User blog:Adamjensen2030/Character's profiles IMO

These are my personal character placements in a VS Battles Wiki format. This was inspired by Withersoul235, MetalMario875 and Paleomario66. 'More might be added eventually, but these are characters I have the most problems with on their profiles--whether they are too high, need more info or are too low. Remember, this is just my opinion, you don't have to believe what I say here.'



Adam Jensen
Tier: At least 9-B, possibly 9-A

Name: Adam Jensen

Origin: Deus Ex

Gender: Male

Age: 36 years old as of Mankind Divided

Classification: Synthetically-Augmented Human, Former SWAT Member, Former Head of Security for Sarif Industries, Task Force 29 Member

Powers and Abilities: Superhuman Physical Characteristics, Cyborgization (Partial), Hacking, Shield Generation (augmented armor, drains his cells greatly), Expert Marksman, Regeneration (Low, fast-acting), Invisibility (near-perfect, however drains his energy cells within several seconds), expert of stealth and infiltration, can see enemies through walls

Attack Potency: At least Wall level (Compared to others, he is the strongest and most advanced mechanical augmented character in the series and is capable of punching through walls, however this requires an energy cell for use), possibly Room level (His Typhoon augmentation is incredibly powerful and can cause a massive amount of damage in a small space)

Speed: Superhuman, possibly Su​bsonic with Supersonic Reactions (Extremely fast reflexes, has an augment that sends him dashing forward, has reacted to bullets twice)

Lifting Strength: Unknown, at least Peak Human (He can lift and toss dumpsters and vending machines at enemies)

Striking Strength: Class KJ

Durability: Wall level (Can withstand bullet fire and other extremely strong aug's attacks), at most Room level (His augmented armor can withstand absurdly great amounts of bullets, and other types of damage for a short period of time)

Stamina: His augmentations allow him to sprint and run faster for long periods of time, as well as fight other superhuman cyborgs for several minutes

Range: 1-2 meters physically, 5 meter diameter with the Typhoon, 50-300 meters with most of his firearms (based on real life guns such as 9mm handguns and sniper rifles)

Standard Equipment: Advanced Mechanical Augmentations

Intelligence: Far above average, he is an experienced fighter, and attended 3 universities and obtained Criminal Justice degrees

Weaknesses: His augmentations are capable of being abused, for example, his enhancements were hijacked during the events of Deus Ex: Human Revolution

Notable Attacks/Techniques:

Typhoon Explosive System

Sentinel Health System

Invisibility via Augmentation

Sonic
Tier: 7-B to 5-A | At least 5-A to Low 2-C| Low 2-C

Name: Sonic the Hedgehog

Origin: Sonic The Hedgehog

Gender: Male

Age: 15/16

Classification: Anthropomorphic Hedgehog

Powers and Abilities: Superhuman Physical Characteristics, Regeneration (Mid-Low), Resistance to Mind Manipulation (Resisted being controlled by Dark Gaia as Werehog Sonic without even trying, Resisted the Voxai Overminds' Telepathy in Sonic Chronicles whereas almost everyone else fell prey easily to it), his quills can sense danger, can control the hardness of his spines, Can generate blast of wind, tornadoes, and other phenomenon by running around, Time Manipulation (via Chaos Emeralds and Time Break), Teleportation (via the Chaos Emeralds), Skilled swordsman, Shapeshifting (Via Color Powers), Explosion Manipulation (Via Black Bomb and Red Burst), Flight and Levitation (Via Crimson Eagle, Green Hover, Indigo Asteroid, Magenta Rhythm, Orange Rocket, and Violet Void), Gravity Manipulation (Via Indigo Asteroid and Violet Void), Electricity Manipulation (Via Ivory Lightning), Fire Manipulation (Via Red Burst), Size Manipulation (Via Purple Frenzy and Violet Void), Absorption (Via Purple Frenzy and Violet Void), Intangibility (Via Violet Void) | Superhuman Physical Characteristics, can stretch his arms over several meters, Skilled Hand-to-Hand Combatant, can temporally increase all his stats to a degree in blue Aura | Increased stats from his base form, Flight, Expert Swordsman, can reflect magical attacks, Can shatter magic barriers with sword attacks | All abilities of base form are greatly enhanced, Time Manipulation, Flight, Energy Projection, Can manipulate Chaos Energy and pass his chaos energy onto others, allowing them to achieve Super States of their own, Light Manipulation, can survive without oxygen and in space | Can survive without oxygen and in space, Flight, Invulnerability | Increased stats from his base form, Flight, Reality Warping, Fire Manipulation, Time Manipulation

Attack Potency: City level (Defeated Perfect Chaos in his base form in Sonic Generations) to Large Planet level (In Base Form he Defeated a full-power Dark Gaia, who in a weakened state was capable of effortlessly generating this much power after Dark Gaia drained him of his energy which made Sonic feel very tired He either defeats Dark Gaia solo or has help from Light Gaia depending on the version of Sonic Unleashed being referred to), Large Planet Level to Universe level+ (Is powered by the Chaos Emeralds and defeated the Time Eater) | Universe level+ (Defeated Alf Layla-wa Layla who stated that he was going to recreate the Arabian Nights reality and is powered by the World Rings)

Speed: FTL (Is considered "faster than light" in an official source and he can run fast enough to capture a Cyan Laser Wisp, which is generally accepted as an actual laser, casually, even commenting on how it was "almost as fast as him". While using Light Speed Attack, Sonic is capable of directing his attacks towards his enemies at Lightspeed, easily. Although he couldn't completely outrun a Black Hole, he did do so for a large period of time. This was also excerpted from "The History of Sonic the Hedgehog") | Superhuman movement speed, FTL reactions (Can react to attacks from the Egg Dragoon and Dark Gaia, should still have his reactions from his base) | At least FTL, likely higher | Unknown. At least FTL+ (Far swifter than in base form), likely higher | Infinite (Fought Alf Layla wa-Layla after he destroyed the space-time continuum)

Lifting Strength: Class 5+ in base (Can push rocks larger than him), Class 100+ in super forms

Striking Strength: Class PJ | At least Class XKJ to Universal+  |  Universal+ (Reflected Alf Layla wa-Layla's strongest attack back at him)

Durability: City level to Large Planet Level | At least Large Planet level, likely Multi-Solar System level to Universe level+ (Can take attacks from Perfect Dark Gaia and is superior to the Final Egg Blaster and can tank Time Eater's attacks without losing rings) | Universe level+ (Took hits from Alf Layla wa-Layla)

Stamina: Extremely high, limitless in super forms.

Range: Standard melee range, extended melee range with Caliburn, extended melee range to hundreds of meters with Color Powers | Dozens of meters | Dozens of meters | Several kilometers | At least several kilometers | Likely Universal

Standard Equipment: Rings | None | Caliburn/Excalibur | Chaos Emeralds | Super Emeralds | World Rings

Intelligence: Sonic is an excellent combatant who has saved the world almost single-handedly on numerous occasions. He has foiled every one of Dr. Eggman's plots, overwhelming his foes with his sheer speed and myriad of derivative techniques that allow him to casually plow through armies of robots designed to take over entire countries. He supplements his astonishing speed with an excellent sense of balance and control, easily flipping and somersaulting over obstacles with ease (as demonstrated during his first encounter with Silver) and blitzing foes with rapid series of punches and kicks that are based on breakdancing and Capoeira. However, Sonic is often rather self-assured and free-spirited, rarely taking things seriously unless his friends are somehow caught in the crossfire, which has gotten him in trouble on more than one occasion.

<p style="font-weight:normal;font-size:14px;">Weaknesses: Sonic can be quite cocky and overconfident, he can't use some of his more advanced moves (such as the Air Dash) as Classic Sonic, using Time Break will in turn slow down his own speed as much as everything else around him. | His Werehog form trades in a large bulk of his speed in favor of natural raw strength, transforms into this form involuntarily at night, and can only change back at the day (no longer has this weakness, as he permanently loses this form at the end of Sonic Unleashed) | None notable | Lasts for only a short time before he reverts back to base form without constant ring energy | Same as Super Form | More violent than before.

<p style="font-weight:normal;font-size:14px;">Notable Attacks/Techniques:

<p style="font-weight:normal;font-size:14px;"> Sonic: 

<p style="font-weight:normal;font-size:14px;"> Color Powers:  1 of 15Add photo*Black Bomb: Using the power of a Black Wisp, Sonic becomes a living and incredibly dense bomb. In this form his he is able to induce widespread explosions by detonating himself without causing himself harm. <p style="font-weight:normal;font-size:14px;"> Excalibur Sonic: 
 * Spin Attack: Sonic curls into a ball while rolling along the ground.
 * Spin Jump: A variant of Spin Dash used to attack enemies mid-jump.
 * Spin Dash: Sonic rolls in place to charge up, then dashes forward at high speed in ball form.
 * Homing Attack: While in the air, Sonic performs a high-speed Spin Dash towards the nearest enemy.
 * Light Speed Attack: Sonic charged a Spin Dash before attacking all nearby enemies at high speed.
 * Blue Tornado: Sonic uses the Spin Dash to circle around an opponent in midair at high speed while leaving a blue aura trail. The resulting slipstream creates a tornado effect that forms a blue cyclonic vortex of air around the opponent.
 * Sonic Wind: Sonic creates a vortex of wind in a given area and damages enemies at that spot.
 * Sonic Boost: Sonic envelops himself in a blue aura and accelerates to his highest speed.
 * Sonic Heal: Sonic can heal himself by vibrating his molecules at high speeds, healing any physical damage he may have received.
 * Speed Break: Sonic accelerates to his top speed in an instant, smashing through most enemies with ease and leaving fire in his wake. However, this ability requires Soul Energy to use, which Sonic has a limited supply of.
 * Time Break: Sonic temporarily slows down time around him, giving him more time to dodge attacks and perform precise movements. However, unlike Chaos Control, this ability slows down Sonic as well, requiring him to take extra care so that he does not run head long into his opponent's attacks. This ability also requires Soul Energy.
 * Chaos Control: Using the Chaos Emeralds, Sonic gains the ability to control the fabric of time and space. It can be used to teleport himself, other people, and objects long distances or to slow down time itself. The magnitude of its power depends on the amount of Chaos Emeralds Sonic has with him.
 * Blue Cube: Using the power of a Blue Wisp, Sonic transforms into a perfectly shaped blue cube. When transformed into the Blue Cube, Sonic can send out powerful shockwaves by slamming into the ground.
 * Crimson Eagle: Using the power of a Crimson Wisp, Sonic turns into a crimson-colored eagle-like figure. As the Crimson Eagle, Sonic can achieve flight and soar through the air unhindered.
 * Cyan Laser: Using the power of a Cyan Wisp, Sonic transforms into a cyan laser beam. As the Cyan Laser, Sonic gains the same properties as that of a real laser, allowing him to move as a living beam of light. When hitting any surfaces as the Cyan Laser, Sonic can also bounce off them as if they were reflective surface.
 * Green Hover: Using the power of a Green Wisp, Sonic turns into a green hovercraft. As the Green Hover, Sonic gains the power of flight, allowing him to fly leisurely through midair.
 * Gray Quake: Using the power of a Grey Wisp Sonic transforms into a grey iron ball with yellow eyes. As the Gray Quake, Sonic's body density is greatly increased, making him so heavy that jumping or falling down on the ground can create destructive shockwaves. The Gray Quake also possesses wall-crawling abilities, allowing Sonic to scale walls despite his weight in this form.
 * Indigo Asteroid: Using the power of a Indigo Wisp Sonic turns into a orb-shaped body with striped indigo skin and a matching planetary ring encircling his middle. As the Indigo Asteroid, Sonic essentially becomes a miniature planet with a strong gravitational field. Sonic is as such capable of creating a powerful gravitational pull around himself, strong enough to tear all kinds of objects to pieces and pull them into the Asteroid Ring. Additionally, the gathered matter can be used to empower the gravitational pull. The Indigo Asteroid also grants Sonic the ability to levitate through midair.
 * Ivory Lightning: Using the power of a Ivory Wisp Sonic transforms into a living, straw-colored lightning bolt. As the Ivory Lightning, Sonic gains the same properties as that of a real lightning bolt. Associated with this form, Sonic can move at lightning-fast speeds and with acrobatic movements as living electricity. Sonic also obtains electrokinetic abilities in this form, giving him the ability to either form treads of electricity that he can use to either electrocute enemies or connect himself to targets as tethers.
 * Magenta Rhythm: Using the power of a Magenta Wisp Sonic turns into a large magenta-colored eighth note. When in this form, Sonic is able to bounce on air, allowing him to move through mid-air in semi-flight.
 * Orange Rocket: Using the power of a Orange Wisp Sonic into a stubby orange rocket with six fins arranged in a regular hexagon on the rear. As the Orange Rocket, Sonic can create powerful jet propulsion from his back to launch himself forward through midair at staggering speeds.
 * Pink Spikes: Using the power of a Pink Wisp Sonic turns into a hot pink spiky ball. As the Pink Spikes, Sonic gains long, razor-sharp and extremely durable spikes on his body. By inserting these spikes into a surface, Sonic can stick perfectly firm to any surface, allowing him to climb up walls and along ceilings. The spikes can also be used offensively by using them to pierce opponents. It can also be used to augment the Spin Dash, making it much more powerful than normal.
 * Purple Frenzy: Using the power of a Purple Wisp Sonic the user turn turns into a flowing purple, demonic-looking chomper that constantly gives off a dark and thick aura. As the Purple Frenzy, Sonic gains a powerful jaw that can chew and consume any matter he bites off and add it to his own mass, allowing the Purple Frenzy to grow larger for each bite until reaching maximum size. When reaching maximum size, the Purple Frenzy also gains a suction breath that lets Sonic suck in smaller objects not too heavy or rooted to the ground.
 * Red Burst: Using the power of a Red Wisp Sonic turns into a red fireball that constantly gives off an aura of flames. As the Red Burst, Sonic obtains limited pyrokinetic abilities. Sonic can form a shield of flames around himself that instantly incinerates anything it touches, and he can create explosions of fire by combusting into flames without inflicting harm on himself. These explosions can be channeled to shoot Sonic higher into the air or be charged up to trigger large-scale and powerful explosions that destroy nearly anything within its range. In addition, Sonic's speed increases while using Red Burst.
 * Violet Void: Using the power of a Violet Wisp Sonic turns into a large, ghastly and smoky black orb with violet outlines. As the Violet Void, Sonic essentially becomes a living black hole which can draw objects into himself from a distance and make them vanish into a void within him. However, the user cannot drawn in objects that are too big or heavy. Because of the Violet Void smoke-like makeup, Sonic is granted limited intangibility, allowing him to pass through certain obstacles unharmed. As the Violet Void, Sonic is also capable of flight through mid-air. Like the Purple Frenzy, the Violet Void can add the mass of the objects they draw into them, allowing Sonic to grow larger the more he consumes until they reach maximum size. Also, the more the Violet Void increases in size, the stronger its suction ability becomes, enabling Sonic to draw in bigger and heavier objects from greater distances. At maximum size, the Violet Void can draw in objects the size of the Frigate Skullian, a medium-sized aircraft.
 * Yellow Drill: Using the power of a Yellow Wisp Sonic turns into a yellow spiral drill. As the Yellow Drill, Sonic can burrow and tunnel underground at remarkable high speeds and can be applied underwater, allowing Sonic to move through water like a living torpedo.
 * Final Color Blaster: Sonic gathers all the color Wisps around himself, and uses their combined Hyper Go-On Energy to greatly enhance his attacks in a rainbow aura.

