Banjo & Kazooie

Banjo-Kazooie are the main characters from the same title series.

Fanon Wiki Ideas So Far

 * Mario &amp; Luigi vs Banjo-Kazooie
 * Jak & Daxter vs Banjo-Kazooie
 * Banjo-Kazooie vs. Conker
 * Donkey Kong and Diddy Kong vs Banjo-Kazooie
 * Donkey Kong vs Banjo-Kazooie (Complete)
 * Banjo-Kazooie vs Duck Hunt Duo (Complete)
 * Yoshi vs Kazooie (Complete; Kazooie only)
 * Mario vs Banjo-Kazooie (Complete)
 * Banjo vs Klonoa (Complete; Banjo only)
 * Banjo-Kazooie VS Ursaring

With Xbox-verse

 * Playstation-verse vs Xbox-verse

Battle Royale

 * Video Game Mascot Battle Royale (Complete)
 * Video Game Heroes Battle Royale
 * Ultimate Video Game Heroes Battle Royale

Possible Opponents

 * Ratchet & Clank (Ratchet & Clank)

History
TBA

Background

 * Height: 5 feet (Banjo) 3 feet (Kazooie)
 * Weight: Unknown (Both)
 * Species: Honey Bear (Banjo) Red-Crested Breegull (Kazooie)
 * Occupation: Adventurer, Regular savior of the Isle o' Hags (Banjo) Weapon, Shield, Means of Flight, Banjo's Partner in Crime (Kazooie)

Banjo

 * Good climber
 * Excellent swimmer
 * Higher stamina than Kazooie
 * Capable of swiping with claws and rolling forward
 * Pack Whack: slams backpack down like hammer or swings it in a wide circle (latter option can slow his fall)
 * Taxi Pack: stashes items in its hammerspace content (special objects allow him to float)
 * Shack Pack: Banjo slips inside of his backpack to fit into small spaces and survive hazardous environments
 * Sack Pack: Banjo uses his backpack as a sac-race sack to traverse dangerous grounds and liquid pools
 * Snooze Pack: uses backpack as makeshift sleeping back and naps to regain health

Kazooie

 * Fast runner
 * Can walk up steep slopes that Banjo can't
 * Flaps wings to slow falls
 * Leg Spring: backflip that allows Kazooie to jump higher
 * Glide: exactly what it implies
 * Hatch: Kazooie can hatch or warm any object she sits on (not particularly useful here)

Team

 * Beak Barge: Forward-going thrust using Kazooie's beak as a lance, can smash solid stone
 * Breegull Bash: Banjo uses Kazooie as a club, not too different from standard attacks, still pretty funny
 * Beak Buster: Downward-slam using Kazooie's beak as a stake, can break solid steel plating
 * Bill Drill: Upgraded version of Beak Buster, can drill through large boulders, makes for a good screwdriver, too
 * Talon Trot: Kazooie carries Banjo around to help him scale steep slopes, moves faster than walking
 * Flap Flip: Backflip that goes higher than a standard jump
 * Rat-a-tap Rap: Three-hit midair peck, good mid-jump attack
 * Wonderwing: Creates glittering gold aura, completely invulnerable, destroys any enemy unfortunate enough to touch them, fueled by Golden Feathers at a rate of 1 feather per second (carries up to 20), can be activated and deactivated at will
 * Talon Torpedo: Undewater move, launches Kazooie like a torpedo, goes fast, but lacks traction
 * Flight: Kazooie is required, fueled by red feathers, gaining altitude or Beak Bomb depletes them, can carry up to 100 Red Feathers
 * Beak Bomb: Midair move, flies straight forward to bomb whatever is in front of them
 * Egg Shooting: Can shoot fron the ground, in midair, or underwater, honed further by Egg Aiming, which is borderline snipe-scoping
 * Breegull Blaster: Banjo uses Kazooie as an assault rifle, Beak Bayonet is a good melee weapon

