Gyro Zeppeli

Gyro Zeppeli is one of the main characters in ''Jojo's Bizarre Adventure Part 7: Steel Ball Run. ''He is the alternate universe version of Will A. Zeppeli.

The Spin
The Zeppeli family's Spin technique, usually applied with special Steel Balls, is a versatile skill Gyro has trained in since his youth. Gyro equips himself with two Steel Balls as a means of self-defence, attack, and general strategic advantage.

Throwing his Steel Balls with the Spin, Gyro may create a variety of impressive trajectories, able even to have them return directly to him, mainly after successful contact with his target.

On impact with flesh, spiral ripples often appear. Gyro may apply a wide range of effects to human or animal targets, including muscular, nerve, and bone manipulation, and the forceful wringing of flesh to drain water.

The power of Gyro's attacks can be amplified if the 'Golden Ratio' is in sight of Gyro.

Gyro explains that although used by his family for execution, the Spin was not developed for destructive ends, and is in many ways equally suitable in medical treatment.

The Spin may be viewed as the Steel Ball Run counterpart to the Ripple featured primarily in Phantom Blood and Battle Tendency.

Scan
Scan: The ability places eyes representing those of the Corpse in each of Gyro's active Steel Balls. These enhance Gyro's aptitude for the Spin, and his vision as surrogate eyes (enabling him to see remotely when Hot Pants blinds him with Cream Starter); as well as allowing him to see through people's bodies as though by X-ray, permitting him to calculate for better targeting.

Stand: Ball Breaker
Energy Acceleration: Ball Breaker embodies the vast quantity of energy collected by a Steel Ball when thrown with Super Spin (i.e. in sequence with Golden Rectangles held by both horse and rider). Its main application, by the manipulation of energy, is the acceleration of activity within the cells of a target organism, encouraging senescence to the point of expiration. When used on a human being, within seconds they age greatly in dramatic fashion. The perfect, near-perfect or extreme form of Spin involved in this technique also affords it effectiveness across dimensions.

Feats

 * With one Steel Ball the Spin generated can bend trees and break off parts of a cliff.
 * Survived several metal object being pulled into his skin.
 * Can throw a Steel Ball to the top of a nearby plateau.
 * Survived his leg being blown off by an explosion.
 * Defeated Oyecomova.
 * Defeated F.V. Stroheim (the alternate universe version of Rudol Von Stroheim).
 * Was knocked off a cliff by Diego Brando (the alternate Universe version of Dio Brando) and got back up in seconds thanks to The Spin.
 * Defeated Dr Ferdinand.
 * Killed Ringo Roadagain.
 * Killed Blackmore (though he was already injured by Mountain Tim).
 * Survived being cut into pieces by In A Silent Way.
 * Defeated both Magenta Magenta and Wekapipo.
 * Killed several members of the Eleven Men.
 * Defeated D-I-S-C-O.
 * Can throw a Steel Ball so fast that it can intercept an attack from D4C (a Stand with an A in Speed).
 * Can damage D4C (a Stand which has an A in Durability) with a Steel Ball.
 * Was the first person ever to be able to use the Super Spin (which is how he used Ball Breaker).

Faults

 * If Gyro doesn't have his Steel Balls or something that can be used as a substitute he is defenceless.
 * Ball Breaker requires a horse and a spherical Steel Ball, if Gyro has neither he cannot use it.
 * Was killed by Funny Valentine after Gyro failed to finish him off with Ball Breaker.