User blog:Metal875/Personal Character Ratings

These are my personal character placements in a VS Battles Wiki format. This was inspired by Paleomario66, Cropfist and RoaringRexe. 'More might be added eventually, but these are characters I have the most problems with on their profiles--whether they are too high, need more info or are too low. Remember, this is just my opinion, you don't have to believe what I say here.'

Mario
Mario=
 * -|Paper Mario=Paper_Mario.png

Tier: 5-B to High 4-C | 4-B to Low 2-C, possibly 2-C, higher w/ the Star Rod (Mario Party) | 3-B to Low 2-C | Low 2-C to 2-B, possibly High 2-A or High 1-C | High 1-C, 1-B w/ the Pure Hearts

Name: Mario

Origin: Donkey Kong Arcade as Jumpman, Super Mario Bros. as Mario

Gender: Male

Age: 24 years

Classification: Human, Plumber, Star Child

Powers and Abilities: Superhuman strength, speed, agility, reflexes and durability, Enhanced Unarmed Combat, Pyrokinesis, Energy Manipulation, 4th Wall Awareness & Pain Affinity (Both are Super Mario-Kun only), Earthquake Generation w/ Earth Tremor, Time Stop w/ Clock Out, Increased stats w/ Power Lift, Reality Warping w/ and w/o Art Attack, Healing & Stamina Restoration w/ Sweet Feast, Pure Hearts and Max Candy, One Hit Kill w/ Showstopper, Supernova Generation w/ Supernova, Immunity to Primordial Force Manipulation (The Player can't effect him at all), Proficiency w/ Hammers, Dimensional Manipulation, Space and Time Manipulation, Brotherly Telepathy w/ Luigi, Dimensional Travel & Reality Reset w/ the Pure Hearts, Wish Granting w/ Star Rod (Paper Mario) and Royal Stickers, Healing w/ Mushroom, Enhanced Pyrokinesis w/ Fire Flower, Flight w/ Feather, Wing Cap, Red Star, White Tanooki and Tanooki Leaf, Cyrokinesis w/ Ice Flower and Penguin Suit, Duplication w/ Double Cherry and Pal Pill, Invulnerability w/ Starman, Rainbow Star, Metal Cap, Mega Mushroom, Mega Star and White Tanooki, Increased durability w/ Life Mushroom, Ghost Physiology w/ Boo Mushroom, Terrakinesis w/ Rock Mushroom, Intangibility w/ Vanish Cap, Size Manipulation w/ Mini and Mega Mushrooms and Mega Star, Increased speed w/ Mini and Mega Mushrooms, Starman, Rainbow Star and Mega Star, Nigh-Invulnerability and Transmutation w/ Gold Fire Flower, Increased strength w/ Metal Cap, Mega Mushroom, Starman, Rainbow Star and Mega Star, Versatility w/ the Star Rod (Paper Mario)

Attack Potency: Planet level (Takes care of Bowser daily, who transformed the entire world into a picture book) to Large Star level (Mario could smack around glowing objects that look, act and function like a neutron star. Going by the more likely case of a neutron star, Mario managed to slam into this thing, sending it careening through space and slamming into Bowser's face, shattering it and harming Bowser. Remember, neutron star densities are about 10^13 kg/m^3, which means a tablespoon of it would weigh 10 billion tons! In-game, roughly four Marios can fit across all axis of the neutron star, length, width and height. And then 79 tablespoons fit within 20'8, which is four Marios, by the way. To get diameter, 79 x 79 x 79 = 493,039. To get the circumference, we multiply the circle's diameter by pi. 3.14 x 493,039 = 1,548,142.46. Fill the cubic space, and we get approximately 23,222,136.9. Multiply that by 10 billion, & at the absolute lowest, Mario stomped 232,221,369,000,000,000 tons, releasing 49,303,900,000,000,000,000 megatons of force! But, this being extreme lowball anyway, I'll give you the rightful result as well. First though, I'm going to do it the easy way, and you need to know a few things before I do that: there are 5,280 feet in one mile, and the average neutron star's diameter is 6 miles. Multiply our last result by 264, & multiply THAT result by 6. We get 367,838,648,500,000,000,000 tons Mario stomped, releasing 78,097,380,000,000,000,000,000 megatons of force, or 605 tenatons, Large Star level!) | Solar System level+ (Fought and defeated Bowser three separate times, who, on those three occasions, created and tanked a black hole, which is said to do this) to Universe level+, possibly Multi-Universe level (Fought Bowser during the events of Mario Party 5, where he stated and showed he was going to ruin, or, destroy multiple dreams in the Dream Depot. In the Dream Depot, the dreams of the Mushroom Kingdom's denizens are turned into entire universes. Bowser also planned on destroying Future Dream; this dream in particular was stated by Misstar AND by Mario Party 5's guide booklet on page 28 to be an entire universe, meaning each dream is its own universe), higher w/ the Star Rod (Mario Party) | Multi-Galaxy level (Defeated Bowser, who was under the effects of the Power Stars, which powered up the entire castle. The castle contains multiple galaxy-sized worlds within the walls and paintings. Why galaxy-sized? The Throwback Galaxy is the same exact world as Whomp's Fortress, and is referred to as a galaxy) to Universe level+ (Defeated Bowser, who was under the effects of a Grand Star. Said Grand Star enabled him the power to consume the universe w/ a black hole in Super Mario Galaxy 2. He also defeated Bowser in Super Mario Galaxy, where Bowser tanked the destruction and rebirth of the universe) | Universe level+ (Defeated Culex, who is stated as the Master of Space and Time in the guide booklet, page 64, and in the Japanese translation, states that he is the embodiment of time from its beginning to its end and that he holds the power of creation throughout the Marioverse. Is also equal to Paper Mario in Paper Jam, who created an entire universe in the Trio Meteor attack) to Multiverse level (Defeated Dreamy Bowser, who was the embodiment of the Dream Stone, which contained all of, at least, Pi'illo Island's dreams. This also constrains ancient dreams, as the Pi'illos are an ancient race--meaning this number could heavily differ from hundreds of thousands, to millions and quadrillions of universes), possibly High Multiverse level+ (Fought Chakron, who is at one with the entire universe. Said universe could contain anywhere from a few to hundreds or thousands of timelines--because in Galaxy it's stated that the universe has died and been reborn many times already--and anywhere from 3 to 11 dimensions. It's very debatable where to place this at, but being reasonable is placing it at 5D levels) or High Complex Multiverse level (The higher end for Chakron and taking Paper Jam into account, plus the higher end for Dreamy Bowser--what with being at one with a multiverse and all) | High Complex Multiverse level (Defeated Dimentio, who matched The Void, which was going to consume all existence--all worlds, all dimensions, all possibilities and all timelines. And because Mario has no canon and has crossed over with humans multiple times, actually coming into our universe in the Super Mario Bros. Super Show and Mario stating he is from Brooklyn, New York in Mario's Time Machine, this is 11D), Hyperverse level w/ the Pure Hearts (The Pure Hearts were stated to have infinite power. This means they are infinitely superior to Super Dimentio, whose Catch Card description even states that the monstrosity is no match for the power of love [Super Dimentio is #196.] And Super Dimentio is infinitely superior to everything else in the multiverse, making him 12D, and being infinitely superior to that is 13D)

Speed: Peak Human (Can run up walls, which takes running speed of 22mph to do) | FTL+ (Completely outspeeds Bowser in three Mario Parties where he had to deal with black holes, those being 5, 8 and 9. He also escaped a black hole himself in Mario Party 6 ) to Massively FTL+ (Fought the Millennium Star, which flew from the center of the universe to Earth in a couple of seconds) | Massively FTL+ (Keeps up with Bowser in both Galaxy games. And in SMG2, Bowser tagged Starship Mario with his meteors. Starship Mario can travel entire worlds, which are entire universes [Lubba states that you must travel through space-time in order to reach unknown worlds ]. Starship Mario crosses said universes, going from one side to the other, in ten seconds. It takes 91 billion lightyears to do that in reality, so, Mario can travel and fight with speeds that cross 9.1 billion lightyears every second, and can react at such a speed) | Massively Hypersonic+ (Ran the Earth's equator in 15 seconds, clocking in at Mach 7,781) to Massively FTL+ (Scales to Dreamy Bowser, who scales to Antasma, who scales to Dreamy Luigi, who jumped out into the Sun in 1 second. The distance between the Earth and the Sun is 92,960,000 miles. Crossing that distance in that time is 334,656,000,000mph, or 499.0272912069 speeds of light.Dreamy Luigi could also jump into constellations, which takes MFTL+ speed--more specifically a few lightyears per second of speed--to accomplish within such a small time frame), likely Infinite (Fought Culex, who is stated on page 64 of the guide booklet to be the Master of Time and Space, and in his Japanese text, stated to hold time from its beginning to its end and hold the power over creation in the Marioverse. This all points to Culex being able to mess with time and likely do whatever he pleases with it. He also kinda annihilated his realm, so it's likely that Culex destroyed all time inside there, possibly the space-time continuum) | Immeasurable w/ or w/o the Pure Hearts (The Void consumes all existence--all worlds, all dimensions, all timelines, all possibilities. This would also mean it destroyed all time within the Marioverse. Paper Mario could still move after The Void destroyed Sammer's Kingdom, and could even move whilst INSIDE The Void. And to be specific, having time annihilated on a 4D scale justifies infinite speed. But the Marioverse has super time, the 11th Dimension. There is time--being above time is infinite, and most fictional universes that don't abide by String Theory only have a space-time continuum. However, abiding by String Theory gives the Marioverse a super space-time continuum, where space beyond the axis of X, Y and Z move, and where they move in super time--being above super time is immeasurable. The Void consumes all dimensions, so, if Paper Mario moves in a realm without super time, he has immeasurable speed)

Lifting Strength: Class G (Lifted and punted Larry's castle with absolutely no effort whatsoever) | Unknown | Unknown, likely Class E (Mario could smack around glowing objects that look, act and function like a neutron star) | Unknown | Immeasurable (Again, The Void consumes all. And what with the Marioverse being 11D, this would mean mass on a higher dimensional scale)

Striking Strength: Class XJ to Class XTJ | Class XPJ to Universal+, possibly Multi-Universal, higher w/ the Star Rod (Mario Party) | Multi-Galactic to Universal+ | Universal+ to Multiversal, possibly High Multiversal+ or High Complex Multiversal | High Complex Multiversal, Hyperversal w/ the Pure Hearts

Durability: Planet level to Large Star level | Solar System level+ (Could tank hits from Bowser, who created a black hole in Mario Party 5 and 9. Mario can also survive a black hole itself in Mario Party 6) to Universe level+, possibly Multi-Universe level (Tanked hits from Bowser during the events of Mario Party 5, who was going to destroy multiple dreams from the Dream Depot, whole universes) | Multi-Galaxy level (Tanked hits from Bowser powered by the Power Stars, which provided sufficient enough power to create galaxy-sized worlds in the paintings and walls) to Universe level+ (Tanked hits from Bowser powered by a Grand Star, which in SMG, powered a reactor that destroyed the universe, and in SMG2, provided enough power to create a universe-consuming black hole) | Universe level+ to Multiverse level, possibly High Multiverse level+ or High Complex Multiverse level (Took on and survived hits from Culex, Dreamy Bowser and Shiny Robo-Bowser) | High Complex Multiverse level (Took blows from Dimentio and survived The Void), Hyperverse level w/ the Pure Hearts (Stated to be infinitely superior to Super Dimentio. Being harmed by Super Dimentio should not count when other things point to other things; Paper Mario w/ the Pure Hearts being harmed by Super Dimentio was purely game mechanics to make the game more challenging, since everything else points otherwise)

Stamina: High (Can fight for prolonged periods of time) | Extremely high (Literally escaped a black hole with zero signs of exhaustion) | Extremely high (Can casually exceed the speed of light. And based on Einstein's famous equation, such a feat would require an impossible amount of energy) | Extremely high | Extremely high w/o the Pure Hearts, Infinite w/ the Pure Hearts

Range: Melee w/o anything. Several dozens of meters w/ Power-ups, Planetary w/ the Star Rod (Paper Mario's Star Rod contains all the wishes from the planet, and can manipulate wishes on a planetary scale), Multiversal w/ the Pure Hearts (Was capable of manipulating the entire Marioverse and undoing the destruction brought about by the Chaos Heart)

Standard Equipment: A myriad of Power-ups, two Hammers (M&L and Paper Mario), two Star Rods (Mario Party and Paper Mario), Star Driver, Spin Drill, F.L.U.D.D., Battle Cards, Copy Block, Badges, Crystal Stars, Sticker Album/Royal Stickers, Color Cards & Paint, Pure Hearts, Feather, Super Suit, Mega Glove, Ultra Hammer and Lazy Shell

Intelligence: At least Gifted (Stated to have the knowledge of a physicist, and is a professional doctor. He also outsmarted archaeologists and scientists during his vacation to Pi'illo Island, solving the very mystery that left the aforementioned people scratching their heads), likely Genius (Combining all of that knowledge previously shown, he very well could be around this level of intellect)

Weaknesses: Power-ups are lost after sustaining a deadly blow.

