User blog:Paleomario66/My Character Profiles

Note: These profiles have the same format as those of VS Battles Wiki, but I'm making my own version of profiles I disagree with (mainly those that have higher end feats that I think are wrongly called outliers). The summaries for the characters can be found on VS Battles Wiki.

Beerus


Tier: Low 2-C to 2-C

Name: Beerus/Bills

Origin: Dragon Ball

Gender: Male

Age: Hundreds of millions of years old

Classification: God of Destruction

Power and Abilities: Superhuman Physical Characteristics, Flight, Master Hand-to-Hand Combatant, Afterimage Creation, Chi Manipulation, Energy Projection, Enhanced Senses supplemented by Ki Sensing, Immunity to Poison, Sealing, Transmutation/Matter Manipulation (Converted an egg into sand), Can redirect most conventional attacks with Ki, Can create clones of himself, Longevity, Cannot be sensed by beings lesser than a “God”, Can sense killing intent, Possibly able to completely erase beings or objects from existing, Can harm intangible beings and destroy souls.

Attack Potency: Universe level+ (Whis stated that comparing Beerus' power to Goku and Vegeta's [The two having just obtained God ki] was like comparing a castle to a tree) to Multi-Universe level (Vados stated that if Beerus and Champa fought, Universes 6 and 7 would be destroyed ), can negate conventional durability by destroying one's soul

Speed: Massively FTL+ (Flew to a planet at 3/4th the speed of Whis)

Lifting Strength: Unknown

Striking Strength: Universal+ (The shock waves of his clashes with SSG Goku were powerful enough to begin tearing the fabric of the universe apart even though he was holding back) to  Multi-Universal (if Beerus and Champa fought, would destroy Universes 6 and 7)

Durability: Universe level+ to Multi-Universe level

Stamina: Extremely high (Easily took on the entirety of the Z-Fighters without breaking a sweat and casually took on Goku even after he became a Super Saiyan God)

Range: Universal+ (The shock waves of his mildly serious physical blows alone were powerful to begin tearing the universe apart) to Multi-Universal (if Beerus and Champa fought, would destroy Universes 6 and 7)

Standard Equipment: None notable

Intelligence: As the God of Destruction, Beerus possesses millions of years of fighting experience, casually defeating the entirety of the Z-Fighters with nothing more than a bored expression on his face. Due to his tutelage under Whis, Beerus has mastered a wide variety of martial arts and has extensive knowledge of pressure points, allowing him to instantly incapacitate foes of Goku's caliber with a single attack. However, for all his power and experience, Beerus' inability to find a proper sparring partner (outside of Whis) in his universe has left him in a constant state of boredom and moodiness. As a result, he will often drag out fights for their entertainment on the rare occasion that he does find someone who manages to catch his eye (as he did with Goku despite his ability to easily defeat him at any time). In addition, he is far more interested in trying Earth's cuisine than paying attention to important objectives or potentially cataclysmic events, such as ignoring Frieza's rampage while enjoying a sundae and watching from the sidelines (which, to be frank, was somewhat justified at the time by the fact that Beerus was still far above the conqueror in terms of power).

Weaknesses: Beerus is incredibly lazy and quite moody. He's also obsessed with Earth's cuisine. He enjoys a good fight and will often drag it out for entertainment value. If the Kaioshin of the respective universe is killed, so is the God of Destruction.

Feats
 * Destroying half a planet with a poke (using a single finger)
 * The clash with Goku caused Shock waves which shook the entire universe.

Notable Attacks/Techniques:
 * Beerus' Judgement: Beerus fires his God of Destruction Super Energy Sphere and then follows up with his Wrath of the God of Destruction.
 * God of Destruction Super Energy Sphere: A technique that generates a huge energy sphere that resembles a star. Beerus uses this attack during his battle against Goku while fighting on the outskirts of Earth's atmosphere. It is also called the Beerus Ball.
 * Wrath of the God of Destruction: Beerus holds out the index finger of his left hand and then fires a yellow energy wave from his fingertip. He uses this attack during his battle against Goku, in order to increase the size of his God of Destruction Super Energy Sphere.
 * Pressure Point Attack: Beerus uses Pressure Point Attacks to render his opponents unconscious. He uses this on Super Saiyan 3 Goku during their confrontation of King Kai's planet, using chopsticks on Piccolo, and later on Vegeta.
 * Continuous Energy Bullets: Beerus can fire a volley of powerful energy blasts at his targets, causing considerable damage and destruction, fired at a very rapid rate. Beerus uses an energy sphere barrage technique similar to Piccolo's Hellzone Grenade attack. Used against Goku.
 * Beerus' Counterattack: Beerus dodges his opponent's attack and reappears behind them, and then proceeds to chop the opponent on the back of their neck, inflicting damage and knocking them unconscious.
 * Kiai: An invisible wave of ki that Beerus emits from his palm. Used against Mr. Buu.
 * Headshot: A physical technique where Beerus knocks his opponent away with a simple finger flick to the forehead. He uses this against Super Saiyan 3 Goku during their short confrontation on King Kai's planet.
 * Sealing Spell Beerus sealed the Old Kai into the Z Sword after an argument with him during one of their coordination meeting held every 1,000 years.
 * Sun-like Aura Ball – A massive sun-like aura ball which Beerus prepares to use to destroy the Earth before being interrupted by Goku.
 * Attack Altercation and Redirection – A technique where the user uses their ki to catch an opponent's attack, then alters it and fires it again as their own attack. Beerus used it to catch the strongest caveman's Fire Breath, turned it into a ball of fire and then shot it at the alien by pointing at him with his fingertip.

Bowser

 * -|Bowser=BowserNSMBU.png
 * -|Grand Star Bowser=Giant_Bowser_in_Super_Mario_Galaxy_2.jpg
 * -|Dreamy Bowser=Dreamy_Bowser.png

Tier: Low 2-C | Low 2-C to 2-C | 2-B

Name: Bowser, King Koopa

Origin: Super Mario Bros

Gender: Male

Age: At least 26 | Likely at least 226 with the SMG games taken into account (Star Festivals happen every 100 years, and Bowser witnessed 3 Star Festivals)

Classification: Koopa

Powers and Abilities: Superhuman Strength, Superhuman Speed, Invulnerability, Magic, Flight, Teleportation, Pyrokinesis, Can grow to a larger sized form, Sonic Roar, Shock wave stomp, Can summon minions, Can shoot Meteors, Electrokinesis, Terrakinesis, Reality Warping, Spatial Manipulation, Gravity Manipulation, Warping time and space, Healing, Immortality (Type 1), Several others.

Attack Potency: Universe level+ (can harm Mario, who survived the destruction of the universe and its rebirth; can harm Culex, who inherits the time of Mario's world and holds the power of creation) | Universe level+ (The Grand Star collapsed the universe and created a new one) to Multi-Universe level (far superior to base form Bowser) | Multiverse level (Powered up by the Dream Stone, which is made of multiple dreams. Each individual dream is a separate universe.)

Speed: Massively Hypersonic+ (can run across planets in less than 20 seconds; Sub-Relativistic when curled into a spiked ball [can roll across a planet in 5 seconds]) to Massively FTL+ (On par with Mario, who can quickly travel between different galaxies with [occasionally without] a Launch Star and who can pilot Starship Mario) | Massively FTL+ (Flew to the center of the universe in a short time. Tagged Lubba's spaceship with his meteors, which can fly at these speeds,, along with Rosalina's Comet Observatory) | FTL (Comparable to Antasma)

Lifting Strength: Class G (stronger than Mario), higher in Giant Form

Striking Strength: Universal+ (can fight Mario, who can harm Bowser directly; can harm Culex) | Multi-Universal (far superior to base form Bowser) | Multiversal

Durability: Universe level+ (survived the destruction of the universe and its rebirth caused by the Grand Star; can survive hits from Culex) | Multi-Universe level (far superior to base form Bowser) | Multiverse level (Became the physical manifestation of dream worlds and can tank attacks from the Zeekeeper)

Stamina: Very high

Range: Ranges from several meters to Universal

Standard Equipment: His Koopa Clown Car

Intelligence: Smart at times, but has moments of stupidity

Weaknesses: Sometimes lets his anger get the better of him, gullible.

