Talk:The Scout vs Tracer/@comment-27266084-20160814151206/@comment-27266084-20160901160423

Kind of easy to realise what's game mechanic and not. Sure, her cooldowns are a game mechanic and she doesn't really have any limit to her ammo but, even if she has high technology, it still doesn't mean she can "recharge her Pulse Bomb constantly" which is also a game mechanic. Why? I don't see any teleporting mechanic on her Chrono Accelerator to make more Pulse Bombs. Or hell, maybe Scout also has a technology in his bag to teleport his own Bonk drink, considering this. If Australia is that futuristic in 1890, how about 1968-1972? Improve their teleporting devices to even be in his backpack. How about that?

Same for Scout. It is a game mechanic for him if he can't hit anyone while on bonk when he can reload his gun. RELOAD his gun. How is reloading and pulling the trigger that different?