Notable Attacks/Techniques:


 * Jumping: Mario's most iconic ability has been honed over the course of his life. Casually, he can leap 30 feet into the air and cover the same distance as the world's top athletes. At max, he can leap 80 feet into the air as shown in Sunshine and cover thrice the distance as the world's top athletes.
 * Spin Jump: Renders Mario immune to spiky foes and objects, such as buzzsaws. It also slows Mario's descent drastically, and if combined with Fire or Ice Flowers, can spread-shot fireballs or iceballs.
 * Wall Jump: Mario jumps at a wall and kicks off of it, effectively jumping off the wall to extend height. This can be chained between multiple walls, reaching unimaginable heights.
 * Super Jump Punch: Mario leaps upward, uppercutting any foe in his path.
 * Super Jump: Mario jumps atop a foe, repeatedly stomping them for up to 100 times.
 * Ultra Jump: Mario jumps atop all foes sequentially.
 * Space-Time Jump: Mario leaps through the air in an arcing path, warping space and time, allowing him to time travel.
 * Scuttle Jump: As Paper Mario, Mario can jump even higher, and can hold his placement midair for a few seconds.
 * Pyrokinesis: Mario has the ability to bend, or, manipulate flames to his liking.
 * Fireball: Capable of incinerating foes upon contact in Super Mario World and reducing other foes in the spin-offs to ash, Mario's regular Fireball reaches 3,000°C. He can shoot these forward, or spread-shot them into five, all with the same potency and capable of covering more area.
 * Firebrand: After his training with the Fire God, Mario gained more potent, 4,000°C fire. With this, he can somehow immobilize foes with certain placements of his flame, and can rapidly shoot Fireballs, or, combine them all into one massive Fireball.
 * Super Flame: A 6,000°C beam of flame streaming straight from the palm of Mario's hand.
 * Fire Swing: Mario ignites whatever weapon he is holding and bashes said weapon into someone, or something. That person or object will then be cloaked in 6,000°C fire and sent jetting through the air.
 * Megastrike: Mario utilizes tremendous re-entry force and fire power at 6,000°C to send a metal soccerball through the air with re-entry force of its own and splitting into six.
 * Mario Finale: Mario thrusts his arms forward, unleashing two titanic fireballs that spiral towards his foe, engulfing anything it passes in flame at 12,000°C.
 * Miniature Star: In Super Mario-Kun, Mario conjured up a small star w/ heat at 24,000°C, which he can throw at foes, the star itself covering about the same area as a rainforest (eclipsed a rainforest in the issue it appeared in).
 * Mario Tornado: Mario spins around rapidly, catching and pulling enemies into an onslaught of punches.


 * Mario Screwdriver: Mario spins midair, his feet acting like a drill of sorts, harming foes on his way down.


 * Star Spin: One of Mario's stronger attacks. This can draw in items Mario might need, improves his swimming capabilities, and deflects projectiles. Said projectile will then home back in towards the area from whence it came.
 * Star Pound: A combination of the Star Spin and Ground Pound. This homes in on foes.
 * Ground Pound: A slam that can sometimes contain re-entry force, as seen in Sunshine.


 * Dimensional Flip: Allows Paper Mario to slip between spatial dimensions.


 * Energy Attacks: Mario can manipulate and bend his energy into multiple attacks.
 * Sphere: Mario forms a sphere of energy above his head, and throws it at his foe, which then homes in on the foe. The sphere can sometimes split into multiple, which all then home in on the foe.
 * Weapon: Mario forges a weapon of pure energy. Most notable is a hockey stick, which he can use to smack foes with.
 * Battle Card: Cards Mario can summon to turn the tide of battle. Their affects can range from nullifying attacks via barrier creation, bypassing conventional durability via magic, raising his stats whilst lowering his foe's, healing himself, etc. A card, however, can cost anywhere from one to nine Star Points, and Mario only has thirty. In retaliation, Mario can restore his Star Points by landing successful attacks on his foes.


 * Crystal Stars: Paper Mario carries seven star gems that enable him varying powers of varying magnitude.
 * Diamond Star: Houses Earth Tremor, an earthquake.
 * Emerald Star: Houses Clock Out, which stops time for 30 seconds.
 * Gold Star: Houses Power Lift, which raises attack potency and durability.
 * Ruby Star: Houses Art Attack, which encircles the foe and shatters reality around them.
 * Sapphire Star: Houses Sweet Feast, which can heal the user anywhere from a tiny bit to complete restoration.
 * Garnet Star: Houses Showstopper, which one-shots enemies that are weaker than the user.
 * Crystal Star: Houses Supernova, which captures and coats the foe in a supernova.
 * Pure Hearts: Paper Mario's strongest artifacts.
 * Open: Opens a door to another universe.
 * Heal: Completely restores all health and stamina to the user.
 * Empower: Raises the power of the user to heights dwarfing everything in the Marioverse utilizing the power of love itself. This also raises the user's stamina to infinity.
 * Shatter The Walls of Blight: The Pure Hearts burn their power and the prophesied hero's influence forward, shattering any defenses the user's opponent may have had.
 * Power-ups: Mario carries many Power-ups along with him on his adventures. Some merely heal him, while some grant him alternate forms entirely.
 * Mushroom: Restores ⅓ of Mario's health.
 * Fire Flower: Doubles Mario's Pyrokinetic powers.
 * Feather: Gives Mario a cape that grants unhindered flight, the ability to reflect projectiles, and his cape can generate enough static electricity for minor Electrokinesis.
 * Ice Flower: Grants Mario Cyrokinesis at absolute zero. He can throw iceballs to freeze foes, or outright touch them for the same treatment.
 * Hammer Bro Suit: Clads Mario in a black Hammer Brother suit, enabling him to toss a literal infinite amount of hammers at foes.
 * Penguin Suit: Clads Mario in a penguin suit, enabling him Cyrokinesis, improved traction and the ability to slide along water. His swimming abilities are drastically enhanced as well.
 * Propeller Helmet: Using this, Mario can soar higher with his jumps, and is granted the ability 'Drill Spin.' With this, Mario can drill downwards with re-entry force, busting through his foe's defenses, dealing direct harm.
 * Tanooki Leaf: Gives Mario a tanuki suit, granting him unhindered flight at Mach 30, as well as a powerful tail and the power to turn into an invincible--but immobilized--statue that harms any foe that touches it.
 * Super Bell: Gives Mario a cat suit, doubling his speed and stamina, as well as giving him razor-sharp claws. He can climb walls, scratch and pounce enemies, and even turn into an invincible--but immobilized--golden statue that harms anyone who touches it.
 * Double Cherry: Clones Mario. He carries five of them.
 * Boomerang Flower: Clads Mario in a Boomerang Brother suit, allowing him to toss boomerangs to his heart's content.
 * Spring Mushroom: Turns Mario into a spring capable of bouncing twice as high as Mario's greatest jumps.
 * Life Mushroom: Doubles Mario's durability.
 * Boo Mushroom: Turns Mario into a Boo capable of flight and turning intangible. This form is also immune to any harm; except for light and attacks from other ghosts.
 * Rock Mushroom: Grants Mario Terrakinesis, allowing him to form a rock around him thus, turning him into a nigh-invulnerable rolling boulder.
 * Cloud Flower: Mario's hat and overalls turn into puffy, white clouds. His weight is halved, thus, he can jump twice as high and twice as far. He can also spin up to three times, creating cloud platforms for him to stand on.
 * Max Candy: Completely restores Mario's health and stamina.
 * Wing Cap: Grants flight for 25 seconds.
 * Vanish Cap: Grants intangibility for 25 seconds.
 * Red Star: Grants unhindered flight for 50 seconds.
 * Mini Mushroom: Turns Mario microscopic. This halves his strength and durability, but triples his speed.
 * Pal Pill: Creates eight pixel Mario clones that mimic and protect Paper Mario.
 * Mega Star: Transforms Paper Mario into an enormous pixel Mario with invincibility and doubled strength and speed for 30 seconds.
 * Mega Mushroom: Turns Mario into a skyscraper that's invincible w/ doubled strength and speed for 30 seconds.
 * Gold Fire Flower: Turns Mario into solid gold that doesn't flinch from attacks anymore. He also gains the ability to shoot golden Fireballs that one-shot foes by turning them into lifeless gold. After hitting someone or something, the gold Fireball sends out a shockwave that extends five feet before dying out. Said shockwave has the same transmutative affects as the Fireball itself.
 * Metal Cap: Turns Mario into solid metal with tripled strength and weight, plus invincibility all for 25 seconds.
 * Rainbow Star: Grants invincibility and quadrupled strength, speed, jump height and jump distance all for 15 seconds.
 * Starman: Grants invincibility and quadrupled strength, speed, jump height and jump distance all for 30 seconds.
 * White Tanooki Leaf: Grants unhindered flight at Mach 30 as well as invulnerability forever. However, this form is susceptible to poison.

Key: Low-end/Platformer | In the Mario Party series | In the 3D Mario games | In the RPGs | As Paper Mario

NOTE: While some would argue that Super Paper Mario's highly controversial, "And in the end, it will consume all existence... All worlds, all dimensions." refers to the common synonym universe for dimension, there is plenty pointing otherwise. Dimension D is the piece of evidence to say they mean universe. What says it means space? Well, Merlon stating that The Void is a hole in the dimensional fabric of space, Bestovius being referred to as a dimensional governor that gives out the dimensional technique, said dimensional technique being one that flips the user between spatial dimensions, and, well, sense itself. Why? "And in the end, it will consume all existence... All universes, all universes..." < I'm sorry, but that just doesn't make sense. And besides, it consumes all existence, which would count as spatial as well due to the Marioverse being part of our multiverse anyway, which is already 11D.

Sans
Tier: 9-B physically, Varies from 9-B to at least Low 2-C w/ Karmic Retribution

Name: Sans the Skeleton

Origin: Undertale

Gender: Male

Age: Unknown, but more than likely older than his brother

Classification: Skeleton, Scientist, Giver of Bad Times

Powers and Abilities: Superhuman strength, speed, reflexes and durability, Paralysis (Never takes his turn, thus, stopping any movements The Player/Chara/Frisk could make), Reality Warping, Spatial Manipulation, Soul Manipulation, Karmic Retribution (Turns the sins and violence of his opponents against them), Teleportation, Telekinesis, Gravity Manipulation, Parachronal Cognition, 4th Wall Awareness, Soul Corruption/Damaging, Danmaku

Attack Potency: Wall level physically (Has one Attack), Varies from Wall level to at least Universe level+ w/ Karmic Retribution (Based on his foe's LOVE [Level of Violence, the concept that represents how willing you are to kill someone and how little their pain effects you] and EXP [Execution Points, the concept that represents how much you have killed], he can do only one damage, or, he could bypass all durability or invincibility you have and do 40 damage every second. Comparing this to Chara, he should be around the "At least Low 2-C" range at his peak)

Speed: FTL (Far superior to Napstablook, who managed to notice Flowey's light and close their blinds before the light could reach the window... when the light was on their doorstep)

Lifting Strength: Unknown

Striking Strength: Class KJ physically, Varies from Class KJ to Universal+ w/ Karmic Retribution

Durability: Wall level (Has one HP and one Defense), likely far higher at his peak (Took a hit from Chara that did 9,999,999 damage, and yet, he still managed to survive for a short while afterwards before dying)

Stamina: High (Can fight for a grand total of fourteen minutes, unleashing bullet hell and w/ constant, flawless dodging. After that, begins becoming tired--sweating, heavy breathing, etc.)

Range: Several meters w/ bones and Gasterblasters, higher via Teleportation, Gravity Manipulation and Telekinesis

Standard Equipment: Bones and Gasterblasters

Intelligence: Genius (Both tactical and scientifically educated to a high degree. The only character besides Flowey that understands timelines and Frisk's connection with The Player, and could tell how many times he's killed Frisk just by the look on their face)

Weaknesses: Incredibly lazy.

Notable Attacks/Techniques:


 * Blue Mode: Sans can, at will, turn his foes' souls blue. This enables him to have complete control over their soul and makes it easier to land successful attacks on them. However, this power takes a lot of focus, and seems to drain Sans' stamina quicker.


 * Bone Cage: It's best not to spare Sans...


 * Gasterblaster: Sans fires off a powerful laser beam from floating, skeletal heads that he can summon from thin air.


 * Teleportation: It's worth noting that Sans can not only teleport himself around, but his foes and attacks as well.

Zamasu
Future Zamasu=
 * -|Goku Black=Goku_Black.png
 * -|Super Saiyan=Goku_Black_SSJ.png
 * -|Super Saiyan Rosé=Black_Rose.png
 * -|Fusion Zamasu=Fusion_Zamasu.png
 * -|Zamasu's Soul=Zamasu%27s_Soul.png

Tier: 3-A | 3-A | 3-A | High 3-A, likely Low 2-C | Low 2-C, likely 2-A | 2-C

Name: Zamasu

Origin: Dragon Ball

Gender: Male

Age: Unknown

Classification:  Shin-jin | Saiyan | Shin-jin and Saiyan Hybrid

Powers and Abilities: Superhuman strength, speed, reflexes, durability and agility, Ki Manipulation, Flight, Enhanced Senses, Dark Magic, Telepathy, Telekinesis, Teleportation, Healing, Limited Matter Manipulation, Regeneration (Mid-Godly; referred to as an 'immortal' while Cell and Buu weren't. Cell could regenerate his entire body from one cell and Buu could regenerate from, well, just about anything, really. He had to be completely incinerated by a Spirit Bomb with the power of the universe. All of which Zamasu should be superior to), Immortality (Types 1, 3 and 4) | Superhuman strength, speed, reflexes, durability and agility, Ki Manipulation, Flight, Enhanced Senses, Dark and Light Magic, Telepathy, Telekinesis, Teleportation, Afterimage Creation, Limited Matter Manipulation, Duplication, Invulnerability for Clones, Limited Space-Time Manipulation and Durability Negation w/ Ki Scythe, Reactive Evolution, Time Travel and Acausality w/ Time Ring, Adaptation to injury, Stat Amplification w/ Kaioken, Limited Light Manipulation w/ Solar Flare, Resistance to Electrokinesis and Time Stop | All abilities from base form, except on a dramatically enhanced scale | All abilities from base & Super Saiyan, except on a dramatically enhanced scale | Superhuman strength, speed, durability, agility and reflexes, Ki Manipulation, Flight, Afterimage Creation, Enhanced Senses, Limited Reactive Evolution, Acausality and Time Travel w/ Time Ring, Regeneration (Low-Mid; can patch enormous holes in his torso in mere seconds), Immortality (Types 1 and 2, possibly 3 and 4), Teleportation, Limited Matter Manipulation, Duplication, Size Manipulation, likely Limited Space-Time Manipulation and Durability Negation w/ Ki Scythe, Telepathy, Telekinesis, Limited Light Manipulation and Electrokinesis, Resistance to Electrokinesis and Time Stop | Incorporeal Form, Intangibility, Fusionism, Space and Time Manipulation, Immortality (Types 1, 3 and 4)