Notable Attacks/Techniques:
 * Fire Breath: Bowser's signature attack and probably the most skilled fire breather in the series as he is able to breathe fire in various ways. Bowser will breathe fire either in large streams or individual large fireballs. He also uses this move to make a fiery rain and breath different colored fire that has unique effects such as breathing blue fireballs that homes onto his target.
 * Fire Storm: Bowser breathes a large stream of fire that acts as a whip. Hitting opponents with it causes them to be cloaked in fire, run uncontrollably, and reverse their normal movements.
 * Shockwave: Bowser will stomp or hit the ground so hard, he will generate shockwaves. The occasionally shown have an electric or fiery effect.
 * Spinning Shell: Bowser withdraws into his shell and starts spinning at high speed, occasionally being able to hover. This move is used for both offensive and defensive purposes.
 * Spike Ball: Bowser withdraws into his shell and takes the shape of a spiky ball, rolling at high speed and being able to climb walls.
 * One KO Punch: Bowser will lean back and build power into his fist and then rushes to the target to deal the killing punch. He uses this move to finish off Dark Bowser.
 * Fury: A double-edge status alignment that activates when Bowser taken several hits, glowing red and roaring upon activation. All of his attacks will double in power but he also receives double the damage from his opponents as well.
 * Poison Gas: Bowser will create a fog of poison gas that will damage and poison his opponents. He can also utilize poison attacks with his claws and bites.
 * Terrorize: Bowser will summon a giant Boo to strike fear into his opponents. This will cause damage and inflict the Fear status on his opponents.
 * Crusher: Bowser will make a giant jagged rock spire up from the ground beneath his foes.
 * Bowser Crush: Bowser will create a giant green Mechakoopa to stampede over his opponents.
 * Dark Magic: Although not used frequently, Bowser is noted to be skilled user in dark magic. A few notable skills ranges from be able to transform people into blocks and shrinking his opponents, to turning an entire island into a book and teleporting himself or his target.
 * Superclaw Bowser: Bowser's Megastrike. His claw and spikes will extend, his hair turns to fire, and his eyes glow yellow-white as his skin turns to red-black. Then he strikes the target at terrifying speeds.
 * Magic Weapon: Bowser will forge a weapon made of pure energy in shape of a hockey stick. This move is only seen in Mario Sport Mix.

Note 1: He should be comparable to Dark Bowser who was going to blow up all the kingdoms with his magic: http://www.narutoforums.com/xfa-blog-entry/mario-amp-luigi-bowsers-inside-story-dark-bowser-makes-a-hurricane.21786/.

Note 2: The character's stats from the Paper Mario series are removed and separated for organization purposes.

Key: Base | With the Grand Stars | Dreamy Bowser

Doctor Doom

 * -|Doctor Doom=Victor_von_Doom_(Earth-12131)_003.png
 * -|God Emperor Doom =Victor_von_Doom_(Earth-616)_006.png

Tier: 4-B | 1-B

Name: Victor Von Doom, Doctor Doom, The Master, Rabum Alal AKA The Great Destroyer, God Emperor.

Origin: Marvel Comics

Gender: Male

Classification: Human, King, Scientist, Sorcerer

Age: Unknown (likely 40-60)

Powers and Abilities: Super-genius intellect, superhuman speed, power armor, magical skills, incredible willpower, vast knowledge of hand-to-hand combat techniques, mind control, able to create illusions, energy projection, Teleportation, dimensional travel, force field projection, summoning hordes of demonic creatures, resistant to telepathy

Attack Potency: Solar System level (Can take out Thor, Hulk, and Silver Surfer) | Hyperverse level (He killed The Beyonders, and after the Molecule Man absorbed their power, Doom was allowed to channel it)

Speed: Likely Supersonic+ (listed in the same tier as Hawkeye in the Master Edition version of the official Marvel handbook) | Unknown

Lifting Strength: Likely Class M | Unknown

Striking Strength: Class XTJ  (Can take out  Thor ,  Hulk, and  Silver Surfer )  | Unknown

Durability: Solar System level (Tanked hits from Thor, Hulk, and Silver Surfer) | Likely Hyperverse level

Stamina: Unknown. His armor can fight even if he is unconscious.

Range: Up to Intergalactic via equipment | Much further

Standard Equipment: His custom suit of power armor, which increases his speed, strength, and durability greatly, it has many computers to track, detect, and attack targets and defend, its AI is near-sapient level and only obeys Doom, powered by a black hole generator, can generate incredibly powerful force-fields (capable of resisting attacks from cosmic beings to an extent), equipped with many weapons such as laser, repulsor beams (similar to Iron Man's), missiles, grenades, neural scramblers, electrical shocks, electric blasts, allows him to survive in space and underwater for prolonged periods by recycling his bodily products (ew), telepathic and telekinesis jammers, magical defenses, self-destruct device, advanced sensors that can scan on all electromagnetic and cosmic frequencies and enhance his own senses by many times, teleportation device, magnetism/electromagnetic manipulation, self-regeneration, remote control, invisibility device, hologram projectors, dimensional manipulation (portals and such), time manipulation (time travel, temporal stasis ray, etc.) nanotechnology, technopathy/hacking, power absorbing device, a device that disables mutant powers, and many others

Intelligence: A super genius and polymath. Very arguably the most intelligent mind on the planet, rivaled only by Mr. Fantastic. Incredible battle strategist and tactician, invented all of the machines and devices mentioned in this profile as well as many others, Iron Man himself admits that Doom's armor is superior to his own. Vast knowledge of magic, cosmic beings, alien races, parallel universes, and other dimensions. His mastery of magic was at one time considered second to only Doctor Strange on Earth. He's also accepted as the highest authority on time-travel in the world, with extensive knowledge on fractured timelines, alternate realities, paradoxes, time loops and history. He's also aware of many events that are marked for his future.

Weaknesses: Doom is very arrogant and overconfident, sometimes becomes bored and allows his opponents to win, and cannot heal his own face.

Combat Record: One of the smartest villains in the Marvel Universe. He is the archenemy of the Fantastic Four, and Reed Richards acknowledges as one of the powerhouses in Marvel. Currently, he is the ruler of Latveria and always seeks ways of extending his influence. Made a new world after he killed the Beyonders and destroying the Multiverse in Secret Wars.

Notable Attacks/Techniques:


 * Cosmic Power Siphon Harness: This is a device built by Doom with the purpose of stealing cosmic powers from other beings and giving them to himself. It was first used against the Silver Surfer, by tricking him into sitting in a large device. He later miniaturized it and incorporated it into his armor, it has allowed him to steal the powers of Uatu the Watcher, Galactus, and the Beyonder, among others.


 * Ovoid Mind Transfer: This is a mental ability (not magic) learned from the alien Ovoid race. By simply making eye contact with another being, he can transfer his consciousness into their body, displacing their original consciousness into his body. The transfer is instant once initiated, and can be performed even when Doom has no equipment and is nearly dead.


 * Crimson Bands of Cytorrak: A spell that draws power from the god Cytorrak (the same being that powers the Juggernaut). It creates several red energy rings to bind an opponent, which are difficult to break even to beings with class 100 strength. Doom learned this spell by watching Doctor Strange perform it once.


 * Doombots: It is perfectly possible that at any given time, Doom has within him the ability to use several other Doombots, robots with his abilities, intellect, and powers, plus a few other robot skills and an unspecified set of per-fabricated spells and enchantments to aid him in battle or even take his stead.


 * Magic Immunity: Doom's tech presents some constant safeguards and defenses against generic types of magic. (His glove is the only thing that can cross Hela's barriers, his armor has a coating that protects him from Mephisto's mind raids)

Note: This profile only covers the current Marvel 616 version of Doctor Doom. Not all of the features described in his armor are present at once (although they could be), he is continually upgrading and modifying his armor, these are just some of the devices and abilities he has used throughout the years.

Despite being more than qualified, it is likely that Doom doesn't actually have the right to call himself "Doctor", as he does not have a confirmed doctorate.

Key: Normal | God Emperor Doom

Notes: In lack of better options, I consider that an Infinity Gauntlet managed to slow down "God Emperor Doom" as a massive outlier.

Kirby

 * -|Kirby=Kirbysmash.png
 * -|Beam=Beam_Kirby.png
 * -|Fighter=Fighter_Kirby.png
 * -|Fire=Fire.png
 * -|Ice=Ice-0.png
 * -|Rock=Rock-0.png
 * -|Sword=Sword_Kirby.png
 * -|Mirror=Mirror-0.png
 * -|Warpstar=Kirby_warpstar1.png
 * -|Robo=Kirbs.png
 * -|Hypernova=Nova-0.png
 * -|Yarn=Yarn.png

Tier: Low 2-C

Name: Kirby

Origin: Kirby

Gender: Male

Age: About 200 years old

Classification: Star Warrior, often referred to as a (Pink) Puffball, Ghost

Powers and Abilities: Superhuman Physical Characteristics, Duplication, Flight (via Warp Star, himself or copy abilities), Regeneration and Body Manipulation (unexplored, but he was shown capable of doing it), Longevity, Warp Star creation, Resistance to reality warping magic & possession (Resisted Drawcia's curse, Dark Matter can't possess him), Copy Essence Deluxe and Copy Palette, Can inhale foes or objects alike and trap them in his stomach which is a parallel dimension to either spit them out as projectiles or copy their abilities to get more powers such as Elemental Manipulation (Fire, Ice, Spark, Plasma, Leaf, Tornado, Water), Weapon Mastery (Sword, Hammer, Archer, Bomb, Spear, Cutter, Parasol, Whip, Yo-Yo), Martial arts (Fighter, Suplex, Smash), Forcefield Creation (Spark, Freeze/Ice, Needle) Durability Augmentation (Stone, Metal), Telekinesis (ESP), Speed Augmentation (Jet), Energy manipulation (Beam, UFO, Crash, etc.), Light Manipulation (Light), Sound Manipulation (Mike, Bell), Teleportation (ESP), Afterimage Creation (Ninja), Poison Manipulation (Doctor and Poison), Acid Manipulation (Poison), Transmutation (Cook, Baton, Bubble, Magic), Shapeshifting (Wheel, Missile, Balloon, Ball), Animal Mimicry (Animal, Beetle), Magic, Attack Reflection, (Mirror, Hypernova, Inhale & Star Spit), Size Manipulation (Mini), Intangibility, Invisibility, Immortality (Type 7), Self-Resurrection, and Possession (Ghost), Extended Power Mimicry (Copy), Time Manipulation (Via Time Beam, which places an opponent in stopped time), Resurrection of others, etc.

