User blog:Venage237/Smash Bros/Playstation Crossover DLC Idea



So while I was playing my Smash Bros 4, I eventually stopped and decided to play with my Playstation All-Stars Battle Royale. But while I do like that game, I couldn't help but feel that it is inferior compared to the Smash Bros series. But while I was thinking this, I began to think of something insane; What would happen if Nintendo decided to add a new DLC pack containing all the playable characters in Playstation All-Stars for Smash Bros 4?

At first I thought this would never happen since most of them, if not all of them have never appeared in a Nintendo game. But then I realized that Nintendo managed to get Cloud into the game even though he's a Playstation character himself. So then, why can't the Playstation All-Stars Roster join the Smash Bros roster? (And don't tell me that a good portion of the characters are in M-Rated games since that argument is irrelevant since both Snake and Bayonetta managed to appeared in two separate Smash Bros games, and they are from M-Rated gaming franchises.)

So for this Blog, I'll be talking about the 24 characters in Playstation All-Stars Battle Royale, talk about how they would fight, their specials, how I think they will fight, their taunts, Final Smash, costume, Intro and Outro, and various other things.

I may also include the Playstation All-Stars' Final Boss Polygon Man, and how he would fight, and what would happen if he teamed up with Master Hand and Crazy Hand. But again that is a "Maybe".

Kratos


Let's start off with the main playable character, as well as my main character to play in Playstation All-Stars; Kratos. Kratos is a Demigod who's the son of the God of Lightning Zeus and the mortal woman Callisto, as well was being the older brother to Deimos. Even that of a young age, Kratos always wanted to be Spartan General. And as he got older, he was successful. He became a Spartan General at a young age, and was able to gather an army by the hundreds. One day while he, and his army came across the Barbarians. The two armies clash, with the Spartans being massacred. Just as Kratos was about to be killed by the Barbarian King, he pleaded for the aid of the God of War himself, Ares, and in return, Kratos would serve him. And to make a long story short, Ares tricked him to kill his wife and daughter, Kratos killed the God of War, and became the new God of War. Zeus betrayed him, and know Kratos seeks revenge on Zeus and all of Olympus.

Intro

 * Kratos walks in pulls out his Blades of Exile, while at the same time yelling out; "Prepare to Die!"

Fighting Method

 * Standard: For Kratos, I think it's safe to say that he'll fight with his Blades of Exile. He can perform a 3-hit combo for his standard method of damage, with each strike dealing roughly 5-8% of damage.


 * Side Standard: Kratos' Side Standard would be him tossing his blades and latching onto his opponent. If an opponent is hooked on, then the player can choose on whether to launch Kratos towards the opponent delivering a powerful tackle, or have Kratos pull his opponent towards him, which can leave them vulnerable with another attack. Either way, both methods would leave the opponent vulnerable for an another attack. Getting hooked by the Blades of Exile would deal 5-6% of damage, and getting tackled will deal 8-10% of damage.


 * Up Standard: His Up Standard could be Kratos using his blades to toss his opponent in the air. And by holding the Up Neutral, Kratos can leap into the air and follow his opponent. This attack would do about 6-10% of damage.


 * Down Standard: His Down Standard would be Kratos spinning 360 degrees. Anyone within grabbing distance will get hit, and depending on the opponent's damage percentage, may cause them to trip. This attack would deal about 5-8% of damage.


 * Dash Attack: While dashing, Kratos swipes the opponent with his blades. This attack does 7-10% of damage.


 * Standard Air: The Standard Air would be the exact same way Kratos fight using his Standard attack, only it's in the air. However, on the third attack the player can choose on how the attack will end. If the player performs the 3-hit combo without touching the directional pad, then the combo will end the same why as the Standard 3-Hit Combo. And much like the Neutral Standard, the Standard Air does 5-8% of damage each. If the player moves the directional pad on the side towards the opponent, then Kratos will latch onto the opponent, and spin the opponent 360, before tossing them away. The third hit on this combo will deal 9% of damage. Moving the directional pad away from the opponent will cause Kratos to latch onto the opponent and toss them backwards. The third hit on this combo will deal 6% of damage as well. Moving the directional pad upwards will cause Kratos to spin a rapid speeds, hitting the opponent multiple times. Each successfully hit does 2-3% of damage. And finally, moving the directional pad downwards will cause Kratos to violently slam the opponent onto the ground. If the opponent has high percent damage, and are above a bottomless pit, then Kratos can perform Meteor Smash. However, this attack has a high risk since this method will be the slowest, and requires a bit of a charge-up, which can give the opponent a chance to either recover or deliver a counterattack. If it does hit however, the opponent will receive 18-23% of damage.


 * Forward Air: Kratos' Forward Air would allow him to swing his blades in front of him, resulting in dealing a 4-hit combo. Each of the hits would deal about 4-6% of damage.


 * Back Air: Kratos' Back Air would be him taking his blades, and performing a backstab. It only as a very short range, however if someone gets caught by his blades, the player is spun around, and tossed to the ground. The stab attack does about 6% of damage, while the slam to the ground does 17%.


 * Up Air: His Up Air would be the exact same as his Standard Air, up combo, only without the requirement to preform a three-hit combo. And instead of dealing 1% of damage, Kratos will deliver 2-3% of damage per hit.


 * Down Air: Kratos' Down Air will cause him to swing his blades below him, resulting in anyone below him to he dealt damage. This attack would deal 10-15% of damage.

Grab & Throws

 * Grab: Kratos tosses his Blades, and couple feet away from if. If an opponent gets hooked by the blades, Kratos will pull them towards him, and grab him/her.


 * Pummel: Kratos then can perform a series of punch. Each punch does at least 2-4% of damage.


 * Forward Throw: Kratos takes one of his blades, stabs his opponent with said blade, spins them around, and toss them foward. This throw does 9% of damage.


 * Back Throw: Kratos just tosses his opponent behind him violently. This one does 16% of damage.


 * Up Throw: Kratos takes his blade, stabs them, and tosses the opponent upwards. He then tugs at the chains, resulting in the opponent getting slammed onto the ground, violently. This throw does 9% of damage.


 * Down Throw: Kratos delivers a downward punch, resulting in the opponent getting slammed to the ground, violently. He then proceeds to deliver a powerful stomp. This one does 6% of damage from the punch, and 17% of damage from the stomp.

Smash Attacks

 * Up Smash: His Up Smash would be him pulling out the Blade of Artemis, and delivering a powerful upper slash. This Smash Attack deals 13% of damage uncharged, and a maximum of 20% when fully charged.


 * Down Smash: His Down Smash would be using his Blades of Exile, and violently slamming them onto the ground, creating a fiery shockwave around him. This Smash Attack deals 18% of damaged uncharged, and 26% when fully charged.


 * Side Smash: His Side Smash would be him pulling out one of the Nemean Cestus, and delivering a powerful punch. An uncharged Side Smash would deal 19% of damage, and 30% damaged when fully charged.

Specials

 * Neutral Special: Kratos pulls out his Bow of Apollo and fires fire arrow. If the player rapidly taps the "special" button, Kratos will rapidly fire his arrows. Each arrow does 2-3% of damage, and only three to four arrows can be fired at a time. If the player holds the "special" button, Kratos will charge a fire arrow. When it's fully charge, Kratos will fire a powerful fire arrow that'll deal 10% of damage, and inflict a temporary burn damage.


 * Side Special: Kratos will pull out the Boots of Hermes and perform a powerful charge. This is also a charging attack. Depending on how long it's charge, the opponent can receive as low as 2% damage, and barely any knockback, or 15% of damage, and high knockback fully charge.


 * Up Special: Kratos will pull out Icarus' Wings and fly upwards, while performing a spiral technique. The Up Special can also be angled depending on where the player is pointing the directional pad. If an opponent(s) is caught in the spiral while perform, they'll receive a 4-hit combo dealing 2-4% damage each.


