Thread:Arigarmy/@comment-31554078-20170517123239/@comment-7424710-20170520153843

There really is no "Official Layout" yet. But I can give you the essentials. the == should equal Headings in source code, so I'll just post this without using source.

'''[In source code, you usually put a TN or a gallery before the text. The picture usually shows up on the right, so nothing happens to the text to make it wonky.]''' Usually you start a layout here by saying what the matchup is (even if they can read) and who is fighting in this scenario. You can specify specific versions of characters too if you want. Optionally, you can place the connections or Description here.

Description
You can put this here or in the top, doesn't matter IMO. This just explains the connections and whatnot, or you can make it snazzy while explaining the connections. I don't know.

Interlude
Basic Introduction with the hosts (Can be the classic DB hosts or OC hosts of your own), introducting the characters and all that.

Character A
Follow the basic plot, powers/abilities, best feats, and weaknesses of character A.

Character B
Same as Character A. If you have more than 2 characters, just slap more of Character A outline.

DEATH BATTLE or Fight
An optional inclusion is the usual transaction made before the fight begins, the whole "combatants are set" and "DEATH BATTLE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!" gimmick if you know what I'm talking about. You can thank someone or advertise another fight of yours too if you want to add their usual advertising gimmick as well.

Prelude
Another optional heading, but this transaction is needed. Just present your characters and get them ready to fight one another. Direct a setting, introduction to each other, all that. It can be bare-bones "lol i see you now i fight you" or a plot can be set up. It's up to you, really.

Fight!
Another heading after the prelude, this one actuallys gets into your fight. Again, this is only optional if you used the Prelude subheading.

Make your fight here. Dialogue, fisticuffs, swordfighting, and death included, it's all up to you to fill this in with your imagination.

Results
Your chat with the two hosts on why one combatant outmatches the other. Strength, speed, durability, abilities, all that. Don't forget your ending pun related to the character, something associated to the character, death, or anything before you dictate your winner in the end.

I hope this helps.