User blog comment:Randomfrog/Custom Smash Movesets/@comment-31225410-20160912234003/@comment-5423362-20160913001007

Entrance: To Home Base: The Batter runs to the stage onto a home plate, which then disappears.

Neutral B: Batter's Up: Throws a baseball up into the air and strikes it forward. The baseball works as a long-ranged projectile. Any attack can reflect it back but it will become faster. However, you need good timing to reflect it and The Batter can reflect it back too. If an opponent is right next to him he'll just strike them with the bat.

Side B: Saving First Base: A base appears at a certain distance ahead of The Batter and he runs towards it. Any opponent in the way takes damage but no knockback. You can press A to swing your bat while running, which does more knockback but less damage. Press B to cancel.

Up B: Furious Homerun: The Batter turns red and leaps upward. Anyone who touches him in mid-air gets damaged. To do more damage, you can press A to swing your bat, but this cancels the attack.

Down B: Ultimate Catch: The Batter takes out a catcher's mitt. For a few moments, you can catch any projectiles that hit you. The timing needs to be just right though- too early or too late and the attack just hits you. You can carry around the projectile before you throw it back, and the attack retains all of it's original properties. And if you catch a reflected baseball, you can throw it back with 3 times the speed and flame damage.

Final Smash: Bad Batter: The Batter transforms into his bad form. In this form, you can fly around freely. You can press A to slash with your claws, which does high knockback and damage. You can also throw flaming baseballs with A. You also do damage when touched. After ten seconds or when everyone is dead he reverts to his old self.

Never played OFF. Enjoy though.