 * Down Special: Kratos will perform a counter by blocking with his Golden Fleece. If a player hits Kratos while performing this counter, Kratos will receive no damage, and redirect it, deal 2 time the damage. It also depends on what attack is being used while Kratos is performing his counter. If the opponent attacks a countering Kratos via physical damage, sword combat, or is short ranged, then Kratos will slam on the ground, generating a shockwave around him. But if the opponent attacks Kratos with a projectile, or is long-ranged, Kratos will block it, and redirect it straightforward.

Defending

 * Blocking: Kratos is seen blocking with his blades.


 * Rolling: Kratos does a somersault. If he somersaults forward, he'll look behind him. If he does a Backwards Somersault, he'll face forward.


 * Sidestepping: Kratos moves to the side.


 * Air Dodging: Kratos does a side roll when performing an Air Dodge.

Final Smash

 * Rage of Sparta: Kratos pulls out the Blade of Olympus, and rages out. By pressing the attack button, Kratos will violently slash the blade at the opponents. It even grants Kratos a magnetic pull, as he'll head towards the nearest opponent and deliver a powerful slash. While in this state, Kratos is invulnerable, and he can instantly break an opponent's shield if it hits. The opponents will receive 20% of damage per slash. And if the opponents have 60% of damage, or higher, then they have a high chance of getting KOed. This Final Smash lasts about 10 seconds.

Taunts

 * Up Taunt: Kratos crosses his arms in, and quickly places them on his sides as he's screaming in anger.


 * Side Taunt: Kratos pulls out either the Head of Helios, Medusa's head, or Euryale's head, looks at it, and puts it away.


 * Down Taunt: Kratos lets go of his Blades of Exile, and looks at his hands with regret. He then tugs at the chains connected to the blades and grabs them.

Victory

 * Victory 1: Kratos puts away the Blades of Exile, and looks away from the camera.


 * Victory 2: Kratos is seen sitting on Ares' thrown with an angry face, and breathing heavily.


 * Victory 3: The camera zooms towards Kratos. Kratos is seen with his head looking down at his right side. He then says; "My vengeance... (looks at the camera)... ends now."

Victory Theme

 * A three second verse of Rage of Sparta.

Defeat/No Contest

 * Kratos is seen looking away from the camera with his arms crossed.

Costumes

 * Costume 1: Kratos' default costume is white.


 * Costume 2: Kratos' costume is black. His skin is all black, and his tattoos are glowing red. This costumes references God of War III's Fear Kratos costume.


 * Costume 3: Kratos' costume is blue. Kratos' skin has a lighter blue tint to it, and his tattoos are blue instead of red. This references one of Kratos' original designs, as well as a palette swap when a second player plays as him in Mortal Kombat 9, and a possible reference towards Poseidon.


 * Costume 4: Kratos' costume is green. Kratos' skin has a lighter green tint to it, and his tattoos are green instead of red.


 * Costume 5: Kratos' costume is Yellow. Kratos' tattoos are yellow instead of red.


 * Costume 6: Kratos's costume is peach. Kratos' retains his original skin color before becoming the Ghost of Sparta.


 * Costume 7: Kratos is wearing his War God Armor.


 * Costume 8: Kratos is replaced by his younger brother Deimos.

Sweet Tooth


Next up is Kratos' rival in PSASBR, Sweet Tooth, AKA Needles Kane, AKA Marcus Kane. Being the main character in the Twisted Metal franchise, Sweet Tooth was always crazy to begin with. Letting his killer personailty take over, killing his own family, and attending the annual Twisted Metal competitions. Under normal circumstances, Sweet Tooth would be driving like a madman in his armored up ice cream truck, killing anyone in his path. However, on rare occasions, Sweet Tooth will sometimes get out of his right and fight in hand-to-hand combat.

Intro

 * Sweet Tooth drives recklessly into the area, and gets out quickly, as his vehicle continues driving away.

Fighting Method

 * Standard: For Sweet Tooth, I think his Standard attack is him performing a Two-hit combo with his machete. The first swipe does 4-5% of damage, while the second swing does 6%.


 * Side Standard: Sweet Tooth's Side Standard would be him performing a tackle. Sweet Tooth would move forwards a few inches ahead, and anyone how got hit, will be pushed back. This attack would deal about 7% of damage.


 * Up Standard: His Up Standard is his swinging his machete above him in an arc. Anyone who is hit in front of him will be swung upwards. Those that are hit while above Sweet Tooth, will be juggled. And those caught from behind Sweet Tooth, will be struck down to the ground. This attack, from all angle, will deliver 6-8% of damage.


 * Down Standard: Sweet Tooth's Down Standard who be him performing a stomp. Any one around him will receive damaged. However, those in front of him will receive more damage, and will fall flat on his/her face, leaving them vulnerable for another stomp. Those behind Sweet Tooth will receive 6-8% of damage, while those in front of Sweet Tooth will receive 13-15% of damage.


 * Dash Attack: Sweet Tooth performs a tackle, and attacks with his forearm. This attack delivers around 9-11% of damage.


 * Standard Air: Sweet Tooth's Standard Air is him slashing with his machete vertically. This attack delivers 9% of damage.


 * Forward Air: Sweet Tooth can grab his opponent. If he successfully grabs an opponent, he will slam his opponent straight down. If it hit a surface, the opponent will receive 16% of damage. But if Sweet Tooth and his opponent fall into a bottomless pit, then the opponent will let go a mere second before Sweet Tooth receives a Self-Destruct KO.


 * Back Air: Sweet Tooth attacks with his elbow behind him. This attack, as a small reach, but it can push Sweet Tooth backward by a couple of inches. And if the opponent gets hit by Sweet Tooth's elbow, then not only do they receive a 12% of damage, but it also has high knock back, and a slight chance of delivering a Meteor Smash. The higher the opponent's damage, the better the chance.


 * Up Air: Sweet Tooth swipes the opponents above him with his machete. This attack does 10% of damage.


 * Down Air: Sweet Tooth slams himself onto the ground, elbow first. Much like the Forward Air attack, if Sweet Tooth does this attack while above a bottomless pit, Sweet Tooth will receive a Self-Destruct KO. However, when he's fall, and there are those underneath him, the opponent will get caught, and be driven to the ground. If he hits a surface, Sweet Tooth will create a small shockwave. Those hit by the shockwave will receive 5% of damage, and barely any knockback. However those that were caught by Sweet Tooth, and/or are directly underneath him will receive 15% of damage.

Grab & Throws

 * Grab: Sweet Tooth grabs his opponent.


 * Pummel: Sweet Tooth performs a Headbutt. Each headbutt does 1-2% of damage.


 * Forward Throw: Sweet Tooth pushes the opponent forward, and then pulls them back as he's about to perform a headbutt. This Throw has a small knockback, but can deal 15% of damage.


 * Back Throw: Sweet Tooth tosses his opponent behind him violently. This one does 14% of damage.


 * Up Throw: Sweet Tooth chokes the opponent, and violently slams the opponent. This Throw does 10% of damage.


 * Down Throw: Sweet Tooth violently slams the opponent to the ground. He then proceeds to breathe fire at his downed opponent. The slam does 7% of damage, while the fire does 6%.

Smash Attacks

 * Up Smash: Sweet Tooth delivers a powerful uppercut with his machete. This Smash Attack does 12% of damaged, uncharged, and can deliver 23% of damaged when fully charged.


 * Down Smash: Sweet Tooth pulls out his chainsaw, and starts spinning around three times. Anyone caught in it will be sucked in, before getting knocked back on the third spin. This Smash Attack does 9% uncharged, and 22% fully charged.


 * Side Smash: Sweet Tooth performs a charge-up punch. This attack does 13% of damage uncharged, and 28% fully charged.

Specials

 * Neutral Special: Sweet Tooth breathes fire. Much like Bowser and Charizard, the reach of Sweet Tooth's fire breath gradually deceased the longer it's being used, but gradually regains the length when unused. Each hit from the fire does 2-3% of damage.


 * Side Special: Sweet Tooth tosses his machete. This attack is a charge-up attack, as, the longer the charge, the stronger the attack will be, as well as speed the thrown machete, and how far it'll be thrown. An uncharged toss will only send the machete about 2-3ft away from Sweet Tooth, and the opponent will receive 6% of damage. If full charged, the machete will be tossed straight forward, at rapid speeds, and can both deliver 12-14% of damage, and can break an opponent's shield instantly.


