peacock's cartoonish antics would be even more than a match for his standard Pyscho Power. Not to mention that it's likely that he has to face the Avery Units mid-fight as well as Peacock herself. It would probably take something like the Final Bison form or the Final Psycho Crusher to get Peacock in a position where Bison could finish the job.

I'd say Bison would win, but he's got his work cut out for him in this match. It's definitely not going to be easy for him, and Peacock would make sure of it.

Do you agree with this research and my predictions for M. Bison vs. Peacock? Yes No Not sure

History
Asura once led a happy and peaceful life with his wife and daughter, and trained with Yasha as the student of Augus, participating in many battles against the corrupt Gohma. However,  Sergei, Wyzen and Kalrow tried to get Asura to join Deus' Great Rebirth cause, which the demigod declined. His daughter was appointed priestess and Asura became enraged as he did not wish for his daughter to be involved in the war. Following a battle with Gohma and Vlitra, Asura was framed by the Seven Deities for the death of Emperor Strada, and was subsequently stripped of his godly powers and banished to Naraka, an equivalent of hell. After 12,000 years had passed, Asura awoke, and swore revenge against the Deities that betrayed him and took his daughter and the life of his wife.

Death Battle Info
Asura has multiple abilities to perform:
 * Full title: Asura the Destructor
 * Age: 12,000+ years
 * Race: Demigod
 * Mantra Affinity: Wrath
 * Has anger issues that would make the Hulk seem like the calmest being in the world
 * Is actually of good intention, despite his anger

Battle Abilities
Rapid Fire Lock-On Fire Burst Unlimited Mode When in the heat of battle, Asura can undergo multiple transformations:
 * Barrage of energy attacks
 * May involve Mantra
 * Barrage of energy attacks
 * Homes in on and follows the target
 * May involve Mantra
 * Unique attack depending on the opponent
 * Increase to strength, speed and damage resistance
 * No overheating from Heavy and Special attacks
 * Temporary invincibility
 * Duration based on time limit

Transformations
Vajra Six-Armed Vajra Mantra Mantra Reactor Asura the Destructor
 * Most commonly seen form
 * Mantra activation metalizing Asura's arms
 * Increases arm strength
 * Asura is rarely seen without it
 * Used from Mithra's divine power
 * Adds four metallic arms to Asura's body
 * Can be activateed when Asura is sufficiently angered
 * Used to defeat Wyzen in his Gongen form, Augus, Deus (with Yasha's help) and the Vlitra (single-handedly)
 * Achieved highest degree of power (at the time)
 * Achieved after being bathed in Mantra released from the Brahmastra by Mithra
 * Focuses Asura's rage
 * Increases size and armor of arms
 * Possesses the strength of a thousand arms
 * Mantra Reactor provided by Yasha from the Karma Fortress
 * Allows Asura to channel as much power as he needs into it
 * Disables his Berserker and Wrath forms (as his anger cannot destroy his body)
 * Increases powers immensely
 * Contains all Mantra Affinities
 * Gained after soaking up immense levels of Mantra
 * Planet-sized (larger than Gaea/Gaia)
 * Six-armed
 * Immense in power
 * Capable of destroying planets and stars

Feats

 * Bested the Seven Deities
 * Punched a planet at least 100 times bigger than him to the point where it broke apart (in Destructor form)
 * Resisted and overcame Gongen Wyzen, who is larger than Gaea/Gaia
 * Destroyed a fleet commanded by the Deity Kalrow single-handedly
 * Defeated Augus despite being impaled on Wailing Dark and sent through Gaea (and having lost his arms in the process)
 * Overcame and defeated Chakravartin
 * Able to throw multiple punches in one second

Faults

 * EXTREME anger issues
 * Lost Bersersker and Wrath Forms with the introduction of the Mantra Reactor
 * Hates seeing his daughter cry
 * Certain battles can wear his arms out to the point of losing them temporarily
 * Lost to Yasha after defeating Wyzen

History
Sent to Earth in a rocket by his father Jor-El to escape the destruction of Krypton, he was raised by the Kents. Upon learning of his heritage, he used his powers granted to him by Earth's yellow sun to protect his home.

Death Battle Info
Superman's main alien ability is his ability to soak in certain types of sunlight:
 * Alternate Identity: Clark Joseph Kent
 * Birthname: Kal-El
 * Height: 6'3"
 * Weight: 225 lbs.
 * Married to Lois Lane
 * Occupation: Pulitizer Prize winning Investigative Reporter

Power Source
The Man of Steel also holds various super senses:
 * Solar Radiation
 * Constant Power Absorption
 * Healing Factor
 * Yellow Sunlight increases power (2700x-5500x)
 * Red Sunlight has no effect (2700x)
 * Blue Sunlight doubles increase (5500x; adds new abilities)

Super Sense
...As well as some pretty run-of-the-mill superpowers:
 * Super Hearing
 * X-Ray Vision (with the exception of lead)
 * Telescopic Vision
 * Microscopic Vision
 * Electro Magnetic Spectrum Vision
 * Theta Vision (can see a person's aura)

Powers
If Superman has to pull out all the stops, he can perform what is known as the Infinite Mass Punch:
 * Flight
 * Super Strength
 * Super Speed
 * Healing Factor
 * Super Breath
 * Arctic Breath
 * Heat Vision (Maximum Temperature: unknown; drains solar power quickly)

Infinite Mass Punch
The Man of Tomorrow is also pretty smart:
 * Acceleration to near light speed creates relativistic mass
 * Impact Equivalent to 10 Octillion Megatons
 * Uses a lot of energy
 * Planet busting
 * Speed force regulates durability if necessary, ensuring survival

Genius Intellect
As well as being well-trained in martial arts:
 * Super Brain
 * Perfect Photographic Memory
 * Technological Genius
 * Master Tactician
 * Can read and memorize DNA
 * Taught all remaining Kryptonian knowledge by Jor-El

Martial Arts

 * Pressure Points with Batman
 * Hand to Hand with Wonder Woman
 * Boxing with Wildcat
 * Psychic Barrier with J'onn J'onzz
 * With Morgol II (worked to uncover full potential)
 * Torquasm-Rao and Torquasm-Vo (enhances and protectsbody and mind)

Feats

 * Punched Lobo into outer space
 * Held a mini black hole in his hands
 * Flew through a red sun
 * Survived the fusion of Apokolips and New Genesis
 * Able to shake and tear a planet with punches
 * Escaped a mini black hole
 * Moved the Earth with the help of the Green Lantern
 * Survived Khyber's apocalypse-bringing blow while weakened/drained

Faults

 * Reliant on constant solar radiation
 * Kryptonite (severely weakens muscles; eliminates stored solar power)
 * Magic (includes enhanced weapons)
 * Spends more time protecting others than improving skills

Advantages

 * Strength and hand-to-hand skill is similar if not equal to Superman's
 * Anger will give him a major power increase
 * Mantra Reactor combined with Mantra generation will boost his power immensely
 * Transformation advantage
 * Endurance could keep him in the fight longer
 * Destructor Form could prove to be pretty effective
 * Unlimited Mode could help keep Asura sustained in moments of need

Disadvantages

 * Some forms will throw strategy and reason out of the window
 * Losing arms could prove to be troublesome (though how likely this is to occur is uncertain)
 * No known methods of flight outside of the Destructor form
 * Infinite Mass Punch could devastate Asura (though not kill him)
 * Unlikely to take advantage of Superman's weakness to Kryptonite (situational)

Advantages

 * Strength and hand-to-hand skill is similar if not equal to Asura's
 * Superpowers will help match Asura's abilities
 * Solar power from the sun will help Superman keep sustained
 * Infinite Mass Punch could devastate Asura (though not kill him)
 * Has flight, something Asura doesn't appear to have outside of the Destructor Form
 * Could spend time in the sun if needed
 * Has dealt with his weaknesses before (Kryptonite, red suns etc)

Disadvantages

 * Mantra abilities could prove to be hard to deal with
 * Destructor Form could prove difficult to overcome
 * Would hold back on his full potential if in an area such as Metropolis

Who do I think would win?
Hoo boy, this one is going to be a doozy. Asura is a very challenging opponent for anyone to face - Superman is no exception to that. Asura has the more basic set of skills in combat, but is practically second to none when it comes to raw tenacity and rage - two of his most valuable assets in this fight. Superman's is to control his limits and knowing when to go full out. And the two aces in the hole being the Destructor form for Asura and the Infinite Mass Punch for Superman. They're both fairly similar in strength, speed and durability. All that remains is their personalities, and while Asura is by no means a bad intellect, his just doesn't compare to the Man of Steel's. Even if Superman was stronger than Asura in raw power, Asura can just use his Mantra Reactor to compensate for that. It'll take a lot of doing to put either one down in this match.

Overall, I prefer Asura, but I'd say that Superman would win in the long run. With that said, however, it's going to be a VERY difficult battle for him. I don't doubt Asura's potential for a moment, and while I don't think Asura could fully defeat Superman, he would definitely go the distance and make him desperate. One things for certain, though - there's going to be plenty of destruction involved.

Do you agree with this research and my predictions for Asura vs. Superman? Yes No Not sure

Overview
A Pokemon from the Kalos region, Honedge is a Sword Pokemon that may be based on the katanas of samurai. It is a highly defensive Pokemon as a Steel/Ghost type, and utilises its defensive ability to make up for its low special abilities and speed.

Death Battle Info
Honedge has some interesting statistics for its type:
 * Species: Sword Pokemon
 * Type: Steel/Ghost
 * Height: 2'07" / 80 cm
 * Weight: 4.4 lbs / 2 kg
 * Personality: Unknown
 * Said to be able to drain a person's life energy by wrapping its sash around their arm

Statistics
Honedge has a wide plethora of moves to perform when fighting:
 * HP: 45
 * Attack: 80
 * Defense: 100
 * Sp. Attack: 35
 * Sp. Defence: 37
 * Speed: 28
 * Special Ability: No Guard
 * Allows for moves to not miss on both sides

Move Set

 * Tackle
 * Swords Dance
 * Fury Cutter
 * Metal Sound
 * Pursuit
 * Autotomize
 * Shadow Sneak
 * Aerial Ace
 * Retaliate
 * Slash
 * Iron Defense
 * Night Slash
 * Power Trick
 * Iron Head
 * Sacred Sword

Pros and Cons

 * Effective against:
 * Grass, Ice, Flying, Pyschic, Bug, Rock, Dragon, Steel, Fairy
 * Weak against:
 * Ground, Ghost, Fire, Dark
 * +Immune to Normal, Fighting and Poison types
 * +High defense
 * -Somewhat low HP
 * -Low special attack and defense
 * -Low speed

Overview
Saba is the talking sword of Tommy Oliver, the White Ranger, whom of which was created by Zordon to help the other Power Rangers. Saba is usually seen wielded by the White Ranger in combat and used by him, though he is capable of fighting by himself if needed.

Death Battle Info

 * Length: 28" / 51 cm
 * Sentient sabre
 * Weapon of Tommy Oliver, the White Ranger

Abilities

 * Independent flight
 * Can fire lasers
 * Able to remotely control the White Tigerzord

Pros and Cons

 * +Does not require the White Ranger's input to fight...
 * +Capable of flight
 * +Lasers are a decent shot and good for long range attack
 * -...Though Saba does do better when used by him
 * -Cannot control the Tigerzord perfectly
 * -More dependent on the White Ranger

Advantages

 * Steel/Ghost type set-up could overcome Saba's pure Steel-type set-up
 * Larger and more diverse moveset
 * Arguably more durable
 * Could be more capable of evading Saba courtesy of moves such as Shadow Sneak
 * No Guard means that Honedge will not miss an attack on Saba...

Disadvantages

 * ...but in turn, it also means Saba will not miss an attack on Honedge
 * Arguably slower
 * Could still take Electric damage from Saba's lasers

Advantages

 * Arguably faster
 * Does not require the White Ranger to fight
 * Lasers could deal Electric Damage, something that has normal damage receiving for Honedge
 * No Guard means that Saba will not miss an attack on Honedge...

Disadvantages

 * ...but in turn, it also means Honedge will not miss an attack on Saba
 * More dependent on the White Ranger for maximum performance
 * Arguably less durable
 * Steel/Ghost type set-up could overcome Saba's pure Steel-type set-up
 * Tigerzord unlikely to help in the fight without the White Ranger as it's never used when fighting small opponents

Who do I think would win?
Looking at it, there isn't really much to talk about on either side. Honedge has fairly high durability and a large move pool but Saba could technically be considered faster. However, the result becomes pretty clear - Honedge is not dependent on having a swordsman wield it, whereas Saba is more dependent on the White Ranger's input in order to accomplish maximum capability. Not only does that mean Honedge is a better solo fighter, but even if Tommy was involved and fighting the Sword Pokemon instead, it's possible that Honedge could just wrap its sash around his arm and just kill him, then deal with Saba after

Tommy, you and your sword are cool and all, but for this match I say the winner is Honedge.

Do you agree with this research and my predictions for Honedge vs. Saba? Yes No Not sure

History
A soft spoken Texan, Dell Conagher is a man with a knack for all things mechanical. After working for 10 years in the Texas oilfields, the Engineer was capable of designing, building and repairing all kinds of machinery. Before long, he joined the RED Team as their Engineer, capable of building all kinds of machinery to enhance his team's performances in the battlefield in the constant war against the BLU Team.

Death Battle Info
Given that Dell's an Engineer, it's no surprise that he is capable of making all kinds of advanced machinery:
 * Name: Dell Conagher
 * Age: Unknown
 * Height and Weight: Unknown
 * Has 11 hard science PhDs
 * Loves: Barbecues, guns and higher education
 * Who knows what his eyes look like under the goggles?

Buildings

 * (Capable of being built on any surface that is flat enough to support it)
 * (Even capable of building underwater)
 * (Can be packed up and moved by the Engineer if needed)

Sentry Gun

 * Initial phase: Level 1
 * Can be upgraded to Level 3
 * Single-barrel turret (Level 1)
 * Two machine turrets (Level 2)
 * Capable of firing quad-rockets (Level 3)
 * Mainly used for area denial

Dispenser

 * Initial phase: Level 1
 * Can be upgraded to Level 3
 * Low-level healing
 * Can resupply ammo
 * Ammo drops increase depending on level

Teleporters
But even with his machines waging his wars, ol' Hard-Hat is perfectly willing to step into the line of fire himself with a wide variety of different tools:
 * Initial phase: Level 1
 * Can be upgraded to Level 3
 * Can build Entrances and Exits
 * One-way teleportation device
 * One side cannot function without the other
 * Recharging for a teleport requires a cooldown time
 * Cooldown time decreases depending on level

Shotgun

 * Sawed-off pump action model
 * Clip: 6 shots with 10 pellets
 * Maximum ammo: 32 shots
 * Closest real-life equivalent is the Ithaca M37 Shotgun
 * Also used by the Soldier, Heavy and Pyro
 * Engineer's primary, as opposed to everyone else's secondary

Pistol

 * Clip: 12 rounds
 * Maxmimum ammo: 200 rounds
 * Closest real-life equivalent is the Walther PPK pistol
 * Also used by the Scout

Wrench

 * It's a wrench
 * Used to help build, upgrade and repair buildings

Construction PDA

 * Used to build buildings

Destruction PDA

 * Used to destroy buildings

Wrangler

 * Used to manually control the Sentry Gun
 * Puts up a defensive shield around the Sentry Gun
 * Putting it away leaves a few seconds of the Sentry Gun being unable to attack
 * May have been designed by Radigan Conagher, Engineer's grandfather

Gunslinger

 * Robotic right arm
 * Replaces Sentry Gun with Combat Mini-Sentry
 * Grants Engie more durability... somehow
 * Gets a Critical Hit guaranteed for every three consecutive punches
 * Can be used to blend opponents to shreds
 * May have been designed by Radigan Conagher, Engineer's grandfather

Guitar
And naturally, he can get Critical Hits...
 * Because why not?

Critical Chance

 * Completely random and can occur at any time
 * Usually identified through electric sounds and team coloured glow
 * Deals triple damage with no damage falloff
 * Certain items or effects force the crit effect
 * So much destruction and pain
 * (Wrangler and Gunslinger do not get this boost)

Feats

 * Continued his grandfather's line of work
 * Designed and built the Sentry Gun under contract from TF Industries in 1965
 * Is capable of lugging his buildings around as if it is second nature
 * Survived cutting his own arm off to use the Gunslinger
 * Has 11 hard science PhDs
 * Listed in the Guinness Book of World Records Gamers Edition 2010 as the most popular class

Faults

 * Usually more suited to having his machines do the work for him
 * Generally low health
 * Requires a consistent supply of metal in order to build, repair and upgrade

History
A shy Kappa living in the Youkai Mountain range, Nitori Kawashiro is a young engineer with a control over water. Although she sees herself as superior to humans, she actually likes them - she just has no idea how to act around them. As the Youkai Mountains are dangerous for humans due to the Youkai that live there, Nitori wards the humans away to make sure they don't get hurt. As she is an engineer, she spends a bit of her time running a stall to sell her inventions to willing buyers... assuming she doesn't get pulled into a fight.