Attack Potency: Universe level+ (defeated Master Hand and Crazy Hand in Kirby & the Amazing Mirror, and Master Hand created the Smash Bros. universe [and Master Hand is his equal]; also defeated Dark Mind who defeated both Master and Crazy Hand and took control of them)

Speed: Massively FTL+ (Is comparable, if not, superior to Marx, Nova, Lor Starcutter and Dark Matter. Is capable of flawlessly piloting and controlling the Warp Star which is fast enough fly from NOVA's summon point which is the galaxy's end to Pop Star in short time frames)

Lifting Strength: Unknown

Striking Strength: Universal+ (can harm Master Hand, Crazy Hand, and Dark Mind)

Durability: Universal+ (took hits from Master Hand, Crazy Hand, and Dark Mind)

Stamina: Very high (Kirby is almost never seen pushed to exhaustion even when fighting abominations through several phases)

Range: Universal+

Standard Equipment: Copy Essence Deluxe to switch between copy abilities at will without having to take them from an enemy, Copy Palette to store things in his stomach dimension, a cell phone to call the Warp Star

Intelligence: Surprisingly high (Was capable of building a space rocket in a minute, showed creative ways of using new copy abilities to beat some bosses)

Weaknesses: Kirby is naive outside of combat, he can actually lose the copy ability he's using if he gets hit by a sufficiently strong attack, and despite his age, he's still a baby and has a habit of getting fooled into completing the enemy's plan.

Notable Attacks/Techniques: The various copy abilities of Kirby.


 * Inhale: Kirby begins sucking in air to quickly suck in small obstacles and most enemies his size. He can then choose to spit them out as projectiles or swallow them completely, allowing Kirby to copy their powers. He can also suck in air and wave his arms around to puff up and float into the air, allowing him to imitate flight or to increase his buoyancy. In Kirby Super Star and its remake, Kirby Super Star Ultra, Kirby also demonstrated the ability to sacrifice his copied ability to produce a "Helper", or a copy of the being he used to gain his copied ability to assist him in combat.


 * Warp Star: Although this ability rarely appears in the games, Kirby is able to spontaneously generate Warp Stars whenever he needs to, allowing him to quickly accelerate after extremely faster targets and crash it into them in a powerful explosion if necessary.

Mario


Tier: Low 2-C | 2-C

Name: Mario

Origin: Donkey Kong (First Appearance), Super Mario Bros (Official debut)

Gender: Male

Age: 24-25 | Likely at least 225 with the SMG games taken into account (Star Festivals happen every 100 years, and Mario witnessed 3 Star Festivals)

Classification: Human/Plumber

Powers and Abilities: Versatility, Superhuman strength, speed, reflexes and durability, Pyrokinesis without Fire Flower (in some games), Enhanced Jumping skills, skilled hammer wielder Various Power-ups such as the Mushroom which grows the user in size, the Fire Flower gives Mario Pyrokinesis, the Mega Mushroom grows the user to gigantic proportions, the Starman grants the user Near Invincibility, the Ice Flower grants Cyrokinesis, The Cape Feather grants him flight, Immortality (Type 1), many other abilities.

Attack Potency: Universe level+ (can fight on par with Bowser, who can harm Mario, and both survived the destruction of the universe and its rebirth; survived hits from Culex, who inherits the time of Mario's world and holds the power of creation) | Multi-Universe level (able to one-shot Bowser)

Speed: Massively Hypersonic+ (can run across planets in less than 20 seconds) to Massively FTL+ (Can quickly travel between different galaxies with (occasionally without) Launch Star. Dodged attacks from a Grand Star-powered Bowser, who can tag Starship Mario and flew the center of the universe in a short time.)

Lifting Strength: Class G (Effortlessly lifted a castle), certain power ups like Mega Mushroom increase his strength even further

Striking Strength: Universal+ (can harm Bowser and Culex) | Multi-Universal (can one-shot Bowser)

Durability: Universe level+ (tanked hits from Bowser, who can easily harm him; can survive hits from Culex) | Multi-Universe level (with the Starman or Invincibility Leaf, completely immune to attacks from even the likes of Bowser)

Stamina: Very high

Range: Depends on the power up. Standard melee range to at least several dozen meters with power-up.

Standard Equipment: Hammer, F.L.U.D.D, and various power-up and items.

Intelligence: Fairly intelligent (is known to possess a doctorate and several other occupations. He's also an experienced plumber and combatant expert)

Weaknesses: Unknown, many powerups go away after taking damage easily.

Notable Attacks/Techniques:

Jump: Mario jump on his opponent and crushes him/her with sheer strength. He can perform various jump techniques:
 * Spin Jump: Mario spins while jumping, allowing him to jump on spiky enemies and hazards such as buzzsaws. This move can also allow Mario to hover, slowly descend, deflect projectiles, and clear fogs and smoke. Using this move with the Fire or Ice Flower with make Mario scatter fireballs or ice balls in multiple directions.
 * Drill Spin: After using a Spin Jump or spinning in air, Mario will descend and spin much faster in a drill-like fashion with tremendous force. This attack does double damage on spiky enemies.
 * Super Jump Punch: Mario strikes the target multiple times with a punch while jumping.
 * Super Jump: Mario will jump multiple times on a single enemy at a quick rate. He can do this up to 100 times in a row.
 * Ultra Jump: This attack is not only more powerful than Super Jump, but it can attack multiple enemies at once.

Pyrokinesis: Mario can manipulate fire and perform various fire techniques without a fire flower in some games. Some of his techniques includes:
 * Fireball: Mario will shoot a ball of fire from his hands. In Mario Kart: Double Dash, he can shoot up to five of them at once.
 * Firebrand: Taught by the Fire God. Mario charges fire energy in his palm and unleashes an explosive blast of flame on the enemies in close range. The fireballs from this move can be accumulated into a huge fireball for Mario to spike down on the target, inflicting a burn status upon the opponent.
 * Super Flame: Mario unleashes a barrage of large powerful fireballs from his fist.
 * Fire Swing: Mario swings the weapon so fast that it catches on fire and then strikes the target with it. The target is then cloaked in fire afterward.
 * Fire Strike: Mario's Super Strike. He strikes the target with such speed and force, the receiving end will catch fire.
 * Fiery Metal Mario: Mario's Mega Strike. He jumps incredibly high in the air, turning into a fiery Metal Mario and then delivers a kick that has tremendous re-entry force.

Iron Hammer: Mario summons a giant iron hammer and hits the target with it. The force from the hit is powerful enough to leave a blazing trail on the target.

Magic Weapon: Mario forges a weapon of pure energy in shape of a hockey stick. It's only seen in Mario Sport Mix in a battle against the Behemoth.

Mario Tornado: Mario horizontally spins like a tornado, trapping opponents in a series of hits if they get caught.

Battle Cards: Mario can utilize cards with special effects to give himself an advantage in battle. Effects can range from increase his attack, defense, and speed, doing the exact opposite to his opponent, recovering health, nullifying damage, or stopping time.

Spin Drill: Mario uses a drill to directly pierce through planets, dirt and enemies on his way (cannot drill through hard/un-drillable surfaces)

Power-ups: Mario can use several items which grant him several forms with special abilities which are stated in this list:
 * Fire Mario: Shoots fireballs of different sizes. The biggest ones are usually bigger than him.
 * Cape Mario: Float, fly, create earthquake by slamming the ground, slow descent, reflect objects and spin at enemies.
 * Superstar Mario: Similar to Cape Mario with additional super speed and invincibility
 * Tanooki Mario: Grows a tail to attack with, turn into an invincible statue, and fly
 * Raccoon Mario: Similar to Tanooki Mario but without the ability to turn into a statue.
 * Hammer Mario: Throw hammers and block fire when ducking
 * Metal Mario: Invincibility, destruction of enemies, walking underwater, no need for air for a few seconds
 * Vanish Mario: Intangibility and invisibility for a few seconds
 * Boo Mario: Can float, go through walls, turn invisible, and attract Boos
 * Ice Mario: Freeze obstacles such as water or lava upon contact for some seconds(Super Mario Galaxy). Also shoot ice balls that can freeze enemies, fireballs, magical attacks(New Super Mario Bros Wii), and reduces their speed, defense, and attack power(Mario and Luigi: Partners in Time).
 * Mega Mario: Break almost anything, defeat enemies on contact, invincibility for a few seconds
 * Rock Mario: Encases Mario in a rock, making him able to crush enemies and granting the ability to destroy red crystals (who are harder than normal crystals)
 * Rainbow Mario: Invincibility, super speed, gain star bits, break objects, long jump, higher jump
 * White Tanooki Mario: This is basically the same item as the Tanooki leaf but with one major difference; it grants Mario Starman's one-hit kill ability, it also lacks the Starman's time limit so Mario is always in star/rainbow mode while using this item.
 * White Raccoon Mario: Similar to the White Tanooki power-up, with the only difference being it's appearance and ability to walk on water.
 * Gold Mario: Fires enormous gold fireballs that creates a shockwave explosion on contact instantly killing enemies and turning them into coins. It also shown to increase attack damage and resistances to opponents attacks. It's powerful enough to even knock out Bowser in one hit.
 * Cat Mario: Grants the ability to climb walls, scratch enemies with claws, perform a dive bomb attack, and increase sprint speed. It has a variant called Lucky Cat Mario, where it has all of the same abilities and the additional power to turn into a gold invincible statue that has the Starman's one hit kill ability
 * Double Mario: Mario creates a clone of himself. He can spawn up to five of them.

