User blog:Tonygameman/Character Info: Rayman (Composite)

I made Composite Rayman info on my blog to show you guys Rayman's more accurate things.

I hope you guys understand those informations and like them through Comments.

This is uncompleted analysis, so wait until I finish this up.

Background

 * Name: Rayman (named after "Ray-Tracing" software)
 * Alias: Legendary Hero
 * Height: 4 feet
 * Weight: Unknown
 * Age: Unknown, possible 100< old
 * Destructive Capability: Multi-Galaxy
 * The mascot of Ubisoft

Strength

 * Has defeated enemies many times his size often by punching them in certain spots
 * These include a giant mutated nymph, a Mexican luchador the size of a building, a extremely long robotic dragon, among other things
 * Defeated Mr. Dark, causing an explosion that blows up an entire mountain
 * This could possibly mean that Mr. Dark is at least a mountain level threat and Rayman defeated him with just his fist attacks
 * Has destroyed many hard substances and enemies with his regular attacks
 * Most notably he can destroy pure metal cages (here, here, here, etc.) in only one to two hits with his fist attacks in many of his games
 * Routinely destroys robotic pirates
 * He even manages to damage and destroy one of their smaller transport ships with regular magic fist attacks in a boss battle
 * Has destroyed enemies of pure stone
 * Smashes rocks in the original Rayman
 * Easily swung around and threw a full-grown cow on a chain like a Olympic hammer-throw
 * Cows average around 1500 lbs
 * And yet Rayman had no problem with the centrifugal force of swinging it around
 * Flew upward with his helicopter hair while carrying three other people
 * These people seem to be at least Rayman's size or bigger
 * Can let loose a giant belch that can destroy an entire section of the city
 * And that's not even the dumbest minigame... Yeah thanks for that Raving Rabbids...
 * Is able to hold on to and control an ignited powder keg as it rockets through the air
 * This is addition to being able to hold onto the Shells, who are like sentient missiles
 * In what is his greatest feat of strength yet punched the Dark Teensies to a small moon in a constellation in the sky
 * On top of that the entire constellation shook from the impact

Speed

 * Punched the Dark Teensie to another constellation in a matter of ten seconds
 * That is multiple times the speed of light
 * I'm not much of a math wiz, but Rayman would probably need a decent amount of acceleration behind his attack to hit it at that dazzling speed
 * Avoided lightning attacks several times in the series including Lightning Eye enemies from the original Rayman, Mr. Dark and Reflux
 * Narrowly avoided gun blasts
 * Routinely avoids gunfire, especially in Rayman 2 and Rayman 3
 * He even can react to heat-seeking missiles
 * Good reaction time on faster moving vehicles and mounts
 * Especially in levels of a lot of obstacles flying at him
 * Outran his evil clone, Dark Rayman
 * Managed to escape a collapsing structure by jumping across falling debris and avoiding obstacles, all while chasing after The Magician in Rayman Origins
 * Survived many other fast paced situations in recent games such as:
 * Outrunning dark toons chasing after him
 * Outran a giant monster's vomit as he runs up his throat
 * Kept up with fast moving worm while outrunning evil bugs
 * Ran at the same pace as songs

Durability

 * Survived several huge explosions
 * Survived the explosion of Moody Clouds (caused by a ship hitting the core) in Rayman Origins, which is estimated to be the size of an island
 * He fell to the ground, taking barely any damage
 * Survived the bomb set off after defeating the Grolgoth robot
 * Said explosion was able to destroy the entire ship (the Buccaneer)
 * The ship was large enough to hold at least 45,283 prisoners and 2 levels
 * Survived the explosion of the Horrible Machine which blew up the entire Hoodlum base
 * Rayman landed far away without taking much damage
 * Can take part in a mini-game involving blowing himself up with TNT in Rayman Raving Rabbids 2
 * Said TNT was able to blow a Rabbid all the way into space in the cut scene.
 * Rayman can be playfully slapped around by the other characters and not receive much damage (and this includes Barbara who wields an axe)
 * Worth mentioning is that all these characters may perform the constellation feat if the player desires
 * Add in the fact that Ray's fist doesn't disintegrate during the feat could mean that it applies to his durability as well

Limbless Abilities

 * Rayman's body parts are magically connected to his body that allows him to perform everyday actions even without the help of connecting limbs (such as swallowing food without a neck for instance)
 * Telescopic Fist
 * Allows Rayman to throw punches over 10 feet away from him
 * Can also charge up the fist for several seconds by spinning it around which allows him to throw a punch much faster and up to three times the power of his normal fist
 * The thrown fists are pulled back to Rayman by a magical force immediately after being thrown so it can also hit an enemy on a return trip
 * Also the fist shown to exert some sort of force on Rayman's body as it is thrown
 * Can throw his torso downward to do a smash attack, called the Bodyshot.
 * Used his torso as a strong bowling ball
 * Can also shoot his foot (Telescopic Foot) like a telescopic fist, even to the point of charging it up the same way
 * Can control his body parts from a distance several times in the series, such as:
 * In Rayman: the Animated Series, to perform tricks and to save his friend
 * In the Rayman 3: Hoodlum Havoc ending, where his hands sleep walked away from him

