Talk:Ness VS Ren Amamiya/@comment-35871513-20190810160520/@comment-39193289-20190811044647

I swear I used Hypnosis, Paralysis, and PK Flash.

And yes, I did state the status effects that PK Flash could cause in the research. However, during the fight, I tried to limit RNG-reliant moves. If I wanted to give Ness chances to hit Akira with lucky shots, then I’d have to give Akira chances to use skills such as Dream Needle or Mudoon, which have a chance to put opponents to sleep or instantly kill them, respectively.

You’ve mentioned PK Rockin’ a couple of times, and I did implement this into the fight the first time round, even giving it a pretty cool destruction sequence. Yes, I did mention how base Akira can die to simple bullets, but this fight isn’t using base Akira. It’s using Metaverse Akira, the form who tanks ridiculous things like Rays of Control.

You made an excellent point with time travel. I did mention that Ness was able to go back in time to defeat Giygas. However, by pure coincidence, I found something you said on this wiki that possibly contradicts what you say. On the ‘Ness VS Frisk’ page, you state ‘you get one shot, if you lose, it's over. Although, alternatively, you could say the whole save and load thing is a part of Frisk's character.’

And no, summoning Personas doesn’t require a ‘large amount of concentration’. The only time when that statement is true is the initial Persona awakening. We see that during the rest of the game, Akira summons hundreds of Personas effortlessly. By the end of the game, he’s well-versed in using Personas in combat. They don’t run out or anything; he can just call them back.