Note 1: The character's stats from the Paper Mario series are removed and separated for organization purposes.

Note 2: Mario is not scaled to Dreamy Bowser since Mario struggles with base form Bowser and Grand Star Bowser.

Key:   Normal  |  With Starman, Gold Flower, or Invincibility Leaf

Paper Mario


Tier: High 1-C | 1-B

Name: Paper Mario, Mario

Origin: Mario Bros

Gender: Male

Age: 26, likely much higher

Classification: Human/Plumber

Powers and Abilities: Superhuman strength, speed, durability, stamina and dexterity, skilled in hand to hand combat, skilled at wielding a hammer, pyrokinesis (with fire flower), Time Manipulation, Reality Warping and Earthquake Manipulation (with Star Rod), etc.

Attack Potency: High Complex Multiverse level (defeated Dimentio, who had equal power to the Void, which was consuming all universes and dimensions) | Hyperverse level with Pure Hearts (Overpowered Super Dimentio, who is infinitely superior to everyone else in the multiverse)

Speed: Infinite (Could survive the void, which was consuming all timelines) | Infinite (Outpaced and defeated Super Dimentio)

Lifting Strength: At least Class G | Unknown

Striking Strength: High Complex Multiversal | Hyperversal (Super Dimentio was severely harmed by his physical attacks)

Durability: High Complex Multiverse level (Survived being in the void, which was consuming all universes and dimensions) | Hyperverse level (Tanked several attacks from Super Dimentio and was stated/shown to be overall superior to him physically)

Stamina: Very High (can run around worlds, fight large amounts of enemies at once go on adventures even with lethally low health) | Limitless

Range: Depends on power up. Can be anywhere from standard melee range without power-ups to dozens of meters with power-ups

Standard Equipment: Varies

Intelligence: Skilled in hand to hand combat and was suspicious of Dimentio's loyalty to Count Bleck. Not much else notable

Weaknesses: None notable

Notable Attacks/Techniques:


 * Flip: Taught by Bestovius in Super Paper Mario. Mario flips into a realm called the "3D dimension", rending attack from enemies in the 2D realm useless and vice versa if he is in the 2D realm. However, he takes damage if he remains in the realm for long.

Key: Base | With Pure Hearts

Note 1: Despite the confusion of the Mario Bros franchise canon due to its 5th installment of the Mario and Luigi series, Paper Jam, several games such as Super Mario 64 DS, Super Mario Sunshine, Mario Party 5, and other installment has made several connections to the Paper Mario franchise which establish the series to be part of same verse. It should be noted that the Paper Mario series has made several connections to other games as well with an interview of the creator confirming that the overall franchise having no canon to speak of. As such, both versions of Mario are still considered the same character. As a result, since Paper Mario is technically Mario due to lack of continuity, his stats without the weapons stay the same as his counterpart.

Note 2: Even though dimensions in fiction are usually realms, in this case they are not (with the exception of Dimension D). "World" means universe in the Mario language, and the Dimensional Flip move shows that Merlon can't be talking about the dimensions being realms as world already means universe. Also, Merlon stated, “It is a hole in the very dimensional fabric of space! Such a strange phenomenon... Is it near or far? None know, It may appear small now, but it will only grow. And in the end it will swallow all existence.. All worlds, all dimensions...” This means that our temporal and spatial dimensions do exist in the Mario universe.

Solaris

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Tier: 2-C

Name: Solaris, the Flame of Hope

Origin: Sonic the Hedgehog (Sonic the Hedgehog 2006)

Gender: Genderless, referred to as male

Age: Unknown

Classification: Solar deity, 4-dimensional being

Powers and Abilities: Superhuman Physical Characteristics, Flight, Immortality (Types 1, 3, and 4), Shape-Shifting, Healing, Forcefield Creation, Summoning, Energy Projection, Fire Manipulation, History Manipulation, Time Manipulation, Temporal Omnipresence (Omnipresent throughout time but not space), Space-Time rift creation, Space-Time Manipulation, High-level Reality Warping, Destroying all existing timelines.

Attack Potency: Multi-Universe level (It was stated that Solaris would destroy all timelines, and was heavily implied to be higher-dimensional)

Speed: Nigh-Omnipresent (Exists across time)

Lifting Strength: Immeasurable

Striking Strength: Mult-Universal

Durability: Multi-Universe level (Temporal omnipresence makes him very difficult to kill as he must be destroyed in all time periods simultaneously to kill him through conventional means)

Stamina: Godlike or limitless

Range: Multi-Universal

Standard Equipment: Nothing notable.

Intelligence: Godly, as Mephiles, who represented his mind, created a scheme that manipulated the entire Sonic cast across 200 years.

Weaknesses: Finding and snuffing out his original form in the past and defeating him in the past, present, and future simultaneously. The red core in the center of its body is a weakspot.

Notable Attacks/Techniques:
 * Wings of Light: Solaris creates a forcefield of light to protect his body.

Note: Super Sonic, Super Shadow, and Super Silver can't fully scale to Solaris since they primarily beat him by attacking his weak spots. They can break through his defenses occasionally, but they mostly beat him by attacking his core.

Son Goku

 * -|Goku=Goku (Base).png
 * -|SS1 Goku=SSJ_Goku.png
 * -|SS2 Goku=Son_Goku_SS2.png
 * -|SS3 Goku=SS3_Goku.png
 * -|SSG Goku=Ssg_Goku.png
 * -|SSB Goku=Goku_Super_Saiyan_Blue.png
 * -|SSB Kaioken=Super_Saiyan_Bunsen2.png
 * -|SSB Kaioken x10=SSB_KK_Goku.png

Tier: 4-B | 4-B | High 3-A | at least High 3-A, likely Low 2-C | 2-C

Name: Son Goku/Kakarot

Origin: Dragon Ball

Gender: Male

Age: 12 years old at the start of Part I. 46 or 49 years old during the Universe 6 Saga (Uncertain birth date. Spent 3 years in the Room of Spirit and Time)

Classification: Alien (Saiya-jin [Saiyan in the English Adaptations]), Martial Artist, Deity

Powers and Abilities: Superhuman Physical Characteristics, Master Hand-to-Hand Combatant, Afterimage Creation, Flight, Chi Manipulation for defensive (can use his ki to enhance his natural durability and harden his skin to the extent he's able to block sword attacks from a fellow Super Saiyan with only his finger) and offensive (can shoot ki blasts capable of crossing thousands of kilometers and blowing up entire planets) purposes, can create flashes of light to blind his opponents, basic but high range Telepathy (has not used this offensively however) and limited Telekinesis, Ki Sensing, Can transform to increase his power even further (can either use his Kaioken technique to get up to a 20x boost linearly in all of his stats or use his Super Saiyan transformations up to 3 for an even greater boost in all stats), The ability to instantly transport himself to any person whose ki signature he recognizes, His power increases substantially each time he recovers from nearly fatal injuries, Resistance towards Electricity | Ki Absorption as a Super Saiyan God (Also can't be sensed by beings lesser than a "God"), Sealing (Via the Mafuba), Resistance to Time Stop as SSBKKx10 (Repeatedly resisted Hit's attempts to freeze him in time until the latter powered up)

Attack Potency: Solar System level (superior to SS3 Gotenks) | Solar System level | High Universe level (Capable of fighting evenly with a held back Beerus, and if he and Beerus had collided 2 more times, the universe could have been destroyed and become a void of nothingness) | at least High Universe level, likely Universe level+ | Multi-Universe level

Speed: Massively FTL (faster than SS3 Gotenks) | Massively FTL to Massively FTL+ | Massively FTL+ (Could keep up with Beerus, when the latter was holding back) | Massively FTL+ | Massively FTL+

Lifting Strength: Unknown

Striking Strength: Class XPJ  |  Class XPJ  |  High Universal  (Capable of fighting evenly with a held back  Beerus, and if he and Beerus had collided 2 more times, the universe could have been destroyed and become a void of nothingness) | at least  High Universal , likely  Universal+  |  Multi-Universal

Durability: Solar System level  |  Solar System level  |  High Universe level  (survived hits from a held back  Beerus, and if he and Beerus had collided 2 more times, the universe could have been destroyed and become a void of nothingness, yet Goku would have been killed too) | at least  High Universe level , likely  Universe level+  |  Multi-Universe level

Stamina: Superhuman levels in both his base and Super Saiyan forms (can train for days with minimal rest and have long drawn out fights). Upon reaching SSJ3, his stamina is low enough that SSJ3 is almost useless against any fighter strong enough to use it against, as it can only be maintained for a few minutes. In Battle of Gods, his stamina is now high enough to use Super Saiyan 3 with the same effort he would use to enter Super Saiyan 2 in the past.