Attack Potency: Universe level (Easily comparable to Super Saiyan Blue Goku, who had already worried Beerus with his power. He then received a boost to his power through an artifact and training, drastically increasing his power during this arc, which Zamasu could STILL overwhelm) | Universe level (Casually one-shot Super Saiyan Blue Vegeta and toyed with both Super Saiyan Blue Goku and Vegeta) | Universe level (Obliterated Super Saiyan Blue Vegeta with a casual Ki Blast after receiving a Zenkai Boost) | High Universe level, likely Universe level+ (After learning how to channel anger and become more powerful with it, he sliced through space-time. [https://youtu.be/lbY_oY5VcVc?t=3m49s He states that this hole and his own power has surpassed even his own understanding, implying an infinite power difference. He then proceeds to state that it could be a separate universe they see, or even the future/past/timeline.] Or, that it could even be the bottomless anger he holds within himself, which would also be practically infinite. So, this feat could only raise his power infinitely--High 3-A, or could allow him to control an entire universe/timeline--Low 2-C) | Universe level+, likely Multiverse level+ (Stated that when Zamasu and Goku Black merged together, they didn't just merge... no, [https://youtu.be/o_TUXOy9-ps?t=1m6s they expanded their power to no end, exceeding even anyone's understanding! It's repeatedly stated that the power given off by Fusion Zamasu was greater than anything ever seen before--even by the Supreme Kai Gowasu and by Goku and Vegeta.] Said characters know characters like Beerus, Whis, Zen'o, etc. And multiplying their power to no conceivable end would mean infinite by our standards--uncountably infinite. If someone is Low 2-C and increases their power by uncountable infinity, then they become 2-A ) | Multi-Universe level (As stated by Gowasu and Beerus, Zamasu's Soul fused with the universe and overrided its law and order. He was also shown leaking into separate timelines, and each timeline is its own universe in Dragon Ball. He would have eventually kept leaking into other timelines and more universes over time. Finally, it's even stated that Zamasu's influence was having an effect on the present timeline)

Speed: Massively FTL+ (Can casually keep up with an enraged Super Saiyan Blue Goku and Vegeta, who could already keep up with Beerus, the latter holding back, and becoming enraged undoubtedly increasing their speeds to extreme heights) | Massively FTL+ (Practically is Son Goku himself. And Goku could, as stated before, keep up with Beerus, the latter holding back, and could even keep up with Super Saiyan Blue Goku and Vegeta whilst toying with them) | Massively FTL+ (Is Son Goku himself and casually outspeeds Super Saiyan Blue Vegeta) | Massively FTL+ (Is Son Goku himself. Also kept up with an enraged Super Saiyan Blue Goku and Vegeta) | Massively FTL+, possibly Infinite (Increased his power by an uncountable infinity, and was stated to be more powerful than anything else ever seen. This would undoubtedly include Zen'o due to who said it--Gowasu, Goku and Vegeta. And Zen'o could move in the void that was created from destroying Future Trunks' timeline. However, there are many contradictions to this) | Omnipresent (Became one with all of the universe--space, time, timelines, concepts, you name it)

Lifting Strength: Unknown, possibly Class Y (Gathered the planet-sized Super Dragon Balls, but through unknown means) | Unknown, possibly Class Y (Gathered the planet-sized Super Dragon Balls, but through unknown means) | Unknown, but higher than base | Unknown, but higher than Super Saiyan | Unknown | Unknown

Striking Strength: Universal | Universal | Universal | High Universal, likely Universal+ | Universal+, likely Multiversal+ | Multi-Universal

Durability: At least Universe level (Took Goku Black's Black Kamehameha completely unscathed. However, this was before he'd used anger to increase his power infinitely) | Universe level (Took a flurry of punches and kicks from Super Saiyan Blue Vegeta, smiling throughout the entire thing) | Universe level (Took an extreme beat down from Super Saiyan Blue Vegeta) | High Universe level, likely Universe level+ (His power is beyond even his own comprehension now) | Universe level+, likely Multiverse level+ (Uncountably infinite times more powerful than before) | Multi-Universe level (Became the embodiment of multiple universes)

Stamina: Extremely high | Extremely high | Extremely high | Extremely high | Extremely high | Infinite

Range: Melee normally, several dozens of meters w/ Ki attacks | Melee normally, several dozens of meters w/ Ki attacks | Melee normally, several dozens of meters w/ Ki attacks, a few kilometers w/ Telekinesis | Melee normally, several dozens of meters w/ Ki attacks. Universal w/ Ki Scythe and space-time manipulation | Melee normally, several dozens of kilometers w/ Ki attacks. Multi-Universal w/ Instantaneous Movement (Zamasu's potency of this technique should be comparable to Kibito and the East Kaioshin) | Multi-Universal (His influence was bleeding into multiple universes)

Standard Equipment: Time Ring and Potarra Earrings

Intelligence: Above Average, Genius Tactician in all forms except his Soul form, where he seems to have regressed to a lower state of intelligence, likely Below Average.

Weaknesses: Arrogant at times (it IS justified at those times, however. Whenever any of his forms are truly in danger, they can easily adjust their mindset and fight seriously).

Notable Attacks/Techniques:

 Future Zamasu   Goku Black 
 * God Split Cut: Zamasu concentrates Ki into his hand, and creates a sword out of it.
 * Continuous Energy Bullet: Zamasu concentrates Ki into his hand and shoots a steady and rapid line of Ki Blasts.
 * Sphere of Justice: Zamasu fires forward a small, harmless looking ball of Ki. This was always used intertwined with Goku Black's version of this move, and formed an enormous bullet of energy.

 Fusion Zamasu   Zamasu's Soul 
 * God Split Cut: Goku Black concentrates his Ki into his hand, creating a sword out of his Ki.
 * Continuous Energy Bullet: Goku Black concentrates Ki into his hand and shoots a steady and rapid line of Ki Blasts.
 * Sphere of Justice: Goku Black fires forward a small, harmless looking ball of Ki. This was always used intertwined with Zamasu's version of this move, and formed an enormous bullet of energy.
 * Black Kamehameha: Goku Black charges a purple version of Son Goku's iconic Kamehameha.
 * Ki Hold: Utilizing telekinetic power and his Ki, Goku Black halts and holds his foe, allowing him to thrash them at his leasure.
 * Ki Scythe: Goku Black bends his Ki and forms a scythe, which he can use to slash foes with energy. Said slashes of energy cut through space-time, and create a void--either an entire universe, a timeline, or Black's bottomless hate for mortals.
 * Ki Scythe: Likely inherited from Goku Black, where he bends his Ki and forms a scythe, which can slash energy at foes. Said energy slashes cut through space-time, and create a void--either an entire universe, a timeline, or Zamasu and Black's bottomless hatred combined.
 * Blades of Judgment: Fusion Zamasu spawns a horde of red spherical energy blasts, which then conform themselves into daggers, and fly straight at the foe, surrounding them, before detonating all around their hapless victim(s).
 * Lightning of Absolution: Fusion Zamasu summons and spread-shots purple lightning that can incapacitate foes. The radius of effect can be extended via summoning an enormous phoenix made of Ki.
 * Wall of Light: Fusion Zamasu creates a wall of Ki the disintegrates incoming attacks as well as foes that make contact with it.
 * Chao Makouhou: Zamasu's eyes and mouth glow red as he fires deadly, red energy waves.

Key: Future Zamasu | Goku Black (Base) | Goku Black (Super Saiyan) | Goku Black (Super Saiyan Rosé) | Fusion Zamasu | Zamasu's Soul

Wario
Wario=
 * -|Wario-Man=Wario-Man.png

Tier: Low 2-C, possibly 2-C, higher w/ the Star Rod (Mario Party) | 2-C

Name: Wario

Origin: Super Mario Bros.

Gender: Male

Age: 24 years

Classification: Human, Treasure Hunter, Star Child

Powers and Abilities: Superhuman strength, speed, reflexes, durability and agility, Explosion Creation and Poison Manipulation w/ farts, Earthquake Generation and Shockwave Generation w/ certain techniques, 4th Wall Awareness (Super Mario-Kun only), Energy Manipulation, Duplication, Power Absorption, Hypnosis, Regeneration (Mid-High; can regenerate completely from being crushed flat, burnt to ash, torn to pieces, etc.), Flight, Intangibility Nullification, Increased speed, Healing, Flame Breath, Electrokinesis, Machines and Floatiness via various Disguises, Invulnerability w/ Power Flower, Nigh-Invulnerability as Wario-Man

Attack Potency: Universe level+ (Fought Black Jewel, whose defeat destroyed the entire universe, turning it into a void of nothingness, and Rudy the Clown, who was stated as a threat to the music box world and the "outer one," which is the actual Marioverse ), possibly Multi-Universe level (Fought Bowser during the events of Mario Party 5, where he stated and showed he was going to ruin , or, destroy multiple dreams in the Dream Depot. In the Dream Depot, the dreams of the Mushroom Kingdom's denizens are turned into entire universes. Bowser also planned on destroying Future Dream; this dream in particular was stated by Misstar AND by Mario Party 5's guide booklet on page 28 to be an entire universe, meaning each dream is its own universe), higher w/ the Star Rod (Mario Party) | Multi-Universe level (Much stronger than base form)

Speed: FTL+ (Completely outspeeds Bowser in three Mario Parties where he had to deal with black holes, those being 5, 8 and 9. He also escaped a black hole himself in Mario Party 6) to Massively FTL+ (Fought the Millennium Star, which flew from the center of the universe to Earth in a couple of seconds) | FTL+ to Massively FTL+ (Much faster than base form)

Lifting Strength: At least Class G (From page 18 to page 21 of the Super Mario 64 DS manual, it's shown that Wario is brawnier than Mario, Luigi and Yoshi) | At least Class G (Much stronger than base)

Striking Strength: Universal+, possibly Multi-Universal, higher w/ the Star Rod (Mario Party) | Multi-Universal

Durability: Universe level+ (Survived the destruction of an entire universe after Black Jewel's defeat as well as blows from Black Jewel, and also took hits from Rudy the Clown), possibly Multi-Universe level (Took blows from Bowser during the events of Mario Party 5) | At least Multi-Universe level (MUCH more durable than base, to the point of nigh-invulnerability)

Stamina: Extremely high | Extremely high

Range: Melee w/o anything, several dozens of meters w/ Power-ups and transformations

Standard Equipment: Goodstyle, Balloon Suit, Garlic, Power-ups/Transformations, Wario Bike, Star Rod (Mario Party), Star Driver

Intelligence: Genius (Built an inter-dimensional teleporter in 18 seconds and built up a highly successful line-up of microware games from scratch)

Weaknesses: Extremely greedy and likes to act stupid at times.

Notable Attacks/Techniques:
 * Disguises: Wario can utilize Goodstyle to transform into a multitude of differing "Disguises."
 * Thief: Doubles Wario's speed and agility.
 * Cosmic: Makes Wario floaty and gives him a laser gun that can fire lasers that ricochet off of walls until they hit their target.
 * Arty: Allows Wario to materialize blocks and hearts to trap foes or protect Wario and heal him.
 * Genius: Clads Wario in a genius outfit, equipped with goggles that allow him to see anything intangible and see through illusions, as well as punch foes with a spring-loaded boxing glove.
 * Sparky: Grants Wario potent Electrokinesis that can power machines or strike foes with lightning.
 * Captain: Wario is put in a submarine, allowing him to swim underwater with, well, a submarine. The submarine is armed with torpedoes Wario can shoot at foes.
 * Dragon: Enables Wario the power to breathe fire and swim in lava.
 * Wicked: Grants Wario unhindered flight.
 * Shoulder Bash: Wario dashes forward, shoulder outwards, bashing through multiple foes.
 * Super Bash: A variation of the Shoulder Bash where Wario dashes forward, head-first, with much more power and speed. However, Wario can't necessarily regain control as fast as he can with the regular Shoulder Bash.
 * Earthquake Punch: Wario punches the ground, sending out potent shockwaves and shaking the ground violently.
 * Grapple and Throw: Wario has various techniques where he will grapple foes and throw them.
 * Power Throw: Wario grabs and throws his foe forwards with all his strength.
 * Wild Swing-Ding: Wario grabs and swings his foe around. He'll normally hold onto the foe for an extended time and can move during this attack, effectively crashing foes through various obstacles.
 * Swing 'n' Fling: Wario grapples his foe and swings them around for a short time, then throws them a short distance. Basically a weaker version of the above attack, except it makes foes MUCH more dizzy than the above attack and allows for great follow-up attacks.
 * Ground Pound: Wario jumps up and fires downward, having a re-entry effect and crashing into the ground, sometimes shattering brick and sending out shockwaves.
 * Pile-Driver: Wario grabs his foe, flips them upside-down, and drills their skulls into the ground.
 * Corkscrew Conk: Wario spins upwards, delivering damage to anyone in his path.
 * Wario Waft: Wario releases noxious gas that can sometimes yield the power of a nuke. These farts have sent Chain Chomps flying several feet away, and has propelled Wario 40 feet into the air. It has even been used once to sprout flowers upon foes' heads. Said flowers having an odd poison affect.
 * False Wario: Wario creates a doppelganger of himself.
 * Magic Spell: Through either hypnosis or brainwashing, cleared the minds of the citizens of Mario Land, forcing them under his control.
 * Energy Attacks: Wario can bend and manipulate his energy to form multiple attacks.
 * Sphere: Wario forms a sphere of energy above his head, and throws it at his foe, which then homes in on the foe. The sphere can sometimes split into multiple, which all then home in on the foe.
 * Weapon: Wario forges a weapon of pure energy. Most notable is a hockey stick, which he can use to smack foes with.
 * Megastrike: Wario utilizes tremendous re-entry force and an immense build-up of gas to send a metal soccerball careening downward with re-entry force of its own, also splitting into six.
 * Power-ups: Wario carries many Power-ups along with him on his adventures. Some merely heal him, while some grant him alternate forms entirely.
 * Bull Pot: Gives Wario a helmet with bull horns on. He can then ram foes harder and faster, as well as stick into walls and ceilings and granting him a more powerful Ground Pound.
 * Dragon Pot: Gives Wario a dragon helmet that allows him to breathe fire at 1,500°C for a few seconds.
 * Garlic Pot: Heals ⅓ of Wario's health. If at full health, acts as a Bull Pot instead.
 * Jet Pot: Gives Wario a helmet with thrusters, allowing him the ability to glide through the air. Speed and jumping height are also slightly enhanced as well.
 * Power Flower: Turns Wario into Metal Wario, augmenting his strength and weight by 3x and granting invincibility, all for 25 seconds.