Death Battle Info
As a Kappa, her main ability is to control water:
 * Full name: Nitori Kawashiro
 * Age: Unknown
 * Titles: Miss Handyman of the River, The Aquatic Engineer
 * Species: Kappa
 * Occupation: Engineer
 * Is intrigued with human technology

Water Control
But as an Engineer, her main trump cards come in the form of her many devices, many of which are stored in her backpack:
 * Able to control/manipulate water
 * Like waterbending, only cooler
 * Able to shoot water, create fountains, and other tricks
 * Extent of this power is unknown
 * Is not related to the tools she uses

Arm Machines

 * Uses multiple of these to attack

Optical Camoflague Suit

 * Used with her Optical Camoflague spell cards
 * Said to change colours according to the surroundings

Laser Gripping Device

 * Uses a laser to trap foes
 * Forms a web of lasers
 * Seen in one of Nitori's spell cards

Cattail

 * It's a cattail

Wrench

 * It's a wrench

Backpack
When fighting, Nitori holds multiple skills:
 * Carries other devices and objects
 * Resembles a tortoise shell
 * Padlocked for... some reason

Skills and Abilities
And also she utilises multiple spell cards:
 * Aerial Blaster
 * Photon Torpedo
 * Farewell Rubber Ring
 * Criminal Gear
 * Water Bomb Giant Swing
 * Kiku-ichimonji Compressor
 * Q-Cumber Sound System
 * Nessie Sortie

Optical Camoflague

 * Curving walls of bullets that resemble eyes
 * Utilises Nitori's "Optical Camoflague suit"

Hydro Camoflague

 * Dangerous rapids combined with bullet walls

Ooze Flooding

 * Slicks of ooze flooding in

Diluvial Mere

 * Bending currents of danger flood

Trauma in the Glimmering Depths

 * Intersecting peril floods
 * Like Diluvial Mere, only more insane

Kappa's Pororoca

 * Floods of water
 * Likely used with her water manipulation

Monster Cucumber

 * Lasers. Lasers everywhere

Exteeeending Aaaaarm

 * Uses a laser gripping device to trap foes
 * Yes, we did spell that correctly

Spin the Cephalic Plate

 * Magic spell with hundreds of thousands of circular disks

Super Scope 3D

 * Retreat followed by aimed explosives
 * Makes use of Nitori's Optical Camoflague
 * Strangely reminiscent to Solid Snake's Final Smash

Feats

 * Capable of lugging a backpack filled with all kinds of objects on her back without shown strain
 * Runs a somewhat successful stall where she can sell her inventions
 * Teamed up with Marisa Kirisame in the events of Hopeless Masquerade
 * Able to understand technology from the outside world via breaking them apart and putting them back together
 * Capable of multiple tricks with her water manipulation techniques

Faults

 * Has trouble creating magical tools
 * Using her weapons require energy...
 * ...energy of which cannot be refilled under the end of a round
 * Optical Camoflague has failed once before
 * Defeated by Reimu and Marisa

Advantages

 * Far more actual combat experience
 * Technology is more advanced for its purpose
 * Technology can be built underwater if needs be
 * Physically superior combatant
 * Weapons do not require energy to keep sustained, unlike Nitori's
 * Dispenser is good for repairing damage
 * Teleporters could help for evasion
 * Telefragging could prove helpful as it is capable of breaking through the invincible Ubercharge

Disadvantages

 * Generally more reliant on his buildings to maintain pressure on an opponent
 * Few long-range options
 * Enough water could wash his buildings away
 * Requires metal for his buildings to remain effective
 * No special resistence to Nitori's Spell Card tricks or even his own Sentry Gun
 * Techniques such as Telefragging is very difficult to successfully pull off
 * Taunt Kills such as the Gunslinger's Organ Grinder not guaranteed to kill Nitori

Advantages

 * Wider variety of different machinery to use
 * Technology is more practical for its purpose
 * Does not require her machinery to be effective in combat
 * More durable
 * Optical Camoflague could be useful for avoiding detection by the Sentry Gun
 * Weapons do not require metal to keep sustained, unlike Dell's
 * Could be able to take the force of the Gunslinger's Organ Grinder
 * Water manipulation could make Engineer's job even harder

Disadvantages

 * Some weapons such as the cattail and wrench could easily be destroyed or knocked away
 * Less actual combat experience
 * Her blue get-up would probably make her an easy target for the Sentry Gun
 * Requires energy for her weapons to be usable, and in the case of a Death Battle is unlikely to be able to refill her supply of energy
 * Engineer is capable of placing his buildings underwater (though Sentries cannot see past the surface)
 * Likes humans, but is shy around them when on her own and can actually run away

Who do I think would win?
For this match, it's not just a matter of who is the superior physical fighter, but it's also the case of who's technology is more superior for the purpose of combat. In that case, both points go to the Engineer. However, does that mean he will win this particular match-up? For the most part, the answer is no. His buildings have incredible potential, but they all have to start somewhere. That somewhere is Level 1, and the Engineer would require a lot more effort to get it to its higher tiers, doubly so while in combat. Nitori, on the other hand, has her machines and devices at optimum level already and in higher numbers, but are phyiscally imperior to the Engineer's weapons in the majority of scenarios.

I notice both Dell and Nitori have a similar issue when sustaining their devices - they both require a constant supply of something to keep them working; Engineer requires metal, and Nitori requires energy. Engie's supply is just about ahead of Nitori's, as it can be generated over time via the dispenser, whereas Nitori has a full supply of energy from the start, but it drains with use and does not get refilled until the end of a round... and since this round is a Death Battle, she'd need to make her usage of them carefully, because she's not getting the energy back for those weapons.

When it comes down to it, though, this scenario seems to be reminiscent to Deadpool vs. Deathstroke - The Engineer is by far the better physical combatant of the two and has the superior technology overall - technology that is likely going to be foreign to the Kappa - but Nitori is capable of taking his punishment while still putting up a fight herself through her own devices and her water manipulation. And while the Engineer's dispenser is perfect for repairing damage, Nitori is likely to be able to do a similar thing herself at a much faster rate if she is able to hold her ground against opponents such as Reimu and Marisa.

While it pains me as an individual to say it since I favour the Engineer out of the two, I'd say that the winner is Nitori Kawashiro.

Do you agree with this research and my predictions for The Engineer vs. Nitori Kawashiro? Yes No Not sure

History
Known as Goki in Japan, his life revolves around fighting. He travels the world day and night to find worthy opponents. He is also the master of the fist.

Death Battle Info
Background: Akuma has his own take on the iconic Hadouken:
 * Height: 178 cm | 5'10"
 * Weight: 80 kg | 176 lbs
 * Fighting Style: Ansatsuken powered by Satsui no Hado
 * Trained by Goutetsu
 * Brother of Gouken

Gou Hadoken
He also uses multiple Special Moves:
 * Total Control
 * Can Fire Multiple at Once
 * Shinku-Hadoken
 * Can be Charged
 * Usable in Midair (Zanku Hadoken)

Special Moves And Attacks
But his strongest attacks are the Super Arts:
 * Gou Shoryuken "Dragonfist"
 * "Air Slashing" Hurricane Kick
 * Teleport
 * Hyakki Shuu "Demon Flip"

Super Arts
Akuma's base form isn't his only limit, either:
 * Shinku-Hadoken
 * Kongo Kokuretsu Zan
 * Shun Goku Satsu "The Raging Demon"
 * Literally Tranlsates to "Instant Hell Murder"

Shin Akuma

 * AKA True Demon
 * Hair turns white, skin darkens, gi turn purple
 * Utilizes Akuma's full power
 * No longer holds back in this form
 * Only used when facing worthy opponents

History
As the CPU of Planeptune in the Ultradimension, a 1980s parallel universe of the Hyperdimension, Plutia is a young girl who appears to be innocent in terms of looks and behaviour. However, underneath this innocent facade is a dominatrix of pure sadism and nasty evil - this is if she transforms into the CPU Iris Heart. Her sadistic behaviour and outright abuse of others - hero or villain - is enough to spread fear into others.

Death Battle Info
As a Goddess, her HDD Form is her form when she becomes angry.
 * Alter ego: Plutia
 * Age: Unknown
 * Height: N/A
 * Weight: N/A
 * CPU of Planeptune in the Ultradimension
 * Sadist supreme...

HDD Form
She wields a katana in her HDD form, which can use Fire, Ice, Wind and Electric Elements, and is also similar to the sword of Ivy Valentine.
 * Iris Heart
 * Grants flight and extra power
 * Used as intimidation
 * Mercy mode is off

But her greatest skills come from her Combos, SP Finishers, EX Finishers and some EXE Drives...

Skills and Abilities

 * Pulse Rush
 * Bow Down
 * Iris Break
 * Break Edge
 * Fighting Viper
 * Drive Stab
 * Verbal Abuse
 * Super Thunder Blade
 * Combo Link
 * T. Blade Kick
 * Barrier
 * Healing

Feats

 * Overpowered Arfoire
 * Mentally broke Noire with... something
 * Is capable of striking fear into almost anyone
 * Overpowered Rei Ryghts' evil energy with Rei's help

Faults

 * Too reliant on torturing victims
 * Arrogance and cockiness
 * Is not used to anyone fighting back against her

Advantages

 * Physically stronger
 * Could be considered faster
 * Unlikely to be scared of Iris Heart
 * Teleport could be useful in avoiding attacks
 * Likely to take advantage of Iris Heart's arrogance
 * While he would hold back, he wouldn't mind playing dirty when needed
 * Raging Demon is practically guaranteed to kill Iris Heart in one shot due to her atrocities to others

Disadvantages

 * Durability is not on the same level as Iris Heart's
 * Could be kept at a distance thanks to Iris Heart's sword
 * Some abilities could be shut off with Drive Stab
 * Cannot fly, which Iris Heart can do
 * Would likely not consider Iris Heart worthy enough of an opponent to use Shin Akuma as an option

Advantages

 * Strong enough and fast enough to keep up
 * More durable
 * Could be able to keep Akuma at a distance with her sword
 * Able to fly, something Akuma cannot do
 * Could have more experience
 * Able to heal if needed
 * Could shut off an ability of Akuma's with Drive Stab
 * T. Blade Kick could do quite a fair bit of damage to Akuma
 * Iris Heart is an invoker of sadism and fear...

Disadvantages

 * ...Too bad Akuma doesn't scare easily
 * Akuma could teleport to avoid her attacks
 * Only able to use Combo Link once per turn
 * The chance of Drive Stab shutting off the Raging Demon is slim (especially when Akuma has plenty of moves in his fighting style)
 * Would be more likely to focus on torturing Akuma than killing him
 * While Akuma would hold back, he wouldn't mind playing dirty when needed and take advantage of her
 * Raging Demon is practically guaranteed to kill Iris Heart in one shot due to her atrocities to others

Who do I think would win?
This is an... interesting case. Though Akuma has raw strength and possibly speed on his side, Iris Heart has sadism and durability on hers. She would likely be able to keep Akuma at a distance and would torture Akuma at given opportunities. Which would be fine... if Akuma would be focused on killing her, instead. Akuma, though, is on the back foot due to Iris Heart's superior durability and stamina over him. However, there is one thing Akuma has that would easily put her down.

The Raging Demon.

Remember, the Raging Demon is not a physical attack by Akuma, but rather an attack by the sins of others. Iris Heart has likely racked up quite a lot of those over time, mostly from her torturing of others and implied abuse and even rape of Noire, which would make easy fuel for the Raging Demon to do its work on her. "But Agent! Wouldn't Drive Stab disable it?" Well, it CAN, but it's unlikely that the Raging Demon would just so happen to be targetted. It's an RNG element - any one of Akuma's abilities could be shut off when Iris Heart uses it. Remember, there's a big difference between COULD and WOULD. Drive Stab COULD disable the Raging Demon, but for a Death Battle I WOULD not bet on it.

And I think that is what this match boils down to - not if Iris Heart can beat Akuma, but if she is capable of surviving the Raging Demon. Which, even for her, is probably too much to ask for, given that her deadliest asset is pretty much her worst weakness in this fight.

So for all intents and purposes, and for the fanbase I'd probably end up making happy by saying this, I'd say this match goes to Akuma.

Do you agree with this research and my predictions for Akuma vs. Iris Heart? Yes No Not sure

History
The fastest thing alive, Sonic the Hedgehog is a Freedom Fighter from the planet Mobius, fighting against the tyrannical Doctor Ivo "Eggman" Robotnik, a mad scientist seeking to create a global empire of robotic soliders.

Death Battle Info
Sonic is known for many kinds of attacks:
 * Height: 3'3" / 100 cm
 * Weight: 77 lbs / 35 kg
 * Age: 16
 * Freedom Fighter
 * Top Speed: Unknown
 * Average of 765 mph
 * Figure 8 Technique

Attacks & Techniques
Sonic can also utilise three types of shields, all of which disintegrate after taking a solid hit.
 * Spin Attack
 * Spin Dash
 * Homing Attack
 * Light-Speed-Dash
 * Mobian Ninjutsu
 * Can Burrow Underground
 * Audious Medallion

Fire Shield

 * Impervious to Fire & Heat
 * Fiery Makeup
 * Disintegrates in Water
 * Mid-Air Dash Attack

Lightning Shield

 * Impervious to Electricity
 * Electric Makeup
 * Disintegrates in Water
 * Magnetic Field
 * Mid-Air Jump

Bubble Shield
But when he needs to pull out the stops, he uses the power of the Chaos Emeralds:
 * Can Breathe Underwater
 * Water and Air Makeup
 * Bounce Attack
 * Bouncing Can Increase Jump Height

Super Form

 * 1000% Power Increase
 * Automatic Flight
 * Unlimited Stamina
 * Invincible
 * Positive Energy Aura
 * Duration Based on a Time Limit

Feats

 * Has stopped Eggman multiple times
 * Defeated Dark Gaia, Solaris (with help from Shadow and Silver), Perfect Chaos, Time Eater and many other monsters
 * The fastest thing alive

Faults

 * Sometimes cocky and arrogant
 * Casual... sometimes too casual
 * Hates standing still for too long

History
Asuna was one of the many people trapped in the death game "Sword Art Online", where she met the love of her life,  Kirito. She also joined a prestigious guild called The Knights of the Blood Oath and earned the nickname "Lightning Flash", thanks to having the highest speed in the game. She and Kirito defeated the game's creator, Akihiko Kayaba, but she didn't ever wake up... because she found herself in a new game, ALfheim Online. There, she was being held captive by the devious Sugou Nobuyuki, where she'd eventually be saved by Kirito.

Death Battle Info
In-game, she wields a sword made especially for her high speed:
 * Age: 14
 * Height: 5'5"
 * Weight: 121 lbs.
 * Human
 * One of many people trapped in Sword Art Online
 * Married to Kirito

Lambent Light

She isn't nicknamed Lightning Flash without a reason:
 * Asuna's Rapier
 * Boosted to +40
 * Made for speed

Speed
She's faster than Kirito, whom of which can create a Sonic Boom by running. Creating a Sonic Boom requires a speed of around 770 mph. Therefore, Asuna must be capable of breaching these speeds.
 * Fastest player in SAO
 * Faster than even Kirito, who says her speed is the highest he's ever seen

But, courtesy of being in ALO (ALfheim Online), she also gains two other abilities to help herself in combat:

Flight

 * Can fly, like all characters in ALO
 * Lasts a limited time

Healing

 * Can heal others courtesy of her race in ALO

Feats

 * Survived SAO
 * Earned the nickname "Lightning Flash" thanks to her speed
 * Faster than Kirito, whom of which can create a Sonic Boom with his speed
 * Became the sub-leader of the Knights of the Blood Oath
 * Helped Kirito defeat Akihiko Kayaba, creator of SAO

Faults

 * Hotheaded
 * Limited arsenal
 * Not very strong
 * Low defenses

Advantages

 * Faster
 * Physically stronger
 * More durable
 * Slightly more combat experience
 * Elemental Shields could help
 * Super Sonic would be the game-breaker

Disadvantages

 * Can be hotheaded
 * Less able to perform genius strategies
 * Could get hurt a lot by Asuna's sword, combined with her own speed
 * Asuna could actually keep up with Sonic's average speed
 * Asuna could heal herself if needed

Advantages

 * Fast enough to keep up
 * Could use her sword in tandem with her speed to get a lot of hits on Sonic
 * Is easily able to break the Elemental Shields, through punches, sword strikes, or otherwise
 * Her sword could hurt Sonic a lot if used right
 * Able to heal herself on the fly, which Sonic cannot do
 * More strategic

Disadvantages

 * Physically weaker
 * Less durable
 * Can be hotheaded
 * Slightly less combat experience
 * If Sonic goes Super, it's essentially game over

Who do I think would win?
You know, it's pretty interesting what you find out through looking at specifics. Asuna's pretty damn fast already, as is Sonic, but she could rival, if not surpass, Sonic's average speed. As for his top speed... well, I don't know, since Sonic's true top speed has never been established. But when you look at everything else, the result becomes a lot clearer. Sonic is the physically stronger and more durable of the two, and likely has more combat experience while fighting more powerful beings than the ones Kirito and Asuna faced. Asuna can hold her own against normal Sonic with her sword, flight and healing abilities, and could counter the element shields with one solid hit, making it tough for the hedgehog. But as for Super Sonic? That's the real ender, right there.

Asuna, I don't think you're a bad character at all, but I'd say this match goes quite comfortably to Sonic.

Do you agree with this research and my predictions for Sonic the Hedgehog vs. Asuna Yuuki? Yes No Not sure

History
Eden is the son of Arlia, the Arlian Goddess of Love and the Main Goddess. He is an angel, made apparent by the wings either side of his head, and lives with his mother in The Valley of the Goddesses, The Valley for short. He was loved and respected by the Arlian Goddesses, but life suddenly took a turn for the worst when news came in that Emperor Harlis - an alien warlord hell-bent on claiming home planets and their energy resources - was on his way to Arlion, the latest of the Goddess' planets of inhabited life. With only a month before his arrival, Eden had to be trained to be able to defend Arlion from Emperor Harlis' wrath.

Death Battle Info
Eden gained many abilities from the Arlian Goddesses while in The Valley:
 * Birth Name: Eden Arlia
 * Age: 200 (~10 in human years)
 * Height: 4'10" / 149 cm
 * Weight: 82.5 lbs / 42 kg
 * IQ: 107
 * Trained in the art of Djan-Oa

Flight

 * Can use wings for flight
 * Duration of flight depends on Eden's energy

Goddess Powers

 * Arlia: Healing factor
 * Millanie: Prolonged youth
 * Lazkatan: Increased power
 * Ponzil: Rapid flight speed
 * Top flight speed: Unknown
 * Average: 275 mph
 * Satika: Increased learning capability
 * Satzu: Increased combat capability
 * Gaiana: Control over the environment in close vicinity
 * Energy signature to detect peoples' Life Force
 * Manipulation of the environment

Teleportation to The Valley
Eden is well-versed in the art of Djan-Oa:
 * Can bring Eden and any object or person in contact with him
 * Requires a lot of Eden's energy

Djan-Oa
His fighting style fits well with his weapon of choice, his forged sword:
 * Current level: 3
 * Maximum level possible: 5
 * Focuses on defence and counter-attacking moves
 * Hand-to-hand combat, fighting w/ poles and swordplay (up to Lvl. 3)

Blade of Solaria
As well as a staff, used in his Level 2 training:
 * Forged by Satzu, Goddess of Combat
 * Holds Eden's Crystal Shadow
 * Indestructible
 * Attacks
 * Angel Bullets
 * Electric Pulse
 * Gaia Cannon

Setzer Staff
<p style="line-height:inherit;">But for hands-on combat, he also uses a pair of metallic gloves:
 * Length: 4' / 121.9 cm
 * Forged by Satzu, Goddess of Combat
 * Infused with Eden's own energy
 * Pop-up spearhead

Goddess Gauntlets
<p style="line-height:inherit;">In order to survive outside of the Valley, Eden needs to wear a band containing his Life Force:
 * Forged by Gaiana, Goddess of Nature
 * Reinforced steel laced with diamond
 * Mainly used in hand-to-hand combat
 * Can be summoned by Eden with his own energy

Life Band

 * Forged by Satika and Millanie, Goddesses of Knowledge and Beauty respectively
 * Red gem (Gaia Crystal) holds Eden's Life Force
 * Worn at all times
 * Life Force can be recharged while in The Valley

Life Force
<p style="line-height:inherit;">When Eden infiltrated Emperor Harlis' fortress, he utilised one of his heavy-duty prototype war suits for combat with him, and usually stays in a container in The Valley unless summoned by Eden:
 * Contained by all living things and Arlian Angels
 * Duration varies depending on damage taken
 * For Arlian Angels, prevents the cutting off of all body parts with the exception of the head
 * Draining 1% manually from standard damage = 9 minutes

Warbreaker Suit

 * Height: 9 ft / 2.7 meters
 * Weight: 4.3 tons / 3,900 kg
 * Technical name: Mark 19 Tactical Assault Unit
 * Stolen technology from Emperor Harlis
 * Made to suit Eden
 * Arsenal
 * Shield
 * Pulse sword
 * Shoulder-mounted energy cannon

Feats

 * So far has kept Arlion safe from Emperor Harlis
 * Reached Level 3 Djan-Oa in the space of a month
 * Beat Ponzil, Goddess of Speed in a 1,500 mile flight race
 * Was impaled by Lazkatan's fist and survived
 * Held his own against Emperor Harlis, Conquest and Black Baron, among other villains
 * Punched through a stone brick without the Goddess Gauntlets

Faults

 * Usually pacifist
 * Body parts on the head (eg eyes) not protected by Life Force
 * Healing factor has been known to fail after taking too much damage
 * Young, so not too good at strategy
 * The majority of Arlion's populace either don't like him or don't see him as the needed hero
 * Bested by Emperor Harlis in first encounter
 * Will instantly die if the red gem on the Life Band is destroyed (or, alternatively, if he is decapitated)
 * Most major attacks require a lot of Eden's energy
 * Warbreaker Suit is weak to strong electrical discharges
 * Not exactly the best pilot of the Warbreaker Suit...
 * Has yet to tap into the Ascension Form

History
Mami Tomoe  is a ninth-grade Magical Girl, and mentor to  Madoka Kaname  and  Sayaka Miki. She first appeared when Madoka and Sayaka got stuck in the witch Gertrud's labyrinth, and helped get them out and kill the witch. Unfortunately, she died to the witch Charlotte two episodes later. Fortunately, thanks to the rewritten timeline Madoka created when she became a God, Mami lives on again.

