Board Thread:Fun and Games/@comment-12846745-20150626112349/@comment-12846745-20150626134543

Character 1: Mewtwo

Move 1, Recover/Heal Bell: Recover = Mewtwo heals himself. Heal Bell = Mewtwo heals another. Both heal by 20 HP

Move 2, Psycho Cut: Cuts target with psychic blades. May cause bleed effect, which hurts by 5 HP each turn for 3 turns.

Move 3, Disable: Target is unable to use the move it last used for 4 turns.

Move 4, Power-Up Punch: Deals moderate damage. Attack raises the more it's used.

Finisher, Psystrike: Mewtwo transforms into Mega Mewtwo Y and Mindrapes everybody, dealing a shitton of damage.