Key: Base (Composite) | Wario-Man

Bowser
Bowser=
 * -|Giant Bowser=Giant_Bowser.jpg
 * -|Meowser=Meowser.png
 * -|Dreamy Bowser=Dreamy_Bowser.png
 * -|Paper Bowser=Paper_Bowser.png
 * -|Shiny Robo-Bowser=Shiny_Robo-Bowser.jpg

Tier: 5-B to High 4-C | 4-B to Low 2-C, possibly 2-C | 3-B | Low 2-C | Low 2-C to at least 2-C | Low 2-C to at least 2-C | 2-B, possibly High 1-C | High 1-C | High 1-C

Name: Bowser

Origin: Super Mario Bros.

Gender: Male

Age: 26 years

Classification: Koopa, The King of Koopas, Star Child

Powers and Abilities: Superhuman strength, speed, durability, agility and reflexes, Dark Magic, Teleportation, Gravity Manipulation, Telekinesis, Supersonic Roar, Energy Manipulation, Electrokinesis, Terrakinesis, Pyrokinesis, Cyrokinetic Breath, Poison Manipulation, Shockwave Generation, Reality Warping, Space and Time Manipulation, Summoning, Cosmic Manipulation (Can shoot meteors), Shapeshifting, 4th Wall Awareness (Super Mario-Kun only), Size Manipulation, Increased strength and Increased speed via Adrenaline, Petrification w/ the Fusion Wand, Size Manipulation w/ the Minimizer, Transmutation w/ the Magic Wand, Black Hole Creation and Flight w/ a Grand Star, Soul Sealing w/ the Power Stars, Wish Granting w/ Star Rod (Paper Mario) and Dream Stone, Increased speed and stamina w/ Super Bell, Duplication w/ Double Cherry and Pal Pill, Invulnerability w/ Super Bell, Star Rod (Paper Mario) and Mega Star, Size Manipulation and Increased strength and Increased speed w/ Mega Star, Versatility w/ Star Rod (Paper Mario)

Attack Potency: Planet level (Transformed the entire world into a picture book) to Large Star level (Not superior to, but heavily comparable to Mario) | Solar System level+ (Created and tanked a black hole in Mario Party 5, 8 and 9) to Universe level+, possibly Multi-Universe level (Bowser, during the events of Mario Party 5, where he stated and showed he was going to ruin, or, destroy multiple dreams in the Dream Depot. In the Dream Depot, the dreams of the Mushroom Kingdom's denizens are turned into entire universes. Bowser also planned on destroying Future Dream; this dream in particular was stated by Misstar AND by Mario Party 5's guide booklet on page 28 to be an entire universe, meaning each dream is its own universe) | Multi-Galaxy level (The Power Stars are his power source, which powered up the entire castle. The castle contains multiple galaxy-sized worlds within the walls and paintings. Why galaxy-sized? The Throwback Galaxy is the same exact world as Whomp's Fortress, and is referred to as a galaxy) | Universe level+ (Powered by a Grand Star. Said Grand Star enabled him the power to consume the universe w/ a black hole in Super Mario Galaxy 2. And it even powered a reactor that destroyed the entire universe in Super Mario Galaxy ) | Universe level+ (Fought and defeated Culex, who is stated as the Master of Space and Time in the guide booklet, page 64, and in the Japanese translation, states that he is the embodiment of time from its beginning to its end and that he holds the power of creation throughout the Marioverse. Also comparable to Paper Mario during Paper Jam, who created a universe during the Trio Meteor attack) to at least Multi-Universe level (Should be somewhat comparable to the Bros. during Inside Story and is slightly superior to Dark Bowser) | Universe level+ to at least Multi-Universe level (Should be superior to base form) | Multiverse level (Became the embodiment of the Dream Stone, which contained all of, at least, Pi'illo Island's dreams. This also constrains ancient dreams, as the Pi'illos are an ancient race--meaning this number could heavily differ from hundreds of thousands to millions and quadrillions of universes), possibly High Complex Multiverse level (Became the embodiment of the Dream Stone. Again, these dreams are universes, and the Marioverse's multiverse has eleven dimensions. It is unclear whether or not these dreams have that, but if they do, being at one with those dimensions would justify this rating) | High Complex Multiverse level (Defeated Dimentio, who matched The Void, which was going to consume all existence--all worlds, all dimensions, all possibilities and all timelines. And because Mario has no canon and has crossed over with humans multiple times, actually coming into our universe in the Super Mario Bros. Super Show and Mario stating he is from Brooklyn, New York in Mario's Time Machine, this is 11D) | High Complex Multiverse level (Is the combination of Bowser and Paper Bowser, as well as an army of shiny paper minions)

Speed: Peak Human (Comparable to, but not faster than Mario) | FTL+ (Is unfazed by nearby black holes tugging on him) | Supersonic (Can keep up with Mario, who outran Koopa the Quick, said koopa stating Mario to appear as a blur, who also had possession of Mach 1 speed), likely Supersonic+ when sprinting (Doubles Mario's speed, who doubled Koopa the Quick's) | Massively FTL+ (Bowser tagged Starship Mario with his meteors. Starship Mario can travel entire worlds, which are entire universes [Lubba states that you must travel through space-time in order to reach unknown worlds ]. Starship Mario crosses said universes, going from one side to the other, in ten seconds. It takes 91 billion lightyears to do that in reality, so, Bowser can travel and fight with speeds that cross 9.1 billion lightyears every second, and can react at such a speed) | Massively Hypersonic+ (Scales to Mario & Luigi, who ran the Earth's equator in 15 seconds, clocking in at Mach 7,781), likely Infinite (Fought Culex, who is stated on page 64 of the guide booklet to be the Master of Time and Space, and in his Japanese text, stated to hold time from its beginning to its end and hold the power over creation in the Marioverse. This all points to Culex being able to mess with time and likely do whatever he pleases with it. He also kinda annihilated his realm, so it's likely that Culex destroyed all time inside there, possibly the space-time continuum) | Speed of Light (Can resist the gravitational pull of a black hole, but not escape it entirely) | Massively FTL+ in reality (Scales to Antasma, who scales to Dreamy Luigi, who jumped out into the Sun in 1 second. The distance between the Earth and the Sun is 92,960,000 miles. Crossing that distance in that time is 334,656,000,000mph, or 499.0272912069 speeds of light.Dreamy Luigi could also jump into constellations, which takes MFTL+ speed--more specifically a few lightyears per second of speed--to accomplish within such a small time frame), Omnipresent in the Dream World (Is the embodiment of all the universes and their space-times that are inside the Dream Stone. Therefore, he'd exist everywhere at all times when in the Dream World) | Immeasurable (The Void consumes all existence--all worlds, all dimensions, all timelines, all possibilities. This would also mean it destroyed all time within the Marioverse. Paper Bowser could still move after The Void destroyed Sammer's Kingdom, and could even move whilst INSIDE The Void. And to be specific, having time annihilated on a 4D scale justifies infinite speed. But the Marioverse has super time, the 11th Dimension. There is time--being above time is infinite, and most fictional universes that don't abide by String Theory only have a space-time continuum. However, abiding by String Theory gives the Marioverse a super space-time continuum, where space beyond the axis of X, Y and Z move, and where they move in super time--being above super time is immeasurable. The Void consumes all dimensions, so, if Paper Bowser moves in a realm without super time, he has immeasurable speed) | Immeasurable (Is the combination of Bowser, Paper Bowser and an army of shiny paper minions)

Lifting Strength: At least Class G (Physically stronger than Mario and Wario) | Unknown | Unknown | Unknown, likely Class E (Scales to Mario) | Class M (Yanked a small island into shore) | Class T (Lifted Peach's Castle, his own castle, the Tower of Yikk and could tussle with Dreamy Luigi, who had the same size as Mount Pajamaja, a living mountain) | Unknown | Immeasurable (Again, The Void consumes all. And what with the Marioverse being 11D, this would mean mass on a higher dimensional scale) | Immeasurable (Is the fusion of Bowser, Paper Bowser and an army of shiny paper minions)

Striking Strength: Class XJ to Class XTJ | Class XPJ to Universal+, possibly Multi-Universal | Multi-Galactic | Universal+ | Universal+ to Multi-Universal | Universal+ to Multi-Universal | Multiversal, possibly High Complex Multiversal | High Complex Multiversal | High Complex Multiversal

Durability: Planet level to Large Star level | Solar System level+ (Tanked a black hole on threeseparateoccasions) to Universe level+, possibly Multi-Universe level | Multi-Galaxy level | Universe level+ (Bowser not only tanked a black hole of his creation that was consuming the universe, but tanked the destruction and rebirth of the universe as well) | Universe level+ (Took blows from Culex) to at least Multi-Universe level (At least slightly comparable to the Bros. and is slightly superior to Dark Bowser) | Universe level+ to at least Multi-Universe level (Undoubtedly superior to base) | Multiverse level, possibly High Complex Multiverse level (Is the embodiment of the Dream Stone and all of its dreams/universes. The exact size caliber of these universes is unknown, however. Thus, he has two ratings) | High Complex Multiverse level (Took blows from Dimentio and survived The Void) | High Complex Multiverse level (Is the result of merging Bowser, Paper Bowser and an army of shiny paper minions together)

Stamina: High | Extremely high | Extremely high | Extremely high, possibly Infinite (Has enough power and energy to create black holes) | Extremely high | Extremely high | Likely Limitless (Has the power of several myriads of universes, at least) | Extremely high | Extremely high

Range: Melee w/o anything. Several dozens of meters w/ projectiles, Multi-Continental w/ Rising Hell, Planetary w/ the Star Rod (Paper Mario's Star Rod contains all the wishes from the planet, and can manipulate wishes on a planetary scale), Universal w/ a Grand Star

Standard Equipment: A few Power-ups, Hammers, Flaming Boomerangs, Spiked Balls, Barrels, Koopa Clown Car, Magic Wand, Fusion Wand, Minimizer, Megamorph Belt, Power Stars, Grand Stars, Vacuum Block, Dream Stone, Star Rod (Paper Mario), Black Paint, Koopa Mech, Safety Ring, Heal Shell, Spiked Link, Drill Claw

Intelligence: Above Average normally. Sometimes gets strokes of Extraordinary Genius intellect (Created an entire space station [that works, I might add], and built an enormous battle mech as well. It is also very notable that he built a dark matter plant atop of everything else)

Weaknesses: Sometimes his intellect takes a large stoop.

Notable Attacks/Techniques:
 * Dark Magic: This was only used in Super Mario Bros., where Bowser transformed the entire Toad population into bricks and plants.
 * Bowser Bomb: Bowser jets downwards, shaking the ground, which will cause some foes to slip and fall. That is, unless they get crushed by the attack itself.
 * Koopa Claw: Bowser snatches up a foe within his immediate vicinity and chomps on them. Either that, or he could choose to backflip and body-slam onto them instead.
 * Whirling Fortress: Bowser retreats into his shell and begins spinning rapidly. This renders Bowser immune to virtually any harm, as his foes will, in one way or another, be harmed by his spikes. This also allows Bowser to float briefly through the air.
 * Pyrokinesis: Bowser has multiple attacks where he creates and manipulates fire.
 * Flame Breath: Bowser's signature technique, where he breathes flames reaching 5,000°C. He can breathe small fireballs, big fireballs, make it rain big fireballs or small fireballs, breathe a constant beam of flame, or shoot multiple red or blue, the latter having a homing effect and doubling the heat to 10,000°C, fireballs at his foes.
 * Flaming Tunnel: Bowser sprouts a column of flame to harm or even trap foes.
 * Flaming Boomerangs: Bowser can spawn boomerangs that are eternally set aflame to throw at foes.
 * Rising Hell: Bowser rises a blanket of flame that can cover entire continents.
 * Spike Shoot: Bowser fires a spike from his shell like a cannon.
 * Spike Curl: Bowser curls up into a spiky ball to bulldoze foes with. He feels little to no pain when like this due to his shell's defenses, and he can cling to walls and climb them.
 * Poison Gas: Bowser summons a cloud of poisonous gas that cloaks his foes and poisons them. Bowser can also add this poison effect to his claws and teeth.
 * Terrorize: Bowser summons an enormous Boo to terrorize his foes, halving their strength and durability.
 * Ztar Zpin: Bowser's dark variant of Mario's Star Spin. It allows Bowser to propel himself forward whilst in the midst of attacking, but cannot deflect projectiles or draw items in.
 * Boulder of Doom: Bowser utilizes his Terrakinesis and forms of barrier of rock around him and rolls forward, thrashing any and all foes in the way.
 * Megastrike: Bowser makes use of tremendous re-entry force and (somehow) throws a metal soccerball, splitting it into six and giving it re-entry force of its own.
 * Energy Attacks: Bowser can manipulate and bend his energy into multiple attacks.
 * Sphere: Bowser forms a sphere of energy in his hand, and throws it at his foe. There are two different versions. The red sphere acts like lava--splashing up magma upon contact with the ground. The purple sphere acts like a lightning strike, sending out a shockwave of electricity upon contact with the ground.
 * Weapon: Bowser forges a weapon of pure energy. Most notable is a hockey stick, which he can use to smack foes with.
 * Space-Time Tear: Bowser warps through space-time, time traveling to where he pleases.
 * Power-ups: Bowser has a few Power-ups of his own.
 * Super Bell: Transforms Bowser into Meowser, a giant tiger. With this, Meowser was able to climb entire skyscrapers without fatigue, and had increased speed and stamina plus razor-sharp claws and a powerful tail.
 * Double Cherry: Clones Bowser. He carries four of them.
 * Pal Pill: Creates eight pixel Bowsers that'll protect Paper Bowser.
 * Mega Star: Turns Paper Bowser into a titanic pixel Bowser with invincibility and doubled strength and speed for 30 seconds.