<p style="font-weight:normal;font-size:14px;"> Super Sonic: 
 * Excalibur Soul Surge: Sonic extends Excalibur's outer energy blade into a longer blade and delivers a combo of extremely fast and focused powerful slashes with Excalibur.

<p style="font-weight:normal;font-size:14px;"> Darkspine Sonic: 
 * Chaos Control
 * Super Sonic Boost: Super Sonic surrounds himself in a powerful fiery aura of chaos energy and flies into the target at incredible speed.
 * Arrow of Light: An augmented version of Super Sonic Boost. Super Sonic draws in blue light, gathering enough to completely immerse himself, thus turning himself into "an arrow of light", before charging forward into the target.
 * Super Sonic (Move): Super Sonic strikes his opponent with a series of powerful attacks greatly amplified by chaos energy, finishing by firing an energy blast made of golden chaos energy at the opponent.

<p style="font-weight:normal;font-size:14px;"> Hyper Sonic: 
 * Fire Manipulation: Darkspine Sonic can create concentrated flames on his hands and feet to amplify the destructive force behind his attacks, and form highly powerful bursts of flames.
 * Time Break


 * Hyper Flash: An immensely stronger version of the Spin Dash, Hyper Sonic unleashes his full might to quickly blitz every foe in sight in a flash of light. This move is powerful enough to destroy virtually every opponent in his line of sight in an instant.



Tails
Tier: Likely Low 7-B to 5-B | 7-B to 5-A | At least 5-A to Low 2-C

Name: Miles "Tails" Prower

Origin: Sonic the Hedgehog 2

Gender: Male

Age: 8

Classification: Anthropomorphic fox with two tails

Powers and Abilities: Superhuman Physical Characteristics, Flight, Genius Intelligence, Highly skilled pilot and mechanic, Skilled in hand-to-hand combat, Healing and Forcefield creation via machines, shapeshifting and gravity manipulation via Color Powers Energy Projection | All of the previous abilities on a dramatically enhanced scale, Nigh-Invulnerability, can fly without his tails, can summon super-powered flickies to attack his opponents

Attack Potency: Likely Small City level to Planet Level (Not as strong Sonic or other beings, but not too far off from their power, as his gadgets can also make him stronger) | City level (Overpowered GUN's drones and the Eggwalker. Tails builds and improves his machines daily) | At least Large Planet level to Universe Level+ (Should be comparable to other Super characters)

Speed: Relativistic+ (Can move fast enough to keep up with a casual Sonic) with FTL reactions (Able to react to attacks from Sonic and other FTL characters), higher with Jet Anklets | Athletic Human, higher flight speed (Escaped an explosion that engulfed Prison Island), FTL in cart mode and in reactions | Unknown, At least FTL+, likely higher (Comparable to Super Sonic)

Lifting Strength: Class 10 (Lifted "Omori" in Tails' Skypatrol which weighed 10 tons)

Striking Strength: Likely Class PJ to XJ | Class PJ to XKJ | At least Class XKJ to Universal+

Durability: Likely Small City level to Planet Level | City level to Large Planet Level (Took attacks from the Eggwalker and he improves his machines daily) | At least Large Planet level to Universe Level+'

Stamina: High | Limitless

Range: Several meters | Several meters | Planetary, possibly Multi-Solar System

Standard Equipment: Miles Electric, Projectile Rings and various gadgets, such as a robotic arm, a cannon which fires electrical energy, bombs and boxing gloves | Volkan Cannon, lock-on system, propeller, missile launchers, Power Laser | Chaos Emeralds/Super Emeralds, Flickies

Intelligence: Genius (A gifted mechanic and pilot, also acts as mission control for Sonic's quests, Has an IQ of 300, determined the functions, elements, and purposes of the Gizoid androids just by looking at them, claims he is smart enough to build a TV out of paperclips and reprogram a supercomputer using a toothpick and dishwashing detergent)

Weaknesses: Tails is astraphobic, he lacks self-confidence, though he has been steadily improving on this | His time in Super form is limited by the number of rings he has, requires Super Emeralds to attain a Super form instead of Chaos Emeralds like other characters, possibly due to his young age.

Notable Attacks/Techniques:

 Tails: 


 * Tail Swipe: Tails does a 360° spin, lashing out with his twin tails to damage any enemies in front of him.
 * Super Tail Swipe: Tails performs a Tail Swipe at high speeds, forming a large, light blue wave as his tails are swung increasing his attack range.
 * Rapid Tails Attack: An advanced form of the Tail Swipe move where Tails performs a chain of continuous Tail Swipes in rapid succession.
 * Tornado Attack: Tails performs a Tail Swipe at such incredible speeds and force that it forms air currents around him, making him resemble a mini tornado.


 * Spin Attack: Tails curls into a ball while rolling along the ground.
 * Spin Jump: A variant of Spin Dash used to attack enemies mid-jump.
 * Spin Dash: Tails rolls in place to charge up, then dashes forward at high speed in ball form.


 * Dummy Ring Bomb: Tails throws several dummy rings that explode on impact.


 * Dummy Ring Snipe: Tails throws a single dummy ring after aiming.


 * Dummy Ring Blitz: Tails throws a box filled with dummy rings from the air that explode and release several dummy rings that explode on contact.


 * Tails Heal: Tails utilizes a healing machine in order to recover from damage.


 * Magic Hook: Tails uses the Magic Hand to deliver a punch at opponents. The Magic Hand appears to be a boxing glove attached to a spring-like object, allowing him to swing the invention around his body before hitting the opponent.


 * Energy Ball: Tails summons the Energy ball, a red arm cannon, and shoots a yellow sphere-shaped energy projectile at the opponent.


 * Flick: Tails summons the Big Hand, a large, gloved hand, which appears from underground to flick opponents.


 * Chu² Bomb: Tails summons a mouse-shaped bomb which runs on the ground and actively seeks out opponents.

Color Powers:


 * Cyan Laser: Using the power of a Cyan Wisp, Tails transforms into a cyan laser beam. As the Cyan Laser, Tails gains the same properties as that of a real laser, allowing him to move as a living beam of light. When hitting any surfaces as the Cyan Laser, Tails can also bounce off them as if they were a reflective surface.


 * Indigo Asteroid: Using the power of an Indigo Wisp Tails turns into an orb-shaped body with striped indigo skin and a matching planetary ring encircling his middle. As the Indigo Asteroid, Tails essentially becomes a miniature planet with a strong gravitational field. Tails is as such capable of creating a powerful gravitational pull around himself, strong enough to tear all kinds of objects to pieces and pull them into the Asteroid Ring. Additionally, the gathered matter can be used to empower the gravitational pull. The Indigo Asteroid also grants Tails the ability to levitate through midair.


 * Yellow Drill: Using the power of a Yellow Wisp Tails turns into a yellow spiral drill. As the Yellow Drill, Tails can burrow and tunnel underground at remarkable high speeds and can be applied underwater, allowing Tails to move through water like a living torpedo.

Gear:


 * Miles Electric: A multi-functional electronic handheld device that serves as Tails and his allies' most frequently used gadget and tool. It is like an advanced hand-held computer that possesses several advanced functionalities, including video communication and radar operation for detecting hostile targets. It can as well interface with Tornado-1, essentially turning it into a control panel for the bi-plane. In Sonic Colors, Tails upgraded the Miles Electric into an alien translator, allowing it to translate Wisp language, albeit only into binary code, meaning only Tails could read it.


 * Cyclone: The Cyclone is a Tornado-style mech resembling the Tornado 2. The Cyclone most noticeably has three alternate modes which it can reconfigure its structure into: a plane mode, a walker mode, and a cart mode. In plane mode, it becomes a rocket-powered monoplane. In walker mode, it becomes a bipedal mech suited for combat. In cart mode, it becomes a four-wheeled cart which can drive at high speeds. The Cyclone is one of Tails' most powerful creations, capable of overpowering all kinds of robot drones belonging to GUN and can even overpower Dr. Eggman's Eggwalker. It is armed with various weapons, including the Volkan Cannon mini-gun, a laser target, a grabbling hook, and two kinds of missile launchers which can either shoot homing missiles at locked targets or missile barrages. Its most potent weapon however, is a large multi-colored laser which it can fire from the front.


 * Medi Bot: Tails deploys a robot that heals him and his allies.


 * Shield Bot: Tails deploys a robot that generates a forcefield.


 * Bombs: Tails carries several different types of bombs, such as regular bombs, napalm bombs, Chu2 bombs, Dummy Ring bombs and flash grenades.

Key: Tails | With Cyclone | Super Tails



Knuckles
Tier: 7-B to 5-A | At least 5-A to Low 2-C

Name: Knuckles the Echidna

Origin: Sonic the Hedgehog (Debuted in Sonic the Hedgehog 3)

Gender: Male

Age: 17

Classification: Anthropomorphic Echidna, Guardian of the Master Emerald

Powers and Abilities: Superhuman Physical Characteristics, Combat skills/Martial Arts, Ability to sense emerald power, Can use the Master Emerald and control its powers, Can glide through the air and dig through the ground, Can punch the ground hard enough to create a shock wave that trips opponents or cause a small volcanic eruption, Limited Electrokinesis (Can summon lightning bolts), Limited Geokinesis, Fire Manipulation | All of his previous abilities on a dramatically enhanced scale, True flight, Chaos Energy Manipulation | All of his abilities increased to an even greater scale than his Super form, Can breathe underwater, Can create a shock wave strong enough to destroy any normal enemies around him by gliding into walls (Nicknamed "Gliding Shock Wave Attack" by fans), Afterimage Creation.

Attack Potency: City level to Large Planet Level (A consistent rival of Sonic, and has proven himself able to match Sonic in combat) | At least Large Planet level to Universe Level+ (As he uses the same power source, he should be about equal to Super Sonic)

Speed: Relativistic+, possibly higher (Can keep up with Sonic's casual run, he should be comparable to Tails speed movement speed wise) with FTL reactions and combat speed (Can react to and keep up with even Sonic's attacks, though he lacks the quickness Sonic has. Sonic has said in Sonic Battle that Knuckles is "easily read" ) | Unknown. At least FTL+ (Far swifter compared to his base form), likely higher

Lifting Strength: Class 10+ or higher (Physically stronger than Shadow, who can overturn buses with one hand) | Higher | Much higher than in Super form

Striking Strength: Class PJ to XMJ | At least Class XKJ to Universe Level+

Durability: City level to Large Planet Level (Took a massive beating from both Sonic and Tails in Sonic 3 and he was just dazed) | At least Large Planet level to Universe Level+

Stamina: Very high, among the highest on Sonic's team | Limitless

Range: Several kilometers | Planetary, possibly Multi-Solar System |

Standard Equipment: None | Chaos Emeralds

Intelligence: Book smart (seems to have extensive knowledge of ancient civilizations, as he was able to translate an ancient language in the Gigan Rocks), skilled combatant, though a little naive (trusts individuals like Eggman despite him tricking him many times).