 * Up Special: Sweet Tooth grabs his chainsaw and spins around. Much like Donkey Kong, this Up Special has poor vertical recovery, but has great horizontal recovery. This Special does 4-7% of damage, per hit.


 * Down Special: Sweet Tooth pulls out his shotgun, and fires one shot near his foot. It may have poor range, and it takes two seconds before one can use it, it does however deliver 25% of damage if the opponent is at grabbing distant, and/or below Sweet Tooth. It also has a high chance of delivering a Meteor Smash, if Sweet Tooth, and his opponent(s) are suspended in the air.

Defending

 * Blocking: Sweet Tooth block with his machete.


 * Rolling: Sweet Tooth rolls on his side.


 * Sidestepping: Sweet Tooth moves to the side


 * Air Dodging: Sweet Tooth does quick roll to the side.

Final Smash
This Final Smash lasts about 12 seconds.
 * The Sweet Tooth: Sweet Tooth will get into his ice cream truck and transform into a bipedal walker with several weapons at his disposal. Each of the buttons allows Sweet Tooth's mech to perform certain means of attacking the opponent. This Mech also a double jump, and jet boosters like Fox, Falco, and Wolf's Landmasters. And, much like Giga Bowser, The Sweet Tooth can't be knocked backed, back can receive damage.
 * The Attack Button will allow the Sweet Tooth to deliver a powerful punch, which does 18% of damage. The Sweet Tooth also has several different attack depending on the Special Attack.
 * Standard Special causes Sweet Tooth to fire his minigun. The minigun fires a large number of bullets. It both moves up and down of it's own, and the player can control the minigun itself, though it's a bit stiff. This attack does 3-4% of damage per bullet.
 * Side Special allows Sweet Tooth to grab the clown head and toss in downward, creating a big explosion. The attack is exceptionally powerful as it can deliver roughly 40% of damage, if the opponent is at the center of the explosion, and has both a high knockback and high chances of delivering a KO. It also delivers about 19-22% of damage from the opponent is further from the explosion. Unfortunately, this Special can only be used once while using the mech.
 * Up Special allows Sweet Tooth to fire missiles at random areas. The player has no control over where the missiles will be launched. If the opponents do get hit, the missiles can deliver 15% of damage per hit. About 7 to 8 missile will be fired at a time.
 * Down Special allows Sweet Tooth to deliver a powerful stomp. This stomp can deliver a shockwave around his foot. This attack delivers 15% from the shockwave, and does 20% from the stomp. Plus if the opponent is hit by Sweet Tooth's stomp, the opponent will be buried.

Taunts

 * Up Taunt: Sweet Tooth does a peek-a-boo while blurting out; "Hello boys and girls."


 * Side Taunt: Sweet Tooth points out his machete and yells out "Shut up and bleed!"


 * Down Taunt: Sweet Tooth starts skipping around while guffawing.

Victory

 * Victory 1: Sweet Tooth is seen with his arm clenching his shoulders. He then begins to laugh quietly, and the burst out manically with his back arched and swinging his arms.


 * Victory 2: Sweet Tooth is seen with an ice cream cone. He then raises it saying "Ahh... It's perfect."


 * Victory 3: Sweet Tooth stabs his machete on the ground, and then crosses his arms.

Victory Theme

 * A three second rendition of Sweet Tooth's Theme.

Defeat/No Contest

 * Sweet Tooth is seen with one of his fists clenched, and a spilt ice cream on his foot.

Costumes

 * Costume 1: Sweet Tooth's Default costume is white.


 * Costume 2: Sweet Tooth's costume is red, as the white pants, and red spots are swapped.


 * Costume 3: Sweet Tooth's costume is blue, as the pants are blue with purple spots. The flames the clown nose, and hair bits on the mask are blue too.


 * Costume 4: Sweet Tooth's costume is green, as the pants are green, and the spots are yellow. the hair bit on Sweet Tooth's mask are green as well.


 * Costume 5: Sweet Tooth's costume is red, is wearing the Clown Tux.


 * Costume 6: Sweet Tooth's costume is Purple, and is wearing the Clown Tux. The hair of Sweet Tooth's mask, and the flame on his head are green. This is a reference towards the DC villain Joker.


 * Costume 7: Sweet Tooth's costume is black, and is wearing the Clown Tux.


 * Costume 8: Sweet Tooth's costume is yellow, and is wearing the Clown Tux.

Big Daddy


Next up is another one of my favorite characters to play as in Playstation All-Star; Big Daddy. I'm going to be honest here, I've never played a single BioShock game in my life, so I have no knowledge about them. I do know however, if one fights a Big Daddy, they can have some issues, since they are very resilient, and that they are very protective toward the Little Sisters. But outside of that, most of my information about Big Daddy, and how I think he would play in Smash Bros., comes from Playstation All-Stars.

Intro

 * A Little Sister runs towards Big Daddy. Big Daddy turns around as he pushes the Little Sister behind him, while he's revving up his drill. And while that's going on, Andrew Ryan can be heard saying; "Would you kindly defeat your foe?"

Fighting Method

 * Standard: Big Daddy delivers a two hit combo, with a punch and a shoulder tackle. The Punch does 4% of damage, while the shoulder tackle does 6%. It also pushes Big Daddy forward during the shoulder tackle.


 * Side Standard: Big Daddy rams his drill in front of him. This attack does multiple hit, in which the opponent receives 1-2% of damage, with a maximum amount the opponents can receive is 12%.


 * Up Standard: Big Daddy swipes above him with his drill. This attack does 7-9% of damage.


 * Down Standard: Big Daddy slams his drill onto the ground. This attack can deal either one attack, or multiple attack. The first attack does 9% of damage, and 2-3% afterwards.


 * Dash Attack: Big Daddy performs a shoulder tackle. This attack can also be followed with a grab, and slamming the opponent to the ground. The Should Tackle delivers 10% of damage, and the slam attack does 7%.


 * Standard Air: Big Daddy swings his drill in front of him. This Attack does 4-6% of damage.


 * Forward Air: Big Daddy does an ariel charge, and attempts to grab a nearby enemy. If Big Daddy successfully grabs an opponent, he'll slam himself, and his opponent on the ground. Much like Sweet Tooth, if Big Daddy, and his opponent fall into a bottomless pit, then the opponent will let go a mere second before Big Daddy receives a Self-Destruct KO. If it does hit the ground however, the opponent will receive 17-18% of damage.


 * Back Air: Big Daddy performs a back tackle, and hits the opponent behind him. This Attack does 10% of damage. This also results in Big Daddy being push back a bit as well.


 * Up Air: Big Daddy raises his drill arm upwards, and attack those above him. Those caught in the drill will receive 3-4% of continuous damage.


 * Down Air: Big Daddy slams himself onto the ground, drill arm first. Much like the Forward Air attack, if Big Daddy does this attack while above a bottomless pit, Big Daddy will receive a Self-Destruct KO. However, when he's fall, and there are those underneath him, the opponent will get caught, and be driven to the ground. Not only that, but the Big Daddy's drill will deliver continuous damage to the opponent as they are descending, dealing 1-3% of damage. When Big Daddy hits the ground, the opponent's nearby, and caught by his drill will receive 17% of damage.

Grab & Throws

 * Grab: Big Daddy grabs his opponent with his left hand.


 * Pummel: Big Daddy headbutts his opponent. Each headbutt does 1-2% of damage.


 * Forward Throw: Big Daddy stabs the opponent with his drill and pushes them foward. The drill attack does a 3-4% of continuous damage, resulting in around 12-16% of damage.


 * Back Throw:


 * Up Throw:


 * Down Throw: Big Daddy slams the opponent to the ground, and proceeds to stomp them. This Throw does 8% of damage.

Defending

 * Blocking:


 * Rolling:


 * Sidestepping:


 * Air Dodging:

Smash Attacks

 * Up Smash: Big Daddy delivers a headbutt. This Smash Attack does a 14% of damage, uncharged, and 25% of damaged charged.