Key: Low-end/Platformer | In the Mario Party series | W/ the Power Stars in Mario 64 | W/ a Grand Star in Mario Galaxy | In the RPGs | Giant Bowser (RPGs) | As Dreamy Bowser | As Paper Bowser | As Shiny Robo-Bowser

NOTE: Bowser could in fact use the Pure Hearts. But those weapons were initially established at the beginning of the game to be used by the hero of prophecy--Mario. Thus, they seem to be more unique to Mario. Please note that Bowser CAN use them, they are just simply not included in his profile.

Luigi
Luigi=
 * -|Paper Luigi=Paper_Luigi.png

Tier: 5-B to High 4-C | 4-B to Low 2-C, possibly 2-C, higher w/ the Star Rod (Mario Party) | 3-C to Low 2-C | Low 2-C to 2-C | Low 2-C to 2-B, possibly High 2-A or High 1-C | High 1-C, Low 1-B w/ the Chaos Heart

Name: Luigi

Origin: Super Mario Bros.

Gender: Male

Age: 24 years

Classification: Human, Plumber, Star Child

Powers and Abilities: Superhuman strength, speed, durability, reflexes and agility, Electrokinesis, Minor Pyrokinesis, Aerokinesis and Cyrokinesis, Reality Warping, Energy Manipulation, 4th Wall Awareness (Super Mario-Kun only), Brotherly Telepathy w/ Mario, Proficiency w/ Hammers, Healing w/ Mushroom, Enhanced Pyrokinesis w/ Fire Flower, Flight w/ Feather, Red Star, White Tanooki and Tanooki Leaf, Enhanced Cyrokinesis w/ Ice Flower and Penguin Suit, Duplication w/ Double Cherry and Pal Pill, Invulnerability w/ Starman, Rainbow Star, Mega Mushroom, Mega Star and White Tanooki, Increased durability w/ Life Mushroom, Ghost Pysiology w/ Boo Mushroom, Terrakinesis w/ Rock Mushroom, Intangibility w/ Power Flower, Size Manipulation w/ Mini and Mega Mushrooms and Mega Star, Increased speed w/ Mini and Mega Mushrooms, Starman, Rainbow Star and Mega Star, Nigh-Invulnerability and Transmutation w/ Silver Fire Flower, Increased strength w/ Mega Mushroom, Starman, Rainbow Star and Mega Star, Healing and Stamina Restoration w/ Max Candy, Pyrokinesis, Hydrokinesis, Cyrokinesis and Intangibility Nullification w/ the Poltergust 5000, Void Manipulation, Invulnerability, Life Creation, Black Hole Creation, Reality Warping, Duplication, Flight, Time Manipulation, Dark Magic, A strong resistance to Life and Death Concept Manipulation w/ the Chaos Heart

Attack Potency: Planet level (Comparable to Mario) to Large Star level (Mario/Luigi could smack around glowing objects that look, act and function like a neutron star. Going by the more likely case of a neutron star, Mario managed to slam into this thing, sending it careening through space and slamming into Bowser's face, shattering it and harming Bowser. Remember, neutron star densities are about 10^13 kg/m^3, which means a tablespoon of it would weigh 10 billion tons! In-game, roughly four Marios can fit across all axis of the neutron star, length, width and height. And then 79 tablespoons fit within 20'8, which is four Marios, by the way. To get diameter, 79 x 79 x 79 = 493,039. To get the circumference, we multiply the circle's diameter by pi. 3.14 x 493,039 = 1,548,142.46. Fill the cubic space, and we get approximately 23,222,136.9. Multiply that by 10 billion, & at the absolute lowest, Mario stomped 232,221,369,000,000,000 tons, releasing 49,303,900,000,000,000,000 megatons of force! But, this being extreme lowball anyway, I'll give you the rightful result as well. First though, I'm going to do it the easy way, and you need to know a few things before I do that: there are 5,280 feet in one mile, and the average neutron star's diameter is 6 miles. Multiply our last result by 264, & multiply THAT result by 6. We get 367,838,648,500,000,000,000 tons Mario stomped, releasing 78,097,380,000,000,000,000,000 megatons of force, or 605 tenatons, Large Star level!) | Solar System level+ (Fought and defeated Bowser three separate times, who, on those three occasions, created and tanked a black hole, which is said to do this) to Universe level+, possibly Multi-Universe level (Fought Bowser during the events of Mario Party 5, where he stated and showed he was going to ruin, or, destroy multiple dreams in the Dream Depot. In the Dream Depot, the dreams of the Mushroom Kingdom's denizens are turned into entire universes. Bowser also planned on destroying Future Dream; this dream in particular was stated by Misstar AND by Mario Party 5's guide booklet on page 28 to be an entire universe, meaning each dream is its own universe), higher w/ the Star Rod (Mario Party) | Galaxy level (Fought Chief Chilly, who had been powered up by a Power Star. The Power Stars power the entire castle, which contains multiple galaxy-sized worlds) to Universe level+ (Defeated Bowser, who was under the effects of a Grand Star. Said Grand Star enabled him the power to consume the universe w/ a black hole in Super Mario Galaxy 2. He also defeated Bowser in Super Mario Galaxy, where Bowser tanked the destruction and rebirth of the universe) | Universe level+ to Multi-Universe level (Fought and defeated King Boo twice, and on one of those occasions, he materialized a mansion out of nothing. Said mansion contains a grand total of five completely separate universes. With the second example, Luigi stopped King Boo from overloading the universe and causing it to collapse, and took on King Boo, who had complete control over the Paranormal Dimension, capable of warping and manipulating it) | Universe level+ (Scales to Mario and Bowser) to Multiverse level (Defeated Dreamy Bowser, who was the embodiment of the Dream Stone, which contained all of, at least, Pi'illo Island's dreams. This also constrains ancient dreams, as the Pi'illos are an ancient race--meaning this number could heavily differ from hundreds of thousands, to millions and quadrillions of universes), possibly High Multiverse level+ (Fought Chakron, who is at one with the entire universe. Said universe could contain anywhere from a few to hundreds or thousands of timelines--because in Galaxy it's stated that the universe has died and been reborn many times already--and anywhere from 3 to 11 dimensions. It's very debatable where to place this at, but being reasonable is placing it at 5D levels) or High Complex Multiverse level (The higher end for Chakron and taking Paper Jam into account, plus the higher end for Dreamy Bowser--what with being at one with a multiverse and all) | High Complex Multiverse level (Defeated Dimentio, who matched The Void, which was going to consume all existence--all worlds, all dimensions, all possibilities and all timelines. And because Mario has no canon and has crossed over with humans multiple times, actually coming into our universe in the Super Mario Bros. Super Show and Mario stating he is from Brooklyn, New York in Mario's Time Machine, this is 11D), Low Hyperverse level w/ the Chaos Heart (The Chaos Heart was shown three times to make the user unstoppable unless the Pure Hearts are brought into the picture, and was even so far as stated to be invincible in comparison to everything, making the Chaos Heart the most powerful artifact in the entire Marioverse aside from the Pure Hearts)

Speed: Superhuman (Can run across water, which takes running speed of 67mph to do) | FTL+ (Completely outspeeds Bowser in three Mario Parties where he had to deal with black holes, those being 5, 8 and 9. He also escaped a black hole himself in Mario Party 6 ) to Massively FTL+ (Fought the Millennium Star, which flew from the center of the universe to Earth in a couple of seconds) | Massively FTL+ (Keeps up with Bowser in both Galaxy games. And in SMG2, Bowser tagged Starship Mario with his meteors. Starship Mario can travel entire worlds, which are entire universes [Lubba states that you must travel through space-time in order to reach unknown worlds ]. Starship Mario crosses said universes, going from one side to the other, in ten seconds. It takes 91 billion lightyears to do that in reality, so, Mario can travel and fight with speeds that cross 9.1 billion lightyears every second, and can react at such a speed) | Athletic Human running speed, Supersonic+ reactions (Caught a falling star... Twice) | Massively Hypersonic+ (Ran the Earth's equator in 15 seconds, clocking in at Mach 7,781) to Massively FTL+ (Scales to Dreamy Bowser, who scales to Antasma, who scales to Dreamy Luigi, who jumped out into the Sun in 1 second. The distance between the Earth and the Sun is 92,960,000 miles. Crossing that distance in that time is 334,656,000,000mph, or 499.0272912069 speeds of light. Dreamy Luigi could also jump into constellations, which takes MFTL+ speed--more specifically a few lightyears per second of speed--to accomplish within such a small time frame) | Immeasurable w/ or w/o the Chaos Heart (The Void consumes all existence--all worlds, all dimensions, all timelines, all possibilities. This would also mean it destroyed all time within the Marioverse. Paper Luigi could still move after The Void destroyed Sammer's Kingdom, and could even move whilst INSIDE The Void. And to be specific, having time annihilated on a 4D scale justifies infinite speed. But the Marioverse has super time, the 11th Dimension. There is time--being above time is infinite, and most fictional universes that don't abide by String Theory only have a space-time continuum. However, abiding by String Theory gives the Marioverse a super space-time continuum, where space beyond the axis of X, Y and Z move, and where they move in super time--being above super time is immeasurable. The Void consumes all dimensions, so, if Paper Luigi moves in a realm without super time, he has immeasurable speed)

Lifting Strength: Class G (Lifted and punted Larry's castle with absolutely no effort whatsoever ) | Unknown | Unknown, likely Class E (Mario/Luigi could smack around glowing objects that look, act and function like a neutron star) | Unknown | Immeasurable (Again, The Void consumes all. And what with the Marioverse being 11D, this would mean mass on a higher dimensional scale)

Striking Strength: Class XJ to Class XTJ | Class XPJ to Universal+, possibly Multi-Universal, higher w/ the Star Rod (Mario Party) | Galactic to Universal+ | Universal+ to Multi-Universal | Universal+ to Multiversal, possibly High Multiversal+ or High Complex Multiversal | High Complex Multiversal, Low Hyperversal w/ the Chaos Heart

Durability: Planet level to Large Star level | Solar System level+ (Took blows from Bowser during the events of Mario Party 5, 8 and 9) to Universe level+, possibly Multi-Universe level (Took blows from Bowser during the events of Mario Party 5) | Galaxy level to Universe level+ (Took blows from Chief Chilly and Bowser under the effects of a Grand Star) | Universe level+ to Multi-Universe level (Took hits from King Boo in both Luigi's Mansions) | Universe level+ to Multiverse level, High Multiverse level+ or High Complex Multiverse level (Traded blows with Dreamy Bowser and Shiny Robo-Bowser) | High Complex Multiverse level (Took blows from Dimentio and survived The Void), Low Hyperverse level w/ the Chaos Heart (Became completely invincible, infinitely superior to everything in the Marioverse [discounting the Pure Hearts])

Stamina: High | Extremely high | Extremely high | High | Extremely high | Extremely high, Infinite w/ the Chaos Heart

Range: Melee w/o anything. Several dozens of meters w/ Power-ups, Multiversal w/ the Chaos Heart (Ravaged the sky and brought forth The Void, which would consume the entire Marioverse)

Standard Equipment: A myriad of Power-ups, two Hammers (M&L and Paper Mario), Star Rod (Mario Party), Star Driver, Spin Drill, Poltergust 5000, Battle Cards, Chaos Heart

Intelligence: At least Gifted (Is a professional doctor. He also outsmarted archaeologists and scientists during his vacation to Pi'illo Island, solving the very mystery that left the aforementioned people scratching their heads), possibly Genius (He might come close to this level of intellect when combining all the previous knowledge)

Weaknesses: Has phasmaphobia (The morbid fear of ghosts) and his Power-ups are lost after sustaining a deadly blow.