Death Battle Info
<p style="line-height:inherit;">Most of Mami's abilities and powers come from her transformation into a Magical Girl:
 * Name: Mami Tomoe
 * Height: 5'2" / 157 cm
 * Weight: Unknown
 * Magical Girl
 * Confirmed to be first girl to have made a contract
 * Classiest Magical Girl by far
 * Has impossible hair and absurdly large breasts for her age

Magical Girl Powers
<p style="line-height:inherit;">But like all Magical Girls, Mami has a weak point, in the form of her Soul Gem:
 * Superhuman strength and speed
 * Strong enough to lift a giant gun about 1.5 times her size and control the massive recoil it would have
 * Confirmed to be second-strongest Magical Girl (Behind Madoka, obviously)
 * Has an infinite amount of magical guns
 * They come from out of the most random of places, from under her skirt to under her hat to in her sleeves to in her cleavage... you get the picture
 * Can summon an entire rain of bullets
 * Can control ribbons to tie up others
 * Run on her own life energy
 * Nigh-inescapable
 * Can be used to create fully-functional clones of herself
 * Finishing move - Tiro Finale
 * Rips holes in gigantic witches
 * Never done without opponent being tied in ribbons

Soul Gem
<p style="line-height:inherit;">And she also has a Witch form, like the other Magical Girls:
 * Is essentially Mami's life force
 * If not broken, Mami doesn't die
 * Worn as a tiny headpiece or a ring
 * Mami dies if it breaks
 * Mami feels extreme pain if it is to be impacted and not broken

Candeloro

 * Is Mami's witch
 * Thanks to Law of Cycles, can be accessed at will
 * Never lets opponents leave her grasp
 * Is capable of the same things Mami is, just with more destruction
 * Candeloro's Tiro Finale uses fire rather than bullets

Feats

 * Has killed countless witches
 * Saved Madoka and Sayaka from the witch Gertrud
 * Stalemated against Homura Akemi
 * Fought against Walpurgisnacht and Kriemhild Gretchen
 * Once killed Kyoko and almost killed Homura

Faults

 * Can get overconfident
 * Freezes up or goes berserk if things go wrong
 * Soul Gem is a weak point
 * Occasionally underestimates her foes (Charlotte and Homura are examples)

Advantages

 * Has had a decent enough level of training to fight
 * May be the better close-range fighter of the two
 * Sword, staff or gauntlets could help protect against gunfire
 * Presumably better flight speed and agility
 * Could detect Mami's Life Force through her soul gem if needed
 * Warbreaker Suit could help fend Mami off
 * Life Force could be recharged if he takes the fight to The Valley
 * If Eden manages to break the Soul Gem, it's game over for Mami
 * More than capable of beating a Mami clone...

Disadvantages

 * ...but probably not the real deal
 * Physically weaker
 * Slower on foot
 * Worse long-range abilities
 * Unlikely to identify Mami's Soul Gem as a weak point
 * Generally pacifist
 * Considerably less capable of combat than Mami
 * Mami could trap him in ribbons with no hope of escape
 * Surviving the Tiro Finale is a pretty daunting task, regardless of whether or not it hits his Gaia Crystal
 * Candeloro could easily counter the Warbreaker Suit
 * If Mami shoots out Eden's Gaia Crystal, it's game over

Advantages

 * Physically stronger
 * Faster on foot, and fast enough to keep up with Eden's air game
 * Better long-range game
 * Holds an endless arsenal
 * More combat-suited, as she is not as much of a pacifist as Eden
 * More likely to see Eden's Gaia Crystal as a weak point (at least, more likely than Eden identifying the Soul Gem as one)
 * Tiro Finale would heavily damage, if not kill Eden
 * Mami could trap Eden in ribbons with no hope of escape
 * Candeloro makes an excellent counter for the Warbreaker Suit
 * If Mami shoots out Eden's Gaia Crystal, it's game over for Eden (if she can hit it)

Disadvantages

 * Due to his appearance and meagre ability, is likely to underestimate him
 * Could get overconfident if she takes too much of a lead
 * Would freeze up if she suddenly had something go wrong in the fight...
 * ...or alternatively, go nuts
 * Less close-range oriented
 * Would probably be on the back foot against the Warbreaker Suit without Candeloro
 * Eden's Gaia Crystal is difficult to hit due to its size
 * If Eden identifies her Soul Gem as a weak point and destroys it, it's game over.

Who do I think would win?
Eden's a good close range combatant and Mami's a good long range combatant, and both basically need to shoot each other's weak points to seal victory. So what's the gap between them? Well, it's quite clear Mami is an overall stronger and faster fighter, and is likely to breeze Eden in standard procedures. Then there's the case of the Warbreaker Suit. While she's faced tougher opponents than that mech suit, her guns wouldn't likely be able to get past the metal exterior or the shielding, and its weaponry could put her on the back foot. And as for the Eden or the Warbreaker against Candeloro? Well, that's no contest, to be frank.

Eden may have some abilities that may counteract some of Mami's - for instance, Eden's Life Force detection could spot the real Mami in a crowd of her clones. His healing could also keep him in the fight longer, and some of his attacks from his sword could even counteract Mami's bullets, provided he's quick enough on the draw. However, Mami's just too tough of an opponent for Eden to have much of a chance.

It's my own creation and I would love to see him win this... if he was good enough to actually win against someone of this calbre. But he's not, so I don't. I think it'd be quite clear that the comfortable winner is Mami Tomoe, and I don't think anyone would argue against that.

Do you agree with this research and my predictions for Eden vs. Mami Tomoe? Yes No Not sure

History
Bruce Wayne was the eight year old son of the loving billionaires Thomas and Martha Wayne until they were gunned down by a mugger before his own eyes. After this, he swore that he will never let this happen to anyone else of Gotham City, his location. He donned a batsuit, learned over 100 martial arts, bought specialized gadgets with his money, and cleaned the streets of criminal scum. In his days of crime fighting, he made many enemies; The Riddler, a brilliant villain who tests Batman's intellect, Two-Face, the horribly scarred former district attorney of Gotham and ally to Batman, The Joker, his arch-enemy, and hundreds more.

Death Battle Info
<p style="line-height:inherit;">Bruce has got some great skills to help him combat crime:
 * Age: 41
 * Height: 6'2' / 1.9 meters
 * Weight: 210 lbs / 95.3 kg
 * Secret Identity: Bruce Wayne
 * Net Worth: $6.9 billion
 * Orphaned at a young age
 * Has yet to be portrayed accurately against Superman

Skills
And his general go-to wear for crime-fighting is none other than the trusty Batsuit:
 * Knows 127 Martial Arts
 * Peak Human Conditioning (Bench Press: 1,000 lbs.; Leg Press: 2,500 lbs.; Master Acrobat & Athlete; Can survive in a vacuum for 27 seconds)
 * Genius Intellect & Strategist
 * Master Escape Artist
 * Ventriliquist
 * Expert Detective

Batsuit
But most of his great weapons come from the equipment he has on his utility belt. Now, what he holds on him varies depending on the situation, being crazy-prepared and everything, so here is his standard set of equipment:
 * Weight: 200 lbs.
 * Nomex Reinforced Fabric
 * Fire Resistant Memory Cloth Cape
 * Blade Guantlets
 * Steel Toed Boots
 * Nose Piece Gas Filter
 * 200,000 volt electrode network
 * Designed to evoke fear

Utility Belt

 * Grapple Gun
 * Gas Mask
 * Tear Gas
 * Smoke Pellets
 * Bolas
 * Explosive Gel
 * Tracers
 * Transponder that summons bats
 * Batarangs

Feats

 * Solved Numerous Unsolvable Crimes
 * Invites Near-Death Experiences
 * Can Best Metahumans in Combat
 * Does not use firearms
 * Single Handedly deafeated Superman & the Justice League
 * Only Non-Powered Founder of the Justice League
 * He's the god-damn Batman

Faults

 * Has to be rescued more than any other Justice League member
 * Mental stability barely in check
 * Most of his accomplishments take varying lengths of prep time and research
 * Was put out of commission by Bane for a year

History
John Wick was once a retired hitman who worked for Viggo Tarasov, head of the Russian crime syndicate and John's former employer. In his time under him, he helped Viggo gain control of the syndicate by removing all competition single-handedly, a feat Viggo dubbed as "impossible". Some time afterwards, Wick fell into retirement to live with his wife. After his wife passed away due to an unknown illness, he had a puppy named Daisy as her posthumous gift to Wick to help him cope with her death. After he refuses Iosef Tarasov's offer to buy his car, Iosef and his gang follow Wick back to his home, breaking in at night to attack John and killing his dog before stealing the car anyway. Needless to say, Wick was pissed, and quickly brought himself back into the hitman lifestyle to get bloody and brutal revenge against his former employer's side.

Background
Though Wick is a master of many guns and gun-fu, he does have his favourites:
 * Name: Jonathan Wick
 * Age: Presumably immortal?
 * Occupation: Hitman
 * Formerly worked under Viggo Tarasov's crime syndicate and for the Marines
 * Speaks fluent Russian
 * Bounty: $2 million (increased to $4 million at one point)

Weapons

 * Heckler and Koch P30L pistol
 * Glock .26 pistol
 * Coharie Arms CA-415 assault rifle
 * DTA Stealth Recon Scout sniper rifle
 * Kel-Tec KSG shotgun
 * Knife
 * 2011 Dodge Charger

Feats

 * 342 confirmed kills, further 86 unconfirmed kills
 * Killed 77 people in his act of revenge from start to finish
 * Avenged Daisy's death
 * Is claimed to have killed 3 men with a pencil
 * Fended off an assassin while he had a broken arm
 * Was Viggo's best assassin
 * Wiped out all of Viggo's competition single-handedly
 * Somehow joined the Payday Gang

Faults

 * Mental stability is questionable
 * Was rusty at his abilities following his retirement
 * Was subdued multiple times by Viggo's men

Advantages

 * Physically stronger
 * Less reliant on firearms
 * Superior armour courtesy of the Batsuit
 * Gadgets would help match Wick's guns
 * More combat knowledge
 * Similar level of combat experience
 * Smarter and more analytical approach

Disadvantages

 * Wick would likely not be intimidated by Batman's appearance
 * Wick is more competent than most of the armed criminals Batman faces
 * If Wick counters Batman's stealth, he's in trouble
 * No prep time puts Batman at a severe disadvantage
 * Slow and analytical approach could be scuppered by Wick's fast and ruthless approach
 * Batman's armour is bullet-resistant, not bulletproof
 * Gadgets are overall less lethal than Wick's arsenal

Advantages

 * Faster and more agile
 * Will keep pushing onward, regardless of how much Batman hurts him
 * Doesn't scare easily, so wouldn't be affected as much by Batman's appearance
 * Similar level of combat experience
 * More lethal arsenal overall
 * Enough shots could eventually penetrate Batman's armour
 * Faster and more ruthless approach could trump Batman's slower and analytical approach
 * Could use anything he can get his hands on against Batman due to his sheer lethality

Disadvantages

 * Not as strong as Batman
 * More reliant on firearms for the most part
 * Less armoured
 * Could be caught out by some of Batman's gadgets
 * Less knowledge of fighting styles

Who do I think would win?
This one APPEARS to be an easy win for Batman on the surface, but when you really look into John Wick and his skills... it's... not really the case. At all.

So Batman handles armed criminals a lot. But for the most part, those criminals are either scared stiff, or downright idiotic. John Wick is neither of those things, even under his rage, so anything that he could do against those criminals, he wouldn't be likely to repeat successfully against Wick. Then there's the case of Batman's standard gadgets. The batarangs in particular I can see being useful - at least, the explosive kind - as well as the smoke bombs. But overall, Batman's gadgets were designed to be non-lethal by Batman himself, since he doesn't kill under normal circumstances. In addition, he designed his weapons to be non-lethal in case he's taken over by an outside force that would drive him to kill. Which is to say, he is so crazy-prepared that he's outsmarted Death Battle as a concept. But sadly, that quality of life thing is only going to get him so far. And heaven forbid if Wick tries to turn some of Batman's gadgets and tools against him, like the bolas.

Batman is a superior physical fighter (even though Wick is more than capable of holding his own in that field) whereas Wick is more brutal with his firearms and other weapons. Batman's armour is bullet-resistant by quite a bit, but there's a difference between being bullet-resistant and bulletproof. With enough shots and pressure, or if he shoots in the right places, Wick could actually hurt Batman through the Batsuit. And there's one other aspect - stealth, Batman's most valuable asset. Wick has dealt with many stealth assaults before in his line of work and in his plot of revenge, meaning Batman's stealth wouldn't be too different.

And before you ask about fighting Superman or the Justice League, like Death Battle says, those kind of feats took a long time of Batman having prep time, planning and research on his side. One-on-one surprise encounters in Death Battle give no time for such a thing. Plus, I'd have to balance it and give John Wick prep time too which, frankly, would dig Batman's hole even further. Batman did impossible things? According to Viggo's words, so did Wick. And so on.

Overall, Batman may be the favourite, but I can't see him being able to get past someone of Wick's ruthless brutality in the long run, so I'm going to have to hand this match to John Wick.

Do you agree with this research and my predictions for Batman vs. John Wick? Yes No Not sure

History
Gamora was the sole survivor of the extermination of her entire race, the Zen Whoberi, having been rescued by the mad titan Thanos. Thanos raised Gamora to gain enhanced humanoid abilities, training her to be used as a weapon against the Magus. With training, she became a master of all kinds of martial arts from throughout the universe, eventually being enhanced with Thanos' cybernetics to become equal to Adam Warlock's power. Eventually, she became part of the side of good, joining the Guardians of the Galaxy.

Background
As a Zen Whoberis, she has a build of exquisite power:
 * Name: Gamora Zen Whoberi Ben Titan
 * Height: 6' / 182cm
 * Weight: 170 lbs / 77 kg
 * Member of the Guardians of the Galaxy
 * Foster-daughter and former minion of Thanos
 * Occupation: Assassin, mercenary, adventurer

Zen Whoberis Build
But in combat, she keeps her load light:
 * Superhuman strength
 * Superhuman speed
 * Superhuman durability
 * Superhuman stamina
 * Superhuman agility
 * Superhuman reflexes
 * Regenerative healing factor

Arsenal

 * Godslayer
 * Infinity Cloak
 * Capable of pulling weapons out of her cloak
 * More suited to knives and swords

Feats

 * Became a prominent member of the Guardians of the Galaxy
 * One of the previous owners of the Time Gem
 * Held her own against Ronan the Accuser
 * Can defeat some opponents with superhuman abilities that surpass her own
 * The US military deemed her as dangerous as Iron Man
 * Defeated a military platoon of dozens of combat-trained men in a matter of minutes

Faults

 * Impractical body armour
 * Was once tricked and captured by a group of thugs and... well...
 * Though she can use firearms, she prefers not to use them

Death Battle Info
<p style="line-height:inherit;">Chun-Li has got plenty of attacks to use, as well as being well-versed in chi attacks:
 * Height: 5'6"
 * Weight: Secret
 * Detective for Interpol
 * Trained with Gen
 * Skilled in Tai Chi & Kenpo
 * Bust/Waist/Hip:
 * 34" / 22" / 35"

Attacks

 * Lightning Legs
 * Axe Kick [Hazanshu]
 * Spinning Air Kick
 * Stomp Kick
 * Spinning Bird Kick
 * Senretsu Kyaku

Chi Attacks

 * Kikoken
 * Kikosho

Feats

 * Took down Shadaloo
 * Christened the "Strongest Woman in the World"
 * Honorary X-Men member
 * Martial Arts Teacher
 * Defeated Urien [Kind of]

Faults

 * Never Defeated Bison

Advantages

 * Strong enough to equal Chun-Li
 * Faster
 * Somewhat more durable
 * Superior weaponry
 * More combat experience
 * Smarter
 * Can heal herself from anything that would kill her under most circumstances
 * Better stamina

Disadvantages

 * Impractical armour
 * May find difficulty in dealing with Chun-Li's ki attacks
 * Kikosho could prove to be troublsome

Advantages

 * Strong enough to equal Gamora
 * More agile
 * Leg game, yo
 * Better armour than Gamora
 * Ki attacks could give Gamora difficulty at first
 * Kikosho is a major boon, though it leaves her open

Disadvantages

 * Less combat experience
 * Less durable
 * Gamora's weaponry could be troublesome
 * If Gamora survives the Kikosho, she's pretty much finished

Who do I think would win?
Sadly, this result is a little straightforward, and not towards the favourite. Chun-Li's a skilled and versatile combatant, with her ki attacks surpassing Gamora's long-range game, but Gamora far exceeds Chun-Li in every other category. She is physically stronger, faster, more durable, and can keep in the fight for longer. And even if Chun-Li caught her with her Kikosho, the only move that could actually sway Gamora, she could just heal the damage done and finish Chun-Li off. Not to mention that Gamora's weaponry surpasses Chun-Li's ki attacks and what-have-you.

I mean, there's not much else to say. I prefer Chun-Li out of the two and I would have loved for her to win this match, but sadly there's nothing I can see from her that can get her to win this match. I'm going to have to hand this one to Gamora.

Do you agree with this research and my predictions for Gamora vs. Chun-Li? Yes No Not sure

History
Orphaned at a young age and left with no memory of his parents, Ryu was found and raised by the martial artist Gouken. Throughout most of his life, he lived at his dojo, training with Gouken, alongside his sparring partner Ken Masters. At age 23, he left the dojo and has since then continually wandered across the globe, always seeking to improve himself and wanting to meet and fight new people.