 * Down Smash: Big Daddy Delivers a power stomp. This Smash Attack does 13% of damage, uncharged, and 24% fully charged.


 * Side Smash: Big Daddy attacks with his drill arm. This Smash Attack does 4-6% of repeating damage, resulting in dealing 16-18% of damage, uncharged. And 9-10% of damage, resulting in dealing 36-40% of damage fully damaged.

Specials

 * Neutral Special:


 * Side Special:


 * Up Special:


 * Down Special:

Taunts

 * Up Taunt: Big Daddy places his drill arm behind him, and thrusts it three times, and while the sound of an engine running can be heard.


 * Side Taunt: Big Daddy lifts his hand, and the Incinerate Plasmid materializes from his hand.


 * Down Taunt: Little Sister climbs up Big Daddy. Little Sister points and says; "Go get 'em Mr. B." Big Daddy then places his hand on the Little Sister's head and pushes her down for her safety.

Victory

 * Victory 1: Big Daddy grabs Little Sister and cradles her on his arm.


 * Victory 2: Big Daddy is watching Little Sister as she's leaping with joy from side-to-side.


 * Victory 3: Big Daddy slams his drill on the ground, and pulls it up.

Victory Theme

 * a Three second rendition of Mr. Bubbles - Little Sister.

Defeat/No Contest

 * Big Daddy is seen knelt down, sulking, with Little Sister is seen crying.

Costumes

 * Costume 1: Big Daddy's Default costume is brown.


 * Costume 2:


 * Costume 3:


 * Costume 4:


 * Costume 5:


 * Costume 6:


 * Costume 7:


 * Costume 8:

Intro

 * A respawn checkpoint appears. The checkpoint opens and Sackboy jumps out, with the checkpoint disappear moments later.

Fighting Method

 * Standard:


 * Side Standard:


 * Up Standard:


 * Down Standard:


 * Dash Attack:


 * Standard Air:


 * Forward Air:


 * Back Air:


 * Up Air:


 * Down Air:

Grab & Throws

 * Grab:


 * Pummel:


 * Forward Throw:


 * Back Throw:


 * Up Throw:


 * Down Throw:

Smash Attacks

 * Up Smash:


 * Down Smash:


 * Side Smash:

Specials

 * Neutral Special:


 * Side Special:


 * Up Special:


 * Down Special:

Defending

 * Blocking:


 * Rolling:


 * Sidestepping:


 * Air Dodging:

Taunts

 * Up Taunt: Sackboy opens up his Pop-it and randomly pulls out an item, before disappearing a second later.


 * Side Taunt: Sackboy does a small dance.


 * Down Taunt: Sackboy pulls out a bounce pad from his Pop-it, and bounces on it twice before disappearing.

Victory

 * Victory 1: Sackboy jumps with joy with a blue ribbon that says "1st Place" on his chest.


 * Victory 2: Sackboy flies down with a Jetpack, land, and then the jetpack disappears.


 * Victory 3: Sackboy bopping his head while sticking out his tongue and holds his fingers in a "leopard" sign.

Victory Theme

 * A three second rendition of Little Big Planet's Theme

Defeat/No Contest

 * Sackboy is clapping while smiling.

Costumes

 * Costume 1: Sackboy's standard costume is brown.


 * Costume 2:


 * Costume 3:


 * Costume 4:


 * Costume 5:


 * Costume 6:


 * Costume 7:


 * Costume 8:

Intro



 * Radec walk in, deactivates his invisibility cloak, checks his gun and enters in a battle stance.

Fighting Method

 * Standard: Radec does a 2-Hit combo. He attack the opponent by using his rifle as a melee weapon, and the proceeds to deliver a kick. This combo delivers a total of 6-8% of damage.


 * Side Standard: Radec performs a shoulder tackle. This attack does 6-8% of damage as well.


 * Up Standard: Radec fires his rifle in an upward diagonal position. Radec can also fire multiple times. But after six shot, Radec must stop firing and reload. Each attack does 4-6% of damage.


 * Down Standard: Radec sweeps the floor with his leg. Anyone in front of him, and in grabbing distance, will be hit, receive some damage, and, has a slight chance of tripping to opponent. The higher the opponent's damage is however, the greater the chance it is for Radec to trip them. This does 4% of damage.


 * Dash Attack: Radec rams his rifle into the opponent, and fires two shots. The ram attack does 3% of damage, and the gunshots deal 4% each.


 * Standard Air: Radec deliverers a standard kick in the air. This attack does 5-7% of damage.


 * Forward Air: Radec performs a downward swipe with his knife. This attack delivers 5-7% of damage.


 * Back Air: Radec hits those behind him with the stock his rifle. This attack delivers 4-6% of damage.


 * Up Air: Radec fires his rifle in an upward diagonal position, and much like his Up Standard, Radec can fire his rifle multiple times. And much like the Up Standard, after six shots (Or if Radec hits the ground before fiing all six shots,) Radec needs to reload. It also does 4-6% of damage per shot.


 * Down Air: Radec hits his opponent below him with the stock of his rifle. This attack does 5-7% of damage.

Grab & Throws

 * Grab:


 * Pummel:


 * Forward Throw:


 * Back Throw:


 * Up Throw:


 * Down Throw:

Smash Attacks

 * Up Smash:


 * Down Smash:


 * Side Smash:

Specials

 * Neutral Special: Radec fires bullets from his rifle.


 * Side Special:


 * Up Special:


 * Down Special:

Defending

 * Blocking:


 * Rolling:


 * Sidestepping:


 * Air Dodging:

Final Smash

 * StA-X6 Jetpack: Radec puts on the StA-X6 Jetpack, and flies offscreen. The player then takes control over Radec in a First Person perspective. The player controls the target mark with the control pad, and by pressing, or holding any of the attack buttons, Radec will fire at the target mark. Each hit does 6-8% of continuous damage. If the opponent received 100% damage or more during this Final Smash, they will receive an instant KO. Radec also has unlimited amount of bullets, but a limit amount of time. After about 10-12 seconds, Radec will fly back to the center of the arena.

Taunts

 * Up Taunt: Radec raises his gun and fires a few rounds.


 * Side Taunt: Radec pulls out a knife and points it forward, while shout out; "You lack skills."


 * Down Taunt: Radec kneels down, and temporarily turns invisible.

Victory

 * Victory 1: Radec walks away and turns invisible, proclaiming; "Mission Accomplished."


 * Victory 2: Radec raises his gun and fires a few rounds.


 * Victory 3: Radec plants his foot on a downed camera, with a gun in hand. He points his gun at the camera and says; "Join the Helghast Army... or perish.."

Victory Theme

 * Three second rendition of Helghan Forever.

Defeat/No Contest

 * Radec's back is in front of the camera, and doing light clapping.

Costumes

 * Costume 1:


 * Costume 2:


 * Costume 3:


 * Costume 4:


 * Costume 5:


 * Costume 6:


 * Costume 7:


 * Costume 8:

Intro

 * Sir Daniel pulls out his sword and twirls it, before entering a fighting stance.

Fighting Method

 * Standard: Sir Daniel does 3-Hit Combo with his Sword. The first swing does 3-5% of damage. Second swing does 4-5%. And the third swing does 5% of damage.


 * Side Standard:


 * Up Standard:


 * Down Standard:


 * Dash Attack:


 * Standard Air:


 * Forward Air:


 * Back Air:


 * Up Air:


 * Down Air:

Grab & Throws

 * Grab:


 * Pummel:


 * Forward Throw:


 * Back Throw:


 * Up Throw:


 * Down Throw:

Smash Attacks

 * Up Smash:


 * Down Smash:


 * Side Smash:

Specials

 * Neutral Special:


 * Side Special:


 * Up Special:


 * Down Special:

Defending

 * Blocking:


 * Rolling:


 * Sidestepping:


 * Air Dodging:

Final Smash

 * The Dragon Armor: Sir Daniel puts on the Dragon Armor. While in this form, Sir Daniel is invulnerable, but all of his attacks, are him either spitting fireballs, or streams of fire. The fireball deliver 15% of damage per hit, will the stream of fire deliver 10%. This Final Smash lasts about 12 seconds.