Weaknesses: His attacks are readable | The Super form has a time limit based on how many rings he has

Notable Attacks/Techniques:


 * Punch Attack: Knuckles' triple punch combo.


 * Drill Claw: A downward flaming attack at the foes.


 * Deep Impact: Knuckles performs a punch which is so powerful that it causes friction with the air, creating a small explosion.


 * Maximum Heat Knuckles Attack: Knuckles strikes his enemies with a high-speed homing attack after charging his power.


 * Gliding Shock Wave Attack: Hyper Knuckles hits a surface while gliding, causing an earthquake that destroys everything within range.

Key: Base | Super Form



Amy Rose
Tier: At least Low 7-B, likely 7-B to 5-A

Name: Amy Rose, Rosy the Rascal (in classic Sonic games)

Origin: Sonic the Hedgehog (Sonic CD)

Gender: Female

Age: 12

Classification: Anthropomorphic Hedgehog

Powers and Abilities: Superhuman Strength, Superhuman Speed, Superhuman Durability, Enhanced Agility, Enhanced Reflexes, can curl into a ball and ram opponents, can jump into the air and hit opponents with a homing attack, invisibility, can summon a massive hammer from seemingly out of nowhere which she can use for various attacks, can create tornadoes, can use tarot cards to predict the future and lay curses on opponents, invincibility monitor gives her Invulnerability, temporary Flight, Healing, Shapeshifting and Gravity Manipulation with color powers.

Attack Potency: At least Small City level (At least comparable to Tails), likely City level to Large Planet Level (Fought Sonic, Tails, and/or Knuckles, presumably to a standstill, alongside the rest of Team Rose)

Speed: FTL (Follows Sonic everywhere he and is capable of catching up to him no matter where he runs)

Lifting Strength: Superhuman+ (Can swing her hammer around like it's nothing)

Striking Strength: Class PJ to XKJ

Durability: At least Small City level (Should be at least comparable to Tails), likely City level to Large Planet Level (took hits from Sonic, Tails and Knuckles)

Stamina: Very high (Chases Sonic endlessly wherever he goes without any sign of tiring)

Range: Extended human melee range, several meters with tornadoes

Standard Equipment: Her Piko-Piko Hammer, which seems to run on hammerspace logic. In Sonic CD, she uses tarot cards, which can predict her future and with it knew about Sonic.

Intelligence: Skilled with her hammer and seemingly in hand-to-hand combat.

Weaknesses: Amy is somewhat short-tempered and moody, and is obsessed with Sonic to the point of being nearly rabid.



Shadow
Tier: 7-B to 5-A | At least 5-A to Low 2-C

Name: Shadow the Hedgehog, the Ultimate Lifeform

Origin: Sonic the Hedgehog

Gender: Male

Age: Over 50 (17 physically)

Classification: Genetically modified artificial anthropomorphic hedgehog, Black Arm sample

Powers and Abilities: Superhuman Physical Characteristics, Chaos Energy Manipulation, Energy Projection, Immortality (Type 1), Skilled Hand-to-Hand Combatant, Skilled with a variety of weapons and firearms, Can generate a blast of black wind, Teleportation, Time Manipulation, Spatial Manipulation, Can survive in space, Unlimited ammo with weapons (As Hero or Dark Shadow), Self-Healing, Duplication, Forcefield creation, Can BFR people outside of space-time, Shapeshifting (Via Color Powers), Levitation and Gravity Manipulation (Via Indigo Asteroid), Can transform into several stronger forms to temporarily increase his power and speed | Same as before plus enhanced stats, Flight

Attack Potency: City level to Large Planet Level (Is Sonic's equal) | At least Large Planet level to Universe Level+, (Equal to Super Sonic as they use the same power source)

Speed: FTL (Comparable to Sonic) | At least FTL | Unknown, At least FTL+, likely higher (Equal to Super Sonic)

Lifting Strength: Class 10 (Able to lift and turn over trucks and buses with only one hand)

Striking Strength: Class PJ | At least Class PJ | At least Class XKJ, likely Multi-Solar System Class

Durability: City level to Large Planet Level (Fought evenly with Sonic several times) | At least Large Planet level to Universe Level+

Stamina: Superhuman | Limitless

Range: Several meters normally, higher with Chaos Powers | Planetary to Multi-Solar System

Standard Equipment: Air Shoes, Inhibitor rings, Various firearms, Sometimes a Green Chaos Emerald | The Chaos Emeralds

Intelligence: Shadow is a skilled combatant, and had direct experience from fighting several kinds of opponents.

Weaknesses: Shadow be quite cocky and overconfident, removing his Inhibitor rings drains his stamina, Chaos Boost lasts for a limited amount of time and drains even faster for each level | Super Shadow lasts for a short amount without constant ring energy of time before he reverts back to his normal state.

Notable Attacks/Techniques:
 * Spin Attack: Shadow curls into a ball while rolling along the ground.
 * Spin Jump: A variant of Spin Dash used to attack enemies mid-jump.
 * Spin Dash: Shadow rolls in place to charge up, then dashes forward at high speed in ball form.
 * Homing Attack: While in the air, Shadow performs a high-speed Spin Dash towards the nearest enemy.
 * Light Speed Attack: Shadow charged a Spin Dash before attacking all nearby enemies at high speed.
 * Black Tornado: Shadow uses the Spin Dash to circle around an opponent in midair at high speed while leaving a yellow aura trail. The resulting slipstream creates a tornado effect that forms a black cyclonic vortex of air around the opponent.


 * Sonic Boost: Upon hitting his top velocity, Shadow is surrounded by an aura that distorts space and allows him to barrel through enemies without fear of reprisal.

Chaos Powers:


 * Chaos Control: Shadow uses Chaos Energy to control the fabric of time and space. He can use this to teleport himself, other people, and objects long distances or to slow down time itself. The magnitude of its power depends on the amount of Chaos Emeralds Sonic has with him.


 * Chaos Spear: Shadow channels raw chaos energy as a form of electricity into a spear-shaped energy construct and then fires it as an energy bolt. Its power-level can be adjusted, making it weak enough to just stun a target or powerful enough to inflict injuries.


 * Chaos Nightmare: Shadow the user grinds both his fists at his side while briefly ascending into the air, creating a purple aura of distorted space-time that damages enemies.


 * Chaos Burst: Shadow spins around and uses Chaos Control to hide away in an area of distorted space, disappearing from sight. When emerging from the distorted space, he briefly creates a small white and purple bubble around himself that damages any opponents that makes contact with it.
 * ???: A technique similar to Chaos Burst, but when Shadow emerges from the distorted space he briefly appears in three places at once, creating a small white and purple bubble around himself in all three locations that damages any opponents that makes contact with it.


 * Chaos Magic: Shadow snaps his fingers, creating an area of distorted space in front of him in the form of a violet, purple and white spatial rift that knocks the opponents into the air.


 * Roaming Chaos: Shadow creates an orb of distorted space in the shape of a purple and white orb, before throwing the orb away in a horizontal swing. The orb of distorted space will then float in midair and try to get back to Shadow until either an opponent makes contact with it, which will knock the opponent into midair, or Shadow performs Roaming Chaos again, thus neutralizing the first orb.


 * Shadow Heal: Shadow stands firmly in one spot and closes his eyes, invoking Chaos Control and using its to power to heal any physical damage he may have received.


 * Shadow Guard: Shadow crosses both his arms to brace from oncoming attacks while using Chaos Control to power the guard, creating a spherical barrier.


 * Chaos Attack: Shadow levitates in front of the enemy, performing a barrage of chaos energy-enhanced punches and kicks.


 * Chaos Rift: Shadow channels his aura into his hands and forms a rift in time and space, which takes the shape of an orb almost twice the size of himself and is colored black and purple with small white stars inside. Once formed, Shadow flings the rift at his target in an attempt to banish the opponent to outside time and space.


 * Chaos Boost: Shadow temporarily charges up with chaos energy, giving him a red aura, makes him invulnerable to average attacks, and allows use of more advanced techniques, such as Chaos Snap, Chaos Lance, and Chaos Blast. It can also reverse evil influence.
 * Chaos Snap: An enhanced version of Shadow's Chaos Attack, his kicks and punches being multiplied in power and speed due to Chaos energy. When performing this move, Shadow enters his Chaos Boost state and uses Chaos Control to warp between opponent where he lands several fierce hits on them.
 * Chaos Lance: The Chaos Lance is similar to the Chaos Spear, but pack much great power. When performing it, Shadow swings his right arm in midair and fires a long red energy bolt at his opponents that explodes upon impact.
 * Chaos Blast: An explosion of highly powerful negative Chaos Energy that damages anyone caught in it's range.


 * Dark Shadow: A transformed state achieved when Shadow's mind is fueled by thoughts of evil. Once obtained this form grants him full control over negative chaos energy. While in this form, Shadow becomes invulnerable, gains the ability to utilize a more powerful Chaos Blast, and can use any weapon without draining its ammo/durability. This form only lasts for a few moments, and can also be used in Shadow's Super State.


 * Hero Shadow: A transformed state achieved when Shadow's mind is fueled by thoughts of justice. Once obtained this form grants him full control over positive chaos energy. While in this form, Shadow becomes invulnerable, can perform a large-scale version of Chaos Control to increase his speed or slow down time, and can use any weapon without draining its ammo/durability. This form only lasts for a few moments, and can also be used in Shadow's Super State.

Color Powers:


 * Cyan Laser: Using the power of a Cyan Wisp, Shadow transforms into a cyan laser beam. As the Cyan Laser, Shadow gains the same properties as that of a real laser, allowing him to move as a living beam of light. When hitting any surfaces as the Cyan Laser, Shadow can also bounce off them as if they were reflective surface.


 * Indigo Asteroid: Using the power of an Indigo Wisp Shadow turns into an orb-shaped body with striped indigo skin and a matching planetary ring encircling his middle. As the Indigo Asteroid, Shadow essentially becomes a miniature planet with a strong gravitational field. Shadow is as such capable of creating a powerful gravitational pull around himself, strong enough to tear all kinds of objects to pieces and pull them into the Asteroid Ring. Additionally, the gathered matter can be used to empower the gravitational pull. The Indigo Asteroid also grants Shadow the ability to levitate through midair.


 * Yellow Drill: Using the power of a Yellow Wisp Shadow turns into a yellow spiral drill. As the Yellow Drill, Shadow can burrow and tunnel underground at remarkable high speeds and can be applied underwater, allowing Shadow to move through water like a living torpedo.

Super Shadow:


 * Chaos Arrow: A weaker version of the Super State-enhanced Chaos Spear, where Super Shadow fires small bolts of chaos energy at his opponents.


 * Spear of Light: An augmented version of the Chaos Spear technique, where Super Shadow releases several Projectiles at once that homes onto his opponent.



Silver
Tier: 7-B to 5-A | At least 5-A to Low 2-C

Name: Silver the Hedgehog, Silver

Origin: Sonic the Hedgehog (Debuted in the 2006 Sonic the Hedgehog game. First canon appearance was in Sonic Rivals)

Gender: Male

Age: 14

Classification: Anthropomorphic Hedgehog

Powers and Abilities: Superhuman Physical Characteristics, Telekinesis, Time Travel, Flight via Telekinesis, Short-Range Teleportation, Limited Telepathy (Can induce vertigo in his opponents) | All of the previous abilities on a massively enhanced scale, Can fly without using his telekinesis, Nigh-Invulnerability, A shield of psychokinetic energy that can catch projectiles and hurl them back with great force

Attack Potency: City level to Large Planet Level (Fought on par with and even defeated Sonic| Large Planet level to Universe Level+  (Powered by the Chaos Emeralds)

Speed: FTL in combat speed and flight (Can fight toe-to-toe with Sonic and Shadow without issue and could easily keep pace with Sonic in Generations. However, he is slower on the ground) | Unknown. At least FTL+, likely higher (Should be comparable to Super Sonic)

Lifting Strength: Class 100 or higher with telekinesis (Gathered a building to city-block-sized ball of heavy debris and hurled it down a street without showing any signs of fatigue) | Class M (His psychic shield can pick up several asteroids at once and hurl them with immense force)

Striking Strength: Class PJ | At least Class XMJ, likely Multi-Solar System Class

Durability: City level to Large Planet Level (Can deal and take hits from the most powerful characters in the series, especially Sonic and Iblis who destroyed the world within 200 years) | Large Planet level to Universe Level+

Stamina: High (Was able to fight Shadow and not get too tired) | Limitless

Range: Several hundred meters with telekinesis | Planetary to Multi-Solar System

Standard Equipment: None | The Chaos Emeralds

Intelligence: Above average and skilled with his telekinesis, although he is somewhat gullible

Weaknesses: Silver can be rather naive at times, and overusing his telekinesis fatigues him. He has limited in hand-to-hand combat compared to other fighters in the series and thus relies heavily on his telekinetic abilities to attack, leaving him at a disadvantage if caught in a wasteland.

