Misango

Misango is a playable character in ARMS.

Death Battles:

 * None

Possible Opponents:

 * None

Backstory:
"Misango is a skilled fighter who is fiercely devoted to his homeland, and the power of the Misanga. During a fight, he channels that power with the help of the little woven sprite that hovers at his side. His reasons for competing in the Grand Prix are simple—to prove that the Misangan fighting technique is superior to all others...and to win!"

- Official description

Abilities:
The main draw of Misango is his spirit buddy; if Misango charges up for long enough or guards long enough that the spirit drops in front of him and Misango walks into the resulting pillar of light, the spirit will fuse with him, powering Misango up with one of three different types of masks. The mask attribute that Misango can gain depends upon the color of the spirit when the charge or guard is complete. The spirit also provides a shield from attacks if Misango guards for long enough. Misango can change/remove the current mask he wears if he charges fully again, guards for long enough that the spirit becomes a shield in front of him, or gets knocked down.
 * Red makes Misango resistant to punches (like Master Mummy's super armor), increases ARM girth and general size, increases grab damage to 180, but decreases speed on the ground and in the air as well as overall jump performance.
 * Blue increases Misango's mobility both in the air and on the ground, but decreases ARM girth and grab damage to 150.
 * Yellow fills the Rush Meter at a faster rate, and blocks punches automatically when activating a Rush Attack, but decreases movement speed and decreases grab damage to 150.

Scorpio:
The Scorpio is a unique ARMS weapon with the Poison attribute.
 * This ARM launches in an arc for a short distance after being fired. If it hits the ground, it will "run" on the floor until it reaches its maximum range or hits an enemy.
 * When a charged shot from this ARM hits an opponent, it applies a damage-over-time effect.

Glusher:
This weapon is very similar in appearance and movement to the Blorb. It is a magenta-colored sphere of goop encased by leather straps.
 * Fighters hit by a charged punch from this weapon will be afflicted with poison, causing them damage over time.
 * The Glusher bounces along the ground (including during throw attempts), allowing for more unpredictable attacks.
 * A Rush will increase the weight class of the projectiles to S.Heavy for the duration of the attack.

Skully:
This weapon looks like a small bird skull with three feathers on the top of its head. When charged, the beak and eyes glow an intense purple.
 * Fighters hit by a charged punch from this weapon will be afflicted with poison, causing them damage over time.
 * The Skully flies at a high speed towards the opponent; it has very little curving abilities.