Notable Attacks/Techniques:
 * Jumping: Luigi's most iconic power. He was naturally born with a gifted power in this department. He can casually leap 35 feet into the air and beat Mario's distance by a foot. At his best, he can theoretically leap 85 feet into the air and beat Mario's distance by four feet.
 * Spin Jump: Renders Luigi immune to spiky foes and objects, such as buzzsaws. It also slows Luigi's descent drastically, and if combined with Fire or Ice Flowers, can spread-shot fireballs or iceballs.
 * Super Jump Punch: If connected at the very beginning of this leap, it'll set foes aflame and send them rocketing into the air reaching the double digits of feet. If connected anywhere else, does no damage at all.
 * Scuttle: Luigi kicks his feet, extending his jump height and distance by a tiny bit and slowing his descent a tiny bit.
 * Super Jump: As Paper Luigi, he can crunch himself down like a pancake, then spring upwards with a powerful uppercut that also sends him nearly 100 feet into the air.
 * Elemental Manipulation: Luigi has come in control of various elements throughout the games.
 * Electrokinesis: Luigi's most proficient element. He can summon lightning bolts that have heat of 30,000°C and that cause craters. He can also shoot off balls of electricity and by touching someone, can paralyze their entire body.
 * Pyrokinesis: Luigi can throw the basic Fireball and spread-shot it into five, just like Mario. It's weaker, however. Being at 1,500°C.
 * Cyrokinesis: Luigi can throw a basic iceball that freezes the foe solid upon contact.
 * Aerokinesis: Luigi can throw tornadoes and hit something, encasing it in a tornado via Tornado Swing.
 * Green Missile: Luigi fires forward, bashing into a foe. Nine times out of ten, this becomes the "Crit Missile." The Crit Missile fires Luigi forward with twice the speed and power of the regular Green Missile, PLUS a fire effect.
 * Luigi Cyclone: Luigi twirls around extremely quickly, capturing foes within an onslaught of slaps.
 * Megastrike: Luigi makes use of tremendous re-entry force and blasts a metal soccerball w/ lightning, splitting it into six and giving it re-entry force of its own.
 * Ground Pound: An ass slam.
 * Star Spin: One of Luigi's stronger attacks. This can draw in items Luigi might need, improves his swimming capabilities, and deflects projectiles. Said projectile will then home back in towards the area from whence it came.
 * Star Pound: A combination of the Star Spin and Ground Pound. This homes in on foes.
 * Energy Attacks: Luigi can manipulate and bend his energy into multiple attacks.
 * Sphere: Luigi forms a sphere of energy above his head, and throws it at his foe, which then homes in on the foe. The sphere can sometimes split into multiple, which all then home in on the foe.
 * Weapon: Luigi forges a weapon of pure energy. Most notable is a hockey stick, which he can use to smack foes with.
 * Battle Card: Cards Luigi can summon to turn the tide of battle. Their affects can range from nullifying attacks via barrier creation, bypassing conventional durability via magic, raising his stats whilst lowering his foe's, healing himself, etc. A card, however, can cost anywhere from one to nine Star Points, and Luigi only has thirty. In retaliation, Luigi can restore his Star Points by landing successful attacks on his foes.
 * Chaos Heart: Paper Luigi's most powerful artifact.
 * Dimensional Rip: The Chaos Heart calls forth The Void.
 * Protect: The Chaos Heart empowers the user with dark energy, protecting them from any and all harm and granting them infinite power.
 * Summon: The Chaos Heart duplicates its user or gives life to an inanimate object, forcing it to serve its user.
 * Envelop: The Chaos Heart evelopes its user in dark power, granting them time manipulation, black hole creation, etc.
 * Power-ups: Luigi carries many Power-ups along with him on his adventures. Some merely heal him, while some grant him alternate forms entirely.
 * Mushroom: Restores ⅓ of Luigi's health.
 * Fire Flower: Doubles Luigi's Pyrokinetic powers.
 * Feather: Gives Luigi a cape that grants unhindered flight.
 * Ice Flower: Grants Luigi Cyrokinesis at absolute zero. He can throw iceballs to freeze foes, or outright touch them for the same treatment.
 * Hammer Bro Suit: Clads Luigi in a black Hammer Brother suit, enabling him to toss a literal infinite amount of hammers at foes.
 * Penguin Suit: Clads Luigi in a penguin suit, enabling him Cyrokinesis, improved traction and the ability to slide along water. His swimming abilities are drastically enhanced as well.
 * Propeller Helmet: Using this, Luigi can soar higher with his jumps, and is granted the ability 'Drill Spin.' With this, Luigi can drill downwards with re-entry force, busting through his foe's defenses, dealing direct harm.
 * Tanooki Leaf: Gives Luigi a tanuki suit, granting him unhindered flight at Mach 30, as well as a powerful tail and the power to turn into an invincible--but immobilized--statue that harms any foe that touches it.
 * Super Bell: Gives Luigi a cat suit, doubling his speed and stamina, as well as giving him razor-sharp claws. He can climb walls, scratch and pounce enemies, and even turn into an invincible--but immobilized--golden statue that harms anyone who touches it.
 * Double Cherry: Clones Luigi. He carries five of them.
 * Boomerang Flower: Clads Luigi in a Boomerang Brother suit, allowing him to toss boomerangs to his heart's content.
 * Spring Mushroom: Turns Luigi into a spring capable of bouncing twice as high as Mario's greatest jumps.
 * Life Mushroom: Doubles Luigi's durability.
 * Boo Mushroom: Turns Luigi into a Boo capable of flight and turning intangible. This form is also immune to any harm; except for light and attacks from other ghosts.
 * Rock Mushroom: Grants Luigi Terrakinesis, allowing him to form a rock around him thus, turning him into a nigh-invulnerable rolling boulder.
 * Cloud Flower: Luigi's hat and overalls turn into puffy, white clouds. His weight is halved, thus, he can jump twice as high and twice as far. He can also spin up to three times, creating cloud platforms for him to stand on.
 * Max Candy: Completely restores Luigi's health and stamina.
 * Red Star: Grants unhindered flight for 50 seconds.
 * Mini Mushroom: Turns Luigi microscopic. This halves his strength and durability, but triples his speed.
 * Pal Pill: Creates eight pixel Luigi clones that mimic and protect Paper Luigi.
 * Power Flower: Grants Luigi intangibility for 25 seconds.
 * Mega Star: Transforms Paper Luigi into an enormous pixel Luigi with invincibility and doubled strength and speed for 30 seconds.
 * Mega Mushroom: Turns Luigi into a skyscraper that's invincible w/ doubled strength and speed for 30 seconds.
 * Silver Fire Flower: Turns Luigi into solid silver that doesn't flinch from attacks anymore. He also gains the ability to shoot silver Fireballs that one-shot foes by turning them into lifeless silver. After hitting someone or something, the silver Fireball sends out a shockwave that extends five feet before dying out. Said shockwave has the same transmutative affects as the Fireball itself.
 * Rainbow Star: Grants invincibility and quadrupled strength, speed, jump height and jump distance all for 15 seconds.
 * Starman: Grants invincibility and quadrupled strength, speed, jump height and jump distance all for 30 seconds.
 * White Tanooki Leaf: Grants unhindered flight at Mach 30 as well as invulnerability forever. However, this form is susceptible to poison.

Key: Low-end/Platformer | In the Mario Party series | In the 3D Mario games | In the Luigi's Mansion series | In the RPGs | As Paper Luigi

NOTE: Luigi could in fact use the Pure Hearts. But those weapons were initially established at the beginning of the game to be used by the hero of prophecy--Mario. Thus, they seem to be more unique to Mario. Please note that Luigi CAN use them, they are just simply not included in his profile.

NOTE 2: Luigi with the Chaos Heart is NOT as powerful as Super Dimentio. He's in the same category because of the Chaos Heart's infinite increase of power. Super Dimentio is MUCH stronger, but still in the same category.

Waluigi
Tier: 4-B to Low 2-C, possibly 2-C, higher w/ certain artifacts

Name: Waluigi

Origin: Super Mario Bros.

Gender: Male

Age: 24 years

Classification: Human, Treasure Hunter

Powers and Abilities: Superhuman strength, speed, reflexes, durability and agility, Hydrokinesis, Aerokinesis, Chlorokinesis, Electrokinesis, Energy Manipulation, Illusion Manipulation, Teleportation, Hypnosis, Flight w/ Machinery, Nausea Inducement w/ Whiskered Eggplants, Wish Granting w/ the Music Keys, Weapon Mastery (Turned a tennis racket into an effective weapon)

Attack Potency: Solar System level+ (Fought and defeated Bowser three separate times, who, on those three occasions, created and tanked a black hole, which is said to do this) to Universe level+, possibly Multi-Universe level (Fought Bowser during the events of Mario Party 5, where he stated and showed he was going to ruin, or, destroy multiple dreams in the Dream Depot. In the Dream Depot, the dreams of the Mushroom Kingdom's denizens are turned into entire universes. Bowser also planned on destroying Future Dream; this dream in particular was stated by Misstar AND by Mario Party 5's guide booklet on page 28 to be an entire universe, meaning each dream is its own universe), higher w/ certain artifacts (Star Rod from Mario Party and the Music Keys)

Speed: FTL+ (Completely outspeeds Bowser in three Mario Parties where he had to deal with black holes, those being 5, 8 and 9. He also escaped a black hole himself in Mario Party 6) to Massively FTL+ (Fought the Millennium Star, which flew from the center of the universe to Earth in a couple of seconds)

Lifting Strength: Unknown

Striking Strength: Class XPJ to Universal+, possibly Multi-Universal, higher w/ certain artifacts

Durability: Solar System level+ (Could tank hits from Bowser, who created a black hole in Mario Party 5 and 9. Waluigi can also survive a black hole itself in Mario Party 6) to Universe level+, possibly Multi-Universe level (Tanked hits from Bowser during the events of Mario Party 5, who was going to destroy multiple dreams from the Dream Depot, whole universes)

Stamina: Extremely high

Range: Melee w/o anything. Several dozens of meters w/ projectiles, Planetary w/ the Music Keys (Stated that, if not controlled, the Music Keys would rain chaos and discord upon the world, destroying everything)

Standard Equipment: Bob-ombs, Claw Jetpack, Tennis Racket, Golf Club, Baseball Bat, Baseballs, Star Rod (Mario Party), Star Driver, Music Keys

Intelligence: Genius (Has been shown to be the brains of Wario's operation numerous times)

Weaknesses: Clumsy, has anger management issues (Could also be an advantage) and is a terrible putter.

Notable Attacks/Techniques: NOTE: While most argue Waluigi never used the Music Keys, that is very evidently false. Toad states that someone (That someone being Waluigi) broke the seal and stole the Music Keys, then scattered the power of music across the land. So Waluigi used all four in the opening of the game.
 * Wall-Luigi: Waluigi doubles his speed and runs, creating a wall of purple, thorny vines in his wake that protect him.
 * Whirluigi: Waluigi spins, engulfing himself in a tornado that blocks out projectiles and doubles Waluigi's attack potency for a one-time strike.
 * Twist Dunk: Waluigi generates a cyclone. He then either throws it or swims through the air and then dunks the cyclone.
 * Megastrike: Waluigi jumps through a red vortex and spawns a long vine whip, then lashes it forward with re-entry force, striking a metal soccerball, splitting it into six and giving it re-entry force of its own.
 * Energy Attacks: Waluigi can manipulate and bend his energy into multiple attacks.
 * Sphere: Waluigi forms a sphere of energy above his head, and throws it at his foe, which then homes in on the foe. The sphere can sometimes split into multiple, which all then home in on the foe.
 * Weapon: Waluigi forges a weapon of pure energy. Most notable is a hockey stick, which he can use to smack foes with.

Dimentio
Dimentio=
 * -|The Void=The_Void.png
 * -|Super Dimentio=SuperDimentio.png

Tier: High 1-C | High 1-C | Low 1-B

Name: Dimentio

Origin: Super Mario Bros.

Gender: Male

Age: 3,000 years

Classification: Jester, The Dark One | Dimensional Black Hole

Powers and Abilities: Flight, Teleportation, Force-Field Manipulation, Precognition (Long-term; could predict accurately 2,000 years into the future), Explosion Inducement, Dark Magic, Spatial Manipulation, Reality Warping, Dimensional Manipulation, Immortality (Type 1), Duplication, Reflection Manipulation,  Illusion Manipulation, Intangibility, Mind Control w/ Floro Sprouts, Pocket Dimension Creation | Destruction | Void Manipulation, Reliant Invulnerability, Space-Time Manipulation, Reality Warping, Life Creation, Duplication, Flight, Precognition, Black Hole Creation, Dark Magic, Immortality (Type 1), A strong resistance to Life and Death Concept Manipulation

Attack Potency: High Complex Multiverse level (Matched The Void, which was going to consume all existence--all worlds, all dimensions, all possibilities and all timelines. And because Mario has no canon and has crossed over with humans multiple times, actually coming into our universe in the Super Mario Bros. Super Show and Mario stating he is from Brooklyn, New York in Mario's Time Machine, this is 11D) | High Complex Multiverse level (Stated to destroy all existence, and make it as if everything, anything and everyone never existed at all. It even threatened heaven, hell and souls) | Low Hyperverse level (The Chaos Heart was shown three times to make the user unstoppable unless the Pure Hearts are brought into the picture, and was even so far as stated to be invincible in comparison to everything, making the Chaos Heart the most powerful artifact in the entire Marioverse aside from the Pure Hearts)

Speed: Immeasurable (The Void consumes all existence--all worlds, all dimensions, all timelines, all possibilities. This would also mean it destroyed all time within the Marioverse. Dimentio could still move after The Void destroyed Sammer's Kingdom, and could even move whilst INSIDE The Void. And to be specific, having time annihilated on a 4D scale justifies infinite speed. But the Marioverse has super time, the 11th Dimension. There is time--being above time is infinite, and most fictional universes that don't abide by String Theory only have a space-time continuum. However, abiding by String Theory gives the Marioverse a super space-time continuum, where space beyond the axis of X, Y and Z move, and where they move in super time--being above super time is immeasurable. The Void consumes all dimensions, so, if Dimentio moves in a realm without super time, he has immeasurable speed) | Immeasurable (It's rate of expansion covers all existence within days. And if powered by the dark one, it consumes it all within minutes) | Immeasurable

Lifting Strength: Immeasurable (Again, The Void consumes all. And what with the Marioverse being 11D, this would mean mass on a higher dimensional scale) | N/A (Black holes kinda don't lift things) | Immeasurable

Striking Strength: High Complex Multiversal | High Complex Multiversal | Low Hyperversal

Durability: High Complex Multiverse level (Survived his own attack completely unscathed and tanked The Void) | Unknown (It's stated that it won't be destroyed unless the dark one with the Chaos Heart falls. But then again, if you can destroy nonexistence, you can presumably destroy it without that requirement) | Low Hyperverse level (Is completely invincible and infinitely superior to everything in the Marioverse)

Stamina: Extremely high | Infinite | Infinite

Range: Several dozens of meters w/ magic, Universal going all out | Multiversal (Destroys all existence within the Marioverse) | Multiversal (Was destroying the entire Marioverse, and was then going to recreate it)

Standard Equipment: The Dark Prognosticus and Chaos Heart

Intelligence: Supergenius (Is part of the Ancients, and the Ancients were stated to be thousands of times smarter than Mario, Bowser, Peach or Luigi). As Super Dimentio, would have eventually become Nigh-Omniscient (Was going to recreate all worlds, timelines and possibilities within his image, thus, knowing all outcomes, and then rule over everything as a god)

Weaknesses: None notable | If the dark one falls (dies), it will shrivel into nothingness, and all destruction it caused will be undone | Pure Hearts

Notable Attacks/Techniques:

 Dimentio   Super Dimentio 
 * Magic: Dimentio can utilize his magic to create a few attacks.
 * Magical Spheres: Balls of magic he forms above his head and throws at foes. He can also spread-shot this, sending up to six in all directions.
 * Magical Boxes: Dimentio snaps his fingers, forming an indestructible force-field around his foes using magic. He then snaps his fingers again, engulfing them within multiple explosions.
 * Dimensional Flip: Allows Dimentio to slip between spatial dimensions.
 * Floro Sprout Creation: Dimentio plants a Floro Sprout within the fertile consciousness of his foe. After a short while, it sprouts, brainwashing them and turning them into his mindless slave.
 * Shadow: If Dimentio is killed, he can leave behind a shadow of his power. Used in combination with the Chaos Heart, and he can continue to tear apart multiverses even after he's kicked the bucket. In essence, he can continue to fight and possibly even kill his foe even after they have technically already won.
 * L-POWER: The Chaos Heart releases a burst of power, sending both The Void and Super Dimentio over their own limitations.
 * Super Jump: Super Dimentio locks onto his foe, jumps off screen, and lands directly atop of them.
 * Twirl Tackle: Super Dimentio's arms and legs disappear, and he flies across the screen, tackling his foes as he spins rapidly.
 * Chaos Heart: The most powerful half within this spicy little concoction.
 * Dimensional Rip: The Chaos Heart calls forth The Void.
 * Protect: The Chaos Heart empowers the user with dark energy, protecting them from any and all harm and granting them infinite power.
 * Summon: The Chaos Heart duplicates its user or gives life to an inanimate object, forcing it to serve its user.
 * Envelop: The Chaos Heart evelopes its user in dark power, granting them time manipulation, black hole creation, etc.

