User blog:Commander Ghost/Character Lightsaber Form Analysis (Reboot)

If you saw the Original Version of This Blog Post then you know what this is About but in the Event that you are New and haven't seen the Original Version since I deleted it too Start Fresh, This Blog will be Looking at Various Sword Wielders and I will be Analyzing their Fighting Style to see which Lightsaber Form they'd Utilize within the Universe of Star Wars.

Unlike the Original Version of the Blog Post, this Version is NOT request based, So the Characters that will be done will be Strictly Characters that I decide to do or Who I want too make as apart of this Blog.

Without Further Waiting.

Hakumen
Hakumen is an Interesting Swordsman in that his Style primarily revolves around Countering his Opponents attacks then immediately Counter-Attacking once he has successfully countered utilizing Multiple Wide-Hitting Strikes and Grapples in his Specials while with his Normal Attacks utilizes Normal Attacks such as Punches, Kicks, Downward Strikes, Thrusts, and Various Others.

With these in Mind; Hakumen would be a Practitioner of Form V: Djem So and Form IV: Ataru

Form V: Djem So utilizes a Combination of Blocks and Parries enabling them to maintain a Proper Foundation of Defense against both Ranged and Melee Attacks however this Style also Encouraged the Practitioner to immediately attack upon successfully defending against an Enemy Attack.

Djem So often required the Practitioner to not only Counter Attack but also press the assault utilizing a combination of Force-Enhanced Strength and Powerful Blade Combinations to Overpower and Overwhelm the Opponent's defenses with the Sheer Power that Djem so Provided.

Form IV: Ataru is an Aggressive Combat Form relying on a Combination of Strength, Speed, and Agility with Practitioners of Ataru remaining on the Offensive constantly by attacking with Wide, Fast, and Powerful swings as well as constantly calling upon the Force to Aid in their Movements and Attacks when Channeled through their Body.

Ataru was a Highly Acrobatic utilizing High Speeds so that the Practitioner could Bombard the Opponent with Strong Blows, Powerful and Quick Spinning Attacks, and Jumps in order to enable the Practitioner to attack from all Angles whether it be the Ground or Air.