Range: Human melee range normally, several thousand kilometers with Ki Blasts (comparable to Vegeta, whose Final Flash can easily extend into outer space) but can easily affect entire planets with the force behind his blows, Can sense entities from several galaxies away (Felt the presence of the Namekians from King Kai's planet) | Universal as SSG and SSB (The shockwaves from his punches were tearing the universe apart)

Standard Equipment: None notable

Intelligence: Goku has mastery of various martial arts techniques and skills (can also copy techniques after seeing them once); years of experience fighting both powerful and diverse enemies whom have various abilities and powers. Is a combat/tactical genius for the most parts. Goku was the first to realize that Super Saiyan states were wasting an extreme amount of energy just by powering up to it, mastered the form despite the huge amount of stress (psychological and physical) the state puts on his body, which is more effective than training two years physically in the Room of Spirit and Time. Also devised different usages of the Kamehameha such as propelling it with his feet, homing in on targets, altering its path and range, using Ki to augment his physical strength, and so on.

Weaknesses: Goku cannot survive in the vacuum of space. He can only maintain Super Saiyan 3 for a short time before running out of energy or stamina. He needs energy/life signatures to lock on to use Shunkan Ido effectively. His Genki Dama requires a long "charging-up" period and only works on people with sufficiently evil hearts/souls. The Super Saiyan God transformation has a time limit, but Goku likely won't use it anymore as he absorbed most of the form's power. Even after absorbing the energy of a Super Saiyan God, Goku's durability drops exponentially when his guard is down or he loses focus. To use the Mafuba properly, Goku must have an object to seal the target inside.

Notable Attacks/Techniques:
 * Super Saiyan Forms: An advanced transformation assumed by extraordinarily powerful members of the Saiyan race which increases his Base Battle-Power by 50 times, and this is proportioned to his physical attributes giving him a great and even increase in strength, ki power, speed, stamina and durability. However, without mastery of this form, much of this energy is wasted transforming and maintaining the transformation. The Super Saiyan form also has three additional branch states (which sacrifice speed for raw power) and is succeeded by two further transformations, Super Saiyan 2 (twice as strong as a regular Super Saiyan) and Super Saiyan 3 (four times as strong as a Super Saiyan 2). As of Dragon Ball Super, he has received two new forms that give him astronomical power-ups, Super Saiyan God, and Super Saiyan Blue. Goku can use all of these transformations.


 * Ki Blast: The most basic form of energy wave.


 * Invisible Eye Blast: Goku has the ability to shoot an invisible blast of ki out of his eyes. He uses this twice in the anime (once in the manga). The first (and only time in the manga) was when he used it to dig a hole in the Namekian ground to bury Vegeta's corpse in, after he was killed by Frieza.


 * Destructo Disk: The user holds their hand into the air, conducting ki in the form of a razor-sharp disc, which is then hurled over and around the body to cut the target.


 * Kamehameha: Goku's signature energy attack, even though it was invented by Master Roshi. Goku first learned this technique after witnessing Roshi use it to extinguish the fire on Fire Mountain. Goku has also invented numerous variations of technique, including the Bending Kamehameha, SuperKamehameha Kaio-ken Kamehameha,  Double Kamehameha, Twin Dragon Shot, Angry Kamehameha, Flying Kamehameha, Instant Kamehameha, True Kamehameha, and Kamehameha Rebirth. He now gains a far more powerful version after mastering his godly ki called the God Kamehameha or Burst Kamehameha. He can also use them in his Super Saiyan forms.


 * Continuous Kamehameha: Goku releases a rapid barrage of energy blasts at his opponents, causing a massive accumulation of damage. Also called Super Energy Wave Volley.


 * Solar Flare: The user spreads and places their fingers on their foreheads, discharging a blinding flash of light.


 * Homing Energy Wave: A move where Goku fires a Ki Blast that targets his enemy. He used it against Pikkon.


 * Kaio-Ken: Goku forms a red ki aura around his body, multiplying his power level, enhancing his strength and speed. The highest level of this attack used is x20. Goku does not use it much after becoming Super Saiyan. However, Goku has a technique where he combines the Kaio-ken with his Super Saiyan transformation, the Super Kaio-ken; this is done on one occasion, in his fight against Pikkon. As of Dragon Ball Super, Goku once again used Kaioken in conjunction with Super Saiyan Blue against his fight with Hit. However there was initially supposedly just a 10% chance of the technique working successfully, and othervise ending in failure and likely severe consequences.


 * Genki Dama (Spirit Bomb): One of Goku's signature attacks in which he conducts the spirit energy of all nearby living organisms, forming a ball of power and size depending of the amount of harnessed ki energy. Its power was used against many powerful opponents such as Vegeta, Frieza, Dr. Wheelo, Turles, Lord Slug,Super Android 13, Kid Buu and Omega Shenron. It was also absorbed for increased strength in Super Android 13!. It has a few variations: Large Spirit Bomb, Instant Spirit Bomb and Super Spirit Bomb.


 * Shunkan Ido (Instant Transmission): Also called Instantaneous Transmission the user places their index and middle finger on their forehead, sensing a person that they can teleport to. Note: Instant Transmission is teleportation, not speed. When Goku told Trunks it was light speed it was a translation error.


 * After-image technique: This technique is a short burst of extremely high speed, moving faster than the opponent can sense. This has the side effect of leaving a momentary "after image", until the opponent's senses adapt and realize their target has moved.


 * Dragonthrow: Goku's signature grapple throw. He uses an example of this move on Frieza when he grabbed his tail during their battle on Namek.


 * Full-Nelson: Executed by performing half nelsons with both arms, though Goku only used this once against Raditz.


 * Hasshu-ken: A technique, used to counter Tien Shinhan's Four Witches Technique, in which Goku moves his two arms so fast that they each appear to be in four places at once, effectively giving him eight arms to use in combat.


 * Crazy Fist: This is a distraction move designed to confuse and taunt the opponent. Goku who acts like adog or a monkey, barking and jumping around to scare his opponent. Goku uses this in reaction to Jackie Chun's (Master Roshi's alter-ego) use of the Drunken Fist.


 * Rock, Scissors 'N' Paper: An attack in which Goku delivers either a strong punch, a poke in the eyes, or an open palm strike.


 * Tornado!: Goku spins while rushing on the opponent to attack him/her. Used against Nam.


 * Mind Reading: Somewhere along the trip to Namek, Goku taught himself how to read the minds of others, by placing his palm on their head.


 * Mafuba: A sealing technique taught to Goku by Master Roshi for use against Future Zamasu and Goku Black. It is used to seal away evil entities into a container - the container can be anything, even an electric rice cooker.

Key: Base | Super Saiyan 1, 2, and 3 | Super Saiyan God | Super Saiyan Blue | Super Saiyan Blue Kaioken

Note 1: This is current Goku. See VS Battles Wiki for his stats from DBZ.

Sonic the Hedgehog (Game Character)

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 * -|Excalibur Sonic=Sonic_ExcaliburRender.png
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 * -|Darkspine Sonic=Darkspine_sonic_by_mateus2014-d9k9aas.png

Tier: 7-B | 7-B | At least Low 6-B, possibly 5-B | Low 2-C | 2-C | Low 2-C

Name: Sonic the Hedgehog

Origin: Sonic The Hedgehog

Gender: Male

Age: 15/16

Classification: Anthropomorphic Hedgehog

Powers and Abilities: Superhuman Physical Characteristics, Regeneration (Mid-Low), Resistance to Mind Manipulation (Resisted being controlled by Dark Gaia as Werehog Sonic without even trying, Resisted the Voxai Overminds' Telepathy in Sonic Chronicles whereas almost everyone else fell prey easily to it), his quills can sense danger, can control the hardness of his spines, can generate blast of wind, tornadoes, and other phenomenon by running around, Time Manipulation (via Chaos Emeralds and Time Break), Teleportation (via the Chaos Emeralds), skilled swordsman, Shapeshifting (Via Color Powers), Explosion Manipulation (Via Black Bomb and Red Burst), Flight and Levitation (Via Crimson Eagle, Green Hover, Indigo Asteroid, Magenta Rhythm, Orange Rocket, and Violet Void), Gravity Manipulation (Via Indigo Asteroid and Violet Void), Electricity Manipulation (Via Ivory Lightning), Fire Manipulation (Via Red Burst), Size Manipulation (Via Purple Frenzy and Violet Void), Absorption (Via Purple Frenzy and Violet Void), Intangibility (Via Violet Void) | Superhuman Physical Characteristics, can stretch his arms over several meters, Skilled Hand-to-Hand Combatant, can temporally increase all his stats to a degree in blue Aura | Increased stats from his base form, Flight, Expert Swordsman, can reflect magical attacks, can shatter magic barriers with sword attacks | All abilities of base form are greatly enhanced, Time Manipulation, Flight, Energy Projection, can manipulate Chaos Energy and pass his chaos energy onto others, allowing them to achieve Super States of their own, Light Manipulation, can survive without oxygen and in space | Can survive without oxygen and in space, Flight, Invulnerability | Increased stats from his base form, Flight, Reality Warping, Fire Manipulation, Time Manipulation

Attack Potency: City level (Defeated Perfect Chaos in his base form in Sonic Generations) | City level | At least Small Country level, possibly Planet level (Defeated the Dark Queen, whose power transformed an entire Kingdom and created the Storybook Camelot Reality) | Universe level+ (defeated the Time Eater, who could consume time and space) | Multi-Universe level (Twice as powerful as Super Sonic) | Universe level+ (Defeated Alf Layla-wa Layla who stated that he was going to recreate the Arabian Nights reality and is powered by the World Rings)