Notable Attacks/Techniques:
 * Psychokinesis: The primary application of his powers, Silver picks up nearby objects and throws them as projectiles to bombard an opponent from a distance. Should his opponent get close he can also target them directly and throw them backward to force his foe to play catch-up. he can also use this ability on himself to simulate flight and can move himself at speeds comparable to Sonic and shadow.
 * Psycho Smash: One of his signature attacks, Silver charges up psychic energy in his body before releasing a powerful burst of psychokinetic power that knocks foes far away. Those caught in its path are paralyzed and flung helplessly across a distance proportional to the time spent charging.
 * Psychic Knife: Flings a wave of psychokinetic energy that emits electrical charges, paralyzing foes on contact.
 * ESP/Psychic Control: Silver places both hands on his forehead, charging up energy before releasing in it a massive dome that induces vertigo on all opponents, rendering them incapable of moving properly and allowing Silver to zip past them or pummel them without retaliation.
 * Spin Attack: Like Sonic and Shadow, Silver is able to quickly curl up into a ball and spin while moving to attack opponents and mow down obstacles.
 * Spin Dash: Silver curls up into a ball as her normally does but spins in place to build up speed for ramming a target at extremely high speeds.
 * Homing Dash: An aerial version of the Spin Dash that homes in on its target.



Blaze
Tier: 7-B to 5-A | At least 5-A to Low 2-C

Name: Blaze the Cat

Origin: Sonic the Hedgehog (Sonic Rush)

Gender: Female

Age: 14

Classification: Anthropomorphic Cat, Guardian of the Sol Emeralds

Powers and Abilities: Superhuman Physical Characteristics, Levitation, Pyrokinesis, Teleportation, can sense the Sol Emeralds and dimensional disturbances | All of the previous abilities on a massively enhanced scale, True Flight, Nigh-Invulnerability

Attack Potency: City level to Large Planet Level (Capable of fighting on equal terms with Sonic) | At least Large Planet level to Universe Level+ (Equal to Super Sonic)

Speed: FTL (Can keep up with Sonic) | Unknown. At least FTL+, likely higher (Comparable to Super Sonic)

Lifting Strength: Unknown | Unknown, but higher

Striking Strength: Class PJ (Could trade blows with Sonic) | At least Class XKJ, likely Multi-Solar System Class

Durability: City level to Large Planet Level (Took damage from the Egg Salamander and survived, although she was briefly knocked out) | At least Large Planet level to Universe Level+ (Equal to Super Sonic)

Stamina: Very high | Limitless

Range: At least a few dozen meters with Pyrokinesis | Planetary, possibly Multi-Solar System

Standard Equipment: Sol Emeralds

Intelligence: Seems to be fairly book smart (She has extensive knowledge on the various aspects of her world.), highly skilled in combat and is the only female character in the series to fight Sonic to a standstill in close combat

Weaknesses: Blaze is acrophobic, she becomes nervous and jittery when in high places, stubborn, introverted, can be hotheaded and susceptible to taunts | Her time in Burning form is limited by the number of rings she has

Notable Attacks/Techniques:
 * Axel Jump: Blaze jumps into the air before spinning into her opponent while wreathed in flames.
 * Burst Dash: Blaze crouches on the floor, using her pyrokinesis to build up speed and momentum before rushing forth as a fiery tornado.
 * Burst Hover: Blaze uses her flames to hover a short
 * Fire Boost: Blaze runs while generating a cone of flames around her to ward off projectiles and smash through enemies.
 * Burning Fire Boost: A vastly more powerful version that she can only use as Burning Blaze, she emits flames from her waist down to propel her at speeds sufficient to easily smash through an oncoming meteor.
 * Spinning Claw: While on the ground Blaze pirouettes around while releasing flames around her to damage enemies.

Key: Blaze | Burning Blaze



Eggman
Tier: 9-B by himself. 8-C to 7-B in most machines. 4-A with Final Egg Blaster. Low 2-C with Time Eater

Name: Doctor Ivo "Eggman" Robotnik

Origin: Sonic the Hedgehog

Gender: Male

Age: Unknown

Classification: Human Scientist

Powers and Abilities: Superhuman Strength and Durability, Peak Human Speed, High level intellect, Expert mechanic and pilot.

Attack Potency: Wall level by himself (Physically smashed a solid ice wall). Building level to City level with most inventions. Multi-Solar System level with Final Egg Blaster (Destroyed a star cluster). Universe level+ with Time Eater

Speed: Peak Human+ by himself. FTL with most inventions (Capable of keeping up with Sonic). Massively FTL with the Final Egg Blaster (Destroyed a star cluster outside the Solar System while near the Earth). Infinite with Time Eater

Lifting Strength: Unknown. Likely Superhuman

Striking Strength: Class KJ+ by himself. Much higher with technology

Durability: Building level by himself (Survived falling from the Lost Hex to the planet's surface). Building level to City level with most inventions.'''. Multi-Solar System level''' with Final Egg Blaster. Universe level+ with Time Eater

Stamina: High

Range: Several meters with technology. Multi-Solar System level with Final Egg Blaster. Universal with the Time Eater

Standard Equipment: His Eggmobile

Intelligence: Extremely high. Has an IQ of 300

Weaknesses: Without machinery, he is only wall level, some tech takes prep such as Final Egg Blaster

Feats: Eggman is one of Sonic's most formidable enemies in his universe. Sonic usually is there to stop Eggman from conquering his universe whenever possible.



Metal Sonic
Tier: 7-B to 5-A (for all forms except Metal Overlord) | At least 5-A to Low 2-C

Name: Metal Sonic

Origin: Sonic the Hedgehog (Sonic CD)

Gender: None, but referred as a male

Age: Unknown

Classification: Robotic Hedgehog

Powers and Abilities: Superhuman Physical Characteristics, Combat Skills, Flight, most of Sonic's basic abilities (Homing Attack, Spin Dash, etc.), Power Mimicry, Chaos Energy manipulation, ESP, invisibility, shapeshifting and gravity manipulation (Via Color Powers), can generate shields and fire a powerful beam from it's chest cavity | Likely all the same abilites as base, Also acquires shapeshifting abilities and the ability to copy other characters' abilities | All abilities drastically enhanced, Flamethrowers, Homing missiles, can launch it's fingers as missiles which encase their target in a crystal sphere, Preventing movement or action, the ability to freeze time using Chaos Control.

Attack Potency: City level to Large Planet Level (Created by Robotnik/Eggman to be able to match Sonic in every regard. Regularly upgraded to avoid becoming outdated) | At least City level to Large Planet Level (Leveled a large portion of Eggman's air fleet flagship to generate the materials to progress to it's next form) | At least Large Planet level to Universe Level+, (Even when incomplete, three teams of three characters each could do nothing but slow it down; after becoming complete, it fought Team Super Sonic. Eggman himself had doubts that the Chaos Emeralds could match it's power)

Speed: FTL, likely higher with V. Maximum Overdrive Attack (Almost exactly on par with Sonic in speed, raced with him at least two times, can use its V. Maximum Overdrive Attack to accelerate equal to or exceeding his speed though only for a short bursts) | At least FTL | Unknown. At least FTL+, likely higher (Comparable to Super Sonic. Fought on par with Team Super Sonic [Super Sonic, empowered versions of Tails and Knuckles])

Lifting Strength: Unknown | Unknown | Class K+, likely Class M (Can lift and hurl airships from Eggman's fleet)

Striking Strength: Class PJ | At least Class PJ | At least Class XMJ, likely Universe Level+

Durability: City level to Large Planet Level | At least Large Planet level to Universe Level+ (Even incomplete, three teams of three characters each could do no real damage to it. After completion, even normal attacks from Super characters by themselves couldn't damage it; only the Team Blast of Team Super Sonic could damage it. Team Super Sonic even commented on it's astounding resilience)

Stamina: Limitless

Range: Several meters to kilometers | Same | Likely Planetary to Multi-Solar System

Standard Equipment: Nothing notable.

Intelligence: Whatever data it's programmed with in base. Gained full sentience and independence as Neo Metal Sonic, after which it overthrew and kidnapped Eggman and set off the entire plot of Sonic Heroes by manipulating 12 characters into chasing and fighting a false Eggman while copying their abilities and data to gain the power to conquer the world and defeat Sonic once and for all.

Weaknesses: None notable.

Combat Record: In base form, Metal Sonic is one of Sonic's most formidable enemies in his universe. Metal Madness was able to take on all the base forms, while Metal Overlord had to be defeated by the Super Forms of Sonic, Tails, and Knuckles.

Key: Metal Sonic | Neo Metal Sonic | Metal Madness/Metal Overlord



Mephiles
Tier: 7-B to 5-A

Name: Mephiles the Dark, Mephiles

Origin: Sonic the Hedgehog (Sonic the Hedgehog 2006)

Gender: Genderless, but referred to as male, as he copied the body and features of Shadow, who of course is a male character.

Age: 10 years (Ageless)

Classification: Shadow being, mind of Solaris, demi-god

Powers and Abilities: Superhuman Physical Characteristics, Umbrakinesis, Time Manipulation, Time Travel, Time hole creation, Energy projection, Regeneration (High), Immortality (Types 1 and 3), Flight, Duplication, Crystallization, Low level Reality Warping, Can sink into someone's shadow and copy their traits, Can summon large monstrous shadow creatures the size of a building.

Attack Potency: City level to Large Planet Level, (Was able to beat Shadow with one strong hit when Shadow had no Chaos Emeralds, and later one-shotted Sonic.)

Speed: FTL (Could keep up with an "inhibited" Shadow in combat, and killed Sonic.)

Lifting Strength: Unknown. Likely around Class 10

Striking Strength: Unknown. Likely around Class PJ

Durability: City level to Large Planet Level(regeneration makes him difficult to kill)

Stamina: Godly, never shown to get tired.

Range: Several meters

Standard Equipment: None

Intelligence: Extremely high (Was able to manipulate the entire cast of Sonic in a gambit to restore himself to Solaris)

Weaknesses: As a being of darkness, Mephiles is vulnerable to light-based attacks, such as the Chaos Spear, which renders him immobile.



Iblis
Tier: 7-B to 5-A,

Name: Iblis, The Flames of Disaster

Origin: Sonic the Hedgehog (Sonic the Hedgehog 2006)

Gender: Genderless

Age: 210

Classification: Fire Demon, Embodiment of Solaris' Power

Powers and Abilities: Superhuman Physical Characteristics, Fire Manipulation, Can breathe and fire waves of fire, Magma Manipulation, Regeneration (High), Immortality (Types 1 and 3), Shapeshifting, Telekinesis (Can telekinetically control rocks to attack opponents), Summoning (Can create lava-based monsters similar to itself)

Attack Potency: At least City level to Large Planet Level(By representing the raw power of Solaris, Iblis should be considerably stronger than Mephiles the Dark and has also destroyed the world within 200 years)

Speed: Superhuman movement speed, with FTL reactions and combat speed (Can keep up with Sonic, Shadow and Silver)

Lifting Strength: Class M (Can easily pick up and throw large parts of city buildings from several kilometers)

Striking Strength: At least Class PJ, likely higher

Durability: At least City level to Large Planet Level (Sonic, Shadow, and Silver were only able to defeat it by attacking it's weak point), Regeneration makes it very hard to kill due to its flames.

Stamina: Limitless

Range: Several kilometers

Standard Equipment: None

Intelligence: Mindless, albeit showed a bit of focus and discipline in its final confrontation with Silver and Blaze

Weaknesses: Unintelligent and lacking technique, its head is more vulnerable than the rest of his body



Solaris
Tier: Unknown. At least 2-C, possibly 2-B

Name: Solaris, the Flame of Hope

Origin: Sonic the Hedgehog (Sonic the Hedgehog 2006)

Gender: Genderless, referred to as male

Age: Unknown

Classification: Solar deity, 4-dimensional being

Powers and Abilities: Superhuman Physical Characteristics, Flight, Immortality (Types 1, 3, and 4), Shape-Shifting, Healing, Forcefield Creation, Summoning, Energy Projection, Fire Manipulation, History Manipulation, Time Manipulation, Temporal Omnipresence (Omnipresent throughout time but not space), Space-Time rift creation, Space-Time Manipulation, High-level Reality Warping, Destroying all existing timelines.

Attack Potency: Unknown. At least Multi-Universe level, possibly Multiverse level (It was stated that Solaris would destroy all timelines. And was heavily implied to be higher-dimensional)

Speed: Nigh-Omnipresent (Exists across time and can simultaneously fight within the present, past and future)|At least FTL+, likely higher reactions and combat speed (Can keep up with Super Sonic, Super Shadow and Super Silver)

Lifting Strength: Immeasurable

Striking Strength: Unknown. At least Multi-Universal, possibly Multiversal

Durability: Unknown. At least Multi-Universe level, possibly Multiverse level (Temporal omnipresence makes him very difficult to kill as he must be destroyed in all time periods simultaneously to kill him through conventional means)

Stamina: Unknown

Range: Unknown. At least Multi-Universal, possibly Multiversal

Standard Equipment: Nothing notable.

Intelligence: Extremely high (Mephiles, who represented his mind, created a scheme that manipulated the entire Sonic cast across 200 years.)

