Makoto Niijima

Makoto Nijima (also know as Queen) is a main character and member to the Phantom Thieves.

Possible Opponents
Kyo Nijimura (Jojo's Bizarre Adventure)

History
The younger sister of Sae Niijima. After the death of her father in the line of duty, Makoto is deeply apologetic that her elder sister has to shoulder the burden of supporting the whole family on her own. Makoto studies really hard so that she can enter a top notch university and relieve Sae's burden once she graduates.

Now a third-year honour student and the president of the student council in Shujin Academy, she is asked by the principal to investigate the possibility that the Phantom Thieves are students from their school after their volleyball coach, Suguru Kamoshida's confession and arrest. She accepts the request and is quick to deduce that the protagonist and the others are the Phantom Thieves and starts to approach them. However, she decides not to give this proof to the principal and instead demands the Phantom Thieves to prove their justice by reforming an unknown mafia boss who has been extorting many students around Shibuya including those go to Shujin Academy. If they can complete the task, she will not expose their identities to anyone.

Entering the metaverse, a passageway is opened to allow the thieves and Makoto to access Kaneshiro's "floating bank". Makoto is confronted by Shadow Kaneshiro who taunts her by revealing his plan to extort her sister. Angered and disgusted by Kaneshiro, Makoto awakens her Persona power and decides to join the Phantom Thieves.

Weapons

 * Spiked Brass Knuckles.
 * Revolver

Johanna

 * Frei: Light Nuclear damage to 1 foe. Technical damage: Burn/Freeze/Shock.
 * Mafrei: Light Nuclear damage to all foes. Technical damage: Burn/Freeze/Shock.
 * Vajra Blast: Medium Physical damage to all foes.
 * Diarama: Restore Medium amount of HP of 1 ally.
 * Rakukaja: Buff defence of 1 ally for 3 turns.
 * Freila: Medium Nuclear damage to 1 foe. Technical damage: Burn/Freeze/Shock.
 * Energy Shower: Cures Confuse/Fear/Despair/Rage/Brainwash of party.
 * Flash Bomb: Medium Physical damage to all foes. Low chance of Dizzy.
 * Dekunda: Negate all debuff effects of party.
 * Defence Master: Automatic Rakukaja on user at start of battle.
 * Mafreila: Medium Nuclear damage to all foes. Technical damage: Burn/Freeze/Shock.
 * Mediarama: Restore Medium amount of HP of all allies.
 * Nuke Break: Suppress innate Nuclear resistance of 1 foe for 3 turns.
 * Nuke Boost: Strengthen Nuclear attacks by 25%.
 * Marakukaja: Buff defence of all allies for 3 turns.
 * Freidyne: Heavy Nuclear damage to 1 foe. Technical damage: Burn/Freeze/Shock.
 * Diarahan: Fully restores all HP to on ally.
 * Mafreidyne: Heavy Nuclear damage to all foes. Technical damage: Burn/Freeze/Shock.
 * Mediarahan: Fully restores all HP to the entire party.
 * Nuke Amp: Strengthen Nuclear attacks by 50%.
 * Atomic Flare: Severe Nuclear damage to 1 foe. Technical damage: Burn/Freeze/Shock.

Anat

 * Frei: Light Nuclear damage to 1 foe. Technical damage: Burn/Freeze/Shock.
 * Mafrei: Light Nuclear damage to all foes. Technical damage: Burn/Freeze/Shock.
 * Vajra Blast: Medium Physical damage to all foes.
 * Diarama: Restore Medium amount of HP of 1 ally.
 * Rakukaja: Buff defence of 1 ally for 3 turns.
 * Freila: Medium Nuclear damage to 1 foe. Technical damage: Burn/Freeze/Shock.
 * Energy Shower: Cures Confuse/Fear/Despair/Rage/Brainwash of party.
 * Flash Bomb: Medium Physical damage to all foes. Low chance of Dizzy.
 * Dekunda: Negate all debuff effects of party.
 * Defence Master: Automatic Rakukaja on user at start of battle.
 * Mafreila: Medium Nuclear damage to all foes. Technical damage: Burn/Freeze/Shock.
 * Mediarama: Restore Medium amount of HP of all allies.
 * Nuke Break: Suppress innate Nuclear resistance of 1 foe for 3 turns.
 * Nuke Boost: Strengthen Nuclear attacks by 25%.
 * Marakukaja: Buff defence of all allies for 3 turns.
 * Freidyne: Heavy Nuclear damage to 1 foe. Technical damage: Burn/Freeze/Shock.
 * Diarahan: Fully restores all HP to on ally.
 * Mafreidyne: Heavy Nuclear damage to all foes. Technical damage: Burn/Freeze/Shock.
 * Mediarahan: Fully restores all HP to the entire party.
 * Nuke Amp: Strengthen Nuclear attacks by 50%.
 * Atomic Flare: Severe Nuclear damage to 1 foe. Technical damage: Burn/Freeze/Shock.
 * Evade Psy: Triple evasion chance against Psy attacks.

Feats

 * Gained a Persona through personal resolve.
 * Helped the Phantom Thieves defeat multiple different types of shadows and infiltrate multiple types of places.

Faults

 * Makoto is only human.
 * She can easily run out of Revolver ammo.
 * Johanna can not physically protect Makoto, it can only give her a ride and fight.
 * Johanna is weak to Physic attacks.
 * Johanna isn't resistant to anything but Nuclear damage.
 * Anat is still weak to Physic attacks (though Evade Psy helps her dodge those types of attacks).
 * Anat isn't resistant to anything but Nuclear and Curse attacks.
 * Using special attacks or healing skills drains Makoto's SP and if she runs out she can't use any more special attacks (the more powerful the special attack or healing the more SP it uses).
 * Using Physical attacks drains Makoto's HP and if she runs out, she dies.
 * Makoto has no experience of fighting an opponent by herself.