Magic Attacks

 * Magic Fist
 * The magic fist is an energy projectile that Rayman can generate and throw at enemies
 * Unlike the telescopic fist, it just keeps going once its thrown and is much more of a long distance attack
 * Magic Fist has several upgrades Rayman can receive via a Magic Well, these include:
 * Rate of Fire (gives Rayman ability to shoot with both hands, doubling shooting speed)
 * Accumulation 1 & 2 (ability to charge it to 3 times the power with a blast that hits surrounding enemies when it hits)
 * Rebound 1 & 2 (allows regular shots to bounce off walls and enemies making it more likely to hit)
 * Can use the Ice Bullet and Rubber Bullet (only powers in which you don't need a power up)
 * The ice bullet automatically charges for 3 seconds and allows Rayman to shoot a blast that freezes the enemy in place for 1 second, even if they are in the air
 * The rubber bullet is a really fast energy blast that can bounce off of walls up to 3 times before dissipating, though it only causes a small amount of damage

Helicopter Hair

 * Like the blades of a helicopter, Rayman's hair can spin rapidly which allows him to take advantage of air currents to slow his descent to the ground
 * It allows him to reach those platforms he can't reach by jumping and make jumping off a high platform a non-issue
 * It doesn't allow him to fly (except in The Animated Series), however, without a power-up of some sort which he usually doesn't keep
 * He can fly upward when there are updrafts
 * Ly gave him the ability to fly over pools of lava
 * Can use his hair as a propeller to propel himself through water like a vehicle
 * The hair is apparently sharp / strong enough to cut through thick rope in the original Rayman
 * Was able to use hair like a fan to produce air currents, sometimes strong enough to blow clothes off of enemies

Grappling Fist

 * Can shoot his fist attacks at purple lums which can create an magical tether that allows him to swing back and forth
 * Also seems to work on other objects such as when he shot it at Ssssam to water ski
 * Can be used to grab items from a small distance

Grimace

 * Rayman does a funny face gesture which can be used for many things
 * Can sometimes scare enemies
 * Can change evil black lums (which are basically corrupted red lums) back into red lums

Strafing

 * Rayman's equivalent of Link's Z-targeting
 * Often used for targeting enemies for fist attacks (especially helpful if they are far away)
 * Can actually use this to throw curve ball fist attacks (helpful for enemies with shield gimmicks)

Wall Run

 * Able to run up walls
 * Can run up slopes in the wall and is able to run upside down and in loops

Size Change

 * Can change his size to be super small by jumping into a funnel
 * Can change back to regular size by entering the small end of a funnel shape
 * There are flying funnels also that will shoot Rayman

Breathe Underwater

 * Could swim underwater without needing to breathe at all
 * Even able to swim the deep ocean without air

Bouncy/Malleable Body

 * Rayman's body is shown to behave somewhat like a ball
 * Can use it as a basketball or a soccerball
 * Ly was literally able to bounce Rayman like a ball into the sky
 * Was able to mold his body into a perfectly round bowling ball

Athleticism (and hand to hand)

 * Has shown adeptness in climbing, swimming, running, soccer, football, etc.
 * Has shown himself pretty good at close combat and other maneuvers in recent games being able to do punch combos, slides, air kicks, spinning punches, wall jumps, among other things
 * Also shows good close combat in the cancelled Raving Rabbids prototype

Piloting and Marksman skills

 * Able to pilot several different vehicles pretty well, sometimes through areas of many obstacles
 * Has to act as a marksman such as in Rayman 3, where he has to use a Hoodlum gatling gun

Unused Rayman 4 abilities

 * Beast Mastery
 * Allows Rayman to take control of all kinds of beats from eagles to giant spiders
 * Can use a type of Energy Tether (not unlike grappling fist) to swing around enemies
 * Has some sort of Dance Hypnotism to take control of the Rabbids

Feats

 * Defeated Jano, aka the First Bad Dream, at least 3 times in the series
 * Defeated many nightmares over the course of the series, especially in Origins and Legends with threats such as the Darktoons, Livid Dead, the corrupted Four Kings, etc.
 * Though it's a bit unclear what exactly counts as a nightmare in the series
 * Defeated Mr. Dark and his army at least 2 times in the series
 * More if you include other educational games
 * Defeated the Magician, his evil clones, and his army
 * Took part in 5 educational games
 * Thwarted the Robo-Pirate army twice and defeated Admiral Razorbeard's mech, the Grolgoth, 2 times
 * Defeated Polokus's 4 guardians (Axel, Umber, Foutch, Grolem 13) to receive four masks
 * Defeated the Hoodlum army 2 times and defeated Reflux, the strongest of the Knaarens, 3 times in Hoodlum Havoc and Hoodlum's Revenge
 * Saved both the Glade of Dreams and the Planet Earth from the Rabbids in the Raving Rabbids series
 * Collected all the Incrediball eggs and restored the Sacred Tree in Rayman Adventures
 * Escaped Rigatoni's circus and evaded the police in The Animated Series
 * Took part in the competition of Rayman Arena/M
 * Defeated the skilled hunter Count Razoff once and defeated the witch Bégoniax twice in Hoodlum Havoc and Hoodlum's Revenge
 * Lived for hundreds of years
 * Retaught the entire world of it's knowledge after Mr. Dark stole it all

Weaknesses

 * If the Heart of the World (the object that sustains the Glade of Dreams) gets destroyed, Rayman would lose his powers, particularly his fist and magic abilities, rendering him almost helpless
 * Since Rayman doesn't have any limbs, his body parts can easily be separated from the rest of his body
 * This happened at the beginning of Rayman 3, where Globox made off with his hands and Rayman had to find him before he could use his hands again
 * There is at least one instance where his cockiness ended up backstabbing him
 * His occasional show-off attitude could potentially cause him to get hurt