Weaknesses: Finding and snuffing out his original form in the past and defeating him in the past, present, and future simultaneously. The red core in the center of its body is a weakspot.

Notable Attacks/Techniques:
 * Wings of Light: Solaris creates a forcefield of light to protect his body.



Erazor Djinn
Tier: 7-B to 5-A | Low 2-C

Name: Erazor Djinn, The Genie of the Lamp | Alf Layla wa-Layla

Origin: Sonic the Hedgehog

Gender: Male

Age: Unknown (Described as being sealed inside of his lamp "long ago")

Classification: Djinn

Powers and Abilities: Superhuman Physical Characteristics, Flight, Teleportation, Magic, Reality Warping (As a Djinn, Erazor can reshape reality in accordance with wishes he grants), Fire Manipulation, Curse Manipulation (Anyone struck with the Flame of Judgement curse will die once the flame is extinguished), Summoning (Of ghosts, Djinn and various other monsters), Immortality (Types 1 and 8, reliant on his lamp), Energy Manipulation, Resurrection | All previous abilities in addition to Space-Time Manipulation

Attack Potency: City level to Large Planet Level (Fought evenly with Sonic) | Universe level+ (Completely destroyed the space-time of the Arabian Nights reality just by existing and planned to recreate it in his image, is empowered by the World Rings, his ultimate attack is composed of the Arabian Nights' essence)

Speed: FTL (Able to keep pace with Sonic) | Infinite (Capable of perfectly maintaining movement after destroying both time and space)

Lifting Strength: Unknown

Striking Strength: Class PJ | Universal+

Durability: City level to Large Planet Level (Capable of tanking attacks from Sonic) | Universe level+ (Tanked several attacks from Darkspine Sonic, including his own reflected ultimate attack)

Stamina: Very high | Limitless

Range: Extended melee range with his sword, likely much higher with reality warping | Universal, Cross-Dimensional travel (Stated that after he finishes transforming the world of the Arabian Nights, he would travel to Sonic's world and do the same there)

Standard Equipment: His sword | The World Rings of Hope, Joy, Pleasure and Desire

Intelligence: High

Weaknesses: Arrogant, if an enemy has his lamp, Erazor is forced to grant them three wishes, and he will die if it's destroyed | His heart is more vulnerable than the rest of his body, the World Rings have driven him to insanity



Time Eater
Tier: Low 2-C

Name: Time Eater

Origin: Sonic the Hedgehog (Sonic Generations)

Gender: None

Age: Unknown

Classification: Temporal Machine

Powers and Abilities: Superhuman Physical Characteristics, Energy Projection, Time Manipulation (Ranging from Time Travel, slowing down time, and destroying it. Able to send points in time to a white zone of non-existence), Can detach it's arms and telekinetically control them, Flight, Can create mini stars, Able to create holes in time, Can travel to timelines that should not and don't exist.

Attack Potency: Universe level+ (Destroyed the space-time continuum)

Speed: Infinite (Can move in a timeless void and go to different time periods)

Lifting Strength: Unknown

Striking Strength: Unknown

Durability: Likely Universe level+

Stamina: Very high, never shown to get tired, being a machine helps though

Range: Universal (Erased the space-time continuum)

Standard Equipment: None

Intelligence: Completely mindless without someone to control it.

Weaknesses: Its very own core.



Zavok
Tier: At least 7-B to 5-A, higher in Giant form

Name: Zavok

Origin: Sonic The Hedgehog

Gender: Male

Age: 148

Classification: Zeti

Powers and Abilities: Superhuman Physical Characteristics, Fire Manipulation (Can breathe fire), Size Manipulation (Can grow giant), Magnetic field manipulation (Can control all machines), Flight

Attack Potency: At least City level to Large Planet Level (More powerful than base form Sonic), higher in Giant form

Speed: FTL (Can keep up with Sonic in short bursts)

Lifting Strength: Unknown (Far stronger than Sonic), higher in Giant form

Striking Strength: At least Class PJ to XKJ (Can easily harm Sonic), higher in Giant form

Durability: At least City level to Large Planet Level (Can easily withstand hits from Sonic), higher in Giant form

Stamina: High

Range: Standard melee range, higher in Giant form

Standard Equipment: None

Intelligence: Average

Weaknesses: Zavok is quite cocky and overconfident.



Summary:

The Source Of All is not only the God of the Archie Sonic Verse it is also the God of the Game Sonic Verse and here's why.

http://archiesonic.wikia.com/wiki/Archie_Sonic_the_Hedgehog_Issue_80

http://archiesonic.wikia.com/wiki/Archie_Sonic_the_Hedgehog_Issue_110

http://archiesonic.wikia.com/wiki/Ring_of_Acorns

You might be wondering why did Sonic, Tails, Knuckles and Amy have their appearances changed in Sonic Adventure 1. The reason is because in the Archie Comics which is an alternate canon to the Sonic games, Amy used the Ring of Acorns to become older and that took place between Sonic CD and Sonic Adventure. After that event the Archie Comics branch off to become alternate timelines. "Source Of All" was responsible for Amy, Sonic, Tails, Knuckles, other character's existence and their fates. The "Source Of All" existed in the Pre-Super Genesis Wave Timeline.

Source Of All (God of the Sonic Verse)
Tier: High 2-A

Name: Source Of All

Origin: Archie's Sonic The Hedgehog Comics

Gender: Inapplicable

Age: Unknown

Powers and Abilities: Reality Warping, Universe creation, Energy manipulation, Matter manipulation

Attack Potency: High Multiverse Level+(The Source of All apparently created the multiverse including High 2-A Enerjak, High 2-A Ancient Walkers, High 2-A Tails, High 2-A Aurora-La, High 2-A Chaos Knuckles, 2-A Archie Solaris, etc and is responsible for their existence)

Speed: Omnipresent (A small piece of it exists inside of everyone and everything in the Archie Sonic multiverse)

Lifting Strength: Unknown

Striking Strength: High Multiversal+

Durability: High Multiverse Level+

Stamina: Unknown (It is unknown if the Source can even function and move of its own volition)

Range: Multiversal

Standard Equipment: None

Intelligence: Sentient to an unknown degree

Weaknesses: Links of it are relatively easily destroyed; It is unknown if it can act on its own. But however 2-B attacks can't hurt it at all since it is beyond the space-time of infinite universes.



Mario
Tier: '''Varies. Ranges from Low 7-B to High 4-C, possibly 4-A, or higher | 3-C to Low 2-C'''

Name: Mario

Origin: Donkey Kong (First Appearance), Super Mario Bros (Official debut)

Gender: Male

Age: 24-25

Classification: Human/Plumber

Powers and Abilities: Superhuman Physical Characteristics, Versatility, Pyrokinesis without Fire Flower (in some games), Enhanced Jumping skills, Skilled hammer wielder, Time Travel(With Time Machine), Shares a telepathic bond with Luigi, Various Power-ups such as the Mushroom which grows the user in size, The Fire Flower gives Mario Pyrokinesis, The Mega Mushroom grows the user to gigantic proportions, The Starman grants the user Near Invincibility, The Ice Flower grants Cyrokinesis, The Cape Feather (and several other powerups) grants him Flight, many other abilities, including Transmutation, Animal Manipulation, Size Manipulation, Intangibility, Invisibility, Stat Buffing/Debuffing, Metal Manipulation, Earth Manipulation, Time Manipulation, Cloud Manipulation, Duplication, etc.

Attack Potency: Varies. Ranges from Small City level (Casually punted Larry's castle in Super Mario World) to Large Star level (Regularly fights and defeats Bowser who can survive a supernova), possibly Multi-Solar System level, or higher (Capable of fighting Bowser being powered by different artifacts and other beings such as Culex around these levels. However, due to varying stats and the nature of the series, these achievements are rather questionable.) | Galaxy level to Universe Level+ (Defeated a giant Grand Star-powered Bowser who survived the universe reset)

Speed: Massively Hypersonic (Capable of dodging lightning) to Massively FTL+ (Can quickly travel between different galaxies with Launch Star. Dodged attacks from a Grand Star-powered Bowser, who can tag Starship Mario and flew the center of the universe in a short time.)

Lifting Strength: Class G (Effortlessly lifted a castle), certain power ups like Mega Mushroom increase his strength even further

Striking Strength: '''Varies. Ranges from Class PJ (Casually punts Larry's castle) to Class XTJ, possibly Multi-Solar System Class, or higher at his peak | Galaxy Level to Universal+''' (can use his spin to attack Grand Star Bowser)

Durability: Varies. Ranges from Small City level to Large Star level, possibly Multi-Solar System level, or higher | Galaxy level to Universe Level+ (Capable of taking hits from Bowser powered-up by a Grand Star)

Stamina: Very high

Range: Depends on the power up. Standard melee range to at least several dozen meters with power-up.

Standard Equipment: Hammer, F.L.U.D.D, and various power-up and items.

Intelligence: Fairly intelligent (is known to possess a doctorate and several other occupations. He's also an experienced plumber and combatant expert)

Weaknesses: Unknown

Notable Attacks/Techniques:

Jump: Mario jump on his opponent and crushes him/her with sheer strength. He can perform various jump techniques:
 * Spin Jump: Mario spins while jumping, allowing him to jump on spiky enemies and hazards such as buzzsaws. This move can also allow Mario to hover, slowly descend, deflect projectiles, and clear fogs and smoke. Using this move with the Fire or Ice Flower with make Mario scatter fireballs or ice balls in multiple directions.
 * Drill Spin: After using a Spin Jump or spinning in air, Mario will descend and spin much faster in a drill-like fashion with tremendous force. This attack does double damage on spiky enemies.
 * Super Jump Punch: Mario strikes the target multiple times with a punch while jumping.
 * Super Jump: Mario will jump multiple times on a single enemy at a quick rate. He can do this up to 100 times in a row.
 * Ultra Jump: This attack is not only more powerful than Super Jump, but it can attack multiple enemies at once.

Pyrokinesis: Mario can manipulate fire and perform various fire techniques without a fire flower in some games. Some of his techniques includes:
 * Fireball: Mario will shoot a ball of fire from his hands. In Mario Kart: Double Dash, he can shoot up to five of them at once.
 * Firebrand: Taught by the Fire God. Mario charges fire energy in his palm and unleashes an explosive blast of flame on the enemies in close range. The fireballs from this move can be accumulated into a huge fireball for Mario to spike down on the target, inflicting a burn status upon the opponent.
 * Super Flame: Mario unleashes a barrage of large powerful fireballs from his fist.
 * Fire Swing: Mario swings the weapon so fast that it catches on fire and then strikes the target with it. The target is then cloaked in fire afterward.
 * Fire Strike: Mario's Super Strike. He strikes the target with such speed and force, the receiving end will catch fire.
 * Fiery Metal Mario: Mario's Mega Strike. He jumps incredibly high in the air, turning into a fiery Metal Mario and then delivers a kick that has tremendous re-entry force.

Iron Hammer: Mario summons a giant iron hammer and hits the target with it. The force from the hit is powerful enough to leave a blazing trail on the target.

Magic Weapon: Mario forges a weapon of pure energy in shape of a hockey stick. It's only seen in Mario Sport Mix in a battle against the Behemoth.

Mario Tornado: Mario horizontally spins like a tornado, trapping opponents in a series of hits if they get caught.

Battle Cards: Mario can utilize cards with special effects to give himself an advantage in battle. Effects can range from increase his attack, defense, and speed, doing the exact opposite to his opponent, recovering health, nullifying damage, or stopping time.

Spin Drill: Mario uses a drill to directly pierce through planets, dirt and enemies on his way (cannot drill through hard/un-drillable surfaces)

Power-ups: Mario can use several items which grant him several forms with special abilities which are stated in this list:
 * Fire Mario: Shoots fireballs of different sizes. The biggest ones are usually bigger than him.
 * Cape Mario: Float, fly, create earthquake by slamming the ground, slow descent, reflect objects and spin at enemies.
 * Superstar Mario: Similar to Cape Mario with additional super speed and invincibility
 * Tanooki Mario: Grows a tail to attack with, turn into an invincible statue, and fly
 * Raccoon Mario: Similar to Tanooki Mario but without the ability to turn into a statue.
 * Hammer Mario: Throw hammers and block fire when ducking
 * Metal Mario: Invincibility, destruction of enemies, walking underwater, no need for air for a few seconds
 * Vanish Mario: Intangibility and invisibility for a few seconds
 * Boo Mario: Can float, go through walls, turn invisible, and attract Boos
 * Ice Mario: Freeze obstacles such as water or lava upon contact for some seconds(Super Mario Galaxy). Also shoot ice balls that can freeze enemies, fireballs, magical attacks(New Super Mario Bros Wii), and reduces their speed, defense, and attack power(Mario and Luigi: Partners in Time).
 * Mega Mario: Break almost anything, defeat enemies on contact, invincibility for a few seconds
 * Rock Mario: Encases Mario in a rock, making him able to crush enemies and granting the ability to destroy red crystals (who are harder than normal crystals)
 * Rainbow Mario: Invincibility, super speed, gain star bits, break objects, long jump, higher jump
 * White Tanooki Mario: This is basically the same item as the Tanooki leaf but with one major difference; it grants Mario Starman's one-hit kill ability, it also lacks the Starman's time limit so Mario is always in star/rainbow mode while using this item.
 * White Raccoon Mario: Similar to the White Tanooki power-up, with the only difference being it's appearance and ability to walk on water.
 * Gold Mario: Fires enormous gold fireballs that creates a shockwave explosion on contact instantly killing enemies and turning them into coins. It also shown to increase attack damage and resistances to opponents attacks
 * Cat Mario: Grants the ability to climb walls, scratch enemies with claws, perform a dive bomb attack, and increase sprint speed. It has a variant called Lucky Cat Mario, where it has all of the same abilities and the additional power to turn into a gold invincible statue that has the Starman's one hit kill ability
 * Double Mario: Mario creates a clone of himself. He can spawn up to five of them.



