User blog comment:Fedora Lord Para 348/Mewtwo VS Shadow - Explanation Time/@comment-29378577-20160731035209

Great fight...but I do have a couple issues.

"In the games, Pressure is an ability which drains 2 PP for each one used. Basically, it forces opponents to use up much more energy than they would normally. And against someone who is already running on their last reserves of energy... well, that's just not going to be too good, is it?"

Okay, Pressure does make it so that it takes more energy to do things, but my problem is that if Mewtwo were the one to go into the stronger form first as you say, then Pressure's effect would be meaningless since that ability would be replaced with insomnia-an ability that would do jack shit in a fight against Shadow.

"Coupled with moves like Disable to make moves like Shadow's Chaos Spear and Chaos Lance disappear from the battlefield for some time, Shadow's got much of his work cut out for him."

Yeah...but how long would Disable last? In the games it lasts for 2-5 turns, but can you explain how long a turn is? Is it a set time frame or is it when both characters get to attack each other?

"However, there is one big advantage Shadow has in this fight - resistance to mind hax. While Shadow is certainly not immune to mind hax - obviously he wouldn't be or else his whole "amnesia" story arc just wouldn't exist - but he could at least resist the worst of Mewtwo's mind-control abilities. It would prevent a non-lethal KO that Mewtwo could logically acquire against, say, Sonic or Knuckles."

That's true...but Mewtwo has no counter to Shadow's time hax as shown by Pokemon Super Mystery Dungeon, where he was turned to stone by Dark Matter and couldn't do a god damn thing about it. So Shadow could just use chaos control at the start and shoot Mewtwo in the head, since Mewtwo returns shows he was utterly rekt by that sort of thing.



"Shadow Mewtwo, now. He's incredibly powerful, being able to fly all the way to space within the course of less than a second, and within the next second create a planet-busting burst of energy. That is absolutely insane. Base Shadow would not stand a chance against Shadow Mewtwo, and with the threat of a planet buster, Shadow would have no choice but to go Super."

The problem is...that's not actual planet busting. When Shadow Mewtwo makes his planet burst ball rip off, the world is engulfed in darkness, and it is assumed the world is destroyed, but when Shadow Mewtwo lands back on the ground, everything is untouched, and the environment remains the same. Even the opponent is still there, and since it's a special attack, it may not even beat the opponent. And I highly doubt Shadow Mewtwo would destroy the planet and then remake it, it's counterintuitive. So I don't think SM is planet busting. How is the opponent damaged by the attack? I don't know. Maybe Mewtwo flies back down quickly while the opponent is blinded by the attack and gets in a few cheap shots. But based on the fact that everything is pristine after the attack, I don't think it's planet busting level.

"Mega Mewtwo Y is lacking in speed feats, so I'm just going to say that he's nowhere below Hypersonic, but nowhere above Sub-Relativistic (really large speed range, I know.). But his destructive capability, attack potency, strength, and durability increase a ton - Large Planet to Dwarf Star level. Super Shadow is Planet, yes. But SmallPlanet. Large Planet is Super Shadow's high-end, and if we're using Shadow's high end, we might as well use Mewtwo's as well, which is Dwarf Star."

Okay, so I have looked at the calcs of the super mystery dungeon feat, and I disagree. Now, I have played the game and 100%'ed it, so I think I have some kind of authority on the game. In the game's final act, Dark Matter detaches the tree of life from the ground and causes it to start careening into the sun, and it is explicitly stated in game that the planet is tied to the tree of life, so if the the tree goes, the planet goes. This is confirmed early on since the planet is obscenely hot, much more than usual, because the planet is moving closer to the sun because the tree is slowly dying. So Mewtwo Y, Arceus, Deoxys and Mega Rayquaza take a share of the effort required to stop the TREE OF LIFE, not the planet, from crashing into the sun, so the calculations should determine how much power was required for a portion of the effort needed to stop the tree of life by itself from crashing into the sun, and not the planet as a whole. And they weren't really stopping it, just slowing it down a lot.

Now, you could argue that Super Shadow could take out Mega Mewtwo Y using chip damage - after all, Super Shadow is invincible, right?

"...Well... there's kind of a problem with that. Super Shadow would certainly be immune to attacks like Disable and Guard Swap, so it's more likely to be akin to the move Protect, meaning that those attacks just wouldn't work. But if you argue that Protect can save you from anything, then Arceus' Judgment wouldn't work on a Pidgey that knew the move. So honestly, Mewtwo's stronger attacks would probably harm Shadow, even if he was able to soften the blow, so to say. Mewtwo could also keep Shadow at bay using telekinesis, and by wearing out Super Shadow's time limit. And by the time Super Shadow is no longer Super... well."

The thing about Protect is that it only blocks one attack, and every time you use it, it's chances of working again are decreased exponentially. So the chances of using it 3 times in a row is pretty slim, let alone 16. And since super shadow can move and attack at lightspeed, Mewtwo would be forced to keep using protect, running out of pp for it very quickly.

As for Psych up, in the games, it only works on specialized stat changes, like when the text says "Attack sharply rose!" or "Defense harshly fell", things caused by moves. It doesn't work when your opponent mega evolves, uses a regular attack, and you use psych up. In other words, it doesn't work on general stat buffs caused by a transformation into a stronger form. And since super shadow is exactly that, Mewtwo's Psych Up may not work on super Shadow.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Overall, good fight, but I still think Shadow would come out on top.