Taunts

 * Up Taunt: Sir Daniel raises his sword and mumbles something.


 * Side Taunt: Sir Daniel twirls his sword a couple of times.


 * Down Taunt: Sir Daniel plants his sword on the ground, and leans on it.

Victory

 * Victory 1: Sir Daniel pops off his head, and bows, while using his head like a hat.


 * Victory 2: Sir Daniel puts away his sword and does a mumbling laughter.


 * Victory 3: Sir Daniel is seen sitting inside his gravesite, yawns and falls inside.

Victory Theme

 * A three second verse of

Defeat/No Contest

 * Sir Daniel claps, with his sword planted on the ground.

Costumes

 * Costume 1:


 * Costume 2:


 * Costume 3:


 * Costume 4:


 * Costume 5:


 * Costume 6:


 * Costume 7:


 * Costume 8:

Intro

 * Raiden is seen crouching down with his back turned to the screen. He then stands up, faces his opponents, and pulls out his sword.

Fighting Method

 * Standard:


 * Side Standard:


 * Up Standard:


 * Down Standard:


 * Dash Attack:


 * Standard Air:


 * Forward Air:


 * Back Air:


 * Up Air:


 * Down Air:

Grab & Throws

 * Grab:


 * Pummel:


 * Forward Throw:


 * Back Throw:


 * Up Throw:


 * Down Throw:

Smash Attacks

 * Up Smash:


 * Down Smash:


 * Side Smash:

Specials

 * Neutral Special:


 * Side Special:


 * Up Special:


 * Down Special:

Defending

 * Blocking:


 * Rolling:


 * Sidestepping:


 * Air Dodging:

Final Smash

 * Jack the Ripper: Raiden goes into his Jack the Ripper persona, and time around him slows. All of Raiden's attack deal double the usual amount, and has a higher chance of KO'ing opponents. This Final Smash only lasts for 10 seconds.

Taunts

 * Up Taunt: Raiden swipes his blade a couple times, and then points the blade upward.


 * Side Taunt: Raiden grabs his sword with both ams, does a pose, and proclaims; "Let's dance!"


 * Down Taunt: Raiden points with his sword and proclaims; "You should quit while you're at it."

Victory

 * Victory 1: Raiden's back is pointing at that camera. He puts away his sword, turns, and proclaims; "Onto the next mission."


 * Victory 2: Raiden is seen with a fuel cell electrolytes in his hand, and crushes it, with a surge of electricity emitting from his body.


 * Victory 3: Raiden is seen knelt down, with Blade Wolf, and is seen petting him.

Victory Theme

 * A three second verse of

Defeat/No Contest

 * Raiden's back is in front of the camera, and is seen doing a light clapping.

Costumes

 * Costume 1:


 * Costume 2:


 * Costume 3:


 * Costume 4:


 * Costume 5:


 * Costume 6:


 * Costume 7:


 * Costume 8:

Intro

 * Cole leaps onstage and throws his hands into the air, each hand pulsing with electricity.

Fighting Method

 * Standard:


 * Side Standard:


 * Up Standard:


 * Down Standard:


 * Dash Attack:


 * Standard Air:


 * Forward Air:


 * Back Air:


 * Up Air:


 * Down Air:

Grab & Throws

 * Grab:


 * Pummel:


 * Forward Throw:


 * Back Throw:


 * Up Throw:


 * Down Throw:

Smash Attacks

 * Up Smash:


 * Down Smash:


 * Side Smash:

Specials

 * Neutral Special:


 * Side Special:


 * Up Special:


 * Down Special:

Defending

 * Blocking:


 * Rolling:


 * Sidestepping:


 * Air Dodging:

Final Smash

 * The Ray Sphere:

Taunts

 * Up Taunt:


 * Side Taunt:


 * Down Taunt:

Victory

 * Victory 1:


 * Victory 2:


 * Victory 3:

Victory Theme

 * A three second verse of

Costumes

 * Costume 1:


 * Costume 2:


 * Costume 3:


 * Costume 4:


 * Costume 5:


 * Costume 6:


 * Costume 7:


 * Costume 8:

Intro

 * Evil Cole flies in with Static Thrusters before facing his opponent(s).

Fighting Method

 * Standard:


 * Side Standard:


 * Up Standard:


 * Down Standard:


 * Dash Attack:


 * Standard Air:


 * Forward Air:


 * Back Air:


 * Up Air:


 * Down Air:

Grab & Throws

 * Grab:


 * Pummel:


 * Forward Throw:


 * Back Throw:


 * Up Throw:


 * Down Throw:

Smash Attacks

 * Up Smash:


 * Down Smash:


 * Side Smash:

Specials

 * Neutral Special:


 * Side Special:


 * Up Special:


 * Down Special:

Defending

 * Blocking:


 * Rolling:


 * Sidestepping:


 * Air Dodging:

Final Smash

 * The Beast:

Taunts

 * Up Taunt:


 * Side Taunt:


 * Down Taunt:

Victory

 * Victory 1:


 * Victory 2:


 * Victory 3:

Victory Theme

 * A three second verse of

Costumes

 * Costume 1:


 * Costume 2:


 * Costume 3:


 * Costume 4:


 * Costume 5:


 * Costume 6:


 * Costume 7:


 * Costume 8:

Intro

 * Fat Princess is carried in by the Villagers until she jumps off and faces her opponent(s).

Fighting Method

 * Standard:


 * Side Standard:


 * Up Standard:


 * Down Standard:


 * Dash Attack:


 * Standard Air:


 * Forward Air:


 * Back Air:


 * Up Air:


 * Down Air:

Grab & Throws

 * Grab:


 * Pummel:


 * Forward Throw:


 * Back Throw:


 * Up Throw:


 * Down Throw:

Smash Attacks

 * Up Smash:


 * Down Smash:


 * Side Smash:

Specials

 * Neutral Special:


 * Side Special:


 * Up Special:


 * Down Special:

Defending

 * Blocking:


 * Rolling:


 * Sidestepping:


 * Air Dodging:

Final Smash

 * Cake Crazy: Fat Princess commands an entire battalion of soldiers to attack. They attack randomly at various areas. Some will attack with swords. Some will attack fire, and others by tackling. Each successful hit delivers 12-14% of damage. At some points cake will appear at random points, which allows both Fat Princess and her opponents to eat them. If eaten, Fat Princess, or her opponents, will be healed 10% of damage.

Taunts

 * Up Taunt: Fat Princess pulls out a piece of cake and eats it.


 * Side Taunt: Fat Princess performs a bow.


 * Down Taunt: Fat Princess does a couple of spins.

Victory

 * Victory 1:


 * Victory 2:


 * Victory 3:

Victory Theme

 * A three second verse of

Defeat/No Contest

 * Fat Princess is seen crying with her soldiers comforting her.

Costumes

 * Costume 1:


 * Costume 2:


 * Costume 3:


 * Costume 4:


 * Costume 5:


 * Costume 6:


 * Costume 7:


 * Costume 8:

Intro

 * Nathan walks in with a journal he was reading. He spots the opponent(s), put the journal away, gets into a fighting stance, while saying "Well, this'll get ugly."

Fighting Method

 * Standard:


 * Side Standard:


 * Up Standard:


 * Down Standard:


 * Dash Attack:


 * Standard Air:


 * Forward Air:


 * Back Air:


 * Up Air:


 * Down Air:

Grab & Throws

 * Grab:


 * Pummel:


 * Forward Throw:


 * Back Throw:


 * Up Throw:


 * Down Throw:

Smash Attacks

 * Up Smash:


 * Down Smash:


 * Side Smash:

Specials

 * Neutral Special:


 * Side Special:


 * Up Special:


 * Down Special:

Defending

 * Blocking:


 * Rolling:


 * Sidestepping:


 * Air Dodging:

Taunts

 * Up Taunt:


 * Side Taunt:


 * Down Taunt:

Victory

 * Victory 1:


 * Victory 2:


 * Victory 3:

Victory Theme

 * A three second verse of

Costumes

 * Costume 1:


 * Costume 2:


 * Costume 3:


 * Costume 4:


 * Costume 5:


 * Costume 6:


 * Costume 7:


 * Costume 8:

Intro

 * A puff of smoke appears with Sly Cooper appearing.