Luigi
Tier: '''Varies. Ranges from Low 7-B to High 4-C, possibly 4-A, or higher | 3-C to Low 2-C | Low 2-C''' (Poltergust 5000)

Name: Luigi

Origin: Mario Bros

Gender: Male

Age: 24-25

Classification: Human

Powers and Abilities: Superhuman Physical Characteristics, Versatility, Invulnerability, Pyrokinesis without Fire Flower (In some games), Lightning Manipulation, Negative Zone creation, Enhanced Jumps (Jumps higher than Mario), Enhanced Hammermanship, Time Travel(With Time Machine), Shares a telepathic bond with Mario, Powers-ups which grants him abilities including the Mushroom which grows the user in size, The Fire Flower gives Luigi Pyrokinesis, The Ice Flower grants Cyrokinesis, The Cape Feather grants him Flight, etc.

Attack Potency: Varies. Ranges from Small City level (Comparable to Mario, who punted Larry's castle in Super Mario World) to Large Star level (Regularly fights and defeats Bowser who can survive a supernova), Moon level with the Poltergust 5000 (Destroyed a realm's moon in Luigi's Mansion), possibly Multi-Solar System level, or higher at his peak (Capable of fighting Bowser being powered by artifacts and other beings around these levels. However, these achievements are rather debatable due to vastly different and the nature of the series. | Galaxy level to Universe Level+ (Defeated a giant Grand Star-powered Bowser) | Universe level+ (closed the Paranormal Portal. Hadn't it been closed, then the entire Mario universe, it's contents and it's space-time continuum would've been shattered)

Speed: Massively Hypersonic (Comparable to Mario, who can dodge lightning) to Massively FTL+ (Can quickly travel between different galaxies with Launch Stars and dodged attacks from a Grand Star-powered Bowser, who can tag Lubba's ship and flew the center to the universe in a short time)

Lifting Strength: Class G (He isn't that much weaker than Mario, who can casually lift castles but not by that much). Certain power-ups can increase his strength even further.

'''Striking Strength: Varies. Ranges from Class PJ (Casually punts Larry's castle) to Class XTJ, possibly Multi-Solar System Class, or higher at his peak| Galaxy Level to Universal+ (can use his spin to attack Grand Star Bowser) | Universal+''' (prevented the annihilation of the entire Mario universe, it's contents and it's space-time continuum)

Durability: Varies. Ranges from Small City level to Large Star level, possibly Multi-Solar System level, or higher at his peak | Galaxy level to Universe Level+ (Capable of taking hits from Bowser powered-up by a Grand Star) | Universe level+ (tanked hits from King Boo, who nearly ensured the decimation of the Mario universe)

Stamina: Very High

Range: Depends on the power up. Standard melee range to at least several dozen meters with powerups.

Standard Equipment: Hammer, Poltergust 3000 (A vacuum which captures ghosts), and various power up.

Intelligence: Not smarter than Mario, but is a combatant expert and an experienced plumber. He recently became a doctor as well.

Weaknesses: Varies but usually cowardly and clumsy. Has a phobia of ghosts.

Notable Attacks/Techniques:
 * Thunderhand: Taught by the Thunder God. Luigi's gathers lightning in his hand and discharges it at the target for critical damage which can lower defense and attack power. There's a similar variant used in his Megastrike called "Thunder Luigi" which has a re-entry effect upon the object he strikes his lightning with.
 * Super Jump: Crouches down and rocket jumps into the air, damaging anything in his path. He has a similar variant called Super Jump Punch that delivers a powerful flaming uppercut in the first strike.
 * Green Missile: After charging up, he horizontally launches himself while exploding his target on contact.
 * Fireballs: Luigi shoots green fireballs that can defy gravity. He can launch up to five at once in Mario Kart: Double Dash.
 * Luigi Cyclone: Luigi can make a cyclone by throwing(Tornado Ball), kicking (Vortex Luigi), swinging a weapon at an object(Tornado Swing), or horizontally spinning himself.
 * Negative Zone: Luigi creates a zone with varying negative effects to his opponents such as slowing down, continuous damage, or falling asleep.



Princess Peach
 Tier: 6-B to High 4-C, possibly higher

Name: Princess Peach, Originally Princess Toadstool

Origin: Mario Bros

Gender: Female

Age: Unknown

Classification: Human, Princess Of The Mushroom Kingdom

Powers and Abilities: Superhuman Physical Characteristics, White Magic, Heart powers, Levitation, Healing and disabling spells, sleep inducement, Resurrection, parasol proficiency, can channel her emotions into powers (Rage can make her burn things to death and create a fire barrier, Gloom makes her run faster and make plants grow with her tears, Joy makes her fly and create small tornadoes, Calm heals her), can make wishes to stars, star, mega mushroom and invincibility leaf gives her Invulnerability, double cherry gives her Duplication, Time Stop with Stop Watch.

Attack Potency: Country level (Only her magic is powerful enough to counter Bowser's dark magic at the time, which affected the entire Mushroom Kingdom) to Large Star level, possibly higher (Fought Bowser, Smithy, and Culex, with the former being overpowered and weakened by her wish powers on several occasions.)

Speed: Massively Hypersonic (Capable of dodging lightning in SMRPG and should be comparable to Mario)

Lifting Strength: Superhuman (Usually weaker than other characters physically, but is strong enough to lift boulders and enemies larger than her)

Striking Strength: Class PJ

Durability: Small City level to Large Star level, possibly higher (Tanked several attacks from a blood-lusted Bowser in Super Princess Peach and from Smithy and Culex in Super Mario RPG)

Stamina: High

Intelligence: High (She's the ruler of Mushroom Kingdom and often sneaks around, sending letters of information when she's captured. She's often treated as a skill/technician character in her playable appearances.)

Standard Equipment: Her parasol, war fan, frying pan, slap gloves, and various items, power-ups, and equipment in the series.

Weaknesses: Pacifist.

Notable Attacks/Techniques:


 * Rage: Shields herself in fire that burns anything upon contact, causes earthquakes by jumping, and grants limited invulnerability.


 * Joy: Enables her to fly and creates tornadoes.


 * Therapy: Heals herself or allies and removes negative status conditions.


 * Come Back: Revives a fallen ally.


 * Mute: Disable her opponent's moves and powers.


 * Sleepy Time: Puts her opponents to sleep.


 * Psych Bomb: Causes a rain of bombs to shower all over her opponents to deal massive damage.


 * Wishing Power: A unique power that can be used to strengthen or weaken beings. It can also be converted into other powers such as telekinesis or a pink laser.


 * Heart Powers: A versatile power that has several uses such as stunning opponents, increasing physical attack power, absorb and redirect attacks, etc.


 * Magic Weapon: Peach forges a weapon of pure energy in shape of a hockey stick. It's only seen once in Mario Sport Mix in a fight against the Behemoth.


 * Freeze Frame: When Peach uses this move, all objects freeze and a large empty picture appears on the area surrounding Peach, which traps any opponent caught in it. Foes who are hit will be stuck under the picture. The effect wears off after five seconds.


 * Royal Strike: Peach's Super Strike. She charges herself with pink-like energy then drill kicks the target, leaving a heart trail after the strike.


 * Empress Peach: Peach jumps up as she sprouts wings and a giant crown that looks like a halo. She curls up in a protective position before releasing a flash from her wings launching the ball towards the goal with maximum speed. This has a re-entry effect.

Power-ups: Peach can use several items which grant her several forms with special abilities which are stated in this list:
 * Fire Peach: Shoots fireballs of different sizes.
 * Cat Peach: Grants the ability to climb walls, scratch enemies with claws, perform a dive bomb attack, and increase sprint speed.
 * Double Peach: Peach creates a clone of herself. She can spawn up to five of them.
 * White Tanooki Peach: This is basically the same item as the Tanooki leaf but with one major difference; it grants Peach Star's one-hit kill ability, it also lacks the Star's time limit so Peach is always in star/rainbow mode while using this item.
 * Mega Peach: She becomes giant, break almost anything, defeat enemies on contact, invincibility for a few seconds.
 * Invincible Peach: Invincibility, super speed, break objects, long jump, higher jump.
 * Tanooki Peach: Grows a tail to attack and can fly.
 * Boomerang Peach: Peach can throw 2 boomerangs at once and the boomerangs can come back to her.
 * Lucky Cat Peach: Has the same abilities of Cat Peach with the difference of turning into an invincible statue holding a coin and can gets coins after falling into higher places.



Yoshi
Tier: 7-A to High 4-C, possibly higher

Name: T. Yoshisaur Munchakoopas

Origin: Mario Bros

Gender: Male (reproduces asexually)

Age: Varies

Classification: Dinosaur

Powers and Abilities: Superhuman Physical Characteristics, enhanced jumping capabilities, extendable tongue, can eat almost anything, can create eggs and use them as projectiles, pinpoint accuracy, some degree of flying, can use power-ups to enhance his/her stats, Gravity Manipulation (Yoshi's Universal Gravitation), Transmutation (ignores durability by turning enemies into eggs) Rainbow Manipulation, Super Dragon Transformation, Fire Manipulation, Earth Manipulation, Ice Manipulation, Flight, Size Manipulation, Invulnerability with star, mega mushroom and heart fruit.

Attack Potency: Mountain level (Defeated a giant baby Bowser) to Large Star level (Confronted Kamek and adult Bowser several times and defeated both of them at once in Yoshi's New Island), possibly higher (launched Raphael Raven into space, turning him into a constellation and fought against Bowser Jr.'s Megahammer with Mario, which was powered by a Grand Star)

Speed: Massively Hypersonic (Outpaces and dodges Raphael Raven and Kamek. Usually faster than the Mario Bros.), Higher with Dash Pepper and Yoshi Star, Massively FTL+ flight speed and reactions with Launch Stars in SMG2

Lifting Strength: Class 100 (Lifts and carries Mega Eggdozers and the much heavier Metal Eggdozers. Capable of throwing Mega Eggdozers across several distances and overpowering Bowser with Metal Eggdozers)

Striking Strength: At least Class PJ normally; has a Stellar striking feat with Raphael the Raven

Durability: Island level (Survived Bowser's spell cast on the island as a baby in Yoshi's Story) to Large Star level (Capable of taking hits from Kamek and Bowser at the same time.)

Stamina: Very high (Can take countless hits and fight several bosses with no notable signs of exhaustion)

Intelligence: Surprisingly High (Skilled in shooting and sniping his eggs, capable of understanding both human and his species' speech, and is often the leader of the Yoshi clan)

Standard Equipment: His eggs, a Dash Pepper that enhances his speed, a Blimp Fruit that makes him fly like a hot air balloon, the Bulb Berry that allows him to see anything in the darkness and materialize intangible objects, Morph Bubbles transforms him into vehicles and objects, Watermelons grants him elemental seeds to use as projectiles, Heart Fruit transforms Yoshi into Super Happy Yoshi which makes him faster, stronger, and invincible, Flutter Wing turns him into Winged Yoshi, Golden Flutter Wing grants him unlimited flight and invincibility, Yoshi Stars grant him super speed, invincibility, and flying blast attack, badges from Yoshi's Woolly World that grant abilities such as fire and lava immunity and unlimited fire and ice watermelon, etc.

Weaknesses: He easily panics after being attacked with a rider.

Notable Attacks/Techniques:

Swallow: Yoshi catches enemies with his long adhesive tongue and swallows them to either turn them into an egg or devours them completely.

Egg Throw: Yoshi will pinpoint his target and throws either his signature Yoshi Eggs to attack enemies or Yarn Balls to restrict them. The eggs occasionally shown to have ricocheting, explosive, and homing capabilities.

Mega Eggdozer: Yoshi will throw a gigantic heavy egg across large distances. It has an even heavier variant called Metal Eggdozer. These eggs are powerful enough to hurt Bowser in his giant form.

Egg Roll: Yoshi encases himself in an egg, which can be used for defense and protection, and rolls at his opponents at high speed. He has a variant where the egg he encases himself in is several times larger than his size and can bury the opponents he bulldozes.

Ground Pound: Yoshi slams his rear end on the ground with great force, which can cause many results such as creating shockwaves.

Rainbow Flutter: Yoshi will use his signature Flutter Jump technique and either strike the target or throw a projectile which leaves a rainbow trail. The latter action will make two projectiles during the process.

Foot of Fury: Yoshi's Super Strike. After being surrounded by yellow and green sparks and rings, he then kicks the target with energy.