Speed: FTL (Is considered "faster than light" in an official source, and is considered the fastest video game character of all time. Sonic also runs fast enough to capture a Cyan Laser Wisp, which is generally accepted as an actual laser, casually, even commenting on how it was "almost as fast as him". While using Light Speed Attack, Sonic is capable of directing his attacks towards his enemies at Lightspeed, easily. Although he couldn't completely outrun a Black Hole, he did do so for a large period of time. This was also excerpted from "The History of Sonic the Hedgehog") | Superhuman movement speed, FTL reactions (Can react to attacks from the Egg Dragoon and Dark Gaia, should still have his reactions from his base) | At least FTL, likely higher | Unknown. At least FTL+ (Far swifter than in base form), likely higher | Likely FTL+ (Should be twice as fast as his Super Form) | Infinite (Fought Alf Layla wa-Layla after he destroyed the space-time continuum)

Lifting Strength: Class 5+ in base (Can push rocks larger than him), Class 100+ in super forms

Striking Strength: Class PJ | Class PJ | At least Class ZJ | Universal+ (damaged Solaris) | Multi-Universal | Universal+ (Reflected Alf Layla wa-Layla's strongest attack back at him)

Durability: City level | City level | At least Small Country level, possibly Planet level | Universe level+ (survived hits from the Time Eater, who could consume time and space) | Multi-Universe level (Twice as durable as Super Sonic) | Universe level+ (Took hits from Alf Layla wa-Layla)

Stamina: Extremely high, limitless in super forms.

Range: Standard melee range, extended melee range with Caliburn, extended melee range to hundreds of meters with Color Powers | Dozens of meters | Dozens of meters | Several kilometers | At least several kilometers | Likely Universal

Standard Equipment: Rings | None | Caliburn/Excalibur | Chaos Emeralds | Super Emeralds | World Rings

Intelligence: Sonic is an excellent combatant who has saved the world almost single-handedly on numerous occasions. He has foiled every one of Dr. Eggman's plots, overwhelming his foes with his sheer speed and myriad of derivative techniques that allow him to casually plow through armies of robots designed to take over entire countries. He supplements his astonishing speed with an excellent sense of balance and control, easily flipping and somersaulting over obstacles with ease (as demonstrated during his first encounter with Silver) and blitzing foes with rapid series of punches and kicks that are based on breakdancing and Capoeira. However, Sonic is often rather self-assured and free-spirited, rarely taking things seriously unless his friends are somehow caught in the crossfire, which has gotten him in trouble on more than one occasion.

Weaknesses: Sonic can be quite cocky and overconfident, he can't use some of his more advanced moves (such as the Air Dash) as Classic Sonic, using Time Break will in turn slow down his own speed as much as everything else around him. | His Werehog form trades in a large bulk of his speed in favor of natural raw strength, transforms into this form involuntarily at night, and can only change back at the day (no longer has this weakness, as he permanently loses this form at the end of Sonic Unleashed) | None notable | Lasts for only a short time before he reverts back to base form without constant ring energy | Same as Super Form | More violent than before.

Notable Attacks/Techniques:

Sonic:


 * Spin Attack: Sonic curls into a ball while rolling along the ground.
 * Spin Jump: A variant of Spin Dash used to attack enemies mid-jump.
 * Spin Dash: Sonic rolls in place to charge up, then dashes forward at high speed in ball form.
 * Homing Attack: While in the air, Sonic performs a high-speed Spin Dash towards the nearest enemy.
 * Light Speed Attack: Sonic charged a Spin Dash before attacking all nearby enemies at high speed.
 * Blue Tornado: Sonic uses the Spin Dash to circle around an opponent in midair at high speed while leaving a blue aura trail. The resulting slipstream creates a tornado effect that forms a blue cyclonic vortex of air around the opponent.
 * Sonic Wind: Sonic creates a vortex of wind in a given area and damages enemies at that spot.
 * Sonic Boost: Sonic envelops himself in a blue aura and accelerates to his highest speed.
 * Sonic Heal: Sonic can heal himself by vibrating his molecules at high speeds, healing any physical damage he may have received.
 * Speed Break: Sonic accelerates to his top speed in an instant, smashing through most enemies with ease and leaving fire in his wake. However, this ability requires Soul Energy to use, which Sonic has a limited supply of.
 * Time Break: Sonic temporarily slows down time around him, giving him more time to dodge attacks and perform precise movements. However, unlike Chaos Control, this ability slows down Sonic as well, requiring him to take extra care so that he does not run head long into his opponent's attacks. This ability also requires Soul Energy.
 * Chaos Control: Using the Chaos Emeralds, Sonic gains the ability to control the fabric of time and space. It can be used to teleport himself, other people, and objects long distances or to slow down time itself. The magnitude of its power depends on the amount of Chaos Emeralds Sonic has with him.

Color Powers:

Note: These are from the Wisps, which are outside help, so unless Sonic is in a Team Battle, he should not have access to them.


 * Black Bomb: Using the power of a Black Wisp, Sonic becomes a living and incredibly dense bomb. In this form his he is able to induce widespread explosions by detonating himself without causing himself harm.
 * Blue Cube: Using the power of a Blue Wisp, Sonic transforms into a perfectly shaped blue cube. When transformed into the Blue Cube, Sonic can send out powerful shockwaves by slamming into the ground.
 * Crimson Eagle: Using the power of a Crimson Wisp, Sonic turns into a crimson-colored eagle-like figure. As the Crimson Eagle, Sonic can achieve flight and soar through the air unhindered.
 * Cyan Laser: Using the power of a Cyan Wisp, Sonic transforms into a cyan laser beam. As the Cyan Laser, Sonic gains the same properties as that of a real laser, allowing him to move as a living beam of light. When hitting any surfaces as the Cyan Laser, Sonic can also bounce off them as if they were reflective surface.
 * Green Hover: Using the power of a Green Wisp, Sonic turns into a green hovercraft. As the Green Hover, Sonic gains the power of flight, allowing him to fly leisurely through midair.
 * Gray Quake: Using the power of a Grey Wisp Sonic transforms into a grey iron ball with yellow eyes. As the Gray Quake, Sonic's body density is greatly increased, making him so heavy that jumping or falling down on the ground can create destructive shockwaves. The Gray Quake also possesses wall-crawling abilities, allowing Sonic to scale walls despite his weight in this form.
 * Indigo Asteroid: Using the power of a Indigo Wisp Sonic turns into a orb-shaped body with striped indigo skin and a matching planetary ring encircling his middle. As the Indigo Asteroid, Sonic essentially becomes a miniature planet with a strong gravitational field. Sonic is as such capable of creating a powerful gravitational pull around himself, strong enough to tear all kinds of objects to pieces and pull them into the Asteroid Ring. Additionally, the gathered matter can be used to empower the gravitational pull. The Indigo Asteroid also grants Sonic the ability to levitate through midair.
 * Ivory Lightning: Using the power of a Ivory Wisp Sonic transforms into a living, straw-colored lightning bolt. As the Ivory Lightning, Sonic gains the same properties as that of a real lightning bolt. Associated with this form, Sonic can move at lightning-fast speeds and with acrobatic movements as living electricity. Sonic also obtains electrokinetic abilities in this form, giving him the ability to either form treads of electricity that he can use to either electrocute enemies or connect himself to targets as tethers.
 * Magenta Rhythm: Using the power of a Magenta Wisp Sonic turns into a large magenta-colored eighth note. When in this form, Sonic is able to bounce on air, allowing him to move through mid-air in semi-flight.
 * Orange Rocket: Using the power of a Orange Wisp Sonic into a stubby orange rocket with six fins arranged in a regular hexagon on the rear. As the Orange Rocket, Sonic can create powerful jet propulsion from his back to launch himself forward through midair at staggering speeds.
 * Pink Spikes: Using the power of a Pink Wisp Sonic turns into a hot pink spiky ball. As the Pink Spikes, Sonic gains long, razor-sharp and extremely durable spikes on his body. By inserting these spikes into a surface, Sonic can stick perfectly firm to any surface, allowing him to climb up walls and along ceilings. The spikes can also be used offensively by using them to pierce opponents. It can also be used to augment the Spin Dash, making it much more powerful than normal.
 * Purple Frenzy: Using the power of a Purple Wisp Sonic the user turn turns into a flowing purple, demonic-looking chomper that constantly gives off a dark and thick aura. As the Purple Frenzy, Sonic gains a powerful jaw that can chew and consume any matter he bites off and add it to his own mass, allowing the Purple Frenzy to grow larger for each bite until reaching maximum size. When reaching maximum size, the Purple Frenzy also gains a suction breath that lets Sonic suck in smaller objects not too heavy or rooted to the ground.
 * Red Burst: Using the power of a Red Wisp Sonic turns into a red fireball that constantly gives off an aura of flames. As the Red Burst, Sonic obtains limited pyrokinetic abilities. Sonic can form a shield of flames around himself that instantly incinerates anything it touches, and he can create explosions of fire by combusting into flames without inflicting harm on himself. These explosions can be channeled to shoot Sonic higher into the air or be charged up to trigger large-scale and powerful explosions that destroy nearly anything within its range. In addition, Sonic's speed increases while using Red Burst.
 * Violet Void: Using the power of a Violet Wisp Sonic turns into a large, ghastly and smoky black orb with violet outlines. As the Violet Void, Sonic essentially becomes a living black hole which can draw objects into himself from a distance and make them vanish into a void within him. However, the user cannot drawn in objects that are too big or heavy. Because of the Violet Void smoke-like makeup, Sonic is granted limited intangibility, allowing him to pass through certain obstacles unharmed. As the Violet Void, Sonic is also capable of flight through mid-air. Like the Purple Frenzy, the Violet Void can add the mass of the objects they draw into them, allowing Sonic to grow larger the more he consumes until they reach maximum size. Also, the more the Violet Void increases in size, the stronger its suction ability becomes, enabling Sonic to draw in bigger and heavier objects from greater distances. At maximum size, the Violet Void can draw in objects the size of the Frigate Skullian, a medium-sized aircraft.
 * Yellow Drill: Using the power of a Yellow Wisp Sonic turns into a yellow spiral drill. As the Yellow Drill, Sonic can burrow and tunnel underground at remarkable high speeds and can be applied underwater, allowing Sonic to move through water like a living torpedo.
 * Final Color Blaster: Sonic gathers all the color Wisps around himself, and uses their combined Hyper Go-On Energy to greatly enhance his attacks in a rainbow aura.