Fighting Method

 * Standard:


 * Side Standard:


 * Up Standard:


 * Down Standard:


 * Dash Attack:


 * Standard Air:


 * Forward Air:


 * Back Air:


 * Up Air:


 * Down Air:

Grab & Throws

 * Grab:


 * Pummel:


 * Forward Throw:


 * Back Throw:


 * Up Throw:


 * Down Throw:

Smash Attacks

 * Up Smash:


 * Down Smash:


 * Side Smash:

Specials

 * Neutral Special:


 * Side Special:


 * Up Special:


 * Down Special:

Defending

 * Blocking:


 * Rolling:


 * Sidestepping:


 * Air Dodging:

Final Smash

 * The Cooper Ancestors: Sly tosses a smoke bomb in front of him. Those who get hit by the cloud of smoke get stunned. Before they can recover, the opponents find themselves ambushed by Sly Cooper's ancestors; Bob Cooper, Salim al-Kupar, Sir Galleth Cooper, "Tennessee Kid" Cooper, and Rioichi Cooper. Bob starts by hitting Sly's opponent's sending them flying, which deals 10-12% of damage for each opponent. "Tennessee Kid" follows the attack by sniping the flying opponents, dealing 6-8% of damage. Following that, Salim al-Kupar and Rioichi Cooper perform a tag team attack and attack the continuing falling opponents. Both of them attack three times, and deliver a downward strike, which deals a total of 10-12% of damage. Finally Sir Galleth Cooper attack the downing opponent by using his Catapult Crash Technique, tackling the opponent's, dealing 15% of damage and sending them flying. This 41-47% of damage.

Taunts

 * Up Taunt: Sly leans on his cane, and proclaims; "I'll steal from you, and you wouldn't even know."


 * Side Taunt: Sly slides his cane on his back, from one arm, to the other, and the swaps it back to his original arm.


 * Down Taunt: Sly randomly pulls out a piece of Clorkwerk, or something he's stolen.

Victory

 * Victory 1: Sly looks around, stares at the camera, and shushes the camera.


 * Victory 2: Sly proclaims; "Now onto the next site.", throws down a smoke bomb and disappears.


 * Victory 3: Sly is seen with Murray and Bentley, which each one of them are doing their own poses.

Victory Theme

 * A three second verse of

Defeat/No Contest

 * Sly is seen leaning on his cane, while clapping.

Costumes

 * Costume 1: Sly's Default costume is Blue.


 * Costume 2: Sly's costume is Green. This Costume references Bentley


 * Costume 3: Sly's costume is Pink. This Costume references Murray.


 * Costume 4: Sly's costume is Orange. This costume references Carmelita Fox.


 * Costume 5: Sly's costume is Indigo. Instead of wearing his standard uniform, Sly is wearing, Riocihi Cooper's uniform, and even has similar fur color.


 * Costume 6: Sly's costume is Brown. Instead of wearing his standard uniform, Sly is wearing "Tennessee Kid" Cooper's uniform, and even has similar fur color.


 * Costume 7: Sly's costume is Silver. Instead of wearing his standard uniform, Sly is wearing Sir Galleth Cooper's knight armor, and even has similar fur color.


 * Costume 8: Sly's costume is White. Instead of wearing his standard uniform, Sly is wearing Salim al-Kupar's uniform, and even has similar fur coat.

Intro

 * Heihachi faces away from the camera, looks over his shoulder, turns around, and strikes a battle pose.

Fighting Method

 * Standard:


 * Side Standard:


 * Up Standard:


 * Down Standard:


 * Dash Attack:


 * Standard Air:


 * Forward Air:


 * Back Air:


 * Up Air:


 * Down Air:

Grab & Throws

 * Grab:


 * Pummel:


 * Forward Throw:


 * Back Throw:


 * Up Throw:


 * Down Throw:

Smash Attacks

 * Up Smash:


 * Down Smash:


 * Side Smash:

Specials

 * Neutral Special:


 * Side Special:


 * Up Special:


 * Down Special:

Defending

 * Blocking:


 * Rolling:


 * Sidestepping:


 * Air Dodging:

Final Smash

 * Kuma Tag Team Combination: Heihachi calls for his pet bear Kuma to come and assist them. Kuma will be seen attacking Heihachi's opponents with his claws, teeth, and farts. Each of his attacks does 8-10% of damage. However, while Kuma is on the arena, he can be harmed like a regular opponent, or a boss character, and can be KO'ed. If one of the opponent manages to KO Kuma, then he can recieve a +1. And should Heihachi be KO'ed, then Kuma will disappear as well.

Taunts

 * Up Taunt: Heihachi begins laughing out loud.


 * Side Taunt: Heihachi stomps his foot, and does a martial arts pose, while a surge of electricity emits from his body.


 * Down Taunt: Heihachi quickly sits down, materializing a bowl of food, (most likely noodles) and proceeds to eat it at rapid speed.

Victory

 * Victory 1: Heihachi stomps the ground while his arms charge with electricity, while proclaiming; "完全にゴミを全く! (Completely and utter trash!).


 * Victory 2: Heihachi does a couple of punches, and lifts his fist in the air, proclaiming "最強は常に勝つ! (The strongest always prevails!)"


 * Victory 3: Heihachi poses a pose with his pet bear Kuma.

Victory Theme

 * A three second verse of

Defeat/No Contest

 * Heihachi is seen with his arms crossed, with a angry-looking face.

Costumes

 * Costume 1: Heihachi's default costume is black.


 * Costume 2:


 * Costume 3:


 * Costume 4:


 * Costume 5:


 * Costume 6:


 * Costume 7:


 * Costume 8:

Intro

 * Toro appears, waves at his opponents and proceeds to bow before the fight.

Fighting Method

 * Standard:


 * Side Standard:


 * Up Standard:


 * Down Standard:


 * Dash Attack:


 * Standard Air:


 * Forward Air:


 * Back Air:


 * Up Air:


 * Down Air:

Grab & Throws

 * Grab:


 * Pummel:


 * Forward Throw:


 * Back Throw:


 * Up Throw:


 * Down Throw:

Smash Attacks

 * Up Smash:


 * Down Smash:


 * Side Smash:

Specials

 * Neutral Special:


 * Side Special:


 * Up Special:


 * Down Special:

Defending

 * Blocking:


 * Rolling:


 * Sidestepping:


 * Air Dodging:

Taunts

 * Up Taunt:


 * Side Taunt:


 * Down Taunt:

Victory

 * Victory 1:


 * Victory 2:


 * Victory 3:

Victory Theme

 * A three second verse of

Costumes

 * Costume 1:


 * Costume 2:


 * Costume 3:


 * Costume 4:


 * Costume 5:


 * Costume 6:


 * Costume 7:


 * Costume 8:

Intro

 * Ratchet glides into view using the helipack with Clank. Ratchet then turns around holding his wrench ready for battle. 

Fighting Method

 * Standard:


 * Side Standard:


 * Up Standard:


 * Down Standard:


 * Dash Attack:


 * Standard Air:


 * Forward Air:


 * Back Air:


 * Up Air:


 * Down Air:

Grab & Throws

 * Grab:


 * Pummel:


 * Forward Throw:


 * Back Throw:


 * Up Throw:


 * Down Throw:

Smash Attacks

 * Up Smash:


 * Down Smash:


 * Side Smash:

Specials

 * Neutral Special:


 * Side Special:


 * Up Special:


 * Down Special:

Defending

 * Blocking:


 * Rolling:


 * Sidestepping:


 * Air Dodging:

Taunts

 * Up Taunt:


 * Side Taunt:


 * Down Taunt:

Victory

 * Victory 1:


 * Victory 2:


 * Victory 3:

Victory Theme

 * A three second verse of

Costumes

 * Costume 1:


 * Costume 2:


 * Costume 3:


 * Costume 4:


 * Costume 5:


 * Costume 6:


 * Costume 7:


 * Costume 8:

Intro

 * Jak jumps out from the air and lands on the ground and comes back up while thrusting his fist & arm forward and Daxter says, "Going down!" 