Magic Weapon: Yoshi forges a weapon of pure energy in shape of a hockey stick. It's only seen in Mario Sport Mix in a fight against the Behemoth.

Badges: Yoshi can use a variety of badges that can grant him special abilities such as making his ground pound stronger, unlimited fire and ice watermelons, and immunity to fire and lava-based attacks and obstacles.

Transformations: Yoshi has a variety of transformation he can utilize:


 * Super Dragon Yoshi: Yoshi will grow wings and gains the ability to breath explosive fire. This is also used as a Mega Strike where it has re-entry force and in Super Mario World, it can create earthquakes.


 * Mega Yoshi: Similar to Mega Mario, Yoshi will grow into gigantic proportions, becomes invincible, and breaks almost anything for a limited time.


 * Super Happy Yoshi: A transformation gained after eating a Heart Fruit. Super Happy Yoshi is invincible, stronger, faster, and has a longer tongue for a limited time.


 * Golden Flutter Wings: A power-up that grants Yoshi flight and invincibility with no time limit.



Bowser
Tier: Varies. Ranges from 6-B to High 4-C, possibly higher. Higher in Giant Form | At least 5-B with the Star Rod | At least 3-C. Low 2-C via the black hole | At least 2-C (As Dreamy Bowser)

Name: Bowser, King Koopa

Origin: Super Mario Bros

Gender: Male

Age: At least 26

Classification: Koopa

Powers and Abilities: Superhuman Physical Characteristics, Invulnerability, Magic, Flight, Teleportation, Transmutation, Weapon Mastery, Can grow to a larger sized form, Sonic Roar, Shock wave stomp, Can summon minions, Can inhale enemies in his stomach, Can shoot Meteors, Pyrokinesis, Electrokinesis, Terrakinesis, Reality Warping, Poison Manipulation, Spatial Manipulation, Gravity Manipulation, Warping time and space, Healing, Homing Attack, Several others. Dream Manipulation and Duplication as Dreamy Bowser. Animal Manipulation as Meowser.

Attack Potency: Varies. Ranges from Country level (His dark magic affected the entire Mushroom Kingdom which affected the inhabitants) to Large Star level, possibly higher (Stronger than Mario, destroyed Dark Bowser who replicated his DNA, and Created a black hole that can suck entire planets in Mario Party 9). Higher in Giant Form | At least Planet level with the Star Rod (Overpowered the Star Spirits, who carry all the wishes of the entire world) | At least Galaxy level (The Grand Star is more powerful than Power Stars. The Lumas that turn into Power Stars can also turn into galaxies. Bowser also absorbed many Power Stars in the SMG2 final battle and was going to create galaxies via a reactor in SMG1). Universe level+ via the black hole (Consumed the universe) | At least Multi-Universe level (Powered up by the Dream Stone, which is made of multiple dreams. Each individual dream is a separate universe.)

Speed: Massively Hypersonic (Can keep up with Mario). Massively FTL+ with Grand Stars (Flew to the center of the universe in a short time. Tagged Lubba's spaceship with his meteors, which can fly at these speeds, along with Rosalina's Comet Observatory) | Massively FTL+ (Comparable to Antasma)

Lifting Strength: Class G. Higher in Giant Form

Striking Strength: Varies. Class ZJ (Destroyed Dark Bowser with his punches) to Class XTJ, possibly higher. Higher in Giant Form | At least Class XJ | At least Galactic | At least Multi-Universal

Durability: Varies. Ranges from Small City level to Large Star level (Survived a falling into his artificial sun and a supernova that occurred right after), possibly higher (Narrowly survived the destruction of the universe). Higher in Giant Form | At least Planet level with the Star Rod | At least Galaxy level | At least Multi-Universe level (Became the physical manifestation of dream worlds and can tank attacks from the Zeekeeper)

Stamina: Very high

Range: Ranges from several meters to Universal

Standard Equipment: His Koopa Clown Car

Intelligence: Smart at times, but has moments of stupidity

Weaknesses: Sometimes lets his anger get the better of him

Notable Attacks/Techniques:
 * Fire Breath: Bowser's signature attack and probably the most skilled fire breather in the series as he is able to breathe fire in various ways. Bowser will breathe fire either in large streams or individual large fireballs. He also uses this move to make a fiery rain and breath different colored fire that has unique effects such as breathing blue fireballs that homes onto his target.
 * Fire Storm: Bowser breathes a large stream of fire that acts as a whip. Hitting opponents with it causes them to be cloaked in fire, run uncontrollably, and reverse their normal movements.
 * Shockwave: Bowser will stomp or hit the ground so hard, he will generate shockwaves. The occasionally shown have an electric or fiery effect.
 * Spinning Shell: Bowser withdraws into his shell and starts spinning at high speed, occasionally being able to hover. This move is used for both offensive and defensive purposes.
 * Spike Ball: Bowser withdraws into his shell and takes the shape of a spiky ball, rolling at high speed and being able to climb walls.
 * One KO Punch: Bowser will lean back and build power into his fist and then rushes to the target to deal the killing punch. He uses this move to finish off Dark Bowser.
 * Fury: A double-edge status alignment that activates when Bowser taken several hits, glowing red and roaring upon activation. All of his attacks will double in power but he also receives double the damage from his opponents as well.
 * Poison Gas: Bowser will create a fog of poison gas that will damage and poison his opponents. He can also utilize poison attacks with his claws and bites.
 * Terrorize: Bowser will summon a giant Boo to strike fear into his opponents. This will cause damage and inflict the Fear status on his opponents.
 * Crusher: Bowser will make a giant jagged rock spire up from the ground beneath his foes.
 * Bowser Crush: Bowser will create a giant green Mechakoopa to stampede over his opponents.
 * Dark Magic: Although not used frequently, Bowser is noted to be skilled user in dark magic. A few notable skills ranges from be able to transform people into blocks and shrinking his opponents, to turning an entire island into a book and teleporting himself or his target.
 * Superclaw Bowser: Bowser's Megastrike. His claw and spikes will extend, his hair turns to fire, and his eyes glow yellow-white as his skin turns to red-black. Then he strikes the target at terrifying speeds.
 * Magic Weapon: Bowser will forge a weapon made of pure energy in shape of a hockey stick. This move is only seen in Mario Sport Mix.

Note 1: He should be comparable to Dark Bowser who was going to blow up all the kingdoms with his magic: http://www.narutoforums.com/xfa-blog-entry/mario-amp-luigi-bowsers-inside-story-dark-bowser-makes-a-hurricane.21786/.

Note 2: And his TK is in the megaton range: http://www.narutoforums.com/xfa-blog-entry/paper-mario-bowser-raises-his-castle.21813/.

Key: Base | With the Star Rod | With the Grand Stars in the SMG series | Dreamy Bowser



Bowser Jr
Tier: Varies, Ranges from Low 7-B to High 4-C via powerscaling | 8-C to Low 7-B

Name: Bowser Jr.

Origin: Mario Bros

Gender: Male

Age: Unknown, about the age of a small child

Classification: Koopa, son of Bowser

Powers and Abilities: Superhuman Physical Characteristics, create paint with different effects, emits sonar waves, can shrink opponents, breathing heat-seeking fire, skilled in machines and technology, magic, petrification, ability to paperize, healing, summoning enemies, turning into Shadow Mario which enables him to have superhuman agility, levitation, and teleportation.

Attack Potency: Varies, Ranges from Small City level to Large Star level via powerscaling (Not as strong as his father or mentor but hardly far from their power, as official sources frequently states that he's almost as powerful as the former and constantly fights with the Mario Bros.) | Ranges from Building level to Small City level

Speed: Massively Hypersonic as Shadow Mario (He is just as acrobatic and nimble as Mario) and himself (Capable of keeping up with Mario in New Super Mario Bros) | Ranges from Massively Hypersonic to FTL

Lifting Strength: Superhuman (Capable of dragging Bowser from his tail and throwing a gigantic cannonball several times his own size)

Striking Strength: Superhuman (Capable of causing an earthquake when he ground pounds)

Durability: Varies, Ranges from Small City level (Survived getting crushed by Bowser's castle) to Large Star level (Survived attacks from the Mario Bros.)

Stamina: Very high, he fought Mario several times in a day and fought both Mario and Luigi at once.

Range: Dozens of meters with equipment and machinery

Standard Equipment: Magic Paintbrush, Magic Bandana, Koopa Shells, and Juinor Clown Car

Intelligence: High, was able to skillfully pilot vehicles and robots. He also lead the Koopa Troop in Bowser's absence and once noted to be smarter than his father.

Weaknesses: Bowser Jr. is quite spoiled and childish.

Notable Attacks/Techniques:
 * Graffiti: Creates a potent toxic paint that creates polluted piranha plants and swoopin' stus.
 * Electric Graffiti: Goop infused with electricity to shock enemies.
 * Lava Graffiti: Goop infused with fire to burn enemies.


 * Glorpedo: Spiny balls, serving as paint projectiles.


 * Forcefield: Durable forcefields that block attacks that can only be dissolved with fruit juices.


 * Rainbow M: Creates a multicolored "M" that acts as a portal.


 * Sonic Roar!: Emits a loud roar to shrink multiple opponents at once.


 * Sonar Wave Koopa Jr.:  Bowser Jr.'s Megastrike. He yells out powerful sonar waves from his mouth that has re-entry force.


 * Graffiti Shot: Paints something three times to launch it in an established direction.


 * Paperize: Stops time and turns the entire area caught into an album where he can manipulate the environment.


 * Fire Breath: Breathes a potent fireball out of his mouth. These are capable of homing into opponents and Bowser Jr. can breathe a large stream of it.


 * Magic Weapon: Bowser Jr. forges a weapon of pure energy in shape of a hockey stick. It's only seen in Mario Sport Mix in a fight against the Behemoth.

Key: Himself | With inventions



Rosalina
Tier: Unknown| Low 2-C  The reasoning should be in the Attack Potency slot

Name: Princess Rosalina

Origin: Mario Bros

Gender: Female

Age: Thousands of years

Classification: Princess, Mother of the Cosmos

Powers and Abilities: Superhuman Physical Characteristics, Levitation, True Flight, Cosmic Magic, Duplication, Possession, Spin Attack, Teleportation, Forcefield creation (Can use forcefields for telekinesis as well), Can spawn Lumas and summon Power Stars, Can fire powerful blasts, Gravity Manipulation, Immortality (Type 1), etc

Attack Potency: Unknown | Universe level+ (Recreated the universe and is capable of warping it as long as she has her wand with her.)

Speed: Supersonic+ in Super Mario 3D World (Outran Cannonballs in SM3DWorld), Massively FTL+ (Only with the Comet Observatory)

Lifting Strength: Superhuman (Lifted boulders and enemies many times her size)

Striking Strength: At least Galactic, possibly higher 

Durability: Unknown on her own | Universe level+ (Can tank the Universe reset due to her shields, she needs her wand for that though)

Stamina: Very high

Range: Unknown

Standard Equipment: Wand

Intelligence: Extremely high (Has an intimate amount of knowledge of the universe)

Weaknesses: She relies on her wand to fight and use it's powers. If she gets disarmed then she has to reclaim it. She also is merciful and a pacifist so she holds back her powers unless her enemies are a threat to the universe.

Key: Without the Lumas | With the Lumas



Donkey Kong
Tier: 6-B

Name: Donkey Kong, Donkey Kong III, DK, King of the Jungle

Origin: Donkey Kong series, Mario Bros

Gender: Male

Age: Unknown

Classification: Ape-like species named Kong

Powers and Abilities: Superhuman Physical Characteristics, Can create destructive sound waves through claps, Can use bongos as weapons, proficiency with guns and grenades, Flight with certain items, Resistance to mind control, Can summon various animals, Materialization (Can create missiles out of nowhere and has an unlimited supply of barrels), Fire Manipulation, Electricity Manipulation, Invulnerability with Strong Kong, star, mega mushroom, gems and bananas, Air Manipulation.

Attack Potency: Country level (His Giant Punch can accelerate a small moon out of orbit)

Speed: At least Hypersonic (His fists can catch fire when punching bosses in Donkey Kong: Jungle Beat and at bare minimum for an object to catch fire from going so fast would be above Mach 5), likely Massively Hypersonic, higher with Ultra Barrel DK

Lifting Strength: Superhuman+

Striking Strength: Class ZJ

Durability: Country level, likely higher with Strong Kong.

Stamina: Vastly superhuman.

Range: Melee range, can extend to a few dozen meters with Thunderclap.

Standard Equipment: Various barrels, The Coconut Cannon (A wooden gun that shoots coconuts at high speed), Bongos (Can hurt all the enemies in an area with sound waves), Orange grenades (Grenades that resemble oranges)

Intelligence: Despite being laid back, he can be surprisingly intelligent, as he is easily capable of replicating human skills such as professional athletics, utilizing a range of weapons and even has a grasp of morality.

Weaknesses: None notable

Notable Attacks/Techniques:


 * Giant Punch: Charges then releases a very powerful punch which can move mountain sized moons


 * Thunderclap: A term used to refer to a large shockwave created by a character with super strength violently clapping their hands together. Donkey Kong claps hard enough to create a sound wave to attack his opponents. The sound waves travel around him or in front of him. These attacks can be incredibly destructive, sometimes equalling nuclear bombs or hurricanes.