Eggs

 * Normal: Single shot, Max. Ammo: 100
 * Rapid: Rapid-Fire, limitless ammo, limited time of use: 20 seconds
 * Fire: Ignites target on impact, Max. Ammo: 50
 * Grenade: Explode on impact, Max. Ammo: 25
 * Ice: Crystal blue, freeze enemies and put out fire, Max. Ammo: 50
 * Proximity: Sets up explosive motion-sensing land mines, Max. Ammo: 10
 * Clockwork Kazooie: Sends out remote-controlled windup breegull, Banjo and Kazooie cannot move while this is in use, Can self-destruct if time runs out (20 secs) or if manually activated

Banjo

 * Termite: Can climb up the steep hills, can sink to the bottom of a body of water and does not require oxygen to breathe, fall from very high places without receiving any damage, walking on thorns
 * Crocodile: Can walk safely in Piranha Water, can do an powerful bite to attack enemies
 * Walrus: Walking in cold water unharmed, riding small sleds, befriending other walruses
 * Pumpkin: Squeezing through small holes, walking on thorns
 * Bee: Can fly, shoot stingers
 * Washer: Can wash overalls, can fire underwear (WTF?)
 * Stony: Can understand the language of the Stonies, can shoulder-charge to attack enemies
 * Detonator: Detonates TNT barrels, capable of blasting boulders, can float in water unlike most transformations
 * Van: Invulnerable; can pay for rides in Witchyworld that require money, it's horn can open doors with van pictures on them, can kill enemies by ramming into them
 * Submarine: Can swim faster underwater, infinite air, dive deeper than normal Banjo, can fire torpedoes, can unleash a Sonar Ping attack against closer enemies
 * T-Rex: Can roar to atack enemies, invincibility
 * Snowball: Heal and grow larger by rolling in snow, can use a powerful rolling attack to run over enemies
 * Mouse: Can chew through ropes and chains, can fit into small doors
 * Candle: Can light up dark areas, can set fire to wicks and fuses
 * Octopus: Can swim in harmful water, can shoot small spurts of water
 * Tank: Immune to acid, can fire missiles which kill enemies and open special tank-only doors, cannot jump

Kazooie

 * Dragon: Infinite Fire Eggs, fire breath, can be achieved by giving Humba Wumba the Mega Glowbo which is obtainable only by unlocking the Ice Safe with the Ice Key

Special Items

 * Shock Spring Pad: Allows for Shock Spring Jump, jumps higher than any default jump they might have
 * Flight Pad: Allows for Flight
 * Ice Key: Can be used to open the Ice Safe
 * Magic Wrench: Can be used to attack enemies if they loses all their abilities, can propel Banjo forward in the air, can levitate objects, can create vehicles

Shoes

 * Wading Boots: Allow them to cross hazardous surfaces
 * Turbo Trainers: Increases running speed to the point that they can walk on water
 * Springy Step Shoes: Allows for a super jump, even more powerful than the Shock Spring
 * Claw Clamber Boots: Allows to walk up sheer surfaces

Honeycombs

 * Restores health
 * Skill Honeycomb: If timed right, can restore all health instantly
 * Luck Honeycomb: Sets health at a specific level at complete random (low, high, medium, etc.)

Feats

 * Defeated Gruntilda the Witch 3 separate times
 * Rescued the Jinjos repeatedly
 * Clever problem solvers, treasure hunters, and adventurers
 * Defeats hordes of monsters ranging from common thugs to living toxic gas clouds
 * Superb triathletes
 * Extraordinarily lucky, able to find just the items they need someplace nearby
 * Fought all kinds of giant, somewhat-terrifying monsters
 * Survived being stepped on by dinosaurs, hydraulic presses, laser blasts, and point-blank explosions
 * And that's just to name a few
 * Traveled through time to save their ancestors
 * Made many cars, planes, and boats during the events of Nuts n' Bolts

Weaknesses

 * Work better as a team
 * Slower, cannot fly or access eggs and shoes (Banjo)
 * Less stamina, can't grab or climb, can't swim underwater (Kazooie)
 * Some items better suited for exploration than battle
 * Banjo-Kazooie: Nuts and Bolts
 * Took away all their moves and abilities for a LEGO car game and regularly took potshots at the old games
 * Screw you, Microsoft. You killed Rareware! SCREW YOU!