Background:
Ryu stems from a non-lethal version of the Ansatsuken fighting style:
 * Height: 175 cm | 5'9"
 * Weight: 68 kg | 150 lbs
 * Birthday: July 21, 1964
 * Blood Type: 0
 * Dislikes: spiders, wearing shoes
 * Capable of sleeping anywhere
 * Has eyebrows so epic that they cannot be contained by his headband

Ansatsuken
He knows of many iconic special moves: Ryu USED to be compatable with the power of the Satsui no Hado, allowing him access to his Evil Ryu form. However, this is no longer canon since Ryu shunned the Dark Hadou out of him. Instead, it's practically replaced by a foil known as the Power of Nothingness:
 * "The Assassination Fist"
 * Originally designed for killing
 * This variant removes the Satsui no Hado
 * Uses some aspects of Shotokan Karate
 * Shoryuken
 * "Rising Dragon Fist"
 * Generally Ryu's most powerful technique
 * Hadouken
 * "Wave Motion Fist"
 * Contrary to popular belief, not actually composed of fire
 * Tatsumaki Senpukyaku
 * "Tornado Whirlwind Leg"
 * Can safely pass over many projectile attacks
 * Joudan Sokutogeri
 * Forceful enough to bounce opponents off of walls

Power of Nothingness
And Ryu also knows various Super Arts:
 * Foil to the Satsui No Hado
 * Resembles states of being found in Buddhism
 * Brings a hyperawareness of the universe to the user
 * Boosts one's strength and speed without losing clarity of thought
 * Causes eyes to glow blue-white
 * Can be used to withstand even the dreaded Raging Demon

Super Arts

 * Shinku Hadoken
 * Stronger fireball with more power
 * "Vacuum Surge Fist"
 * Denjin Hadoken
 * Fireball filled with electricity
 * Can be charged for increased damage, stun, and number of hits
 * "Electric Blade Surge Fist"
 * Shinku Tatsumaki Senpukyaku
 * Super form of Tatsumaki Senpukyaku
 * Ryu stays stationary during entire duration
 * Can pull opponents towards it
 * "Vacuum Tornado Whirlwind Kick"
 * Shin Shoryuken
 * Strikes the midsection, then uppercuts the opponent's jaw
 * If blocked, becomes a multi-hitting Shoryuken
 * Used to defeat and scar Sagat
 * Hugo is the only person that could withstand it
 * "True Rising Dragon Fist"

Feats

 * Defeated Sagat, M. Bison, Seth, Dudley, Hugo, and Alex
 * Held his own against Akuma and Oro
 * Lifted a boulder with Oro sitting on top of it
 * Survived a punch through his chest from Akuma

Faults

 * Defeated by M. Bison in their first encounter
 * Has never defeated Akuma, Oro, or Gill
 * Fairly simplistic fighting style
 * Super Arts leave him vulnerable if evaded

History
Found abandoned as a baby at a Himalayan monastery and taken in by the Monks of the Tiger, young Jago showed great promise from the start and has swiftly become one of the Order's star pupils under the teachings of the ancient Abbot. During meditation he is visited by the Tiger spirit his Order serves, granting him great powers. Jago was the chosen one by the Tiger spirit to battle the sinister evils of UltraTech. At first the power was to consume Jago's sanity, but he soon mastered it and became the finest warrior the Order had fathered. Jago still completes in the Killer Instinct tournament to destroy the evil UltraTech corporation while at the same time trying to uncover details of his uncertain origins.

Background
Jago's weapon of choice is his Kora Sword:
 * Age: 30
 * Height: 6’1” / 185cm
 * Weight: 205lbs / 92kg
 * Strongest of the Tiger Monks
 * Younger brother to Black Orchid
 * Granted powers by the Tiger spirit
 * His hair has no idea whether to be normal or swept to the side

Kora Sword
Jago has a lot of moves he can perform, such as:
 * Tibetan origin
 * Designed for slashing
 * Not so good for stabbing
 * Inverted from traditional Koras
 * Can lace blade with spiritual energy

Signature Moves (Normal)
His other signature moves come from the Tiger Spirit:
 * Wind Kick
 * Forward-thrusting roundhouse kick
 * Powerful ones let him slide forward
 * Shadower hits three times and can go through projectiles
 * Tiger Fury
 * Shoryuken knockoff
 * Launches opponent into air
 * Shadower hits three times before launching enemy
 * Ninja Slide
 * Sliding kick
 * Somewhat cheap tripping move
 * No shadowers exist

Signature Moves (Tiger Spirit)
And when his foes are about to be defeated, he can perform several No Mercy finishers like these...
 * Endokuken
 * Golden fireball move
 * Hadoken knockoff
 * Shadower hits three times before exploding
 * Laser Blade
 * Laces kora sword with energy
 * Upward slash is common
 * Shadower hits five times
 * Tiger’s Fury
 * Jago’s Instinct Mode
 * Regains health by attacking or advancing
 * Regenerates slowly
 * Lasts only a few seconds

No Mercies

 * Falling Car
 * Meditates and causes a car to fall on the enemy... somehow
 * Sword Stab
 * Slashes twice, then stabs for fatal wound
 * Laser Beam
 * Fires concentrated spiritual energy from gauntlet
 * Energy Sword
 * Throws energy blade to impale enemy

Feats

 * Jack of all trades; lacking in none
 * Reunited with his sister, Black Orchid
 * Won the third Killer Instinct Tournament
 * Fought and survived against Fulgore three times
 * First time: Single-handedly won
 * Second time: Won with help from Orchid
 * Third time: Fought to a standstill
 * Defeated Gargos

Faults

 * Jack of all trades; best in none
 * Instinct Mode has a very strict time limit
 * Little armor to protect himself
 * Constantly keeping himself in check
 * <span id="cke_bm_650S" style="display:none;">  Will give in to violent and evil tendencies if left unchecked

Advantages

 * Physically stronger
 * Speed comparable to Jago's
 * More durable
 * Better special attacks
 * More combat experience
 * Super Arts could prove to be a foil to Jago's Tiger Spirit attacks or even his No Mercies
 * Power of Nothingness is a major boon

Disadvantages

 * Has no equivalent of Jago's Kora Sword
 * Shadow Moves could catch Ryu off guard
 * Tiger's Fury could stand up to the Power of Nothingness
 * Unknown what would happen if Jago were to leave himself unchecked
 * Some No Mercies would prove difficult to deal with

Advantages

 * Speed comparable to Ryu's
 * Shadow Moves could catch Ryu off guard
 * Less predictable
 * Smarter
 * Tiger's Fury could stand up to the Power of Nothingness
 * Ryu might have trouble dealing with Jago if he were to leave himself unchecked mentally
 * Some No Mercies would give Ryu trouble
 * Better weapon (Better than Ryu's no weapon, at least)

Disadvantages

 * Physically weaker
 * Less durable
 * Less combat experience
 * Practically anything Jago has, Ryu has but better
 * Leaving himself unchecked would likely do him more harm than good
 * The Power of Nothingness could prove to be his end

Who do I think would win?
It seems pretty close between the two. Ryu has better strength and durability, but Jago is smarter and less predictable. He's also capable of standing up to a lot of Ryu's attacks thanks to the empowerment of the Tiger Spirit. However, Ryu trumps him in combat experience, and even though there's no Evil Ryu in play today (in contrast to Jago if he goes unchecked mid-fight), the Power of Nothingness is more powerful than Evil Ryu and could prove to be the deciding factor. The Tiger's Fury Instinct Mode that Jago has might be able to stand up to it, however it only lasts a few seconds. The Power of Nothingness doesn't have such a strict time limit and gives a lot more boosts to Ryu's abilities, which I think is what it'll come down to. Jago may have a good weapon in comparsion to Ryu's fisticuffs, but that's almost as much as he has going for him between that, his unpredictablility, his smarts and his Tiger Spirit abilities.

Predictable, I'm sure, and I think Jago would put up an excellent fight, but I think this match will eventually go in the favour of Ryu.

Do you agree with this research and my predictions for Ryu vs. Jago? Yes No Not sure

History
The eldest son of the Great Dog Demon, Sesshōmaru was angered when he was given Tenseiga, which he deemed worthless, and when he found out that his father had another child with a human mother. Hating humans and his half-brother, he seeked only to take the sword that he felt was rightfully his. Sesshōmaru had no qualms about killing Inuyasha or anyone in his way, but all that changed after he was nearly killed by Inuyasha and cared for by an orphaned human girl named Rin. It was Rin with whom he would learn compassion for humans, and eventually understood and honored his father's wishes.

Background
Sess has gained many weapons over the years to combat the demon hordes, most iconic is Tenseiga...
 * Age: At least 200 years old
 * Height: 178 cm | 5'10"
 * Weight: 76 kg | 167.6 lbs
 * Full Inu Daiyōkai AKA Great Dog Demon
 * Name translates to "Destruction of life"

Tenseiga

 * "Heavenly Rebirth Fang"
 * Once a part of Tessaiga
 * Smithed by Tōtōsai
 * Cannot harm living beings
 * Can cut through beings not of the living
 * Can heal wounds
 * Can bring beings back to life, but only once per person
 * Has a mind of its own
 * Can teleport Sesshōmaru a far distance if he is in danger
 * Can erect a barrier
 * Sōryūha
 * "Blue Dragon Fracture"
 * Created from Sesshōmaru's own power
 * Can be utilized with Tōkijin and Tenseiga
 * Powerful burst of Yōki (demon energy)
 * Technique comes to full form as Sesshōmaru's will grows stronger
 * Can overcome InuYasha's backlash wave even while not at full power
 * Has three stages as power increases:
 * Strokes of lightning
 * Whirlwind
 * Dragon-like energy wave

Nintōjō

 * "Human Head Cane"
 * Fires long streams of fire
 * Fires large floods of water

Bakusaiga
But Sess' heritage of being a demon is one of the more obvious things to see from him in combat:
 * <span id="cke_bm_432S" style="display:none;">  "Explosive Crushing Fang"
 * Formed from his own body
 * Decomposes any organic material it touches
 * Nullifies any regenerative abilities the target has
 * Can spread to any any organic matter that comes into physical contact with the target
 * Yōki Wave
 * Destructive waves of Yōki
 * Can destroy a large number of weaker demons with ease
 * Stronger than InuYasha's Wind Scar and Backlash Wave at full power

Demonic Abilities
Sesshomaru still has a few more tricks up his sleeve...
 * <span id="cke_bm_614S" style="display:none;">  Flight
 * Immunity to diseases, gases, poisons, holy powers, and human attacks
 * Super Speed
 * Faster than the eye can see
 * Both on land and in the air
 * Moves fast enough to leave afterimages and blurs
 * Can instantly close long distances without detection
 * Super Strength
 * Even greater than Inuyasha's, who could lift a 9 to 10 ton boulder with little effort
 * Claws
 * Enhanced Sense of Smell
 * Can follow events occuring far away or that have transpired long after they've occured
 * Accelerated Healing
 * Has regenerated his left arm, which may possibly not be its full extent<span id="cke_bm_614E" style="display:none;">

Dokkasō

 * "Toxic Luster Claw"
 * Can liquefy flesh and bone.
 * Claw strike, a poisoned slash
 * Punches enhanced with poison
 * Claw spray, spraying poison at his target
 * Poison whip

Mokomoko-sama
But his greatest transformation comes in the form of his true self...
 * Capable of extending to great lengths
 * Can grab, whip, and throw his enemies
 * Can also carry him through the air
 * Friends can grab onto it to hang on while he flies

Daiyōkai Form

 * Incredible strength
 * Can fly and run through the air
 * Larger size
 * Incredible speed
 * Incapable of using his swords while in this form

Feats

 * Surpassed his father and even Inuyasha
 * Aided in the destruction of Magatsuhi, Naraku, and Sō’unga
 * Penetrated Mōryōmaru's armor
 * Destroyed 1,000 demons with a single Yōki Wave
 * Bakusaiga's decomposition virtually impossible to stop
 * Survived most of the series with only his right arm

Faults

 * <span id="cke_bm_1113S" style="display:none;">  Lost his arm and would've been killed by Inuyasha early on were it not for Tenseiga
 * Tenseiga has no offensive capabilities
 * Willingly relinquished the Meidō Zangetsuha
 * True Daiyōkai Form can put him at a disadvantage against certain opponents
 * Goes out of his way to protect Rin
 * Pride has occasionally led to undesirable outcomes

Meta Knight
 History 

As the figurehead of a thousand-year war for the fate of the universe against the vile Nightmare, Meta Knight and his side of good prevailed, but at the cost of many lives. Meta Knight managed to find his way to Popstar where he resided for some time, until Kirby crash-landed on the planet. Believing that Kirby should be prepared for the next big battle, Meta Knight opted to become a mentor figure to the infant Star Warrior to prepare him for Nightmare and later foes.

Death Battle Info
Meta Knight wouldn't be... well, Meta Knight, without his iconic sword:
 * Age: At least 1,000 years old
 * Height: Unknown
 * Weight: Unknown
 * Presumed to be part of Kirby's species
 * Leader of the Meta-Knights
 * Sometimes servant of King Dedede
 * Mentor figure/friendly rival to Kirby
 * Is strangely adorable without his mask

<span id="cke_bm_83S" style="display:none;">  Galaxia
But Meta Knight also wields another useful tool:
 * Forged by Photron
 * Only able to be wielded by the "worthy one"
 * AKA Meta Knight and Kirby
 * Capable of firing beams and generating electricity
 * Can be swung faster than the speed of sound
 * Indestructible

Dimensional Cape
Meta Knight has racked up quite a few abilities over the years:
 * Capable of manipulating space
 * Doubles as a pair of wings
 * Commonly used for teleportation and surprise attacks
 * May be magic in nature

Abilities

 * Incredible sword swinging speed
 * High speed flight
 * Illusion creation
 * Healing
 * Mach Tornado
 * Fast-moving tornado movement similar to Kirby's Tornado power
 * Sometimes used with Galaxia outstretched
 * Drill Rush
 * Similar to Kirby's Master power
 * Leaves Meta Knight vulnerable after landing
 * Galaxia Darkness
 * Makes use of the Dimensional Cape to make the environment darker
 * One strong, solid strike

Feats

 * Commandeer of the Halberd
 * Held up a stone statue with Galaxia
 * Flew from one planet to another in a matter of seconds
 * Took part in a 1,000 year war against Nightmare
 * Survived atmospheric re-entry
 * Wished to fight the greatest warrior in the galaxy via a wish from Nova
 * ...and proceeded to win

Faults

 * Generally honourbound
 * Sometimes depicted as a glass cannon
 * Does not like being helped in a fight
 * Does not usually use his full potential unless the opponent is worthy

Advantages

 * Similar levels of strength
 * Dokkasō could liquify Meta Knight's skin
 * Has flight, like his opponent
 * Larger arsenal of weapons
 * Heightened sense of smell could help detect Meta Knight if he teleports
 * If Meta Knight is hit once with Bakusaiga, he's done for
 * Daiyōkai form is a major boon

Disadvantages

 * Way slower
 * Less combat experience
 * Tenseiga <<< Galaxia in terms of offensive power
 * Meta Knight would likely be too fast for the Daiyōkai form to be of much use
 * Pride could get in the way
 * If Meta Knight succeeds with a Galaxia Darkness, it'll pretty much spell the end of  Sesshōmaru

Advantages

 * Similar levels of strength
 * Faster by a longshot
 * More durable(?)
 * More combat experience
 * Tenseiga <<< Galaxia in terms of offensive power
 * Has flight, like his opponent
 * Teleportation could help avoid most of what could kill Meta Knight
 * If Meta Knight succeeds with a Galaxia Darkness, it'll pretty much spell the end of  Sesshōmaru

Disadvantages

 * Doesn't have many other tools outside of healing, Galaxia and the Dimensional Cape
 * Sesshōmaru's heightened sense of smell could get the jump on Meta Knight if he teleports
 * Will likely hold back in the fight unless Sesshōmaru proves himself worthy
 * Dokkasō could liquify Meta Knight's skin (though it likely wouldn't kill him, per se)
 * Sesshōmaru's  Daiyōkai form could prove difficult to deal with at first
 * If Meta Knight is hit once with Bakusaiga, he's done for

Who do I think would win?
This is... interesting, to say the least. Sesshōmaru and Meta Knight are both somewhat equal in strength and durability, to a degree. Speed and combat experience is where Meta Knight shines the most in this fight, but with everything considered, it's close enough that it really comes down to a single factor - their one-hit kill moves.

Sesshōmaru has Bakusaiga, and Meta Knight has Galaxia Darkness. Both could take each other out in one shot due to how they work (Bakusaiga would disintegrate Meta Knight, and Galaxia Darkness would likely kill Sesshōmaru due to him being capable of being killed this way), and I think that is, ultimately, what this match will come down to - which one of them will hit their finishing move first. Sesshōmaru would likely be the first to try, but ultimately Meta Knight has a likely chance to pull this off without fail, and that's why I feel this one will go to him.

Sesshōmaru, you're a great character and you've got some awesome stuff for ya, but ultimately I would hand this match to Meta Knight.

Do you agree with this research and my predictions for Sesshōmaru vs. Meta Knight? Yes No Not sure

History
JC Denton is a clone of his brother, Paul Denton, and in the year 2052, was a UNATCO agent working against terrorist organisations, and resided on Liberty Island. He is a nano-augmented individual, however had a killswitch, to which Tracer Tong deactivated afterwards. Rebelling against UNATCO on occasion, JC Denton would go on to go to Area 51, merged with Helios, an AI, in an aim to create the world's first "post-human civilization".

Background
Being nano-augmented has its perks:
 * Name: J.C. Denton (seriously, no-one knows what the JC stands for)
 * Height: Unknown
 * Weight: Unknown
 * Nano-augmented
 * Agent of the United Nations Anti-Terrorist Coalition (in 2052)
 * Tries to oppose the Illuminati... seriously
 * Has a strange fetish for bombs?

Nano-Augmentations
But in order to get through most situations, Denton's guns are the best choice:
 * Increased strength
 * Immunity to physical trauma and toxins
 * Ability to see in the dark
 * Ability to turn invisible
 * And many other abilities besides

10mm Pistol

 * Magazine: 6 rounds
 * It's a pistol
 * Seriously, that's it

ZHL-U1953 Assault Rifle

 * Magazine: 30 rounds
 * Best used as a close-quarters weapon
 * Fires in bursts of 5 rounds
 * Contrary to the game's telling, is not actually a 7.62x51mm assault rifle
 * Underhand 20mm HE launcher
 * Room-clearing capability
 * Parabolic trajectory
 * Extremely rare

LAW
EMP Grenade
 * Stands for "Light Anti-Tank Weapon"
 * Single shot - gun is disposed of after firing
 * Anti-armour weapon
 * Able to destroy tanks and strong robots with ease
 * Slows movement speed when used.
 * Disables any robots temporarily
 * Can also affect security cameras and tripwires
 * Drains bioelectricity of the target, Denton's included
 * Does not affect purely organic beings

Dragon's Tooth Sword
Despite being unsuccessful and imperfect at first, after merging with Helios, the AI, he gains even more boosts in power...
 * AKA Non-Eutactic Blade
 * Nanotechnologically constructed blade
 * Said to be unbreakable and lethally sharp
 * One of the strongest weapons available

Abilities (Post-Helios Merging)

 * Total control over nanotechnology
 * Ability to control the weather
 * Able to alter matter on an atomic level
 * Can construct objects and buildings from the material he walks on

Feats

 * Sharp, intelligent and perceptive
 * Stopped multiple terrorist plots
 * Was trying to stop the stratification of humanity encouraged by the Illuminati... seriously
 * Destroyed Area 51
 * Killed Bob Page, leader of Majestic 12
 * Merged with Helios
 * Has awesome sunglasses and a badass coat

Faults

 * A bit of a loner
 * The merging with Helios was imperfect at first
 * Sometimes rebelled against UNATCO

History
The Terminator (serial number T-850) was created by Skynet in order to combat against the human resistance. One of it's main functions is to blend in with humans thanks to real life skin tissues surrounding it's endo-skeleton, perfect for sneaking into human bases. A few were sent back in time for one simple target; John Conner, the leader of the resistance. But while one was sent to kill his mother Sarah Conner in 1984, two were reprogrammed by the resistance in order to protect John from enemy terminators (such as the T-1000, and the T-X).

