Talk:Ike vs. Cloud Strife/@comment-26826501-20161029225233/@comment-2218433-20161119102134

You'll have to forgive me for that, this was a battle when I was a very inexperienced novice writer, and well, I didn't have as much of an understanding of Fire Emblem as I do today, but ontop of this, my reasoning for using the Smash iteration of moves such as Aether is particularly because they are the only ones that are rooted in active combat between opponents, whereas Fire Emblem's Turn based systems would not naturally apply to a Death Battle, and thus the mechanics of recovering Health, halving defense and resistance could really be questioned as to whether or not it would actually apply in a battle such as this one.

This is also influenced by the fact that RPG characters in Death Battles naturally aren't allowed any form of player influenced abilitites or inputs, and only items/abilities they possess of their own will are what make it in, most of the time, Smash Bros. covers this fairly easily, and with Cloud also being in Smash Bros. it is pretty much made easier to compare the two, but all the same, I apologise for the lack of Fire Emblem centered abiltities and skills