Talk:Frisk/@comment-32700295-20180909142242/@comment-25760276-20180909153629

Well, it's the same case with Link. We are given context cues that he talks, but never see it for ourselves, and are only left to assume that he is doing so, mainly because assuming he is talking would assist with natural dialogue progression.

One thing Frisk doesn't have that Link does, however, isscnees where he/she... isn't the main character. Link has been seen as a very talkative and wise man before, in the form of the Hero's Shade. There are also times in the games themselves  when we can physically see his lips flapping in the distance.

This is something that Frisk has never had, and, due to the nature of Undertale and its heavy reliance on the fact that the player can be talked to directly by the characters, shows me that any "instance" of Frisk talking was literally just a case of the player projecting themselves onto the main protagonist.

Something which cannot be said for Link, since he made a name for himself in the expansive lore as a Hero that was able to live out an entirely fruitful live after the player put down the game. Note that Frisk doesn't have this either, as his/her backstory is told direclty in her starring game itself, and his/her future is completely dependant on assumptions you made at the ending of the game, and routes you took during the progression of the game itself.

If Frisk's life get's expanded on in the future, I may retract my stance on things. More specifically, if Frisk is given a detailed life following the game of Undertale that is something completely out of the player's influence, that should very well put him/her in the same boat as Link.

But for now, we have nothing but filler enemy-dialogue to appeal natural game progression.