Background
Skynet seems to program these types of Terminator pretty specifically...
 * Cyberdyne Research Systems Series 850 Model 101 Infiltration Combat Unit
 * Manufacturer: Skynet
 * Height: 180m / 6'22
 * Weight: 172kg / 380lbs
 * Core component: Coltan/Columbite-tantalite (can withstand extreme temperatures over 3000*C, almost two times heavier than titanium, used in furnaces, engines, and mobile phones)
 * Power source: 2 hydrogen fuel cells (single cell can last up to 120 years)
 * Always comes back

Programming Routines
But the Terminator wouldn't be able to... well, terminate... without his array or weapons:
 * Adaptability: Learning machine; adapts to human behaviours through observation, interaction, and question
 * Combat and weaponry: all combat and weaponry throughout earth's history, includes data on all previous T-800 models
 * Group Infiltration
 * Human anatomy
 * Voice mimicry
 * Basic psychology

Arsenal

 * M-27 Phased Plasma Rifle
 * Bullpup configuration
 * Helium plasma
 * 40 watt range
 * Too heavy for any human to carry
 * Standard issue to any Terminator in the future


 * <span id="cke_bm_313S" style="display:none;">  AMT Hardballer .45 Longslide
 * 7 rounds magazine
 * Laserlock sight
 * Franchi SPAS-12 Shotgun
 * 12 gauge cartridge
 * 8+1 rounds magazine
 * pump-action and semi-auto functions
 * M79 Grenade Launcher
 * 48X46mm grenades
 * 400m/1311ft max range
 * 2.9kg/6.5lbs weight
 * Handheld GE M134 Minigun
 * 7.62X51 NATO rounds
 * 2000-6000 rpm firerate
 * 1000m/3280ft max range
 * 38.6kg/85lbs weight

Feats

 * Survived massive blows, power shortages, and getting dragged through an entire city
 * Has tricked humans and machines alike
 * Killed the technically superior T-900s, T-1000, and T-X, with the latter being designed to be an Anti-Terminator
 * Escaped liquid nitrogen freeze twice
 * Can lift several cars
 * Program survived and revived at T3: The Rise of the Machines
 * Successfully killed John Connor

Faults

 * Vulnerable to hacking (got reprogrammed four times)
 * Detectable by dogs
 * Dangerous power source (extensive damage may rupture the cell to critical condition)
 * Vulnerable to precise attacks from behind
 * Worst fear: Hydraulic presses

Advantages

 * Physically stronger
 * Possibly more durable
 * Smarter
 * Nano-augmentations may give him the edge in close quarters combat
 * Holds an immunity to physical trauma
 * Most of his weaponry equals if not surpasses Terminator's
 * Only three of the Terminator's weapons would pose a legitimate threat - the minigun, the plasma rifle, and his hydrogen fuel cells
 * The EMP grenades would likely temporarily disable the Terminator
 * The LAW and Dragon's Tooth Sword would easily be able to destroy the Terminator's body
 * Abilities after merging with Helios may be a game-breaker

Disadvantages

 * Likely slower
 * Technically less combat experience
 * May be vulnerable to the minigun, the plasma rifle and the hydrogen fuel cells
 * Terminator could try to blow him up with his twin hydrogen fuel cells as a last resort

Advantages

 * Likely faster
 * Technically more combat experience
 * Determinator, and likely will keep going if his human visage is destroyed
 * The minigun and the plasma rifle may give Denton vulnerability
 * Could scan Denton for weak points
 * Terminator could try to blow Denton up with his twin hydrogen fuel cells if all else fails

Disadvantages

 * Weaker and less durable
 * Most of Denton's weaponry equals if not surpasses Terminator's
 * Nano-augmentations may give Denton the edge in close quarters combat
 * The EMP grenades would likely temporarily disable the Terminator, leaving him open for attack
 * The LAW and Dragon's Tooth Sword would easily be able to destroy the Terminator's body
 * Denton's abilities after merging with Helios may be a game-breaker
 * The hydrogen fuel cells are a double-edged sword

Who do I think would win?
Sadly, things don't seem to look good for ol' Robo-Arnie here. Terminator seems to hold the advantage in speed and possibly combat experience, but Denton holds the advantage in every other category, including weaponry. The minigun and plasma rifle are the only two weapons of the Terminator's that could be sufficient threat, and even then Denton can use his abilities after merging with Helios to counteract it, such as the ability to alter matter and create objects from the very ground he walks on. The only hope Terminator seems to have is having his hydrogen fuel cells ruptured and trying to take Denton down with him, and frankly that would be a double-edged sword as Denton could easily drop the Robo-Arnie with an EMP and then blowing him up with the LAW.

This is, unfortunately, a pretty hopeless battle for the Terminator in the long-run. This match should go quite comfortably to JC Denton.

Do you agree with this research and my predictions for JC Denton vs. The Terminator? Yes No Not sure

History
Inspector Gadget is the assistant of Chief Quimby and the officer of Metro City. Bumbling and clumsy, but devoted and brave, he is always being drafted in to stop the plans of M.A.D, lead by the nefarious Dr. Claw. As such, Gadget is always seen as the one who can find out his plans and stop him, but it turns out he may need a little guidance along the way...

Death Battle Info
Gadget wouldn't be Gadget without his... erm... Gadgets:
 * Supposed real name: John Brown
 * Age: -REDACTED-
 * Height: -REDACTED-
 * Weight: -REDACTED-
 * Human-Cyborg
 * Is the uncle of Penny and Gadget Boy, a similar gadget-user
 * For some reason, had a moustache in his first appearance that never appeared again
 * Has yet to be portrayed accurately outside of his cartoons

Gadgets

 * Gadget 'Brella
 * Gadget Coat
 * Gadget Copter
 * Gadget Cuffs
 * Gadget Legs/Arms/Neck
 * Top Secret Gadget Phone
 * Gadget Skates
 * Gadget Springs
 * Gadget Flower
 * Gadget Tie
 * Gadget Mallet
 * Gadget Refridge-A-Gadget
 * Cold enough to frost up a steam bath room
 * Gadget Skis
 * Gadget Grappling Hook
 * Gadget Skis
 * Finger Gadgets
 * Possible gadgets include a flashlight, drill bit, skeleton key, laser, pen, screwdriver, whistle, snow gun and water pistol, among other tools
 * And many more gadgets besides

Feats

 * Foiled multiple Dr. Claw plots...
 * Has outwitted multiple M.A.D. agents alike
 * Somehow manages to fumble his way out of harm
 * Solved the M.A.D. Trap case, escaped a sheet metal factory trap and rescued Penny by himself

Faults & Stupidity

 * ...or at least, Penny and Brain do on Gadget's behalf
 * Is very clumsy and dim-witted
 * Unable to tell friend from foe
 * Gadgets can only be used if Gadget calls for them (which in itself takes time)

History
Ivan Sternako and Anton Zeck both worked together in their acts of petty criminal acts. As Sternako was an associate of Shredder's, the two having encountered the Teenage Mutant Ninja Turtles and got beaten up, he and Zeck agreed to volunteer for a procedure that would give them superhuman powers. But they learned too late that Shredder was turning them into mutants: Zeck was mutated with warthog DNA while Sternako was given rhinoceros DNA. The two took their mutation very hard, but accepted what fate dealt them as they became Shredder's errand boys and enforcers.

Death Battle Info
Bebop's weapons of choice for attempting to grind the turtles down are as follows:
 * Name: Anton Zeck (Bebop) / Ivan Sternako (Rocksteady)
 * Age: 24 (Bebop) / 45 (Rocksteady)
 * Originally humans, then were mutated by the Shredder
 * Used to work together and/or had ties to Shredder, pre-mutation
 * Dreams of eating turtle soup
 * According to a recent redesign, seems to take design cues from TRON

Weapons (Bebop)
But Rocksteady isn't without weaponry, either...
 * Laser machine gun
 * Chain
 * Knives
 * Spear
 * Throwing star
 * Baseball bat

Weapons (Rocksteady)

 * Laser machine gun
 * Giant golden hammer
 * Wooden knife
 * Spiked club
 * Spear

Feats

 * Can go toe-to-toe with the TMNT...
 * Has taken many rounds of physical abuse from the Shredder
 * Decent marksmen
 * Works somewhat well as a duo

Faults & Stupidity

 * ...but is always outwitted by them
 * Lacking in intelligence
 * Always seems to run out of ammo for their guns
 * Terrible strategists
 * Usually incompetent

Advantages

 * Faster and more agile
 * HUGE unpredictability
 * Diverse set of gadgets
 * Some gadgets could counter or quash some of Bebop and Rocksteady's attacks
 * Bebop and Rocksteady both hamper their own chances with their low intelligence and incompetence

Disadvantages

 * Low intelligence
 * May be less durable
 * Less offensive options
 * Some gadgets could backfire
 * May have less combat experience

Advantages

 * Both are in Gadget's ballpark of strength
 * May be more durable
 * More offensive options
 * Numbers advantage

Disadvantages

 * Low intelligence
 * Rocksteady is slower and less agile (Bebop is on similar terms of speed/agility to Gadget)
 * Terrible at strategy
 * Are highly unlikely to be able to predict Gadget efficiently
 * Bebop and Rocksteady both hamper their own chances with their low intelligence and incompetence
 * Some gadgets could counter some of Bebop and Rocksteady's attacks

Who do I think would win?
This is, unsurpisingly, a kind of uphill battle for Bebop and Rocksteady. They may excel in combat - at least, comparied to Gadget - and there's two of them and only one of Gadget. They're also capable of taking quite a lot of punishment. However, that's where their advantages end. Both they and Gadget are unintelligent, but there's one thing Gadget has in spades that Bebop and Rocksteady don't have - unpredictability. Not even Claw's top agents, or even the Inspector himself, can keep up with his own movements and actions, so frankly I can't see Bebop and Rocksteady reading Gadget's attacks or see them coming that well. Not to mention some of Gadget's gadgets could make attacking more difficult for the mutant duo as well as allow Gadget more control over the battlefield. And frankly, knowing their intelligence in this incarnation, Bebop and Rocksteady would be more likely to damage each other than Gadget with their attacks. Gadget likely would beat these two without even intending to, as is the common trend when it comes to Gadget and hostile enemies.

You think Bebop and Rocksteady storm this clueless detective? Not a chance. This match seems like it's going to easily tip in the favour of Inspector Gadget.

Do you agree with this research and my predictions for Inspector Gadget vs. Bebop and Rocksteady? Yes No Not sure

History
As the bumbling son of King Grayskull, Prince Adam gained the secret powers of Castle Grayskull from a bird-clad sorceress, transforming him into He-Man, the most powerful chippendale in the universe. He-Man regularly fights against the evils of the dastardly Skeletor to protect the kingdom of Eternia.

Background
Courtesy of He-Man's transformation, he gains a lot of crazy powers...
 * Alter ego: Prince Adam
 * Height: 2.1 m / 6'11"
 * Weight: 145 kg / 320 Ibs
 * Descendent of King Grayskull
 * Leader of the Heroic Warriors
 * Trained by Man-At-Arms & Teela
 * An excellent singer?

Powers
But, interestingly, he has a wide variety of tools:
 * Herculean strength
 * Super durability
 * Super speed
 * Super breath
 * Can create a tornado
 * Acrobatic

Arsenal
He also has an adopted cat named Cringer, whom of which usually transforms with He-Man into Battle Cat:
 * Power Sword
 * Indestructible
 * Boomerang throw
 * Deflects destructive rays
 * Merged with Sword of the Ancients
 * Other magical properties
 * Bolas
 * Grappling Hook
 * Shield
 * Korodite battle harness
 * Multiplies his strength by 10

Battle Cat

 * Alter ego: Cringer
 * Height: 1.5 m / 5' (on all fours)
 * Weight: 226.8 kg / 500 Ibs
 * Tiger/Dragon mixed breed
 * Vicious & volatile
 * He-Man-like abilities
 * Super strength
 * Super speed
 * Roar can cause earthquakes

Feats

 * Moved a mountain
 * Lifted the city of Arcadia
 * Reversed a tornado
 * Ran in circles fast enough to create a vacuum
 * Fixed a chain by putting the broken halves together... somehow
 * Dug to the centre of the planet with only a broken stalactite
 * Shattered Photanium, the strongest metal in his universe
 * Has battled and held his own against Superman before the Post-Crisis era
 * Pushed a moon on at least two occasions
 * And many other seemingly impossible things

Faults

 * May revert back to Prince Adam from extreme force
 * Power of Grayskull can be relinquished
 * Lacks deadly ranged weaponry
 * Limited experience with violence

History
Nintendo were dominating the console market at the current time with the Nintendo 64. SEGA was struggling to compete with their equivalent, the SEGA Saturn. However, legend spoke of a warrior whose sole goal was to beat up whoever was not playing a SEGA Saturn - none other than the legendary warrior, Segata Sanshiro.

Background

 * His name and appearance refer to the genesis of Judo
 * In a previous life, was a motorcycle-riding cyborg superhero
 * Lives alone in the mountains, always trains using a giant Sega Saturn
 * His theme song orders others to play Sega Saturn "until your fingers break"

Feats and Abilities

 * Can outmatch an Olympic speed skater... barefoot
 * Able to duplicate himself and increase his size
 * Strong enough to punch falling cars and space shuttles into the air
 * Won the World Cup by throwing a player into the ball to score the winning goal
 * And was strong enough to move the goalposts effortlessly
 * Doesn't flinch when baseballs hit his chest at 90 mph
 * Stopped a missile from hitting SEGA HQ, flipped it around and rode it into space
 * Presumably survived the aforementioned missile exploding in his face
 * Can survive and speak in space, despite the lack of atmosphere

Faults

 * His explosive Judo throw does not work on the undead
 * When this failed, he becomes helpless and was overwhelmed by zombies
 * Although he greatly helped the Sega Saturn, he could not save it
 * Lost to Sonic the Hedgehog in a martial arts tournament (Archie Comics)

Advantages

 * Physically stronger
 * Faster
 * Similar durability
 * Better weaponry
 * Smarter?
 * Strong enough to deal with multiple Segata clones or an enlarged Segata
 * Has done what has considered to be the impossible

Disadvantages

 * Less combat experience
 * Not as ruthless
 * If Segata is able to force He-Man back into Prince Adam, he's done for

Advantages

 * More combat experience
 * Similar durability
 * Ruthlessness
 * Numbers advantage with cloning
 * Has done what has considered to be the impossible
 * He pretty much wins if he forces He-Man back into Prince Adam...

Disadvantages

 * ...which is easier said than done
 * Not even Segata can match He-Man's strength or speed
 * No weaponry to match He-Man's Power Sword or other weapons
 * Somewhat one-track minded
 * He-Man is strong enough to deal with any of Segata's cloning or enlarging tricks
 * At best, Segata could resist or even damage the Power Sword. At worst, neither

Who do I think would win?
I fear for one of these combatants. And as weird as it may sound, I fear for SEGATA, of all people.

Okay, so Segata has duplication and the ability to increase his size. But what advantage does that give to Segata outside of numbers? Especially since He-Man is easily way stronger and faster than ol' Segata and has a wider array of tools as well as his fists, as opposed to Segata who just has fisticuffs to rely on, so chances are multiple of him or one large him won't really slow him down, knowing his insane abilities. And I know what you're thinking:"But Segata spits in the face of physics! When has He-Man spat in the face of physics?". The better question, frankly, is when has He-Man not spat in the face of physics? If the chain thing from when He-Man was in the official circuit is any indication, He-Man is no stranger to defying physics. The only hope he has is to force He-Man into Prince Adam. If he can do that, he's got it in the bag... the only catch is that forcing him into Prince Adam is easier said than done as far as fighting He-Man is concerned. You can't exactly attack He-Man a few times and expect him to revert - just ask Lion-O.

And yes, while Segata has been proven to be somewhat equal to Chuck Norris in Death Battle, that's mostly from the Norris fictional standpoint which is mainly played for laughs. Hell, the whole battle was even played for laughs anyway - as is the case for most battles involving real people, if Bieber vs. Black taught us anything. He-Man has already beaten Lion-O and the Eye of Thundera as far as Official Death Battle is concerned and has even gone toe-to-toe with Superman - not the Post-Crisis one, either. So He-Man's quantifiable fighting accomplishments here are somewhat more impressive when you really look into it. And I likely see the Powers of Grayskull to be a little more than what Segata can manage to overcome.

I didn't think it'd happen, but Segata might have met his match here, and that this hard-fought battle will just about be won by He-Man.

Do you agree with this research and my predictions for He-Man vs. Segata Sanshiro? Yes No Not sure

History
A twelve-year member of Fairy Tail, joining before the likes of Natsu Dragneel and Erza Scarlet, Cana joined the guild after the death of her mother in an attempt to find her father. She is one of the longest-serving members of the team, and tried to build up the courage to tell her father that she was his daughter, as he was unaware. She decided, however, that she would tell him upon becoming an S-Class mage so as not to be intimidated by his power. However, she was never able to accomplish this, but decided to abandon this goal, helping out Natsu and the Fairy Tail team where possible.