Fighting Method

 * Standard:


 * Side Standard:


 * Up Standard:


 * Down Standard:


 * Dash Attack:


 * Standard Air:


 * Forward Air:


 * Back Air:


 * Up Air:


 * Down Air:

Grab & Throws

 * Grab:


 * Pummel:


 * Forward Throw:


 * Back Throw:


 * Up Throw:


 * Down Throw:

Smash Attacks

 * Up Smash:


 * Down Smash:


 * Side Smash:

Specials

 * Neutral Special:


 * Side Special:


 * Up Special:


 * Down Special:

Defending

 * Blocking:


 * Rolling:


 * Sidestepping:


 * Air Dodging:

Taunts

 * Up Taunt:


 * Side Taunt:


 * Down Taunt:

Victory

 * Victory 1:


 * Victory 2:


 * Victory 3:

Victory Theme

 * A three second verse of

Costumes

 * Costume 1:


 * Costume 2:


 * Costume 3:


 * Costume 4:


 * Costume 5:


 * Costume 6:


 * Costume 7:


 * Costume 8:

Intro

 * Nariko jumps down, twirls her blade in her right hand, then takes out her other blade with her other.

Fighting Method

 * Standard:


 * Side Standard:


 * Up Standard:


 * Down Standard:


 * Dash Attack:


 * Standard Air:


 * Forward Air:


 * Back Air:


 * Up Air:


 * Down Air:

Grab & Throws

 * Grab:


 * Pummel:


 * Forward Throw:


 * Back Throw:


 * Up Throw:


 * Down Throw:

Smash Attacks

 * Up Smash:


 * Down Smash:


 * Side Smash:

Specials

 * Neutral Special:


 * Side Special:


 * Up Special:


 * Down Special:

Defending

 * Blocking:


 * Rolling:


 * Sidestepping:


 * Air Dodging:

Taunts

 * Up Taunt:


 * Side Taunt:


 * Down Taunt:

Victory

 * Victory 1:


 * Victory 2:


 * Victory 3:

Victory Theme

 * A three second verse of

Costumes

 * Costume 1:


 * Costume 2:


 * Costume 3:


 * Costume 4:


 * Costume 5:


 * Costume 6:


 * Costume 7:


 * Costume 8:

Intro

 * Dante walks in while twirling his guns. He then puts them away and enters a fighting stance.

Fighting Method

 * Standard:


 * Side Standard:


 * Up Standard:


 * Down Standard:


 * Dash Attack:


 * Standard Air:


 * Forward Air:


 * Back Air:


 * Up Air:


 * Down Air:

Grab & Throws

 * Grab:


 * Pummel:


 * Forward Throw:


 * Back Throw:


 * Up Throw:


 * Down Throw:

Smash Attacks

 * Up Smash:


 * Down Smash:


 * Side Smash:

Specials

 * Neutral Special:


 * Side Special:


 * Up Special:


 * Down Special:

Defending

 * Blocking:


 * Rolling:


 * Sidestepping:


 * Air Dodging:

Final Smash

 * Devil Trigger:

Taunts

 * Up Taunt:


 * Side Taunt:


 * Down Taunt:

Victory

 * Victory 1:


 * Victory 2:


 * Victory 3:

Victory Theme

 * A three second verse of

Costumes

 * Costume 1:


 * Costume 2:


 * Costume 3:


 * Costume 4:


 * Costume 5:


 * Costume 6:


 * Costume 7:


 * Costume 8:

Intro

 * PaRappa comes in riding on his skateboard. He then flips the skateboard up, grabs it, before it disappears.

Fighting Method

 * Standard:


 * Side Standard:


 * Up Standard:


 * Down Standard:


 * Dash Attack:


 * Standard Air:


 * Forward Air:


 * Back Air:


 * Up Air:


 * Down Air:

Grab & Throws

 * Grab:


 * Pummel:


 * Forward Throw:


 * Back Throw:


 * Up Throw:


 * Down Throw:

Smash Attacks

 * Up Smash:


 * Down Smash:


 * Side Smash:

Specials

 * Neutral Special:


 * Side Special:


 * Up Special:


 * Down Special:

Defending

 * Blocking:


 * Rolling:


 * Sidestepping:


 * Air Dodging:

Taunts

 * Up Taunt:


 * Side Taunt:


 * Down Taunt:

Victory

 * Victory 1:


 * Victory 2:


 * Victory 3:

Victory Theme

 * A three second verse of

Costumes

 * Costume 1:


 * Costume 2:


 * Costume 3:


 * Costume 4:


 * Costume 5:


 * Costume 6:


 * Costume 7:


 * Costume 8:

Intro

 * Spike jumps down and lands, then puts his fist into the air while saying, "Hey, hey!"

Fighting Method

 * Standard:


 * Side Standard:


 * Up Standard:


 * Down Standard:


 * Dash Attack:


 * Standard Air:


 * Forward Air:


 * Back Air:


 * Up Air:


 * Down Air:

Grab & Throws

 * Grab:


 * Pummel:


 * Forward Throw:


 * Back Throw:


 * Up Throw:


 * Down Throw:

Smash Attacks

 * Up Smash:


 * Down Smash:


 * Side Smash:

Specials

 * Neutral Special:


 * Side Special:


 * Up Special:


 * Down Special:

Defending

 * Blocking:


 * Rolling:


 * Sidestepping:


 * Air Dodging:

Taunts

 * Up Taunt:


 * Side Taunt:


 * Down Taunt:

Victory

 * Victory 1:


 * Victory 2:


 * Victory 3:

Victory Theme

 * A three second verse of

Costumes

 * Costume 1:


 * Costume 2:


 * Costume 3:


 * Costume 4:


 * Costume 5:


 * Costume 6:


 * Costume 7:


 * Costume 8:

Intro

 * Kat picks up Dusty, turns to the camera and smiles, before Dusty disappears.

Fighting Method

 * Standard:


 * Side Standard:


 * Up Standard:


 * Down Standard:


 * Dash Attack:


 * Standard Air:


 * Forward Air:


 * Back Air:


 * Up Air:


 * Down Air:

Grab & Throws

 * Grab:


 * Pummel:


 * Forward Throw:


 * Back Throw:


 * Up Throw:


 * Down Throw:

Smash Attacks

 * Up Smash:


 * Down Smash:


 * Side Smash:

Specials

 * Neutral Special:


 * Side Special:


 * Up Special:


 * Down Special:

Defending

 * Blocking:


 * Rolling:


 * Sidestepping:


 * Air Dodging:

Taunts

 * Up Taunt:


 * Side Taunt:


 * Down Taunt:

Victory

 * Victory 1:


 * Victory 2:


 * Victory 3:

Victory Theme

 * A three second verse of

Costumes

 * Costume 1:


 * Costume 2:


 * Costume 3:


 * Costume 4:


 * Costume 5:


 * Costume 6:


 * Costume 7:


 * Costume 8:

Intro

 * A pod drops down, which it then explodes, revealing Emmett inside carrying a rifle.

Fighting Method

 * Standard:


 * Side Standard:


 * Up Standard:


 * Down Standard:


 * Dash Attack:


 * Standard Air:


 * Forward Air:


 * Back Air:


 * Up Air:


 * Down Air:

Grab & Throws

 * Grab:


 * Pummel:


 * Forward Throw:


 * Back Throw:


 * Up Throw:


 * Down Throw:

Smash Attacks

 * Up Smash:


 * Down Smash:


 * Side Smash:

Specials

 * Neutral Special:


 * Side Special:


 * Up Special:


 * Down Special:

Defending

 * Blocking:


 * Rolling:


 * Sidestepping:


 * Air Dodging:

Taunts

 * Up Taunt:


 * Side Taunt:


 * Down Taunt:

Victory

 * Victory 1:


 * Victory 2:


 * Victory 3:

Victory Theme

 * A three second verse of

Costumes

 * Costume 1:


 * Costume 2:


 * Costume 3:


 * Costume 4:


 * Costume 5:


 * Costume 6:


 * Costume 7:


 * Costume 8:

Intro

 * A bolt of lightning hits the arena with Zeus appearing shortly after.

