Doomfist

"Those who rise up, their names will be remembered forever."

Akande Ogundimu, better known as Doomfist, is a playable Offense Hero in Overwatch.

Fanon Wiki Fights So Far

 * Crossbones vs Doomfist (By Eficiente)
 * Doom Battle Royale

Possible Opponents

 * Akuma (Street Fighter)
 * All Might
 * Ardan (VainGlory)
 * Bane
 * Batman Beyond
 * Blacker Baron (Anarcchy Reigns)
 * Black Panther
 * Iron Fist
 * Jackson Briggs (Mortal Kombat)
 * Katsuki Bakugou
 * Killer Croc
 * Luke Cage
 * The Meta (Red vs. Blue)
 * Saxton Hale (Team Fortress 2)
 * Senator Armstrong (Metal Gear)
 * Strength (Black Rock Shooter)
 * Terry Crews (Old Spice Guy)
 * Vi (League of Legends)
 * Yang Xiao Long (RWBY​)

Death Battle Info

 * Name: Akande Ogundimu
 * The Third Doomfist: The Successor
 * Nigerian: base located in Oyo, Nigeria
 * One of the leaders of Talon
 * 45 years old
 * His family are owners of a company focused around prosthetic limbs.

Traits & Abilities

 * 250 Health (400 max via The Best Defense)
 * Cyborgnetic right arm strong enough to eventually destroy a prison wall.
 * Doomfist lost his organic right arm during the Omnic Crisis.
 * The strength of this arm further enhances the power of the Doomfist Gauntlet.
 * Champion of multiple martial-arts tournaments; long before getting his cybernetics and Gauntlet
 * Apprenticed by the previous Doomfist: Akinjide Adeyem.

Hand Cannon

 * Shotgun that fires from his left knuckles.
 * 4 rounds at a time.
 * Recharges over time.
 * 11 Damage per shot: 6 shots per round
 * 66 Damage per round (if all 6 shots land)

Doomfist Gauntlet

 * The Best Defense
 * Adds barriers to his HP by at most 150
 * Boost is gained through his Doomfist punch abilities; 30 per hit (75 per hit via Meteor Strike).
 * Boost is temporary and drains overtime. Does not heal damaged health.
 * Can get these boosts from turrets as well.
 * Seismic Slam
 * A shockwave that drags enemies towards him.
 * Allows Doomfist to leap forwards: the higher Doomfist is the longer he leaps. This makes it a good combo after using Rising Uppercut.
 * 40-125 damage.
 * Damage is determined by how much airtime Doomfist had before landing: making it deadliest when Doomfist jumps off of high places
 * Rising Uppercut
 * A punch that sends Doomfist and his enemies upwards.
 * 50 damage.
 * Only affects those infront of Doomfist
 * Rocket Punch
 * A dashing punch that sends opponents flying.
 * 50 - 100 damage
 * Additional 50 - 150 damage if the enemy is sent flying into into a wall (250 total).
 * This additional damage only applies to direct hits, not glancing blows.
 * Resistant or immune to all Knockback and Crowd-Control abilities (except stuns).
 * 10-20 m range
 * Stuns
 * Can be canceled; although it still needs to cooldown.
 * Meteor Strike
 * Doomfist jumps high into the air (10 seconds max) before slamming the ground with a punch that creates shockwaves.
 * 300 Damage at ground-zero
 * Impact zone of ~7 meter radius.
 * Creates a targeting laser to allow Doomfist to aim. This laser also predicts the impact zone crater.
 * Works indoors as well.

Feats

 * Rumored to be able to punch skyscrapers.
 * Killed his teacher; the previous Doomfist, Akinjide Adeyem.
 * Defeated a squad of Or-15s.
 * Defeated Genji and Tracer; taking each out with one hit despite their agility.
 * Dodged Winston's Tesla Cannon at point blank range
 * Can jump at least 360ft in the air via Meteor Strike.

Faults

 * Designed for close to mid-ranged combat primarily.
 * Vulnerable to snipers.
 * Under normal situations; Bastion can quickly kill Doomfist before Doomfist can approach and kill Bastion. Even in an ambush: Doomfist must kill Bastion before Bastion can retaliate with his massive DPS.
 * Roadhog, McCree, and Reaper are also at their best at close ranges and have high DPS.
 * Symmetra and Tracer also classify; though Symetra's DPS is initially slow and their low HP means Doomfist can take them out quickly.
 * At risk of getting frozen by Mei: as Doomfist needs to be within range of her Ice Spray to do significant damage to her. Mei also can block his attacks with her ice defenses.
 * Zarya can block Doomfist's attacks with her Bubbles and she is also effective at close range.
 * Few options against Pharah as she can fly.
 * Dependent on using his abilities frequently.
 * Sombra's hacks can cripple Doomfist.
 * Has no superhuman speed, agility or jumping capabilities without these abilities.
 * Since these abilities are very loud; Doomfist is not designed for stealth even-though he can maneuver around the map easily.
 * Abilities have cooldowns.
 * His enemies can also see where his Ult Meteor Strike is aiming at.
 * Stuns can stop the Rocket Punch.
 * At a slight disadvantage indoors, as his mobility becomes restricted.
 * Relatively large hitbox.
 * Defeated by Winston's punch.