Death Battle Info
With Cana's high amount of magical energy, it's no wonder she has plenty of Magical attacking powers, played through the use of her Magic Cards and her Holder Magic... appropriately called Magic Card:
 * Age: 18
 * Height: N/A
 * Weight: N/A
 * One of the longest-serving members of the Fairy Tail guild
 * Daughter to Gildarts Clive
 * Casually drinks out of barrels

Magic Cards

 * Shuriken Cards
 * Cards thrown with moderate cutting power
 * Multiple thrown at the same time
 * Cards Volley
 * Several cards thrown in an arcing formation
 * Cards have hit the ground with enough force to shatter it and cause debris (when deflected)
 * The Prayer's Fountain
 * Summons several beams of water
 * Goes in multiple directions
 * Water is said to be dangerous to touch
 * Can act as a medium for Aquarius
 * Sleep Card
 * Puts the victim to sleep
 * Seems to operate similarly to Sleep Magic
 * Sexy Lady Card
 * Creates women from the cards to surround the victim
 * Used as a distraction
 * Woman Wall
 * Women stacked like a wall
 * Used to trap Freed Justine
 * Card Dimension
 * Traps the victim in a pocket dimension
 * Can be released at the user's will
 * Strong enough to imprison stronger members of Fairy Tail such as Makarov Dreyar
 * Figures trapped inside can interact with those on the outside to a limited extent
 * Thunderbolt's Fate
 * Performed with the "Lightning", "Reverse Tower" and "Lovers" cards
 * Strikes multiple opponents with massive bolts of lightning
 * Summoned Lightning
 * Performed with the "Heaven", "Reverse Death" and "Mountain" cards
 * Fires green lightning bolts at her opponents in an arched trajectory
 * Trap variant
 * Several cards on the ground in a circular formation
 * ​If anyone steps within the circle of cards, they get electrocuted by green lightning
 * Explosion Cards
 * Performed with multiple unnamed cards
 * Sends a burst of flames towards her opponent in a curved formation
 * Wind Edge
 * Performed with the "Heaven" card and an unnamed card
 * Generates an ascending air blast from the ground
 * Can be directed by Cana's hand
 * Sun's Strength
 * Performed with multiple unnamed cards
 * Transforms into flame-covered bullets
 * Explode on contact
 * Icicle
 * Performed with three unnamed cards
 * Creates ice bullets
 * Freezes the target
 * Fortune Telling
 * Used with Card Magic
 * Able to predict events
 * Fairly skilled in accuracy
 * Fairy Glitter
 * Temporary ability bestowed by Mavis Vermilion
 * One of Fairy Tail's three great Magics
 * Activates after an enchantment
 * Summons a halo of light to trap and heavily damage the target

Feats

 * Was compatible for being an S-Class mage
 * Capable of lifting large barrels of alcohol with little effort
 * Temporarily bestowed the Fairy Glitter magic
 * Holds high alcohol tolerance
 * One of the most serious members of the guild
 * Has been part of the Fairy Tail guild for 12 years

Faults

 * Has been known to get drunk on occasion
 * Was willing to betray her guildmates to become an S-Class mage (before realizing the mistake)
 * Failed the S-Class exam four times

History
As the daughter of the famed magician Giovanni "John" Zatara and Sindella, Zatanna was a successful stage illusionist before she found out about her secret magic prowess. She fell for John Constantine, however one of his schemes that was supposed to save the world caused her to witness her father's death. Nowadays she is a reserve member of the Justice League, being brought in when magic assistance is required.

Death Battle Info
Zatanna holds her magician's arsenal with her, consisted of the stereotypical magician attire:
 * Name: Zatanna Zatara
 * Age: 29, if you ask her
 * Height: 5'7" / 170cm
 * Weight: 127lbs / 58kg
 * Homo magi, descended from a line of high-level magic practitioners
 * Daughter of Giovanni Zatana and Sindella
 * Childhood friend of Batman

Magician's Hat

 * Capable of projecting energies or spawning equipment
 * Doubles as a portal or a makeshift dungeon to trap foes indefinitely
 * Is not required for her magical powers

Magic Wand
Zatanna is a wielder of strange magic - in order for her magic to take place, she must say her spell backwards - for example "Pots" for stopping the target of the spell in its tracks. With this she is capable of performing almost any magical power so long as she can read or say the spell backwards, though speaking is not always required to perform some magic spells. With this, she achieves the following:
 * It's a wand
 * Seriously, that it
 * Is not required for her magical powers

Magic
But she has some other useful abilities, too:
 * Elemental control
 * Telekinesis
 * Teleportation
 * Dimensional Travel
 * Magical Awareness
 * Basically, enhanced senses

Other Abilities

 * Advanced hand-to-hand combat
 * Sleight of hand/Predistignation
 * Used by magicians to produce an effect
 * Occultism
 * Holds hidden power/wisdom

Feats

 * Knocked down John Constantine, as well as picked up and thrown him with one hand
 * Tanked hits from Wonder Woman
 * Melted a vampire into a pool of blood, Wizard of Oz style, before her magic could become ineffective
 * Restricted Aquaman in chains
 * Has worked with Captain Marvel, Doctor Fate and Madame Xanadu
 * One of her magic blasts have been shown to be on par with the energy of the Green Lantern ring
 * Used her dimensional travel to escape Nanda Parbat, which could have torn reality apart

Faults

 * Needs to say or read her spells backwards in order to use them for the most part
 * Magic was rendered useless on separate occasions due to attacks from Deathstroke and The Joker
 * Has shown vulnerability to other forms of magic
 * Cannot bring people back to life with her magic

Advantages

 * Technically more combat experience
 * Physically stronger
 * Card Magic could give Zatanna vulnerability
 * Card Dimension could qualify as a BFR
 * Could use fortune telling to see any of Zatanna's major attacks coming
 * Cana could gain a huge advantage if she can stop Zatanna from saying or reading her spells backwards
 * Fairy Glitter is a major boon and would likely be the thing to finish Zatanna off

Disadvantages

 * Lesser variety of magic
 * While durable in her own right, not as durable as Zatanna
 * Zatanna could counter some of her Card Magic
 * If Zatanna traps Cana in her hat, it's essentially game over
 * Zatanna could escape the Card Dimension with her Dimensional Travel

Advantages

 * Wider variety of magic
 * More durable
 * Capable of countering some of the Card Magic
 * Could escape the Card Dimension with Dimensional Travel
 * Her hat could help her out massively and could also qualify as a BFR

Disadvantages

 * Technically less combat experience
 * Physically weaker
 * Card Magic could give Zatanna vulnerability
 * Cana could gain a huge advantage if she can stop Zatanna from saying or reading her spells backwards
 * Fairy Glitter is a major boon and would likely be the thing to finish Zatanna off

Who do I think would win?
Okay, so here's the deal: I could find next to NOTHING about Prime Earth!Zatanna alone apart from what I have written above. If there were any botches in this research, I blame there being a lack of clear, feasible information on the incarnation of Zatanna I wanted to focus on, as is the case for DC characters and comic characters in general. Earth-616 is my main go-to for Marvel and Prime Earth is the same for DC, unless stated otherwise.

In all honesty, though, this match is pretty close. Zatanna, I'd say, has the better variety of magic and overall more powerful magic, but Cana's is more efficient, as it is activated from Card Magic as opposed to requiring reading or saying it backwards, which is the basis for Zatanna. If Cana can prevent Zatanna from doing that by any means, that shuts off a good 70+% of options for Zatanna to use. And given what Deathstroke and Joker did to her, I reckon Cana has plenty of options to go for on that front. The shuriken cards, the icicle and the sleep cards in particular I'm thinking of for this front.

Also, Cana could use fortune telling to her advantage to give a good idea of what Zatanna could try to do to her, and I think Fairy Glitter would probably be the game-ender, especially due to Zatanna's vulnerability to other forms of magic differing from her own. Of course, since Zatanna tanked hits from Wonder Woman (among other things), it'll be difficult to wittle her down, but I think Cana is skilled enough to pull it off.

I don't doubt that Zatanna is powerful and can counter a LOT of things Cana can do, but given her vulnerabilities in this fight, I can eventually see Cana Alberona surviving this close shave.

Do you agree with this research and my predictions for Cana Alberona vs. Zatanna? Yes No Not sure

History
Motaro is part of a race of centaurs known as the Centaurians. The Centaurians are in constant conflict with the Shokans and vice versa to impress Shao Kahn. Shao Kahn had began to favour the Centaurians and even punish the Shokans, helping the Centaurians to victory and subjugation of the Shokans. Motaro is the leader of Kahn's extermination squad made to eliminate the chosen warriors of Earthrealm, leading the brutal warriors into battle against the defenders of Earthrealm.

Death Battle Info
Motaro is a wielder of some interesting properties as a Centaurian:
 * Age: Unknown
 * Height: Almost 9' / 274cm
 * Weight: Unknown
 * Member of the Centaurian race
 * Leader of Shao Kahn's extermination squad
 * Hates the Shokans

Centaurian Attributes
And with this comes Motaro's limited yet powerful move set:
 * Superhuman strength
 * Capable of sending a human several feet flying with one punch
 * Speed
 * Capable of covering great distances easily with his stallion lower body
 * Can be used for powerful charge attacks
 * Tail
 * Razor-sharp
 * Can unleash an energy attack from the tip
 * Reflective skin
 * Absolute immunity to projectile attacks

Move Set

 * Tail Projectile
 * Fires an energy blast from tip of tail
 * Grab and Punch
 * Grabs the opponent by the throat before punching them across the arena
 * Teleport
 * Teleports behind his opponent, usually for an attack from behind
 * Tail Sweep
 * Knocks opponents off of his feet with his tail
 * Donkey Kick
 * Uses his hind legs to kick the opponent hard into the air
 * Fatality - Head Rip
 * Rips the opponent's head off and is held in victory
 * Strangely anti-climactic

Feats

 * Has done battle with the Shokan many times, alongside the remainder of his race
 * Led his race to victory and subjugation over the Shokan with help from Shao Kahn
 * Became the head of Shao Kahn's extermination squad
 * Is said to have slain many Kombatants in this role
 * Successfully killed Johnny Cage during the Battle of Armageddon (This was since retconned)
 * Survived a lightning blast from Raiden
 * Barely survived an assault by Sheeva
 * Should realistically wipe the floor with many of the Kombatants outside of the heavier weight classes
 * Though his power in gameplay does reflect this status to a degree

Faults

 * Killed by Raiden once during Mortal Kombat 9's Story Mode
 * Killed for good at the end of Armageddon, as with every other Kombatant sans Raiden and a few others
 * Was temporarily cursed by the Shokan, along with his entire race, temporarily transforming them into bipedal minotaurs
 * And boy oh boy did THAT cause a lot of fan backlash

History
Eyedol is the eternal rival to Gargos, the spirit that the Monks of the Tiger serve. They were the last surviving warlords of the ancient times, and were constantly fighting for determining who should rule the land. Both were sealed in Limbo for 2000 years until the corrupt corporation UltraTech found a way to scan the void of Limbo for life, eventually resulting in a weak Gargos escaping at the last possible moment. Having been freed from his magical prison, UltraTech set Eyedol out into the Killer Instinct tournament to battle whoever the finalist would be, though Eyedol is implied to be a reluctant ally of the corporation.

Death Battle Info
Eyedol may be lacking in options, but what options he has is sure to pack a punch or two:
 * Age: Unknown, though likely over 2000 years old
 * Height: Too tall
 * Weight: Really heavy
 * Reluctant ally of UltraTech following his release from Limbo
 * Two of the last surviving ancient warlord, the other being Gargos
 * Eternal rival of Gargos and enemy of, as a result, Jago
 * Double-headed cyclops... however that works
 * Tallest character in Killer Instinct

Move Set

 * Fireball
 * Fireball shot from mouth
 * Can create stronger fireballs
 * Horn Charge
 * Charges at opponents heads-first
 * Mace Swing
 * Swing of Eyedol's mace
 * Can be used to reflect projectiles
 * Forward Leaping Mace
 * Upward Leaping Mace
 * Backward Leaping Mace
 * All three are near identical with the exception of the direction Eyedol leaps in
 * Identical to his jump
 * Redundant for anything else other than combos
 * Energy Stomp
 * Charges up energy, leads to one of two options:
 * Triple Fireball
 * Fires three Fireballs from mouth
 * Quick Turbo Horn Charge
 * Quicker version of Horn Charge

Feats

 * Has done battle with Gargos many times
 * Survived for 2,000 years in Limbo
 * Escaped the Limbo with UltraTech's help
 * Killed a woman with a mace strike (in a joke ending, supposedly)
 * Should realistically wipe the floor with many of the Killer Instinct combatants
 * CHEAP AS HELL BOSS ACCORDING TO BOOMSTICK

Faults

 * Defeated by Black Orchid
 * Was banished to the Limbo alongside Gargos
 * Can't jump high outside of his Leaping Maces
 * No Shadow Moves
 * UltraTech

Advantages

 * Physically stronger
 * Faster and more agile by a longshot
 * Somewhat similar in durability
 * Likely to be smarter
 * Immunity and reflection of projectiles cancels any meaning of the Fireballs
 * Teleportation could help keep the jump on Eyedol

Disadvantages

 * Less Kombat experience
 * Unable to heal (whereas Eyedol has shown capability of doing so even faintly)
 * Mace Attacks could prove troublesome
 * The Tail Projectile could be counteracted by Mace Swing

Advantages

 * Somewhat similar in durability
 * More combat experience
 * Has shown capability of healing
 * Mace Attacks are likely able to damage Motaro when stacked up
 * Faster attacks means Eyedol can achieve powerful combos
 * Could counter the Tail Projectile with Mace Swing...

Disadvantages

 * ...even though it'll mean nothing in the long run
 * Physically weaker
 * Waaaaay slower
 * Not as intelligent
 * Jumping is practically nonexistent, if not impractical
 * Fireballs are a moot point because Motaro can just reflect those back at him
 * Could be caught out by Motaro's teleportation

Who do I think would win?
Unlike the last few matches as of late, this one seems to be pretty clear cut as to who the winner is. And frankly, it seems to be an uphill battle for Eyedol. Sure, the battle experience against Gargos is likely to be superior to what combat experience Motaro has had against the Shokan and other Kombatants, but really, apart from the small healing, that's pretty much where Eyedol's true advantages end. Motaro's way stronger hitting and is faster and more agile than Eyedol could ever hope to be, and has quite a lot of options to turn to despite the limited move set.

Also, don't forget that Motaro has practical immunity against projectiles, just reflecting them back - leaving Eyedol to be stuck as a close-quarters fighter whereas Motaro can fight up close AND at a distance. Add on Motaro's teleportation and just sheer brutality, and frankly, that seals Eyedol's fate. Frankly, Eyedol's power when not being held on UltraTech's leash is kind of a moot point when you consider how utterly powerful Motaro is.

There's not really much else to say, other than it seems this match will go quite comfortably to Motaro.

Do you agree with this research and my predictions for Motaro vs. Eyedol? Yes No Not sure

History
Before he became the man he is today, Guile was once a trainee in the United States Air Force, where he befriended Charlie Nash and was taught his unique fighting style. On a mission to find Charlie after he went missing, he ventured out to a fortress belonging to Shadaloo. Guile and Charlie had to set explosives around a source of power belonging to M. Bison known as the Psycho Drive. Elsewhere, Ryu beat Bison and he regenerated into said Drive, at which point Charlie instructed Guile to escape. The base exploded in the end, but Guile was alright. Charlie, however, was not - and Bison lived. Believing that Bison for supposedly being the cause of the death of his best friend, he entered the second World Warrior Tournament in his quest for vengeance.

Death Battle Info
Thanks to what he learned from Charlie, Guile knows his fighting style composed of two special moves:
 * Height: 182cm / 5'11.5"
 * Weight: 86kg / 189.5lb
 * Blood Type: O
 * Dislikes: Natto, M. Bison, using guns, bears
 * His theme fits with everything
 * Heavily advises others to return to their living quarters and become a parental figure
 * Fighting style is a mix of martial arts and professional wrestling techniques

Flash Kick

 * Anti-air move
 * Similar to a backflip or bicycle kick
 * Practically impenetrable
 * Performed similarly to Ryu's Shoryuken

Sonic Boom
But this is hardly the full extent of Guile's ability...
 * Performed with double arm cross slash
 * Also used by Charlie and Seth
 * One of his deadliest attacks
 * Blasts foes off their feet
 * Strong enough to blast Blanka into the air
 * Slower than a Hadouken due to Guile's hot-headedness
 * Puts the Sonic CD theme of the same name into the player's mind

Sonic Hurricane

 * More powerful than the Sonic Boom
 * Thrown in a short whirlwind pattern as opposed to being focused into an energy ball
 * Deals significant damage
 * Short ranged
 * Placed directly in front of Guile

Flash Explosion

 * Composed of three successive Flash Kicks
 * First two Flash Kicks deal multiple hits
 * Deals heavy damage and can even KO opponents if their health is low enough
 * Arguably one of Guile's deadliest combos

Opening Gambit

 * A flurry of punches, before finishing off with a sideways Flash Kick
 * Moderate damage
 * Has nothing to do with a card-throwing member of the X-Men

Sonic Typhoon
And for close combat, Guile has plenty of options to turn to:
 * Alternative name: Sonic Boom Typhoon
 * Launches a giant green tornado
 * Cannot be broken with projectiles
 * Pushes Guile back with recoil

Spin Back Knuckle

 * 180 degree spin followed by a backhand fist to the face
 * Dentist disapproved

Reverse Spin Kick

 * A jumping forward kick accompanied by a spin
 * Can catch airborne foes
 * Weak to blocking and can leave Guile vulnerable to counter attacks

Step Kick

 * Seriously, it's literally a step and a side kick
 * Opponents can counter the move at the beginning if they're quick enough
 * Blocking causes knockback to the opponent

Knee Bazooka

 * Forward jump with a knee strike
 * Executes quickly and closes space
 * Captain Falcon's Knee of Justice origin?

Guile High Kick

 * Powerful spinning high kick
 * Capable of launching opponents if contact is made
 * Similar to one of Akuma's high kicks

Feats

 * Fought against Ryu, Ken, Chun-Li, Abel, Eagle and M. Bison, among others
 * Has defeated Blanka and Rolento, presumably among others
 * Currently at the rank of Major in the United States Air Force
 * Regularly spars with Charlie Nash
 * Was the Air Force Fighting Champion at one point
 * Has rescued Chun-Li from danger on occasion
 * Grew that iconic haircut we all recognise him by
 * Kept his family together and safe for years despite his aggressive tendencies
 * His theme fits with everything

Faults

 * Hot-headedness caused his moves to lack proficiency
 * Currently unknown if he has fully exacted his revenge for Charlie
 * Often puts finding out who betrayed him and getting at M. Bison over his duties
 * Turned down the opportunity to kill Bison and get revenge for Charlie in his ending in SFII due to morality
 * Him actually beating Bison is still a canonical uncertainty
 * Has a strong distaste for firearms
 * Hates colds

History
During the peak of World War II, a young man known only as Mister Jane Doe saw the war as the perfect opportunity to join the American Army. However, he was rejected by all military branches he applied to. Every single branch. Regardless, he bought his ticket to Poland anyway. Once there, he taught himself to load and fire a variety of weapons before embarking on a Nazi killing spree, and being awarded many medals for his work (ones that he designed and made himself). But just as quickly as Jane's slaughter-fest began, as soon as the war ended in 1949, so did his killing spree.

Although there was no more world war to fight for, this would not be the end of his fighting career. Despite not being an actual soldier, Redmond Mann decided that he would be the perfect candidate to be one of nine mercenaries to be put to the fighting test in the feud against his brother, Blutarch, over the land of the Gravel Pits. With Jane back on the warpath, his current fighting style and weaponry, as well as his get-up, earned him the mercenary name of The Soldier.