Fighting Method

 * Standard: Zeus does a 2-hit combo, which has him doing a punch, then an arm swipe. The punch does 4-7% of damage, and the arm swipe does 5-7% of damage. However, the punch can be charged, and can deal more damage to the oppnent. If the punch attack is charged however, then Zeus can't perform the arm swipe. The charge can last about 5 seconds. Letting the punch get charged for 1-3 seconds will increase the damaged to 7-9% of damage. Letting it charged for 4 seconds will deal 8-11% of damage. And fully charging the punch will deal 12-15% of damage, and has a higher chance of sending the opponent flying.


 * Side Standard: Zeus performs an arm thrust, as a small jolt of electricity emits from his palm. The attack does 8-13% of damage.


 * Up Standard: Zeus swings his arm above him, while a stream of electricity emit from his arm. Getting hit by the arm deals 9-11% of damage, while getting hit by the electricity deals 4-6% of damage. However, gettting hit by the electricity will cause the opponent to be stunned in the air for a few seconds.


 * Down Standard: Zeus punches the ground, as a small surge of electricity emits from his fist. This has a small range, but it can deliver 13-16% of damage.


 * Dash Attack: Zeus performs a shoulder tackle, with a jolt of electricity. The shoulder tackle does 7-11% of damage.


 * Standard Air: Zeus performs a simple punch while in the air. This attack does 8-11% of damage. This attack call also be charged. When fully charged, the punch also receives a small jolt of electricity, which increases the attack power to 12-15%.


 * Forward Air: Zeus fires electricity from his hands. This attack can be remained active by holding, or mashing the "Attack" Button, until Zeus hits the ground. does 3-5% of continous damage.


 * Back Air: Zeus swings his arm, resulting in him looking at the opposite direction. This attack does 8-11% of damage.


 * Up Air: Much like his "Up Standard", Zeus swings his arm above him, while a stream of electricity emit from his arm. And much like the "Up Standard", getting hit by the arm deals 9-11% of damage, while getting hit by the electricity deals 4-6% of damage, and can stun the opponent if they get hit by the electricity.


 * Down Air: Zeus fires electricity from his hands directly underneath him. This attack can be remained active by holding, or mashing the "Attack" Button, until Zeus hits the ground. does 3-5% of continous damage.

Grab & Throws

 * Grab:


 * Pummel:


 * Forward Throw:


 * Back Throw:


 * Up Throw:


 * Down Throw:

Smash Attacks

 * Up Smash:


 * Down Smash:


 * Side Smash:

Specials

 * Neutral Special: Zeus can fire a bolt of electricity from his hand. This Attack can be charged. Fully charging this special takes about 10 seconds, uninterrupted. And much like every other character that has a charged Special, Zeus can stop charging, and evade an opponent's attack. An uncharged bolt of lightning does 2-4% of damage. Charging the lightning bolt within 2-5 seconds with deliver 5-8% of damage, and if hit, created a x-shaped lightning bolt, which delivers an extra 2% of continuous damage to anyone who gets hit by the X-shaped lighting. Charging the lightning bolt within 6-9 seconds with deal 10-13% of damage, with and created a X-shaped lightning bolt that swirls for 2 seconds, which delivers an additional 4% of continuous damage towards anyone who gets hit by the swirling X-Shaped lightning bolt. And Finally, a fully charged lightning bolt will allow Zeus to fire a stream of lightning from his palm. This Attack does 15-18% of damage, and can leave the opponents stunned for a couple of seconds, if they get hit by the lightning stream.


 * Side Special: Zeus pushes himself forward with a stream of lightning. If he come in contact with an opponent, Zeus will deliver a powerful punch. The Punch delivers roughly 10-12% of damage, and will cause the opponent to collapse to the ground. In addition, anyone who's behind Zeus while he's using the stream of electricity to push himself forward, they will receive 4% of damage, and get stunned for a couple of seconds.


 * Up Special: Zeus performs a teleport. Zeus location of where he'll teleport can be a altered by moving the analog stick. And by hitting the attack, or special button, Zeus and perform an electrical punch. The punch and deliver 8-10% of damage.


 * Down Special: Zeus pushes himself back and creates an electrical clone of himself. If the clone gets hit by an opponent, then the opponent will get stunned for a couple of seconds, and receive 2-3% of damage.

Defending

 * Blocking:


 * Rolling:


 * Sidestepping:


 * Air Dodging:

Final Smash

 * Wrath of Zeus: Zeus teleports himself, and all of his opponents to the Summit of Sacrifice. He then proclaims; "I grow weary of this," flies off the summit, and grows large in size. While enlarged, Zeus is invulnerable, and each of the attack buttons commands Zeus to perform a certain attack. The "Y" Button attacks on Zeus' right side. The "A" Button attacks on his left. "X" commands Zeus to attack above him, and "B" commands him to attack below. The Player can also combine the buttons, so Zeus can attack at different locations at the same time. Performing the attack separately will deliver 25% of damage, but only half that damage if Zeus is using two attacks at once. This Final Smash will last about 15 seconds. At the end of the Final Smash, Zeus will deliver a powerful electrical shock that engulfs the entire arena. When that happens, Zeus and all of his opponents return to the stage they originally fought. The Electrical Shock also deals 20% of damage to the opponents as well. However, much like Bayonetta's Final Smash, if the opponents have 100% or higher, or received said amount, will instantly receive a KO.

Taunts

 * Up Taunt: Zeus lifts his arm, as a lightning bolt strikes his arm, while proclaiming; "For the glory of Olympus!"


 * Side Taunt: Zeus points at his forward and proclaims; "Submit, or perish!"


 * Down Taunt: A lightning bolt hits Zeus, shapeshifting into the Grave Digger for a second. Then another lighting bolt hits the Grave Digger, and shapeshifts him back into his original form.

Victory

 * Victory 1: Zeus floats in the air, while electricity is charging through his hands, and while cackling evilly.


 * Victory 2: Zeus grabs, and lifts the camera, like he's choking a victim.


 * Victory 3: Zeus proclaims; "Olympus has prevailed!", before turning around, and teleporting away.

Victory Theme

 * A three second verse of Rage of Sparta.

Defeat/No Contest

 * Zeus is looking away, and slowly clapping.

Costumes

 * Costume 1:


 * Costume 2:


 * Costume 3:


 * Costume 4:


 * Costume 5:


 * Costume 6:


 * Costume 7:


 * Costume 8:

Intro

 * Isaac lands smoothly from the sky using his gravity shoes and prepares to fight the opponent(s)

Fighting Method

 * Standard:


 * Side Standard:


 * Up Standard:


 * Down Standard:


 * Dash Attack:


 * Standard Air:


 * Forward Air:


 * Back Air:


 * Up Air:


 * Down Air:

Grab & Throws

 * Grab:


 * Pummel:


 * Forward Throw:


 * Back Throw:


 * Up Throw:


 * Down Throw:

Smash Attacks

 * Up Smash:


 * Down Smash:


 * Side Smash:

Specials

 * Neutral Special:


 * Side Special:


 * Up Special:


 * Down Special:

Defending

 * Blocking:


 * Rolling:


 * Sidestepping:


 * Air Dodging:

Final Smash

 * The Foam Finger: Isaac Clarke pulls out the Foam Finger from Dead Space 2. By pressing the attack, or special button, Isaac will proceed to yell out, "Bang!" When doing so, The opponent's in front of him will receive 25% of damage, and has a high chance of sending his opponent's flying. This Final Smash lasts about 12 seconds.

Taunts

 * Up Taunt: Isaac hovers in the air for a second, and quickly lands back down.


 * Side Taunt: Isaac removes the ammo of his gun, and quickly reloads.


 * Down Taunt: Isaac points his gun and says; "Care to try me?"

Victory

 * Victory 1:


 * Victory 2:


 * Victory 3:

Victory Theme

 * A three second verse of

Costumes

 * Costume 1:


 * Costume 2:


 * Costume 3:


 * Costume 4:


 * Costume 5:


 * Costume 6:


 * Costume 7:


 * Costume 8: