Greil Mercenaries VS Dawn Brigade

Description
A Battle to the death between the Greil Mercenaries and the Dawn Brigade

Rules
Their feats are only allowed from their respective games. Not from spin-offs such as Super Smash Brothers or DLC from Awakening.

The fight is based on their character, feats & their adventures, The fight is not stat-wise(?).

Personality
Ike has little memory of his life in Gallia as a young child, and prior to joining the Greil Mercenaries, expresses an ignorance towards the existence of the Laguz race. This has had a positive effect on Ike's character, as he is portrayed to bear no prejudice against the Laguz race, whereupon he winds up gaining their trust with his actions, one of which include defending Ranulf from being assaulted by a group of Beorc.

Ike is rather naïve when he is introduced, often taking things at face value. He is characterized by a kind and brave personality, and is very protective of his friends and family.

Despite having played a major role in liberating Crimea from Daein, Ike is shown to be rather humble, and seeks no reward for his actions, save for the fees he charges as a mercenary. By the end of the story, he has realized his role as a mercenary in Tellius is over, and leaves for lands unknown.

Path of Radiance
Ike is the son of Greil, a great warrior, and assumes leadership of the Greil Mercenaries after his father is killed by the Black Knight. For most of the game, he is in the service of Princess Elincia, serving as her personal bodyguard.

Ike is introduced as the newest member of the Greil Mercenaries in this game. A number of the other members, including the likes of Boyd and Shinon, look down on him as a rookie, constantly mocking his inexperience and flouting their skills. As news of Daein's invasion eventually reaches Greil's ears, Ike is pushed into working twice as hard, all in order to ensure that he is well prepared to take over the reins of the company.

Following Greil's death, Ike takes over the leadership of the Greil Mercenaries, much to the disbelief of Gatrie and Shinon. The pair then proceed to leave the Greil Mercenaries, as their immense pride restricts them from serving under an individual whom they consider to be inferior to them.

After remaining in Gallia until Chapter 9, Ike comes to the realization that Caineghis is unable to help him. He then leaves the country, and is escorted to Port Toha by a squad of Laguz, comprising of Ranulf, Lethe and Mordecai. With the assistance of his growing band of mercenaries, Ike travels around the continent of Tellius, helping Elincia reclaim her home kingdom of Crimea. To this end, he eventually gains the support of Empress Sanaki of Begnion in overthrowing Daein, becoming the leader of the newly formed Crimean Liberation Army.

As the game nears its conclusion, Ike reveals the Divine Blade Ragnell, admitting that he has been keeping it ever since the night Greil was slain. With the blade in hand, Ike challenges the Black Knight to a duel in a tower of Nados Castle with the assistance of Mist. This battle later concludes with the tower being destroyed and the Black Knight declared dead.

Ike eventually succeeds in defeating Mad King Ashnard of Daein, reclaiming Crimea from the Daein's grasp, and allowing Elincia to rise to the Crimean throne.

Radiant Dawn
Ike, now hailed as the hero of the Mad King's War, returns in this game as the main character of Part III. He is re-introduced into the game at the end of Part II, where he leads the Greil Mercenaries into interrupting Lucia's execution. Upon returning to the headquarters of the mercenaries, he is visited by Ranulf, who provides news of an oncoming war being waged by the newly formed Laguz Alliance and Begnion. It is then revealed that the flames of ire among the alliance are sparked as a result of the countries involved learning of Begnion ordering the extermination of the Herons in the distant past. Despite being reluctant to join the conflict at first, Ike eventually agrees to lend his mercenaries' military expertise to the alliance.

The conflict between the alliance and Begnion eventually escalates to a breaking point, whereupon Ashera is interrupted from her thousand-year slumber. She then passes her judgment upon the continent of Tellius, turning practically everyone, save for the strongest warriors in both armies, to stone. The Goddess of Chaos, Yune, then breaks free of her shackles within Lehran's Medallion, and possesses Micaiah as a means to communicate with others, apart from Micaiah herself. This essentially leads to Ike forming a truce with Micaiah's forces, as they traverse toward the Tower of Guidance in Part IV.

While progressing through the levels of the Tower of Guidance, Ike encounters the Black Knight, and finally avenges his father's death by defeating him in a true one-on-one duel. Upon the Black Knight's defeat, Ike then takes possession of Alondite, the sister sword of Ragnell. After this fight he encountered the Goldoan Black dragon which he and his team also needed to beat.

On the player's second play-through onward, the game will reveal that Ike bore witness to Greil's accidental murder of Elena. In a bid to eliminate the immense trauma that Ike was forced to face as a result, Sephiran then proceeded to seal his memories of the scene.

The game concludes with Ike traveling to another land, leaving the continent of Tellius behind. He has become a legend in Tellius, being known throughout the world as both a great warrior and a great man.

Feats
Ike swordsmanship is taught by the great warrior Greil, who has been said to be one of the strongest warriors ever lived, and by the Branded warrior Stefan.

Ike has defeated the Mad king Ashnard, the Goldoan black dragon Deghnisea and the Goddess of order Ashera.

Aside of the skill Aether, Ike has the skill Nihil. Nihil allows its user to prevent his/her enemies from activating any of their skills in battle, apart from Nihil itself.

Ike has the blessed sword Ragnell. This sword cannot break.

Ragnell can hit from afar

Ragnell although powerful, it is also heavy.

Ragnell boasts high values in both Might and Hit Rate, confers a bonus of Defense+5 to its wielder and negates critical hits.

Special Thanks
LvT96

Nintendo & All of the fans who supported it