Board Thread:Fun and Games/@comment-29141999-20161219131704/@comment-27517770-20170107185215

InkSpider wrote: 140. In Dan vs. Hercule, they use a frigging gameplay animation (Dan struggling to throw a person over his shoulder) to gague his strength, and completely ignore the time he punched a sandbag to death. (Ding!) >Implying that a sandbag can die