Death Battle Info
The Soldier would never go to war without his favourite tools for killing:
 * Name: Jane Doe (presumably)
 * Height: N/A
 * Weight: N/A
 * Blood type: Red
 * Owns a copy of M. Bison's hat
 * Generally refers to enemies as fly larvae
 * Developer Robin Walker's favourite class

Rocket Launcher

 * Clip: 4 rockets (somehow)
 * Maximum ammo: 20 rockets
 * Rocket speed: 47mph
 * Appears to be a heavily customized and stylized RPG-7 Grenade Launcher
 * Rockets not affected by gravity...
 * ...but are affected by significant damage falloff over distance

Shotgun

 * Sawed-off pump action model
 * Clip: 6 shots with 10 pellets
 * Maximum ammo: 32 shots
 * Closest real-life equivalent is the Ithaca M37 Shotgun
 * Useful for when the rocket launcher needs reloading or out of ammo, or for when rocket use is ill-advised
 * Also used by the Engineer, Heavy and Pyro

Shovel

 * Hand-held shovel made or provided by Mann Co
 * Apparently used by Soldier for twelve years
 * Originally used as a trench-digging tool
 * Real life equivalent is the U.S. Army M-1943 entrenching tool

Grenades

 * Stored on the Soldier's belt
 * Doesn't use them in normal combat for some reason

Direct Hit

 * Clip: 4 Rockets (again, somehow)
 * Maximum ammo: 20 rockets
 * Deals more damage than the standard launcher
 * Faster rockets - up to 84mph
 * Less of an explosion radius
 * Mini-crits opponents that are launched airborne by the weapon
 * Used as a precision weapon

The Gunboats

 * Metal-reinforced boots
 * Used by paratroopers
 * Reduces damage on rocket jumps

Buff Banner

 * Banner pack and bugle
 * Builds "Rage" based on damage dealt
 * When "Rage" is fully charged and activated, grants mini-crits to the Soldier and nearby allies
 * Lasts for 10 seconds

The Equalizer

 * Damage output increases as the user's health decreases... somehow
 * Less healing from Medics
 * That really is blood on the ends of the pickaxe

Neck Snap

 * Really loves neck snaps
 * HUTTAH

Feats

 * Has fought and bested the BLU Team for over ten years
 * Has unofficially fought in World War 2
 * Wrestled with and killed a Russian bear with... you guessed it, a neck snap
 * One-shot a BLU Spy with his shovel
 * Able to fight robot mercenaries
 * Was thrown like a ragdoll into a wall by a... bread monster... and survived
 * Had his hand cut off by the Pyro and was almost completely unphased
 * Mastered the rocket jump technique
 * Can blast himself with rockets and survive in order to do this
 * Gave the Australian Santa Claus a skull fracture with an action figure
 * Has fought and survived against Merasmus the Magician, whom of which considers him lethal enough to call the police over him (even though he's a wizard capable of all kinds of powerful spells)
 * Ran for 5 hours straight without breaking a sweat

Faults

 * Not very intelligent
 * Often relies on brute force and military instinct in battle
 * Too many rocket jumps will kill
 * Questionable mental stability
 * Slow on the ground
 * Did not stop his Nazi killing spree until hearing about the end of the war in 1949... 4 years after World War 2 ended
 * Absolutely LOATHES the idea of being a civilian or being considered one

Advantages

 * Physically stronger
 * Faster on ground
 * Better close-range fighter
 * Sonic Booms could cancel out rockets from the Rocket Launcher or the Direct Hit...
 * ...As could the Sonic Hurricane
 * Smarter
 * Sonic Typhoon could deal massive damage to the Soldier and cannot be countered with rockets
 * Anti-air moves could catch the Soldier if he tries to rocket jump
 * Has fought Rolento, who is similar to Soldier

Disadvantages

 * Less durable
 * Comparing Guile's birth date to Soldier being in World War 2 suggests less combat experience
 * Not as good an air fighter or long range fighter
 * No means of countering Critical Hits effectively
 * Less lethal moves compared to Soldier's weaponry
 * Hot-headedness could throw him off balance
 * Could have trouble avoiding the Direct Hit's rockets due to their speed
 * The Equalizer will get more effective as the match progresses

Advantages

 * More durable
 * More combat experience, having fought in World War 2
 * Is great on both ground and air
 * Surprisingly high endurance
 * Faster in the air
 * Lethal weaponry
 * Buff Banner would give him a nice boost when charged
 * The Equalizer will get more effective as the match progresses
 * Critical Hits will likely do him favours, provided they hit

Disadvantages

 * Physically weaker
 * Slower on ground
 * Close-range is not his forte
 * Sonic Booms could cancel out rockets from the Rocket Launcher or the Direct Hit...
 * ...As could the Sonic Hurricane
 * Nowhere near as smart despite his moments of brilliance
 * Sonic Typhoon could deal massive damage to the Soldier and cannot be countered with rockets
 * Anti-air moves could catch the Soldier if he tries to rocket jump

Who do I think would win?
I admit that I wasn't really thinking straight when I first researched and did this match, so this time, I tried to not neglect as much information on both sides as I possibly could. And honestly? It throws this match into a whole new perspective when you consider what's been added on both sides.

Guile, I've noticed, has a lot more powerful moves and is a generally more stronger and faster guy than the Soldier is as far as foot movement is concerned. He also has means of countering the rockets fired thanks to his Sonic Booms among other things, and is way faster. The Sonic Typhoon is also highly damaging and doesn't get countered by rockets.

So, by that information, Guile wins the rematch, right?

Well, Soldier, on the other hand, has way more durability as far as I've seen and has more lethal options - the Direct Hit, mainly, can deal more damage than the standard launcher and has rockets nearly twice as fast as the original counterpart, which will make it difficult for Guile to counter them. Then, of course, there's the case of critical hits - since they're completely random, Guile won't be able to know when they happen or to defend himself from them.

It's seems to me that the biggest gap between them is combat experience, where Soldier takes it by a landslide - being self-appointed in World War 2 and fighting since then is far above what Guile has done, after all. But is that what gives the Soldier victory once more? I don't know. I mean, on the one hand you have Guile, who's physically stronger and faster and has powerful moves that, if he's quick enough, can counter the rockets. But on the other hand you have the Soldier who has a surprisingly high amount of durability, weaponry and experience. Guile is smarter, but can lose his composure with his hot-headedness. The Soldier is dumber, but is bloody ruthless.

Ultimately, what I feel this comes down to is what attacking options they have, and how durable the other is in tandem with that. Guile has pretty poweful attacks which, to any frailer person, would incapacitate or likely kill them. Soldier, however, has suffered a lot more than what Guile can output - rockets and bread monsters alike. The massive threat here is the Sonic Typhoon, but I don't think that's really going to kill the Soldier. And depending on how much damage that thing does, it'll make things even worse for Guile because that will, in turn, amp up the damage for the Equalizer. The Soldier, in turn, has plenty of options for killing, and because Guile is less durable than he is, it'll be easier for him to score the winning blow, be it a crocket or a neck snap. And that, ultimately, is what I think hands Doe this close match.

Even though I like Guile... sorry Guile fans, but he just isn't getting revenge. The match is still going to be won by The Soldier. Though I can definitely say he does easily beat a good 2/3 of the team, Soldier just isn't one of them, and this time I say it with a lot more clarity and confidence than a year ago.

Do you agree with this research and my predictions for Guile vs. The Soldier Rematch? Yes No Not sure

History
Saxton Hale is a daring Australian strongman who loves nothing more than the thrill of a fight and daring adventures to show his manliness. Having taken the reins of the weapons distributor, Mann Co after his father, Bilious, Hale became the President and CEO of Mann Co. With his bulky figure and insane power, he was known and feared by both people and wildlife alike. He is so well known in the Team Fortress universe that he even got a comic series revolving around his daring adventures.

Death Battle Info
Saxton is no ordinary Mann...:
 * Name: The name's Saxton Hale...
 * Age: Unknown
 * Height: Unknown
 * Weight: Unknown
 * Favourite pastimes: Fighting, drinking and battling ferocious animals
 * Australia's national hero
 * Then-President and CEO of Mann Co
 * Will fight pretty much any wild animal he comes across
 * Hates hippies

Abilities (and Weapon)
A man of this calibur and manliness has spawned tens of hundreds of speculative rumours, making it very difficult to distinguish fact from fiction. However, Saxton Hale has a website of facts that have been said about him to help clear this doubt:
 * Superhuman strength
 * Casually punches with over 2700 psi of pressure
 * Fights ferocious animals on a regular basis
 * Critically damaged a plane with his bare hands
 * Likely stemmed from Australium combined with his endeavours
 * Superhuman durability
 * Can fight with deadly animals such as lions
 * Didn't flinch when an "unstoppable" yeti bit into his forearms
 * Again, likely stemmed from his endeavours and Australium
 * Survives plane jumps as a morning routine
 * Superhuman speed and agility
 * Can jump many stories into the air with a super jump
 * Punched Gray Mann rapidly with speed faster than the eye can track
 * Endurance
 * Presumably survived a 9-hour long fight with the aforementioned yeti
 * Cut his way out of "primate hell"
 * Machete
 * It's a machete
 * That's it
 * He's more likely to just use his fists

Saxton Hale Facts
(Disclaimer: These are all meant to be jokes ala Chuck Norris facts, in case you couldn't tell. Now, his actual feats, on the other hand...)
 * Saxton Hale is not the 10th class; he is the third team
 * Saxton Hale is capable of pushing the cart into the BLU base
 * Saxton Hale got into a fight with Dr. McNinja on Dark Horse's website, and won
 * Saxton Hale killed the perverts at AnagramYourName.com. Put his name on there and you'll understand why
 * Saxton Hale invented the high-five
 * Saxton Hale firebombed Woodstock from a helicopter
 * Saxton Hale discovered the internet and thus lead to the creation of the Mann Co store

Feats

 * Cut his way out of "primate hell", killing at least sixty or so gorillas along the way
 * Invented Jarate
 * Fought off a lion with one arm while having a haircut
 * Fought an "unstoppable" yeti for presumably 9 hours and won
 * Got bitten in the forearm by the aforementioned yeti and didn't even flinch
 * Casually punches with a pressure of over 2700 psi
 * Man-slaughtered 1593 physicians
 * Drove the Indonesian Berserker Shark to extinction (and tears)
 * Can punch faster than the eye can track
 * Critically damaged a plane with his bare hands
 * Casually leaps from planes at high altitude into his office so often, it's practically his morning routine
 * This feats section just got approved by SAXTON HALE!

Faults

 * Is unable to beat up children
 * Although he will pay others to do it on his behalf
 * Lost Mann Co to Gray Mann and his daughter as a result of the above point
 * Somewhat easy to trick?

History
Born sometime in Texas, Senator Steven Armstrong is a senator representative for the state of Colorado. He sacrificed his professional football career to serve his country in the United States Navy, yet never saw any combat during his time there. By 2016, he was able to enhance his figure via the processes of nanomachines, and had became part of the Colorado state senate, to which he moved to some time ago, working behind the scenes for World Marshall in his attempted rise to the top. Believing that America was diseased and rotten to the core, his patriotism intensified as he ran for presidency, where he'd use war as a business so he could get elected, where he could end war as a business.

Death Battle Info
Like his opponent, Armstrong was no ordinary human, even before his nanomachine transformation:
 * Name: Steven Armstrong
 * Age: Unknown
 * Height: 6'6" / 200cm
 * Weight: Probably a lot
 * Senator representing the state of Colorado
 * 2020 United States Presidential Candidate
 * Then-benefactor and de facto CEO of World Marshall Inc.
 * Has patriotism that would make Captain America look like a traitor

Abilities (Normal)
But everything about him was taken Up To Eleven thanks to one important thing:
 * Strength
 * Had a high amount of strength normally
 * Owed to playing football for the University of Texas and serving as a sailor in the Navy
 * Hand-to-hand combat
 * Fairly skilled...
 * ...but prefers brawl-like moves
 * Mixture of wrestling and incorporated football moves

Nanomachines, son!

 * Hardens in response to physical trauma
 * Covers Armstrong's entire body
 * Enhanced strength, speed and durability
 * Able to produce fire from the ground in mutliple different formations
 * Capable of re-attaching any lost limbs
 * Able to gather in metallic objects and vehicles and control them

Feats

 * Broke Raiden's original HF blade
 * Capable of lifting and throwing debris of the Metal Gear EXCELSUS with the help of his nanomachines
 * Bested Jetstream Sam and (momentarily) Raiden in combat
 * Nanomachines were capable of taking rapid punches from Raiden
 * Destroyed EXCELSUS' damaged frame
 * Shook off being buried underneath EXCELSUS rubble with the help of his nanomachines
 * Became Colorado's representative as a senator as well as a candidate for 2020 presidency, despite his ties to World Marshall Inc.

Faults

 * Killed by Raiden (now wielding the Murasama HF given to him by Blade Wolf)
 * Over-reliance on nanomachines for success
 * Questionable mental stability
 * Nanomachines are capable of failing him
 * Somewhat gullible
 * Overconfidence (though can you blame him?)

Advantages

 * Way more actual combat experience
 * Naturally stronger
 * Likely faster and more agile
 * More endurance/stamina
 * Similar durability
 * Has fought animals akin to Armstrong (like the yeti mentioned a billion times)
 * Vehicles thrown by Armstrong? No problem, just punch them out
 * Hale's punches could be strong and fast enough to stop Armstrong's nanomachines from kicking in or protecting him

Disadvantages

 * Armstrong is stronger and more durable with nanomachines active
 * Less strategic
 * Hale's machete will pretty much be nothing to Armstrong
 * Nanomachines will be the biggest obstacle Hale has likely faced

Advantages

 * Stronger and more durable with nanomachines active
 * Similar durability w/o nanomachines
 * Fast and agile enough to keep up
 * More versatility
 * Smarter
 * Nanomachines can take a lot of punishment and can be patched if needed
 * Hale's machete will pretty much be nothing to Armstrong

Disadvantages

 * Far less actual combat experience
 * Reliance on nanomachines for success
 * Hale is stronger w/o nanomachines
 * Hale's punches could be strong and fast enough to stop Armstrong's nanomachines from kicking in or protecting him
 * Less endurance/stamina
 * Capable of being fooled easily

Who do I think would win?
Well, here we are. After a long time coming, this match-up is where Season 3 comes to a Mann-ly end. And what can I say about this match-up from the get go? It's close. That's right, I'm looking at all of you who thought Armstrong would take this without trying. This fight IS close, and surprisingly, not in Armstrong's favour.

So when you look at it, Armstrong is definitely the stronger and more durable of the two, but only while his nanomachines are active. And his nanomachines generally activate when the attack is slow enough or if Armstrong is actually aware of the attack. When it comes to abrupt and strong attacks, Armstrong's nanomachines are capable of not being able to protect him in time. If Raiden is capable of doing so, I'm fairly certain Hale - who can punch with 2700+psi and faster than the eye can see - has the potential to do the same.

Now, let's clear misconceptions up here:

''"Why give Hale his machete and Armstrong no weapons?" ''For one, Armstrong doesn't have any weapons he uses - he just uses his nanomachines which have abilities attributed to him like the vehicle tossing capability. And second, be real here - do you honestly think Hale using a machete is going to make THAT much of a difference? Armstrong broke Raiden's original HF sword, a standard-issue machete would be a walk in the park by comparison. And I doubt it would do much damage even if Hale did land a successful hit with it, broken or not.

"But Armstrong is quad-digit Mach Speed!" Yeaaaah, no. I disagree with that idea and the idea that Raiden is Mach 2000. Mach 2K!Raiden is an outlier by any meaning. As far as I know, it's only one cutscene where Raiden is shown doing this, and even it seems massively blown out of proportion. And even if this is the case, he has no other feats to support it - similar to the moon situation with Knuckles. Even if Knux had moved that moon himself, he wouldn't have had any feats to back up that kind of strength as far as his canon is concerned, hence why it was classed as an outlier by Death Battle. (And, as far as I know, Mach 2K!Raiden was pretty much debunked and declared inaccurate, if its absence in both the Death Battle and the Predictions Blog for it is any indication)

Armstrong, on the other hand, is even LESS believable for quad-digit Mach Speed. I've seen his boss fights on both normal and Jetstream Sam DLC (which, chronologically, takes place before the events of Rising, IIRC), and he demonstates nothing that implies quad-digit Mach Speed. The only thing that would seem to back it up is him beating the snot out of Raiden before the final battle proper and putting him at his mercy. But even THAT doesn't make any sense. That doesn't grant Armstrong quad-digit Mach speed just by punching him a lot. This sort of stuff is why power-scaling isn't all that accurate in my opinion - I am a slow person by nature, I'll concede. If I beat an Olympic athlete in hand-to-hand combat, as unlikely as that may sound, that doesn't mean I can run as fast as that Olympic athlete. It just means I can win against them in hand-to-hand combat. Hence why the Quad-digit Mach Speed Armstrong claim is flimsy at best. Hell, I'm not sure if his bulk would be able to get any Mach speed, to be honest.

And besides, if you get to scale Armstrong past what he's actually capable of, I get to do the same with Hale by saying he's above Dr. McNinja. Fair game (okay, maybe not because if that was the case Armstrong would be stomped harder than you claim Armstrong stomps Hale).

"But then why compare Hale to Raiden?" For one, I don't think Hale would win if he was facing Raiden if we're talking Raiden with the Murasama against Hale with his strength - it'd be awesome, but Raiden would pull through on account of his Murasama. But mostly because Raiden demonstrates why Armstrong's defence isn't invincible - rapid forms of damage by any ways are almost practically guaranteed to get through his defenses. And besides, Raiden tore through Armstrong's body to rip his heart off with his hands, y'see? Considering what Hale has fought on his journeys, I think it's entirely possible for Hale to be able to do the same, if he could get Armstrong into such a state of vulnerability. Which he could totally do.

Overall, what Hale has plenty of that Armstrong doesn't have is combat experience. Hale has fought all kinds of vicious animals from many journeys and adventures over his years. Armstrong pales in comparison, who only really has his time in the Navy (where he didn't even see any combat) and his fights against Sam and Raiden. Also, Hale's own physical durability and endurance are akin to Armstrong's nanomachines. Remember that yeti I keep bringing up? Bitten in the arm, blood shown and all, and he doesn't even flinch. He then goes on to what is presumed to be a 9-hour long fight against said yeti, and when the yeti is seen again, it's dead, stuffed and on a journey down to his office with Hale. Who is falling out of a plane that he is said to have punched and heavily damaged, so to speak. Even if 9 hours fighting is an exaggeration, Hale's stamina and endurance is far above what Armstrong can deal with. Add in his casual punching with 2700+psi, which is likely going to be higher when he gives it his all in the fight, combined with Armstrong's overuse of his nanomachines and overconfidence, and it kind of seems to seal the deal in the favour of the Mann Co CEO.

Turns out that if there is anyone that can overcome the nanomachines, son, it's going to be Saxton Hale.

Do you agree with this research and my predictions for Saxton Hale vs. Senator Armstrong? Yes No Not sure

History
Jake Long was an ordinary teenager living with his parents in New York City, but Jake was anything but completely ordinary. Jake is a descendant of a long line of dragons, and over the course of his life he started showing signs of his dragon heritage. By the age of 13, his full dragon heritage and abilities were truly realised, and he began to train to keep the city and the world safe from magical creatures, becoming the world-famous American Dragon.