Key: Base | The Void | Super Dimentio

Chara
Tier: At least Low 2-C, possibly 2-C

Name: Chara

Origin: Undertale

Gender: Completely inapplicable

Age: Unknown

Classification: The manifestation of the want and desire to kill

Powers and Abilities: Superhuman strength, speed, reflexes and durability,Possession, Incorporeal Form, Immortality (Type 8), Soul Manipulation, Time Manipulation, Reality Warping, Alternate Timeline Creation, Acausality, Regeneration (Mid-Godly; still exists after everything has been destroyed)

Attack Potency: At least Universe level+ (Chara destroyed the game. The game contained a multitude of timelines, from Flowey resetting the game until he knew every outcome, to Sans canonically killing Chara 13 times; then counting his three other bonus statements, 16 timelines had to of been created during that boss fight. As for Flowey, he states he knew everything, but could never predict Chara. He read every book and burned every book? 2 timelines, one for reading, one for burning, and Pacifist and Genocide routes. 2 x 2 = 4. He then states he won every game, and lost every game. All games in Undertale include Bridge Seed [contributes 7 timelines, one for each bridge successfully built and failed on and one for Genocide], Hotland Puzzles [contributes 36 timelines, one for each report on the quiz, pass and fail, and passing and failing each puzzle], Ruin Puzzles [contributes 14 timelines, one for success and one for fail on each route], Snowdin Puzzles [contributes 24 timelines, one for pass and fail, and one for each ending of the Ball Game], Thundersnail [contributes 20 timelines, one for each placement of each snail, and one for when the yellow snail almost wins and for each route] and Waterfall Puzzles [contributes 16 timelines, one for pass and fail and for each route]. Adding all previous timelines, including Sans, we get 137 timelines thus far. Continuing, Flowey states he's appeased everyone and killed everyone. There are 94 monsters in the game, and with Pacifist and Genocide, 94 x 2 = 188. 188 + 137 = 325 timelines. Next, Flowey says "Sets of numbers, lines of dialogue... I've seen them all." Assuming sets of numbers means sets of damage, there are 9 weapons in the game. 9 x 2 = 18. 94 characters x the 3 routes of different dialogue = 282. Adding all previous timelines, we end up with a grand total of 625 timelines. Therefore, Chara is NOT 2-B. And while this would almost guarantee Chara would be 2-C...), possibly Multi-Universe level (Sans states that timelines stop and start. Stopping partains to the act of ceasing or discontinuing. These timelines, after a reset, possibly disappear. Thus, when Chara destroyed the game at the very end, it's very possible that there weren't 625 timelines)

Speed: Massively Hypersonic (Dodged directional attacks, like Vulkin's lightning and Sans' Gasterblasters)

Lifting Strength: Unknown

Striking Strength: At least Universal+, possibly Multi-Universal

Durability: At least Universe level+, possibly Multi-Universe level (Survived the destruction of the game)

Stamina: Infinite

Range: Melee w/ weapons. At their peak, Universal to Multi-Universal.

Standard Equipment: Real Knife, The Locket

Intelligence: At least Average

Weaknesses: Is a deceased being. Thus, they need someone to desire killing, in order to manifest, and then possess their body, which can only be done after a certain amount of kills.

Notable Attacks/Techniques:
 * Slash: Their basic attack. Was used to destroy multiple universes at the end of the game, and is used as their most prominent means of attack.
 * SAVE & LOAD: The ability to SAVE in Undertale is basically the power to manipulate timelines. Chara can SAVE, thus re-setting the timeline and creating a new one, and then LOAD the timeline. This can take place over the course of a few seconds if the user is skilled enough, and can, in a way, make them unbeatable to an extent.

Fawful
Fawful=
 * -|Battle Suit=Battle_Suit.png
 * -|Super Princess Peach's Castle=Super_Princess_Peach%27s_Castle.png
 * -|Dark Star=Dark_Star.PNG
 * -|Dark Fawful=Dark_Fawful.png
 * -|Dark Bowser=Dark_Bowser.jpg

Tier: High 7-C | 6-B | At least 3-C | At least Low 2-C | At least Low 2-C | At least 2-C

Name: Fawful

Origin: Super Mario Bros.

Gender: Male

Age: Unknown, thousands of years as the Dark Star

Classification: Beanbean person | A robotic castle | An ancient and evil star | Bowser and Dark Star Hybrid

Powers and Abilities: Superhuman strength, speed, durability, reflexes and agility, Flight, Trapping, Soul Sealing and Energy Manipulation w/ machines | All abilities as before, except now without machinery | Superhuman strength, speed, durability, reflexes and agility,  Black Hole Creation, Black Hole Manipulation, Force-Field Generation, Invisibility, Energy Beam Emission | Superhuman strength, speed, durability, reflexes and agility, Darkness Manipulation, Immortality (Types 1 and 2), Suffocating Gas Generation, Flight, Nigh-Invulnerability, DNA Absorption, Dark Energy Physiology, Electrokinesis, Duplication, Invisibility | Superhuman strength, speed, durability, reflexes and agility, Levitation, Portal Creation, Healing w/ Headgear, Darkness Manipulation, possibly Immortality (Type 1) | Superhuman strength, speed, durability, reflexes and agility, Immortality (Type 1), Regeneration (Mid-Low; his core can regenerate his health instantly and in full after taking a tremendous beat down from Bowser), Darkness Manipulation, Earth Manipulation, Size Manipulation, Weather Manipulation, Pyrokinesis, Reality Warping, Summoning, Explosion Inducement, Trapping, Sleep Inducement,  possibly Space and Time Manipulation by comparison to Bowser

Attack Potency: Large Town level (Destroyed Beanbean Town) | Country level (Was able to fight nearly even with both Bros. AND Prince Peasley, who could take on Bowletta, who stated she'd divide and conquer both kingdoms, and create a perfect country) | At least Galaxy level (Could create and manipulate supermassive black holes, which do this) | At least Universe level+ (Is half the dark power, and was stated to contain unfathomable power, here, and to be a cosmic threat, here) | At least Universe level+ (Is half the dark power, and was stated to contain unfathomable power, here, and to be a cosmic threat, here) | At least Multi-Universe level (Is the complete dark power, and should be at least a little comparable to Chakron, who is at one with the entire universe)

Speed: Massively Hypersonic (Kept up with Mario and Luigi, who outspeed lightning during their battle with Cackletta) | At least Massively Hypersonic (Considerably faster than before) | Speed of Light (Can resist the gravitational pull of a black hole, but not escape it entirely) | Massively Hypersonic+ (Pushed both Bros. to their limits, and they ran the Earth's equator in 15 seconds) | Massively Hypersonic+ (Was faster than Bowser) | Massively Hypersonic+, likely Infinite (Stole Bowser's DNA and is only slightly inferior to him)

Lifting Strength: Regular Human (Struggled to carry Peach) | Class T (Matched Giant Bowser's strength) | Class M (Stole Bowser's DNA and is only slightly inferior to him)

Striking Strength: Class TJ | Class ZJ | At least Galactic | At least Universal+ | At least Universal+​ | At least Multi-Universal

Durability: Large Town level | Country level | At least Galaxy level (Can survive inside black holes of its own creation) | At least Universe level+ | At least Universe level+ | At least Multi-Universe level (Should be comparable to Chakron)

Stamina: Extremely high

Range: Melee w/o anything. Several dozens of meters w/ projectiles and weaponry. As Dark Bowser, Planetary via Weather Manipulation

Standard Equipment: Laser Gun, Headgear, Dark Star

Intelligence: Gifted as Fawful (Stated to be a scientist on page 7 of Inside Story's manual). Learning Impaired as the Dark Star (Is completely hellbent on thoughtless destruction). Above Average, sometimes Gifted and Extraordinary Genius as Dark Bowser (Has the combined intellect of the Dark Star, Fawful and Bowser)

Weaknesses: Dimwitted as the Dark Star, and base form Fawful has an over reliance on his technology. Nothing else notable.

Notable Attacks/Techniques:

 Base Fawful & w/ Battle Suits   Dark Star   Dark Fawful   Dark Bowser 
 * Fink-Rat!: Fawful shoots color coordinated energy blasts from his Headgear.
 * Vacuum: Fawful's Headgear turns on a powerful vacuum function, disarming Fawful's foes.
 * Cage: Fawful's Headgear snatches up a foe, and traps them within a steel cage, and does... something... to harm them.
 * Grapple: Fawful's Headgear activates a grappling hook, allowing him to latch onto varying surfaces.
 * Shock Blast: Fawful, in his Battle Suit, fires a ball of electricity from his head that shocks his foes.
 * Satellmite Spit: The Dark Star spits up a Dark Satellmite, allowing it to battle by its side.
 * Laser Eye: The Dark Satellmite shoots a laser at its foe, coming straight from its eye.
 * Healing Eye: The Dark Satellmite can fire a laser from its eye at the Dark Star, healing it and raising its durability and attack potency.
 * Dark Split: The Dark Star splits into five or seven clones, turns invisible, and flies at its foe, attempting to tackle them.
 * Bomb Spit: The Dark Star spits up a bomb.
 * Dormant Laser: The Dark Star shoots a laser forward, which one-shots characters like Mario & Luigi.
 * Hyper Laser: The Dark Star charges energy for a few seconds, and fires forward one of its strongest attacks, engulfing its foe and the battlefield in a beam of energy.
 * Shadow Targeting: The Dark Star can tear someone's shadow away from them, and attack it, thus, harming them.
 * Energetic Rain: The Dark Star flies through the air, blasting energy blasts downwards towards its foes.
 * Dark Arrow: The Dark Star spawns an arrow of dark energy, spins it around, attempting to harm foes, then zeros in on one and shoots the arrow at them, it blowing up on its foe if successful.
 * Gravitational Kamikaze: The Dark Star, upon defeat, floats into the air and pulls all of its foes towards it with powerful gravity (Mario & Luigi struggle to escape it), and if successful, blows up, taking them with it.
 * Psycho Swing: Dark Fawful's Headgear grapples onto something, and swings Dark Fawful at his foe a multitude of times at differing angles and speeds.
 * Dark Shower: Dark Fawful's Headgear blows darkness onto him, healing him completely.
 * Rollercoaster of Stars: Dark Fawful pulls out his Laser Gun, which he then uses to fire off countless star-like projectiles, which then circle around his foe, attempting to slam into them. The only way to make this attack fail is to destroy a selected star, or take the hit.
 * Dark Energy: Dark Fawful uses this for a couple of his techniques.
 * Dark Combo: Encasing himself in a dark aura, Dark Fawful levitates upwards, spawning 4 portals, and shooting dark energy spheres through them, which, in turn, come out of different portals to blast foes. He can even swap the portals around, making the whereabouts of the attack's next destination more convoluted.
 * Dark Raise: Dark Fawful raises his hand into the air, and encircles himself with dark energy spheres, protecting him from virtually any attack. He then, after about 10 seconds, shoots them forward, bombarding his foe and lowering their durability.
 * Dark Storm: Dark Bowser breathes, and a flurry of dark clouds come out, engulfing the entire planet, trapping his foes, forcing them to sleep for all eternity, and summoning an enormous storm.
 * Flaming Stone Storm: Dark Bowser throws an enormous ball of stone that he summons, and then blasts it to pieces with a Fireball. The debris then rains down on his foe as he charges up his Flame Breath.
 * Up Close 'n' Personal: Dark Bowser dashes forward with a punch. If that fails, he jumps into the air, and dive-bombs his foe whilst curled up in his shell.
 * Dark Cage: Dark Bowser locks his foe in a cage, and charges up a sphere of dark energy, which he then throws at his foe.
 * Dark Minions: Dark Bowser summons many dark minions, from Goombas, Koopas, Thwomps, Bullet Bills and at the end, a giant spiked ball, who is none other than Dark Bowser himself.

Key: Base | In Battle Suits | In Super Princess Peach's Castle | Dark Star | Dark Fawful | Dark Bowser

King Boo
Main Series King Boo=
 * -|Luigi's Mansion King Boo=King_Boo.png

Tier: 5-B to High 4-C | 3-C | Low 2-C to 2-C | High 1-C

Name: King Boo

Origin: Super Mario Bros.

Gender: Male

Age: Unknown

Classification: The King of All Ghosts

Powers and Abilities: Ghost Lord Physiology, Intangibility, Ally Affinity (Only works with ghosts), Reflection Manipulation, Absolute Illusion, Flight, Teleportation, Reality Warping, Sealing, Telekinesis, Pyrokinesis, Hydrokinesis, Cyrokinesis, Electrokinesis, Transmutation, Corruption Manipulation, Space and Time Manipulation, Matter Manipulation, Size Manipulation, Shapeshifting, Absolute Darkness, Duplication, Immortality (Types 7 and 8; reliant on his crown)

Attack Potency: Planet level to Large Star level (Comparable to the low-ends of other big-shots in the franchise) | Galaxy level (Is powered by a Power Star, which powered up the entire castle. The castle contains multiple galaxy-sized worlds within the walls and paintings. Why galaxy-sized? The Throwback Galaxy is the same exact world as Whomp's Fortress, and is referred to as a galaxy) | Universe level+ to Multi-Universe level (Materialized a mansion out of nothing. Said mansion contains a grand total of five completely separate universes. Then, he also nearly overloaded the universe and caused it to collapse, and also had complete control over the Paranormal Dimension, capable of warping and manipulating it) | High Complex Multiverse level (Bitch-slapped Paper Mario... Need I say more?)