 Excalibur Sonic: 


 * Excalibur Soul Surge: Sonic extends Excalibur's outer energy blade into a longer blade and delivers a combo of extremely fast and focused powerful slashes with Excalibur.

 Super Sonic: 

 Darkspine Sonic: 
 * Chaos Control
 * Super Sonic Boost: Super Sonic surrounds himself in a powerful fiery aura of chaos energy and flies into the target at incredible speed.
 * Arrow of Light: An augmented version of Super Sonic Boost. Super Sonic draws in blue light, gathering enough to completely immerse himself, thus turning himself into "an arrow of light", before charging forward into the target.
 * Super Sonic (Move): Super Sonic strikes his opponent with a series of powerful attacks greatly amplified by chaos energy, finishing by firing an energy blast made of golden chaos energy at the opponent.


 * Fire Manipulation: Darkspine Sonic can create concentrated flames on his hands and feet to amplify the destructive force behind his attacks, and form highly powerful bursts of flames.
 * Time Break

 Hyper Sonic: 


 * Hyper Flash: An immensely stronger version of the Spin Dash, Hyper Sonic unleashes his full might to quickly blitz every foe in sight in a flash of light. This move is powerful enough to destroy virtually every opponent in his line of sight in an instant.

Key: Base | Werehog Sonic | Excalibur Sonic | Super Sonic | Hyper Sonic | Darkspine Sonic

Superman (Post-Crisis)


Tier: at least High 4-C, likely 4-B

Name: Kal-El; Clark Kent; Superman

Origin: DC Comics

Gender: Male

Age: 40 - 50 years old

Classification: Kryptonian, Founding Member of the Justice League

Powers and Abilities: Stellar Radiation Absorption, Superhuman Physical Characteristics, Flight, Incredible Hearing and Various Kinds of Supernatural Vision, Heat Vision, Super Breath, Ice Breath, Energy Absorption, Torquasm-Vo, Resistance against Mind Manipulation and Matter Manipulation, Invulnerability, Limited Atom Manipulation, Intangibility, Skilled Hand-to-Hand Combatant, Capable with alien technology, Under a blue sun his powers are boosted and he gains the ability to imbue others with his powers, Can temporarily increase his powers by immersing himself within a yellow star.

Attack Potency: at least Large Star level (Defeated Mageddon, a mechanism that dwarfs the sun), likely Solar System level (on par with many enemies who can damage him)

Speed: Massively FTL+ (flew from Earth to Apokolips in seconds )

Lifting Strength: Stellar

Striking Strength: Class XTJ

Durability: Solar System level (Tanked a planetary collision, survived the explosion of the Sun-Eater )

Stamina: Essentially infinite as long as he's under yellow or blue sunlight.

Range: Human melee range normally, Several dozen meters with Heat Vision, His punches can affect entire planets

Standard Equipment: In one issue, received a massive power-up widely known as the Cosmic Armor. This is not part of his skill-set though, so it should be specified as included.

Intelligence: Extremely High (Superman is well-acquainted with Kryptonian technology, and has used it to build and maintain the Fortress of Solitude. Skilled in Torquasm Vo, a Kryptonian martial art. Good deductive and leadership skills. Massive battle experience with all kinds of powerful beings. Highly resourceful, with his quick thinking having saved countless lives on numerous occasions.)

Weaknesses: Kryptonite (various varieties, all with different effects on him), Red stellar radiation (absorbing it instead of yellow stellar radiation will cause him to lose his powers), and Magic, He will put himself in harms way to protect innocents

Feats:

Attack Potency: Speed: Durability: Other feats:
 * Casually busts a few planets by flying through them (Multi-Planet level+)
 * Infinite Mass Punch hits with the force of a White Dwarf Star (Star level+)
 * Escaped a double black hole
 * Flew from Apokolips to Earth within seconds.
 * Tanked the collision of Apokolips and New Genesis and was only briefly knocked out.
 * Flew through a red sun
 * Able to withstand being on a localized gravity field that simulated the pull of a large black hole
 * Able to smash and move the moon.
 * Moved 1/3rd of the Earth.
 * Pulled the Mageddon mechanism.
 * Survived inside The Sun Eater who could consume suns.
 * Has pushed, pulled, and dragged the entire Earth.
 * Has defeated Gods like Darkseid.
 * Fixed a hole in the the cosmos.
 * Survived a blast with the force of several nuclear explosions.
 * Destroyed an army of imperfect Doomsday clones with his Heat Vision.
 * Warmed up the entire Earth with his Heat Vision.
 * Survived being zapped by Geo-thermal energy.
 * Split an entire sea with his Heat Vision.
 * Survived being thrown to the Earth with great force, unharmed.
 * Superman Respect Thread (Read the Post-Crisis Superman section)
 * Superman - Crisis to Crisis (This is a Respect thread that contains most of the post-crisis feats from 1985 to 2010)

Notable Attacks/Techniques:

-Kryptonian Physiology: Superman's cellular structure is much more dense, resilient, and biologically more effective than human tissue. He does not possess superhuman strength levels despite his enhanced cellular ability without his cellular structure charged with yellow solar energy. Without such charging, his physical capabilities are identical to a human of his height and weight who engages in regular physical activity. As an alien, he possesses several organs whose functions are not yet disclosed or understood, but are believed to be part of or the source of his bio-matrix force field and reclamation aura. Superman's body also stores energy actively within his bio-cellular matrix as an energy pattern that is linked to his body's electromagnetic field. This energy powers most of his electromagnetic capabilities such as flight, heat vision and other "sight"-based abilities while supplementing his physical abilities to superhuman levels.


 * Solar Radiation Absorption: As a Kryptonian, his cells function like a super battery, hyper metabolizing specific wavelengths of radiation as fuel to enable living functions and/or superhuman abilities. Different wavelengths of radiation have different effects on Superman's physiology and well being, but his cells cannot absorb or utilize all types of radiation. The wavelength of his home solar system's red sun enables his body to function on an identical level of a healthy human while the Earth's solar radiation in both its raw and filtered state through the Earth's atmosphere acts as fuel to enable all of his powers. Every time Superman uses any of his superhuman abilities, his body expends absorbed sunlight and he is capable utilizing any of them to various degrees through controlled circumstances. The solar-based radiation of a foreign blue star proved to increase his known abilities under a yellow sun to a higher degree and enabled additional powers. The existence and constant exposure to proven "healthy" radiation sources is not required for him to live and utilize his powers, but prolonged periods without exposure to them and/or utilizing his powers will require Kal-El to recharge in order to live and continue using his powers.


 * Heat Vision: Can accurately target things smaller than human beings from orbit, narrow or wide-beam, heat intensity can be greater than the core of the sun, can modulate it to deliver different frequencies and types to best affect his opponent after analyzing them with his sensory powers, can generate enough power to move entire planets.


 * Electromagnetic Spectrum Vision: He can see into all of the EM Spectrum. Superman can see and identify radio/television and any and all broadcast/transmitted frequencies, allowing him to avoid detection through radar or satellite monitoring methods.


 * Telescopic Vision: The ability to focus his vision to see something at a great distance, without violating the laws of physics.


 * Microscopic Vision: The ability to see extremely small objects and images down to the sub atomic level.


 * X-Ray Vision: The ability to see through anything except lead. Since it is passive, this ability would not generate harmful radiation in the same manner as a focused projection of hard X-rays.


 * Thermal Vision: The ability of see through the heat tracks left by a living being or object.


 * Freeze Breath: He flash freeze opponents with his Super Breath to restrain them.


 * Invisibility/Intangibility: Superman can manipulate his atoms to phase through attacks and turn invisible.


 * Infinite Mass Punch: Superman vibrates his body and travels under light speed, so his punch can hit with the force of a white dwarf star.

Notes:

This version of Superman was recently reintroduced to Post-Flashpoint continuity, but so far does not appear to retain anywhere near the same power level, so scaling other current characters from Post-Crisis statistics does not make sense.