Death Battle Info
Aside from his Dragon Morph, it's not too easy to determine Jake's exact prowess, but fortunately, as a Dragon, he shares the same sort of attributes as the other Dragons in the series:
 * Name: Jacob Luke Long
 * Age: 14+
 * Occupation: Student, The American Dragon
 * Descendant of a long line of Dragons
 * Good at skateboarding and dancing (in human form)
 * The green tips of his hair is due to excessive amounts of hair gel
 * Had started developing his powers as early as the age of 7

Dragon Powers

 * Transformation
 * Accompanied by blue fire
 * Can be forced back into human form with enough damage
 * Flight
 * Can fly fast enough to fly across a city in a short amount of time
 * Strength
 * Can lift up to 25 tons at maximum
 * Can lift more if angered or under stress
 * Jake has managed to break through steel before
 * Dragon Claws
 * Eye of the Dragon
 * Enhanced vision
 * Allows infrared vision, helping to see in the dark and to longer distances
 * Turns Jake's eyes red when in use
 * Ear of the Dragon
 * Enhanced hearing
 * Can pick out far sources of sound or behind sound-blocking obstacles
 * Increases the length of Jake's ears when in use
 * Teeth
 * Powerful and sharp enough to bite through steel and not be damaged
 * Fire Breath
 * Can blast a breath of fire
 * Can also blast fireballs
 * Jake managed to handle fire without harming himself over time
 * Doppelgänger Technique
 * Projected with personal chi
 * Creates one or more copies of himself
 * Can create more at the expense of power
 * Dragon Scale "Armour"
 * Scales are tough and highly resistant to damage
 * Sharp objects have pierced it before
 * Are said to have soft underbellies
 * Can attack with their tail
 * Fire Resistance
 * Enhanced agility and reflexes

Feats

 * Dragon abilities fully emerged at the age of 13
 * Defeated The Dark Dragon in a fight and seemingly destroyed it
 * Rescued Rose from The Dark Dragon before she could be trapped in another dimension with the Dark Dragon
 * Defeated the Blobzilla with the help of Trixie and Spud
 * Got back together with Rose
 * Outsmarted and defeated the Krylock Demon
 * Can survive falls lethal to that of a normal human
 * Mastered his Dragon abilities fully

Faults

 * Weak to certain forms of magical attacks
 * Cocky and quick to rush into a fight
 * A clean strike behind the left ear can result in death (in Dragon form)
 * Can be forcefully expelled from the Dragon form
 * Sphinx Hair is essentially a Dragon's Kryptonite (seriously)

History
One thousand years ago, superstition and the sword ruled. It was a time of darkness. It was a world of fear. It was the age of gargoyles, led by none other than the figurehead of the group, Goliath. Stone by day, warriors by night, Goliath and his clan were shunned by the very people they swore to protect, and were sealed in a curse that, until their castle poked above the clouds, seemed eternal. That was, until billionaire David Xanatos inadvertently broke the curse in the present day when he moved the ancient castle to the top of his Manhattan skyscraper. With the curse broken, Goliath and his clan awoke once again to become New York’s defenders of the night.

Death Battle Info
As a Gargoyle, Goliath himself has plenty of basic attributes:
 * Height: > 6' / 1.82m
 * Weight: N/A
 * Age: 1,066 (66 years experienced)
 * Birth year: 918 AD
 * Leader of the Manhattan Clan
 * Mentored by Hudson
 * Energized by absorbing solar radiation in stone sleep
 * Likes Shakespeare & Dostoyevsky

Abilities

 * Gliding
 * Superhuman strength, speed, agility, & durability
 * Enhanced Senses
 * Immune to cold & heat
 * Stone-like skin
 * Sophisticated intellect
 * Strength increases when enraged

Feats

 * Caught a blade in his bare hand
 * Ripped through 2 feet of steel
 * Survived multiple lightning strikes
 * Outsmarted Oberon
 * Survived a direct hit from an anti-air cannon
 * Punched through ice several feet thick
 * Survived being shot down by a Messerchmitt warplane

Faults

 * Has to recharge in the daylight, leaving him open to attack
 * Was betrayed by the people he and his clan swore to protect
 * Has a short temper at times

Advantages

 * Similar to Goliath in terms of strength, speed, agility and durability
 * Flight is nice
 * Eye of the Dragon and Ear of the Dragon could counter possible stealth from Goliath
 * His teeth is practically on par with Goliath's claws and fists
 * Better range courtesy of his fire breath
 * Has thought of strategies on the fly before
 * Doppelgänger Technique is a major boon
 * Can win by default if he can delay the fight until sunrise...

Disadvantages

 * ...which isn't very likely to happen
 * Massively outclassed in experience
 * Goliath could potentially knock Jake out of his Dragon form
 * Overall not as smart as Goliath
 * Cockiness
 * Goliath is resistant to heat, leaving the Fire Breath less effective
 * Could be in for the fight of his life if Goliath gets enraged
 * If Goliath figures out the left-ear weakness, he is as good as dead

Advantages

 * Similar to Jake in terms of strength, speed, agility and durability
 * Has enhanced senses of his own
 * Far more experienced
 * Smarter overall
 * Jake's Fire Breath won't be too effective against him
 * Rage could provide a massive help in the fight
 * If Goliath figures out the left-ear weakness, Jake is done for
 * Is not likely to have the fight go on until sunrise...

Disadvantages

 * ...but on the off-chance it does, he will be practically forced to lose
 * Could be outwitted by the Eye or Ear of the Dragon
 * Less ranged options
 * Can only glide, compared to Jake's free flight
 * Doppelgänger Technique will be difficult to deal with effectively
 * Jake's teeth could penetrate Goliath's skin

Who do I think would win?
Like Goliath's official match against Beast, I feel that Jake and Goliath are pretty evenly matched in terms of physical attributes - strength, speed, agility and durability. The differences in this match comes from the attributes for them both beyond pure strength, speed or durability.

Jake has full-fledged flight against Goliath's gliding, which does give him a slight one-up in the air, but I'm pretty sure Goliath can deal with that, since he's likely done so before. Goliath is far more experienced than Jake as well as being way smarter, though Jake is smart in his own right. Jake has better range with his Fire Breath, but it won't be an effective move here due to Goliath being resistant to heat.

Then there's their two most effective abilities, the Doppelgänger Technique for Jake and Goliath's Rage.

I feel that if one is activated, the other would follow shortly after, and this is where the big ability clash is between the two. The Doppelgänger Technique will definitely throw Goliath through a loop and could potentially overwhelm him if he isn't careful, but while enraged, Goliath will gain a lot more power, and I feel that Goliath's Rage mode wins against the Doppelgänger Technique due to Goliath getting an increase in power while Jake has numbers advantage at the expense of power.

Overall, we're looking at two practically even Disney combatants in terms of strength, speed and durability with abilities that can counter one another, but the thing that swings things in the gargoyle's favour is three major factors. For one, he is a lot smarter overall than Jake. Second, he's far more experienced (66 years, even as a low-end, is still pretty far above any of Jake's endeavours). Third, Jake's main chance of winning is to stall out the clock until sunrise (as the battle would have to begin at night anyway). Now this is a good idea, but not only do I think that Jake wouldn't know that in particular, but I also think Goliath would be more likely to end the fight long before the risk of sunrise comes to him.

So, sorry Jake, you seem like a cool character, but in terms of this fight, the survivor of this New York City defender clash is going to be none other than Goliath.

Do you agree with this research and my predictions for Jake Long vs. Goliath? Yes No Not sure

History
Created by Histoire alongside three other goddesses known as CPUs to see who would gain the title of "True Goddess", Vert - otherwise known as Green Heart - is the easy-going yet mature CPU of Leanbox, a generally sunny and grassy land. She believes herself as a sort of motherly figure towards the other CPUs as she believes she needs to stay with them to prevent the goddesses falling into chaos. However, she spends a lot of her time playing video games than actually doing work and doesn't rest much as a result. When Arfoire's invasion threatens Gamindustri, Neptune/Purple Heart has to recruit her to help combat the threat which, after a couple of fights, she eventually agrees to, and has been helping defend the world ever since.

Death Battle Info
Wielding a drill lance as a weapon, Vert has plenty of attacking options to go to:
 * True Identity: CPU Green Heart
 * Height: 5'3" / 163 cm (Normal) // 5'4" / 167 cm (HDD)
 * Weight:  106 lbs / 48 kg (Normal) // 108 lbs / 49 kg (HDD)
 * Race: Goddess
 * CPU of Leanbox
 * Dedicated gamer and practically an otaku
 * Enjoys seafood

Move Set and Attacking Attributes
She also has plenty of items that she can use to help keep her sustained:
 * Darjeeling Rotation
 * Mandailing Slap
 * Rainy Ratnapura
 * Tea Photon
 * Nilgiri Burst
 * Purpurascens Burst
 * Daydream Shot
 * Nuwara Elliya Squall
 * Turbulence Candy
 * Gaea Spiral
 * Cyclone Stab
 * Hurricane Breaker
 * Phantasm Rain
 * Idol!
 * Combo Link
 * Switch
 * Hard Drive Divinity
 * Activates her CPU Form
 * Spiral Break
 * One of Vert's most devastating combo attacks
 * One of the best at breaking an opponent's guard, leaving them open for even more damage
 * Wide variety of ranged attacks with good damage

Item Skills
But her true ace in the hole comes from her transformation into her CPU form:
 * Cure Bottle
 * Red Bottle
 * Medicine
 * Royal Jelly
 * Mega Phoenix
 * Heal Powder
 * Soma
 * Hi-Powder
 * Antidote
 * Musou Remedy
 * Heaven's Potion

CPU Form - Green Heart

 * Increases all stats
 * New attacking options
 * Major increase in power
 * Requires energy to initiate and sustain
 * After Vert's energy runs out, she will transform back into her human form
 * Contain your nosebleeds, people

Feats

 * Is quite possibly the smartest of the four main goddesses
 * Banished Purple Heart to the world below Celestia after teaming up with the other CPUs
 * Had fought off multiple waves of monsters in her region before running out of energy
 * Helped Neptune and the party to defeat Arfoire on at least two occasions
 * Resisted the power of the anti-crystal (which was weakening her and the other CPUs) while captured until the CPU Candidates saved her
 * Held her own against Neptune/Purple Heart and the other members of her party
 * Can hold her own against the other CPUs
 * Survived being restrained and held captive by CFW Magic

Faults

 * Is prone to overheating
 * Occasionally butts heads with Blanc/White Heart
 * Lost to Neptune/Purple Heart on multiple occasions
 * Rests very infrequently
 * Low defences

History
Silver the Hedgehog was born approximately 200 years into the future, where the world had been devastated to the point of apocalypse and ruin. He, alongside a companion in the form of Blaze the Cat, worked hard to keep the lava monster Iblis at bay, which they had constantly succeeded at, yet Iblis refused to stay down. Frustrated at the seemginly hopeless situation he and Blaze seemed to be trapped in, they were offered assistance in the form of the deceptive Mephiles the Dark, whom of which sent Silver and Blaze into the past in order to hunt down the "Iblis Trigger", a being Mephiles says is the precursor of Iblis' arrival. He identifies the Iblis Trigger as Sonic, but after several meetings and fights from various characters, he starts to have a change of heart and assists Sonic in saving the world.

Death Battle Info
After some time, Silver had managed to learn some new moves from others, namely Sonic:
 * Age: 14
 * Height: 3'3" / 100 cm
 * Weight: 77 lbs / 35 kg
 * Race: Hedgehog
 * One of the most hated Sonic characters... (even Ben Singer hates him)
 * Those five quills on his head have nothing to do with marijuana

Abilities Learned
Silver isn't really popular in his series, unlike his opponent. But his bread and butter comes in the form of his pretty awesome power that makes him a force to be reckoned with:
 * Spin Dash
 * Homing Attack
 * Silver is not experienced in using either

Psychokinesis
And like Sonic and Shadow, Silver can harness the energy and power of the Chaos Emeralds to achieve his ultimate form:
 * Used to grab objects of varying sizes and opponents, then throw them around
 * Could bend iron cage bars
 * Hold Smash - Picks up one or more objects in his area then hurls them all in a single direction
 * Grab All - Grabs all objects near him and throws it all away (cannot move during this attack but can turn around); can stun levitating enemies
 * Psychic Knife - Fires a knife-like wave of psychokinetic energy, either upward or forward
 * Psycho Shock - Leaps into the air and places his palm on the ground, sending a psychic shockwave that paralyzes nearby enemies
 * Psycho Smash - Charges energy, then pushes away objects or paralyzes a foe
 * Meteor Smash - Gathers up debris in an area, then pushes it all in a giant ball
 * Teleport Dash - Exactly what it says on the tin
 * Can go at supersonic speeds and beyond while flying
 * When angry, can create giant fists out of concrete and pick up huge buildings like they're nothing

Super Silver

 * 1000% (x20) power increase
 * Grants automatic flight at faster-than-light speeds
 * For the most part, completely invincible
 * Shield of Light
 * Creates a psionic shield around him that can catch any object that comes near him and throws it a much greater distance than in base form
 * Runs on a strict time limit
 * Requires Power Rings to maintain
 * Restores Silver to peak condition after use

Feats

 * Almost killed Sonic the Hedgehog had Amy Rose not intervened
 * Fought Shadow the Hedgehog to a standstill
 * Defeated Iblis and Ifrit (with help)
 * Helped to defeat Solaris and could have done it single-handedly
 * Saved the future from an apocalypse in Sonic '06
 * Survived getting ran over and crushed by his own Meteor Smash
 * Has caught Chaos Energy
 * Was once capable of using Chaos Control

Faults

 * Gullible and naive
 * Cocky, and gets rather arrogant when angry
 * Not that great at close-combat
 * Super form has a strict time limit
 * A lot of attacks force him to charge energy, which leaves him vulnerable
 * A lot of attacks force him to charge energy, which leaves him vulnerable

Advantages

 * Physically stronger in base form
 * Similar levels of combat experience
 * Smarter
 * Could deal with Silver's Spin Dash or Homing Attack
 * Could take advantage of Silver's naivete
 * Vert's weapon combined with attacking options could hurt Silver badly
 * Is capable of fighting up close if needs be
 * Has healing options that she could use during the fight if she got critically injured
 * Spiral Break is very powerful in both the normal and HDD versions; both of which could injure or even kill Silver
 * Green Heart form can be sustained for longer than Super Silver
 * CPU Form could likely last long enough against Super Silver to stall out the clock
 * Green Heart will be incredibly tough for Silver to deal with in base form
 * Could deal with more powerful attacks such as the Meteor Smash in CPU Form

Disadvantages

 * Slower than Silver generally
 * Not as durable
 * Way less stamina than Silver
 * Has no counter to Silver's psychokinetic powers
 * Silver could steal Vert's weapon at any time with his psychokinesis
 * No flight in base form, which Silver has
 * Requires CPU Form for flight and extra power/defense
 * Green Heart could be paralysed by Grab All
 * Vert generally could be paralysed by Psycho Shock or Psycho Smash
 * Overheating isn't doing her any favours
 * Could be in for a fight for her life against Super Silver, even with her Green Heart form
 * If she runs out of energy in the fight, it's essentially game over

Advantages

 * Faster and more agile, in both base and Super
 * More durable
 * Far, FAR more stamina
 * Similar levels of combat experience
 * Psychokinetic powers more than makes up for his lack of physical power in base form
 * Vert has no special resistance to his psychokinesis
 * Could use practically anything he gets his hands on as a weapon
 * Silver could steal Vert's weapon at any time with his psychokinesis
 * Flight is nice
 * Better control over the battlefield
 * Super Silver is much more powerful than both Vert and Green Heart
 * Super Silver is invincible
 * Silver will be restored to peak physical condition after Super Silver runs out
 * Will be able to end the match easily if Vert runs out of energy

Disadvantages

 * Not as physically strong in base form
 * Not nearly as smart
 * Many of his attacks leave him very vulnerable
 * Acts like a Shounen hero when angered
 * Super Silver lasts for less time than the CPU Form
 * Vert could deal with Silver's Spin Dash or Homing Attack, as he isn't very experienced with using either
 * Vert could take advantage of Silver's naivete
 * Not as good at close combat than he is at long range
 * No healing options outside of Super Silver
 * Spiral Break is very powerful in both the normal and HDD versions; both of which could injure or even kill Silver if he isn't careful
 * Green Heart will be incredibly tough for Silver to deal with at base form

Who do I think would win?
Don't let all of what you've seen above you confuse you - this is actually pretty evenly matched, and the progression of how the match goes will make it a pretty close and intense fight for our psychokinetic animal over here.

When the fight starts, the two of them are going to be in their base forms, no doubt. Vert has more physical power on her side and is smart enough to know her way through the fight, to keep at a distance and pepper Silver with long-range attacks. Silver has more speed and durability to take some punishment from Vert and his psychokinesis can make up for his lack of physical power as well as catch Vert off guard. Silver has to be pretty careful here, though, Vert's attacks are notorious for lowering enemy guards, and Silver is no exception, so Silver will be susceptible to more damage if he isn't careful. But overall, I think Silver has the edge over Vert when it comes to their base forms.

Then CPU Green Heart is put into play, as will be Super Silver.

The clash of these two advanced forms is... interesting, to say the least. Super Silver is practically invincible and has far more power and abilities than Green Heart, but its time limit is much more strict. It's based on Power Rings, and without a supply on hand, it won't even last a full minute at best. The Green Heart form isn't too much better in the time limit regard, but the form is connected to her own energy supply as opposed to a finite external source, and is likely not going to run out as soon as Super Silver does. So really, it's not a case of if Green Heart can beat Super Silver, but whether or not she can last long enough against Super Silver to stall out the clock. And I think the answer to that is yes, as the buff in stats in this form will give her a lot better of a chance to deal with some of Silver's attacks or keep him at bay.

After that, it will be base Silver against Green Heart. This is where the biggest challenge for Silver will be. While Silver will be back at peak condition and Green Heart will have lost a lot of energy trying to survive against Super Silver, he hasn't got the Super Form to back him up this time, and this is where Vert gets a massive power advantage over Silver. Silver can keep her back with psychokinesis, but overall he can't really pull any of the tricks he uses in Super Form in base form as well, and Vert will gain a pretty big opportunity. What keeps Green Heart from killing Silver outright by this point?

Overheating.

Not only will her energy be low, but she will likely start to overheat and slow down at this point in the fight, which will allow Silver some breathing room to fight back. She might even transform back out of her CPU Form and be exhausted, which will allow for Silver to do something to clinch victory. Vert could try and attack one more time, but I don't think she would have the energy to succeed if she did so.

By the end of it, Vert can't really deal with Silver's superior speed, durability and his psychokinetic abilities. Green Heart is a tremendous asset in the fight, and can deal major damage to Silver as well as help her stall for time against Super Silver, but it's not really going to be enough to save her. Her overheating problems and low defences aren't going to help matters, either.

Vert, you're by no means a bad character, but in this fight, the winner will most likely be Silver the Hedgehog.

Do you agree with this research and my predictions for Vert vs. Silver the Hedgehog? Yes No Not sure