Thread:Nkstjoa/@comment-34964696-20171101033448/@comment-5035900-20171104063815

It's difficult to offer specifics regarding how I go about writing my battles, but here goes:


 * Setting the stage for the battle doesn't have to offer too much detail, but just enough to showcase the world the battle is taking place in, as well as the opponent's impact in intruding on said world.
 * Dialogue comes down to the type of character. I know Master Chief tended to be pretty quiet throughout the first few games until 3 and I'm not sure how talkative Prophet is by comparison. Pretty much you only need as much dialogue as necessary, as off-hand, I'm not sure either would be the type to, say, trash-talk their opponents in mid-battle. Maybe Chief may talk to Cortana (or some other ally) before or in the midst of the battle on a com line, not for outside help so much as to discuss how different this opponent is from those he's faced before.
 * I wouldn't know how close or one-sided this battle is, but I find that the best battles basically showcase the closeness or give off the illusion of it. Even if one of them should steamroll the other, it tends to be far more entertaining when the weaker of the two still gets in some good hits and epic moments, as well as even appearing to basically be on the verge of winning. In the case of it being a closer match-up, convincing the reader that one character is done for, then turning it completely around can be exciting. I can definitely vouch for fake-outs being a solid device for writing the finales of battles. And maybe it's just me, but showing just how beat/torn up and physically drained the victor is before or after the killing blow is really satisfying in regards to how far they had to go for their victory.

That's all I really have off-hand at the moment. Hope these help.