Speed: Supersonic+ (The Poltergust caught falling stars, but can't catch King Boo) | Supersonic (Can keep up with Mario) | Supersonic+ | Massively Hypersonic+ to Massively FTL+, likely Infinite (Matched Mario & Luigi's speed)

Lifting Strength: Unknown

Striking Strength: Class XJ to Class XTJ | Galactic | Universal+ to Multi-Universal | High Complex Multiversal

Durability: Planet level to Large Star level | Galaxy level | Universe level+ to Multi-Universe level | High Complex Multiverse level

Stamina: Infinite

Range: Several dozens of meters w/ projectiles. Universal to Multi-Universal w/ his crown

Standard Equipment: Crown

Intelligence: At least Gifted, possibly Genius (Exceeds both Luigi and E. Gadd in this area, casually tricking the both of them multiple times, and even crashed Gadd's supercomputer by, somehow, moving inside a picture)

Weaknesses: The Poltergust and light. The latter only applies if he's not covering his face.

Notable Attacks/Techniques:
 * Blue Flame Breath: King Boo breathes blue fire, either as fireballs that home in, or as giant fireball bullets that explode like bombs upon contact with a foe.
 * Purple Lightning Shoot: King Boo shoots purple lightning from his crown, which can act as actual lightning, or have special effects, like corruption and/or transmutation. Even sealing!

Key: Low-end/Platformer | W/ a Power Star | In the Luigi's Mansion series | In Mario & Luigi: Paper Jam

Captain Falcon
Tier: At least 7-A, likely Low 6-B, possibly far higher | At least 5-B, likely 3-C, possibly Low 2-C

Name: Douglas Jay Falcon

Origin: F-Zero

Gender: Male

Age: Unknown

Classification: Bounty Hunter, Master Racer

Powers and Abilities: Superhuman strength, speed, durability, reflexes and agility, Heightened perception (Seen a sniper from several hundreds of miles away whilst racing at high speeds), Enhanced Unarmed Combat, Pyrokinesis, Illusion Manipulation (Turned the Red Bull into the Blue Falcon), Electrokinesis, Gravity Manipulation and Dimensional Travel w/ the Blue Falcon (The Blue Falcon has a gravitational ray) (Was thrown into the Dark Space, a separate dimension. And later, he reappears as Berserker, showing that he traveled dimensions), Creation w/ the Champion's Belt

Attack Potency: At least Mountain level, likely Small Country level (Superior to Black Shadow, who overpowered a might reactor that destroyed an enormous space station), possibly far higher (The Creator said Deathborn was their greatest creation. Therefore, he could be at a MUCH higher level for killing Deathborn) | At least Planet level (The Creator stated that they created the entire world. What are they meaning by this? There's evidence towards something higher, but there's also the high possibility of just being Planet level), likely Galaxy level+ (Deathborn states that, with the Champion Belt's power, he can turn the whole galaxy into a pile of ashes in an instant), possibly Universe level+ (Deathborn states that Light and Dark, two universal forces, are condensed within the Champion's Belt and makes up the entire universe)

Speed: Supersonic+ w/ FTL reactions (Blitzed multiple robots designed to track F-Zero machines, which are stated in the games to be going at the speed of sound. He also reacted and saved Rick Wheeler the second a laser beam was sent towards his head. Thus, he reacted faster than a laser's speed) | Unknown, possibly Immeasurable (Has the power of the Creator, who might have created and even makes up the entire universe, which would include space-time. Though, there are strong possibilities of weaker power)

Lifting Strength: Class 25 (Has leaped dozens of meters into the air casually with multiple superhumans clinging to his legs) | Unknown, possibly Immeasurable

Striking Strength: At least Class EJ, likely Class ZJ, possibly far higher | At least Class XKJ, likely Galactic, possibly Universal+

Durability: At least Mountain level, likely Small Country level (Tanked the full might of his own Falcon Punch), possibly far higher | At least Planet level, likely Galaxy level+, possibly Universe level+ (Has the power of the Creator)

Stamina: Extremely high | Infinite

Range: Melee, several dozens of meters w/ his gun | At least Planetary, likely Galactic, possibly Universal (Has the power of the Creator and Champion's Belt)

Standard Equipment: Laser Gun, Blue Falcon, Champion's Belt

Intelligence: Gifted (Concealed his indentity from everyone within the galaxy)

Weaknesses: Can be somewhat overconfident in some situations.

Notable Attacks/Techniques:

 Captain Falcon   Blue Falcon 
 * Falcon Punch: Captain Falcon draws his arm, charges energy briefly, and thrusts his fist forward, utilizing his Pyrokinesis for a devastating attack.
 * Falcon Dash Punch: Captain Falcon dashes towards his enemy while executing a Falcon Punch (A bit weaker then the standard Falcon Punch, leaves him vulnerable while executing the process).
 * Mighty Falcon Punch: A more powerful version of the standard Falcon Punch (Leaves him extremely vulnerable while executing the process).
 * Falcon Kick: Captain Falcon dashes forward, leg extended and cloaked in flame.
 * Lightning Falcon Kick: Instead of using his pyrokinesis, Captain Falcon uses his electrokinesis to perform a faster version of the standard Falcon Kick (Attack deals bit less damage, can go trough multiple enemies, can stunt opponents at the start up of the process).
 * Falcon Kick Fury: Captain Falcon deals multiple kicks to his enemy (Does not apply his pyrokinesis for the use of this move,can hit multiple opponents at once, knocks back the enemy at the end of this move).
 * Raptor Boost: Captain Falcon coils his arm back and thrusts himself forward, encasing his fist in flame and uppercutting the first foe he comes in contact with.
 * Heavy Raptor Boost: A Raptor Boost that has a slow starting process but packs more power (Ignores attacks that deals little damage, attacks with strong damage can interrupt the process while it's being used).
 * Wind-up Raptor Boost: Captain Falcon steps back then charges at the enemy with a Raptor Boost (Captain Falcon moves faster while using this attack, the attack itself deals less damage than the standard version of the Raptor Boost).
 * Falcon Dive: Captain Falcon jumps upwards, latches onto his foe, and then rebounds off of them as they are engulfed in an explosion.
 * Explosive Falcon Dive: Has a more explosive range than the standard Falcon Dive (Has less jumping height than the standard version).
 * Falcon Strike: Deals a strike instead of grabbing the enemy (Has more jumping height than it's standard version).
 * Razor Spin: Captain Falcon forces the Blue Falcon to spin rapidly, releasing an aura that cuts through structures.

Key: Base | W/ the Champion's Belt

Lucario
Lucario=
 * -|Mega Lucario=Mega_Lucario.png

Tier: High 6-A, higher w/ Aura Amplification & Swords Dance | Low 5-B, higher w/ Swords Dance

Name: Lucario

Origin: Pokémon

Gender: Male

Age: Varies; Sir Aaron's was 1,000 years

Classification: Jackal, Fighting and Steel Type

Powers and Abilities: Superhuman strength, speed, reflexes, durability and agility, Aura Manipulation, Energy Manipulation, Aura Reading, Instinctive Relative Sense, Precognition, Increased strength and Increased speed via Swords Dance & Extreme Speed, Telepathy, Afterimage Creation, Power Replication, Weather Manipulation, Terrakinesis, Metal Manipulation, Pain Affinity, Hatred Affinity, Poison Immunity, Poison Manipulation, Healing, Light Manipulation, Darkness Manipulation, Increased strength and Increased durability via Calm Mind, Sound Wave Generation, Fear Inducement, Probability Manipulation, One Hit Kill, Paralysis, Longevity, Enhanced Unarmed Combat, Duplication | All abilities as before, but on a drastically enhanced scale

Attack Potency: Multi-Continent level (Casually matched Pikachu, who one-shot Regice, who could harm Regigigas, who did this), higher w/ Aura Amplification & Swords Dance | Small Planet level (Clashed evenly with Shadow Mewtwo, who did this), higher w/ Swords Dance

Speed: Massively Hypersonic (Casually kept up with Pikachu), higher w/ Aura Amplification & Extreme Speed | Massively Hypersonic+ (Casually speedblitzes Pikachu), higher w/ Extreme Speed

Lifting Strength: Unknown

Striking Strength: Class NJ, higher w/ Aura Amplification & Swords Dance | Class XJ, higher w/ Swords Dance

Durability: Multi-Continent level, higher w/ Calm Mind | Small Planet level, higher w/ Calm Mind

Stamina: Extremely high (Casually leaps around without any signs of tiring) | Extremely high (Should be massively superior to his base form)

Range: Melee w/ some attacks, several dozens of meters w/ projectiles. Can send messages miles away when he's a Riolu AND petrified | Melee w/ some attacks, several dozens of meters w/ projectiles. Aura should be able to stretch for several miles

Standard Equipment: Lucarionite

Intelligence: Unknown

Weaknesses: Fire and Earth-based attacks harm him, and physical attacks themselves do a number as well.

Notable Attacks/Techniques:
 * Focus Energy
 * Aura Sphere
 * Laser Focus
 * Foresight 
 * Quick Attack
 * Detect
 * Metal Claw
 * Counter
 * Feint
 * Power-Up Punch
 * Swords Dance
 * Metal Sound
 * Bone Rush
 * Quick Guard 
 * Me First
 * Work Up
 * Calm Mind
 * Heal Pulse
 * Close Combat
 * Dragon Pulse
 * Extreme Speed
 * Roar
 * Toxic
 * Bulk Up
 * Hidden Power
 * Sunny Day
 * Hyper Beam
 * Protect
 * Rain Dance
 * Frustration
 * Earthquake
 * Return
 * Psychic 
 * Shadow Ball 
 * Brick Break
 * Double Team
 * Rock Tomb
 * Facade
 * Rest
 * Attract 
 * Low Sweep
 * Round
 * Focus Blast
 * Fling
 * Payback
 * Shadow Claw
 * Giga Impact
 * Swords Dance
 * Stone Edge
 * Bulldoze
 * Rock Slide
 * Poison Jab
 * Swagger
 * Sleep Talk
 * Substitute
 * Dark Pulse
 * Flash Cannon
 * Confide
 * Agility
 * Bite
 * Blaze Kick
 * Bullet Punch
 * Circle Throw
 * Cross Chop
 * Crunch
 * Follow Me
 * High Jump Kick
 * Iron Defense
 * Low Kick
 * Mind Reader
 * Sky Uppercut
 * Vacuum Wave
 * Endure
 * Force Palm
 * Copycat
 * Screech
 * Reversal
 * Nasty Plot
 * Final Gambit

Key: Base | Mega Lucario

Shadow Mario
Shadow Mario= Tier: Varies. Ranges from 5-B to Low 2-C
 * -|Cosmic Mario=Cosmic_Mario.png
 * -|Cosmic Clone=Cosmic_Clone.png

Name: Shadow Mario; Bowser Junior is his true identity

Origin: Super Mario Bros.

Age: Unknown

Classification: Dark clone of Mario, criminal, Koopa in disguise

Powers and Abilities: Superhuman strength, speed, durability, reflexes and agility, Sealing, Disaster Inducement, Pyrokinesis, Hydrokinesis, Electrokinesis, Environment Corruption, Wish Granting, Flight, Teleportation, Pollution Manipulation, Pollution Creature Creation, Duplication, Limb Extension, Portal Creation, Regeneration (Low-Mid; his one weakness, which distorts his body itself, he can take rapidly, be knocked onto the ground, and get back up seconds later completely unharmed), Selective Invulnerability (Immune to all physical attacks [Mario nor Luigi can harm him in ANY of his incarnations], but can be harmed by just about anything else. The only physical attack that hurts him is highly pressurized water jets, because it distorts his body)

Attack Potency: Varies. Ranges from Planet level to Universe level+ (Has the same physicality as Mario in Super Mario Sunshine, Super Mario 3D Land, and both Super Mario Galaxies)

Speed: Varies. Ranges from Massively Hypersonic to Massively FTL+ (Matched Mario's speed and athleticism in Super Mario Sunshine, and matched Luigi's as well as Mario's in Super Mario 3D Land and both Super Mario Galaxies)

Lifting Strength: Class G, likely Class E (Has Mario's physicality in Super Mario Sunshine, Super Mario 3D Land and both Super Mario Galaxies)

Striking Strength: Varies. Ranges from Class XJ to Universal+

Durability: Varies. Ranges from at least Planet level to at least Universe level+ (Completely invulnerable to Mario and Luigi's blows, and has the same physicality as Mario)

Stamina: Extremely high

Range: Melee w/ physical strikes and summoning. His goop can stretch across entire islands and urban areas

Standard Equipment: Magic Paint Brush

Intelligence: Above Average (His true identity is Bowser Junior, who has this level of intellect)

Weaknesses: Any type of attack that isn't physical, like Reality Warping, and any physical attack that can distort his body (So far, only highly pressurized water jets have accomplished this)

Notable Attacks/Techniques:
 * Graffiti: Creates a potent toxic paint that can summon polluted Phiranha Plants, Goobles and enormous Manta Rays.
 * Electric Graffiti: Goop infused with electricity that electrocutes enemies.
 * Lava Graffiti: Goop infused with magma that burns enemies.
 * Glorpedo: Spiky balls, serving as paint projectiles.
 * Forcefield: Durable forcefields that block attacks and that can only be dissolved with citrus fruit juices.
 * Rainbow M: Creates a multicolored "M" that acts as a portal.
 * Graffiti Shot: Paints something three times to launch it in an established direction.
 * Shadow Mario Paint: Shadow Mario covers the environment with a large "X," which explodes and harms anyone and everyone within a large radius.