 * Barrels: Donkey Kong can summon and throw barrels at his opponents.


 * Barrel Roll: Donkey Kong will roll his entire body toward his opponents.


 * Barrel Cannon Blast: Donkey Kong summons a barrel cannon and hops into it. The cannon will fire Donkey Kong at such force that anything hit by him will be set on fire while flying.


 * Ground Pound: Donkey Kong creates an earthquake by slapping the ground.


 * Strong Kong: Donkey Kong jumps into a Donkey Kong Barrel and turns invincible for a few seconds.


 * Going Bananas: After eating a certain amount of bananas, Donkey Kong becomes faster and invincible for a limited period of time. He has a similar variant called Crystal Star in DK: Jungle Climber which also grant him flight. This version activates when he collected jewels.


 * Spinning Kong: Whirls around like a helicopter, good for moving horizontal distances.


 * Simian Slam: Donkey Kong jumps into the air and comes crashing down on his back side. It has stronger variations including the Super Simian Slam and Super Duper Simian Slam.


 * Thunder Wham: Donkey Kong slams onto the ground, creating a dome-like shock wave that even tilts the field.


 * Ultra Barrel DK: Donkey Kong is equipped with a special Ultra Barrel rockets that enables him to fly extremely fast into the point he causes fire to surround himself.


 * Wild Move: While being equipped with rocket barrels, Donkey Kong performs a boost dash that destroys obstacles and attack enemies in it's path.


 * Magic Weapon: Donkey Kong forges a weapon of pure energy in shape of a hockey stick. It's only used once in Mario Sport Mix in a fight against the Behemoth.


 * Power Fist Strike: Donkey Kong's Super Strike. He charges with green and yellow lightning then makes an electrical strike by punching the target with anger.


 * Bongo Donkey Kong: Donkey Kong's Megastrike. He jumps into the air and he gathers electricity in his arms and claps at the target with tremendous re-entry force.

Other: Respect Thread

Note: Not to be confused with Cranky Kong who is the Donkey Kong from the arcade game "Donkey Kong"



=Kamek== Tier: 7-A to High 4-C, possibly higher

Name: Kamek

Origin: Mario Bros

Gender: Male

Age: Unknown

Classification: Magikoopa

Powers and Abilities: Superhuman strength, speed, reactions and durability, Reality Warping, Magic, Pyrokinesis, Hydrokinesis, cyrokinesis, Lightning manipulation, Telekinesis, Teleportation, Energy projection, Sleep magic, Illusion Creation, Shapeshifting, Transmutation, Can shrink and enlarge beings and himself, Can summon enemies and tornadoes, Can create copies of himself, Flight & levitation, divination, Brainwashing, Precognition, Forcefield creation, Paperize, all the abilities of a magikoopa but stronger, etc

Attack Potency: Mountain level (Created agiant tornadoof this size) to Large Star level (Fought the Mario Bros multiple times and even combated Princess Peach and Bowser at certain points.), possibly higher (Can fire large magic projectiles capable of hurting Giant Luigi, who parred with Giant Bowser, in a weakened state. and fought against Mario powered-up by Dreamy Luigi, who can manipulate the sun and constellations, several times. He also fired a magic blast that powerful enough to send Mario flying across other side of the universe in a few seconds.)

Speed: Massively Hypersonic (Can keep up with Yoshi and the Mario Bros), higher with his flying broom

Lifting Strength: Superhuman (Effortlessly swings a magic hammer several times larger than himself), higher when he increases his size with magic

Striking Strength: At least Class EJ

Durability: At least Mountain level(Capable of surviving hits from Yoshi and the Mario Bros) to likely Large Star level or higher (Survived several battles against Mario with Dreamy Luigi powering him up, Giant Luigi deflecting his spell back at him, and Giant Bowser after growing even larger by his magic despite being fatigued from previous battles with Mario and Dreamy Luigi.)

Stamina: Very large (Able to fight Yoshi and the Mario Bros several times in one day. Is also capable of making powerful spells in a weakened state.)

Range: Multiple kilometers with magic, Universal with teleportation

Intelligence: Very high (Built a time machine in Yoshi's Island DS and uses his magic in a variety of creative ways to give himself a tactical advantage against his opponents)

Standard Equipment: His broomstick and wand

Weaknesses: Overconfident



King Boo
Tier: 8-C, 7-B to High 4-C via powerscaling | Low 2-C (For creating Paranormal Portals)

Name: King Boo

Origin: Mario Bros

Gender: Male

Age: Unknown

Classification: Ghost/Boo

Powers and Abilities: Superhuman Physical Characteristics, matter manipulation/creation/destruction (Created an entire mansion out of nowhere), Can attack people through mirrors, Flight, Teleportation, Intangibility, Reality Warping, Invisibility, realm manipulation/creation/destruction, Spatial Manipulation, Telekinesis, Can spawn and grow stronger when with other Boos, Can seal people into paintings, Illusion Creation, Fire Manipulation, Ice Manipulation, Water Manipulation, Lightning manipulation, Can fire ectoplasmic lasers from his crown, Can create spirit balls, Can create paranormal portals, Can create paranormal replicas of other characters like Bowser, Regeneration, Immortality (Type 7), Duplication, Shapeshifting, Size Manipulation, etc.

Attack Potency: Large Building level (Materialized a mansion with pocket realms), City level to Large Star level (Fought and managed to capture both Mario Bros. several times) | Universe level+ when creating Paranormal Portals (Paranormality from the portal will cause the universe of the Mario Bros to collapse if Luigi doesn't close it)

Speed: Massively Hypersonic (Can keep up with the Mario Bros.)

Lifting Strength: Superhuman

Striking Strength: At least Class GJ | Universal+ (For being able to harm Luigi)

Durability: Unknown | Universe Level+ (Immortality and regeneration makes him hard to kill yet he put up a good fight against Luigi's Poltergust 5000)

Stamina: Seemingly limitless due to being a ghost

Range: Unknown

Standard Equipment: His crown

Intelligence: High as he leads and commands an army of Boos and other ghosts. He also planned traps and schemes.

Weaknesses: Bright light (This weakness varies as he has been shown to be capable of standing outside under the sun in several games such as Mario Kart: Double Dash)



Culex
Tier: High 4-C to Low 2-C

Name: Culex

Origin: Mario Bros

Gender: Male

Classification: Dark Knight of Vanda

Powers and Abilities: Superhuman Physical Characteristics, Dark magic, Creating meteors and crystals, Negating power boosts, Matter Manipulation, precognition, Ice Manipulation, Fire Manipulation, Lightning Manipulation, Earth Manipulation, Light Manipulation, Transmutation, etc.

Attack Potency: Large Star level (Easily stronger than Smithy) to Universe Level+ (By far the strongest enemy in the game. Hinted at possibly having some great control over the universe's time and space)

Lifting Strength: Superhuman

Striking Strength: Class XTJ, possibly far higher

Speed: Massively Hypersonic (Can keep up with Geno and the rest of the party)

Durability: Large Star level (Superior to Smithy) to Universe Level+

Stamina: Limitless

Intelligence: High, as he is a master in advanced dark magic.

Weaknesses: Nothing notable

Notable Attacks and Techniques:
 * Diamond Cutter: Culex summons several buzzsaws made of diamond that start spinning and sending them flying at high speeds
 * Meteor Blast: Culex summons multiple shining star-shaped meteors towards his foes
 * Dark Star: A massive dark star smashes all of Culex's opponents. It's the strongest spell in the game.
 * Shedder: Removes and negates any boost in statistics his opponent gains.
 * Elemental Crystals: Culex creates 4 elemental crystals. These crystals are all used to manipulate elements on extremely dangerous levels. (The elements that are being manipulated are created out of thin air by the crystals.)
 * Earth Crystal: The earth crystal is used to manipulate the earth but it is also able to cause explosions and summon large blasts of lightning(Yellow crystal)
 * Boulder: The Earth Crystal will summon a large amount of rocks and mud that will rain down on Culex's enemies at high speeds
 * Explosion: The Earth Crystal creates an explosion at target location.
 * Storm: The Earth Crystal summons a large devastating blast of lightning out of the sky
 * Fire Crystal: This crystal will manipulate fire and summon large walls of fire and it will even manipulate light using a powerful blinding beam(Red crystal)
 * Corona: The Fire Crystal summons a small ball of fire which then blasts a large blinding beam of light
 * Flame Wall: The Fire Crystal summons a large wall of fire that can cover a large distance to incinerate multiple enemies at once
 * Drain: The Fire Crystal throws a fireball at an enemy that will drain life force out of them if it hits.
 * Mega Drain: A larger and more powerful version of Drain. It will summon a large beam of light to his target.
 * Water Crystal: This crystal manipulates snow and ice based based attacks instead of water based attacks(Blue Crystal)
 * Ice Rock: The Water Crystal will summon a large boulder of ice above the opponent's head and slam it down on them
 * Blizzard: The Water Crystal's only wind based attack. The crystal will call out a large snowstorm out of nowhere, the temperature of the storm is low enough to freeze things caught in it instantly
 * Solidify: The Crystal will choose multiple targets and encase them in ice
 * Wind Crystal: The weakest of the crystals, but it has the best defense, The Wind Crystal has the best durability out of all the crystals and has multiple lightning based attacks(Green Crystal)
 * Electroshock: This attack will rain down sparks on an enemy, encasing them in a ball of electricity. Then a large bolt of lightning will come down and the victim will be electrocuted. (The ball increases the damage of the lightning bolt)
 * Petal Blast: The Wind Crystal's only wind based attack; The Wind Crystal summons a large amount of flower petals that will fly over the battlefield. This attack will end by turning people into mushrooms.
 * Light Beam: The crystal flashes of light towards the enemies and it puts the victims to sleep.



Dimentio
Tier: Low 2-C to 2-C | 2-B as Super Dimentio

Origin: Super Mario Bros

Gender: Male

Powers and Abilities: Superhuman Physical Characteristics, Teleportation, Levitation, Firing magic projectiles, Can create explosions, Can create forcefields to trap opponents, Mirror Magic, Reality Warping, Can flip between realities, Can create and manipulate universes, Invisibility, Can create countless clones of himself, Illusion Creation, Mind Control (Can take control of people's minds, such as when he turned Luigi into Mr. L), Possible Longevity and Precognition, Invulnerability, Space-Time Manipulation, Can create a giant void that destroys all of existence, Can create worlds in his image.

Attack Potency: Universe Level+ to Multi-Universe Level  (Dimentio was hinted to be the creator of the Dark Prognosticus, which granted Count Bleck dark powers capable of destroying his universe, and was likely a former member of the Ancients, a tribe that created the Pure Hearts and worlds such as Flipside) | Multiverse level (If Dimentio had not been defeated by Mario, he would have destroyed the totality of all worlds, timelines and possibilities in the Marioverse. Which includes things like the Dream Depot, where the dreams of the citizens are turned into entire universes)

Lifting Strength: Unknown | Unknown

Striking Strength: Unknown | Multiversal

Speed: Unknown. At least Massively Hypersonic (Outpaced Mario and the gang with complete ease) | Infinite (Was going to destroy every single timeline, exist and move within the utterly timeless void of nonexistence, and then create his own space-times)

Durability: Universe Level+ to Multi-Universe Level (Let himself get hit by Mario and an extremely angry Luigi numerous times, casually tanking all of their hits) | Multiverse level (Would have survived the destruction of existence that he was going to cause)

Stamina: Large | Limitless

Intelligence: Very high, conducted a scheme and manipulated almost everyone around him in order to get the Chaos Heart. He is also hinted to have created the Dark Prognosticus.

Weaknesses: None | Pure Hearts

Key: Dimentio | Super Dimentio



The Gentle Pull (God of the Mario Verse)
Tier: Unknown. At least Low 2-C, possibly 2-B

Name: The Gentle Pull/The Force

Origin: Mario Bros

Gender: Unknown. Likely genderless

Age: Unknown

Classification: Unknown

Powers and Abilities: Superhuman Physical Characteristics, Reality Manipulation, Fate Manipulation, Causality Manipulation, Space/Time Manipulation, Non-Corporeal

Attack Potency: Unknown. At least Universe level+, possibly Multiverse level (Regarded as a supreme deity by Rosalina. With powers that vasty exceed her own. Has power over the SMG universe. And possibly the entire Marioverse. Which contains things like the Dream Depot, where the dreams of the citizens are turned into entire universes).

Speed: Unknown. Likely Immeasurable (Stated to be beyond space and time), possibly Omnipresent (Was also stated to bind everything together)

Lifting Strength: Unknown. Likely Immeasurable

Striking Strength: Unknown. At least Universal+, possibly Multiversal

Durability: Unknown. At least Universe level+ (Survived the destruction and rebuilding of the universe completely unharmed), possibly Multiverse level

Stamina: Unknown. Likely limitless

Range: At least Universal, possibly Multiversal

Standard Equipment: None

Intelligence: Presumably extremely high (Has jurisdiction over the whole universe, controlling and having prior knowledge of the events that will unfold within it)

Weaknesses: Unknown