To illustrate why he is such a great character, please read this comicbook segment.

Wario


Tier: Low 2-C

Name: Wario

Origin: Mario Bros

Gender: Male

Age: In his 40s

Classification: Human

Powers and Abilities: Superhuman strength, speed, reactions and durability, can create explosions by farting, can create quakes with his ground pound, can create great shock waves simply by punching the ground, can clone himself, several transformations, can charge into his enemies with ease, power absorption (Most of his enemies end up giving him his forms), hypnosis, flight, invisibility, fire attacks and breathing in space with power-ups, Electricity Manipulation, Invulnerability with the power flower, star, mega mushroom and Wario Man transformantion, Invisibility.

Attack Potency: Universe level+ (defeated Black Jewel, whose defeat led to the destruction of his world )

Lifting Strength: Unknown

Striking Strength: Universal+

Speed: Massively Hypersonic (Via power-scaling)

Durability: Universe level+ (survived the destruction of Black Jewel's world)

Stamina: Superhuman

Range: Standard melee range

Standard Equipment: Disguise Rod, Balloon Suit, Garlic, Pots that give him hats with different powers, Power Flower and Wario Bike

Intelligence: High, able to create inventions in a brief period of time

Weaknesses: Wario is highly greedy, and usually acts dumb.

Notable Attacks and Techniques

Dash Attack: Wario's signature move. He rushes towards and ram the opponent with his shoulder. There's a more powerful variation called 'Super Ram', where he charges head first and runs even faster into the point he creates afterimages.

Earthshake Punch: Wario punches the ground hard enough to create an earthquake and shockwaves, causing opponents to be stunned and different effects on the environment such as making blocks fall or building structures rise.

Power Throw: Wario will charge up energy and throws the enemy or object with incredible power.

Smash Attack: It's essentially Wario's version of the series' Ground Pound, where he slams the ground with his rear. He has a much more powerful variant where he creates afterimages and a re-entry effect.

Wild Swing-Ding: Wario swings his opponents around at incredible fast speeds, taking out other opponents surrounding him.

Pile Driver: Wario slams his foe hard into the ground, damaging others enemies caught in the impact.

Corkscrew Conk: Wario turns into a destructive, spinning ball and attacks flying enemies.

Wario Waft: Wario attacks with his flatulence, which is powerful enough to create a mushroom cloud. He has a variation called 'Gas Mask' where he runs faster while leaving a toxic trail, causing his opponents to be confuse if they are unfortunate enough to get caught in the vicinity.

False Wario: Wario creates a doppelganger of himself to fool his enemies.

Magic Spell: Wario, through unknown means, can cast a spell that puts people under his control. It's only used once in Super Mario Land 2.

Magic Weapon: Wario forges a weapon of pure energy in shape of a hockey stick. It's only used once in Mario Sport Mix in a fight against the Behemoth.

Belly Blast: Wario's Super Strike. He surrounds himself with lightning then strikes the target with his stomach, leaving a trail of lightning on the target.

Swelled-Up Wario: Wario's Mega Strike. Sucking in large amounts of air that almost seem to form a small tornado, he swells up to balloon size and gets a pink face. After rearing back slightly, he unleashes all the air full force into the target, resulting in a fiery explosion and a gunshot-like sound with the target having a re-entry effect after the strike.

Transformations:

Arty Wario that allow him to Make blocks and hearts

Captain Wario that allow him to row through water in a inner tube, or even go completely underwater in a submarine and shoot torpedoes

Cosmic Wario that allow him to attacks with an laser-pistol and jump higher

Dragon Wario that allow him to breathe fire, swim in lava and can have blue fire

Genius Wario that allow him to see invisible doors, blocks, platforms, etc. and use a boxing-glove on an Ultra Hand

Invisible Wario that allow him to become invisible

Jet Wario that allow him to flight and glides down slowly

King Dragon Wario that allow him to fly very far and shoot a flame projectile

Metal Wario that allow him to walk on Lava and Freezing Water

Sea Dragon Wario that allow him to shoot fire in a sort of cloud right in front of him

Sparky Wario that allow him to bring a small amount of light into a pitch-black room, power up electric machines and attack enemies with his electric powers

Thief Wario that allow him to dash at high-speeds, jump higher and attack creatures directly

Vampire Wario that allow him to defeat any enemy on touch and go to Vampire Bat form that can make him fly

Wicked Wario that allow him to fly

Wario Man that allows him to fly and jumps higher and survives the vacuum of space, he also becomes substantially faster, stronger and invincible to all damage

Yoshi


Tier: 4-A to Low 2-C

Name: Yoshi

Origin: Mario Bros

Gender: Male (reproduces asexually)

Age: Varies

Classification: Dinosaur

Powers and Abilities: Superhuman Physical Characteristics, enhanced jumping capabilities, extendable tongue, can eat almost anything, can create eggs and use them as projectiles, pinpoint accuracy, some degree of flying, can use power-ups to enhance his/her stats, Gravity Manipulation (Yoshi's Universal Gravitation), either Transmutation or Acid Manipulation (either way, ignores durability by turning enemies into eggs) Rainbow manipulation, Super Dragon Transformation, Fire Manipulation, Earth Manipulation, Ice Manipulation, Size Manipulation, Invulnerability with star, mega mushroom and heart fruit.

Attack Potency: Multi-Solar System level (launched Raphael Raven into space, turning him into a constellation) to Universe level+ (fought against Bowser Jr.'s Megahammer with Mario, which was powered by a Grand Star)

Speed: Massively Hypersonic to Massively FTL+ (Faster than Mario and Luigi)

Lifting Strength: Class 100 (Lifts and carries Mega Eggdozers and the much heavier Metal Eggdozers. Capable of throwing Mega Eggdozers across several distances and overpowering Bowser with Metal Eggdozers)

Striking Strength: Multi-Solar System Class (launched Raphael Raven into space, turning him into a constellation) to Universal+ (fought against Bowser Jr.'s Megahammer with Mario, which was powered by a Grand Star)

Durability: Multi-Solar System level to Universe level+ (Capable of taking hits from Megahammer, which was powered by a Grand Star)

Stamina: Very high (Can take countless hits and fight several bosses with no notable signs of exhaustion)

Intelligence: Surprisingly High (Skilled in shooting and sniping his eggs, capable of understanding both human and his species' speech, and is often the leader of the Yoshi clan)

Standard Equipment: His eggs, a Dash Pepper that enhances his speed, a Blimp Fruit that makes him fly like a hot air balloon, the Bulb Berry that allows him to see anything in the darkness and materialize intangible objects, Morph Bubbles transforms him into vehicles and objects, Watermelons grants him elemental seeds to use as projectiles, Heart Fruit transforms Yoshi into Super Happy Yoshi which makes him faster, stronger, and invincible, Flutter Wing turns him into Winged Yoshi, Golden Flutter Wing grants him unlimited flight and invincibility, Yoshi Stars grant him super speed, invincibility, and flying blast attack, badges from Yoshi's Woolly World that grant abilities such as fire and lava immunity and unlimited fire and ice watermelon, etc.

Weaknesses: He easily panics after being attacked with a rider.

Notable Attacks/Techniques:

Swallow: Yoshi catches enemies with his long adhesive tongue and swallows them to either turn them into an egg or devours them completely.

Egg Throw: Yoshi will pinpoint his target and throws either his signature Yoshi Eggs to attack enemies or Yarn Balls to restrict them. The eggs occasionally shown to have ricocheting, explosive, and homing capabilities.

Mega Eggdozer: Yoshi will throw a gigantic heavy egg across large distances. It has an even heavier variant called Metal Eggdozer. These eggs are powerful enough to hurt Bowser in his giant form.

Egg Roll: Yoshi encases himself in an egg, which can be used for defense and protection, and rolls at his opponents at high speed. He has a variant where the egg he encases himself in is several times larger than his size and can bury the opponents he bulldozes.

Ground Pound: Yoshi slams his rear end on the ground with great force, which can cause many results such as creating shockwaves.

Rainbow Flutter: Yoshi will use his signature Flutter Jump technique and either strike the target or throw a projectile which leaves a rainbow trail. The latter action will make two projectiles during the process.

Foot of Fury: Yoshi's Super Strike. After being surrounded by yellow and green sparks and rings, he then kicks the target with energy.

Magic Weapon: Yoshi forges a weapon of pure energy in shape of a hockey stick. It's only seen in Mario Sport Mix in a fight against the Behemoth.

Badges: Yoshi can use a variety of badges that can grant him special abilities such as making his ground pound stronger, unlimited fire and ice watermelons, and immunity to fire and lava-based attacks and obstacles.

Transformations: Yoshi has a variety of transformation he can utilize:


 * Super Dragon Yoshi: Yoshi will grow wings and gains the ability to breath explosive fire. This is also used as a Mega Strike where it has re-entry force and in Super Mario World, it can create earthquakes.


 * Mega Yoshi: Similar to Mega Mario, Yoshi will grow into gigantic proportions, becomes invincible, and breaks almost anything for a limited time.


 * Super Happy Yoshi: A transformation gained after eating a Heart Fruit. Super Happy Yoshi is invincible, stronger, faster, and has a longer tongue for a limited time.


 * Golden Flutter Wings: A power-up that grants Yoshi flight and invincibility with no time limit.